Fix stuff after merge

This commit is contained in:
Scipio Wright
2024-08-04 21:58:03 -04:00
parent 2200a1547f
commit 7d2a150bc2
2 changed files with 349 additions and 286 deletions

View File

@@ -35,497 +35,497 @@ class Portal(NamedTuple):
portal_mapping: List[Portal] = [
Portal(name="Stick House Entrance", region="Overworld",
destination="Sword Cave", tag="_"),
destination="Sword Cave", tag="_", direction=Direction.north),
Portal(name="Windmill Entrance", region="Overworld",
destination="Windmill", tag="_"),
destination="Windmill", tag="_", direction=Direction.north),
Portal(name="Well Ladder Entrance", region="Overworld Well Ladder",
destination="Sewer", tag="_entrance"),
destination="Sewer", tag="_entrance", direction=Direction.ladder_down),
Portal(name="Entrance to Well from Well Rail", region="Overworld Well to Furnace Rail",
destination="Sewer", tag="_west_aqueduct"),
destination="Sewer", tag="_west_aqueduct", direction=Direction.north),
Portal(name="Old House Door Entrance", region="Overworld Old House Door",
destination="Overworld Interiors", tag="_house"),
destination="Overworld Interiors", tag="_house", direction=Direction.east),
Portal(name="Old House Waterfall Entrance", region="Overworld",
destination="Overworld Interiors", tag="_under_checkpoint"),
destination="Overworld Interiors", tag="_under_checkpoint", direction=Direction.east),
Portal(name="Entrance to Furnace from Well Rail", region="Overworld Well to Furnace Rail",
destination="Furnace", tag="_gyro_upper_north"),
destination="Furnace", tag="_gyro_upper_north", direction=Direction.south),
Portal(name="Entrance to Furnace under Windmill", region="Overworld",
destination="Furnace", tag="_gyro_upper_east"),
destination="Furnace", tag="_gyro_upper_east", direction=Direction.west),
Portal(name="Entrance to Furnace near West Garden", region="Overworld to West Garden from Furnace",
destination="Furnace", tag="_gyro_west"),
destination="Furnace", tag="_gyro_west", direction=Direction.east),
Portal(name="Entrance to Furnace from Beach", region="Overworld Tunnel Turret",
destination="Furnace", tag="_gyro_lower"),
destination="Furnace", tag="_gyro_lower", direction=Direction.north),
Portal(name="Caustic Light Cave Entrance", region="Overworld Swamp Lower Entry",
destination="Overworld Cave", tag="_"),
destination="Overworld Cave", tag="_", direction=Direction.north),
Portal(name="Swamp Upper Entrance", region="Overworld Swamp Upper Entry",
destination="Swamp Redux 2", tag="_wall"),
destination="Swamp Redux 2", tag="_wall", direction=Direction.south),
Portal(name="Swamp Lower Entrance", region="Overworld Swamp Lower Entry",
destination="Swamp Redux 2", tag="_conduit"),
destination="Swamp Redux 2", tag="_conduit", direction=Direction.south),
Portal(name="Ruined Passage Not-Door Entrance", region="After Ruined Passage",
destination="Ruins Passage", tag="_east"),
destination="Ruins Passage", tag="_east", direction=Direction.north),
Portal(name="Ruined Passage Door Entrance", region="Overworld Ruined Passage Door",
destination="Ruins Passage", tag="_west"),
destination="Ruins Passage", tag="_west", direction=Direction.east),
Portal(name="Atoll Upper Entrance", region="Overworld to Atoll Upper",
destination="Atoll Redux", tag="_upper"),
destination="Atoll Redux", tag="_upper", direction=Direction.south),
Portal(name="Atoll Lower Entrance", region="Overworld Beach",
destination="Atoll Redux", tag="_lower"),
destination="Atoll Redux", tag="_lower", direction=Direction.south),
Portal(name="Special Shop Entrance", region="Overworld Special Shop Entry",
destination="ShopSpecial", tag="_"),
destination="ShopSpecial", tag="_", direction=Direction.east),
Portal(name="Maze Cave Entrance", region="Overworld Beach",
destination="Maze Room", tag="_"),
destination="Maze Room", tag="_", direction=Direction.north),
Portal(name="West Garden Entrance near Belltower", region="Overworld to West Garden Upper",
destination="Archipelagos Redux", tag="_upper"),
destination="Archipelagos Redux", tag="_upper", direction=Direction.west),
Portal(name="West Garden Entrance from Furnace", region="Overworld to West Garden from Furnace",
destination="Archipelagos Redux", tag="_lower"),
destination="Archipelagos Redux", tag="_lower", direction=Direction.west),
Portal(name="West Garden Laurels Entrance", region="Overworld West Garden Laurels Entry",
destination="Archipelagos Redux", tag="_lowest"),
destination="Archipelagos Redux", tag="_lowest", direction=Direction.west),
Portal(name="Temple Door Entrance", region="Overworld Temple Door",
destination="Temple", tag="_main"),
destination="Temple", tag="_main", direction=Direction.north),
Portal(name="Temple Rafters Entrance", region="Overworld after Temple Rafters",
destination="Temple", tag="_rafters"),
destination="Temple", tag="_rafters", direction=Direction.east),
Portal(name="Ruined Shop Entrance", region="Overworld",
destination="Ruined Shop", tag="_"),
destination="Ruined Shop", tag="_", direction=Direction.east),
Portal(name="Patrol Cave Entrance", region="Overworld at Patrol Cave",
destination="PatrolCave", tag="_"),
destination="PatrolCave", tag="_", direction=Direction.north),
Portal(name="Hourglass Cave Entrance", region="Overworld Beach",
destination="Town Basement", tag="_beach"),
destination="Town Basement", tag="_beach", direction=Direction.north),
Portal(name="Changing Room Entrance", region="Overworld",
destination="Changing Room", tag="_"),
destination="Changing Room", tag="_", direction=Direction.south),
Portal(name="Cube Cave Entrance", region="Overworld",
destination="CubeRoom", tag="_"),
destination="CubeRoom", tag="_", direction=Direction.north),
Portal(name="Stairs from Overworld to Mountain", region="Upper Overworld",
destination="Mountain", tag="_"),
destination="Mountain", tag="_", direction=Direction.north),
Portal(name="Overworld to Fortress", region="East Overworld",
destination="Fortress Courtyard", tag="_"),
destination="Fortress Courtyard", tag="_", direction=Direction.east),
Portal(name="Fountain HC Door Entrance", region="Overworld Fountain Cross Door",
destination="Town_FiligreeRoom", tag="_"),
destination="Town_FiligreeRoom", tag="_", direction=Direction.north),
Portal(name="Southeast HC Door Entrance", region="Overworld Southeast Cross Door",
destination="EastFiligreeCache", tag="_"),
destination="EastFiligreeCache", tag="_", direction=Direction.north),
Portal(name="Overworld to Quarry Connector", region="Overworld Quarry Entry",
destination="Darkwoods Tunnel", tag="_"),
destination="Darkwoods Tunnel", tag="_", direction=Direction.north),
Portal(name="Dark Tomb Main Entrance", region="Overworld",
destination="Crypt Redux", tag="_"),
destination="Crypt Redux", tag="_", direction=Direction.north),
Portal(name="Overworld to Forest Belltower", region="East Overworld",
destination="Forest Belltower", tag="_"),
destination="Forest Belltower", tag="_", direction=Direction.east),
Portal(name="Town to Far Shore", region="Overworld Town Portal",
destination="Transit", tag="_teleporter_town"),
destination="Transit", tag="_teleporter_town", direction=Direction.floor),
Portal(name="Spawn to Far Shore", region="Overworld Spawn Portal",
destination="Transit", tag="_teleporter_starting island"),
destination="Transit", tag="_teleporter_starting island", direction=Direction.floor),
Portal(name="Secret Gathering Place Entrance", region="Overworld",
destination="Waterfall", tag="_"),
destination="Waterfall", tag="_", direction=Direction.north),
Portal(name="Secret Gathering Place Exit", region="Secret Gathering Place",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.south),
Portal(name="Windmill Exit", region="Windmill",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.south),
Portal(name="Windmill Shop", region="Windmill",
destination="Shop", tag="_"),
destination="Shop", tag="_", direction=Direction.north),
Portal(name="Old House Door Exit", region="Old House Front",
destination="Overworld Redux", tag="_house"),
destination="Overworld Redux", tag="_house", direction=Direction.west),
Portal(name="Old House to Glyph Tower", region="Old House Front",
destination="g_elements", tag="_"),
destination="g_elements", tag="_", direction=Direction.south), # portal drops you on north side
Portal(name="Old House Waterfall Exit", region="Old House Back",
destination="Overworld Redux", tag="_under_checkpoint"),
destination="Overworld Redux", tag="_under_checkpoint", direction=Direction.west),
Portal(name="Glyph Tower Exit", region="Relic Tower",
destination="Overworld Interiors", tag="_"),
destination="Overworld Interiors", tag="_", direction=Direction.north),
Portal(name="Changing Room Exit", region="Changing Room",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.north),
Portal(name="Fountain HC Room Exit", region="Fountain Cross Room",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.south),
Portal(name="Cube Cave Exit", region="Cube Cave",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.south),
Portal(name="Guard Patrol Cave Exit", region="Patrol Cave",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.south),
Portal(name="Ruined Shop Exit", region="Ruined Shop",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.west),
Portal(name="Furnace Exit towards Well", region="Furnace Fuse",
destination="Overworld Redux", tag="_gyro_upper_north"),
destination="Overworld Redux", tag="_gyro_upper_north", direction=Direction.north),
Portal(name="Furnace Exit to Dark Tomb", region="Furnace Walking Path",
destination="Crypt Redux", tag="_"),
destination="Crypt Redux", tag="_", direction=Direction.east),
Portal(name="Furnace Exit towards West Garden", region="Furnace Walking Path",
destination="Overworld Redux", tag="_gyro_west"),
destination="Overworld Redux", tag="_gyro_west", direction=Direction.west),
Portal(name="Furnace Exit to Beach", region="Furnace Ladder Area",
destination="Overworld Redux", tag="_gyro_lower"),
destination="Overworld Redux", tag="_gyro_lower", direction=Direction.south),
Portal(name="Furnace Exit under Windmill", region="Furnace Ladder Area",
destination="Overworld Redux", tag="_gyro_upper_east"),
destination="Overworld Redux", tag="_gyro_upper_east", direction=Direction.east),
Portal(name="Stick House Exit", region="Stick House",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.south),
Portal(name="Ruined Passage Not-Door Exit", region="Ruined Passage",
destination="Overworld Redux", tag="_east"),
destination="Overworld Redux", tag="_east", direction=Direction.south),
Portal(name="Ruined Passage Door Exit", region="Ruined Passage",
destination="Overworld Redux", tag="_west"),
destination="Overworld Redux", tag="_west", direction=Direction.west),
Portal(name="Southeast HC Room Exit", region="Southeast Cross Room",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.south),
Portal(name="Caustic Light Cave Exit", region="Caustic Light Cave",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.south),
Portal(name="Maze Cave Exit", region="Maze Cave",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.south),
Portal(name="Hourglass Cave Exit", region="Hourglass Cave",
destination="Overworld Redux", tag="_beach"),
destination="Overworld Redux", tag="_beach", direction=Direction.south),
Portal(name="Special Shop Exit", region="Special Shop",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.south),
Portal(name="Temple Rafters Exit", region="Sealed Temple Rafters",
destination="Overworld Redux", tag="_rafters"),
destination="Overworld Redux", tag="_rafters", direction=Direction.west),
Portal(name="Temple Door Exit", region="Sealed Temple",
destination="Overworld Redux", tag="_main"),
destination="Overworld Redux", tag="_main", direction=Direction.south),
Portal(name="Well Ladder Exit", region="Beneath the Well Ladder Exit",
destination="Overworld Redux", tag="_entrance"),
destination="Overworld Redux", tag="_entrance", direction=Direction.ladder_up),
Portal(name="Well to Well Boss", region="Beneath the Well Back",
destination="Sewer_Boss", tag="_"),
destination="Sewer_Boss", tag="_", direction=Direction.east),
Portal(name="Well Exit towards Furnace", region="Beneath the Well Back",
destination="Overworld Redux", tag="_west_aqueduct"),
destination="Overworld Redux", tag="_west_aqueduct", direction=Direction.south),
Portal(name="Well Boss to Well", region="Well Boss",
destination="Sewer", tag="_"),
destination="Sewer", tag="_", direction=Direction.west),
Portal(name="Checkpoint to Dark Tomb", region="Dark Tomb Checkpoint",
destination="Crypt Redux", tag="_"),
destination="Crypt Redux", tag="_", direction=Direction.ladder_up),
Portal(name="Dark Tomb to Overworld", region="Dark Tomb Entry Point",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.south),
Portal(name="Dark Tomb to Furnace", region="Dark Tomb Dark Exit",
destination="Furnace", tag="_"),
destination="Furnace", tag="_", direction=Direction.west),
Portal(name="Dark Tomb to Checkpoint", region="Dark Tomb Entry Point",
destination="Sewer_Boss", tag="_"),
destination="Sewer_Boss", tag="_", direction=Direction.ladder_down),
Portal(name="West Garden Exit near Hero's Grave", region="West Garden before Terry",
destination="Overworld Redux", tag="_lower"),
destination="Overworld Redux", tag="_lower", direction=Direction.east),
Portal(name="West Garden to Magic Dagger House", region="West Garden at Dagger House",
destination="archipelagos_house", tag="_"),
destination="archipelagos_house", tag="_", direction=Direction.east),
Portal(name="West Garden Exit after Boss", region="West Garden after Boss",
destination="Overworld Redux", tag="_upper"),
destination="Overworld Redux", tag="_upper", direction=Direction.east),
Portal(name="West Garden Shop", region="West Garden before Terry",
destination="Shop", tag="_"),
destination="Shop", tag="_", direction=Direction.east),
Portal(name="West Garden Laurels Exit", region="West Garden Laurels Exit Region",
destination="Overworld Redux", tag="_lowest"),
destination="Overworld Redux", tag="_lowest", direction=Direction.east),
Portal(name="West Garden Hero's Grave", region="West Garden Hero's Grave Region",
destination="RelicVoid", tag="_teleporter_relic plinth"),
destination="RelicVoid", tag="_teleporter_relic plinth", direction=Direction.floor),
Portal(name="West Garden to Far Shore", region="West Garden Portal",
destination="Transit", tag="_teleporter_archipelagos_teleporter"),
destination="Transit", tag="_teleporter_archipelagos_teleporter", direction=Direction.floor),
Portal(name="Magic Dagger House Exit", region="Magic Dagger House",
destination="Archipelagos Redux", tag="_"),
destination="Archipelagos Redux", tag="_", direction=Direction.west),
Portal(name="Atoll Upper Exit", region="Ruined Atoll",
destination="Overworld Redux", tag="_upper"),
destination="Overworld Redux", tag="_upper", direction=Direction.north),
Portal(name="Atoll Lower Exit", region="Ruined Atoll Lower Entry Area",
destination="Overworld Redux", tag="_lower"),
destination="Overworld Redux", tag="_lower", direction=Direction.north),
Portal(name="Atoll Shop", region="Ruined Atoll",
destination="Shop", tag="_"),
destination="Shop", tag="_", direction=Direction.north),
Portal(name="Atoll to Far Shore", region="Ruined Atoll Portal",
destination="Transit", tag="_teleporter_atoll"),
destination="Transit", tag="_teleporter_atoll", direction=Direction.floor),
Portal(name="Atoll Statue Teleporter", region="Ruined Atoll Statue",
destination="Library Exterior", tag="_"),
destination="Library Exterior", tag="_", direction=Direction.floor),
Portal(name="Frog Stairs Eye Entrance", region="Ruined Atoll Frog Eye",
destination="Frog Stairs", tag="_eye"),
destination="Frog Stairs", tag="_eye", direction=Direction.south), # camera rotates, it's fine
Portal(name="Frog Stairs Mouth Entrance", region="Ruined Atoll Frog Mouth",
destination="Frog Stairs", tag="_mouth"),
destination="Frog Stairs", tag="_mouth", direction=Direction.east),
Portal(name="Frog Stairs Eye Exit", region="Frog Stairs Eye Exit",
destination="Atoll Redux", tag="_eye"),
destination="Atoll Redux", tag="_eye", direction=Direction.north),
Portal(name="Frog Stairs Mouth Exit", region="Frog Stairs Upper",
destination="Atoll Redux", tag="_mouth"),
destination="Atoll Redux", tag="_mouth", direction=Direction.west),
Portal(name="Frog Stairs to Frog's Domain's Entrance", region="Frog Stairs to Frog's Domain",
destination="frog cave main", tag="_Entrance"),
destination="frog cave main", tag="_Entrance", direction=Direction.ladder_down),
Portal(name="Frog Stairs to Frog's Domain's Exit", region="Frog Stairs Lower",
destination="frog cave main", tag="_Exit"),
destination="frog cave main", tag="_Exit", direction=Direction.east),
Portal(name="Frog's Domain Ladder Exit", region="Frog's Domain Entry",
destination="Frog Stairs", tag="_Entrance"),
destination="Frog Stairs", tag="_Entrance", direction=Direction.ladder_up),
Portal(name="Frog's Domain Orb Exit", region="Frog's Domain Back",
destination="Frog Stairs", tag="_Exit"),
destination="Frog Stairs", tag="_Exit", direction=Direction.west),
Portal(name="Library Exterior Tree", region="Library Exterior Tree Region",
destination="Atoll Redux", tag="_"),
destination="Atoll Redux", tag="_", direction=Direction.floor),
Portal(name="Library Exterior Ladder", region="Library Exterior Ladder Region",
destination="Library Hall", tag="_"),
destination="Library Hall", tag="_", direction=Direction.west), # camera rotates
Portal(name="Library Hall Bookshelf Exit", region="Library Hall Bookshelf",
destination="Library Exterior", tag="_"),
destination="Library Exterior", tag="_", direction=Direction.east),
Portal(name="Library Hero's Grave", region="Library Hero's Grave Region",
destination="RelicVoid", tag="_teleporter_relic plinth"),
destination="RelicVoid", tag="_teleporter_relic plinth", direction=Direction.floor),
Portal(name="Library Hall to Rotunda", region="Library Hall to Rotunda",
destination="Library Rotunda", tag="_"),
destination="Library Rotunda", tag="_", direction=Direction.ladder_up),
Portal(name="Library Rotunda Lower Exit", region="Library Rotunda to Hall",
destination="Library Hall", tag="_"),
destination="Library Hall", tag="_", direction=Direction.ladder_down),
Portal(name="Library Rotunda Upper Exit", region="Library Rotunda to Lab",
destination="Library Lab", tag="_"),
destination="Library Lab", tag="_", direction=Direction.ladder_up),
Portal(name="Library Lab to Rotunda", region="Library Lab Lower",
destination="Library Rotunda", tag="_"),
destination="Library Rotunda", tag="_", direction=Direction.ladder_down),
Portal(name="Library to Far Shore", region="Library Portal",
destination="Transit", tag="_teleporter_library teleporter"),
destination="Transit", tag="_teleporter_library teleporter", direction=Direction.floor),
Portal(name="Library Lab to Librarian Arena", region="Library Lab to Librarian",
destination="Library Arena", tag="_"),
destination="Library Arena", tag="_", direction=Direction.ladder_up),
Portal(name="Librarian Arena Exit", region="Library Arena",
destination="Library Lab", tag="_"),
destination="Library Lab", tag="_", direction=Direction.ladder_down),
Portal(name="Forest to Belltower", region="East Forest",
destination="Forest Belltower", tag="_"),
destination="Forest Belltower", tag="_", direction=Direction.north),
Portal(name="Forest Guard House 1 Lower Entrance", region="East Forest",
destination="East Forest Redux Laddercave", tag="_lower"),
destination="East Forest Redux Laddercave", tag="_lower", direction=Direction.north),
Portal(name="Forest Guard House 1 Gate Entrance", region="East Forest",
destination="East Forest Redux Laddercave", tag="_gate"),
destination="East Forest Redux Laddercave", tag="_gate", direction=Direction.north),
Portal(name="Forest Dance Fox Outside Doorway", region="East Forest Dance Fox Spot",
destination="East Forest Redux Laddercave", tag="_upper"),
destination="East Forest Redux Laddercave", tag="_upper", direction=Direction.east),
Portal(name="Forest to Far Shore", region="East Forest Portal",
destination="Transit", tag="_teleporter_forest teleporter"),
destination="Transit", tag="_teleporter_forest teleporter", direction=Direction.floor),
Portal(name="Forest Guard House 2 Lower Entrance", region="Lower Forest",
destination="East Forest Redux Interior", tag="_lower"),
destination="East Forest Redux Interior", tag="_lower", direction=Direction.north),
Portal(name="Forest Guard House 2 Upper Entrance", region="East Forest",
destination="East Forest Redux Interior", tag="_upper"),
destination="East Forest Redux Interior", tag="_upper", direction=Direction.east),
Portal(name="Forest Grave Path Lower Entrance", region="East Forest",
destination="Sword Access", tag="_lower"),
destination="Sword Access", tag="_lower", direction=Direction.east),
Portal(name="Forest Grave Path Upper Entrance", region="East Forest",
destination="Sword Access", tag="_upper"),
destination="Sword Access", tag="_upper", direction=Direction.east),
Portal(name="Guard House 1 Dance Fox Exit", region="Guard House 1 West",
destination="East Forest Redux", tag="_upper"),
destination="East Forest Redux", tag="_upper", direction=Direction.west),
Portal(name="Guard House 1 Lower Exit", region="Guard House 1 West",
destination="East Forest Redux", tag="_lower"),
destination="East Forest Redux", tag="_lower", direction=Direction.south),
Portal(name="Guard House 1 Upper Forest Exit", region="Guard House 1 East",
destination="East Forest Redux", tag="_gate"),
destination="East Forest Redux", tag="_gate", direction=Direction.south),
Portal(name="Guard House 1 to Guard Captain Room", region="Guard House 1 East",
destination="Forest Boss Room", tag="_"),
destination="Forest Boss Room", tag="_", direction=Direction.north),
Portal(name="Forest Grave Path Upper Exit", region="Forest Grave Path Upper",
destination="East Forest Redux", tag="_upper"),
destination="East Forest Redux", tag="_upper", direction=Direction.west),
Portal(name="Forest Grave Path Lower Exit", region="Forest Grave Path Main",
destination="East Forest Redux", tag="_lower"),
destination="East Forest Redux", tag="_lower", direction=Direction.west),
Portal(name="East Forest Hero's Grave", region="Forest Hero's Grave",
destination="RelicVoid", tag="_teleporter_relic plinth"),
destination="RelicVoid", tag="_teleporter_relic plinth", direction=Direction.floor),
Portal(name="Guard House 2 Lower Exit", region="Guard House 2 Lower",
destination="East Forest Redux", tag="_lower"),
destination="East Forest Redux", tag="_lower", direction=Direction.south),
Portal(name="Guard House 2 Upper Exit", region="Guard House 2 Upper",
destination="East Forest Redux", tag="_upper"),
destination="East Forest Redux", tag="_upper", direction=Direction.west),
Portal(name="Guard Captain Room Non-Gate Exit", region="Forest Boss Room",
destination="East Forest Redux Laddercave", tag="_"),
destination="East Forest Redux Laddercave", tag="_", direction=Direction.south),
Portal(name="Guard Captain Room Gate Exit", region="Forest Boss Room",
destination="Forest Belltower", tag="_"),
destination="Forest Belltower", tag="_", direction=Direction.north),
Portal(name="Forest Belltower to Fortress", region="Forest Belltower Main",
destination="Fortress Courtyard", tag="_"),
destination="Fortress Courtyard", tag="_", direction=Direction.north),
Portal(name="Forest Belltower to Forest", region="Forest Belltower Lower",
destination="East Forest Redux", tag="_"),
destination="East Forest Redux", tag="_", direction=Direction.south),
Portal(name="Forest Belltower to Overworld", region="Forest Belltower Main",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.west),
Portal(name="Forest Belltower to Guard Captain Room", region="Forest Belltower Upper",
destination="Forest Boss Room", tag="_"),
destination="Forest Boss Room", tag="_", direction=Direction.south),
Portal(name="Fortress Courtyard to Fortress Grave Path Lower", region="Fortress Courtyard",
destination="Fortress Reliquary", tag="_Lower"),
destination="Fortress Reliquary", tag="_Lower", direction=Direction.east),
Portal(name="Fortress Courtyard to Fortress Grave Path Upper", region="Fortress Courtyard Upper",
destination="Fortress Reliquary", tag="_Upper"),
destination="Fortress Reliquary", tag="_Upper", direction=Direction.east),
Portal(name="Fortress Courtyard to Fortress Interior", region="Fortress Courtyard",
destination="Fortress Main", tag="_Big Door"),
destination="Fortress Main", tag="_Big Door", direction=Direction.north),
Portal(name="Fortress Courtyard to East Fortress", region="Fortress Courtyard Upper",
destination="Fortress East", tag="_"),
destination="Fortress East", tag="_", direction=Direction.north),
Portal(name="Fortress Courtyard to Beneath the Vault", region="Beneath the Vault Entry",
destination="Fortress Basement", tag="_"),
destination="Fortress Basement", tag="_", direction=Direction.ladder_down),
Portal(name="Fortress Courtyard to Forest Belltower", region="Fortress Exterior from East Forest",
destination="Forest Belltower", tag="_"),
destination="Forest Belltower", tag="_", direction=Direction.south),
Portal(name="Fortress Courtyard to Overworld", region="Fortress Exterior from Overworld",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.west),
Portal(name="Fortress Courtyard Shop", region="Fortress Exterior near cave",
destination="Shop", tag="_"),
destination="Shop", tag="_", direction=Direction.north),
Portal(name="Beneath the Vault to Fortress Interior", region="Beneath the Vault Back",
destination="Fortress Main", tag="_"),
destination="Fortress Main", tag="_", direction=Direction.east),
Portal(name="Beneath the Vault to Fortress Courtyard", region="Beneath the Vault Ladder Exit",
destination="Fortress Courtyard", tag="_"),
destination="Fortress Courtyard", tag="_", direction=Direction.ladder_up),
Portal(name="Fortress Interior Main Exit", region="Eastern Vault Fortress",
destination="Fortress Courtyard", tag="_Big Door"),
destination="Fortress Courtyard", tag="_Big Door", direction=Direction.south),
Portal(name="Fortress Interior to Beneath the Earth", region="Eastern Vault Fortress",
destination="Fortress Basement", tag="_"),
destination="Fortress Basement", tag="_", direction=Direction.west),
Portal(name="Fortress Interior to Siege Engine Arena", region="Eastern Vault Fortress Gold Door",
destination="Fortress Arena", tag="_"),
destination="Fortress Arena", tag="_", direction=Direction.north),
Portal(name="Fortress Interior Shop", region="Eastern Vault Fortress",
destination="Shop", tag="_"),
destination="Shop", tag="_", direction=Direction.north),
Portal(name="Fortress Interior to East Fortress Upper", region="Eastern Vault Fortress",
destination="Fortress East", tag="_upper"),
destination="Fortress East", tag="_upper", direction=Direction.east),
Portal(name="Fortress Interior to East Fortress Lower", region="Eastern Vault Fortress",
destination="Fortress East", tag="_lower"),
destination="Fortress East", tag="_lower", direction=Direction.east),
Portal(name="East Fortress to Interior Lower", region="Fortress East Shortcut Lower",
destination="Fortress Main", tag="_lower"),
destination="Fortress Main", tag="_lower", direction=Direction.west),
Portal(name="East Fortress to Courtyard", region="Fortress East Shortcut Upper",
destination="Fortress Courtyard", tag="_"),
destination="Fortress Courtyard", tag="_", direction=Direction.south),
Portal(name="East Fortress to Interior Upper", region="Fortress East Shortcut Upper",
destination="Fortress Main", tag="_upper"),
destination="Fortress Main", tag="_upper", direction=Direction.west),
Portal(name="Fortress Grave Path Lower Exit", region="Fortress Grave Path Entry",
destination="Fortress Courtyard", tag="_Lower"),
destination="Fortress Courtyard", tag="_Lower", direction=Direction.west),
Portal(name="Fortress Hero's Grave", region="Fortress Hero's Grave Region",
destination="RelicVoid", tag="_teleporter_relic plinth"),
destination="RelicVoid", tag="_teleporter_relic plinth", direction=Direction.floor),
Portal(name="Fortress Grave Path Upper Exit", region="Fortress Grave Path Upper",
destination="Fortress Courtyard", tag="_Upper"),
destination="Fortress Courtyard", tag="_Upper", direction=Direction.west),
Portal(name="Fortress Grave Path Dusty Entrance", region="Fortress Grave Path Dusty Entrance Region",
destination="Dusty", tag="_"),
destination="Dusty", tag="_", direction=Direction.north),
Portal(name="Dusty Exit", region="Fortress Leaf Piles",
destination="Fortress Reliquary", tag="_"),
destination="Fortress Reliquary", tag="_", direction=Direction.south),
Portal(name="Siege Engine Arena to Fortress", region="Fortress Arena",
destination="Fortress Main", tag="_"),
destination="Fortress Main", tag="_", direction=Direction.south),
Portal(name="Fortress to Far Shore", region="Fortress Arena Portal",
destination="Transit", tag="_teleporter_spidertank"),
destination="Transit", tag="_teleporter_spidertank", direction=Direction.floor),
Portal(name="Stairs to Top of the Mountain", region="Lower Mountain Stairs",
destination="Mountaintop", tag="_"),
destination="Mountaintop", tag="_", direction=Direction.north),
Portal(name="Mountain to Quarry", region="Lower Mountain",
destination="Quarry Redux", tag="_"),
destination="Quarry Redux", tag="_", direction=Direction.south), # connecting is north
Portal(name="Mountain to Overworld", region="Lower Mountain",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.south),
Portal(name="Top of the Mountain Exit", region="Top of the Mountain",
destination="Mountain", tag="_"),
destination="Mountain", tag="_", direction=Direction.south),
Portal(name="Quarry Connector to Overworld", region="Quarry Connector",
destination="Overworld Redux", tag="_"),
destination="Overworld Redux", tag="_", direction=Direction.south),
Portal(name="Quarry Connector to Quarry", region="Quarry Connector",
destination="Quarry Redux", tag="_"),
destination="Quarry Redux", tag="_", direction=Direction.north), # rotates, it's fine
Portal(name="Quarry to Overworld Exit", region="Quarry Entry",
destination="Darkwoods Tunnel", tag="_"),
destination="Darkwoods Tunnel", tag="_", direction=Direction.south), # rotates, it's fine
Portal(name="Quarry Shop", region="Quarry Entry",
destination="Shop", tag="_"),
destination="Shop", tag="_", direction=Direction.north),
Portal(name="Quarry to Monastery Front", region="Quarry Monastery Entry",
destination="Monastery", tag="_front"),
destination="Monastery", tag="_front", direction=Direction.north),
Portal(name="Quarry to Monastery Back", region="Monastery Rope",
destination="Monastery", tag="_back"),
destination="Monastery", tag="_back", direction=Direction.east),
Portal(name="Quarry to Mountain", region="Quarry Back",
destination="Mountain", tag="_"),
destination="Mountain", tag="_", direction=Direction.north),
Portal(name="Quarry to Ziggurat", region="Lower Quarry Zig Door",
destination="ziggurat2020_0", tag="_"),
destination="ziggurat2020_0", tag="_", direction=Direction.north),
Portal(name="Quarry to Far Shore", region="Quarry Portal",
destination="Transit", tag="_teleporter_quarry teleporter"),
destination="Transit", tag="_teleporter_quarry teleporter", direction=Direction.floor),
Portal(name="Monastery Rear Exit", region="Monastery Back",
destination="Quarry Redux", tag="_back"),
destination="Quarry Redux", tag="_back", direction=Direction.west),
Portal(name="Monastery Front Exit", region="Monastery Front",
destination="Quarry Redux", tag="_front"),
destination="Quarry Redux", tag="_front", direction=Direction.south),
Portal(name="Monastery Hero's Grave", region="Monastery Hero's Grave Region",
destination="RelicVoid", tag="_teleporter_relic plinth"),
destination="RelicVoid", tag="_teleporter_relic plinth", direction=Direction.floor),
Portal(name="Ziggurat Entry Hallway to Ziggurat Upper", region="Rooted Ziggurat Entry",
destination="ziggurat2020_1", tag="_"),
destination="ziggurat2020_1", tag="_", direction=Direction.north),
Portal(name="Ziggurat Entry Hallway to Quarry", region="Rooted Ziggurat Entry",
destination="Quarry Redux", tag="_"),
destination="Quarry Redux", tag="_", direction=Direction.south),
Portal(name="Ziggurat Upper to Ziggurat Entry Hallway", region="Rooted Ziggurat Upper Entry",
destination="ziggurat2020_0", tag="_"),
destination="ziggurat2020_0", tag="_", direction=Direction.south),
Portal(name="Ziggurat Upper to Ziggurat Tower", region="Rooted Ziggurat Upper Back",
destination="ziggurat2020_2", tag="_"),
destination="ziggurat2020_2", tag="_", direction=Direction.north), # connecting is south
Portal(name="Ziggurat Tower to Ziggurat Upper", region="Rooted Ziggurat Middle Top",
destination="ziggurat2020_1", tag="_"),
destination="ziggurat2020_1", tag="_", direction=Direction.south),
Portal(name="Ziggurat Tower to Ziggurat Lower", region="Rooted Ziggurat Middle Bottom",
destination="ziggurat2020_3", tag="_"),
destination="ziggurat2020_3", tag="_", direction=Direction.south),
Portal(name="Ziggurat Lower to Ziggurat Tower", region="Rooted Ziggurat Lower Entry",
destination="ziggurat2020_2", tag="_"),
destination="ziggurat2020_2", tag="_", direction=Direction.north),
Portal(name="Ziggurat Portal Room Entrance", region="Rooted Ziggurat Portal Room Entrance",
destination="ziggurat2020_FTRoom", tag="_"),
destination="ziggurat2020_FTRoom", tag="_", direction=Direction.north),
# only if fixed shop is on, removed otherwise
Portal(name="Ziggurat Lower Falling Entrance", region="Zig Skip Exit",
destination="ziggurat2020_1", tag="_zig2_skip"),
destination="ziggurat2020_1", tag="_zig2_skip", direction=Direction.none),
Portal(name="Ziggurat Portal Room Exit", region="Rooted Ziggurat Portal Room Exit",
destination="ziggurat2020_3", tag="_"),
destination="ziggurat2020_3", tag="_", direction=Direction.south),
Portal(name="Ziggurat to Far Shore", region="Rooted Ziggurat Portal",
destination="Transit", tag="_teleporter_ziggurat teleporter"),
destination="Transit", tag="_teleporter_ziggurat teleporter", direction=Direction.floor),
Portal(name="Swamp Lower Exit", region="Swamp Front",
destination="Overworld Redux", tag="_conduit"),
destination="Overworld Redux", tag="_conduit", direction=Direction.north),
Portal(name="Swamp to Cathedral Main Entrance", region="Swamp to Cathedral Main Entrance Region",
destination="Cathedral Redux", tag="_main"),
destination="Cathedral Redux", tag="_main", direction=Direction.north),
Portal(name="Swamp to Cathedral Secret Legend Room Entrance", region="Swamp to Cathedral Treasure Room",
destination="Cathedral Redux", tag="_secret"),
destination="Cathedral Redux", tag="_secret", direction=Direction.south), # feels a little weird
Portal(name="Swamp to Gauntlet", region="Back of Swamp",
destination="Cathedral Arena", tag="_"),
destination="Cathedral Arena", tag="_", direction=Direction.north),
Portal(name="Swamp Shop", region="Swamp Front",
destination="Shop", tag="_"),
destination="Shop", tag="_", direction=Direction.north),
Portal(name="Swamp Upper Exit", region="Back of Swamp Laurels Area",
destination="Overworld Redux", tag="_wall"),
destination="Overworld Redux", tag="_wall", direction=Direction.north),
Portal(name="Swamp Hero's Grave", region="Swamp Hero's Grave Region",
destination="RelicVoid", tag="_teleporter_relic plinth"),
destination="RelicVoid", tag="_teleporter_relic plinth", direction=Direction.floor),
Portal(name="Cathedral Main Exit", region="Cathedral Entry",
destination="Swamp Redux 2", tag="_main"),
destination="Swamp Redux 2", tag="_main", direction=Direction.south),
Portal(name="Cathedral Elevator", region="Cathedral to Gauntlet",
destination="Cathedral Arena", tag="_"),
destination="Cathedral Arena", tag="_", direction=Direction.ladder_down), # elevators are ladders, right?
Portal(name="Cathedral Secret Legend Room Exit", region="Cathedral Secret Legend Room",
destination="Swamp Redux 2", tag="_secret"),
destination="Swamp Redux 2", tag="_secret", direction=Direction.north),
Portal(name="Gauntlet to Swamp", region="Cathedral Gauntlet Exit",
destination="Swamp Redux 2", tag="_"),
destination="Swamp Redux 2", tag="_", direction=Direction.south),
Portal(name="Gauntlet Elevator", region="Cathedral Gauntlet Checkpoint",
destination="Cathedral Redux", tag="_"),
destination="Cathedral Redux", tag="_", direction=Direction.ladder_up),
Portal(name="Gauntlet Shop", region="Cathedral Gauntlet Checkpoint",
destination="Shop", tag="_"),
destination="Shop", tag="_", direction=Direction.east),
Portal(name="Hero's Grave to Fortress", region="Hero Relic - Fortress",
destination="Fortress Reliquary", tag="_teleporter_relic plinth"),
destination="Fortress Reliquary", tag="_teleporter_relic plinth", direction=Direction.floor),
Portal(name="Hero's Grave to Monastery", region="Hero Relic - Quarry",
destination="Monastery", tag="_teleporter_relic plinth"),
destination="Monastery", tag="_teleporter_relic plinth", direction=Direction.floor),
Portal(name="Hero's Grave to West Garden", region="Hero Relic - West Garden",
destination="Archipelagos Redux", tag="_teleporter_relic plinth"),
destination="Archipelagos Redux", tag="_teleporter_relic plinth", direction=Direction.floor),
Portal(name="Hero's Grave to East Forest", region="Hero Relic - East Forest",
destination="Sword Access", tag="_teleporter_relic plinth"),
destination="Sword Access", tag="_teleporter_relic plinth", direction=Direction.floor),
Portal(name="Hero's Grave to Library", region="Hero Relic - Library",
destination="Library Hall", tag="_teleporter_relic plinth"),
destination="Library Hall", tag="_teleporter_relic plinth", direction=Direction.floor),
Portal(name="Hero's Grave to Swamp", region="Hero Relic - Swamp",
destination="Swamp Redux 2", tag="_teleporter_relic plinth"),
destination="Swamp Redux 2", tag="_teleporter_relic plinth", direction=Direction.floor),
Portal(name="Far Shore to West Garden", region="Far Shore to West Garden Region",
destination="Archipelagos Redux", tag="_teleporter_archipelagos_teleporter"),
destination="Archipelagos Redux", tag="_teleporter_archipelagos_teleporter", direction=Direction.floor),
Portal(name="Far Shore to Library", region="Far Shore to Library Region",
destination="Library Lab", tag="_teleporter_library teleporter"),
destination="Library Lab", tag="_teleporter_library teleporter", direction=Direction.floor),
Portal(name="Far Shore to Quarry", region="Far Shore to Quarry Region",
destination="Quarry Redux", tag="_teleporter_quarry teleporter"),
destination="Quarry Redux", tag="_teleporter_quarry teleporter", direction=Direction.floor),
Portal(name="Far Shore to East Forest", region="Far Shore to East Forest Region",
destination="East Forest Redux", tag="_teleporter_forest teleporter"),
destination="East Forest Redux", tag="_teleporter_forest teleporter", direction=Direction.floor),
Portal(name="Far Shore to Fortress", region="Far Shore to Fortress Region",
destination="Fortress Arena", tag="_teleporter_spidertank"),
destination="Fortress Arena", tag="_teleporter_spidertank", direction=Direction.floor),
Portal(name="Far Shore to Atoll", region="Far Shore",
destination="Atoll Redux", tag="_teleporter_atoll"),
destination="Atoll Redux", tag="_teleporter_atoll", direction=Direction.floor),
Portal(name="Far Shore to Ziggurat", region="Far Shore",
destination="ziggurat2020_FTRoom", tag="_teleporter_ziggurat teleporter"),
destination="ziggurat2020_FTRoom", tag="_teleporter_ziggurat teleporter", direction=Direction.floor),
Portal(name="Far Shore to Heir", region="Far Shore",
destination="Spirit Arena", tag="_teleporter_spirit arena"),
destination="Spirit Arena", tag="_teleporter_spirit arena", direction=Direction.floor),
Portal(name="Far Shore to Town", region="Far Shore",
destination="Overworld Redux", tag="_teleporter_town"),
destination="Overworld Redux", tag="_teleporter_town", direction=Direction.floor),
Portal(name="Far Shore to Spawn", region="Far Shore to Spawn Region",
destination="Overworld Redux", tag="_teleporter_starting island"),
destination="Overworld Redux", tag="_teleporter_starting island", direction=Direction.floor),
Portal(name="Heir Arena Exit", region="Spirit Arena",
destination="Transit", tag="_teleporter_spirit arena"),
destination="Transit", tag="_teleporter_spirit arena", direction=Direction.floor),
Portal(name="Purgatory Bottom Exit", region="Purgatory",
destination="Purgatory", tag="_bottom"),
destination="Purgatory", tag="_bottom", direction=Direction.south),
Portal(name="Purgatory Top Exit", region="Purgatory",
destination="Purgatory", tag="_top"),
destination="Purgatory", tag="_top", direction=Direction.north),
]

View File

@@ -157,7 +157,7 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
laurels_zips = world.options.laurels_zips.value
ice_grappling = world.options.ice_grappling.value
ladder_storage = world.options.ladder_storage.value
fixed_shop = world.options.fixed_shop
entrance_layout = world.options.entrance_layout
laurels_location = world.options.laurels_location
traversal_reqs = deepcopy(traversal_requirements)
has_laurels = True
@@ -169,7 +169,7 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
laurels_zips = seed_group["laurels_zips"]
ice_grappling = seed_group["ice_grappling"]
ladder_storage = seed_group["ladder_storage"]
fixed_shop = seed_group["fixed_shop"]
entrance_layout = seed_group["entrance_layout"]
laurels_location = "10_fairies" if seed_group["laurels_at_10_fairies"] is True else False
logic_tricks: Tuple[bool, int, int] = (laurels_zips, ice_grappling, ladder_storage)
@@ -181,7 +181,7 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
# need to keep track of which scenes have shops, since you shouldn't have multiple shops connected to the same scene
shop_scenes: Set[str] = set()
shop_count = 6
if fixed_shop:
if entrance_layout == EntranceLayout.option_fixed_shop:
shop_count = 0
shop_scenes.add("Overworld Redux")
else:
@@ -190,6 +190,9 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
if portal.region == "Zig Skip Exit":
portal_map.remove(portal)
break
# need 8 shops with direction pairs or there won't be a valid set of pairs
if entrance_layout == EntranceLayout.option_direction_pairs:
shop_count = 8
# If using Universal Tracker, restore portal_map. Could be cleaner, but it does not matter for UT even a little bit
if hasattr(world.multiworld, "re_gen_passthrough"):
@@ -216,7 +219,7 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
else:
dead_ends.append(portal)
if portal.region == "Zig Skip Exit":
if fixed_shop:
if entrance_layout == EntranceLayout.option_fixed_shop:
two_plus.append(portal)
else:
dead_ends.append(portal)
@@ -263,7 +266,7 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
# secret gathering place and zig skip get weird, special handling
elif region_info.dead_end == DeadEnd.special:
if (region_name == "Secret Gathering Place" and laurels_location == "10_fairies") \
or (region_name == "Zig Skip Exit" and fixed_shop):
or (region_name == "Zig Skip Exit" and entrance_layout == EntranceLayout.option_fixed_shop):
non_dead_end_regions.add(region_name)
if plando_connections:
@@ -319,8 +322,13 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
break
# if it's not a dead end, it might be a shop
if p_exit == "Shop Portal":
# 6 of the shops have south exits, 2 of them have west exits
shop_dir = Direction.south
if world.shop_num > 6:
shop_dir = Direction.west
portal2 = Portal(name=f"Shop Portal {world.shop_num}", region=f"Shop {world.shop_num}",
destination="Previous Region", tag="_")
destination="Previous Region", tag="_", direction=shop_dir)
create_shop_region(world, regions)
shop_count -= 1
# need to maintain an even number of portals total
@@ -367,15 +375,15 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
# if we have plando connections, our connected regions may change somewhat
connected_regions = update_reachable_regions(connected_regions, traversal_reqs, has_laurels, logic_tricks)
if fixed_shop and not hasattr(world.multiworld, "re_gen_passthrough"):
if entrance_layout == EntranceLayout.option_fixed_shop and not hasattr(world.multiworld, "re_gen_passthrough"):
portal1 = None
for portal in two_plus:
if portal.scene_destination() == "Overworld Redux, Windmill_":
portal1 = portal
break
if not portal1:
raise Exception(f"Failed to do Fixed Shop option. "
f"Did {player_name} plando connection the Windmill Shop entrance?")
raise Exception(f"Failed to do Fixed Shop option for Entrance Layout. "
f"Did {player_name} plando the Windmill Shop entrance?")
portal2 = Portal(name=f"Shop Portal {world.shop_num}", region=f"Shop {world.shop_num}",
destination="Previous Region", tag="_")
@@ -454,7 +462,7 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
if "TUNIC" in world.multiworld.re_gen_passthrough:
shop_count = 0
for i in range(shop_count):
for _ in range(shop_count):
portal1 = None
for portal in two_plus:
if portal.scene() not in shop_scenes:
@@ -464,8 +472,13 @@ def pair_portals(world: "TunicWorld", regions: Dict[str, Region]) -> Dict[Portal
break
if portal1 is None:
raise Exception("Too many shops in the pool, or something else went wrong.")
# 6 of the shops have south exits, 2 of them have west exits
shop_dir = Direction.south
if world.shop_num > 6:
shop_dir = Direction.west
portal2 = Portal(name=f"Shop Portal {world.shop_num}", region=f"Shop {world.shop_num}",
destination="Previous Region", tag="_")
destination="Previous Region", tag="_", direction=shop_dir)
create_shop_region(world, regions)
portal_pairs[portal1] = portal2
@@ -546,3 +559,53 @@ def update_reachable_regions(connected_regions: Set[str], traversal_reqs: Dict[s
connected_regions = update_reachable_regions(connected_regions, traversal_reqs, has_laurels, logic)
return connected_regions
# which directions are opposites
direction_pairs: Dict[int, int] = {
Direction.north: Direction.south,
Direction.south: Direction.north,
Direction.east: Direction.west,
Direction.west: Direction.east,
Direction.ladder_up: Direction.ladder_down,
Direction.ladder_down: Direction.ladder_up,
Direction.floor: Direction.floor,
}
# verify that two portals are in compatible directions
def verify_direction_pair(portal1: Portal, portal2: Portal) -> bool:
if portal1.direction == direction_pairs[portal2.direction]:
return True
elif portal1.name.startswith("Shop"):
if portal2.direction in [Direction.north, Direction.east]:
return True
elif portal2.name.startswith("Shop"):
if portal1.direction in [Direction.north, Direction.east]:
return True
else:
return False
# verify that two plando'd portals are in compatible directions
def verify_plando_directions(connection: PlandoConnection) -> bool:
entrance_portal = None
exit_portal = None
for portal in portal_mapping:
if connection.entrance == portal.name:
entrance_portal = portal
if connection.exit == portal.name:
exit_portal = portal
if entrance_portal and exit_portal:
if entrance_portal.direction == direction_pairs[exit_portal.direction]:
return True
# this is two shop portals, they can never pair directions
elif not entrance_portal and not exit_portal:
return False
# if one of them is none, it's a shop, which has two possible directions
elif not entrance_portal:
if exit_portal.direction in [Direction.north, Direction.east]:
return True
elif not exit_portal:
if entrance_portal.direction in [Direction.north, Direction.east]:
return True