mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-29 13:53:21 -07:00
Merge branch 'instruction_patch_clean' of https://github.com/Silvris/Archipelago into instruction_patch_clean
This commit is contained in:
5
.coveragerc
Normal file
5
.coveragerc
Normal file
@@ -0,0 +1,5 @@
|
||||
[report]
|
||||
exclude_lines =
|
||||
pragma: no cover
|
||||
if TYPE_CHECKING:
|
||||
if typing.TYPE_CHECKING:
|
||||
31
.github/labeler.yml
vendored
Normal file
31
.github/labeler.yml
vendored
Normal file
@@ -0,0 +1,31 @@
|
||||
'is: documentation':
|
||||
- changed-files:
|
||||
- all-globs-to-all-files: '{**/docs/**,**/README.md}'
|
||||
|
||||
'affects: webhost':
|
||||
- changed-files:
|
||||
- all-globs-to-any-file: 'WebHost.py'
|
||||
- all-globs-to-any-file: 'WebHostLib/**/*'
|
||||
|
||||
'affects: core':
|
||||
- changed-files:
|
||||
- all-globs-to-any-file:
|
||||
- '!*Client.py'
|
||||
- '!README.md'
|
||||
- '!LICENSE'
|
||||
- '!*.yml'
|
||||
- '!.gitignore'
|
||||
- '!**/docs/**'
|
||||
- '!typings/kivy/**'
|
||||
- '!test/**'
|
||||
- '!data/**'
|
||||
- '!.run/**'
|
||||
- '!.github/**'
|
||||
- '!worlds_disabled/**'
|
||||
- '!worlds/**'
|
||||
- '!WebHost.py'
|
||||
- '!WebHostLib/**'
|
||||
- any-glob-to-any-file: # exceptions to the above rules of "stuff that isn't core"
|
||||
- 'worlds/generic/**/*.py'
|
||||
- 'worlds/*.py'
|
||||
- 'CommonClient.py'
|
||||
2
.github/workflows/analyze-modified-files.yml
vendored
2
.github/workflows/analyze-modified-files.yml
vendored
@@ -71,7 +71,7 @@ jobs:
|
||||
continue-on-error: true
|
||||
if: env.diff != '' && matrix.task == 'flake8'
|
||||
run: |
|
||||
flake8 --count --max-complexity=10 --max-doc-length=120 --max-line-length=120 --statistics ${{ env.diff }}
|
||||
flake8 --count --max-complexity=14 --max-doc-length=120 --max-line-length=120 --statistics ${{ env.diff }}
|
||||
|
||||
- name: "mypy: Type check modified files"
|
||||
continue-on-error: true
|
||||
|
||||
44
.github/workflows/label-pull-requests.yml
vendored
Normal file
44
.github/workflows/label-pull-requests.yml
vendored
Normal file
@@ -0,0 +1,44 @@
|
||||
name: Label Pull Request
|
||||
on:
|
||||
pull_request_target:
|
||||
types: ['opened', 'reopened', 'synchronize', 'ready_for_review', 'converted_to_draft', 'closed']
|
||||
branches: ['main']
|
||||
permissions:
|
||||
contents: read
|
||||
pull-requests: write
|
||||
|
||||
jobs:
|
||||
labeler:
|
||||
name: 'Apply content-based labels'
|
||||
if: github.event.action == 'opened' || github.event.action == 'reopened' || github.event.action == 'synchronize'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- uses: actions/labeler@v5
|
||||
with:
|
||||
sync-labels: true
|
||||
peer_review:
|
||||
name: 'Apply peer review label'
|
||||
if: >-
|
||||
(github.event.action == 'opened' || github.event.action == 'reopened' ||
|
||||
github.event.action == 'ready_for_review') && !github.event.pull_request.draft
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: 'Add label'
|
||||
run: "gh pr edit \"$PR_URL\" --add-label 'waiting-on: peer-review'"
|
||||
env:
|
||||
PR_URL: ${{ github.event.pull_request.html_url }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
unblock_draft_prs:
|
||||
name: 'Remove waiting-on labels'
|
||||
if: github.event.action == 'converted_to_draft' || github.event.action == 'closed'
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- name: 'Remove labels'
|
||||
run: |-
|
||||
gh pr edit "$PR_URL" --remove-label 'waiting-on: peer-review' \
|
||||
--remove-label 'waiting-on: core-review' \
|
||||
--remove-label 'waiting-on: world-maintainer' \
|
||||
--remove-label 'waiting-on: author'
|
||||
env:
|
||||
PR_URL: ${{ github.event.pull_request.html_url }}
|
||||
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
|
||||
65
.github/workflows/scan-build.yml
vendored
Normal file
65
.github/workflows/scan-build.yml
vendored
Normal file
@@ -0,0 +1,65 @@
|
||||
name: Native Code Static Analysis
|
||||
|
||||
on:
|
||||
push:
|
||||
paths:
|
||||
- '**.c'
|
||||
- '**.cc'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.h'
|
||||
- '**.hh'
|
||||
- '**.hpp'
|
||||
- '**.pyx'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
pull_request:
|
||||
paths:
|
||||
- '**.c'
|
||||
- '**.cc'
|
||||
- '**.cpp'
|
||||
- '**.cxx'
|
||||
- '**.h'
|
||||
- '**.hh'
|
||||
- '**.hpp'
|
||||
- '**.pyx'
|
||||
- 'setup.py'
|
||||
- 'requirements.txt'
|
||||
- '.github/workflows/scan-build.yml'
|
||||
|
||||
jobs:
|
||||
scan-build:
|
||||
runs-on: ubuntu-latest
|
||||
|
||||
steps:
|
||||
- uses: actions/checkout@v4
|
||||
with:
|
||||
submodules: recursive
|
||||
- name: Install newer Clang
|
||||
run: |
|
||||
wget https://apt.llvm.org/llvm.sh
|
||||
chmod +x ./llvm.sh
|
||||
sudo ./llvm.sh 17
|
||||
- name: Install scan-build command
|
||||
run: |
|
||||
sudo apt install clang-tools-17
|
||||
- name: Get a recent python
|
||||
uses: actions/setup-python@v5
|
||||
with:
|
||||
python-version: '3.11'
|
||||
- name: Install dependencies
|
||||
run: |
|
||||
python -m venv venv
|
||||
source venv/bin/activate
|
||||
python -m pip install --upgrade pip -r requirements.txt
|
||||
- name: scan-build
|
||||
run: |
|
||||
source venv/bin/activate
|
||||
scan-build-17 --status-bugs -o scan-build-reports -disable-checker deadcode.DeadStores python setup.py build -y
|
||||
- name: Store report
|
||||
if: failure()
|
||||
uses: actions/upload-artifact@v4
|
||||
with:
|
||||
name: scan-build-reports
|
||||
path: scan-build-reports
|
||||
18
.run/Archipelago Unittests.run.xml
Normal file
18
.run/Archipelago Unittests.run.xml
Normal file
@@ -0,0 +1,18 @@
|
||||
<component name="ProjectRunConfigurationManager">
|
||||
<configuration default="false" name="Archipelago Unittests" type="tests" factoryName="Unittests">
|
||||
<module name="Archipelago" />
|
||||
<option name="INTERPRETER_OPTIONS" value="" />
|
||||
<option name="PARENT_ENVS" value="true" />
|
||||
<option name="SDK_HOME" value="" />
|
||||
<option name="WORKING_DIRECTORY" value="$PROJECT_DIR$" />
|
||||
<option name="IS_MODULE_SDK" value="true" />
|
||||
<option name="ADD_CONTENT_ROOTS" value="true" />
|
||||
<option name="ADD_SOURCE_ROOTS" value="true" />
|
||||
<EXTENSION ID="PythonCoverageRunConfigurationExtension" runner="coverage.py" />
|
||||
<option name="_new_pattern" value="""" />
|
||||
<option name="_new_additionalArguments" value="""" />
|
||||
<option name="_new_target" value=""$PROJECT_DIR$/test"" />
|
||||
<option name="_new_targetType" value=""PATH"" />
|
||||
<method v="2" />
|
||||
</configuration>
|
||||
</component>
|
||||
@@ -115,11 +115,12 @@ class AdventureContext(CommonContext):
|
||||
msg = f"Received {', '.join([self.item_names[item.item] for item in args['items']])}"
|
||||
self._set_message(msg, SYSTEM_MESSAGE_ID)
|
||||
elif cmd == "Retrieved":
|
||||
self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
|
||||
self.freeincarnates_used = args["keys"][f"adventure_{self.auth}_freeincarnates_used"]
|
||||
if self.freeincarnates_used is None:
|
||||
self.freeincarnates_used = 0
|
||||
self.freeincarnates_used += self.freeincarnate_pending
|
||||
self.send_pending_freeincarnates()
|
||||
elif cmd == "SetReply":
|
||||
if args["key"] == f"adventure_{self.auth}_freeincarnates_used":
|
||||
self.freeincarnates_used = args["value"]
|
||||
|
||||
112
BaseClasses.py
112
BaseClasses.py
@@ -18,11 +18,14 @@ import NetUtils
|
||||
import Options
|
||||
import Utils
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from worlds import AutoWorld
|
||||
|
||||
|
||||
class Group(TypedDict, total=False):
|
||||
name: str
|
||||
game: str
|
||||
world: auto_world
|
||||
world: "AutoWorld.World"
|
||||
players: Set[int]
|
||||
item_pool: Set[str]
|
||||
replacement_items: Dict[int, Optional[str]]
|
||||
@@ -55,7 +58,7 @@ class MultiWorld():
|
||||
plando_texts: List[Dict[str, str]]
|
||||
plando_items: List[List[Dict[str, Any]]]
|
||||
plando_connections: List
|
||||
worlds: Dict[int, auto_world]
|
||||
worlds: Dict[int, "AutoWorld.World"]
|
||||
groups: Dict[int, Group]
|
||||
regions: RegionManager
|
||||
itempool: List[Item]
|
||||
@@ -107,10 +110,14 @@ class MultiWorld():
|
||||
return self
|
||||
|
||||
def append(self, region: Region):
|
||||
assert region.name not in self.region_cache[region.player], \
|
||||
f"{region.name} already exists in region cache."
|
||||
self.region_cache[region.player][region.name] = region
|
||||
|
||||
def extend(self, regions: Iterable[Region]):
|
||||
for region in regions:
|
||||
assert region.name not in self.region_cache[region.player], \
|
||||
f"{region.name} already exists in region cache."
|
||||
self.region_cache[region.player][region.name] = region
|
||||
|
||||
def add_group(self, new_id: int):
|
||||
@@ -156,11 +163,11 @@ class MultiWorld():
|
||||
self.fix_trock_doors = self.AttributeProxy(
|
||||
lambda player: self.shuffle[player] != 'vanilla' or self.mode[player] == 'inverted')
|
||||
self.fix_skullwoods_exit = self.AttributeProxy(
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'])
|
||||
self.fix_palaceofdarkness_exit = self.AttributeProxy(
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'])
|
||||
self.fix_trock_exit = self.AttributeProxy(
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeonssimple'])
|
||||
lambda player: self.shuffle[player] not in ['vanilla', 'simple', 'restricted', 'dungeons_simple'])
|
||||
|
||||
for player in range(1, players + 1):
|
||||
def set_player_attr(attr, val):
|
||||
@@ -219,6 +226,8 @@ class MultiWorld():
|
||||
def add_group(self, name: str, game: str, players: Set[int] = frozenset()) -> Tuple[int, Group]:
|
||||
"""Create a group with name and return the assigned player ID and group.
|
||||
If a group of this name already exists, the set of players is extended instead of creating a new one."""
|
||||
from worlds import AutoWorld
|
||||
|
||||
for group_id, group in self.groups.items():
|
||||
if group["name"] == name:
|
||||
group["players"] |= players
|
||||
@@ -252,19 +261,28 @@ class MultiWorld():
|
||||
range(1, self.players + 1)}
|
||||
|
||||
def set_options(self, args: Namespace) -> None:
|
||||
# TODO - remove this section once all worlds use options dataclasses
|
||||
from worlds import AutoWorld
|
||||
|
||||
all_keys: Set[str] = {key for player in self.player_ids for key in
|
||||
AutoWorld.AutoWorldRegister.world_types[self.game[player]].options_dataclass.type_hints}
|
||||
for option_key in all_keys:
|
||||
option = Utils.DeprecateDict(f"Getting options from multiworld is now deprecated. "
|
||||
f"Please use `self.options.{option_key}` instead.")
|
||||
option.update(getattr(args, option_key, {}))
|
||||
setattr(self, option_key, option)
|
||||
|
||||
for player in self.player_ids:
|
||||
world_type = AutoWorld.AutoWorldRegister.world_types[self.game[player]]
|
||||
self.worlds[player] = world_type(self, player)
|
||||
self.worlds[player].random = self.per_slot_randoms[player]
|
||||
for option_key in world_type.options_dataclass.type_hints:
|
||||
option_values = getattr(args, option_key, {})
|
||||
setattr(self, option_key, option_values)
|
||||
# TODO - remove this loop once all worlds use options dataclasses
|
||||
options_dataclass: typing.Type[Options.PerGameCommonOptions] = self.worlds[player].options_dataclass
|
||||
options_dataclass: typing.Type[Options.PerGameCommonOptions] = world_type.options_dataclass
|
||||
self.worlds[player].options = options_dataclass(**{option_key: getattr(args, option_key)[player]
|
||||
for option_key in options_dataclass.type_hints})
|
||||
|
||||
def set_item_links(self):
|
||||
from worlds import AutoWorld
|
||||
|
||||
item_links = {}
|
||||
replacement_prio = [False, True, None]
|
||||
for player in self.player_ids:
|
||||
@@ -491,7 +509,7 @@ class MultiWorld():
|
||||
else:
|
||||
return all((self.has_beaten_game(state, p) for p in range(1, self.players + 1)))
|
||||
|
||||
def can_beat_game(self, starting_state: Optional[CollectionState] = None):
|
||||
def can_beat_game(self, starting_state: Optional[CollectionState] = None) -> bool:
|
||||
if starting_state:
|
||||
if self.has_beaten_game(starting_state):
|
||||
return True
|
||||
@@ -504,7 +522,7 @@ class MultiWorld():
|
||||
and location.item.advancement and location not in state.locations_checked}
|
||||
|
||||
while prog_locations:
|
||||
sphere = set()
|
||||
sphere: Set[Location] = set()
|
||||
# build up spheres of collection radius.
|
||||
# Everything in each sphere is independent from each other in dependencies and only depends on lower spheres
|
||||
for location in prog_locations:
|
||||
@@ -524,12 +542,19 @@ class MultiWorld():
|
||||
|
||||
return False
|
||||
|
||||
def get_spheres(self):
|
||||
def get_spheres(self) -> Iterator[Set[Location]]:
|
||||
"""
|
||||
yields a set of locations for each logical sphere
|
||||
|
||||
If there are unreachable locations, the last sphere of reachable
|
||||
locations is followed by an empty set, and then a set of all of the
|
||||
unreachable locations.
|
||||
"""
|
||||
state = CollectionState(self)
|
||||
locations = set(self.get_filled_locations())
|
||||
|
||||
while locations:
|
||||
sphere = set()
|
||||
sphere: Set[Location] = set()
|
||||
|
||||
for location in locations:
|
||||
if location.can_reach(state):
|
||||
@@ -560,9 +585,10 @@ class MultiWorld():
|
||||
|
||||
def location_condition(location: Location):
|
||||
"""Determine if this location has to be accessible, location is already filtered by location_relevant"""
|
||||
if location.player in players["minimal"]:
|
||||
return False
|
||||
return True
|
||||
if location.player in players["locations"] or (location.item and location.item.player not in
|
||||
players["minimal"]):
|
||||
return True
|
||||
return False
|
||||
|
||||
def location_relevant(location: Location):
|
||||
"""Determine if this location is relevant to sweep."""
|
||||
@@ -639,34 +665,34 @@ class CollectionState():
|
||||
|
||||
def update_reachable_regions(self, player: int):
|
||||
self.stale[player] = False
|
||||
rrp = self.reachable_regions[player]
|
||||
bc = self.blocked_connections[player]
|
||||
reachable_regions = self.reachable_regions[player]
|
||||
blocked_connections = self.blocked_connections[player]
|
||||
queue = deque(self.blocked_connections[player])
|
||||
start = self.multiworld.get_region('Menu', player)
|
||||
start = self.multiworld.get_region("Menu", player)
|
||||
|
||||
# init on first call - this can't be done on construction since the regions don't exist yet
|
||||
if start not in rrp:
|
||||
rrp.add(start)
|
||||
bc.update(start.exits)
|
||||
if start not in reachable_regions:
|
||||
reachable_regions.add(start)
|
||||
blocked_connections.update(start.exits)
|
||||
queue.extend(start.exits)
|
||||
|
||||
# run BFS on all connections, and keep track of those blocked by missing items
|
||||
while queue:
|
||||
connection = queue.popleft()
|
||||
new_region = connection.connected_region
|
||||
if new_region in rrp:
|
||||
bc.remove(connection)
|
||||
if new_region in reachable_regions:
|
||||
blocked_connections.remove(connection)
|
||||
elif connection.can_reach(self):
|
||||
assert new_region, f"tried to search through an Entrance \"{connection}\" with no Region"
|
||||
rrp.add(new_region)
|
||||
bc.remove(connection)
|
||||
bc.update(new_region.exits)
|
||||
reachable_regions.add(new_region)
|
||||
blocked_connections.remove(connection)
|
||||
blocked_connections.update(new_region.exits)
|
||||
queue.extend(new_region.exits)
|
||||
self.path[new_region] = (new_region.name, self.path.get(connection, None))
|
||||
|
||||
# Retry connections if the new region can unblock them
|
||||
for new_entrance in self.multiworld.indirect_connections.get(new_region, set()):
|
||||
if new_entrance in bc and new_entrance not in queue:
|
||||
if new_entrance in blocked_connections and new_entrance not in queue:
|
||||
queue.append(new_entrance)
|
||||
|
||||
def copy(self) -> CollectionState:
|
||||
@@ -811,8 +837,8 @@ class Entrance:
|
||||
return self.__str__()
|
||||
|
||||
def __str__(self):
|
||||
world = self.parent_region.multiworld if self.parent_region else None
|
||||
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
|
||||
multiworld = self.parent_region.multiworld if self.parent_region else None
|
||||
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
|
||||
|
||||
|
||||
class Region:
|
||||
@@ -855,6 +881,8 @@ class Region:
|
||||
del(self.region_manager.location_cache[location.player][location.name])
|
||||
|
||||
def insert(self, index: int, value: Location) -> None:
|
||||
assert value.name not in self.region_manager.location_cache[value.player], \
|
||||
f"{value.name} already exists in the location cache."
|
||||
self._list.insert(index, value)
|
||||
self.region_manager.location_cache[value.player][value.name] = value
|
||||
|
||||
@@ -865,6 +893,8 @@ class Region:
|
||||
del(self.region_manager.entrance_cache[entrance.player][entrance.name])
|
||||
|
||||
def insert(self, index: int, value: Entrance) -> None:
|
||||
assert value.name not in self.region_manager.entrance_cache[value.player], \
|
||||
f"{value.name} already exists in the entrance cache."
|
||||
self._list.insert(index, value)
|
||||
self.region_manager.entrance_cache[value.player][value.name] = value
|
||||
|
||||
@@ -1028,8 +1058,8 @@ class Location:
|
||||
return self.__str__()
|
||||
|
||||
def __str__(self):
|
||||
world = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
|
||||
return world.get_name_string_for_object(self) if world else f'{self.name} (Player {self.player})'
|
||||
multiworld = self.parent_region.multiworld if self.parent_region and self.parent_region.multiworld else None
|
||||
return multiworld.get_name_string_for_object(self) if multiworld else f'{self.name} (Player {self.player})'
|
||||
|
||||
def __hash__(self):
|
||||
return hash((self.name, self.player))
|
||||
@@ -1044,9 +1074,6 @@ class Location:
|
||||
|
||||
@property
|
||||
def hint_text(self) -> str:
|
||||
hint_text = getattr(self, "_hint_text", None)
|
||||
if hint_text:
|
||||
return hint_text
|
||||
return "at " + self.name.replace("_", " ").replace("-", " ")
|
||||
|
||||
|
||||
@@ -1166,7 +1193,7 @@ class Spoiler:
|
||||
{"player": player, "entrance": entrance, "exit": exit_, "direction": direction}
|
||||
|
||||
def create_playthrough(self, create_paths: bool = True) -> None:
|
||||
"""Destructive to the world while it is run, damage gets repaired afterwards."""
|
||||
"""Destructive to the multiworld while it is run, damage gets repaired afterwards."""
|
||||
from itertools import chain
|
||||
# get locations containing progress items
|
||||
multiworld = self.multiworld
|
||||
@@ -1253,12 +1280,12 @@ class Spoiler:
|
||||
for location in sphere:
|
||||
state.collect(location.item, True, location)
|
||||
|
||||
required_locations -= sphere
|
||||
|
||||
collection_spheres.append(sphere)
|
||||
|
||||
logging.debug('Calculated final sphere %i, containing %i of %i progress items.', len(collection_spheres),
|
||||
len(sphere), len(required_locations))
|
||||
|
||||
required_locations -= sphere
|
||||
if not sphere:
|
||||
raise RuntimeError(f'Not all required items reachable. Unreachable locations: {required_locations}')
|
||||
|
||||
@@ -1317,6 +1344,8 @@ class Spoiler:
|
||||
get_path(state, multiworld.get_region('Inverted Big Bomb Shop', player))
|
||||
|
||||
def to_file(self, filename: str) -> None:
|
||||
from worlds import AutoWorld
|
||||
|
||||
def write_option(option_key: str, option_obj: Options.AssembleOptions) -> None:
|
||||
res = getattr(self.multiworld.worlds[player].options, option_key)
|
||||
display_name = getattr(option_obj, "display_name", option_key)
|
||||
@@ -1440,8 +1469,3 @@ def get_seed(seed: Optional[int] = None) -> int:
|
||||
random.seed(None)
|
||||
return random.randint(0, pow(10, seeddigits) - 1)
|
||||
return seed
|
||||
|
||||
|
||||
from worlds import AutoWorld
|
||||
|
||||
auto_world = AutoWorld.World
|
||||
|
||||
@@ -460,7 +460,7 @@ class CommonContext:
|
||||
else:
|
||||
self.update_game(cached_game)
|
||||
if needed_updates:
|
||||
await self.send_msgs([{"cmd": "GetDataPackage", "games": list(needed_updates)}])
|
||||
await self.send_msgs([{"cmd": "GetDataPackage", "games": [game_name]} for game_name in needed_updates])
|
||||
|
||||
def update_game(self, game_package: dict):
|
||||
for item_name, item_id in game_package["item_name_to_id"].items():
|
||||
@@ -477,6 +477,7 @@ class CommonContext:
|
||||
current_cache = Utils.persistent_load().get("datapackage", {}).get("games", {})
|
||||
current_cache.update(data_package["games"])
|
||||
Utils.persistent_store("datapackage", "games", current_cache)
|
||||
logger.info(f"Got new ID/Name DataPackage for {', '.join(data_package['games'])}")
|
||||
for game, game_data in data_package["games"].items():
|
||||
Utils.store_data_package_for_checksum(game, game_data)
|
||||
|
||||
@@ -727,7 +728,6 @@ async def process_server_cmd(ctx: CommonContext, args: dict):
|
||||
await ctx.server_auth(args['password'])
|
||||
|
||||
elif cmd == 'DataPackage':
|
||||
logger.info("Got new ID/Name DataPackage")
|
||||
ctx.consume_network_data_package(args['data'])
|
||||
|
||||
elif cmd == 'ConnectionRefused':
|
||||
@@ -941,4 +941,5 @@ def run_as_textclient():
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
logging.getLogger().setLevel(logging.INFO) # force log-level to work around log level resetting to WARNING
|
||||
run_as_textclient()
|
||||
|
||||
227
Fill.py
227
Fill.py
@@ -27,12 +27,12 @@ def sweep_from_pool(base_state: CollectionState, itempool: typing.Sequence[Item]
|
||||
return new_state
|
||||
|
||||
|
||||
def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
|
||||
def fill_restrictive(multiworld: MultiWorld, base_state: CollectionState, locations: typing.List[Location],
|
||||
item_pool: typing.List[Item], single_player_placement: bool = False, lock: bool = False,
|
||||
swap: bool = True, on_place: typing.Optional[typing.Callable[[Location], None]] = None,
|
||||
allow_partial: bool = False, allow_excluded: bool = False, name: str = "Unknown") -> None:
|
||||
"""
|
||||
:param world: Multiworld to be filled.
|
||||
:param multiworld: Multiworld to be filled.
|
||||
:param base_state: State assumed before fill.
|
||||
:param locations: Locations to be filled with item_pool
|
||||
:param item_pool: Items to fill into the locations
|
||||
@@ -68,7 +68,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
maximum_exploration_state = sweep_from_pool(
|
||||
base_state, item_pool + unplaced_items)
|
||||
|
||||
has_beaten_game = world.has_beaten_game(maximum_exploration_state)
|
||||
has_beaten_game = multiworld.has_beaten_game(maximum_exploration_state)
|
||||
|
||||
while items_to_place:
|
||||
# if we have run out of locations to fill,break out of this loop
|
||||
@@ -80,8 +80,8 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
spot_to_fill: typing.Optional[Location] = None
|
||||
|
||||
# if minimal accessibility, only check whether location is reachable if game not beatable
|
||||
if world.worlds[item_to_place.player].options.accessibility == Accessibility.option_minimal:
|
||||
perform_access_check = not world.has_beaten_game(maximum_exploration_state,
|
||||
if multiworld.worlds[item_to_place.player].options.accessibility == Accessibility.option_minimal:
|
||||
perform_access_check = not multiworld.has_beaten_game(maximum_exploration_state,
|
||||
item_to_place.player) \
|
||||
if single_player_placement else not has_beaten_game
|
||||
else:
|
||||
@@ -122,11 +122,11 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
# Verify placing this item won't reduce available locations, which would be a useless swap.
|
||||
prev_state = swap_state.copy()
|
||||
prev_loc_count = len(
|
||||
world.get_reachable_locations(prev_state))
|
||||
multiworld.get_reachable_locations(prev_state))
|
||||
|
||||
swap_state.collect(item_to_place, True)
|
||||
new_loc_count = len(
|
||||
world.get_reachable_locations(swap_state))
|
||||
multiworld.get_reachable_locations(swap_state))
|
||||
|
||||
if new_loc_count >= prev_loc_count:
|
||||
# Add this item to the existing placement, and
|
||||
@@ -156,7 +156,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
else:
|
||||
unplaced_items.append(item_to_place)
|
||||
continue
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
multiworld.push_item(spot_to_fill, item_to_place, False)
|
||||
spot_to_fill.locked = lock
|
||||
placements.append(spot_to_fill)
|
||||
spot_to_fill.event = item_to_place.advancement
|
||||
@@ -173,7 +173,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
# validate all placements and remove invalid ones
|
||||
state = sweep_from_pool(base_state, [])
|
||||
for placement in placements:
|
||||
if world.accessibility[placement.item.player] != "minimal" and not placement.can_reach(state):
|
||||
if multiworld.worlds[placement.item.player].options.accessibility != "minimal" and not placement.can_reach(state):
|
||||
placement.item.location = None
|
||||
unplaced_items.append(placement.item)
|
||||
placement.item = None
|
||||
@@ -188,7 +188,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
if excluded_locations:
|
||||
for location in excluded_locations:
|
||||
location.progress_type = location.progress_type.DEFAULT
|
||||
fill_restrictive(world, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
|
||||
fill_restrictive(multiworld, base_state, excluded_locations, unplaced_items, single_player_placement, lock,
|
||||
swap, on_place, allow_partial, False)
|
||||
for location in excluded_locations:
|
||||
if not location.item:
|
||||
@@ -196,7 +196,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
|
||||
if not allow_partial and len(unplaced_items) > 0 and len(locations) > 0:
|
||||
# There are leftover unplaceable items and locations that won't accept them
|
||||
if world.can_beat_game():
|
||||
if multiworld.can_beat_game():
|
||||
logging.warning(
|
||||
f'Not all items placed. Game beatable anyway. (Could not place {unplaced_items})')
|
||||
else:
|
||||
@@ -206,7 +206,7 @@ def fill_restrictive(world: MultiWorld, base_state: CollectionState, locations:
|
||||
item_pool.extend(unplaced_items)
|
||||
|
||||
|
||||
def remaining_fill(world: MultiWorld,
|
||||
def remaining_fill(multiworld: MultiWorld,
|
||||
locations: typing.List[Location],
|
||||
itempool: typing.List[Item]) -> None:
|
||||
unplaced_items: typing.List[Item] = []
|
||||
@@ -261,7 +261,7 @@ def remaining_fill(world: MultiWorld,
|
||||
unplaced_items.append(item_to_place)
|
||||
continue
|
||||
|
||||
world.push_item(spot_to_fill, item_to_place, False)
|
||||
multiworld.push_item(spot_to_fill, item_to_place, False)
|
||||
placements.append(spot_to_fill)
|
||||
placed += 1
|
||||
if not placed % 1000:
|
||||
@@ -278,19 +278,19 @@ def remaining_fill(world: MultiWorld,
|
||||
itempool.extend(unplaced_items)
|
||||
|
||||
|
||||
def fast_fill(world: MultiWorld,
|
||||
def fast_fill(multiworld: MultiWorld,
|
||||
item_pool: typing.List[Item],
|
||||
fill_locations: typing.List[Location]) -> typing.Tuple[typing.List[Item], typing.List[Location]]:
|
||||
placing = min(len(item_pool), len(fill_locations))
|
||||
for item, location in zip(item_pool, fill_locations):
|
||||
world.push_item(location, item, False)
|
||||
multiworld.push_item(location, item, False)
|
||||
return item_pool[placing:], fill_locations[placing:]
|
||||
|
||||
|
||||
def accessibility_corrections(world: MultiWorld, state: CollectionState, locations, pool=[]):
|
||||
def accessibility_corrections(multiworld: MultiWorld, state: CollectionState, locations, pool=[]):
|
||||
maximum_exploration_state = sweep_from_pool(state, pool)
|
||||
minimal_players = {player for player in world.player_ids if world.worlds[player].options.accessibility == "minimal"}
|
||||
unreachable_locations = [location for location in world.get_locations() if location.player in minimal_players and
|
||||
minimal_players = {player for player in multiworld.player_ids if multiworld.worlds[player].options.accessibility == "minimal"}
|
||||
unreachable_locations = [location for location in multiworld.get_locations() if location.player in minimal_players and
|
||||
not location.can_reach(maximum_exploration_state)]
|
||||
for location in unreachable_locations:
|
||||
if (location.item is not None and location.item.advancement and location.address is not None and not
|
||||
@@ -304,36 +304,36 @@ def accessibility_corrections(world: MultiWorld, state: CollectionState, locatio
|
||||
locations.append(location)
|
||||
if pool and locations:
|
||||
locations.sort(key=lambda loc: loc.progress_type != LocationProgressType.PRIORITY)
|
||||
fill_restrictive(world, state, locations, pool, name="Accessibility Corrections")
|
||||
fill_restrictive(multiworld, state, locations, pool, name="Accessibility Corrections")
|
||||
|
||||
|
||||
def inaccessible_location_rules(world: MultiWorld, state: CollectionState, locations):
|
||||
def inaccessible_location_rules(multiworld: MultiWorld, state: CollectionState, locations):
|
||||
maximum_exploration_state = sweep_from_pool(state)
|
||||
unreachable_locations = [location for location in locations if not location.can_reach(maximum_exploration_state)]
|
||||
if unreachable_locations:
|
||||
def forbid_important_item_rule(item: Item):
|
||||
return not ((item.classification & 0b0011) and world.worlds[item.player].options.accessibility != 'minimal')
|
||||
return not ((item.classification & 0b0011) and multiworld.worlds[item.player].options.accessibility != 'minimal')
|
||||
|
||||
for location in unreachable_locations:
|
||||
add_item_rule(location, forbid_important_item_rule)
|
||||
|
||||
|
||||
def distribute_early_items(world: MultiWorld,
|
||||
def distribute_early_items(multiworld: MultiWorld,
|
||||
fill_locations: typing.List[Location],
|
||||
itempool: typing.List[Item]) -> typing.Tuple[typing.List[Location], typing.List[Item]]:
|
||||
""" returns new fill_locations and itempool """
|
||||
early_items_count: typing.Dict[typing.Tuple[str, int], typing.List[int]] = {}
|
||||
for player in world.player_ids:
|
||||
items = itertools.chain(world.early_items[player], world.local_early_items[player])
|
||||
for player in multiworld.player_ids:
|
||||
items = itertools.chain(multiworld.early_items[player], multiworld.local_early_items[player])
|
||||
for item in items:
|
||||
early_items_count[item, player] = [world.early_items[player].get(item, 0),
|
||||
world.local_early_items[player].get(item, 0)]
|
||||
early_items_count[item, player] = [multiworld.early_items[player].get(item, 0),
|
||||
multiworld.local_early_items[player].get(item, 0)]
|
||||
if early_items_count:
|
||||
early_locations: typing.List[Location] = []
|
||||
early_priority_locations: typing.List[Location] = []
|
||||
loc_indexes_to_remove: typing.Set[int] = set()
|
||||
base_state = world.state.copy()
|
||||
base_state.sweep_for_events(locations=(loc for loc in world.get_filled_locations() if loc.address is None))
|
||||
base_state = multiworld.state.copy()
|
||||
base_state.sweep_for_events(locations=(loc for loc in multiworld.get_filled_locations() if loc.address is None))
|
||||
for i, loc in enumerate(fill_locations):
|
||||
if loc.can_reach(base_state):
|
||||
if loc.progress_type == LocationProgressType.PRIORITY:
|
||||
@@ -345,8 +345,8 @@ def distribute_early_items(world: MultiWorld,
|
||||
|
||||
early_prog_items: typing.List[Item] = []
|
||||
early_rest_items: typing.List[Item] = []
|
||||
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
|
||||
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in world.player_ids}
|
||||
early_local_prog_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
|
||||
early_local_rest_items: typing.Dict[int, typing.List[Item]] = {player: [] for player in multiworld.player_ids}
|
||||
item_indexes_to_remove: typing.Set[int] = set()
|
||||
for i, item in enumerate(itempool):
|
||||
if (item.name, item.player) in early_items_count:
|
||||
@@ -370,28 +370,28 @@ def distribute_early_items(world: MultiWorld,
|
||||
if len(early_items_count) == 0:
|
||||
break
|
||||
itempool = [item for i, item in enumerate(itempool) if i not in item_indexes_to_remove]
|
||||
for player in world.player_ids:
|
||||
for player in multiworld.player_ids:
|
||||
player_local = early_local_rest_items[player]
|
||||
fill_restrictive(world, base_state,
|
||||
fill_restrictive(multiworld, base_state,
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
player_local, lock=True, allow_partial=True, name=f"Local Early Items P{player}")
|
||||
if player_local:
|
||||
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
||||
early_rest_items.extend(early_local_rest_items[player])
|
||||
early_locations = [loc for loc in early_locations if not loc.item]
|
||||
fill_restrictive(world, base_state, early_locations, early_rest_items, lock=True, allow_partial=True,
|
||||
fill_restrictive(multiworld, base_state, early_locations, early_rest_items, lock=True, allow_partial=True,
|
||||
name="Early Items")
|
||||
early_locations += early_priority_locations
|
||||
for player in world.player_ids:
|
||||
for player in multiworld.player_ids:
|
||||
player_local = early_local_prog_items[player]
|
||||
fill_restrictive(world, base_state,
|
||||
fill_restrictive(multiworld, base_state,
|
||||
[loc for loc in early_locations if loc.player == player],
|
||||
player_local, lock=True, allow_partial=True, name=f"Local Early Progression P{player}")
|
||||
if player_local:
|
||||
logging.warning(f"Could not fulfill rules of early items: {player_local}")
|
||||
early_prog_items.extend(player_local)
|
||||
early_locations = [loc for loc in early_locations if not loc.item]
|
||||
fill_restrictive(world, base_state, early_locations, early_prog_items, lock=True, allow_partial=True,
|
||||
fill_restrictive(multiworld, base_state, early_locations, early_prog_items, lock=True, allow_partial=True,
|
||||
name="Early Progression")
|
||||
unplaced_early_items = early_rest_items + early_prog_items
|
||||
if unplaced_early_items:
|
||||
@@ -400,18 +400,18 @@ def distribute_early_items(world: MultiWorld,
|
||||
itempool += unplaced_early_items
|
||||
|
||||
fill_locations.extend(early_locations)
|
||||
world.random.shuffle(fill_locations)
|
||||
multiworld.random.shuffle(fill_locations)
|
||||
return fill_locations, itempool
|
||||
|
||||
|
||||
def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
fill_locations = sorted(world.get_unfilled_locations())
|
||||
world.random.shuffle(fill_locations)
|
||||
def distribute_items_restrictive(multiworld: MultiWorld) -> None:
|
||||
fill_locations = sorted(multiworld.get_unfilled_locations())
|
||||
multiworld.random.shuffle(fill_locations)
|
||||
# get items to distribute
|
||||
itempool = sorted(world.itempool)
|
||||
world.random.shuffle(itempool)
|
||||
itempool = sorted(multiworld.itempool)
|
||||
multiworld.random.shuffle(itempool)
|
||||
|
||||
fill_locations, itempool = distribute_early_items(world, fill_locations, itempool)
|
||||
fill_locations, itempool = distribute_early_items(multiworld, fill_locations, itempool)
|
||||
|
||||
progitempool: typing.List[Item] = []
|
||||
usefulitempool: typing.List[Item] = []
|
||||
@@ -425,7 +425,7 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
else:
|
||||
filleritempool.append(item)
|
||||
|
||||
call_all(world, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
|
||||
call_all(multiworld, "fill_hook", progitempool, usefulitempool, filleritempool, fill_locations)
|
||||
|
||||
locations: typing.Dict[LocationProgressType, typing.List[Location]] = {
|
||||
loc_type: [] for loc_type in LocationProgressType}
|
||||
@@ -446,34 +446,34 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
|
||||
if prioritylocations:
|
||||
# "priority fill"
|
||||
fill_restrictive(world, world.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking,
|
||||
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool, swap=False, on_place=mark_for_locking,
|
||||
name="Priority")
|
||||
accessibility_corrections(world, world.state, prioritylocations, progitempool)
|
||||
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
|
||||
defaultlocations = prioritylocations + defaultlocations
|
||||
|
||||
if progitempool:
|
||||
# "advancement/progression fill"
|
||||
fill_restrictive(world, world.state, defaultlocations, progitempool, name="Progression")
|
||||
fill_restrictive(multiworld, multiworld.state, defaultlocations, progitempool, name="Progression")
|
||||
if progitempool:
|
||||
raise FillError(
|
||||
f'Not enough locations for progress items. There are {len(progitempool)} more items than locations')
|
||||
accessibility_corrections(world, world.state, defaultlocations)
|
||||
accessibility_corrections(multiworld, multiworld.state, defaultlocations)
|
||||
|
||||
for location in lock_later:
|
||||
if location.item:
|
||||
location.locked = True
|
||||
del mark_for_locking, lock_later
|
||||
|
||||
inaccessible_location_rules(world, world.state, defaultlocations)
|
||||
inaccessible_location_rules(multiworld, multiworld.state, defaultlocations)
|
||||
|
||||
remaining_fill(world, excludedlocations, filleritempool)
|
||||
remaining_fill(multiworld, excludedlocations, filleritempool)
|
||||
if excludedlocations:
|
||||
raise FillError(
|
||||
f"Not enough filler items for excluded locations. There are {len(excludedlocations)} more locations than items")
|
||||
|
||||
restitempool = filleritempool + usefulitempool
|
||||
|
||||
remaining_fill(world, defaultlocations, restitempool)
|
||||
remaining_fill(multiworld, defaultlocations, restitempool)
|
||||
|
||||
unplaced = restitempool
|
||||
unfilled = defaultlocations
|
||||
@@ -481,40 +481,40 @@ def distribute_items_restrictive(world: MultiWorld) -> None:
|
||||
if unplaced or unfilled:
|
||||
logging.warning(
|
||||
f'Unplaced items({len(unplaced)}): {unplaced} - Unfilled Locations({len(unfilled)}): {unfilled}')
|
||||
items_counter = Counter(location.item.player for location in world.get_locations() if location.item)
|
||||
locations_counter = Counter(location.player for location in world.get_locations())
|
||||
items_counter = Counter(location.item.player for location in multiworld.get_locations() if location.item)
|
||||
locations_counter = Counter(location.player for location in multiworld.get_locations())
|
||||
items_counter.update(item.player for item in unplaced)
|
||||
locations_counter.update(location.player for location in unfilled)
|
||||
print_data = {"items": items_counter, "locations": locations_counter}
|
||||
logging.info(f'Per-Player counts: {print_data})')
|
||||
|
||||
|
||||
def flood_items(world: MultiWorld) -> None:
|
||||
def flood_items(multiworld: MultiWorld) -> None:
|
||||
# get items to distribute
|
||||
world.random.shuffle(world.itempool)
|
||||
itempool = world.itempool
|
||||
multiworld.random.shuffle(multiworld.itempool)
|
||||
itempool = multiworld.itempool
|
||||
progress_done = False
|
||||
|
||||
# sweep once to pick up preplaced items
|
||||
world.state.sweep_for_events()
|
||||
multiworld.state.sweep_for_events()
|
||||
|
||||
# fill world from top of itempool while we can
|
||||
# fill multiworld from top of itempool while we can
|
||||
while not progress_done:
|
||||
location_list = world.get_unfilled_locations()
|
||||
world.random.shuffle(location_list)
|
||||
location_list = multiworld.get_unfilled_locations()
|
||||
multiworld.random.shuffle(location_list)
|
||||
spot_to_fill = None
|
||||
for location in location_list:
|
||||
if location.can_fill(world.state, itempool[0]):
|
||||
if location.can_fill(multiworld.state, itempool[0]):
|
||||
spot_to_fill = location
|
||||
break
|
||||
|
||||
if spot_to_fill:
|
||||
item = itempool.pop(0)
|
||||
world.push_item(spot_to_fill, item, True)
|
||||
multiworld.push_item(spot_to_fill, item, True)
|
||||
continue
|
||||
|
||||
# ran out of spots, check if we need to step in and correct things
|
||||
if len(world.get_reachable_locations()) == len(world.get_locations()):
|
||||
if len(multiworld.get_reachable_locations()) == len(multiworld.get_locations()):
|
||||
progress_done = True
|
||||
continue
|
||||
|
||||
@@ -524,7 +524,7 @@ def flood_items(world: MultiWorld) -> None:
|
||||
for item in itempool:
|
||||
if item.advancement:
|
||||
candidate_item_to_place = item
|
||||
if world.unlocks_new_location(item):
|
||||
if multiworld.unlocks_new_location(item):
|
||||
item_to_place = item
|
||||
break
|
||||
|
||||
@@ -537,20 +537,20 @@ def flood_items(world: MultiWorld) -> None:
|
||||
raise FillError('No more progress items left to place.')
|
||||
|
||||
# find item to replace with progress item
|
||||
location_list = world.get_reachable_locations()
|
||||
world.random.shuffle(location_list)
|
||||
location_list = multiworld.get_reachable_locations()
|
||||
multiworld.random.shuffle(location_list)
|
||||
for location in location_list:
|
||||
if location.item is not None and not location.item.advancement:
|
||||
# safe to replace
|
||||
replace_item = location.item
|
||||
replace_item.location = None
|
||||
itempool.append(replace_item)
|
||||
world.push_item(location, item_to_place, True)
|
||||
multiworld.push_item(location, item_to_place, True)
|
||||
itempool.remove(item_to_place)
|
||||
break
|
||||
|
||||
|
||||
def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
def balance_multiworld_progression(multiworld: MultiWorld) -> None:
|
||||
# A system to reduce situations where players have no checks remaining, popularly known as "BK mode."
|
||||
# Overall progression balancing algorithm:
|
||||
# Gather up all locations in a sphere.
|
||||
@@ -558,28 +558,28 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
# If other players are below the threshold value, swap progression in this sphere into earlier spheres,
|
||||
# which gives more locations available by this sphere.
|
||||
balanceable_players: typing.Dict[int, float] = {
|
||||
player: world.worlds[player].options.progression_balancing / 100
|
||||
for player in world.player_ids
|
||||
if world.worlds[player].options.progression_balancing > 0
|
||||
player: multiworld.worlds[player].options.progression_balancing / 100
|
||||
for player in multiworld.player_ids
|
||||
if multiworld.worlds[player].options.progression_balancing > 0
|
||||
}
|
||||
if not balanceable_players:
|
||||
logging.info('Skipping multiworld progression balancing.')
|
||||
else:
|
||||
logging.info(f'Balancing multiworld progression for {len(balanceable_players)} Players.')
|
||||
logging.debug(balanceable_players)
|
||||
state: CollectionState = CollectionState(world)
|
||||
state: CollectionState = CollectionState(multiworld)
|
||||
checked_locations: typing.Set[Location] = set()
|
||||
unchecked_locations: typing.Set[Location] = set(world.get_locations())
|
||||
unchecked_locations: typing.Set[Location] = set(multiworld.get_locations())
|
||||
|
||||
total_locations_count: typing.Counter[int] = Counter(
|
||||
location.player
|
||||
for location in world.get_locations()
|
||||
for location in multiworld.get_locations()
|
||||
if not location.locked
|
||||
)
|
||||
reachable_locations_count: typing.Dict[int, int] = {
|
||||
player: 0
|
||||
for player in world.player_ids
|
||||
if total_locations_count[player] and len(world.get_filled_locations(player)) != 0
|
||||
for player in multiworld.player_ids
|
||||
if total_locations_count[player] and len(multiworld.get_filled_locations(player)) != 0
|
||||
}
|
||||
balanceable_players = {
|
||||
player: balanceable_players[player]
|
||||
@@ -658,7 +658,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
balancing_unchecked_locations.remove(location)
|
||||
if not location.locked:
|
||||
balancing_reachables[location.player] += 1
|
||||
if world.has_beaten_game(balancing_state) or all(
|
||||
if multiworld.has_beaten_game(balancing_state) or all(
|
||||
item_percentage(player, reachables) >= threshold_percentages[player]
|
||||
for player, reachables in balancing_reachables.items()
|
||||
if player in threshold_percentages):
|
||||
@@ -675,7 +675,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
locations_to_test = unlocked_locations[player]
|
||||
items_to_test = list(candidate_items[player])
|
||||
items_to_test.sort()
|
||||
world.random.shuffle(items_to_test)
|
||||
multiworld.random.shuffle(items_to_test)
|
||||
while items_to_test:
|
||||
testing = items_to_test.pop()
|
||||
reducing_state = state.copy()
|
||||
@@ -687,8 +687,8 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
|
||||
reducing_state.sweep_for_events(locations=locations_to_test)
|
||||
|
||||
if world.has_beaten_game(balancing_state):
|
||||
if not world.has_beaten_game(reducing_state):
|
||||
if multiworld.has_beaten_game(balancing_state):
|
||||
if not multiworld.has_beaten_game(reducing_state):
|
||||
items_to_replace.append(testing)
|
||||
else:
|
||||
reduced_sphere = get_sphere_locations(reducing_state, locations_to_test)
|
||||
@@ -696,33 +696,32 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
if p < threshold_percentages[player]:
|
||||
items_to_replace.append(testing)
|
||||
|
||||
replaced_items = False
|
||||
old_moved_item_count = moved_item_count
|
||||
|
||||
# sort then shuffle to maintain deterministic behaviour,
|
||||
# while allowing use of set for better algorithm growth behaviour elsewhere
|
||||
replacement_locations = sorted(l for l in checked_locations if not l.event and not l.locked)
|
||||
world.random.shuffle(replacement_locations)
|
||||
multiworld.random.shuffle(replacement_locations)
|
||||
items_to_replace.sort()
|
||||
world.random.shuffle(items_to_replace)
|
||||
multiworld.random.shuffle(items_to_replace)
|
||||
|
||||
# Start swapping items. Since we swap into earlier spheres, no need for accessibility checks.
|
||||
while replacement_locations and items_to_replace:
|
||||
old_location = items_to_replace.pop()
|
||||
for new_location in replacement_locations:
|
||||
for i, new_location in enumerate(replacement_locations):
|
||||
if new_location.can_fill(state, old_location.item, False) and \
|
||||
old_location.can_fill(state, new_location.item, False):
|
||||
replacement_locations.remove(new_location)
|
||||
replacement_locations.pop(i)
|
||||
swap_location_item(old_location, new_location)
|
||||
logging.debug(f"Progression balancing moved {new_location.item} to {new_location}, "
|
||||
f"displacing {old_location.item} into {old_location}")
|
||||
moved_item_count += 1
|
||||
state.collect(new_location.item, True, new_location)
|
||||
replaced_items = True
|
||||
break
|
||||
else:
|
||||
logging.warning(f"Could not Progression Balance {old_location.item}")
|
||||
|
||||
if replaced_items:
|
||||
if old_moved_item_count < moved_item_count:
|
||||
logging.debug(f"Moved {moved_item_count} items so far\n")
|
||||
unlocked = {fresh for player in balancing_players for fresh in unlocked_locations[player]}
|
||||
for location in get_sphere_locations(state, unlocked):
|
||||
@@ -736,7 +735,7 @@ def balance_multiworld_progression(world: MultiWorld) -> None:
|
||||
state.collect(location.item, True, location)
|
||||
checked_locations |= sphere_locations
|
||||
|
||||
if world.has_beaten_game(state):
|
||||
if multiworld.has_beaten_game(state):
|
||||
break
|
||||
elif not sphere_locations:
|
||||
logging.warning("Progression Balancing ran out of paths.")
|
||||
@@ -756,7 +755,7 @@ def swap_location_item(location_1: Location, location_2: Location, check_locked:
|
||||
location_1.event, location_2.event = location_2.event, location_1.event
|
||||
|
||||
|
||||
def distribute_planned(world: MultiWorld) -> None:
|
||||
def distribute_planned(multiworld: MultiWorld) -> None:
|
||||
def warn(warning: str, force: typing.Union[bool, str]) -> None:
|
||||
if force in [True, 'fail', 'failure', 'none', False, 'warn', 'warning']:
|
||||
logging.warning(f'{warning}')
|
||||
@@ -769,24 +768,24 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
else:
|
||||
warn(warning, force)
|
||||
|
||||
swept_state = world.state.copy()
|
||||
swept_state = multiworld.state.copy()
|
||||
swept_state.sweep_for_events()
|
||||
reachable = frozenset(world.get_reachable_locations(swept_state))
|
||||
reachable = frozenset(multiworld.get_reachable_locations(swept_state))
|
||||
early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
non_early_locations: typing.Dict[int, typing.List[str]] = collections.defaultdict(list)
|
||||
for loc in world.get_unfilled_locations():
|
||||
for loc in multiworld.get_unfilled_locations():
|
||||
if loc in reachable:
|
||||
early_locations[loc.player].append(loc.name)
|
||||
else: # not reachable with swept state
|
||||
non_early_locations[loc.player].append(loc.name)
|
||||
|
||||
world_name_lookup = world.world_name_lookup
|
||||
world_name_lookup = multiworld.world_name_lookup
|
||||
|
||||
block_value = typing.Union[typing.List[str], typing.Dict[str, typing.Any], str]
|
||||
plando_blocks: typing.List[typing.Dict[str, typing.Any]] = []
|
||||
player_ids = set(world.player_ids)
|
||||
player_ids = set(multiworld.player_ids)
|
||||
for player in player_ids:
|
||||
for block in world.plando_items[player]:
|
||||
for block in multiworld.plando_items[player]:
|
||||
block['player'] = player
|
||||
if 'force' not in block:
|
||||
block['force'] = 'silent'
|
||||
@@ -800,12 +799,12 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
else:
|
||||
target_world = block['world']
|
||||
|
||||
if target_world is False or world.players == 1: # target own world
|
||||
if target_world is False or multiworld.players == 1: # target own world
|
||||
worlds: typing.Set[int] = {player}
|
||||
elif target_world is True: # target any worlds besides own
|
||||
worlds = set(world.player_ids) - {player}
|
||||
worlds = set(multiworld.player_ids) - {player}
|
||||
elif target_world is None: # target all worlds
|
||||
worlds = set(world.player_ids)
|
||||
worlds = set(multiworld.player_ids)
|
||||
elif type(target_world) == list: # list of target worlds
|
||||
worlds = set()
|
||||
for listed_world in target_world:
|
||||
@@ -815,9 +814,9 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
continue
|
||||
worlds.add(world_name_lookup[listed_world])
|
||||
elif type(target_world) == int: # target world by slot number
|
||||
if target_world not in range(1, world.players + 1):
|
||||
if target_world not in range(1, multiworld.players + 1):
|
||||
failed(
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {world.players})",
|
||||
f"Cannot place item in world {target_world} as it is not in range of (1, {multiworld.players})",
|
||||
block['force'])
|
||||
continue
|
||||
worlds = {target_world}
|
||||
@@ -845,7 +844,7 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
item_list: typing.List[str] = []
|
||||
for key, value in items.items():
|
||||
if value is True:
|
||||
value = world.itempool.count(world.worlds[player].create_item(key))
|
||||
value = multiworld.itempool.count(multiworld.worlds[player].create_item(key))
|
||||
item_list += [key] * value
|
||||
items = item_list
|
||||
if isinstance(items, str):
|
||||
@@ -895,17 +894,17 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
count = block['count']
|
||||
failed(f"Plando count {count} greater than locations specified", block['force'])
|
||||
block['count'] = len(block['locations'])
|
||||
block['count']['target'] = world.random.randint(block['count']['min'], block['count']['max'])
|
||||
block['count']['target'] = multiworld.random.randint(block['count']['min'], block['count']['max'])
|
||||
|
||||
if block['count']['target'] > 0:
|
||||
plando_blocks.append(block)
|
||||
|
||||
# shuffle, but then sort blocks by number of locations minus number of items,
|
||||
# so less-flexible blocks get priority
|
||||
world.random.shuffle(plando_blocks)
|
||||
multiworld.random.shuffle(plando_blocks)
|
||||
plando_blocks.sort(key=lambda block: (len(block['locations']) - block['count']['target']
|
||||
if len(block['locations']) > 0
|
||||
else len(world.get_unfilled_locations(player)) - block['count']['target']))
|
||||
else len(multiworld.get_unfilled_locations(player)) - block['count']['target']))
|
||||
|
||||
for placement in plando_blocks:
|
||||
player = placement['player']
|
||||
@@ -916,19 +915,19 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
maxcount = placement['count']['target']
|
||||
from_pool = placement['from_pool']
|
||||
|
||||
candidates = list(world.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
world.random.shuffle(candidates)
|
||||
world.random.shuffle(items)
|
||||
candidates = list(multiworld.get_unfilled_locations_for_players(locations, sorted(worlds)))
|
||||
multiworld.random.shuffle(candidates)
|
||||
multiworld.random.shuffle(items)
|
||||
count = 0
|
||||
err: typing.List[str] = []
|
||||
successful_pairs: typing.List[typing.Tuple[Item, Location]] = []
|
||||
for item_name in items:
|
||||
item = world.worlds[player].create_item(item_name)
|
||||
item = multiworld.worlds[player].create_item(item_name)
|
||||
for location in reversed(candidates):
|
||||
if (location.address is None) == (item.code is None): # either both None or both not None
|
||||
if not location.item:
|
||||
if location.item_rule(item):
|
||||
if location.can_fill(world.state, item, False):
|
||||
if location.can_fill(multiworld.state, item, False):
|
||||
successful_pairs.append((item, location))
|
||||
candidates.remove(location)
|
||||
count = count + 1
|
||||
@@ -946,21 +945,21 @@ def distribute_planned(world: MultiWorld) -> None:
|
||||
if count < placement['count']['min']:
|
||||
m = placement['count']['min']
|
||||
failed(
|
||||
f"Plando block failed to place {m - count} of {m} item(s) for {world.player_name[player]}, error(s): {' '.join(err)}",
|
||||
f"Plando block failed to place {m - count} of {m} item(s) for {multiworld.player_name[player]}, error(s): {' '.join(err)}",
|
||||
placement['force'])
|
||||
for (item, location) in successful_pairs:
|
||||
world.push_item(location, item, collect=False)
|
||||
multiworld.push_item(location, item, collect=False)
|
||||
location.event = True # flag location to be checked during fill
|
||||
location.locked = True
|
||||
logging.debug(f"Plando placed {item} at {location}")
|
||||
if from_pool:
|
||||
try:
|
||||
world.itempool.remove(item)
|
||||
multiworld.itempool.remove(item)
|
||||
except ValueError:
|
||||
warn(
|
||||
f"Could not remove {item} from pool for {world.player_name[player]} as it's already missing from it.",
|
||||
f"Could not remove {item} from pool for {multiworld.player_name[player]} as it's already missing from it.",
|
||||
placement['force'])
|
||||
|
||||
except Exception as e:
|
||||
raise Exception(
|
||||
f"Error running plando for player {player} ({world.player_name[player]})") from e
|
||||
f"Error running plando for player {player} ({multiworld.player_name[player]})") from e
|
||||
|
||||
153
Generate.py
153
Generate.py
@@ -315,20 +315,6 @@ def prefer_int(input_data: str) -> Union[str, int]:
|
||||
return input_data
|
||||
|
||||
|
||||
goals = {
|
||||
'ganon': 'ganon',
|
||||
'crystals': 'crystals',
|
||||
'bosses': 'bosses',
|
||||
'pedestal': 'pedestal',
|
||||
'ganon_pedestal': 'ganonpedestal',
|
||||
'triforce_hunt': 'triforcehunt',
|
||||
'local_triforce_hunt': 'localtriforcehunt',
|
||||
'ganon_triforce_hunt': 'ganontriforcehunt',
|
||||
'local_ganon_triforce_hunt': 'localganontriforcehunt',
|
||||
'ice_rod_hunt': 'icerodhunt',
|
||||
}
|
||||
|
||||
|
||||
def roll_percentage(percentage: Union[int, float]) -> bool:
|
||||
"""Roll a percentage chance.
|
||||
percentage is expected to be in range [0, 100]"""
|
||||
@@ -357,15 +343,6 @@ def roll_meta_option(option_key, game: str, category_dict: Dict) -> Any:
|
||||
if options[option_key].supports_weighting:
|
||||
return get_choice(option_key, category_dict)
|
||||
return category_dict[option_key]
|
||||
if game == "A Link to the Past": # TODO wow i hate this
|
||||
if option_key in {"glitches_required", "dark_room_logic", "entrance_shuffle", "goals", "triforce_pieces_mode",
|
||||
"triforce_pieces_percentage", "triforce_pieces_available", "triforce_pieces_extra",
|
||||
"triforce_pieces_required", "shop_shuffle", "mode", "item_pool", "item_functionality",
|
||||
"boss_shuffle", "enemy_damage", "enemy_health", "timer", "countdown_start_time",
|
||||
"red_clock_time", "blue_clock_time", "green_clock_time", "dungeon_counters", "shuffle_prizes",
|
||||
"misery_mire_medallion", "turtle_rock_medallion", "sprite_pool", "sprite",
|
||||
"random_sprite_on_event"}:
|
||||
return get_choice(option_key, category_dict)
|
||||
raise Exception(f"Error generating meta option {option_key} for {game}.")
|
||||
|
||||
|
||||
@@ -485,120 +462,23 @@ def roll_settings(weights: dict, plando_options: PlandoOptions = PlandoOptions.b
|
||||
handle_option(ret, game_weights, option_key, option, plando_options)
|
||||
if PlandoOptions.items in plando_options:
|
||||
ret.plando_items = game_weights.get("plando_items", [])
|
||||
if ret.game == "Minecraft" or ret.game == "Ocarina of Time":
|
||||
# bad hardcoded behavior to make this work for now
|
||||
ret.plando_connections = []
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement)
|
||||
))
|
||||
elif ret.game == "A Link to the Past":
|
||||
if ret.game == "A Link to the Past":
|
||||
roll_alttp_settings(ret, game_weights, plando_options)
|
||||
if PlandoOptions.connections in plando_options:
|
||||
ret.plando_connections = []
|
||||
options = game_weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice("entrance", placement),
|
||||
get_choice("exit", placement),
|
||||
get_choice("direction", placement, "both")
|
||||
))
|
||||
|
||||
return ret
|
||||
|
||||
|
||||
def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
if "dungeon_items" in weights and get_choice_legacy('dungeon_items', weights, "none") != "none":
|
||||
raise Exception(f"dungeon_items key in A Link to the Past was removed, but is present in these weights as {get_choice_legacy('dungeon_items', weights, False)}.")
|
||||
glitches_required = get_choice_legacy('glitches_required', weights)
|
||||
if glitches_required not in [None, 'none', 'no_logic', 'overworld_glitches', 'hybrid_major_glitches', 'minor_glitches']:
|
||||
logging.warning("Only NMG, OWG, HMG and No Logic supported")
|
||||
glitches_required = 'none'
|
||||
ret.logic = {None: 'noglitches', 'none': 'noglitches', 'no_logic': 'nologic', 'overworld_glitches': 'owglitches',
|
||||
'minor_glitches': 'minorglitches', 'hybrid_major_glitches': 'hybridglitches'}[
|
||||
glitches_required]
|
||||
|
||||
ret.dark_room_logic = get_choice_legacy("dark_room_logic", weights, "lamp")
|
||||
if not ret.dark_room_logic: # None/False
|
||||
ret.dark_room_logic = "none"
|
||||
if ret.dark_room_logic == "sconces":
|
||||
ret.dark_room_logic = "torches"
|
||||
if ret.dark_room_logic not in {"lamp", "torches", "none"}:
|
||||
raise ValueError(f"Unknown Dark Room Logic: \"{ret.dark_room_logic}\"")
|
||||
|
||||
entrance_shuffle = get_choice_legacy('entrance_shuffle', weights, 'vanilla')
|
||||
if entrance_shuffle.startswith('none-'):
|
||||
ret.shuffle = 'vanilla'
|
||||
else:
|
||||
ret.shuffle = entrance_shuffle if entrance_shuffle != 'none' else 'vanilla'
|
||||
|
||||
goal = get_choice_legacy('goals', weights, 'ganon')
|
||||
|
||||
ret.goal = goals[goal]
|
||||
|
||||
|
||||
extra_pieces = get_choice_legacy('triforce_pieces_mode', weights, 'available')
|
||||
|
||||
ret.triforce_pieces_required = LttPOptions.TriforcePieces.from_any(get_choice_legacy('triforce_pieces_required', weights, 20))
|
||||
|
||||
# sum a percentage to required
|
||||
if extra_pieces == 'percentage':
|
||||
percentage = max(100, float(get_choice_legacy('triforce_pieces_percentage', weights, 150))) / 100
|
||||
ret.triforce_pieces_available = int(round(ret.triforce_pieces_required * percentage, 0))
|
||||
# vanilla mode (specify how many pieces are)
|
||||
elif extra_pieces == 'available':
|
||||
ret.triforce_pieces_available = LttPOptions.TriforcePieces.from_any(
|
||||
get_choice_legacy('triforce_pieces_available', weights, 30))
|
||||
# required pieces + fixed extra
|
||||
elif extra_pieces == 'extra':
|
||||
extra_pieces = max(0, int(get_choice_legacy('triforce_pieces_extra', weights, 10)))
|
||||
ret.triforce_pieces_available = ret.triforce_pieces_required + extra_pieces
|
||||
|
||||
# change minimum to required pieces to avoid problems
|
||||
ret.triforce_pieces_available = min(max(ret.triforce_pieces_required, int(ret.triforce_pieces_available)), 90)
|
||||
|
||||
ret.shop_shuffle = get_choice_legacy('shop_shuffle', weights, '')
|
||||
if not ret.shop_shuffle:
|
||||
ret.shop_shuffle = ''
|
||||
|
||||
ret.mode = get_choice_legacy("mode", weights)
|
||||
|
||||
ret.difficulty = get_choice_legacy('item_pool', weights)
|
||||
|
||||
ret.item_functionality = get_choice_legacy('item_functionality', weights)
|
||||
|
||||
|
||||
ret.enemy_damage = {None: 'default',
|
||||
'default': 'default',
|
||||
'shuffled': 'shuffled',
|
||||
'random': 'chaos', # to be removed
|
||||
'chaos': 'chaos',
|
||||
}[get_choice_legacy('enemy_damage', weights)]
|
||||
|
||||
ret.enemy_health = get_choice_legacy('enemy_health', weights)
|
||||
|
||||
ret.timer = {'none': False,
|
||||
None: False,
|
||||
False: False,
|
||||
'timed': 'timed',
|
||||
'timed_ohko': 'timed-ohko',
|
||||
'ohko': 'ohko',
|
||||
'timed_countdown': 'timed-countdown',
|
||||
'display': 'display'}[get_choice_legacy('timer', weights, False)]
|
||||
|
||||
ret.countdown_start_time = int(get_choice_legacy('countdown_start_time', weights, 10))
|
||||
ret.red_clock_time = int(get_choice_legacy('red_clock_time', weights, -2))
|
||||
ret.blue_clock_time = int(get_choice_legacy('blue_clock_time', weights, 2))
|
||||
ret.green_clock_time = int(get_choice_legacy('green_clock_time', weights, 4))
|
||||
|
||||
ret.dungeon_counters = get_choice_legacy('dungeon_counters', weights, 'default')
|
||||
|
||||
ret.shuffle_prizes = get_choice_legacy('shuffle_prizes', weights, "g")
|
||||
|
||||
ret.required_medallions = [get_choice_legacy("misery_mire_medallion", weights, "random"),
|
||||
get_choice_legacy("turtle_rock_medallion", weights, "random")]
|
||||
|
||||
for index, medallion in enumerate(ret.required_medallions):
|
||||
ret.required_medallions[index] = {"ether": "Ether", "quake": "Quake", "bombos": "Bombos", "random": "random"} \
|
||||
.get(medallion.lower(), None)
|
||||
if not ret.required_medallions[index]:
|
||||
raise Exception(f"unknown Medallion {medallion} for {'misery mire' if index == 0 else 'turtle rock'}")
|
||||
|
||||
ret.plando_texts = {}
|
||||
if PlandoOptions.texts in plando_options:
|
||||
@@ -612,17 +492,6 @@ def roll_alttp_settings(ret: argparse.Namespace, weights, plando_options):
|
||||
raise Exception(f"No text target \"{at}\" found.")
|
||||
ret.plando_texts[at] = str(get_choice_legacy("text", placement))
|
||||
|
||||
ret.plando_connections = []
|
||||
if PlandoOptions.connections in plando_options:
|
||||
options = weights.get("plando_connections", [])
|
||||
for placement in options:
|
||||
if roll_percentage(get_choice_legacy("percentage", placement, 100)):
|
||||
ret.plando_connections.append(PlandoConnection(
|
||||
get_choice_legacy("entrance", placement),
|
||||
get_choice_legacy("exit", placement),
|
||||
get_choice_legacy("direction", placement, "both")
|
||||
))
|
||||
|
||||
ret.sprite_pool = weights.get('sprite_pool', [])
|
||||
ret.sprite = get_choice_legacy('sprite', weights, "Link")
|
||||
if 'random_sprite_on_event' in weights:
|
||||
|
||||
@@ -348,7 +348,8 @@ class LinksAwakeningClient():
|
||||
await asyncio.sleep(1.0)
|
||||
continue
|
||||
self.stop_bizhawk_spam = False
|
||||
logger.info(f"Connected to Retroarch {version.decode('ascii')} running {rom_name.decode('ascii')}")
|
||||
logger.info(f"Connected to Retroarch {version.decode('ascii', errors='replace')} "
|
||||
f"running {rom_name.decode('ascii', errors='replace')}")
|
||||
return
|
||||
except (BlockingIOError, TimeoutError, ConnectionResetError):
|
||||
await asyncio.sleep(1.0)
|
||||
|
||||
289
Main.py
289
Main.py
@@ -30,49 +30,49 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
output_path.cached_path = args.outputpath
|
||||
|
||||
start = time.perf_counter()
|
||||
# initialize the world
|
||||
world = MultiWorld(args.multi)
|
||||
# initialize the multiworld
|
||||
multiworld = MultiWorld(args.multi)
|
||||
|
||||
logger = logging.getLogger()
|
||||
world.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
world.plando_options = args.plando_options
|
||||
multiworld.set_seed(seed, args.race, str(args.outputname) if args.outputname else None)
|
||||
multiworld.plando_options = args.plando_options
|
||||
|
||||
world.shuffle = args.shuffle.copy()
|
||||
world.logic = args.logic.copy()
|
||||
world.mode = args.mode.copy()
|
||||
world.difficulty = args.difficulty.copy()
|
||||
world.item_functionality = args.item_functionality.copy()
|
||||
world.timer = args.timer.copy()
|
||||
world.goal = args.goal.copy()
|
||||
world.boss_shuffle = args.shufflebosses.copy()
|
||||
world.enemy_health = args.enemy_health.copy()
|
||||
world.enemy_damage = args.enemy_damage.copy()
|
||||
world.beemizer_total_chance = args.beemizer_total_chance.copy()
|
||||
world.beemizer_trap_chance = args.beemizer_trap_chance.copy()
|
||||
world.countdown_start_time = args.countdown_start_time.copy()
|
||||
world.red_clock_time = args.red_clock_time.copy()
|
||||
world.blue_clock_time = args.blue_clock_time.copy()
|
||||
world.green_clock_time = args.green_clock_time.copy()
|
||||
world.dungeon_counters = args.dungeon_counters.copy()
|
||||
world.triforce_pieces_available = args.triforce_pieces_available.copy()
|
||||
world.triforce_pieces_required = args.triforce_pieces_required.copy()
|
||||
world.shop_shuffle = args.shop_shuffle.copy()
|
||||
world.shuffle_prizes = args.shuffle_prizes.copy()
|
||||
world.sprite_pool = args.sprite_pool.copy()
|
||||
world.dark_room_logic = args.dark_room_logic.copy()
|
||||
world.plando_items = args.plando_items.copy()
|
||||
world.plando_texts = args.plando_texts.copy()
|
||||
world.plando_connections = args.plando_connections.copy()
|
||||
world.required_medallions = args.required_medallions.copy()
|
||||
world.game = args.game.copy()
|
||||
world.player_name = args.name.copy()
|
||||
world.sprite = args.sprite.copy()
|
||||
world.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
|
||||
multiworld.shuffle = args.shuffle.copy()
|
||||
multiworld.logic = args.logic.copy()
|
||||
multiworld.mode = args.mode.copy()
|
||||
multiworld.difficulty = args.difficulty.copy()
|
||||
multiworld.item_functionality = args.item_functionality.copy()
|
||||
multiworld.timer = args.timer.copy()
|
||||
multiworld.goal = args.goal.copy()
|
||||
multiworld.boss_shuffle = args.shufflebosses.copy()
|
||||
multiworld.enemy_health = args.enemy_health.copy()
|
||||
multiworld.enemy_damage = args.enemy_damage.copy()
|
||||
multiworld.beemizer_total_chance = args.beemizer_total_chance.copy()
|
||||
multiworld.beemizer_trap_chance = args.beemizer_trap_chance.copy()
|
||||
multiworld.countdown_start_time = args.countdown_start_time.copy()
|
||||
multiworld.red_clock_time = args.red_clock_time.copy()
|
||||
multiworld.blue_clock_time = args.blue_clock_time.copy()
|
||||
multiworld.green_clock_time = args.green_clock_time.copy()
|
||||
multiworld.dungeon_counters = args.dungeon_counters.copy()
|
||||
multiworld.triforce_pieces_available = args.triforce_pieces_available.copy()
|
||||
multiworld.triforce_pieces_required = args.triforce_pieces_required.copy()
|
||||
multiworld.shop_shuffle = args.shop_shuffle.copy()
|
||||
multiworld.shuffle_prizes = args.shuffle_prizes.copy()
|
||||
multiworld.sprite_pool = args.sprite_pool.copy()
|
||||
multiworld.dark_room_logic = args.dark_room_logic.copy()
|
||||
multiworld.plando_items = args.plando_items.copy()
|
||||
multiworld.plando_texts = args.plando_texts.copy()
|
||||
multiworld.plando_connections = args.plando_connections.copy()
|
||||
multiworld.required_medallions = args.required_medallions.copy()
|
||||
multiworld.game = args.game.copy()
|
||||
multiworld.player_name = args.name.copy()
|
||||
multiworld.sprite = args.sprite.copy()
|
||||
multiworld.glitch_triforce = args.glitch_triforce # This is enabled/disabled globally, no per player option.
|
||||
|
||||
world.set_options(args)
|
||||
world.set_item_links()
|
||||
world.state = CollectionState(world)
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, world.seed)
|
||||
multiworld.set_options(args)
|
||||
multiworld.set_item_links()
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
logger.info('Archipelago Version %s - Seed: %s\n', __version__, multiworld.seed)
|
||||
|
||||
logger.info(f"Found {len(AutoWorld.AutoWorldRegister.world_types)} World Types:")
|
||||
longest_name = max(len(text) for text in AutoWorld.AutoWorldRegister.world_types)
|
||||
@@ -103,76 +103,93 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
# This assertion method should not be necessary to run if we are not outputting any multidata.
|
||||
if not args.skip_output:
|
||||
AutoWorld.call_stage(world, "assert_generate")
|
||||
AutoWorld.call_stage(multiworld, "assert_generate")
|
||||
|
||||
AutoWorld.call_all(world, "generate_early")
|
||||
AutoWorld.call_all(multiworld, "generate_early")
|
||||
|
||||
logger.info('')
|
||||
|
||||
for player in world.player_ids:
|
||||
for item_name, count in world.worlds[player].options.start_inventory.value.items():
|
||||
for player in multiworld.player_ids:
|
||||
for item_name, count in multiworld.worlds[player].options.start_inventory.value.items():
|
||||
for _ in range(count):
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
multiworld.push_precollected(multiworld.create_item(item_name, player))
|
||||
|
||||
for item_name, count in world.start_inventory_from_pool.setdefault(player, StartInventoryPool({})).value.items():
|
||||
for item_name, count in getattr(multiworld.worlds[player].options,
|
||||
"start_inventory_from_pool",
|
||||
StartInventoryPool({})).value.items():
|
||||
for _ in range(count):
|
||||
world.push_precollected(world.create_item(item_name, player))
|
||||
multiworld.push_precollected(multiworld.create_item(item_name, player))
|
||||
# remove from_pool items also from early items handling, as starting is plenty early.
|
||||
early = multiworld.early_items[player].get(item_name, 0)
|
||||
if early:
|
||||
multiworld.early_items[player][item_name] = max(0, early-count)
|
||||
remaining_count = count-early
|
||||
if remaining_count > 0:
|
||||
local_early = multiworld.early_local_items[player].get(item_name, 0)
|
||||
if local_early:
|
||||
multiworld.early_items[player][item_name] = max(0, local_early - remaining_count)
|
||||
del local_early
|
||||
del early
|
||||
|
||||
logger.info('Creating World.')
|
||||
AutoWorld.call_all(world, "create_regions")
|
||||
logger.info('Creating MultiWorld.')
|
||||
AutoWorld.call_all(multiworld, "create_regions")
|
||||
|
||||
logger.info('Creating Items.')
|
||||
AutoWorld.call_all(world, "create_items")
|
||||
AutoWorld.call_all(multiworld, "create_items")
|
||||
|
||||
logger.info('Calculating Access Rules.')
|
||||
|
||||
for player in world.player_ids:
|
||||
for player in multiworld.player_ids:
|
||||
# items can't be both local and non-local, prefer local
|
||||
world.worlds[player].options.non_local_items.value -= world.worlds[player].options.local_items.value
|
||||
world.worlds[player].options.non_local_items.value -= set(world.local_early_items[player])
|
||||
multiworld.worlds[player].options.non_local_items.value -= multiworld.worlds[player].options.local_items.value
|
||||
multiworld.worlds[player].options.non_local_items.value -= set(multiworld.local_early_items[player])
|
||||
|
||||
AutoWorld.call_all(world, "set_rules")
|
||||
AutoWorld.call_all(multiworld, "set_rules")
|
||||
|
||||
for player in world.player_ids:
|
||||
exclusion_rules(world, player, world.worlds[player].options.exclude_locations.value)
|
||||
world.worlds[player].options.priority_locations.value -= world.worlds[player].options.exclude_locations.value
|
||||
for location_name in world.worlds[player].options.priority_locations.value:
|
||||
for player in multiworld.player_ids:
|
||||
exclusion_rules(multiworld, player, multiworld.worlds[player].options.exclude_locations.value)
|
||||
multiworld.worlds[player].options.priority_locations.value -= multiworld.worlds[player].options.exclude_locations.value
|
||||
for location_name in multiworld.worlds[player].options.priority_locations.value:
|
||||
try:
|
||||
location = world.get_location(location_name, player)
|
||||
location = multiworld.get_location(location_name, player)
|
||||
except KeyError as e: # failed to find the given location. Check if it's a legitimate location
|
||||
if location_name not in world.worlds[player].location_name_to_id:
|
||||
if location_name not in multiworld.worlds[player].location_name_to_id:
|
||||
raise Exception(f"Unable to prioritize location {location_name} in player {player}'s world.") from e
|
||||
else:
|
||||
location.progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
# Set local and non-local item rules.
|
||||
if world.players > 1:
|
||||
locality_rules(world)
|
||||
if multiworld.players > 1:
|
||||
locality_rules(multiworld)
|
||||
else:
|
||||
world.worlds[1].options.non_local_items.value = set()
|
||||
world.worlds[1].options.local_items.value = set()
|
||||
multiworld.worlds[1].options.non_local_items.value = set()
|
||||
multiworld.worlds[1].options.local_items.value = set()
|
||||
|
||||
AutoWorld.call_all(world, "generate_basic")
|
||||
AutoWorld.call_all(multiworld, "generate_basic")
|
||||
|
||||
# remove starting inventory from pool items.
|
||||
# Because some worlds don't actually create items during create_items this has to be as late as possible.
|
||||
if any(world.start_inventory_from_pool[player].value for player in world.player_ids):
|
||||
if any(getattr(multiworld.worlds[player].options, "start_inventory_from_pool", None) for player in multiworld.player_ids):
|
||||
new_items: List[Item] = []
|
||||
depletion_pool: Dict[int, Dict[str, int]] = {
|
||||
player: world.start_inventory_from_pool[player].value.copy() for player in world.player_ids}
|
||||
player: getattr(multiworld.worlds[player].options,
|
||||
"start_inventory_from_pool",
|
||||
StartInventoryPool({})).value.copy()
|
||||
for player in multiworld.player_ids
|
||||
}
|
||||
for player, items in depletion_pool.items():
|
||||
player_world: AutoWorld.World = world.worlds[player]
|
||||
player_world: AutoWorld.World = multiworld.worlds[player]
|
||||
for count in items.values():
|
||||
for _ in range(count):
|
||||
new_items.append(player_world.create_filler())
|
||||
target: int = sum(sum(items.values()) for items in depletion_pool.values())
|
||||
for i, item in enumerate(world.itempool):
|
||||
for i, item in enumerate(multiworld.itempool):
|
||||
if depletion_pool[item.player].get(item.name, 0):
|
||||
target -= 1
|
||||
depletion_pool[item.player][item.name] -= 1
|
||||
# quick abort if we have found all items
|
||||
if not target:
|
||||
new_items.extend(world.itempool[i+1:])
|
||||
new_items.extend(multiworld.itempool[i+1:])
|
||||
break
|
||||
else:
|
||||
new_items.append(item)
|
||||
@@ -182,19 +199,19 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
for player, remaining_items in depletion_pool.items():
|
||||
remaining_items = {name: count for name, count in remaining_items.items() if count}
|
||||
if remaining_items:
|
||||
raise Exception(f"{world.get_player_name(player)}"
|
||||
raise Exception(f"{multiworld.get_player_name(player)}"
|
||||
f" is trying to remove items from their pool that don't exist: {remaining_items}")
|
||||
assert len(world.itempool) == len(new_items), "Item Pool amounts should not change."
|
||||
world.itempool[:] = new_items
|
||||
assert len(multiworld.itempool) == len(new_items), "Item Pool amounts should not change."
|
||||
multiworld.itempool[:] = new_items
|
||||
|
||||
# temporary home for item links, should be moved out of Main
|
||||
for group_id, group in world.groups.items():
|
||||
for group_id, group in multiworld.groups.items():
|
||||
def find_common_pool(players: Set[int], shared_pool: Set[str]) -> Tuple[
|
||||
Optional[Dict[int, Dict[str, int]]], Optional[Dict[str, int]]
|
||||
]:
|
||||
classifications: Dict[str, int] = collections.defaultdict(int)
|
||||
counters = {player: {name: 0 for name in shared_pool} for player in players}
|
||||
for item in world.itempool:
|
||||
for item in multiworld.itempool:
|
||||
if item.player in counters and item.name in shared_pool:
|
||||
counters[item.player][item.name] += 1
|
||||
classifications[item.name] |= item.classification
|
||||
@@ -229,13 +246,13 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
new_item.classification |= classifications[item_name]
|
||||
new_itempool.append(new_item)
|
||||
|
||||
region = Region("Menu", group_id, world, "ItemLink")
|
||||
world.regions.append(region)
|
||||
region = Region("Menu", group_id, multiworld, "ItemLink")
|
||||
multiworld.regions.append(region)
|
||||
locations = region.locations
|
||||
for item in world.itempool:
|
||||
for item in multiworld.itempool:
|
||||
count = common_item_count.get(item.player, {}).get(item.name, 0)
|
||||
if count:
|
||||
loc = Location(group_id, f"Item Link: {item.name} -> {world.player_name[item.player]} {count}",
|
||||
loc = Location(group_id, f"Item Link: {item.name} -> {multiworld.player_name[item.player]} {count}",
|
||||
None, region)
|
||||
loc.access_rule = lambda state, item_name = item.name, group_id_ = group_id, count_ = count: \
|
||||
state.has(item_name, group_id_, count_)
|
||||
@@ -246,10 +263,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
else:
|
||||
new_itempool.append(item)
|
||||
|
||||
itemcount = len(world.itempool)
|
||||
world.itempool = new_itempool
|
||||
itemcount = len(multiworld.itempool)
|
||||
multiworld.itempool = new_itempool
|
||||
|
||||
while itemcount > len(world.itempool):
|
||||
while itemcount > len(multiworld.itempool):
|
||||
items_to_add = []
|
||||
for player in group["players"]:
|
||||
if group["link_replacement"]:
|
||||
@@ -257,64 +274,64 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
else:
|
||||
item_player = player
|
||||
if group["replacement_items"][player]:
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_item", item_player,
|
||||
items_to_add.append(AutoWorld.call_single(multiworld, "create_item", item_player,
|
||||
group["replacement_items"][player]))
|
||||
else:
|
||||
items_to_add.append(AutoWorld.call_single(world, "create_filler", item_player))
|
||||
world.random.shuffle(items_to_add)
|
||||
world.itempool.extend(items_to_add[:itemcount - len(world.itempool)])
|
||||
items_to_add.append(AutoWorld.call_single(multiworld, "create_filler", item_player))
|
||||
multiworld.random.shuffle(items_to_add)
|
||||
multiworld.itempool.extend(items_to_add[:itemcount - len(multiworld.itempool)])
|
||||
|
||||
if any(world.item_links.values()):
|
||||
world._all_state = None
|
||||
if any(multiworld.item_links.values()):
|
||||
multiworld._all_state = None
|
||||
|
||||
logger.info("Running Item Plando.")
|
||||
|
||||
distribute_planned(world)
|
||||
distribute_planned(multiworld)
|
||||
|
||||
logger.info('Running Pre Main Fill.')
|
||||
|
||||
AutoWorld.call_all(world, "pre_fill")
|
||||
AutoWorld.call_all(multiworld, "pre_fill")
|
||||
|
||||
logger.info(f'Filling the world with {len(world.itempool)} items.')
|
||||
logger.info(f'Filling the multiworld with {len(multiworld.itempool)} items.')
|
||||
|
||||
if world.algorithm == 'flood':
|
||||
flood_items(world) # different algo, biased towards early game progress items
|
||||
elif world.algorithm == 'balanced':
|
||||
distribute_items_restrictive(world)
|
||||
if multiworld.algorithm == 'flood':
|
||||
flood_items(multiworld) # different algo, biased towards early game progress items
|
||||
elif multiworld.algorithm == 'balanced':
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
AutoWorld.call_all(world, 'post_fill')
|
||||
AutoWorld.call_all(multiworld, 'post_fill')
|
||||
|
||||
if world.players > 1 and not args.skip_prog_balancing:
|
||||
balance_multiworld_progression(world)
|
||||
if multiworld.players > 1 and not args.skip_prog_balancing:
|
||||
balance_multiworld_progression(multiworld)
|
||||
else:
|
||||
logger.info("Progression balancing skipped.")
|
||||
|
||||
# we're about to output using multithreading, so we're removing the global random state to prevent accidental use
|
||||
world.random.passthrough = False
|
||||
multiworld.random.passthrough = False
|
||||
|
||||
if args.skip_output:
|
||||
logger.info('Done. Skipped output/spoiler generation. Total Time: %s', time.perf_counter() - start)
|
||||
return world
|
||||
return multiworld
|
||||
|
||||
logger.info(f'Beginning output...')
|
||||
outfilebase = 'AP_' + world.seed_name
|
||||
outfilebase = 'AP_' + multiworld.seed_name
|
||||
|
||||
output = tempfile.TemporaryDirectory()
|
||||
with output as temp_dir:
|
||||
output_players = [player for player in world.player_ids if AutoWorld.World.generate_output.__code__
|
||||
is not world.worlds[player].generate_output.__code__]
|
||||
output_players = [player for player in multiworld.player_ids if AutoWorld.World.generate_output.__code__
|
||||
is not multiworld.worlds[player].generate_output.__code__]
|
||||
with concurrent.futures.ThreadPoolExecutor(len(output_players) + 2) as pool:
|
||||
check_accessibility_task = pool.submit(world.fulfills_accessibility)
|
||||
check_accessibility_task = pool.submit(multiworld.fulfills_accessibility)
|
||||
|
||||
output_file_futures = [pool.submit(AutoWorld.call_stage, world, "generate_output", temp_dir)]
|
||||
output_file_futures = [pool.submit(AutoWorld.call_stage, multiworld, "generate_output", temp_dir)]
|
||||
for player in output_players:
|
||||
# skip starting a thread for methods that say "pass".
|
||||
output_file_futures.append(
|
||||
pool.submit(AutoWorld.call_single, world, "generate_output", player, temp_dir))
|
||||
pool.submit(AutoWorld.call_single, multiworld, "generate_output", player, temp_dir))
|
||||
|
||||
# collect ER hint info
|
||||
er_hint_data: Dict[int, Dict[int, str]] = {}
|
||||
AutoWorld.call_all(world, 'extend_hint_information', er_hint_data)
|
||||
AutoWorld.call_all(multiworld, 'extend_hint_information', er_hint_data)
|
||||
|
||||
def write_multidata():
|
||||
import NetUtils
|
||||
@@ -323,38 +340,38 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
games = {}
|
||||
minimum_versions = {"server": AutoWorld.World.required_server_version, "clients": client_versions}
|
||||
slot_info = {}
|
||||
names = [[name for player, name in sorted(world.player_name.items())]]
|
||||
for slot in world.player_ids:
|
||||
player_world: AutoWorld.World = world.worlds[slot]
|
||||
names = [[name for player, name in sorted(multiworld.player_name.items())]]
|
||||
for slot in multiworld.player_ids:
|
||||
player_world: AutoWorld.World = multiworld.worlds[slot]
|
||||
minimum_versions["server"] = max(minimum_versions["server"], player_world.required_server_version)
|
||||
client_versions[slot] = player_world.required_client_version
|
||||
games[slot] = world.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], world.game[slot],
|
||||
world.player_types[slot])
|
||||
for slot, group in world.groups.items():
|
||||
games[slot] = world.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(group["name"], world.game[slot], world.player_types[slot],
|
||||
games[slot] = multiworld.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(names[0][slot - 1], multiworld.game[slot],
|
||||
multiworld.player_types[slot])
|
||||
for slot, group in multiworld.groups.items():
|
||||
games[slot] = multiworld.game[slot]
|
||||
slot_info[slot] = NetUtils.NetworkSlot(group["name"], multiworld.game[slot], multiworld.player_types[slot],
|
||||
group_members=sorted(group["players"]))
|
||||
precollected_items = {player: [item.code for item in world_precollected if type(item.code) == int]
|
||||
for player, world_precollected in world.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, world.players + 1 + len(world.groups))}
|
||||
for player, world_precollected in multiworld.precollected_items.items()}
|
||||
precollected_hints = {player: set() for player in range(1, multiworld.players + 1 + len(multiworld.groups))}
|
||||
|
||||
for slot in world.player_ids:
|
||||
slot_data[slot] = world.worlds[slot].fill_slot_data()
|
||||
for slot in multiworld.player_ids:
|
||||
slot_data[slot] = multiworld.worlds[slot].fill_slot_data()
|
||||
|
||||
def precollect_hint(location):
|
||||
entrance = er_hint_data.get(location.player, {}).get(location.address, "")
|
||||
hint = NetUtils.Hint(location.item.player, location.player, location.address,
|
||||
location.item.code, False, entrance, location.item.flags)
|
||||
precollected_hints[location.player].add(hint)
|
||||
if location.item.player not in world.groups:
|
||||
if location.item.player not in multiworld.groups:
|
||||
precollected_hints[location.item.player].add(hint)
|
||||
else:
|
||||
for player in world.groups[location.item.player]["players"]:
|
||||
for player in multiworld.groups[location.item.player]["players"]:
|
||||
precollected_hints[player].add(hint)
|
||||
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in world.player_ids}
|
||||
for location in world.get_filled_locations():
|
||||
locations_data: Dict[int, Dict[int, Tuple[int, int, int]]] = {player: {} for player in multiworld.player_ids}
|
||||
for location in multiworld.get_filled_locations():
|
||||
if type(location.address) == int:
|
||||
assert location.item.code is not None, "item code None should be event, " \
|
||||
"location.address should then also be None. Location: " \
|
||||
@@ -364,18 +381,18 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
f"{locations_data[location.player][location.address]}")
|
||||
locations_data[location.player][location.address] = \
|
||||
location.item.code, location.item.player, location.item.flags
|
||||
if location.name in world.worlds[location.player].options.start_location_hints:
|
||||
if location.name in multiworld.worlds[location.player].options.start_location_hints:
|
||||
precollect_hint(location)
|
||||
elif location.item.name in world.worlds[location.item.player].options.start_hints:
|
||||
elif location.item.name in multiworld.worlds[location.item.player].options.start_hints:
|
||||
precollect_hint(location)
|
||||
elif any([location.item.name in world.worlds[player].options.start_hints
|
||||
for player in world.groups.get(location.item.player, {}).get("players", [])]):
|
||||
elif any([location.item.name in multiworld.worlds[player].options.start_hints
|
||||
for player in multiworld.groups.get(location.item.player, {}).get("players", [])]):
|
||||
precollect_hint(location)
|
||||
|
||||
# embedded data package
|
||||
data_package = {
|
||||
game_world.game: worlds.network_data_package["games"][game_world.game]
|
||||
for game_world in world.worlds.values()
|
||||
for game_world in multiworld.worlds.values()
|
||||
}
|
||||
|
||||
checks_in_area: Dict[int, Dict[str, Union[int, List[int]]]] = {}
|
||||
@@ -383,7 +400,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
multidata = {
|
||||
"slot_data": slot_data,
|
||||
"slot_info": slot_info,
|
||||
"connect_names": {name: (0, player) for player, name in world.player_name.items()},
|
||||
"connect_names": {name: (0, player) for player, name in multiworld.player_name.items()},
|
||||
"locations": locations_data,
|
||||
"checks_in_area": checks_in_area,
|
||||
"server_options": baked_server_options,
|
||||
@@ -393,10 +410,10 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
"version": tuple(version_tuple),
|
||||
"tags": ["AP"],
|
||||
"minimum_versions": minimum_versions,
|
||||
"seed_name": world.seed_name,
|
||||
"seed_name": multiworld.seed_name,
|
||||
"datapackage": data_package,
|
||||
}
|
||||
AutoWorld.call_all(world, "modify_multidata", multidata)
|
||||
AutoWorld.call_all(multiworld, "modify_multidata", multidata)
|
||||
|
||||
multidata = zlib.compress(pickle.dumps(multidata), 9)
|
||||
|
||||
@@ -406,7 +423,7 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
output_file_futures.append(pool.submit(write_multidata))
|
||||
if not check_accessibility_task.result():
|
||||
if not world.can_beat_game():
|
||||
if not multiworld.can_beat_game():
|
||||
raise Exception("Game appears as unbeatable. Aborting.")
|
||||
else:
|
||||
logger.warning("Location Accessibility requirements not fulfilled.")
|
||||
@@ -419,12 +436,12 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
|
||||
if args.spoiler > 1:
|
||||
logger.info('Calculating playthrough.')
|
||||
world.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
multiworld.spoiler.create_playthrough(create_paths=args.spoiler > 2)
|
||||
|
||||
if args.spoiler:
|
||||
world.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
multiworld.spoiler.to_file(os.path.join(temp_dir, '%s_Spoiler.txt' % outfilebase))
|
||||
|
||||
zipfilename = output_path(f"AP_{world.seed_name}.zip")
|
||||
zipfilename = output_path(f"AP_{multiworld.seed_name}.zip")
|
||||
logger.info(f"Creating final archive at {zipfilename}")
|
||||
with zipfile.ZipFile(zipfilename, mode="w", compression=zipfile.ZIP_DEFLATED,
|
||||
compresslevel=9) as zf:
|
||||
@@ -432,4 +449,4 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
|
||||
zf.write(file.path, arcname=file.name)
|
||||
|
||||
logger.info('Done. Enjoy. Total Time: %s', time.perf_counter() - start)
|
||||
return world
|
||||
return multiworld
|
||||
|
||||
@@ -4,14 +4,29 @@ import subprocess
|
||||
import multiprocessing
|
||||
import warnings
|
||||
|
||||
local_dir = os.path.dirname(__file__)
|
||||
requirements_files = {os.path.join(local_dir, 'requirements.txt')}
|
||||
|
||||
if sys.version_info < (3, 8, 6):
|
||||
raise RuntimeError("Incompatible Python Version. 3.8.7+ is supported.")
|
||||
|
||||
# don't run update if environment is frozen/compiled or if not the parent process (skip in subprocess)
|
||||
update_ran = getattr(sys, "frozen", False) or multiprocessing.parent_process()
|
||||
_skip_update = bool(getattr(sys, "frozen", False) or multiprocessing.parent_process())
|
||||
update_ran = _skip_update
|
||||
|
||||
|
||||
class RequirementsSet(set):
|
||||
def add(self, e):
|
||||
global update_ran
|
||||
update_ran &= _skip_update
|
||||
super().add(e)
|
||||
|
||||
def update(self, *s):
|
||||
global update_ran
|
||||
update_ran &= _skip_update
|
||||
super().update(*s)
|
||||
|
||||
|
||||
local_dir = os.path.dirname(__file__)
|
||||
requirements_files = RequirementsSet((os.path.join(local_dir, 'requirements.txt'),))
|
||||
|
||||
if not update_ran:
|
||||
for entry in os.scandir(os.path.join(local_dir, "worlds")):
|
||||
|
||||
@@ -2210,25 +2210,24 @@ def parse_args() -> argparse.Namespace:
|
||||
|
||||
async def auto_shutdown(ctx, to_cancel=None):
|
||||
await asyncio.sleep(ctx.auto_shutdown)
|
||||
|
||||
def inactivity_shutdown():
|
||||
ctx.server.ws_server.close()
|
||||
ctx.exit_event.set()
|
||||
if to_cancel:
|
||||
for task in to_cancel:
|
||||
task.cancel()
|
||||
logging.info("Shutting down due to inactivity.")
|
||||
|
||||
while not ctx.exit_event.is_set():
|
||||
if not ctx.client_activity_timers.values():
|
||||
ctx.server.ws_server.close()
|
||||
ctx.exit_event.set()
|
||||
if to_cancel:
|
||||
for task in to_cancel:
|
||||
task.cancel()
|
||||
logging.info("Shutting down due to inactivity.")
|
||||
inactivity_shutdown()
|
||||
else:
|
||||
newest_activity = max(ctx.client_activity_timers.values())
|
||||
delta = datetime.datetime.now(datetime.timezone.utc) - newest_activity
|
||||
seconds = ctx.auto_shutdown - delta.total_seconds()
|
||||
if seconds < 0:
|
||||
ctx.server.ws_server.close()
|
||||
ctx.exit_event.set()
|
||||
if to_cancel:
|
||||
for task in to_cancel:
|
||||
task.cancel()
|
||||
logging.info("Shutting down due to inactivity.")
|
||||
inactivity_shutdown()
|
||||
else:
|
||||
await asyncio.sleep(seconds)
|
||||
|
||||
|
||||
@@ -195,10 +195,10 @@ def set_icon(window):
|
||||
window.tk.call('wm', 'iconphoto', window._w, logo)
|
||||
|
||||
def adjust(args):
|
||||
# Create a fake world and OOTWorld to use as a base
|
||||
world = MultiWorld(1)
|
||||
world.per_slot_randoms = {1: random}
|
||||
ootworld = OOTWorld(world, 1)
|
||||
# Create a fake multiworld and OOTWorld to use as a base
|
||||
multiworld = MultiWorld(1)
|
||||
multiworld.per_slot_randoms = {1: random}
|
||||
ootworld = OOTWorld(multiworld, 1)
|
||||
# Set options in the fake OOTWorld
|
||||
for name, option in chain(cosmetic_options.items(), sfx_options.items()):
|
||||
result = getattr(args, name, None)
|
||||
|
||||
4
Patch.py
4
Patch.py
@@ -8,7 +8,7 @@ if __name__ == "__main__":
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
from worlds.Files import AutoPatchRegister, APProcedurePatch
|
||||
from worlds.Files import AutoPatchRegister, APPatch
|
||||
|
||||
|
||||
class RomMeta(TypedDict):
|
||||
@@ -20,7 +20,7 @@ class RomMeta(TypedDict):
|
||||
def create_rom_file(patch_file: str) -> Tuple[RomMeta, str]:
|
||||
auto_handler = AutoPatchRegister.get_handler(patch_file)
|
||||
if auto_handler:
|
||||
handler: APProcedurePatch = auto_handler(patch_file)
|
||||
handler: APPatch = auto_handler(patch_file)
|
||||
target = os.path.splitext(patch_file)[0]+handler.result_file_ending
|
||||
handler.patch(target)
|
||||
return {"server": handler.server,
|
||||
|
||||
@@ -58,6 +58,7 @@ Currently, the following games are supported:
|
||||
* Heretic
|
||||
* Landstalker: The Treasures of King Nole
|
||||
* Final Fantasy Mystic Quest
|
||||
* TUNIC
|
||||
|
||||
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
|
||||
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled
|
||||
|
||||
31
Utils.py
31
Utils.py
@@ -19,14 +19,12 @@ import warnings
|
||||
from argparse import Namespace
|
||||
from settings import Settings, get_settings
|
||||
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
|
||||
from yaml import load, load_all, dump, SafeLoader
|
||||
from yaml import load, load_all, dump
|
||||
|
||||
try:
|
||||
from yaml import CLoader as UnsafeLoader
|
||||
from yaml import CDumper as Dumper
|
||||
from yaml import CLoader as UnsafeLoader, CSafeLoader as SafeLoader, CDumper as Dumper
|
||||
except ImportError:
|
||||
from yaml import Loader as UnsafeLoader
|
||||
from yaml import Dumper
|
||||
from yaml import Loader as UnsafeLoader, SafeLoader, Dumper
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
import tkinter
|
||||
@@ -779,6 +777,25 @@ def deprecate(message: str):
|
||||
import warnings
|
||||
warnings.warn(message)
|
||||
|
||||
|
||||
class DeprecateDict(dict):
|
||||
log_message: str
|
||||
should_error: bool
|
||||
|
||||
def __init__(self, message, error: bool = False) -> None:
|
||||
self.log_message = message
|
||||
self.should_error = error
|
||||
super().__init__()
|
||||
|
||||
def __getitem__(self, item: Any) -> Any:
|
||||
if self.should_error:
|
||||
deprecate(self.log_message)
|
||||
elif __debug__:
|
||||
import warnings
|
||||
warnings.warn(self.log_message)
|
||||
return super().__getitem__(item)
|
||||
|
||||
|
||||
def _extend_freeze_support() -> None:
|
||||
"""Extend multiprocessing.freeze_support() to also work on Non-Windows for spawn."""
|
||||
# upstream issue: https://github.com/python/cpython/issues/76327
|
||||
@@ -852,8 +869,8 @@ def visualize_regions(root_region: Region, file_name: str, *,
|
||||
|
||||
Example usage in Main code:
|
||||
from Utils import visualize_regions
|
||||
for player in world.player_ids:
|
||||
visualize_regions(world.get_region("Menu", player), f"{world.get_out_file_name_base(player)}.puml")
|
||||
for player in multiworld.player_ids:
|
||||
visualize_regions(multiworld.get_region("Menu", player), f"{multiworld.get_out_file_name_base(player)}.puml")
|
||||
"""
|
||||
assert root_region.multiworld, "The multiworld attribute of root_region has to be filled"
|
||||
from BaseClasses import Entrance, Item, Location, LocationProgressType, MultiWorld, Region
|
||||
|
||||
@@ -20,8 +20,8 @@ def generate_api():
|
||||
race = False
|
||||
meta_options_source = {}
|
||||
if 'file' in request.files:
|
||||
file = request.files['file']
|
||||
options = get_yaml_data(file)
|
||||
files = request.files.getlist('file')
|
||||
options = get_yaml_data(files)
|
||||
if isinstance(options, Markup):
|
||||
return {"text": options.striptags()}, 400
|
||||
if isinstance(options, str):
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
import os
|
||||
import zipfile
|
||||
import base64
|
||||
from typing import Union, Dict, Set, Tuple
|
||||
@@ -6,13 +7,7 @@ from flask import request, flash, redirect, url_for, render_template
|
||||
from markupsafe import Markup
|
||||
|
||||
from WebHostLib import app
|
||||
|
||||
banned_zip_contents = (".sfc",)
|
||||
|
||||
|
||||
def allowed_file(filename):
|
||||
return filename.endswith(('.txt', ".yaml", ".zip"))
|
||||
|
||||
from WebHostLib.upload import allowed_options, allowed_options_extensions, banned_file
|
||||
|
||||
from Generate import roll_settings, PlandoOptions
|
||||
from Utils import parse_yamls
|
||||
@@ -51,33 +46,41 @@ def mysterycheck():
|
||||
def get_yaml_data(files) -> Union[Dict[str, str], str, Markup]:
|
||||
options = {}
|
||||
for uploaded_file in files:
|
||||
# if user does not select file, browser also
|
||||
# submit an empty part without filename
|
||||
if uploaded_file.filename == '':
|
||||
return 'No selected file'
|
||||
if banned_file(uploaded_file.filename):
|
||||
return ("Uploaded data contained a rom file, which is likely to contain copyrighted material. "
|
||||
"Your file was deleted.")
|
||||
# If the user does not select file, the browser will still submit an empty string without a file name.
|
||||
elif uploaded_file.filename == "":
|
||||
return "No selected file."
|
||||
elif uploaded_file.filename in options:
|
||||
return f'Conflicting files named {uploaded_file.filename} submitted'
|
||||
elif uploaded_file and allowed_file(uploaded_file.filename):
|
||||
return f"Conflicting files named {uploaded_file.filename} submitted."
|
||||
elif uploaded_file and allowed_options(uploaded_file.filename):
|
||||
if uploaded_file.filename.endswith(".zip"):
|
||||
if not zipfile.is_zipfile(uploaded_file):
|
||||
return f"Uploaded file {uploaded_file.filename} is not a valid .zip file and cannot be opened."
|
||||
|
||||
with zipfile.ZipFile(uploaded_file, 'r') as zfile:
|
||||
infolist = zfile.infolist()
|
||||
uploaded_file.seek(0) # offset from is_zipfile check
|
||||
with zipfile.ZipFile(uploaded_file, "r") as zfile:
|
||||
for file in zfile.infolist():
|
||||
# Remove folder pathing from str (e.g. "__MACOSX/" folder paths from archives created by macOS).
|
||||
base_filename = os.path.basename(file.filename)
|
||||
|
||||
if any(file.filename.endswith(".archipelago") for file in infolist):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
|
||||
for file in infolist:
|
||||
if file.filename.endswith(banned_zip_contents):
|
||||
return ("Uploaded data contained a rom file, "
|
||||
"which is likely to contain copyrighted material. "
|
||||
"Your file was deleted.")
|
||||
elif file.filename.endswith((".yaml", ".json", ".yml", ".txt")):
|
||||
if base_filename.endswith(".archipelago"):
|
||||
return Markup("Error: Your .zip file contains an .archipelago file. "
|
||||
'Did you mean to <a href="/uploads">host a game</a>?')
|
||||
elif base_filename.endswith(".zip"):
|
||||
return "Nested .zip files inside a .zip are not supported."
|
||||
elif banned_file(base_filename):
|
||||
return ("Uploaded data contained a rom file, which is likely to contain copyrighted "
|
||||
"material. Your file was deleted.")
|
||||
# Ignore dot-files.
|
||||
elif not base_filename.startswith(".") and allowed_options(base_filename):
|
||||
options[file.filename] = zfile.open(file, "r").read()
|
||||
else:
|
||||
options[uploaded_file.filename] = uploaded_file.read()
|
||||
|
||||
if not options:
|
||||
return "Did not find a .yaml file to process."
|
||||
return f"Did not find any valid files to process. Accepted formats: {allowed_options_extensions}"
|
||||
return options
|
||||
|
||||
|
||||
|
||||
@@ -205,6 +205,12 @@ def run_server_process(room_id, ponyconfig: dict, static_server_data: dict,
|
||||
ctx.auto_shutdown = Room.get(id=room_id).timeout
|
||||
ctx.shutdown_task = asyncio.create_task(auto_shutdown(ctx, []))
|
||||
await ctx.shutdown_task
|
||||
|
||||
# ensure auto launch is on the same page in regard to room activity.
|
||||
with db_session:
|
||||
room: Room = Room.get(id=ctx.room_id)
|
||||
room.last_activity = datetime.datetime.utcnow() - datetime.timedelta(seconds=room.timeout + 60)
|
||||
|
||||
logging.info("Shutting down")
|
||||
|
||||
with Locker(room_id):
|
||||
|
||||
@@ -5,5 +5,5 @@ Flask-Caching>=2.1.0
|
||||
Flask-Compress>=1.14
|
||||
Flask-Limiter>=3.5.0
|
||||
bokeh>=3.1.1; python_version <= '3.8'
|
||||
bokeh>=3.2.2; python_version >= '3.9'
|
||||
bokeh>=3.3.2; python_version >= '3.9'
|
||||
markupsafe>=2.1.3
|
||||
|
||||
@@ -369,7 +369,7 @@ const setPresets = (optionsData, presetName) => {
|
||||
break;
|
||||
}
|
||||
|
||||
case 'special_range': {
|
||||
case 'named_range': {
|
||||
const selectElement = document.querySelector(`select[data-key='${option}']`);
|
||||
const rangeElement = document.querySelector(`input[data-key='${option}']`);
|
||||
const randomElement = document.querySelector(`.randomize-button[data-key='${option}']`);
|
||||
|
||||
@@ -576,7 +576,7 @@ class GameSettings {
|
||||
option = parseInt(option, 10);
|
||||
|
||||
let optionAcceptable = false;
|
||||
if ((option > setting.min) && (option < setting.max)) {
|
||||
if ((option >= setting.min) && (option <= setting.max)) {
|
||||
optionAcceptable = true;
|
||||
}
|
||||
if (setting.hasOwnProperty('value_names') && Object.values(setting.value_names).includes(option)){
|
||||
|
||||
@@ -69,8 +69,8 @@
|
||||
</td>
|
||||
<td>
|
||||
<select name="collect_mode" id="collect_mode">
|
||||
<option value="goal">Allow !collect after goal completion</option>
|
||||
<option value="auto">Automatic on goal completion</option>
|
||||
<option value="goal">Allow !collect after goal completion</option>
|
||||
<option value="auto-enabled">
|
||||
Automatic on goal completion and manual !collect
|
||||
</option>
|
||||
@@ -93,9 +93,9 @@
|
||||
{% if race -%}
|
||||
<option value="disabled">Disabled in Race mode</option>
|
||||
{%- else -%}
|
||||
<option value="disabled">Disabled</option>
|
||||
<option value="goal">Allow !remaining after goal completion</option>
|
||||
<option value="enabled">Manual !remaining</option>
|
||||
<option value="disabled">Disabled</option>
|
||||
{%- endif -%}
|
||||
</select>
|
||||
</td>
|
||||
@@ -185,12 +185,12 @@ Warning: playthrough can take a significant amount of time for larger multiworld
|
||||
</span>
|
||||
</td>
|
||||
<td>
|
||||
<input type="checkbox" id="plando_items" name="plando_items" value="items">
|
||||
<label for="plando_items">Items</label><br>
|
||||
|
||||
<input type="checkbox" id="plando_bosses" name="plando_bosses" value="bosses" checked>
|
||||
<label for="plando_bosses">Bosses</label><br>
|
||||
|
||||
<input type="checkbox" id="plando_items" name="plando_items" value="items" checked>
|
||||
<label for="plando_items">Items</label><br>
|
||||
|
||||
<input type="checkbox" id="plando_connections" name="plando_connections" value="connections" checked>
|
||||
<label for="plando_connections">Connections</label><br>
|
||||
|
||||
|
||||
@@ -3,6 +3,16 @@
|
||||
{% block head %}
|
||||
<title>Multiworld {{ room.id|suuid }}</title>
|
||||
{% if should_refresh %}<meta http-equiv="refresh" content="2">{% endif %}
|
||||
<meta name="og:site_name" content="Archipelago">
|
||||
<meta property="og:title" content="Multiworld {{ room.id|suuid }}">
|
||||
<meta property="og:type" content="website" />
|
||||
{% if room.seed.slots|length < 2 %}
|
||||
<meta property="og:description" content="{{ room.seed.slots|length }} Player World
|
||||
{% if room.last_port != -1 %}running on {{ config['HOST_ADDRESS'] }} with port {{ room.last_port }}{% endif %}">
|
||||
{% else %}
|
||||
<meta property="og:description" content="{{ room.seed.slots|length }} Players Multiworld
|
||||
{% if room.last_port != -1 %}running on {{ config['HOST_ADDRESS'] }} with port {{ room.last_port }}{% endif %}">
|
||||
{% endif %}
|
||||
<link rel="stylesheet" type="text/css" href="{{ url_for('static', filename="styles/hostRoom.css") }}"/>
|
||||
{% endblock %}
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
{% block footer %}
|
||||
<footer id="island-footer">
|
||||
<div id="copyright-notice">Copyright 2023 Archipelago</div>
|
||||
<div id="copyright-notice">Copyright 2024 Archipelago</div>
|
||||
<div id="links">
|
||||
<a href="/sitemap">Site Map</a>
|
||||
-
|
||||
|
||||
@@ -22,7 +22,7 @@
|
||||
{% for patch in room.seed.slots|list|sort(attribute="player_id") %}
|
||||
<tr>
|
||||
<td>{{ patch.player_id }}</td>
|
||||
<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:@{{ config['HOST_ADDRESS'] }}:{{ room.last_port }}">{{ patch.player_name }}</a></td>
|
||||
<td data-tooltip="Connect via TextClient"><a href="archipelago://{{ patch.player_name | e}}:None@{{ config['HOST_ADDRESS'] }}:{{ room.last_port }}">{{ patch.player_name }}</a></td>
|
||||
<td>{{ patch.game }}</td>
|
||||
<td>
|
||||
{% if patch.data %}
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
{% with messages = get_flashed_messages() %}
|
||||
{% if messages %}
|
||||
<div>
|
||||
{% for message in messages %}
|
||||
{% for message in messages | unique %}
|
||||
<div class="user-message">{{ message }}</div>
|
||||
{% endfor %}
|
||||
</div>
|
||||
|
||||
@@ -53,7 +53,7 @@
|
||||
{% endif %}
|
||||
{% if world.web.options_page is string %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ world.web.settings_page }}">Options Page</a>
|
||||
<a href="{{ world.web.options_page }}">Options Page</a>
|
||||
{% elif world.web.options_page %}
|
||||
<span class="link-spacer">|</span>
|
||||
<a href="{{ url_for("player_options", game=game_name) }}">Options Page</a>
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
import datetime
|
||||
import collections
|
||||
from dataclasses import dataclass
|
||||
from typing import Any, Callable, Dict, List, Optional, Set, Tuple
|
||||
from uuid import UUID
|
||||
@@ -8,7 +9,7 @@ from werkzeug.exceptions import abort
|
||||
|
||||
from MultiServer import Context, get_saving_second
|
||||
from NetUtils import ClientStatus, Hint, NetworkItem, NetworkSlot, SlotType
|
||||
from Utils import restricted_loads
|
||||
from Utils import restricted_loads, KeyedDefaultDict
|
||||
from . import app, cache
|
||||
from .models import GameDataPackage, Room
|
||||
|
||||
@@ -62,12 +63,18 @@ class TrackerData:
|
||||
self.location_name_to_id: Dict[str, Dict[str, int]] = {}
|
||||
|
||||
# Generate inverse lookup tables from data package, useful for trackers.
|
||||
self.item_id_to_name: Dict[str, Dict[int, str]] = {}
|
||||
self.location_id_to_name: Dict[str, Dict[int, str]] = {}
|
||||
self.item_id_to_name: Dict[str, Dict[int, str]] = KeyedDefaultDict(lambda game_name: {
|
||||
game_name: KeyedDefaultDict(lambda code: f"Unknown Game {game_name} - Item (ID: {code})")
|
||||
})
|
||||
self.location_id_to_name: Dict[str, Dict[int, str]] = KeyedDefaultDict(lambda game_name: {
|
||||
game_name: KeyedDefaultDict(lambda code: f"Unknown Game {game_name} - Location (ID: {code})")
|
||||
})
|
||||
for game, game_package in self._multidata["datapackage"].items():
|
||||
game_package = restricted_loads(GameDataPackage.get(checksum=game_package["checksum"]).data)
|
||||
self.item_id_to_name[game] = {id: name for name, id in game_package["item_name_to_id"].items()}
|
||||
self.location_id_to_name[game] = {id: name for name, id in game_package["location_name_to_id"].items()}
|
||||
self.item_id_to_name[game] = KeyedDefaultDict(lambda code: f"Unknown Item (ID: {code})", {
|
||||
id: name for name, id in game_package["item_name_to_id"].items()})
|
||||
self.location_id_to_name[game] = KeyedDefaultDict(lambda code: f"Unknown Location (ID: {code})", {
|
||||
id: name for name, id in game_package["location_name_to_id"].items()})
|
||||
|
||||
# Normal lookup tables as well.
|
||||
self.item_name_to_id[game] = game_package["item_name_to_id"]
|
||||
@@ -115,10 +122,10 @@ class TrackerData:
|
||||
return self._multisave.get("received_items", {}).get((team, player, True), [])
|
||||
|
||||
@_cache_results
|
||||
def get_player_inventory_counts(self, team: int, player: int) -> Dict[int, int]:
|
||||
def get_player_inventory_counts(self, team: int, player: int) -> collections.Counter:
|
||||
"""Retrieves a dictionary of all items received by their id and their received count."""
|
||||
items = self.get_player_received_items(team, player)
|
||||
inventory = {item: 0 for item in self.item_id_to_name[self.get_player_game(team, player)]}
|
||||
inventory = collections.Counter()
|
||||
for item in items:
|
||||
inventory[item.item] += 1
|
||||
|
||||
@@ -149,16 +156,15 @@ class TrackerData:
|
||||
"""Retrieves a dictionary of number of completed worlds per team."""
|
||||
return {
|
||||
team: sum(
|
||||
self.get_player_client_status(team, player) == ClientStatus.CLIENT_GOAL
|
||||
for player in players if self.get_slot_info(team, player).type == SlotType.player
|
||||
) for team, players in self.get_team_players().items()
|
||||
self.get_player_client_status(team, player) == ClientStatus.CLIENT_GOAL for player in players
|
||||
) for team, players in self.get_all_players().items()
|
||||
}
|
||||
|
||||
@_cache_results
|
||||
def get_team_hints(self) -> Dict[int, Set[Hint]]:
|
||||
"""Retrieves a dictionary of all hints per team."""
|
||||
hints = {}
|
||||
for team, players in self.get_team_players().items():
|
||||
for team, players in self.get_all_slots().items():
|
||||
hints[team] = set()
|
||||
for player in players:
|
||||
hints[team] |= self.get_player_hints(team, player)
|
||||
@@ -170,7 +176,7 @@ class TrackerData:
|
||||
"""Retrieves a dictionary of total player locations each team has."""
|
||||
return {
|
||||
team: sum(len(self.get_player_locations(team, player)) for player in players)
|
||||
for team, players in self.get_team_players().items()
|
||||
for team, players in self.get_all_players().items()
|
||||
}
|
||||
|
||||
@_cache_results
|
||||
@@ -178,16 +184,30 @@ class TrackerData:
|
||||
"""Retrieves a dictionary of checked player locations each team has."""
|
||||
return {
|
||||
team: sum(len(self.get_player_checked_locations(team, player)) for player in players)
|
||||
for team, players in self.get_team_players().items()
|
||||
for team, players in self.get_all_players().items()
|
||||
}
|
||||
|
||||
# TODO: Change this method to properly build for each team once teams are properly implemented, as they don't
|
||||
# currently exist in multidata to easily look up, so these are all assuming only 1 team: Team #0
|
||||
@_cache_results
|
||||
def get_team_players(self) -> Dict[int, List[int]]:
|
||||
def get_all_slots(self) -> Dict[int, List[int]]:
|
||||
"""Retrieves a dictionary of all players ids on each team."""
|
||||
return {
|
||||
0: [player for player, slot_info in self._multidata["slot_info"].items()]
|
||||
0: [
|
||||
player for player, slot_info in self._multidata["slot_info"].items()
|
||||
]
|
||||
}
|
||||
|
||||
# TODO: Change this method to properly build for each team once teams are properly implemented, as they don't
|
||||
# currently exist in multidata to easily look up, so these are all assuming only 1 team: Team #0
|
||||
@_cache_results
|
||||
def get_all_players(self) -> Dict[int, List[int]]:
|
||||
"""Retrieves a dictionary of all player slot-type players ids on each team."""
|
||||
return {
|
||||
0: [
|
||||
player for player, slot_info in self._multidata["slot_info"].items()
|
||||
if self.get_slot_info(0, player).type == SlotType.player
|
||||
]
|
||||
}
|
||||
|
||||
@_cache_results
|
||||
@@ -203,7 +223,7 @@ class TrackerData:
|
||||
"""Retrieves a dictionary of all locations and their associated item metadata per player."""
|
||||
return {
|
||||
(team, player): self.get_player_locations(team, player)
|
||||
for team, players in self.get_team_players().items() for player in players
|
||||
for team, players in self.get_all_players().items() for player in players
|
||||
}
|
||||
|
||||
@_cache_results
|
||||
@@ -211,7 +231,7 @@ class TrackerData:
|
||||
"""Retrieves a dictionary of games for each player."""
|
||||
return {
|
||||
(team, player): self.get_player_game(team, player)
|
||||
for team, players in self.get_team_players().items() for player in players
|
||||
for team, players in self.get_all_slots().items() for player in players
|
||||
}
|
||||
|
||||
@_cache_results
|
||||
@@ -219,7 +239,7 @@ class TrackerData:
|
||||
"""Retrieves a dictionary of all locations complete per player."""
|
||||
return {
|
||||
(team, player): len(self.get_player_checked_locations(team, player))
|
||||
for team, players in self.get_team_players().items() for player in players
|
||||
for team, players in self.get_all_players().items() for player in players
|
||||
}
|
||||
|
||||
@_cache_results
|
||||
@@ -227,14 +247,14 @@ class TrackerData:
|
||||
"""Retrieves a dictionary of all ClientStatus values per player."""
|
||||
return {
|
||||
(team, player): self.get_player_client_status(team, player)
|
||||
for team, players in self.get_team_players().items() for player in players
|
||||
for team, players in self.get_all_players().items() for player in players
|
||||
}
|
||||
|
||||
@_cache_results
|
||||
def get_room_long_player_names(self) -> Dict[TeamPlayer, str]:
|
||||
"""Retrieves a dictionary of names with aliases for each player."""
|
||||
long_player_names = {}
|
||||
for team, players in self.get_team_players().items():
|
||||
for team, players in self.get_all_slots().items():
|
||||
for player in players:
|
||||
alias = self.get_player_alias(team, player)
|
||||
if alias:
|
||||
@@ -370,7 +390,8 @@ def render_generic_multiworld_tracker(tracker_data: TrackerData, enabled_tracker
|
||||
enabled_trackers=enabled_trackers,
|
||||
current_tracker="Generic",
|
||||
room=tracker_data.room,
|
||||
room_players=tracker_data.get_team_players(),
|
||||
all_slots=tracker_data.get_all_slots(),
|
||||
room_players=tracker_data.get_all_players(),
|
||||
locations=tracker_data.get_room_locations(),
|
||||
locations_complete=tracker_data.get_room_locations_complete(),
|
||||
total_team_locations=tracker_data.get_team_locations_total_count(),
|
||||
@@ -389,7 +410,6 @@ def render_generic_multiworld_tracker(tracker_data: TrackerData, enabled_tracker
|
||||
|
||||
# TODO: This is a temporary solution until a proper Tracker API can be implemented for tracker templates and data to
|
||||
# live in their respective world folders.
|
||||
import collections
|
||||
|
||||
from worlds import network_data_package
|
||||
|
||||
@@ -400,7 +420,7 @@ if "Factorio" in network_data_package["games"]:
|
||||
(team, player): {
|
||||
tracker_data.item_id_to_name["Factorio"][item_id]: count
|
||||
for item_id, count in tracker_data.get_player_inventory_counts(team, player).items()
|
||||
} for team, players in tracker_data.get_team_players().items() for player in players
|
||||
} for team, players in tracker_data.get_all_slots().items() for player in players
|
||||
if tracker_data.get_player_game(team, player) == "Factorio"
|
||||
}
|
||||
|
||||
@@ -409,7 +429,8 @@ if "Factorio" in network_data_package["games"]:
|
||||
enabled_trackers=enabled_trackers,
|
||||
current_tracker="Factorio",
|
||||
room=tracker_data.room,
|
||||
room_players=tracker_data.get_team_players(),
|
||||
all_slots=tracker_data.get_all_slots(),
|
||||
room_players=tracker_data.get_all_players(),
|
||||
locations=tracker_data.get_room_locations(),
|
||||
locations_complete=tracker_data.get_room_locations_complete(),
|
||||
total_team_locations=tracker_data.get_team_locations_total_count(),
|
||||
@@ -547,7 +568,7 @@ if "A Link to the Past" in network_data_package["games"]:
|
||||
if area_name != "Total" else tracker_data._multidata["checks_in_area"][player]["Total"]
|
||||
for area_name in ordered_areas
|
||||
}
|
||||
for team, players in tracker_data.get_team_players().items()
|
||||
for team, players in tracker_data.get_all_slots().items()
|
||||
for player in players
|
||||
if tracker_data.get_slot_info(team, player).type != SlotType.group and
|
||||
tracker_data.get_slot_info(team, player).game == "A Link to the Past"
|
||||
@@ -585,7 +606,7 @@ if "A Link to the Past" in network_data_package["games"]:
|
||||
|
||||
player_location_to_area = {
|
||||
(team, player): _get_location_table(tracker_data._multidata["checks_in_area"][player])
|
||||
for team, players in tracker_data.get_team_players().items()
|
||||
for team, players in tracker_data.get_all_slots().items()
|
||||
for player in players
|
||||
if tracker_data.get_slot_info(team, player).type != SlotType.group and
|
||||
tracker_data.get_slot_info(team, player).game == "A Link to the Past"
|
||||
@@ -593,15 +614,15 @@ if "A Link to the Past" in network_data_package["games"]:
|
||||
|
||||
checks_done: Dict[TeamPlayer, Dict[str: int]] = {
|
||||
(team, player): {location_name: 0 for location_name in default_locations}
|
||||
for team, players in tracker_data.get_team_players().items()
|
||||
for team, players in tracker_data.get_all_slots().items()
|
||||
for player in players
|
||||
if tracker_data.get_slot_info(team, player).type != SlotType.group and
|
||||
tracker_data.get_slot_info(team, player).game == "A Link to the Past"
|
||||
}
|
||||
|
||||
inventories: Dict[TeamPlayer, Dict[int, int]] = {}
|
||||
player_big_key_locations = {(player): set() for player in tracker_data.get_team_players()[0]}
|
||||
player_small_key_locations = {player: set() for player in tracker_data.get_team_players()[0]}
|
||||
player_big_key_locations = {(player): set() for player in tracker_data.get_all_slots()[0]}
|
||||
player_small_key_locations = {player: set() for player in tracker_data.get_all_slots()[0]}
|
||||
group_big_key_locations = set()
|
||||
group_key_locations = set()
|
||||
|
||||
@@ -639,7 +660,8 @@ if "A Link to the Past" in network_data_package["games"]:
|
||||
enabled_trackers=enabled_trackers,
|
||||
current_tracker="A Link to the Past",
|
||||
room=tracker_data.room,
|
||||
room_players=tracker_data.get_team_players(),
|
||||
all_slots=tracker_data.get_all_slots(),
|
||||
room_players=tracker_data.get_all_players(),
|
||||
locations=tracker_data.get_room_locations(),
|
||||
locations_complete=tracker_data.get_room_locations_complete(),
|
||||
total_team_locations=tracker_data.get_team_locations_total_count(),
|
||||
|
||||
@@ -11,17 +11,46 @@ from flask import request, flash, redirect, url_for, session, render_template
|
||||
from markupsafe import Markup
|
||||
from pony.orm import commit, flush, select, rollback
|
||||
from pony.orm.core import TransactionIntegrityError
|
||||
import schema
|
||||
|
||||
import MultiServer
|
||||
from NetUtils import SlotType
|
||||
from Utils import VersionException, __version__
|
||||
from worlds import GamesPackage
|
||||
from worlds.Files import AutoPatchRegister
|
||||
from worlds.AutoWorld import data_package_checksum
|
||||
from . import app
|
||||
from .models import Seed, Room, Slot, GameDataPackage
|
||||
|
||||
banned_zip_contents = (".sfc", ".z64", ".n64", ".sms", ".gb")
|
||||
banned_extensions = (".sfc", ".z64", ".n64", ".nes", ".smc", ".sms", ".gb", ".gbc", ".gba")
|
||||
allowed_options_extensions = (".yaml", ".json", ".yml", ".txt", ".zip")
|
||||
allowed_generation_extensions = (".archipelago", ".zip")
|
||||
|
||||
games_package_schema = schema.Schema({
|
||||
"item_name_groups": {str: [str]},
|
||||
"item_name_to_id": {str: int},
|
||||
"location_name_groups": {str: [str]},
|
||||
"location_name_to_id": {str: int},
|
||||
schema.Optional("checksum"): str,
|
||||
schema.Optional("version"): int,
|
||||
})
|
||||
|
||||
|
||||
def allowed_options(filename: str) -> bool:
|
||||
return filename.endswith(allowed_options_extensions)
|
||||
|
||||
|
||||
def allowed_generation(filename: str) -> bool:
|
||||
return filename.endswith(allowed_generation_extensions)
|
||||
|
||||
|
||||
def banned_file(filename: str) -> bool:
|
||||
return filename.endswith(banned_extensions)
|
||||
|
||||
|
||||
def process_multidata(compressed_multidata, files={}):
|
||||
game_data: GamesPackage
|
||||
|
||||
decompressed_multidata = MultiServer.Context.decompress(compressed_multidata)
|
||||
|
||||
slots: typing.Set[Slot] = set()
|
||||
@@ -30,11 +59,19 @@ def process_multidata(compressed_multidata, files={}):
|
||||
game_data_packages: typing.List[GameDataPackage] = []
|
||||
for game, game_data in decompressed_multidata["datapackage"].items():
|
||||
if game_data.get("checksum"):
|
||||
original_checksum = game_data.pop("checksum")
|
||||
game_data = games_package_schema.validate(game_data)
|
||||
game_data = {key: value for key, value in sorted(game_data.items())}
|
||||
game_data["checksum"] = data_package_checksum(game_data)
|
||||
game_data_package = GameDataPackage(checksum=game_data["checksum"],
|
||||
data=pickle.dumps(game_data))
|
||||
if original_checksum != game_data["checksum"]:
|
||||
raise Exception(f"Original checksum {original_checksum} != "
|
||||
f"calculated checksum {game_data['checksum']} "
|
||||
f"for game {game}.")
|
||||
decompressed_multidata["datapackage"][game] = {
|
||||
"version": game_data.get("version", 0),
|
||||
"checksum": game_data["checksum"]
|
||||
"checksum": game_data["checksum"],
|
||||
}
|
||||
try:
|
||||
commit() # commit game data package
|
||||
@@ -49,20 +86,21 @@ def process_multidata(compressed_multidata, files={}):
|
||||
if slot_info.type == SlotType.group:
|
||||
continue
|
||||
slots.add(Slot(data=files.get(slot, None),
|
||||
player_name=slot_info.name,
|
||||
player_id=slot,
|
||||
game=slot_info.game))
|
||||
player_name=slot_info.name,
|
||||
player_id=slot,
|
||||
game=slot_info.game))
|
||||
flush() # commit slots
|
||||
|
||||
compressed_multidata = compressed_multidata[0:1] + zlib.compress(pickle.dumps(decompressed_multidata), 9)
|
||||
return slots, compressed_multidata
|
||||
|
||||
|
||||
def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, sid=None):
|
||||
if not owner:
|
||||
owner = session["_id"]
|
||||
infolist = zfile.infolist()
|
||||
if all(file.filename.endswith((".yaml", ".yml")) or file.is_dir() for file in infolist):
|
||||
flash(Markup("Error: Your .zip file only contains .yaml files. "
|
||||
if all(allowed_options(file.filename) or file.is_dir() for file in infolist):
|
||||
flash(Markup("Error: Your .zip file only contains options files. "
|
||||
'Did you mean to <a href="/generate">generate a game</a>?'))
|
||||
return
|
||||
|
||||
@@ -73,7 +111,7 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
# Load files.
|
||||
for file in infolist:
|
||||
handler = AutoPatchRegister.get_handler(file.filename)
|
||||
if file.filename.endswith(banned_zip_contents):
|
||||
if banned_file(file.filename):
|
||||
return "Uploaded data contained a rom file, which is likely to contain copyrighted material. " \
|
||||
"Your file was deleted."
|
||||
|
||||
@@ -136,35 +174,34 @@ def upload_zip_to_db(zfile: zipfile.ZipFile, owner=None, meta={"race": False}, s
|
||||
flash("No multidata was found in the zip file, which is required.")
|
||||
|
||||
|
||||
@app.route('/uploads', methods=['GET', 'POST'])
|
||||
@app.route("/uploads", methods=["GET", "POST"])
|
||||
def uploads():
|
||||
if request.method == 'POST':
|
||||
# check if the post request has the file part
|
||||
if 'file' not in request.files:
|
||||
flash('No file part')
|
||||
if request.method == "POST":
|
||||
# check if the POST request has a file part.
|
||||
if "file" not in request.files:
|
||||
flash("No file part in POST request.")
|
||||
else:
|
||||
file = request.files['file']
|
||||
# if user does not select file, browser also
|
||||
# submit an empty part without filename
|
||||
if file.filename == '':
|
||||
flash('No selected file')
|
||||
elif file and allowed_file(file.filename):
|
||||
if zipfile.is_zipfile(file):
|
||||
with zipfile.ZipFile(file, 'r') as zfile:
|
||||
uploaded_file = request.files["file"]
|
||||
# If the user does not select file, the browser will still submit an empty string without a file name.
|
||||
if uploaded_file.filename == "":
|
||||
flash("No selected file.")
|
||||
elif uploaded_file and allowed_generation(uploaded_file.filename):
|
||||
if zipfile.is_zipfile(uploaded_file):
|
||||
with zipfile.ZipFile(uploaded_file, "r") as zfile:
|
||||
try:
|
||||
res = upload_zip_to_db(zfile)
|
||||
except VersionException:
|
||||
flash(f"Could not load multidata. Wrong Version detected.")
|
||||
else:
|
||||
if type(res) == str:
|
||||
if res is str:
|
||||
return res
|
||||
elif res:
|
||||
return redirect(url_for("view_seed", seed=res.id))
|
||||
else:
|
||||
file.seek(0) # offset from is_zipfile check
|
||||
uploaded_file.seek(0) # offset from is_zipfile check
|
||||
# noinspection PyBroadException
|
||||
try:
|
||||
multidata = file.read()
|
||||
multidata = uploaded_file.read()
|
||||
slots, multidata = process_multidata(multidata)
|
||||
except Exception as e:
|
||||
flash(f"Could not load multidata. File may be corrupted or incompatible. ({e})")
|
||||
@@ -182,7 +219,3 @@ def user_content():
|
||||
rooms = select(room for room in Room if room.owner == session["_id"])
|
||||
seeds = select(seed for seed in Seed if seed.owner == session["_id"])
|
||||
return render_template("userContent.html", rooms=rooms, seeds=seeds)
|
||||
|
||||
|
||||
def allowed_file(filename):
|
||||
return filename.endswith(('.archipelago', ".zip"))
|
||||
|
||||
@@ -13,7 +13,6 @@ from typing import List
|
||||
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
from worlds import lookup_any_location_id_to_name
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, console_loop, ClientCommandProcessor, logger, \
|
||||
get_base_parser
|
||||
|
||||
@@ -153,7 +152,7 @@ def get_payload(ctx: ZeldaContext):
|
||||
|
||||
|
||||
def reconcile_shops(ctx: ZeldaContext):
|
||||
checked_location_names = [lookup_any_location_id_to_name[location] for location in ctx.checked_locations]
|
||||
checked_location_names = [ctx.location_names[location] for location in ctx.checked_locations]
|
||||
shops = [location for location in checked_location_names if "Shop" in location]
|
||||
left_slots = [shop for shop in shops if "Left" in shop]
|
||||
middle_slots = [shop for shop in shops if "Middle" in shop]
|
||||
@@ -191,7 +190,7 @@ async def parse_locations(locations_array, ctx: ZeldaContext, force: bool, zone=
|
||||
locations_checked = []
|
||||
location = None
|
||||
for location in ctx.missing_locations:
|
||||
location_name = lookup_any_location_id_to_name[location]
|
||||
location_name = ctx.location_names[location]
|
||||
|
||||
if location_name in Locations.overworld_locations and zone == "overworld":
|
||||
status = locations_array[Locations.major_location_offsets[location_name]]
|
||||
|
||||
505
ZillionClient.py
505
ZillionClient.py
@@ -1,505 +1,10 @@
|
||||
import asyncio
|
||||
import base64
|
||||
import platform
|
||||
from typing import Any, ClassVar, Coroutine, Dict, List, Optional, Protocol, Tuple, Type, cast
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update()
|
||||
|
||||
# CommonClient import first to trigger ModuleUpdater
|
||||
from CommonClient import CommonContext, server_loop, gui_enabled, \
|
||||
ClientCommandProcessor, logger, get_base_parser
|
||||
from NetUtils import ClientStatus
|
||||
import Utils
|
||||
from Utils import async_start
|
||||
|
||||
import colorama # type: ignore
|
||||
|
||||
from zilliandomizer.zri.memory import Memory
|
||||
from zilliandomizer.zri import events
|
||||
from zilliandomizer.utils.loc_name_maps import id_to_loc
|
||||
from zilliandomizer.options import Chars
|
||||
from zilliandomizer.patch import RescueInfo
|
||||
|
||||
from worlds.zillion.id_maps import make_id_to_others
|
||||
from worlds.zillion.config import base_id, zillion_map
|
||||
|
||||
|
||||
class ZillionCommandProcessor(ClientCommandProcessor):
|
||||
ctx: "ZillionContext"
|
||||
|
||||
def _cmd_sms(self) -> None:
|
||||
""" Tell the client that Zillion is running in RetroArch. """
|
||||
logger.info("ready to look for game")
|
||||
self.ctx.look_for_retroarch.set()
|
||||
|
||||
def _cmd_map(self) -> None:
|
||||
""" Toggle view of the map tracker. """
|
||||
self.ctx.ui_toggle_map()
|
||||
|
||||
|
||||
class ToggleCallback(Protocol):
|
||||
def __call__(self) -> None: ...
|
||||
|
||||
|
||||
class SetRoomCallback(Protocol):
|
||||
def __call__(self, rooms: List[List[int]]) -> None: ...
|
||||
|
||||
|
||||
class ZillionContext(CommonContext):
|
||||
game = "Zillion"
|
||||
command_processor: Type[ClientCommandProcessor] = ZillionCommandProcessor
|
||||
items_handling = 1 # receive items from other players
|
||||
|
||||
known_name: Optional[str]
|
||||
""" This is almost the same as `auth` except `auth` is reset to `None` when server disconnects, and this isn't. """
|
||||
|
||||
from_game: "asyncio.Queue[events.EventFromGame]"
|
||||
to_game: "asyncio.Queue[events.EventToGame]"
|
||||
ap_local_count: int
|
||||
""" local checks watched by server """
|
||||
next_item: int
|
||||
""" index in `items_received` """
|
||||
ap_id_to_name: Dict[int, str]
|
||||
ap_id_to_zz_id: Dict[int, int]
|
||||
start_char: Chars = "JJ"
|
||||
rescues: Dict[int, RescueInfo] = {}
|
||||
loc_mem_to_id: Dict[int, int] = {}
|
||||
got_room_info: asyncio.Event
|
||||
""" flag for connected to server """
|
||||
got_slot_data: asyncio.Event
|
||||
""" serves as a flag for whether I am logged in to the server """
|
||||
|
||||
look_for_retroarch: asyncio.Event
|
||||
"""
|
||||
There is a bug in Python in Windows
|
||||
https://github.com/python/cpython/issues/91227
|
||||
that makes it so if I look for RetroArch before it's ready,
|
||||
it breaks the asyncio udp transport system.
|
||||
|
||||
As a workaround, we don't look for RetroArch until this event is set.
|
||||
"""
|
||||
|
||||
ui_toggle_map: ToggleCallback
|
||||
ui_set_rooms: SetRoomCallback
|
||||
""" parameter is y 16 x 8 numbers to show in each room """
|
||||
|
||||
def __init__(self,
|
||||
server_address: str,
|
||||
password: str) -> None:
|
||||
super().__init__(server_address, password)
|
||||
self.known_name = None
|
||||
self.from_game = asyncio.Queue()
|
||||
self.to_game = asyncio.Queue()
|
||||
self.got_room_info = asyncio.Event()
|
||||
self.got_slot_data = asyncio.Event()
|
||||
self.ui_toggle_map = lambda: None
|
||||
self.ui_set_rooms = lambda rooms: None
|
||||
|
||||
self.look_for_retroarch = asyncio.Event()
|
||||
if platform.system() != "Windows":
|
||||
# asyncio udp bug is only on Windows
|
||||
self.look_for_retroarch.set()
|
||||
|
||||
self.reset_game_state()
|
||||
|
||||
def reset_game_state(self) -> None:
|
||||
for _ in range(self.from_game.qsize()):
|
||||
self.from_game.get_nowait()
|
||||
for _ in range(self.to_game.qsize()):
|
||||
self.to_game.get_nowait()
|
||||
self.got_slot_data.clear()
|
||||
|
||||
self.ap_local_count = 0
|
||||
self.next_item = 0
|
||||
self.ap_id_to_name = {}
|
||||
self.ap_id_to_zz_id = {}
|
||||
self.rescues = {}
|
||||
self.loc_mem_to_id = {}
|
||||
|
||||
self.locations_checked.clear()
|
||||
self.missing_locations.clear()
|
||||
self.checked_locations.clear()
|
||||
self.finished_game = False
|
||||
self.items_received.clear()
|
||||
|
||||
# override
|
||||
def on_deathlink(self, data: Dict[str, Any]) -> None:
|
||||
self.to_game.put_nowait(events.DeathEventToGame())
|
||||
return super().on_deathlink(data)
|
||||
|
||||
# override
|
||||
async def server_auth(self, password_requested: bool = False) -> None:
|
||||
if password_requested and not self.password:
|
||||
await super().server_auth(password_requested)
|
||||
if not self.auth:
|
||||
logger.info('waiting for connection to game...')
|
||||
return
|
||||
logger.info("logging in to server...")
|
||||
await self.send_connect()
|
||||
|
||||
# override
|
||||
def run_gui(self) -> None:
|
||||
from kvui import GameManager
|
||||
from kivy.core.text import Label as CoreLabel
|
||||
from kivy.graphics import Ellipse, Color, Rectangle
|
||||
from kivy.uix.layout import Layout
|
||||
from kivy.uix.widget import Widget
|
||||
|
||||
class ZillionManager(GameManager):
|
||||
logging_pairs = [
|
||||
("Client", "Archipelago")
|
||||
]
|
||||
base_title = "Archipelago Zillion Client"
|
||||
|
||||
class MapPanel(Widget):
|
||||
MAP_WIDTH: ClassVar[int] = 281
|
||||
|
||||
_number_textures: List[Any] = []
|
||||
rooms: List[List[int]] = []
|
||||
|
||||
def __init__(self, **kwargs: Any) -> None:
|
||||
super().__init__(**kwargs)
|
||||
|
||||
self.rooms = [[0 for _ in range(8)] for _ in range(16)]
|
||||
|
||||
self._make_numbers()
|
||||
self.update_map()
|
||||
|
||||
self.bind(pos=self.update_map)
|
||||
# self.bind(size=self.update_bg)
|
||||
|
||||
def _make_numbers(self) -> None:
|
||||
self._number_textures = []
|
||||
for n in range(10):
|
||||
label = CoreLabel(text=str(n), font_size=22, color=(0.1, 0.9, 0, 1))
|
||||
label.refresh()
|
||||
self._number_textures.append(label.texture)
|
||||
|
||||
def update_map(self, *args: Any) -> None:
|
||||
self.canvas.clear()
|
||||
|
||||
with self.canvas:
|
||||
Color(1, 1, 1, 1)
|
||||
Rectangle(source=zillion_map,
|
||||
pos=self.pos,
|
||||
size=(ZillionManager.MapPanel.MAP_WIDTH,
|
||||
int(ZillionManager.MapPanel.MAP_WIDTH * 1.456))) # aspect ratio of that image
|
||||
for y in range(16):
|
||||
for x in range(8):
|
||||
num = self.rooms[15 - y][x]
|
||||
if num > 0:
|
||||
Color(0, 0, 0, 0.4)
|
||||
pos = [self.pos[0] + 17 + x * 32, self.pos[1] + 14 + y * 24]
|
||||
Ellipse(size=[22, 22], pos=pos)
|
||||
Color(1, 1, 1, 1)
|
||||
pos = [self.pos[0] + 22 + x * 32, self.pos[1] + 12 + y * 24]
|
||||
num_texture = self._number_textures[num]
|
||||
Rectangle(texture=num_texture, size=num_texture.size, pos=pos)
|
||||
|
||||
def build(self) -> Layout:
|
||||
container = super().build()
|
||||
self.map_widget = ZillionManager.MapPanel(size_hint_x=None, width=0)
|
||||
self.main_area_container.add_widget(self.map_widget)
|
||||
return container
|
||||
|
||||
def toggle_map_width(self) -> None:
|
||||
if self.map_widget.width == 0:
|
||||
self.map_widget.width = ZillionManager.MapPanel.MAP_WIDTH
|
||||
else:
|
||||
self.map_widget.width = 0
|
||||
self.container.do_layout()
|
||||
|
||||
def set_rooms(self, rooms: List[List[int]]) -> None:
|
||||
self.map_widget.rooms = rooms
|
||||
self.map_widget.update_map()
|
||||
|
||||
self.ui = ZillionManager(self)
|
||||
self.ui_toggle_map = lambda: self.ui.toggle_map_width()
|
||||
self.ui_set_rooms = lambda rooms: self.ui.set_rooms(rooms)
|
||||
run_co: Coroutine[Any, Any, None] = self.ui.async_run()
|
||||
self.ui_task = asyncio.create_task(run_co, name="UI")
|
||||
|
||||
def on_package(self, cmd: str, args: Dict[str, Any]) -> None:
|
||||
self.room_item_numbers_to_ui()
|
||||
if cmd == "Connected":
|
||||
logger.info("logged in to Archipelago server")
|
||||
if "slot_data" not in args:
|
||||
logger.warn("`Connected` packet missing `slot_data`")
|
||||
return
|
||||
slot_data = args["slot_data"]
|
||||
|
||||
if "start_char" not in slot_data:
|
||||
logger.warn("invalid Zillion `Connected` packet, `slot_data` missing `start_char`")
|
||||
return
|
||||
self.start_char = slot_data['start_char']
|
||||
if self.start_char not in {"Apple", "Champ", "JJ"}:
|
||||
logger.warn("invalid Zillion `Connected` packet, "
|
||||
f"`slot_data` `start_char` has invalid value: {self.start_char}")
|
||||
|
||||
if "rescues" not in slot_data:
|
||||
logger.warn("invalid Zillion `Connected` packet, `slot_data` missing `rescues`")
|
||||
return
|
||||
rescues = slot_data["rescues"]
|
||||
self.rescues = {}
|
||||
for rescue_id, json_info in rescues.items():
|
||||
assert rescue_id in ("0", "1"), f"invalid rescue_id in Zillion slot_data: {rescue_id}"
|
||||
# TODO: just take start_char out of the RescueInfo so there's no opportunity for a mismatch?
|
||||
assert json_info["start_char"] == self.start_char, \
|
||||
f'mismatch in Zillion slot data: {json_info["start_char"]} {self.start_char}'
|
||||
ri = RescueInfo(json_info["start_char"],
|
||||
json_info["room_code"],
|
||||
json_info["mask"])
|
||||
self.rescues[0 if rescue_id == "0" else 1] = ri
|
||||
|
||||
if "loc_mem_to_id" not in slot_data:
|
||||
logger.warn("invalid Zillion `Connected` packet, `slot_data` missing `loc_mem_to_id`")
|
||||
return
|
||||
loc_mem_to_id = slot_data["loc_mem_to_id"]
|
||||
self.loc_mem_to_id = {}
|
||||
for mem_str, id_str in loc_mem_to_id.items():
|
||||
mem = int(mem_str)
|
||||
id_ = int(id_str)
|
||||
room_i = mem // 256
|
||||
assert 0 <= room_i < 74
|
||||
assert id_ in id_to_loc
|
||||
self.loc_mem_to_id[mem] = id_
|
||||
|
||||
if len(self.loc_mem_to_id) != 394:
|
||||
logger.warn("invalid Zillion `Connected` packet, "
|
||||
f"`slot_data` missing locations in `loc_mem_to_id` - len {len(self.loc_mem_to_id)}")
|
||||
|
||||
self.got_slot_data.set()
|
||||
|
||||
payload = {
|
||||
"cmd": "Get",
|
||||
"keys": [f"zillion-{self.auth}-doors"]
|
||||
}
|
||||
async_start(self.send_msgs([payload]))
|
||||
elif cmd == "Retrieved":
|
||||
if "keys" not in args:
|
||||
logger.warning(f"invalid Retrieved packet to ZillionClient: {args}")
|
||||
return
|
||||
keys = cast(Dict[str, Optional[str]], args["keys"])
|
||||
doors_b64 = keys[f"zillion-{self.auth}-doors"]
|
||||
if doors_b64:
|
||||
logger.info("received door data from server")
|
||||
doors = base64.b64decode(doors_b64)
|
||||
self.to_game.put_nowait(events.DoorEventToGame(doors))
|
||||
elif cmd == "RoomInfo":
|
||||
self.seed_name = args["seed_name"]
|
||||
self.got_room_info.set()
|
||||
|
||||
def room_item_numbers_to_ui(self) -> None:
|
||||
rooms = [[0 for _ in range(8)] for _ in range(16)]
|
||||
for loc_id in self.missing_locations:
|
||||
loc_id_small = loc_id - base_id
|
||||
loc_name = id_to_loc[loc_id_small]
|
||||
y = ord(loc_name[0]) - 65
|
||||
x = ord(loc_name[2]) - 49
|
||||
if y == 9 and x == 5:
|
||||
# don't show main computer in numbers
|
||||
continue
|
||||
assert (0 <= y < 16) and (0 <= x < 8), f"invalid index from location name {loc_name}"
|
||||
rooms[y][x] += 1
|
||||
# TODO: also add locations with locals lost from loading save state or reset
|
||||
self.ui_set_rooms(rooms)
|
||||
|
||||
def process_from_game_queue(self) -> None:
|
||||
if self.from_game.qsize():
|
||||
event_from_game = self.from_game.get_nowait()
|
||||
if isinstance(event_from_game, events.AcquireLocationEventFromGame):
|
||||
server_id = event_from_game.id + base_id
|
||||
loc_name = id_to_loc[event_from_game.id]
|
||||
self.locations_checked.add(server_id)
|
||||
if server_id in self.missing_locations:
|
||||
self.ap_local_count += 1
|
||||
n_locations = len(self.missing_locations) + len(self.checked_locations) - 1 # -1 to ignore win
|
||||
logger.info(f'New Check: {loc_name} ({self.ap_local_count}/{n_locations})')
|
||||
async_start(self.send_msgs([
|
||||
{"cmd": 'LocationChecks', "locations": [server_id]}
|
||||
]))
|
||||
else:
|
||||
# This will happen a lot in Zillion,
|
||||
# because all the key words are local and unwatched by the server.
|
||||
logger.debug(f"DEBUG: {loc_name} not in missing")
|
||||
elif isinstance(event_from_game, events.DeathEventFromGame):
|
||||
async_start(self.send_death())
|
||||
elif isinstance(event_from_game, events.WinEventFromGame):
|
||||
if not self.finished_game:
|
||||
async_start(self.send_msgs([
|
||||
{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}
|
||||
]))
|
||||
self.finished_game = True
|
||||
elif isinstance(event_from_game, events.DoorEventFromGame):
|
||||
if self.auth:
|
||||
doors_b64 = base64.b64encode(event_from_game.doors).decode()
|
||||
payload = {
|
||||
"cmd": "Set",
|
||||
"key": f"zillion-{self.auth}-doors",
|
||||
"operations": [{"operation": "replace", "value": doors_b64}]
|
||||
}
|
||||
async_start(self.send_msgs([payload]))
|
||||
else:
|
||||
logger.warning(f"WARNING: unhandled event from game {event_from_game}")
|
||||
|
||||
def process_items_received(self) -> None:
|
||||
if len(self.items_received) > self.next_item:
|
||||
zz_item_ids = [self.ap_id_to_zz_id[item.item] for item in self.items_received]
|
||||
for index in range(self.next_item, len(self.items_received)):
|
||||
ap_id = self.items_received[index].item
|
||||
from_name = self.player_names[self.items_received[index].player]
|
||||
# TODO: colors in this text, like sni client?
|
||||
logger.info(f'received {self.ap_id_to_name[ap_id]} from {from_name}')
|
||||
self.to_game.put_nowait(
|
||||
events.ItemEventToGame(zz_item_ids)
|
||||
)
|
||||
self.next_item = len(self.items_received)
|
||||
|
||||
|
||||
def name_seed_from_ram(data: bytes) -> Tuple[str, str]:
|
||||
""" returns player name, and end of seed string """
|
||||
if len(data) == 0:
|
||||
# no connection to game
|
||||
return "", "xxx"
|
||||
null_index = data.find(b'\x00')
|
||||
if null_index == -1:
|
||||
logger.warning(f"invalid game id in rom {repr(data)}")
|
||||
null_index = len(data)
|
||||
name = data[:null_index].decode()
|
||||
null_index_2 = data.find(b'\x00', null_index + 1)
|
||||
if null_index_2 == -1:
|
||||
null_index_2 = len(data)
|
||||
seed_name = data[null_index + 1:null_index_2].decode()
|
||||
|
||||
return name, seed_name
|
||||
|
||||
|
||||
async def zillion_sync_task(ctx: ZillionContext) -> None:
|
||||
logger.info("started zillion sync task")
|
||||
|
||||
# to work around the Python bug where we can't check for RetroArch
|
||||
if not ctx.look_for_retroarch.is_set():
|
||||
logger.info("Start Zillion in RetroArch, then use the /sms command to connect to it.")
|
||||
await asyncio.wait((
|
||||
asyncio.create_task(ctx.look_for_retroarch.wait()),
|
||||
asyncio.create_task(ctx.exit_event.wait())
|
||||
), return_when=asyncio.FIRST_COMPLETED)
|
||||
|
||||
last_log = ""
|
||||
|
||||
def log_no_spam(msg: str) -> None:
|
||||
nonlocal last_log
|
||||
if msg != last_log:
|
||||
last_log = msg
|
||||
logger.info(msg)
|
||||
|
||||
# to only show this message once per client run
|
||||
help_message_shown = False
|
||||
|
||||
with Memory(ctx.from_game, ctx.to_game) as memory:
|
||||
while not ctx.exit_event.is_set():
|
||||
ram = await memory.read()
|
||||
game_id = memory.get_rom_to_ram_data(ram)
|
||||
name, seed_end = name_seed_from_ram(game_id)
|
||||
if len(name):
|
||||
if name == ctx.known_name:
|
||||
ctx.auth = name
|
||||
# this is the name we know
|
||||
if ctx.server and ctx.server.socket: # type: ignore
|
||||
if ctx.got_room_info.is_set():
|
||||
if ctx.seed_name and ctx.seed_name.endswith(seed_end):
|
||||
# correct seed
|
||||
if memory.have_generation_info():
|
||||
log_no_spam("everything connected")
|
||||
await memory.process_ram(ram)
|
||||
ctx.process_from_game_queue()
|
||||
ctx.process_items_received()
|
||||
else: # no generation info
|
||||
if ctx.got_slot_data.is_set():
|
||||
memory.set_generation_info(ctx.rescues, ctx.loc_mem_to_id)
|
||||
ctx.ap_id_to_name, ctx.ap_id_to_zz_id, _ap_id_to_zz_item = \
|
||||
make_id_to_others(ctx.start_char)
|
||||
ctx.next_item = 0
|
||||
ctx.ap_local_count = len(ctx.checked_locations)
|
||||
else: # no slot data yet
|
||||
async_start(ctx.send_connect())
|
||||
log_no_spam("logging in to server...")
|
||||
await asyncio.wait((
|
||||
asyncio.create_task(ctx.got_slot_data.wait()),
|
||||
asyncio.create_task(ctx.exit_event.wait()),
|
||||
asyncio.create_task(asyncio.sleep(6))
|
||||
), return_when=asyncio.FIRST_COMPLETED) # to not spam connect packets
|
||||
else: # not correct seed name
|
||||
log_no_spam("incorrect seed - did you mix up roms?")
|
||||
else: # no room info
|
||||
# If we get here, it looks like `RoomInfo` packet got lost
|
||||
log_no_spam("waiting for room info from server...")
|
||||
else: # server not connected
|
||||
log_no_spam("waiting for server connection...")
|
||||
else: # new game
|
||||
log_no_spam("connected to new game")
|
||||
await ctx.disconnect()
|
||||
ctx.reset_server_state()
|
||||
ctx.seed_name = None
|
||||
ctx.got_room_info.clear()
|
||||
ctx.reset_game_state()
|
||||
memory.reset_game_state()
|
||||
|
||||
ctx.auth = name
|
||||
ctx.known_name = name
|
||||
async_start(ctx.connect())
|
||||
await asyncio.wait((
|
||||
asyncio.create_task(ctx.got_room_info.wait()),
|
||||
asyncio.create_task(ctx.exit_event.wait()),
|
||||
asyncio.create_task(asyncio.sleep(6))
|
||||
), return_when=asyncio.FIRST_COMPLETED)
|
||||
else: # no name found in game
|
||||
if not help_message_shown:
|
||||
logger.info('In RetroArch, make sure "Settings > Network > Network Commands" is on.')
|
||||
help_message_shown = True
|
||||
log_no_spam("looking for connection to game...")
|
||||
await asyncio.sleep(0.3)
|
||||
|
||||
await asyncio.sleep(0.09375)
|
||||
logger.info("zillion sync task ending")
|
||||
|
||||
|
||||
async def main() -> None:
|
||||
parser = get_base_parser()
|
||||
parser.add_argument('diff_file', default="", type=str, nargs="?",
|
||||
help='Path to a .apzl Archipelago Binary Patch file')
|
||||
# SNI parser.add_argument('--loglevel', default='info', choices=['debug', 'info', 'warning', 'error', 'critical'])
|
||||
args = parser.parse_args()
|
||||
print(args)
|
||||
|
||||
if args.diff_file:
|
||||
import Patch
|
||||
logger.info("patch file was supplied - creating sms rom...")
|
||||
meta, rom_file = Patch.create_rom_file(args.diff_file)
|
||||
if "server" in meta:
|
||||
args.connect = meta["server"]
|
||||
logger.info(f"wrote rom file to {rom_file}")
|
||||
|
||||
ctx = ZillionContext(args.connect, args.password)
|
||||
if ctx.server_task is None:
|
||||
ctx.server_task = asyncio.create_task(server_loop(ctx), name="ServerLoop")
|
||||
|
||||
if gui_enabled:
|
||||
ctx.run_gui()
|
||||
ctx.run_cli()
|
||||
|
||||
sync_task = asyncio.create_task(zillion_sync_task(ctx))
|
||||
|
||||
await ctx.exit_event.wait()
|
||||
|
||||
ctx.server_address = None
|
||||
logger.debug("waiting for sync task to end")
|
||||
await sync_task
|
||||
logger.debug("sync task ended")
|
||||
await ctx.shutdown()
|
||||
import Utils # noqa: E402
|
||||
|
||||
from worlds.zillion.client import launch # noqa: E402
|
||||
|
||||
if __name__ == "__main__":
|
||||
Utils.init_logging("ZillionClient", exception_logger="Client")
|
||||
|
||||
colorama.init()
|
||||
asyncio.run(main())
|
||||
colorama.deinit()
|
||||
launch()
|
||||
|
||||
@@ -48,6 +48,7 @@ cdef struct IndexEntry:
|
||||
size_t count
|
||||
|
||||
|
||||
@cython.auto_pickle(False)
|
||||
cdef class LocationStore:
|
||||
"""Compact store for locations and their items in a MultiServer"""
|
||||
# The original implementation uses Dict[int, Dict[int, Tuple(int, int, int]]
|
||||
@@ -78,18 +79,6 @@ cdef class LocationStore:
|
||||
size += sizeof(self._raw_proxies[0]) * self.sender_index_size
|
||||
return size
|
||||
|
||||
def __cinit__(self, locations_dict: Dict[int, Dict[int, Sequence[int]]]) -> None:
|
||||
self._mem = None
|
||||
self._keys = None
|
||||
self._items = None
|
||||
self._proxies = None
|
||||
self._len = 0
|
||||
self.entries = NULL
|
||||
self.entry_count = 0
|
||||
self.sender_index = NULL
|
||||
self.sender_index_size = 0
|
||||
self._raw_proxies = NULL
|
||||
|
||||
def __init__(self, locations_dict: Dict[int, Dict[int, Sequence[int]]]) -> None:
|
||||
self._mem = Pool()
|
||||
cdef object key
|
||||
@@ -281,6 +270,7 @@ cdef class LocationStore:
|
||||
entry.location not in checked])
|
||||
|
||||
|
||||
@cython.auto_pickle(False)
|
||||
@cython.internal # unsafe. disable direct import
|
||||
cdef class PlayerLocationProxy:
|
||||
cdef LocationStore _store
|
||||
|
||||
Binary file not shown.
@@ -22,6 +22,10 @@ SOFTWARE.
|
||||
|
||||
local SCRIPT_VERSION = 1
|
||||
|
||||
-- Set to log incoming requests
|
||||
-- Will cause lag due to large console output
|
||||
local DEBUG = false
|
||||
|
||||
--[[
|
||||
This script expects to receive JSON and will send JSON back. A message should
|
||||
be a list of 1 or more requests which will be executed in order. Each request
|
||||
@@ -271,10 +275,6 @@ local base64 = require("base64")
|
||||
local socket = require("socket")
|
||||
local json = require("json")
|
||||
|
||||
-- Set to log incoming requests
|
||||
-- Will cause lag due to large console output
|
||||
local DEBUG = false
|
||||
|
||||
local SOCKET_PORT_FIRST = 43055
|
||||
local SOCKET_PORT_RANGE_SIZE = 5
|
||||
local SOCKET_PORT_LAST = SOCKET_PORT_FIRST + SOCKET_PORT_RANGE_SIZE
|
||||
@@ -330,18 +330,28 @@ function unlock ()
|
||||
client_socket:settimeout(0)
|
||||
end
|
||||
|
||||
function process_request (req)
|
||||
local res = {}
|
||||
request_handlers = {
|
||||
["PING"] = function (req)
|
||||
local res = {}
|
||||
|
||||
if req["type"] == "PING" then
|
||||
res["type"] = "PONG"
|
||||
|
||||
elseif req["type"] == "SYSTEM" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["SYSTEM"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "SYSTEM_RESPONSE"
|
||||
res["value"] = emu.getsystemid()
|
||||
|
||||
elseif req["type"] == "PREFERRED_CORES" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["PREFERRED_CORES"] = function (req)
|
||||
local res = {}
|
||||
local preferred_cores = client.getconfig().PreferredCores
|
||||
|
||||
res["type"] = "PREFERRED_CORES_RESPONSE"
|
||||
res["value"] = {}
|
||||
res["value"]["NES"] = preferred_cores.NES
|
||||
@@ -354,14 +364,21 @@ function process_request (req)
|
||||
res["value"]["PCECD"] = preferred_cores.PCECD
|
||||
res["value"]["SGX"] = preferred_cores.SGX
|
||||
|
||||
elseif req["type"] == "HASH" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["HASH"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "HASH_RESPONSE"
|
||||
res["value"] = rom_hash
|
||||
|
||||
elseif req["type"] == "GUARD" then
|
||||
res["type"] = "GUARD_RESPONSE"
|
||||
local expected_data = base64.decode(req["expected_data"])
|
||||
return res
|
||||
end,
|
||||
|
||||
["GUARD"] = function (req)
|
||||
local res = {}
|
||||
local expected_data = base64.decode(req["expected_data"])
|
||||
local actual_data = memory.read_bytes_as_array(req["address"], #expected_data, req["domain"])
|
||||
|
||||
local data_is_validated = true
|
||||
@@ -372,39 +389,83 @@ function process_request (req)
|
||||
end
|
||||
end
|
||||
|
||||
res["type"] = "GUARD_RESPONSE"
|
||||
res["value"] = data_is_validated
|
||||
res["address"] = req["address"]
|
||||
|
||||
elseif req["type"] == "LOCK" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["LOCK"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "LOCKED"
|
||||
lock()
|
||||
|
||||
elseif req["type"] == "UNLOCK" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["UNLOCK"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "UNLOCKED"
|
||||
unlock()
|
||||
|
||||
elseif req["type"] == "READ" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["READ"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "READ_RESPONSE"
|
||||
res["value"] = base64.encode(memory.read_bytes_as_array(req["address"], req["size"], req["domain"]))
|
||||
|
||||
elseif req["type"] == "WRITE" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["WRITE"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "WRITE_RESPONSE"
|
||||
memory.write_bytes_as_array(req["address"], base64.decode(req["value"]), req["domain"])
|
||||
|
||||
elseif req["type"] == "DISPLAY_MESSAGE" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["DISPLAY_MESSAGE"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "DISPLAY_MESSAGE_RESPONSE"
|
||||
message_queue:push(req["message"])
|
||||
|
||||
elseif req["type"] == "SET_MESSAGE_INTERVAL" then
|
||||
return res
|
||||
end,
|
||||
|
||||
["SET_MESSAGE_INTERVAL"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "SET_MESSAGE_INTERVAL_RESPONSE"
|
||||
message_interval = req["value"]
|
||||
|
||||
else
|
||||
return res
|
||||
end,
|
||||
|
||||
["default"] = function (req)
|
||||
local res = {}
|
||||
|
||||
res["type"] = "ERROR"
|
||||
res["err"] = "Unknown command: "..req["type"]
|
||||
end
|
||||
|
||||
return res
|
||||
return res
|
||||
end,
|
||||
}
|
||||
|
||||
function process_request (req)
|
||||
if request_handlers[req["type"]] then
|
||||
return request_handlers[req["type"]](req)
|
||||
else
|
||||
return request_handlers["default"](req)
|
||||
end
|
||||
end
|
||||
|
||||
-- Receive data from AP client and send message back
|
||||
@@ -456,6 +517,7 @@ function send_receive ()
|
||||
failed_guard_response = response
|
||||
end
|
||||
else
|
||||
if type(response) ~= "string" then response = "Unknown error" end
|
||||
res[i] = {type = "ERROR", err = response}
|
||||
end
|
||||
end
|
||||
@@ -585,7 +647,7 @@ else
|
||||
-- misaligned, so for GB and GBC we explicitly set the callback on
|
||||
-- vblank instead.
|
||||
-- https://github.com/TASEmulators/BizHawk/issues/3711
|
||||
if emu.getsystemid() == "GB" or emu.getsystemid() == "GBC" then
|
||||
if emu.getsystemid() == "GB" or emu.getsystemid() == "GBC" or emu.getsystemid() == "SGB" then
|
||||
event.onmemoryexecute(tick, 0x40, "tick", "System Bus")
|
||||
else
|
||||
event.onframeend(tick)
|
||||
|
||||
@@ -164,6 +164,9 @@
|
||||
# The Legend of Zelda (1)
|
||||
/worlds/tloz/ @Rosalie-A @t3hf1gm3nt
|
||||
|
||||
# TUNIC
|
||||
/worlds/tunic/ @silent-destroyer
|
||||
|
||||
# Undertale
|
||||
/worlds/undertale/ @jonloveslegos
|
||||
|
||||
|
||||
@@ -7,7 +7,7 @@ Contributions are welcome. We have a few requests for new contributors:
|
||||
|
||||
* **Ensure that critical changes are covered by tests.**
|
||||
It is strongly recommended that unit tests are used to avoid regression and to ensure everything is still working.
|
||||
If you wish to contribute by adding a new game, please take a look at the [logic unit test documentation](/docs/world%20api.md#tests).
|
||||
If you wish to contribute by adding a new game, please take a look at the [logic unit test documentation](/docs/tests.md).
|
||||
If you wish to contribute to the website, please take a look at [these tests](/test/webhost).
|
||||
|
||||
* **Do not introduce unit test failures/regressions.**
|
||||
|
||||
@@ -27,6 +27,8 @@ There are also a number of community-supported libraries available that implemen
|
||||
| Haxe | [hxArchipelago](https://lib.haxe.org/p/hxArchipelago) | |
|
||||
| Rust | [ArchipelagoRS](https://github.com/ryanisaacg/archipelago_rs) | |
|
||||
| Lua | [lua-apclientpp](https://github.com/black-sliver/lua-apclientpp) | |
|
||||
| Game Maker + Studio 1.x | [gm-apclientpp](https://github.com/black-sliver/gm-apclientpp) | For GM7, GM8 and GMS1.x, maybe older |
|
||||
| GameMaker: Studio 2.x+ | [see Discord](https://discord.com/channels/731205301247803413/1166418532519653396) | |
|
||||
|
||||
## Synchronizing Items
|
||||
When the client receives a [ReceivedItems](#ReceivedItems) packet, if the `index` argument does not match the next index that the client expects then it is expected that the client will re-sync items with the server. This can be accomplished by sending the server a [Sync](#Sync) packet and then a [LocationChecks](#LocationChecks) packet.
|
||||
@@ -325,7 +327,11 @@ Sent to server to inform it of locations that the client has checked. Used to in
|
||||
| locations | list\[int\] | The ids of the locations checked by the client. May contain any number of checks, even ones sent before; duplicates do not cause issues with the Archipelago server. |
|
||||
|
||||
### LocationScouts
|
||||
Sent to the server to inform it of locations the client has seen, but not checked. Useful in cases in which the item may appear in the game world, such as 'ledge items' in A Link to the Past. The server will always respond with a [LocationInfo](#LocationInfo) packet with the items located in the scouted location.
|
||||
Sent to the server to retrieve the items that are on a specified list of locations. The server will respond with a [LocationInfo](#LocationInfo) packet containing the items located in the scouted locations.
|
||||
Fully remote clients without a patch file may use this to "place" items onto their in-game locations, most commonly to display their names or item classifications before/upon pickup.
|
||||
|
||||
LocationScouts can also be used to inform the server of locations the client has seen, but not checked. This creates a hint as if the player had run `!hint_location` on a location, but without deducting hint points.
|
||||
This is useful in cases where an item appears in the game world, such as 'ledge items' in _A Link to the Past_. To do this, set the `create_as_hint` parameter to a non-zero value.
|
||||
|
||||
#### Arguments
|
||||
| Name | Type | Notes |
|
||||
@@ -380,12 +386,13 @@ Additional arguments sent in this package will also be added to the [Retrieved](
|
||||
|
||||
Some special keys exist with specific return data, all of them have the prefix `_read_`, so `hints_{team}_{slot}` is `_read_hints_{team}_{slot}`.
|
||||
|
||||
| Name | Type | Notes |
|
||||
|------------------------------|-------------------------------|---------------------------------------------------|
|
||||
| hints_{team}_{slot} | list\[[Hint](#Hint)\] | All Hints belonging to the requested Player. |
|
||||
| slot_data_{slot} | dict\[str, any\] | slot_data belonging to the requested slot. |
|
||||
| item_name_groups_{game_name} | dict\[str, list\[str\]\] | item_name_groups belonging to the requested game. |
|
||||
| client_status_{team}_{slot} | [ClientStatus](#ClientStatus) | The current game status of the requested player. |
|
||||
| Name | Type | Notes |
|
||||
|----------------------------------|-------------------------------|-------------------------------------------------------|
|
||||
| hints_{team}_{slot} | list\[[Hint](#Hint)\] | All Hints belonging to the requested Player. |
|
||||
| slot_data_{slot} | dict\[str, any\] | slot_data belonging to the requested slot. |
|
||||
| item_name_groups_{game_name} | dict\[str, list\[str\]\] | item_name_groups belonging to the requested game. |
|
||||
| location_name_groups_{game_name} | dict\[str, list\[str\]\] | location_name_groups belonging to the requested game. |
|
||||
| client_status_{team}_{slot} | [ClientStatus](#ClientStatus) | The current game status of the requested player. |
|
||||
|
||||
### Set
|
||||
Used to write data to the server's data storage, that data can then be shared across worlds or just saved for later. Values for keys in the data storage can be retrieved with a [Get](#Get) package, or monitored with a [SetNotify](#SetNotify) package.
|
||||
@@ -674,8 +681,8 @@ Tags are represented as a list of strings, the common Client tags follow:
|
||||
### DeathLink
|
||||
A special kind of Bounce packet that can be supported by any AP game. It targets the tag "DeathLink" and carries the following data:
|
||||
|
||||
| Name | Type | Notes |
|
||||
| ---- | ---- | ---- |
|
||||
| time | float | Unix Time Stamp of time of death. |
|
||||
| cause | str | Optional. Text to explain the cause of death, ex. "Berserker was run over by a train." |
|
||||
| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. |
|
||||
| Name | Type | Notes |
|
||||
|--------|-------|--------------------------------------------------------------------------------------------------------------------------------------------------------|
|
||||
| time | float | Unix Time Stamp of time of death. |
|
||||
| cause | str | Optional. Text to explain the cause of death. When provided, or checked, this should contain the player name, ex. "Berserker was run over by a train." |
|
||||
| source | str | Name of the player who first died. Can be a slot name, but can also be a name from within a multiplayer game. |
|
||||
|
||||
@@ -24,17 +24,21 @@ display as `Value1` on the webhost.
|
||||
(i.e. `alias_value_1 = option_value1`) which will allow users to use either `value_1` or `value1` in their yaml
|
||||
files, and both will resolve as `value1`. This should be used when changing options around, i.e. changing a Toggle to a
|
||||
Choice, and defining `alias_true = option_full`.
|
||||
- All options support `random` as a generic option. `random` chooses from any of the available values for that option,
|
||||
and is reserved by AP. You can set this as your default value, but you cannot define your own `option_random`.
|
||||
- All options with a fixed set of possible values (i.e. those which inherit from `Toggle`, `(Text)Choice` or
|
||||
`(Named/Special)Range`) support `random` as a generic option. `random` chooses from any of the available values for that
|
||||
option, and is reserved by AP. You can set this as your default value, but you cannot define your own `option_random`.
|
||||
However, you can override `from_text` and handle `text == "random"` to customize its behavior or
|
||||
implement it for additional option types.
|
||||
|
||||
As an example, suppose we want an option that lets the user start their game with a sword in their inventory. Let's
|
||||
create our option class (with a docstring), give it a `display_name`, and add it to our game's options dataclass:
|
||||
As an example, suppose we want an option that lets the user start their game with a sword in their inventory, an option
|
||||
to let the player choose the difficulty, and an option to choose how much health the final boss has. Let's create our
|
||||
option classes (with a docstring), give them a `display_name`, and add them to our game's options dataclass:
|
||||
|
||||
```python
|
||||
# options.py
|
||||
from dataclasses import dataclass
|
||||
|
||||
from Options import Toggle, PerGameCommonOptions
|
||||
from Options import Toggle, Range, Choice, PerGameCommonOptions
|
||||
|
||||
|
||||
class StartingSword(Toggle):
|
||||
@@ -42,13 +46,33 @@ class StartingSword(Toggle):
|
||||
display_name = "Start With Sword"
|
||||
|
||||
|
||||
class Difficulty(Choice):
|
||||
"""Sets overall game difficulty."""
|
||||
display_name = "Difficulty"
|
||||
option_easy = 0
|
||||
option_normal = 1
|
||||
option_hard = 2
|
||||
alias_beginner = 0 # same as easy but allows the player to use beginner as an alternative for easy in the result in their options
|
||||
alias_expert = 2 # same as hard
|
||||
default = 1 # default to normal
|
||||
|
||||
|
||||
class FinalBossHP(Range):
|
||||
"""Sets the HP of the final boss"""
|
||||
display_name = "Final Boss HP"
|
||||
range_start = 100
|
||||
range_end = 10000
|
||||
default = 2000
|
||||
|
||||
|
||||
@dataclass
|
||||
class ExampleGameOptions(PerGameCommonOptions):
|
||||
starting_sword: StartingSword
|
||||
difficulty: Difficulty
|
||||
final_boss_health: FinalBossHP
|
||||
```
|
||||
|
||||
This will create a `Toggle` option, internally called `starting_sword`. To then submit this to the multiworld, we add it
|
||||
to our world's `__init__.py`:
|
||||
To then submit this to the multiworld, we add it to our world's `__init__.py`:
|
||||
|
||||
```python
|
||||
from worlds.AutoWorld import World
|
||||
|
||||
@@ -6,7 +6,6 @@
|
||||
* 120 character per line for all source files.
|
||||
* Avoid white space errors like trailing spaces.
|
||||
|
||||
|
||||
## Python Code
|
||||
|
||||
* We mostly follow [PEP8](https://peps.python.org/pep-0008/). Read below to see the differences.
|
||||
@@ -18,9 +17,10 @@
|
||||
* Use type annotations where possible for function signatures and class members.
|
||||
* Use type annotations where appropriate for local variables (e.g. `var: List[int] = []`, or when the
|
||||
type is hard or impossible to deduce.) Clear annotations help developers look up and validate API calls.
|
||||
* New classes, attributes, and methods in core code should have docstrings that follow
|
||||
[reST style](https://peps.python.org/pep-0287/).
|
||||
* Worlds that do not follow PEP8 should still have a consistent style across its files to make reading easier.
|
||||
|
||||
|
||||
## Markdown
|
||||
|
||||
* We almost follow [Google's styleguide](https://google.github.io/styleguide/docguide/style.html).
|
||||
@@ -30,20 +30,17 @@
|
||||
* One space between bullet/number and text.
|
||||
* No lazy numbering.
|
||||
|
||||
|
||||
## HTML
|
||||
|
||||
* Indent with 2 spaces for new code.
|
||||
* kebab-case for ids and classes.
|
||||
|
||||
|
||||
## CSS
|
||||
|
||||
* Indent with 2 spaces for new code.
|
||||
* `{` on the same line as the selector.
|
||||
* No space between selector and `{`.
|
||||
|
||||
|
||||
## JS
|
||||
|
||||
* Indent with 2 spaces.
|
||||
|
||||
90
docs/tests.md
Normal file
90
docs/tests.md
Normal file
@@ -0,0 +1,90 @@
|
||||
# Archipelago Unit Testing API
|
||||
|
||||
This document covers some of the generic tests available using Archipelago's unit testing system, as well as some basic
|
||||
steps on how to write your own.
|
||||
|
||||
## Generic Tests
|
||||
|
||||
Some generic tests are run on every World to ensure basic functionality with default options. These basic tests can be
|
||||
found in the [general test directory](/test/general).
|
||||
|
||||
## Defining World Tests
|
||||
|
||||
In order to run tests from your world, you will need to create a `test` package within your world package. This can be
|
||||
done by creating a `test` directory with a file named `__init__.py` inside it inside your world. By convention, a base
|
||||
for your world tests can be created in this file that you can then import into other modules.
|
||||
|
||||
### WorldTestBase
|
||||
|
||||
In order to test basic functionality of varying options, as well as to test specific edge cases or that certain
|
||||
interactions in the world interact as expected, you will want to use the [WorldTestBase](/test/bases.py). This class
|
||||
comes with the basics for test setup as well as a few preloaded tests that most worlds might want to check on varying
|
||||
options combinations.
|
||||
|
||||
Example `/worlds/<my_game>/test/__init__.py`:
|
||||
|
||||
```python
|
||||
from test.bases import WorldTestBase
|
||||
|
||||
|
||||
class MyGameTestBase(WorldTestBase):
|
||||
game = "My Game"
|
||||
```
|
||||
|
||||
The basic tests that WorldTestBase comes with include `test_all_state_can_reach_everything`,
|
||||
`test_empty_state_can_reach_something`, and `test_fill`. These test that with all collected items everything is
|
||||
reachable, with no collected items at least something is reachable, and that a valid multiworld can be completed with
|
||||
all steps being called, respectively.
|
||||
|
||||
### Writing Tests
|
||||
|
||||
#### Using WorldTestBase
|
||||
|
||||
Adding runs for the basic tests for a different option combination is as easy as making a new module in the test
|
||||
package, creating a class that inherits from your game's TestBase, and defining the options in a dict as a field on the
|
||||
class. The new module should be named `test_<something>.py` and have at least one class inheriting from the base, or
|
||||
define its own testing methods. Newly defined test methods should follow standard PEP8 snake_case format and also start
|
||||
with `test_`.
|
||||
|
||||
Example `/worlds/<my_game>/test/test_chest_access.py`:
|
||||
|
||||
```python
|
||||
from . import MyGameTestBase
|
||||
|
||||
|
||||
class TestChestAccess(MyGameTestBase):
|
||||
options = {
|
||||
"difficulty": "easy",
|
||||
"final_boss_hp": 4000,
|
||||
}
|
||||
|
||||
def test_sword_chests(self) -> None:
|
||||
"""Test locations that require a sword"""
|
||||
locations = ["Chest1", "Chest2"]
|
||||
items = [["Sword"]]
|
||||
# This tests that the provided locations aren't accessible without the provided items, but can be accessed once
|
||||
# the items are obtained.
|
||||
# This will also check that any locations not provided don't have the same dependency requirement.
|
||||
# Optionally, passing only_check_listed=True to the method will only check the locations provided.
|
||||
self.assertAccessDependency(locations, items)
|
||||
```
|
||||
|
||||
When tests are run, this class will create a multiworld with a single player having the provided options, and run the
|
||||
generic tests, as well as the new custom test. Each test method definition will create its own separate solo multiworld
|
||||
that will be cleaned up after. If you don't want to run the generic tests on a base, `run_default_tests` can be
|
||||
overridden. For more information on what methods are available to your class, check the
|
||||
[WorldTestBase definition](/test/bases.py#L104).
|
||||
|
||||
#### Alternatives to WorldTestBase
|
||||
|
||||
Unit tests can also be created using [TestBase](/test/bases.py#L14) or
|
||||
[unittest.TestCase](https://docs.python.org/3/library/unittest.html#unittest.TestCase) depending on your use case. These
|
||||
may be useful for generating a multiworld under very specific constraints without using the generic world setup, or for
|
||||
testing portions of your code that can be tested without relying on a multiworld to be created first.
|
||||
|
||||
## Running Tests
|
||||
|
||||
In PyCharm, running all tests can be done by right-clicking the root `test` directory and selecting `run Python tests`.
|
||||
If you do not have pytest installed, you may get import failures. To solve this, edit the run configuration, and set the
|
||||
working directory of the run to the Archipelago directory. If you only want to run your world's defined tests, repeat
|
||||
the steps for the test directory within your world.
|
||||
File diff suppressed because it is too large
Load Diff
@@ -197,7 +197,7 @@ begin
|
||||
begin
|
||||
// Is the installed version at least the packaged one ?
|
||||
Log('VC Redist x64 Version : found ' + strVersion);
|
||||
Result := (CompareStr(strVersion, 'v14.32.31332') < 0);
|
||||
Result := (CompareStr(strVersion, 'v14.38.33130') < 0);
|
||||
end
|
||||
else
|
||||
begin
|
||||
|
||||
@@ -26,7 +26,7 @@ name: YourName{number} # Your name in-game. Spaces will be replaced with undersc
|
||||
game: # Pick a game to play
|
||||
A Link to the Past: 1
|
||||
requires:
|
||||
version: 0.4.3 # Version of Archipelago required for this yaml to work as expected.
|
||||
version: 0.4.4 # Version of Archipelago required for this yaml to work as expected.
|
||||
A Link to the Past:
|
||||
progression_balancing:
|
||||
# A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
|
||||
|
||||
@@ -1,13 +1,13 @@
|
||||
colorama>=0.4.5
|
||||
websockets>=11.0.3
|
||||
colorama>=0.4.6
|
||||
websockets>=12.0
|
||||
PyYAML>=6.0.1
|
||||
jellyfish>=1.0.3
|
||||
jinja2>=3.1.2
|
||||
jinja2>=3.1.3
|
||||
schema>=0.7.5
|
||||
kivy>=2.2.0
|
||||
kivy>=2.3.0
|
||||
bsdiff4>=1.2.4
|
||||
platformdirs>=4.0.0
|
||||
platformdirs>=4.1.0
|
||||
certifi>=2023.11.17
|
||||
cython>=3.0.5
|
||||
cython>=3.0.8
|
||||
cymem>=2.0.8
|
||||
orjson>=3.9.10
|
||||
orjson>=3.9.10
|
||||
|
||||
@@ -597,8 +597,8 @@ class ServerOptions(Group):
|
||||
disable_item_cheat: Union[DisableItemCheat, bool] = False
|
||||
location_check_points: LocationCheckPoints = LocationCheckPoints(1)
|
||||
hint_cost: HintCost = HintCost(10)
|
||||
release_mode: ReleaseMode = ReleaseMode("goal")
|
||||
collect_mode: CollectMode = CollectMode("goal")
|
||||
release_mode: ReleaseMode = ReleaseMode("auto")
|
||||
collect_mode: CollectMode = CollectMode("auto")
|
||||
remaining_mode: RemainingMode = RemainingMode("goal")
|
||||
auto_shutdown: AutoShutdown = AutoShutdown(0)
|
||||
compatibility: Compatibility = Compatibility(2)
|
||||
@@ -673,7 +673,7 @@ class GeneratorOptions(Group):
|
||||
spoiler: Spoiler = Spoiler(3)
|
||||
glitch_triforce_room: GlitchTriforceRoom = GlitchTriforceRoom(1) # why is this here?
|
||||
race: Race = Race(0)
|
||||
plando_options: PlandoOptions = PlandoOptions("bosses")
|
||||
plando_options: PlandoOptions = PlandoOptions("bosses, connections, texts")
|
||||
|
||||
|
||||
class SNIOptions(Group):
|
||||
|
||||
17
setup.py
17
setup.py
@@ -54,7 +54,6 @@ if __name__ == "__main__":
|
||||
# TODO: move stuff to not require this
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.update(yes="--yes" in sys.argv or "-y" in sys.argv)
|
||||
ModuleUpdate.update_ran = False # restore for later
|
||||
|
||||
from worlds.LauncherComponents import components, icon_paths
|
||||
from Utils import version_tuple, is_windows, is_linux
|
||||
@@ -76,7 +75,6 @@ non_apworlds: set = {
|
||||
"Ocarina of Time",
|
||||
"Overcooked! 2",
|
||||
"Raft",
|
||||
"Secret of Evermore",
|
||||
"Slay the Spire",
|
||||
"Sudoku",
|
||||
"Super Mario 64",
|
||||
@@ -305,7 +303,6 @@ class BuildExeCommand(cx_Freeze.command.build_exe.BuildEXE):
|
||||
print(f"Outputting to: {self.buildfolder}")
|
||||
os.makedirs(self.buildfolder, exist_ok=True)
|
||||
import ModuleUpdate
|
||||
ModuleUpdate.requirements_files.add(os.path.join("WebHostLib", "requirements.txt"))
|
||||
ModuleUpdate.update(yes=self.yes)
|
||||
|
||||
# auto-build cython modules
|
||||
@@ -352,6 +349,18 @@ class BuildExeCommand(cx_Freeze.command.build_exe.BuildEXE):
|
||||
for folder in sdl2.dep_bins + glew.dep_bins:
|
||||
shutil.copytree(folder, self.libfolder, dirs_exist_ok=True)
|
||||
print(f"copying {folder} -> {self.libfolder}")
|
||||
# windows needs Visual Studio C++ Redistributable
|
||||
# Installer works for x64 and arm64
|
||||
print("Downloading VC Redist")
|
||||
import certifi
|
||||
import ssl
|
||||
context = ssl.create_default_context(ssl.Purpose.SERVER_AUTH, cafile=certifi.where())
|
||||
with urllib.request.urlopen(r"https://aka.ms/vs/17/release/vc_redist.x64.exe",
|
||||
context=context) as download:
|
||||
vc_redist = download.read()
|
||||
print(f"Download complete, {len(vc_redist) / 1024 / 1024:.2f} MBytes downloaded.", )
|
||||
with open("VC_redist.x64.exe", "wb") as vc_file:
|
||||
vc_file.write(vc_redist)
|
||||
|
||||
for data in self.extra_data:
|
||||
self.installfile(Path(data))
|
||||
@@ -387,8 +396,6 @@ class BuildExeCommand(cx_Freeze.command.build_exe.BuildEXE):
|
||||
folders_to_remove.append(file_name)
|
||||
shutil.rmtree(world_directory)
|
||||
shutil.copyfile("meta.yaml", self.buildfolder / "Players" / "Templates" / "meta.yaml")
|
||||
# TODO: fix LttP options one day
|
||||
shutil.copyfile("playerSettings.yaml", self.buildfolder / "Players" / "Templates" / "A Link to the Past.yaml")
|
||||
try:
|
||||
from maseya import z3pr
|
||||
except ImportError:
|
||||
|
||||
@@ -7,7 +7,7 @@ from argparse import Namespace
|
||||
from Generate import get_seed_name
|
||||
from test.general import gen_steps
|
||||
from worlds import AutoWorld
|
||||
from worlds.AutoWorld import call_all
|
||||
from worlds.AutoWorld import World, call_all
|
||||
|
||||
from BaseClasses import Location, MultiWorld, CollectionState, ItemClassification, Item
|
||||
from worlds.alttp.Items import ItemFactory
|
||||
@@ -105,9 +105,15 @@ class TestBase(unittest.TestCase):
|
||||
|
||||
class WorldTestBase(unittest.TestCase):
|
||||
options: typing.Dict[str, typing.Any] = {}
|
||||
"""Define options that should be used when setting up this TestBase."""
|
||||
multiworld: MultiWorld
|
||||
"""The constructed MultiWorld instance after setup."""
|
||||
world: World
|
||||
"""The constructed World instance after setup."""
|
||||
player: typing.ClassVar[int] = 1
|
||||
|
||||
game: typing.ClassVar[str] # define game name in subclass, example "Secret of Evermore"
|
||||
game: typing.ClassVar[str]
|
||||
"""Define game name in subclass, example "Secret of Evermore"."""
|
||||
auto_construct: typing.ClassVar[bool] = True
|
||||
""" automatically set up a world for each test in this class """
|
||||
memory_leak_tested: typing.ClassVar[bool] = False
|
||||
@@ -150,8 +156,8 @@ class WorldTestBase(unittest.TestCase):
|
||||
if not hasattr(self, "game"):
|
||||
raise NotImplementedError("didn't define game name")
|
||||
self.multiworld = MultiWorld(1)
|
||||
self.multiworld.game[1] = self.game
|
||||
self.multiworld.player_name = {1: "Tester"}
|
||||
self.multiworld.game[self.player] = self.game
|
||||
self.multiworld.player_name = {self.player: "Tester"}
|
||||
self.multiworld.set_seed(seed)
|
||||
self.multiworld.state = CollectionState(self.multiworld)
|
||||
random.seed(self.multiworld.seed)
|
||||
@@ -159,9 +165,10 @@ class WorldTestBase(unittest.TestCase):
|
||||
args = Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].options_dataclass.type_hints.items():
|
||||
setattr(args, name, {
|
||||
1: option.from_any(self.options.get(name, getattr(option, "default")))
|
||||
1: option.from_any(self.options.get(name, option.default))
|
||||
})
|
||||
self.multiworld.set_options(args)
|
||||
self.world = self.multiworld.worlds[self.player]
|
||||
for step in gen_steps:
|
||||
call_all(self.multiworld, step)
|
||||
|
||||
@@ -220,19 +227,19 @@ class WorldTestBase(unittest.TestCase):
|
||||
|
||||
def can_reach_location(self, location: str) -> bool:
|
||||
"""Determines if the current state can reach the provided location name"""
|
||||
return self.multiworld.state.can_reach(location, "Location", 1)
|
||||
return self.multiworld.state.can_reach(location, "Location", self.player)
|
||||
|
||||
def can_reach_entrance(self, entrance: str) -> bool:
|
||||
"""Determines if the current state can reach the provided entrance name"""
|
||||
return self.multiworld.state.can_reach(entrance, "Entrance", 1)
|
||||
return self.multiworld.state.can_reach(entrance, "Entrance", self.player)
|
||||
|
||||
def can_reach_region(self, region: str) -> bool:
|
||||
"""Determines if the current state can reach the provided region name"""
|
||||
return self.multiworld.state.can_reach(region, "Region", 1)
|
||||
return self.multiworld.state.can_reach(region, "Region", self.player)
|
||||
|
||||
def count(self, item_name: str) -> int:
|
||||
"""Returns the amount of an item currently in state"""
|
||||
return self.multiworld.state.count(item_name, 1)
|
||||
return self.multiworld.state.count(item_name, self.player)
|
||||
|
||||
def assertAccessDependency(self,
|
||||
locations: typing.List[str],
|
||||
@@ -246,10 +253,11 @@ class WorldTestBase(unittest.TestCase):
|
||||
self.collect_all_but(all_items, state)
|
||||
if only_check_listed:
|
||||
for location in locations:
|
||||
self.assertFalse(state.can_reach(location, "Location", 1), f"{location} is reachable without {all_items}")
|
||||
self.assertFalse(state.can_reach(location, "Location", self.player),
|
||||
f"{location} is reachable without {all_items}")
|
||||
else:
|
||||
for location in self.multiworld.get_locations():
|
||||
loc_reachable = state.can_reach(location, "Location", 1)
|
||||
loc_reachable = state.can_reach(location, "Location", self.player)
|
||||
self.assertEqual(loc_reachable, location.name not in locations,
|
||||
f"{location.name} is reachable without {all_items}" if loc_reachable
|
||||
else f"{location.name} is not reachable without {all_items}")
|
||||
@@ -258,7 +266,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
for item in items:
|
||||
state.collect(item)
|
||||
for location in locations:
|
||||
self.assertTrue(state.can_reach(location, "Location", 1),
|
||||
self.assertTrue(state.can_reach(location, "Location", self.player),
|
||||
f"{location} not reachable with {item_names}")
|
||||
for item in items:
|
||||
state.remove(item)
|
||||
@@ -285,7 +293,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
if not (self.run_default_tests and self.constructed):
|
||||
return
|
||||
with self.subTest("Game", game=self.game):
|
||||
excluded = self.multiworld.exclude_locations[1].value
|
||||
excluded = self.multiworld.worlds[self.player].options.exclude_locations.value
|
||||
state = self.multiworld.get_all_state(False)
|
||||
for location in self.multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
@@ -302,7 +310,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
return
|
||||
with self.subTest("Game", game=self.game):
|
||||
state = CollectionState(self.multiworld)
|
||||
locations = self.multiworld.get_reachable_locations(state, 1)
|
||||
locations = self.multiworld.get_reachable_locations(state, self.player)
|
||||
self.assertGreater(len(locations), 0,
|
||||
"Need to be able to reach at least one location to get started.")
|
||||
|
||||
@@ -328,7 +336,7 @@ class WorldTestBase(unittest.TestCase):
|
||||
for location in sphere:
|
||||
if location.item:
|
||||
state.collect(location.item, True, location)
|
||||
return self.multiworld.has_beaten_game(state, 1)
|
||||
return self.multiworld.has_beaten_game(state, self.player)
|
||||
|
||||
with self.subTest("Game", game=self.game, seed=self.multiworld.seed):
|
||||
distribute_items_restrictive(self.multiworld)
|
||||
|
||||
7
test/benchmark/__init__.py
Normal file
7
test/benchmark/__init__.py
Normal file
@@ -0,0 +1,7 @@
|
||||
if __name__ == "__main__":
|
||||
import path_change
|
||||
path_change.change_home()
|
||||
import load_worlds
|
||||
load_worlds.run_load_worlds_benchmark()
|
||||
import locations
|
||||
locations.run_locations_benchmark()
|
||||
27
test/benchmark/load_worlds.py
Normal file
27
test/benchmark/load_worlds.py
Normal file
@@ -0,0 +1,27 @@
|
||||
def run_load_worlds_benchmark():
|
||||
"""List worlds and their load time.
|
||||
Note that any first-time imports will be attributed to that world, as it is cached afterwards.
|
||||
Likely best used with isolated worlds to measure their time alone."""
|
||||
import logging
|
||||
|
||||
from Utils import init_logging
|
||||
|
||||
# get some general imports cached, to prevent it from being attributed to one world.
|
||||
import orjson
|
||||
orjson.loads("{}") # orjson runs initialization on first use
|
||||
|
||||
import BaseClasses, Launcher, Fill
|
||||
|
||||
from worlds import world_sources
|
||||
|
||||
init_logging("Benchmark Runner")
|
||||
logger = logging.getLogger("Benchmark")
|
||||
|
||||
for module in world_sources:
|
||||
logger.info(f"{module} took {module.time_taken:.4f} seconds.")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from path_change import change_home
|
||||
change_home()
|
||||
run_load_worlds_benchmark()
|
||||
101
test/benchmark/locations.py
Normal file
101
test/benchmark/locations.py
Normal file
@@ -0,0 +1,101 @@
|
||||
def run_locations_benchmark():
|
||||
import argparse
|
||||
import logging
|
||||
import gc
|
||||
import collections
|
||||
import typing
|
||||
import sys
|
||||
|
||||
from time_it import TimeIt
|
||||
|
||||
from Utils import init_logging
|
||||
from BaseClasses import MultiWorld, CollectionState, Location
|
||||
from worlds import AutoWorld
|
||||
from worlds.AutoWorld import call_all
|
||||
|
||||
init_logging("Benchmark Runner")
|
||||
logger = logging.getLogger("Benchmark")
|
||||
|
||||
class BenchmarkRunner:
|
||||
gen_steps: typing.Tuple[str, ...] = (
|
||||
"generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
|
||||
rule_iterations: int = 100_000
|
||||
|
||||
if sys.version_info >= (3, 9):
|
||||
@staticmethod
|
||||
def format_times_from_counter(counter: collections.Counter[str], top: int = 5) -> str:
|
||||
return "\n".join(f" {time:.4f} in {name}" for name, time in counter.most_common(top))
|
||||
else:
|
||||
@staticmethod
|
||||
def format_times_from_counter(counter: collections.Counter, top: int = 5) -> str:
|
||||
return "\n".join(f" {time:.4f} in {name}" for name, time in counter.most_common(top))
|
||||
|
||||
def location_test(self, test_location: Location, state: CollectionState, state_name: str) -> float:
|
||||
with TimeIt(f"{test_location.game} {self.rule_iterations} "
|
||||
f"runs of {test_location}.access_rule({state_name})", logger) as t:
|
||||
for _ in range(self.rule_iterations):
|
||||
test_location.access_rule(state)
|
||||
# if time is taken to disentangle complex ref chains,
|
||||
# this time should be attributed to the rule.
|
||||
gc.collect()
|
||||
return t.dif
|
||||
|
||||
def main(self):
|
||||
for game in sorted(AutoWorld.AutoWorldRegister.world_types):
|
||||
summary_data: typing.Dict[str, collections.Counter[str]] = {
|
||||
"empty_state": collections.Counter(),
|
||||
"all_state": collections.Counter(),
|
||||
}
|
||||
try:
|
||||
multiworld = MultiWorld(1)
|
||||
multiworld.game[1] = game
|
||||
multiworld.player_name = {1: "Tester"}
|
||||
multiworld.set_seed(0)
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
args = argparse.Namespace()
|
||||
for name, option in AutoWorld.AutoWorldRegister.world_types[game].options_dataclass.type_hints.items():
|
||||
setattr(args, name, {
|
||||
1: option.from_any(getattr(option, "default"))
|
||||
})
|
||||
multiworld.set_options(args)
|
||||
|
||||
gc.collect()
|
||||
for step in self.gen_steps:
|
||||
with TimeIt(f"{game} step {step}", logger):
|
||||
call_all(multiworld, step)
|
||||
gc.collect()
|
||||
|
||||
locations = sorted(multiworld.get_unfilled_locations())
|
||||
if not locations:
|
||||
continue
|
||||
|
||||
all_state = multiworld.get_all_state(False)
|
||||
for location in locations:
|
||||
time_taken = self.location_test(location, multiworld.state, "empty_state")
|
||||
summary_data["empty_state"][location.name] = time_taken
|
||||
|
||||
time_taken = self.location_test(location, all_state, "all_state")
|
||||
summary_data["all_state"][location.name] = time_taken
|
||||
|
||||
total_empty_state = sum(summary_data["empty_state"].values())
|
||||
total_all_state = sum(summary_data["all_state"].values())
|
||||
|
||||
logger.info(f"{game} took {total_empty_state/len(locations):.4f} "
|
||||
f"seconds per location in empty_state and {total_all_state/len(locations):.4f} "
|
||||
f"in all_state. (all times summed for {self.rule_iterations} runs.)")
|
||||
logger.info(f"Top times in empty_state:\n"
|
||||
f"{self.format_times_from_counter(summary_data['empty_state'])}")
|
||||
logger.info(f"Top times in all_state:\n"
|
||||
f"{self.format_times_from_counter(summary_data['all_state'])}")
|
||||
|
||||
except Exception as e:
|
||||
logger.exception(e)
|
||||
|
||||
runner = BenchmarkRunner()
|
||||
runner.main()
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
from path_change import change_home
|
||||
change_home()
|
||||
run_locations_benchmark()
|
||||
16
test/benchmark/path_change.py
Normal file
16
test/benchmark/path_change.py
Normal file
@@ -0,0 +1,16 @@
|
||||
import sys
|
||||
import os
|
||||
|
||||
|
||||
def change_home():
|
||||
"""Allow scripts to run from "this" folder."""
|
||||
old_home = os.path.dirname(__file__)
|
||||
sys.path.remove(old_home)
|
||||
new_home = os.path.normpath(os.path.join(os.path.dirname(__file__), os.pardir, os.pardir))
|
||||
os.chdir(new_home)
|
||||
sys.path.append(new_home)
|
||||
# fallback to local import
|
||||
sys.path.append(old_home)
|
||||
|
||||
from Utils import local_path
|
||||
local_path.cached_path = new_home
|
||||
23
test/benchmark/time_it.py
Normal file
23
test/benchmark/time_it.py
Normal file
@@ -0,0 +1,23 @@
|
||||
import time
|
||||
|
||||
|
||||
class TimeIt:
|
||||
def __init__(self, name: str, time_logger=None):
|
||||
self.name = name
|
||||
self.logger = time_logger
|
||||
self.timer = None
|
||||
self.end_timer = None
|
||||
|
||||
def __enter__(self):
|
||||
self.timer = time.perf_counter()
|
||||
return self
|
||||
|
||||
@property
|
||||
def dif(self):
|
||||
return self.end_timer - self.timer
|
||||
|
||||
def __exit__(self, exc_type, exc_val, exc_tb):
|
||||
if not self.end_timer:
|
||||
self.end_timer = time.perf_counter()
|
||||
if self.logger:
|
||||
self.logger.info(f"{self.dif:.4f} seconds in {self.name}.")
|
||||
@@ -11,30 +11,30 @@ from BaseClasses import Entrance, LocationProgressType, MultiWorld, Region, Item
|
||||
from worlds.generic.Rules import CollectionRule, add_item_rule, locality_rules, set_rule
|
||||
|
||||
|
||||
def generate_multi_world(players: int = 1) -> MultiWorld:
|
||||
multi_world = MultiWorld(players)
|
||||
multi_world.player_name = {}
|
||||
multi_world.state = CollectionState(multi_world)
|
||||
def generate_multiworld(players: int = 1) -> MultiWorld:
|
||||
multiworld = MultiWorld(players)
|
||||
multiworld.player_name = {}
|
||||
multiworld.state = CollectionState(multiworld)
|
||||
for i in range(players):
|
||||
player_id = i+1
|
||||
world = World(multi_world, player_id)
|
||||
multi_world.game[player_id] = f"Game {player_id}"
|
||||
multi_world.worlds[player_id] = world
|
||||
multi_world.player_name[player_id] = "Test Player " + str(player_id)
|
||||
region = Region("Menu", player_id, multi_world, "Menu Region Hint")
|
||||
multi_world.regions.append(region)
|
||||
world = World(multiworld, player_id)
|
||||
multiworld.game[player_id] = f"Game {player_id}"
|
||||
multiworld.worlds[player_id] = world
|
||||
multiworld.player_name[player_id] = "Test Player " + str(player_id)
|
||||
region = Region("Menu", player_id, multiworld, "Menu Region Hint")
|
||||
multiworld.regions.append(region)
|
||||
for option_key, option in Options.PerGameCommonOptions.type_hints.items():
|
||||
if hasattr(multi_world, option_key):
|
||||
getattr(multi_world, option_key).setdefault(player_id, option.from_any(getattr(option, "default")))
|
||||
if hasattr(multiworld, option_key):
|
||||
getattr(multiworld, option_key).setdefault(player_id, option.from_any(getattr(option, "default")))
|
||||
else:
|
||||
setattr(multi_world, option_key, {player_id: option.from_any(getattr(option, "default"))})
|
||||
setattr(multiworld, option_key, {player_id: option.from_any(getattr(option, "default"))})
|
||||
# TODO - remove this loop once all worlds use options dataclasses
|
||||
world.options = world.options_dataclass(**{option_key: getattr(multi_world, option_key)[player_id]
|
||||
world.options = world.options_dataclass(**{option_key: getattr(multiworld, option_key)[player_id]
|
||||
for option_key in world.options_dataclass.type_hints})
|
||||
|
||||
multi_world.set_seed(0)
|
||||
multiworld.set_seed(0)
|
||||
|
||||
return multi_world
|
||||
return multiworld
|
||||
|
||||
|
||||
class PlayerDefinition(object):
|
||||
@@ -46,8 +46,8 @@ class PlayerDefinition(object):
|
||||
basic_items: List[Item]
|
||||
regions: List[Region]
|
||||
|
||||
def __init__(self, world: MultiWorld, id: int, menu: Region, locations: List[Location] = [], prog_items: List[Item] = [], basic_items: List[Item] = []):
|
||||
self.multiworld = world
|
||||
def __init__(self, multiworld: MultiWorld, id: int, menu: Region, locations: List[Location] = [], prog_items: List[Item] = [], basic_items: List[Item] = []):
|
||||
self.multiworld = multiworld
|
||||
self.id = id
|
||||
self.menu = menu
|
||||
self.locations = locations
|
||||
@@ -72,7 +72,7 @@ class PlayerDefinition(object):
|
||||
return region
|
||||
|
||||
|
||||
def fill_region(world: MultiWorld, region: Region, items: List[Item]) -> List[Item]:
|
||||
def fill_region(multiworld: MultiWorld, region: Region, items: List[Item]) -> List[Item]:
|
||||
items = items.copy()
|
||||
while len(items) > 0:
|
||||
location = region.locations.pop(0)
|
||||
@@ -80,7 +80,7 @@ def fill_region(world: MultiWorld, region: Region, items: List[Item]) -> List[It
|
||||
if location.item:
|
||||
return items
|
||||
item = items.pop(0)
|
||||
world.push_item(location, item, False)
|
||||
multiworld.push_item(location, item, False)
|
||||
location.event = item.advancement
|
||||
|
||||
return items
|
||||
@@ -94,15 +94,15 @@ def region_contains(region: Region, item: Item) -> bool:
|
||||
return False
|
||||
|
||||
|
||||
def generate_player_data(multi_world: MultiWorld, player_id: int, location_count: int = 0, prog_item_count: int = 0, basic_item_count: int = 0) -> PlayerDefinition:
|
||||
menu = multi_world.get_region("Menu", player_id)
|
||||
def generate_player_data(multiworld: MultiWorld, player_id: int, location_count: int = 0, prog_item_count: int = 0, basic_item_count: int = 0) -> PlayerDefinition:
|
||||
menu = multiworld.get_region("Menu", player_id)
|
||||
locations = generate_locations(location_count, player_id, None, menu)
|
||||
prog_items = generate_items(prog_item_count, player_id, True)
|
||||
multi_world.itempool += prog_items
|
||||
multiworld.itempool += prog_items
|
||||
basic_items = generate_items(basic_item_count, player_id, False)
|
||||
multi_world.itempool += basic_items
|
||||
multiworld.itempool += basic_items
|
||||
|
||||
return PlayerDefinition(multi_world, player_id, menu, locations, prog_items, basic_items)
|
||||
return PlayerDefinition(multiworld, player_id, menu, locations, prog_items, basic_items)
|
||||
|
||||
|
||||
def generate_locations(count: int, player_id: int, address: int = None, region: Region = None, tag: str = "") -> List[Location]:
|
||||
@@ -134,15 +134,15 @@ def names(objs: list) -> Iterable[str]:
|
||||
class TestFillRestrictive(unittest.TestCase):
|
||||
def test_basic_fill(self):
|
||||
"""Tests `fill_restrictive` fills and removes the locations and items from their respective lists"""
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
item1 = player1.prog_items[1]
|
||||
loc0 = player1.locations[0]
|
||||
loc1 = player1.locations[1]
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
fill_restrictive(multiworld, multiworld.state,
|
||||
player1.locations, player1.prog_items)
|
||||
|
||||
self.assertEqual(loc0.item, item1)
|
||||
@@ -152,16 +152,16 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_ordered_fill(self):
|
||||
"""Tests `fill_restrictive` fulfills set rules"""
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
items = player1.prog_items
|
||||
locations = player1.locations
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has(
|
||||
items[0].name, player1.id) and state.has(items[1].name, player1.id)
|
||||
set_rule(locations[1], lambda state: state.has(
|
||||
items[0].name, player1.id))
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
fill_restrictive(multiworld, multiworld.state,
|
||||
player1.locations.copy(), player1.prog_items.copy())
|
||||
|
||||
self.assertEqual(locations[0].item, items[0])
|
||||
@@ -169,8 +169,8 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_partial_fill(self):
|
||||
"""Tests that `fill_restrictive` returns unfilled locations"""
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 3, 2)
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 3, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
item1 = player1.prog_items[1]
|
||||
@@ -178,14 +178,14 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
loc1 = player1.locations[1]
|
||||
loc2 = player1.locations[2]
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has(
|
||||
item0.name, player1.id) and state.has(item1.name, player1.id)
|
||||
set_rule(loc1, lambda state: state.has(
|
||||
item0.name, player1.id))
|
||||
# forces a swap
|
||||
set_rule(loc2, lambda state: state.has(
|
||||
item0.name, player1.id))
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
fill_restrictive(multiworld, multiworld.state,
|
||||
player1.locations, player1.prog_items)
|
||||
|
||||
self.assertEqual(loc0.item, item0)
|
||||
@@ -195,19 +195,19 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_minimal_fill(self):
|
||||
"""Test that fill for minimal player can have unreachable items"""
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
items = player1.prog_items
|
||||
locations = player1.locations
|
||||
|
||||
multi_world.worlds[player1.id].options.accessibility = Accessibility.from_any(Accessibility.option_minimal)
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
multiworld.worlds[player1.id].options.accessibility = Accessibility.from_any(Accessibility.option_minimal)
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has(
|
||||
items[1].name, player1.id)
|
||||
set_rule(locations[1], lambda state: state.has(
|
||||
items[0].name, player1.id))
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
fill_restrictive(multiworld, multiworld.state,
|
||||
player1.locations.copy(), player1.prog_items.copy())
|
||||
|
||||
self.assertEqual(locations[0].item, items[1])
|
||||
@@ -220,15 +220,15 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
the non-minimal player get all items.
|
||||
"""
|
||||
|
||||
multi_world = generate_multi_world(2)
|
||||
player1 = generate_player_data(multi_world, 1, 3, 3)
|
||||
player2 = generate_player_data(multi_world, 2, 3, 3)
|
||||
multiworld = generate_multiworld(2)
|
||||
player1 = generate_player_data(multiworld, 1, 3, 3)
|
||||
player2 = generate_player_data(multiworld, 2, 3, 3)
|
||||
|
||||
multi_world.accessibility[player1.id].value = multi_world.accessibility[player1.id].option_minimal
|
||||
multi_world.accessibility[player2.id].value = multi_world.accessibility[player2.id].option_locations
|
||||
multiworld.accessibility[player1.id].value = multiworld.accessibility[player1.id].option_minimal
|
||||
multiworld.accessibility[player2.id].value = multiworld.accessibility[player2.id].option_locations
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: True
|
||||
multi_world.completion_condition[player2.id] = lambda state: state.has(player2.prog_items[2].name, player2.id)
|
||||
multiworld.completion_condition[player1.id] = lambda state: True
|
||||
multiworld.completion_condition[player2.id] = lambda state: state.has(player2.prog_items[2].name, player2.id)
|
||||
|
||||
set_rule(player1.locations[1], lambda state: state.has(player1.prog_items[0].name, player1.id))
|
||||
set_rule(player1.locations[2], lambda state: state.has(player1.prog_items[1].name, player1.id))
|
||||
@@ -241,28 +241,28 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
# fill remaining locations with remaining items
|
||||
location_pool = player1.locations[1:] + player2.locations
|
||||
item_pool = player1.prog_items[:-1] + player2.prog_items
|
||||
fill_restrictive(multi_world, multi_world.state, location_pool, item_pool)
|
||||
multi_world.state.sweep_for_events() # collect everything
|
||||
fill_restrictive(multiworld, multiworld.state, location_pool, item_pool)
|
||||
multiworld.state.sweep_for_events() # collect everything
|
||||
|
||||
# all of player2's locations and items should be accessible (not all of player1's)
|
||||
for item in player2.prog_items:
|
||||
self.assertTrue(multi_world.state.has(item.name, player2.id),
|
||||
self.assertTrue(multiworld.state.has(item.name, player2.id),
|
||||
f'{item} is unreachable in {item.location}')
|
||||
|
||||
def test_reversed_fill(self):
|
||||
"""Test a different set of rules can be satisfied"""
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
item1 = player1.prog_items[1]
|
||||
loc0 = player1.locations[0]
|
||||
loc1 = player1.locations[1]
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has(
|
||||
item0.name, player1.id) and state.has(item1.name, player1.id)
|
||||
set_rule(loc1, lambda state: state.has(item1.name, player1.id))
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
fill_restrictive(multiworld, multiworld.state,
|
||||
player1.locations, player1.prog_items)
|
||||
|
||||
self.assertEqual(loc0.item, item1)
|
||||
@@ -270,13 +270,13 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_multi_step_fill(self):
|
||||
"""Test that fill is able to satisfy multiple spheres"""
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 4, 4)
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 4, 4)
|
||||
|
||||
items = player1.prog_items
|
||||
locations = player1.locations
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has(
|
||||
items[2].name, player1.id) and state.has(items[3].name, player1.id)
|
||||
set_rule(locations[1], lambda state: state.has(
|
||||
items[0].name, player1.id))
|
||||
@@ -285,7 +285,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
set_rule(locations[3], lambda state: state.has(
|
||||
items[1].name, player1.id))
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
fill_restrictive(multiworld, multiworld.state,
|
||||
player1.locations.copy(), player1.prog_items.copy())
|
||||
|
||||
self.assertEqual(locations[0].item, items[1])
|
||||
@@ -295,25 +295,25 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_impossible_fill(self):
|
||||
"""Test that fill raises an error when it can't place any items"""
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
items = player1.prog_items
|
||||
locations = player1.locations
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has(
|
||||
items[0].name, player1.id) and state.has(items[1].name, player1.id)
|
||||
set_rule(locations[1], lambda state: state.has(
|
||||
items[1].name, player1.id))
|
||||
set_rule(locations[0], lambda state: state.has(
|
||||
items[0].name, player1.id))
|
||||
|
||||
self.assertRaises(FillError, fill_restrictive, multi_world, multi_world.state,
|
||||
self.assertRaises(FillError, fill_restrictive, multiworld, multiworld.state,
|
||||
player1.locations.copy(), player1.prog_items.copy())
|
||||
|
||||
def test_circular_fill(self):
|
||||
"""Test that fill raises an error when it can't place all items"""
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 3, 3)
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 3, 3)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
item1 = player1.prog_items[1]
|
||||
@@ -322,46 +322,46 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
loc1 = player1.locations[1]
|
||||
loc2 = player1.locations[2]
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has(
|
||||
item0.name, player1.id) and state.has(item1.name, player1.id) and state.has(item2.name, player1.id)
|
||||
set_rule(loc1, lambda state: state.has(item0.name, player1.id))
|
||||
set_rule(loc2, lambda state: state.has(item1.name, player1.id))
|
||||
set_rule(loc0, lambda state: state.has(item2.name, player1.id))
|
||||
|
||||
self.assertRaises(FillError, fill_restrictive, multi_world, multi_world.state,
|
||||
self.assertRaises(FillError, fill_restrictive, multiworld, multiworld.state,
|
||||
player1.locations.copy(), player1.prog_items.copy())
|
||||
|
||||
def test_competing_fill(self):
|
||||
"""Test that fill raises an error when it can't place items in a way to satisfy the conditions"""
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
item0 = player1.prog_items[0]
|
||||
item1 = player1.prog_items[1]
|
||||
loc1 = player1.locations[1]
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has(
|
||||
item0.name, player1.id) and state.has(item0.name, player1.id) and state.has(item1.name, player1.id)
|
||||
set_rule(loc1, lambda state: state.has(item0.name, player1.id)
|
||||
and state.has(item1.name, player1.id))
|
||||
|
||||
self.assertRaises(FillError, fill_restrictive, multi_world, multi_world.state,
|
||||
self.assertRaises(FillError, fill_restrictive, multiworld, multiworld.state,
|
||||
player1.locations.copy(), player1.prog_items.copy())
|
||||
|
||||
def test_multiplayer_fill(self):
|
||||
"""Test that items can be placed across worlds"""
|
||||
multi_world = generate_multi_world(2)
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
player2 = generate_player_data(multi_world, 2, 2, 2)
|
||||
multiworld = generate_multiworld(2)
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
player2 = generate_player_data(multiworld, 2, 2, 2)
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has(
|
||||
player1.prog_items[0].name, player1.id) and state.has(
|
||||
player1.prog_items[1].name, player1.id)
|
||||
multi_world.completion_condition[player2.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player2.id] = lambda state: state.has(
|
||||
player2.prog_items[0].name, player2.id) and state.has(
|
||||
player2.prog_items[1].name, player2.id)
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state, player1.locations +
|
||||
fill_restrictive(multiworld, multiworld.state, player1.locations +
|
||||
player2.locations, player1.prog_items + player2.prog_items)
|
||||
|
||||
self.assertEqual(player1.locations[0].item, player1.prog_items[1])
|
||||
@@ -371,21 +371,21 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_multiplayer_rules_fill(self):
|
||||
"""Test that fill across worlds satisfies the rules"""
|
||||
multi_world = generate_multi_world(2)
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
player2 = generate_player_data(multi_world, 2, 2, 2)
|
||||
multiworld = generate_multiworld(2)
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
player2 = generate_player_data(multiworld, 2, 2, 2)
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has(
|
||||
player1.prog_items[0].name, player1.id) and state.has(
|
||||
player1.prog_items[1].name, player1.id)
|
||||
multi_world.completion_condition[player2.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player2.id] = lambda state: state.has(
|
||||
player2.prog_items[0].name, player2.id) and state.has(
|
||||
player2.prog_items[1].name, player2.id)
|
||||
|
||||
set_rule(player2.locations[1], lambda state: state.has(
|
||||
player2.prog_items[0].name, player2.id))
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state, player1.locations +
|
||||
fill_restrictive(multiworld, multiworld.state, player1.locations +
|
||||
player2.locations, player1.prog_items + player2.prog_items)
|
||||
|
||||
self.assertEqual(player1.locations[0].item, player2.prog_items[0])
|
||||
@@ -395,10 +395,10 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
def test_restrictive_progress(self):
|
||||
"""Test that various spheres with different requirements can be filled"""
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, prog_item_count=25)
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, prog_item_count=25)
|
||||
items = player1.prog_items.copy()
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has_all(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has_all(
|
||||
names(player1.prog_items), player1.id)
|
||||
|
||||
player1.generate_region(player1.menu, 5)
|
||||
@@ -411,16 +411,16 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
player1.generate_region(player1.menu, 5, lambda state: state.has_all(
|
||||
names(items[17:22]), player1.id))
|
||||
|
||||
locations = multi_world.get_unfilled_locations()
|
||||
locations = multiworld.get_unfilled_locations()
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
fill_restrictive(multiworld, multiworld.state,
|
||||
locations, player1.prog_items)
|
||||
|
||||
def test_swap_to_earlier_location_with_item_rule(self):
|
||||
"""Test that item swap happens and works as intended"""
|
||||
# test for PR#1109
|
||||
multi_world = generate_multi_world(1)
|
||||
player1 = generate_player_data(multi_world, 1, 4, 4)
|
||||
multiworld = generate_multiworld(1)
|
||||
player1 = generate_player_data(multiworld, 1, 4, 4)
|
||||
locations = player1.locations[:] # copy required
|
||||
items = player1.prog_items[:] # copy required
|
||||
# for the test to work, item and location order is relevant: Sphere 1 last, allowed_item not last
|
||||
@@ -437,15 +437,15 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
self.assertTrue(sphere1_loc.can_fill(None, allowed_item, False), "Test is flawed")
|
||||
self.assertFalse(sphere1_loc.can_fill(None, items[2], False), "Test is flawed")
|
||||
# fill has to place items[1] in locations[0] which will result in a swap because of placement order
|
||||
fill_restrictive(multi_world, multi_world.state, player1.locations, player1.prog_items)
|
||||
fill_restrictive(multiworld, multiworld.state, player1.locations, player1.prog_items)
|
||||
# assert swap happened
|
||||
self.assertTrue(sphere1_loc.item, "Did not swap required item into Sphere 1")
|
||||
self.assertEqual(sphere1_loc.item, allowed_item, "Wrong item in Sphere 1")
|
||||
|
||||
def test_swap_to_earlier_location_with_item_rule2(self):
|
||||
"""Test that swap works before all items are placed"""
|
||||
multi_world = generate_multi_world(1)
|
||||
player1 = generate_player_data(multi_world, 1, 5, 5)
|
||||
multiworld = generate_multiworld(1)
|
||||
player1 = generate_player_data(multiworld, 1, 5, 5)
|
||||
locations = player1.locations[:] # copy required
|
||||
items = player1.prog_items[:] # copy required
|
||||
# Two items provide access to sphere 2.
|
||||
@@ -477,7 +477,7 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
|
||||
# Now fill should place one_to_two1 in sphere1_loc1 or sphere1_loc2 via swap,
|
||||
# which it will attempt before two_to_three and three_to_four are placed, testing the behavior.
|
||||
fill_restrictive(multi_world, multi_world.state, player1.locations, player1.prog_items)
|
||||
fill_restrictive(multiworld, multiworld.state, player1.locations, player1.prog_items)
|
||||
# assert swap happened
|
||||
self.assertTrue(sphere1_loc1.item and sphere1_loc2.item, "Did not swap required item into Sphere 1")
|
||||
self.assertTrue(sphere1_loc1.item.name == one_to_two1 or
|
||||
@@ -486,29 +486,29 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
def test_double_sweep(self):
|
||||
"""Test that sweep doesn't duplicate Event items when sweeping"""
|
||||
# test for PR1114
|
||||
multi_world = generate_multi_world(1)
|
||||
player1 = generate_player_data(multi_world, 1, 1, 1)
|
||||
multiworld = generate_multiworld(1)
|
||||
player1 = generate_player_data(multiworld, 1, 1, 1)
|
||||
location = player1.locations[0]
|
||||
location.address = None
|
||||
location.event = True
|
||||
item = player1.prog_items[0]
|
||||
item.code = None
|
||||
location.place_locked_item(item)
|
||||
multi_world.state.sweep_for_events()
|
||||
multi_world.state.sweep_for_events()
|
||||
self.assertTrue(multi_world.state.prog_items[item.player][item.name], "Sweep did not collect - Test flawed")
|
||||
self.assertEqual(multi_world.state.prog_items[item.player][item.name], 1, "Sweep collected multiple times")
|
||||
multiworld.state.sweep_for_events()
|
||||
multiworld.state.sweep_for_events()
|
||||
self.assertTrue(multiworld.state.prog_items[item.player][item.name], "Sweep did not collect - Test flawed")
|
||||
self.assertEqual(multiworld.state.prog_items[item.player][item.name], 1, "Sweep collected multiple times")
|
||||
|
||||
def test_correct_item_instance_removed_from_pool(self):
|
||||
"""Test that a placed item gets removed from the submitted pool"""
|
||||
multi_world = generate_multi_world()
|
||||
player1 = generate_player_data(multi_world, 1, 2, 2)
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(multiworld, 1, 2, 2)
|
||||
|
||||
player1.prog_items[0].name = "Different_item_instance_but_same_item_name"
|
||||
player1.prog_items[1].name = "Different_item_instance_but_same_item_name"
|
||||
loc0 = player1.locations[0]
|
||||
|
||||
fill_restrictive(multi_world, multi_world.state,
|
||||
fill_restrictive(multiworld, multiworld.state,
|
||||
[loc0], player1.prog_items)
|
||||
|
||||
self.assertEqual(1, len(player1.prog_items))
|
||||
@@ -518,14 +518,14 @@ class TestFillRestrictive(unittest.TestCase):
|
||||
class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
def test_basic_distribute(self):
|
||||
"""Test that distribute_items_restrictive is deterministic"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
prog_items = player1.prog_items
|
||||
basic_items = player1.basic_items
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertEqual(locations[0].item, basic_items[1])
|
||||
self.assertFalse(locations[0].event)
|
||||
@@ -538,52 +538,52 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_excluded_distribute(self):
|
||||
"""Test that distribute_items_restrictive doesn't put advancement items on excluded locations"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
||||
locations[1].progress_type = LocationProgressType.EXCLUDED
|
||||
locations[2].progress_type = LocationProgressType.EXCLUDED
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertFalse(locations[1].item.advancement)
|
||||
self.assertFalse(locations[2].item.advancement)
|
||||
|
||||
def test_non_excluded_item_distribute(self):
|
||||
"""Test that useful items aren't placed on excluded locations"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
basic_items = player1.basic_items
|
||||
|
||||
locations[1].progress_type = LocationProgressType.EXCLUDED
|
||||
basic_items[1].classification = ItemClassification.useful
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertEqual(locations[1].item, basic_items[0])
|
||||
|
||||
def test_too_many_excluded_distribute(self):
|
||||
"""Test that fill fails if it can't place all progression items due to too many excluded locations"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
||||
locations[0].progress_type = LocationProgressType.EXCLUDED
|
||||
locations[1].progress_type = LocationProgressType.EXCLUDED
|
||||
locations[2].progress_type = LocationProgressType.EXCLUDED
|
||||
|
||||
self.assertRaises(FillError, distribute_items_restrictive, multi_world)
|
||||
self.assertRaises(FillError, distribute_items_restrictive, multiworld)
|
||||
|
||||
def test_non_excluded_item_must_distribute(self):
|
||||
"""Test that fill fails if it can't place useful items due to too many excluded locations"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
basic_items = player1.basic_items
|
||||
|
||||
@@ -592,47 +592,47 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
basic_items[0].classification = ItemClassification.useful
|
||||
basic_items[1].classification = ItemClassification.useful
|
||||
|
||||
self.assertRaises(FillError, distribute_items_restrictive, multi_world)
|
||||
self.assertRaises(FillError, distribute_items_restrictive, multiworld)
|
||||
|
||||
def test_priority_distribute(self):
|
||||
"""Test that priority locations receive advancement items"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
||||
locations[0].progress_type = LocationProgressType.PRIORITY
|
||||
locations[3].progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertTrue(locations[0].item.advancement)
|
||||
self.assertTrue(locations[3].item.advancement)
|
||||
|
||||
def test_excess_priority_distribute(self):
|
||||
"""Test that if there's more priority locations than advancement items, they can still fill"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
locations = player1.locations
|
||||
|
||||
locations[0].progress_type = LocationProgressType.PRIORITY
|
||||
locations[1].progress_type = LocationProgressType.PRIORITY
|
||||
locations[2].progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertFalse(locations[3].item.advancement)
|
||||
|
||||
def test_multiple_world_priority_distribute(self):
|
||||
"""Test that priority fill can be satisfied for multiple worlds"""
|
||||
multi_world = generate_multi_world(3)
|
||||
multiworld = generate_multiworld(3)
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
player2 = generate_player_data(
|
||||
multi_world, 2, 4, prog_item_count=1, basic_item_count=3)
|
||||
multiworld, 2, 4, prog_item_count=1, basic_item_count=3)
|
||||
player3 = generate_player_data(
|
||||
multi_world, 3, 6, prog_item_count=4, basic_item_count=2)
|
||||
multiworld, 3, 6, prog_item_count=4, basic_item_count=2)
|
||||
|
||||
player1.locations[2].progress_type = LocationProgressType.PRIORITY
|
||||
player1.locations[3].progress_type = LocationProgressType.PRIORITY
|
||||
@@ -644,7 +644,7 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
player3.locations[2].progress_type = LocationProgressType.PRIORITY
|
||||
player3.locations[3].progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertTrue(player1.locations[2].item.advancement)
|
||||
self.assertTrue(player1.locations[3].item.advancement)
|
||||
@@ -656,9 +656,9 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_can_remove_locations_in_fill_hook(self):
|
||||
"""Test that distribute_items_restrictive calls the fill hook and allows for item and location removal"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
multiworld, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
|
||||
removed_item: list[Item] = []
|
||||
removed_location: list[Location] = []
|
||||
@@ -667,21 +667,21 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
removed_item.append(filleritempool.pop(0))
|
||||
removed_location.append(fill_locations.pop(0))
|
||||
|
||||
multi_world.worlds[player1.id].fill_hook = fill_hook
|
||||
multiworld.worlds[player1.id].fill_hook = fill_hook
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertIsNone(removed_item[0].location)
|
||||
self.assertIsNone(removed_location[0].item)
|
||||
|
||||
def test_seed_robust_to_item_order(self):
|
||||
"""Test deterministic fill"""
|
||||
mw1 = generate_multi_world()
|
||||
mw1 = generate_multiworld()
|
||||
gen1 = generate_player_data(
|
||||
mw1, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
distribute_items_restrictive(mw1)
|
||||
|
||||
mw2 = generate_multi_world()
|
||||
mw2 = generate_multiworld()
|
||||
gen2 = generate_player_data(
|
||||
mw2, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
mw2.itempool.append(mw2.itempool.pop(0))
|
||||
@@ -694,12 +694,12 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_seed_robust_to_location_order(self):
|
||||
"""Test deterministic fill even if locations in a region are reordered"""
|
||||
mw1 = generate_multi_world()
|
||||
mw1 = generate_multiworld()
|
||||
gen1 = generate_player_data(
|
||||
mw1, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
distribute_items_restrictive(mw1)
|
||||
|
||||
mw2 = generate_multi_world()
|
||||
mw2 = generate_multiworld()
|
||||
gen2 = generate_player_data(
|
||||
mw2, 1, 4, prog_item_count=2, basic_item_count=2)
|
||||
reg = mw2.get_region("Menu", gen2.id)
|
||||
@@ -713,45 +713,45 @@ class TestDistributeItemsRestrictive(unittest.TestCase):
|
||||
|
||||
def test_can_reserve_advancement_items_for_general_fill(self):
|
||||
"""Test that priority locations fill still satisfies item rules"""
|
||||
multi_world = generate_multi_world()
|
||||
multiworld = generate_multiworld()
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, location_count=5, prog_item_count=5)
|
||||
multiworld, 1, location_count=5, prog_item_count=5)
|
||||
items = player1.prog_items
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has_all(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has_all(
|
||||
names(items), player1.id)
|
||||
|
||||
location = player1.locations[0]
|
||||
location.progress_type = LocationProgressType.PRIORITY
|
||||
location.item_rule = lambda item: item not in items[:4]
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
self.assertEqual(location.item, items[4])
|
||||
|
||||
def test_non_excluded_local_items(self):
|
||||
"""Test that local items get placed locally in a multiworld"""
|
||||
multi_world = generate_multi_world(2)
|
||||
multiworld = generate_multiworld(2)
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, location_count=5, basic_item_count=5)
|
||||
multiworld, 1, location_count=5, basic_item_count=5)
|
||||
player2 = generate_player_data(
|
||||
multi_world, 2, location_count=5, basic_item_count=5)
|
||||
multiworld, 2, location_count=5, basic_item_count=5)
|
||||
|
||||
for item in multi_world.get_items():
|
||||
for item in multiworld.get_items():
|
||||
item.classification = ItemClassification.useful
|
||||
|
||||
multi_world.local_items[player1.id].value = set(names(player1.basic_items))
|
||||
multi_world.local_items[player2.id].value = set(names(player2.basic_items))
|
||||
locality_rules(multi_world)
|
||||
multiworld.local_items[player1.id].value = set(names(player1.basic_items))
|
||||
multiworld.local_items[player2.id].value = set(names(player2.basic_items))
|
||||
locality_rules(multiworld)
|
||||
|
||||
distribute_items_restrictive(multi_world)
|
||||
distribute_items_restrictive(multiworld)
|
||||
|
||||
for item in multi_world.get_items():
|
||||
for item in multiworld.get_items():
|
||||
self.assertEqual(item.player, item.location.player)
|
||||
self.assertFalse(item.location.event, False)
|
||||
|
||||
def test_early_items(self) -> None:
|
||||
"""Test that the early items API successfully places items early"""
|
||||
mw = generate_multi_world(2)
|
||||
mw = generate_multiworld(2)
|
||||
player1 = generate_player_data(mw, 1, location_count=5, basic_item_count=5)
|
||||
player2 = generate_player_data(mw, 2, location_count=5, basic_item_count=5)
|
||||
mw.early_items[1][player1.basic_items[0].name] = 1
|
||||
@@ -810,19 +810,19 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
"\n Contains" + str(list(map(lambda location: location.item, region.locations))))
|
||||
|
||||
def setUp(self) -> None:
|
||||
multi_world = generate_multi_world(2)
|
||||
self.multi_world = multi_world
|
||||
multiworld = generate_multiworld(2)
|
||||
self.multiworld = multiworld
|
||||
player1 = generate_player_data(
|
||||
multi_world, 1, prog_item_count=2, basic_item_count=40)
|
||||
multiworld, 1, prog_item_count=2, basic_item_count=40)
|
||||
self.player1 = player1
|
||||
player2 = generate_player_data(
|
||||
multi_world, 2, prog_item_count=2, basic_item_count=40)
|
||||
multiworld, 2, prog_item_count=2, basic_item_count=40)
|
||||
self.player2 = player2
|
||||
|
||||
multi_world.completion_condition[player1.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player1.id] = lambda state: state.has(
|
||||
player1.prog_items[0].name, player1.id) and state.has(
|
||||
player1.prog_items[1].name, player1.id)
|
||||
multi_world.completion_condition[player2.id] = lambda state: state.has(
|
||||
multiworld.completion_condition[player2.id] = lambda state: state.has(
|
||||
player2.prog_items[0].name, player2.id) and state.has(
|
||||
player2.prog_items[1].name, player2.id)
|
||||
|
||||
@@ -830,42 +830,42 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
|
||||
# Sphere 1
|
||||
region = player1.generate_region(player1.menu, 20)
|
||||
items = fill_region(multi_world, region, [
|
||||
items = fill_region(multiworld, region, [
|
||||
player1.prog_items[0]] + items)
|
||||
|
||||
# Sphere 2
|
||||
region = player1.generate_region(
|
||||
player1.regions[1], 20, lambda state: state.has(player1.prog_items[0].name, player1.id))
|
||||
items = fill_region(
|
||||
multi_world, region, [player1.prog_items[1], player2.prog_items[0]] + items)
|
||||
multiworld, region, [player1.prog_items[1], player2.prog_items[0]] + items)
|
||||
|
||||
# Sphere 3
|
||||
region = player2.generate_region(
|
||||
player2.menu, 20, lambda state: state.has(player2.prog_items[0].name, player2.id))
|
||||
fill_region(multi_world, region, [player2.prog_items[1]] + items)
|
||||
fill_region(multiworld, region, [player2.prog_items[1]] + items)
|
||||
|
||||
def test_balances_progression(self) -> None:
|
||||
"""Tests that progression balancing moves progression items earlier"""
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 50
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 50
|
||||
self.multiworld.progression_balancing[self.player1.id].value = 50
|
||||
self.multiworld.progression_balancing[self.player2.id].value = 50
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
balance_multiworld_progression(self.multiworld)
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[1], self.player2.prog_items[0])
|
||||
|
||||
def test_balances_progression_light(self) -> None:
|
||||
"""Test that progression balancing still moves items earlier on minimum value"""
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 1
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 1
|
||||
self.multiworld.progression_balancing[self.player1.id].value = 1
|
||||
self.multiworld.progression_balancing[self.player2.id].value = 1
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
balance_multiworld_progression(self.multiworld)
|
||||
|
||||
# TODO: arrange for a result that's different from the default
|
||||
self.assertRegionContains(
|
||||
@@ -873,13 +873,13 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
|
||||
def test_balances_progression_heavy(self) -> None:
|
||||
"""Test that progression balancing moves items earlier on maximum value"""
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 99
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 99
|
||||
self.multiworld.progression_balancing[self.player1.id].value = 99
|
||||
self.multiworld.progression_balancing[self.player2.id].value = 99
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
balance_multiworld_progression(self.multiworld)
|
||||
|
||||
# TODO: arrange for a result that's different from the default
|
||||
self.assertRegionContains(
|
||||
@@ -887,25 +887,25 @@ class TestBalanceMultiworldProgression(unittest.TestCase):
|
||||
|
||||
def test_skips_balancing_progression(self) -> None:
|
||||
"""Test that progression balancing is skipped when players have it disabled"""
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 0
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 0
|
||||
self.multiworld.progression_balancing[self.player1.id].value = 0
|
||||
self.multiworld.progression_balancing[self.player2.id].value = 0
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
balance_multiworld_progression(self.multiworld)
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
def test_ignores_priority_locations(self) -> None:
|
||||
"""Test that progression items on priority locations don't get moved by balancing"""
|
||||
self.multi_world.progression_balancing[self.player1.id].value = 50
|
||||
self.multi_world.progression_balancing[self.player2.id].value = 50
|
||||
self.multiworld.progression_balancing[self.player1.id].value = 50
|
||||
self.multiworld.progression_balancing[self.player2.id].value = 50
|
||||
|
||||
self.player2.prog_items[0].location.progress_type = LocationProgressType.PRIORITY
|
||||
|
||||
balance_multiworld_progression(self.multi_world)
|
||||
balance_multiworld_progression(self.multiworld)
|
||||
|
||||
self.assertRegionContains(
|
||||
self.player1.regions[2], self.player2.prog_items[0])
|
||||
|
||||
27
test/general/test_groups.py
Normal file
27
test/general/test_groups.py
Normal file
@@ -0,0 +1,27 @@
|
||||
from unittest import TestCase
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
|
||||
class TestNameGroups(TestCase):
|
||||
def test_item_name_groups_not_empty(self) -> None:
|
||||
"""
|
||||
Test that there are no empty item name groups, which is likely a bug.
|
||||
"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if not world_type.item_id_to_name:
|
||||
continue # ignore worlds without items
|
||||
with self.subTest(game=game_name):
|
||||
for name, group in world_type.item_name_groups.items():
|
||||
self.assertTrue(group, f"Item name group \"{name}\" of \"{game_name}\" is empty")
|
||||
|
||||
def test_location_name_groups_not_empty(self) -> None:
|
||||
"""
|
||||
Test that there are no empty location name groups, which is likely a bug.
|
||||
"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
if not world_type.location_id_to_name:
|
||||
continue # ignore worlds without locations
|
||||
with self.subTest(game=game_name):
|
||||
for name, group in world_type.location_name_groups.items():
|
||||
self.assertTrue(group, f"Location name group \"{name}\" of \"{game_name}\" is empty")
|
||||
@@ -29,8 +29,8 @@ class TestHelpers(unittest.TestCase):
|
||||
"event_loc": None,
|
||||
},
|
||||
"TestRegion2": {
|
||||
"loc_1": 321,
|
||||
"loc_2": 654,
|
||||
"loc_3": 321,
|
||||
"loc_4": 654,
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
import unittest
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
from Fill import distribute_items_restrictive
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
class TestIDs(unittest.TestCase):
|
||||
@@ -66,3 +69,34 @@ class TestIDs(unittest.TestCase):
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=gamename):
|
||||
self.assertEqual(len(world_type.location_id_to_name), len(world_type.location_name_to_id))
|
||||
|
||||
def test_postgen_datapackage(self):
|
||||
"""Generates a solo multiworld and checks that the datapackage is still valid"""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=gamename):
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
distribute_items_restrictive(multiworld)
|
||||
call_all(multiworld, "post_fill")
|
||||
datapackage = world_type.get_data_package_data()
|
||||
for item_group, item_names in datapackage["item_name_groups"].items():
|
||||
self.assertIsInstance(item_group, str,
|
||||
f"item_name_group names should be strings: {item_group}")
|
||||
for item_name in item_names:
|
||||
self.assertIsInstance(item_name, str,
|
||||
f"{item_name}, in group {item_group} is not a string")
|
||||
for loc_group, loc_names in datapackage["location_name_groups"].items():
|
||||
self.assertIsInstance(loc_group, str,
|
||||
f"location_name_group names should be strings: {loc_group}")
|
||||
for loc_name in loc_names:
|
||||
self.assertIsInstance(loc_name, str,
|
||||
f"{loc_name}, in group {loc_group} is not a string")
|
||||
for item_name, item_id in datapackage["item_name_to_id"].items():
|
||||
self.assertIsInstance(item_name, str,
|
||||
f"{item_name} is not a valid item name for item_name_to_id")
|
||||
self.assertIsInstance(item_id, int,
|
||||
f"{item_id} for {item_name} should be an int")
|
||||
for loc_name, loc_id in datapackage["location_name_to_id"].items():
|
||||
self.assertIsInstance(loc_name, str,
|
||||
f"{loc_name} is not a valid item name for location_name_to_id")
|
||||
self.assertIsInstance(loc_id, int,
|
||||
f"{loc_id} for {loc_name} should be an int")
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import unittest
|
||||
from worlds.AutoWorld import AutoWorldRegister
|
||||
|
||||
from worlds.AutoWorld import AutoWorldRegister, call_all
|
||||
from . import setup_solo_multiworld
|
||||
|
||||
|
||||
@@ -42,18 +43,18 @@ class TestBase(unittest.TestCase):
|
||||
with self.subTest(group_name, group_name=group_name):
|
||||
self.assertNotIn(group_name, world_type.item_name_to_id)
|
||||
|
||||
def test_item_count_greater_equal_locations(self):
|
||||
"""Test that by the pre_fill step under default settings, each game submits items >= locations"""
|
||||
def test_item_count_equal_locations(self):
|
||||
"""Test that by the pre_fill step under default settings, each game submits items == locations"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest("Game", game=game_name):
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
self.assertGreaterEqual(
|
||||
self.assertEqual(
|
||||
len(multiworld.itempool),
|
||||
len(multiworld.get_unfilled_locations()),
|
||||
f"{game_name} Item count MUST meet or exceed the number of locations",
|
||||
f"{game_name} Item count MUST match the number of locations",
|
||||
)
|
||||
|
||||
def testItemsInDatapackage(self):
|
||||
def test_items_in_datapackage(self):
|
||||
"""Test that any created items in the itempool are in the datapackage"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest("Game", game=game_name):
|
||||
@@ -69,3 +70,20 @@ class TestBase(unittest.TestCase):
|
||||
with self.subTest("Name should be valid", game=game_name, item=name):
|
||||
self.assertIn(name, valid_names,
|
||||
"All item descriptions must match defined item names")
|
||||
|
||||
def test_itempool_not_modified(self):
|
||||
"""Test that worlds don't modify the itempool after `create_items`"""
|
||||
gen_steps = ("generate_early", "create_regions", "create_items")
|
||||
additional_steps = ("set_rules", "generate_basic", "pre_fill")
|
||||
excluded_games = ("Links Awakening DX", "Ocarina of Time", "SMZ3")
|
||||
worlds_to_test = {game: world
|
||||
for game, world in AutoWorldRegister.world_types.items() if game not in excluded_games}
|
||||
for game_name, world_type in worlds_to_test.items():
|
||||
with self.subTest("Game", game=game_name):
|
||||
multiworld = setup_solo_multiworld(world_type, gen_steps)
|
||||
created_items = multiworld.itempool.copy()
|
||||
for step in additional_steps:
|
||||
with self.subTest("step", step=step):
|
||||
call_all(multiworld, step)
|
||||
self.assertEqual(created_items, multiworld.itempool,
|
||||
f"{game_name} modified the itempool during {step}")
|
||||
|
||||
@@ -11,14 +11,14 @@ class TestBase(unittest.TestCase):
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
locations = Counter(location.name for location in multiworld.get_locations())
|
||||
if locations:
|
||||
self.assertLessEqual(locations.most_common(1)[0][1], 1,
|
||||
f"{world_type.game} has duplicate of location name {locations.most_common(1)}")
|
||||
self.assertEqual(locations.most_common(1)[0][1], 1,
|
||||
f"{world_type.game} has duplicate of location name {locations.most_common(1)}")
|
||||
|
||||
locations = Counter(location.address for location in multiworld.get_locations()
|
||||
if type(location.address) is int)
|
||||
if locations:
|
||||
self.assertLessEqual(locations.most_common(1)[0][1], 1,
|
||||
f"{world_type.game} has duplicate of location ID {locations.most_common(1)}")
|
||||
self.assertEqual(locations.most_common(1)[0][1], 1,
|
||||
f"{world_type.game} has duplicate of location ID {locations.most_common(1)}")
|
||||
|
||||
def test_locations_in_datapackage(self):
|
||||
"""Tests that created locations not filled before fill starts exist in the datapackage."""
|
||||
|
||||
@@ -10,3 +10,10 @@ class TestOptions(unittest.TestCase):
|
||||
for option_key, option in world_type.options_dataclass.type_hints.items():
|
||||
with self.subTest(game=gamename, option=option_key):
|
||||
self.assertTrue(option.__doc__)
|
||||
|
||||
def test_options_are_not_set_by_world(self):
|
||||
"""Test that options attribute is not already set"""
|
||||
for gamename, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest(game=gamename):
|
||||
self.assertFalse(hasattr(world_type, "options"),
|
||||
f"Unexpected assignment to {world_type.__name__}.options!")
|
||||
|
||||
@@ -36,15 +36,15 @@ class TestBase(unittest.TestCase):
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
unreachable_regions = self.default_settings_unreachable_regions.get(game_name, set())
|
||||
with self.subTest("Game", game=game_name):
|
||||
world = setup_solo_multiworld(world_type)
|
||||
excluded = world.exclude_locations[1].value
|
||||
state = world.get_all_state(False)
|
||||
for location in world.get_locations():
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
excluded = multiworld.worlds[1].options.exclude_locations.value
|
||||
state = multiworld.get_all_state(False)
|
||||
for location in multiworld.get_locations():
|
||||
if location.name not in excluded:
|
||||
with self.subTest("Location should be reached", location=location):
|
||||
self.assertTrue(location.can_reach(state), f"{location.name} unreachable")
|
||||
|
||||
for region in world.get_regions():
|
||||
for region in multiworld.get_regions():
|
||||
if region.name in unreachable_regions:
|
||||
with self.subTest("Region should be unreachable", region=region):
|
||||
self.assertFalse(region.can_reach(state))
|
||||
@@ -53,15 +53,15 @@ class TestBase(unittest.TestCase):
|
||||
self.assertTrue(region.can_reach(state))
|
||||
|
||||
with self.subTest("Completion Condition"):
|
||||
self.assertTrue(world.can_beat_game(state))
|
||||
self.assertTrue(multiworld.can_beat_game(state))
|
||||
|
||||
def test_default_empty_state_can_reach_something(self):
|
||||
"""Ensure empty state can reach at least one location with the defined options"""
|
||||
for game_name, world_type in AutoWorldRegister.world_types.items():
|
||||
with self.subTest("Game", game=game_name):
|
||||
world = setup_solo_multiworld(world_type)
|
||||
state = CollectionState(world)
|
||||
all_locations = world.get_locations()
|
||||
multiworld = setup_solo_multiworld(world_type)
|
||||
state = CollectionState(multiworld)
|
||||
all_locations = multiworld.get_locations()
|
||||
if all_locations:
|
||||
locations = set()
|
||||
for location in all_locations:
|
||||
|
||||
68
test/utils/test_yaml.py
Normal file
68
test/utils/test_yaml.py
Normal file
@@ -0,0 +1,68 @@
|
||||
# Tests that yaml wrappers in Utils.py do what they should
|
||||
|
||||
import unittest
|
||||
from typing import cast, Any, ClassVar, Dict
|
||||
|
||||
from Utils import dump, Dumper # type: ignore[attr-defined]
|
||||
from Utils import parse_yaml, parse_yamls, unsafe_parse_yaml
|
||||
|
||||
|
||||
class AClass:
|
||||
def __eq__(self, other: Any) -> bool:
|
||||
return isinstance(other, self.__class__)
|
||||
|
||||
|
||||
class TestYaml(unittest.TestCase):
|
||||
safe_data: ClassVar[Dict[str, Any]] = {
|
||||
"a": [1, 2, 3],
|
||||
"b": None,
|
||||
"c": True,
|
||||
}
|
||||
unsafe_data: ClassVar[Dict[str, Any]] = {
|
||||
"a": AClass()
|
||||
}
|
||||
|
||||
@property
|
||||
def safe_str(self) -> str:
|
||||
return cast(str, dump(self.safe_data, Dumper=Dumper))
|
||||
|
||||
@property
|
||||
def unsafe_str(self) -> str:
|
||||
return cast(str, dump(self.unsafe_data, Dumper=Dumper))
|
||||
|
||||
def assertIsNonEmptyString(self, string: str) -> None:
|
||||
self.assertTrue(string)
|
||||
self.assertIsInstance(string, str)
|
||||
|
||||
def test_dump(self) -> None:
|
||||
self.assertIsNonEmptyString(self.safe_str)
|
||||
self.assertIsNonEmptyString(self.unsafe_str)
|
||||
|
||||
def test_safe_parse(self) -> None:
|
||||
self.assertEqual(self.safe_data, parse_yaml(self.safe_str))
|
||||
with self.assertRaises(Exception):
|
||||
parse_yaml(self.unsafe_str)
|
||||
with self.assertRaises(Exception):
|
||||
parse_yaml("1\n---\n2\n")
|
||||
|
||||
def test_unsafe_parse(self) -> None:
|
||||
self.assertEqual(self.safe_data, unsafe_parse_yaml(self.safe_str))
|
||||
self.assertEqual(self.unsafe_data, unsafe_parse_yaml(self.unsafe_str))
|
||||
with self.assertRaises(Exception):
|
||||
unsafe_parse_yaml("1\n---\n2\n")
|
||||
|
||||
def test_multi_parse(self) -> None:
|
||||
self.assertEqual(self.safe_data, next(parse_yamls(self.safe_str)))
|
||||
with self.assertRaises(Exception):
|
||||
next(parse_yamls(self.unsafe_str))
|
||||
self.assertEqual(2, len(list(parse_yamls("1\n---\n2\n"))))
|
||||
|
||||
def test_unique_key(self) -> None:
|
||||
s = """
|
||||
a: 1
|
||||
a: 2
|
||||
"""
|
||||
with self.assertRaises(Exception):
|
||||
parse_yaml(s)
|
||||
with self.assertRaises(Exception):
|
||||
next(parse_yamls(s))
|
||||
@@ -1,5 +1,7 @@
|
||||
import io
|
||||
import unittest
|
||||
import json
|
||||
import yaml
|
||||
|
||||
|
||||
class TestDocs(unittest.TestCase):
|
||||
@@ -23,7 +25,7 @@ class TestDocs(unittest.TestCase):
|
||||
response = self.client.post("/api/generate")
|
||||
self.assertIn("No options found. Expected file attachment or json weights.", response.text)
|
||||
|
||||
def test_generation_queued(self):
|
||||
def test_generation_queued_weights(self):
|
||||
options = {
|
||||
"Tester1":
|
||||
{
|
||||
@@ -40,3 +42,19 @@ class TestDocs(unittest.TestCase):
|
||||
json_data = response.get_json()
|
||||
self.assertTrue(json_data["text"].startswith("Generation of seed "))
|
||||
self.assertTrue(json_data["text"].endswith(" started successfully."))
|
||||
|
||||
def test_generation_queued_file(self):
|
||||
options = {
|
||||
"game": "Archipelago",
|
||||
"name": "Tester",
|
||||
"Archipelago": {}
|
||||
}
|
||||
response = self.client.post(
|
||||
"/api/generate",
|
||||
data={
|
||||
'file': (io.BytesIO(yaml.dump(options, encoding="utf-8")), "test.yaml")
|
||||
},
|
||||
)
|
||||
json_data = response.get_json()
|
||||
self.assertTrue(json_data["text"].startswith("Generation of seed "))
|
||||
self.assertTrue(json_data["text"].endswith(" started successfully."))
|
||||
|
||||
@@ -1,24 +1,12 @@
|
||||
""" FillType_* is not a real kivy type - just something to fill unknown typing. """
|
||||
|
||||
from typing import Sequence
|
||||
|
||||
FillType_Vec = Sequence[int]
|
||||
|
||||
|
||||
class FillType_Drawable:
|
||||
def __init__(self, *, pos: FillType_Vec = ..., size: FillType_Vec = ...) -> None: ...
|
||||
|
||||
|
||||
class FillType_Texture(FillType_Drawable):
|
||||
pass
|
||||
from .texture import FillType_Drawable, FillType_Vec, Texture
|
||||
|
||||
|
||||
class FillType_Shape(FillType_Drawable):
|
||||
texture: FillType_Texture
|
||||
texture: Texture
|
||||
|
||||
def __init__(self,
|
||||
*,
|
||||
texture: FillType_Texture = ...,
|
||||
texture: Texture = ...,
|
||||
pos: FillType_Vec = ...,
|
||||
size: FillType_Vec = ...) -> None: ...
|
||||
|
||||
@@ -35,6 +23,6 @@ class Rectangle(FillType_Shape):
|
||||
def __init__(self,
|
||||
*,
|
||||
source: str = ...,
|
||||
texture: FillType_Texture = ...,
|
||||
texture: Texture = ...,
|
||||
pos: FillType_Vec = ...,
|
||||
size: FillType_Vec = ...) -> None: ...
|
||||
13
typings/kivy/graphics/texture.pyi
Normal file
13
typings/kivy/graphics/texture.pyi
Normal file
@@ -0,0 +1,13 @@
|
||||
""" FillType_* is not a real kivy type - just something to fill unknown typing. """
|
||||
|
||||
from typing import Sequence
|
||||
|
||||
FillType_Vec = Sequence[int]
|
||||
|
||||
|
||||
class FillType_Drawable:
|
||||
def __init__(self, *, pos: FillType_Vec = ..., size: FillType_Vec = ...) -> None: ...
|
||||
|
||||
|
||||
class Texture:
|
||||
pass
|
||||
9
typings/kivy/uix/image.pyi
Normal file
9
typings/kivy/uix/image.pyi
Normal file
@@ -0,0 +1,9 @@
|
||||
import io
|
||||
|
||||
from kivy.graphics.texture import Texture
|
||||
|
||||
|
||||
class CoreImage:
|
||||
texture: Texture
|
||||
|
||||
def __init__(self, data: io.BytesIO, ext: str) -> None: ...
|
||||
@@ -15,7 +15,7 @@ from BaseClasses import CollectionState
|
||||
|
||||
if TYPE_CHECKING:
|
||||
import random
|
||||
from BaseClasses import MultiWorld, Item, Location, Tutorial
|
||||
from BaseClasses import MultiWorld, Item, Location, Tutorial, Region, Entrance
|
||||
from . import GamesPackage
|
||||
from settings import Group
|
||||
|
||||
@@ -77,6 +77,10 @@ class AutoWorldRegister(type):
|
||||
# create missing options_dataclass from legacy option_definitions
|
||||
# TODO - remove this once all worlds use options dataclasses
|
||||
if "options_dataclass" not in dct and "option_definitions" in dct:
|
||||
# TODO - switch to deprecate after a version
|
||||
if __debug__:
|
||||
logging.warning(f"{name} Assigned options through option_definitions which is now deprecated. "
|
||||
"Please use options_dataclass instead.")
|
||||
dct["options_dataclass"] = make_dataclass(f"{name}Options", dct["option_definitions"].items(),
|
||||
bases=(PerGameCommonOptions,))
|
||||
|
||||
@@ -324,7 +328,7 @@ class World(metaclass=AutoWorldRegister):
|
||||
|
||||
def create_items(self) -> None:
|
||||
"""
|
||||
Method for creating and submitting items to the itempool. Items and Regions should *not* be created and submitted
|
||||
Method for creating and submitting items to the itempool. Items and Regions must *not* be created and submitted
|
||||
to the MultiWorld after this step. If items need to be placed during pre_fill use `get_prefill_items`.
|
||||
"""
|
||||
pass
|
||||
@@ -434,7 +438,7 @@ class World(metaclass=AutoWorldRegister):
|
||||
def get_pre_fill_items(self) -> List["Item"]:
|
||||
return []
|
||||
|
||||
# following methods should not need to be overridden.
|
||||
# these two methods can be extended for pseudo-items on state
|
||||
def collect(self, state: "CollectionState", item: "Item") -> bool:
|
||||
name = self.collect_item(state, item)
|
||||
if name:
|
||||
@@ -454,6 +458,16 @@ class World(metaclass=AutoWorldRegister):
|
||||
def create_filler(self) -> "Item":
|
||||
return self.create_item(self.get_filler_item_name())
|
||||
|
||||
# convenience methods
|
||||
def get_location(self, location_name: str) -> "Location":
|
||||
return self.multiworld.get_location(location_name, self.player)
|
||||
|
||||
def get_entrance(self, entrance_name: str) -> "Entrance":
|
||||
return self.multiworld.get_entrance(entrance_name, self.player)
|
||||
|
||||
def get_region(self, region_name: str) -> "Region":
|
||||
return self.multiworld.get_region(region_name, self.player)
|
||||
|
||||
@classmethod
|
||||
def get_data_package_data(cls) -> "GamesPackage":
|
||||
sorted_item_name_groups = {
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import abc
|
||||
import json
|
||||
import struct
|
||||
import zipfile
|
||||
@@ -17,7 +18,7 @@ del threading
|
||||
del os
|
||||
|
||||
|
||||
class AutoPatchRegister(type):
|
||||
class AutoPatchRegister(abc.ABCMeta):
|
||||
patch_types: ClassVar[Dict[str, AutoPatchRegister]] = {}
|
||||
file_endings: ClassVar[Dict[str, AutoPatchRegister]] = {}
|
||||
|
||||
@@ -44,7 +45,7 @@ current_patch_version: int = 6
|
||||
|
||||
class AutoPatchExtensionRegister(type):
|
||||
extension_types: ClassVar[Dict[str, AutoPatchExtensionRegister]] = {}
|
||||
required_extensions: List[str]
|
||||
required_extensions: List[str] = []
|
||||
|
||||
def __new__(mcs, name: str, bases: Tuple[type, ...], dct: Dict[str, Any]) -> AutoPatchExtensionRegister:
|
||||
# construct class
|
||||
@@ -55,19 +56,17 @@ class AutoPatchExtensionRegister(type):
|
||||
|
||||
@staticmethod
|
||||
def get_handler(game: str) -> Union[AutoPatchExtensionRegister, List[AutoPatchExtensionRegister]]:
|
||||
for extension_type, handler in AutoPatchExtensionRegister.extension_types.items():
|
||||
if extension_type == game:
|
||||
if len(handler.required_extensions) > 0:
|
||||
handlers = [handler]
|
||||
for required in handler.required_extensions:
|
||||
if required in AutoPatchExtensionRegister.extension_types:
|
||||
handlers.append(AutoPatchExtensionRegister.extension_types[required])
|
||||
else:
|
||||
raise NotImplementedError(f"No handler for {required}.")
|
||||
return handlers
|
||||
handler = AutoPatchExtensionRegister.extension_types.get(game, APPatchExtension)
|
||||
if handler.required_extensions:
|
||||
handlers = [handler]
|
||||
for required in handler.required_extensions:
|
||||
if required in AutoPatchExtensionRegister.extension_types:
|
||||
handlers.append(AutoPatchExtensionRegister.extension_types.get(required))
|
||||
else:
|
||||
return handler
|
||||
return APPatchExtension
|
||||
raise NotImplementedError(f"No handler for {required}.")
|
||||
return handlers
|
||||
else:
|
||||
return handler
|
||||
|
||||
|
||||
class APContainer:
|
||||
@@ -142,16 +141,27 @@ class APContainer:
|
||||
}
|
||||
|
||||
|
||||
class APProcedurePatch(APContainer, metaclass=AutoPatchRegister):
|
||||
class APPatch(APContainer, abc.ABC, metaclass=AutoPatchRegister):
|
||||
"""
|
||||
An APContainer that defines a procedure to produce the desired file.
|
||||
An abstract `APContainer` that defines the requirements for an object
|
||||
to be used by the `Patch.create_rom_file` function.
|
||||
"""
|
||||
result_file_ending: str = ".sfc"
|
||||
|
||||
@abc.abstractmethod
|
||||
def patch(self, target: str) -> None:
|
||||
""" create the output file with the file name `target` """
|
||||
|
||||
|
||||
class APProcedurePatch(APPatch):
|
||||
"""
|
||||
An APPatch that defines a procedure to produce the desired file.
|
||||
"""
|
||||
procedure: List[Tuple[str, List[Any]]]
|
||||
hash: Optional[str] # base checksum of source file
|
||||
source_data: bytes
|
||||
patch_file_ending: str = ""
|
||||
result_file_ending: str = ".sfc"
|
||||
files: Dict[str, bytes] = dict()
|
||||
files: Dict[str, bytes] = {}
|
||||
|
||||
@classmethod
|
||||
def get_source_data(cls) -> bytes:
|
||||
@@ -209,7 +219,7 @@ class APProcedurePatch(APContainer, metaclass=AutoPatchRegister):
|
||||
base_data = self.get_source_data_with_cache()
|
||||
patch_extender = AutoPatchExtensionRegister.get_handler(self.game)
|
||||
for step, args in self.procedure:
|
||||
if isinstance(patch_extender, List):
|
||||
if isinstance(patch_extender, list):
|
||||
extension = next((item for item in [getattr(extender, step, None) for extender in patch_extender]
|
||||
if item is not None), None)
|
||||
else:
|
||||
@@ -223,7 +233,7 @@ class APProcedurePatch(APContainer, metaclass=AutoPatchRegister):
|
||||
|
||||
|
||||
class APDeltaPatch(APProcedurePatch):
|
||||
"""An APContainer that additionally has delta.bsdiff4
|
||||
"""An APProcedurePatch that additionally has delta.bsdiff4
|
||||
containing a delta patch to get the desired file, often a rom."""
|
||||
|
||||
procedure = [
|
||||
@@ -255,11 +265,11 @@ class APTokenMixin:
|
||||
"""
|
||||
tokens: List[
|
||||
Tuple[int, int,
|
||||
Union[
|
||||
bytes, # WRITE
|
||||
Tuple[int, int], # COPY, RLE
|
||||
int # AND_8, OR_8, XOR_8
|
||||
]]] = []
|
||||
Union[
|
||||
bytes, # WRITE
|
||||
Tuple[int, int], # COPY, RLE
|
||||
int # AND_8, OR_8, XOR_8
|
||||
]]] = []
|
||||
|
||||
def get_token_binary(self) -> bytes:
|
||||
"""
|
||||
@@ -292,13 +302,18 @@ class APTokenMixin:
|
||||
|
||||
class APPatchExtension(metaclass=AutoPatchExtensionRegister):
|
||||
"""Class that defines patch extension functions for a given game.
|
||||
Patch extension functions must have the following two arguments:
|
||||
Patch extension functions must have the following two arguments in the following order:
|
||||
|
||||
caller: APProcedurePatch (used to retrieve files from the patch container)
|
||||
|
||||
rom: bytes (the data to patch)
|
||||
|
||||
Further arguments are passed in from the procedure as defined.
|
||||
|
||||
Patch extension functions must return the changed bytes.
|
||||
"""
|
||||
game: str
|
||||
required_extensions: List[str] = list()
|
||||
required_extensions: List[str] = []
|
||||
|
||||
@staticmethod
|
||||
def apply_bsdiff4(caller: APProcedurePatch, rom: bytes, patch: str):
|
||||
@@ -327,14 +342,12 @@ class APPatchExtension(metaclass=AutoPatchExtensionRegister):
|
||||
rom_data[offset] = rom_data[offset] ^ arg
|
||||
elif token_type in [APTokenTypes.COPY, APTokenTypes.RLE]:
|
||||
args = struct.unpack("II", data)
|
||||
length = args[0]
|
||||
value = args[1]
|
||||
if token_type == APTokenTypes.COPY:
|
||||
length = args[0]
|
||||
target = args[1]
|
||||
rom_data[offset: offset + length] = rom_data[target: target + length]
|
||||
rom_data[offset: offset + length] = rom_data[value: value + length]
|
||||
else:
|
||||
length = args[0]
|
||||
val = args[1]
|
||||
rom_data[offset: offset + length] = bytes([val] * length)
|
||||
rom_data[offset: offset + length] = bytes([value] * length)
|
||||
else:
|
||||
rom_data[offset:offset + len(data)] = data
|
||||
bpr += 9 + size
|
||||
@@ -344,8 +357,9 @@ class APPatchExtension(metaclass=AutoPatchExtensionRegister):
|
||||
def calc_snes_crc(caller: APProcedurePatch, rom: bytes):
|
||||
"""Calculates and applies a valid CRC for the SNES rom header."""
|
||||
rom_data = bytearray(rom)
|
||||
if len(rom) < 0x8000:
|
||||
raise Exception("Tried to calculate SNES CRC on file too small to be a SNES ROM.")
|
||||
crc = (sum(rom_data[:0x7FDC] + rom_data[0x7FE0:]) + 0x01FE) & 0xFFFF
|
||||
inv = crc ^ 0xFFFF
|
||||
rom_data[0x7FDC:0x7FE0] = [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF]
|
||||
return rom_data
|
||||
|
||||
|
||||
@@ -3,7 +3,9 @@ import os
|
||||
import sys
|
||||
import warnings
|
||||
import zipimport
|
||||
from typing import Dict, List, NamedTuple, TypedDict
|
||||
import time
|
||||
import dataclasses
|
||||
from typing import Dict, List, TypedDict, Optional
|
||||
|
||||
from Utils import local_path, user_path
|
||||
|
||||
@@ -34,10 +36,12 @@ class DataPackage(TypedDict):
|
||||
games: Dict[str, GamesPackage]
|
||||
|
||||
|
||||
class WorldSource(NamedTuple):
|
||||
@dataclasses.dataclass(order=True)
|
||||
class WorldSource:
|
||||
path: str # typically relative path from this module
|
||||
is_zip: bool = False
|
||||
relative: bool = True # relative to regular world import folder
|
||||
time_taken: Optional[float] = None
|
||||
|
||||
def __repr__(self) -> str:
|
||||
return f"{self.__class__.__name__}({self.path}, is_zip={self.is_zip}, relative={self.relative})"
|
||||
@@ -50,6 +54,7 @@ class WorldSource(NamedTuple):
|
||||
|
||||
def load(self) -> bool:
|
||||
try:
|
||||
start = time.perf_counter()
|
||||
if self.is_zip:
|
||||
importer = zipimport.zipimporter(self.resolved_path)
|
||||
if hasattr(importer, "find_spec"): # new in Python 3.10
|
||||
@@ -69,6 +74,7 @@ class WorldSource(NamedTuple):
|
||||
importer.exec_module(mod)
|
||||
else:
|
||||
importlib.import_module(f".{self.path}", "worlds")
|
||||
self.time_taken = time.perf_counter()-start
|
||||
return True
|
||||
|
||||
except Exception:
|
||||
|
||||
@@ -97,7 +97,7 @@ async def connect(ctx: BizHawkContext) -> bool:
|
||||
|
||||
for port in ports:
|
||||
try:
|
||||
ctx.streams = await asyncio.open_connection("localhost", port)
|
||||
ctx.streams = await asyncio.open_connection("127.0.0.1", port)
|
||||
ctx.connection_status = ConnectionStatus.TENTATIVE
|
||||
ctx._port = port
|
||||
return True
|
||||
|
||||
@@ -208,19 +208,30 @@ async def _run_game(rom: str):
|
||||
|
||||
if auto_start is True:
|
||||
emuhawk_path = Utils.get_settings().bizhawkclient_options.emuhawk_path
|
||||
subprocess.Popen([emuhawk_path, "--lua=data/lua/connector_bizhawk_generic.lua", os.path.realpath(rom)],
|
||||
cwd=Utils.local_path("."),
|
||||
stdin=subprocess.DEVNULL,
|
||||
stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL)
|
||||
subprocess.Popen(
|
||||
[
|
||||
emuhawk_path,
|
||||
f"--lua={Utils.local_path('data', 'lua', 'connector_bizhawk_generic.lua')}",
|
||||
os.path.realpath(rom),
|
||||
],
|
||||
cwd=Utils.local_path("."),
|
||||
stdin=subprocess.DEVNULL,
|
||||
stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL,
|
||||
)
|
||||
elif isinstance(auto_start, str):
|
||||
import shlex
|
||||
|
||||
subprocess.Popen([*shlex.split(auto_start), os.path.realpath(rom)],
|
||||
cwd=Utils.local_path("."),
|
||||
stdin=subprocess.DEVNULL,
|
||||
stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL)
|
||||
subprocess.Popen(
|
||||
[
|
||||
*shlex.split(auto_start),
|
||||
os.path.realpath(rom)
|
||||
],
|
||||
cwd=Utils.local_path("."),
|
||||
stdin=subprocess.DEVNULL,
|
||||
stdout=subprocess.DEVNULL,
|
||||
stderr=subprocess.DEVNULL
|
||||
)
|
||||
|
||||
|
||||
async def _patch_and_run_game(patch_file: str):
|
||||
|
||||
@@ -271,7 +271,7 @@ class AdventureWorld(World):
|
||||
overworld_locations_copy = overworld.locations.copy()
|
||||
all_locations = self.multiworld.get_locations(self.player)
|
||||
|
||||
locations_copy = all_locations.copy()
|
||||
locations_copy = list(all_locations)
|
||||
for loc in all_locations:
|
||||
if loc.item is not None or loc.progress_type != LocationProgressType.DEFAULT:
|
||||
locations_copy.remove(loc)
|
||||
|
||||
@@ -10,8 +10,7 @@ As we are using BizHawk, this guide is only applicable to Windows and Linux syst
|
||||
- Version 2.3.1 and later are supported. Version 2.7 is recommended for stability.
|
||||
- Detailed installation instructions for BizHawk can be found at the above link.
|
||||
- Windows users must run the prereq installer first, which can also be found at the above link.
|
||||
- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases)
|
||||
(select `Adventure Client` during installation).
|
||||
- The built-in Archipelago client, which can be installed [here](https://github.com/ArchipelagoMW/Archipelago/releases).
|
||||
- An Adventure NTSC ROM file. The Archipelago community cannot provide these.
|
||||
|
||||
## Configuring BizHawk
|
||||
|
||||
@@ -6,7 +6,7 @@ from typing import Optional, Union, List, Tuple, Callable, Dict, TYPE_CHECKING
|
||||
from Fill import FillError
|
||||
from .Options import LTTPBosses as Bosses
|
||||
from .StateHelpers import can_shoot_arrows, can_extend_magic, can_get_good_bee, has_sword, has_beam_sword, \
|
||||
has_melee_weapon, has_fire_source
|
||||
has_melee_weapon, has_fire_source, can_use_bombs
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from . import ALTTPWorld
|
||||
@@ -62,7 +62,8 @@ def MoldormDefeatRule(state, player: int) -> bool:
|
||||
|
||||
def HelmasaurKingDefeatRule(state, player: int) -> bool:
|
||||
# TODO: technically possible with the hammer
|
||||
return has_sword(state, player) or can_shoot_arrows(state, player)
|
||||
return (can_use_bombs(state, player, 5) or state.has("Hammer", player)) and (has_sword(state, player)
|
||||
or can_shoot_arrows(state, player))
|
||||
|
||||
|
||||
def ArrghusDefeatRule(state, player: int) -> bool:
|
||||
@@ -143,7 +144,7 @@ def GanonDefeatRule(state, player: int) -> bool:
|
||||
can_hurt = has_beam_sword(state, player)
|
||||
common = can_hurt and has_fire_source(state, player)
|
||||
# silverless ganon may be needed in anything higher than no glitches
|
||||
if state.multiworld.logic[player] != 'noglitches':
|
||||
if state.multiworld.glitches_required[player] != 'no_glitches':
|
||||
# need to light torch a sufficient amount of times
|
||||
return common and (state.has('Tempered Sword', player) or state.has('Golden Sword', player) or (
|
||||
state.has('Silver Bow', player) and can_shoot_arrows(state, player)) or
|
||||
|
||||
@@ -9,7 +9,7 @@ from Fill import fill_restrictive
|
||||
from .Bosses import BossFactory, Boss
|
||||
from .Items import ItemFactory
|
||||
from .Regions import lookup_boss_drops, key_drop_data
|
||||
from .Options import smallkey_shuffle
|
||||
from .Options import small_key_shuffle
|
||||
|
||||
if typing.TYPE_CHECKING:
|
||||
from .SubClasses import ALttPLocation, ALttPItem
|
||||
@@ -66,7 +66,7 @@ def create_dungeons(world: "ALTTPWorld"):
|
||||
|
||||
def make_dungeon(name, default_boss, dungeon_regions, big_key, small_keys, dungeon_items):
|
||||
dungeon = Dungeon(name, dungeon_regions, big_key,
|
||||
[] if multiworld.smallkey_shuffle[player] == smallkey_shuffle.option_universal else small_keys,
|
||||
[] if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal else small_keys,
|
||||
dungeon_items, player)
|
||||
for item in dungeon.all_items:
|
||||
item.dungeon = dungeon
|
||||
@@ -264,7 +264,7 @@ def fill_dungeons_restrictive(multiworld: MultiWorld):
|
||||
|
||||
if loc in all_state_base.events:
|
||||
all_state_base.events.remove(loc)
|
||||
fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, True, True,
|
||||
fill_restrictive(multiworld, all_state_base, locations, in_dungeon_items, True, True, allow_excluded=True,
|
||||
name="LttP Dungeon Items")
|
||||
|
||||
|
||||
|
||||
@@ -23,7 +23,7 @@ def parse_arguments(argv, no_defaults=False):
|
||||
multiargs, _ = parser.parse_known_args(argv)
|
||||
|
||||
parser = argparse.ArgumentParser(formatter_class=ArgumentDefaultsHelpFormatter)
|
||||
parser.add_argument('--logic', default=defval('noglitches'), const='noglitches', nargs='?', choices=['noglitches', 'minorglitches', 'owglitches', 'hybridglitches', 'nologic'],
|
||||
parser.add_argument('--logic', default=defval('no_glitches'), const='no_glitches', nargs='?', choices=['no_glitches', 'minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'],
|
||||
help='''\
|
||||
Select Enforcement of Item Requirements. (default: %(default)s)
|
||||
No Glitches:
|
||||
@@ -49,7 +49,7 @@ def parse_arguments(argv, no_defaults=False):
|
||||
instead of a bunny.
|
||||
''')
|
||||
parser.add_argument('--goal', default=defval('ganon'), const='ganon', nargs='?',
|
||||
choices=['ganon', 'pedestal', 'bosses', 'triforcehunt', 'localtriforcehunt', 'ganontriforcehunt', 'localganontriforcehunt', 'crystals', 'ganonpedestal'],
|
||||
choices=['ganon', 'pedestal', 'bosses', 'triforce_hunt', 'local_triforce_hunt', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'crystals', 'ganon_pedestal'],
|
||||
help='''\
|
||||
Select completion goal. (default: %(default)s)
|
||||
Ganon: Collect all crystals, beat Agahnim 2 then
|
||||
@@ -92,7 +92,7 @@ def parse_arguments(argv, no_defaults=False):
|
||||
Hard: Reduced functionality.
|
||||
Expert: Greatly reduced functionality.
|
||||
''')
|
||||
parser.add_argument('--timer', default=defval('none'), const='normal', nargs='?', choices=['none', 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown'],
|
||||
parser.add_argument('--timer', default=defval('none'), const='normal', nargs='?', choices=['none', 'display', 'timed', 'timed_ohko', 'ohko', 'timed_countdown'],
|
||||
help='''\
|
||||
Select game timer setting. Affects available itempool. (default: %(default)s)
|
||||
None: No timer.
|
||||
@@ -151,7 +151,7 @@ def parse_arguments(argv, no_defaults=False):
|
||||
slightly biased to placing progression items with
|
||||
less restrictions.
|
||||
''')
|
||||
parser.add_argument('--shuffle', default=defval('vanilla'), const='vanilla', nargs='?', choices=['vanilla', 'simple', 'restricted', 'full', 'crossed', 'insanity', 'restricted_legacy', 'full_legacy', 'madness_legacy', 'insanity_legacy', 'dungeonsfull', 'dungeonssimple', 'dungeonscrossed'],
|
||||
parser.add_argument('--shuffle', default=defval('vanilla'), const='vanilla', nargs='?', choices=['vanilla', 'simple', 'restricted', 'full', 'crossed', 'insanity', 'restricted_legacy', 'full_legacy', 'madness_legacy', 'insanity_legacy', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed'],
|
||||
help='''\
|
||||
Select Entrance Shuffling Algorithm. (default: %(default)s)
|
||||
Full: Mix cave and dungeon entrances freely while limiting
|
||||
@@ -178,9 +178,9 @@ def parse_arguments(argv, no_defaults=False):
|
||||
parser.add_argument('--open_pyramid', default=defval('auto'), help='''\
|
||||
Pre-opens the pyramid hole, this removes the Agahnim 2 requirement for it.
|
||||
Depending on goal, you might still need to beat Agahnim 2 in order to beat ganon.
|
||||
fast ganon goals are crystals, ganontriforcehunt, localganontriforcehunt, pedestalganon
|
||||
fast ganon goals are crystals, ganon_triforce_hunt, local_ganon_triforce_hunt, pedestalganon
|
||||
auto - Only opens pyramid hole if the goal specifies a fast ganon, and entrance shuffle
|
||||
is vanilla, dungeonssimple or dungeonsfull.
|
||||
is vanilla, dungeons_simple or dungeons_full.
|
||||
goal - Opens pyramid hole if the goal specifies a fast ganon.
|
||||
yes - Always opens the pyramid hole.
|
||||
no - Never opens the pyramid hole.
|
||||
|
||||
@@ -21,17 +21,17 @@ def link_entrances(world, player):
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
|
||||
# if we do not shuffle, set default connections
|
||||
if world.shuffle[player] == 'vanilla':
|
||||
if world.entrance_shuffle[player] == 'vanilla':
|
||||
for exitname, regionname in default_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
for exitname, regionname in default_dungeon_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
elif world.shuffle[player] == 'dungeonssimple':
|
||||
elif world.entrance_shuffle[player] == 'dungeons_simple':
|
||||
for exitname, regionname in default_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
|
||||
simple_shuffle_dungeons(world, player)
|
||||
elif world.shuffle[player] == 'dungeonsfull':
|
||||
elif world.entrance_shuffle[player] == 'dungeons_full':
|
||||
for exitname, regionname in default_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
|
||||
@@ -63,9 +63,9 @@ def link_entrances(world, player):
|
||||
connect_mandatory_exits(world, lw_entrances, dungeon_exits, list(LW_Dungeon_Entrances_Must_Exit), player)
|
||||
connect_mandatory_exits(world, dw_entrances, dungeon_exits, list(DW_Dungeon_Entrances_Must_Exit), player)
|
||||
connect_caves(world, lw_entrances, dw_entrances, dungeon_exits, player)
|
||||
elif world.shuffle[player] == 'dungeonscrossed':
|
||||
elif world.entrance_shuffle[player] == 'dungeons_crossed':
|
||||
crossed_shuffle_dungeons(world, player)
|
||||
elif world.shuffle[player] == 'simple':
|
||||
elif world.entrance_shuffle[player] == 'simple':
|
||||
simple_shuffle_dungeons(world, player)
|
||||
|
||||
old_man_entrances = list(Old_Man_Entrances)
|
||||
@@ -136,7 +136,7 @@ def link_entrances(world, player):
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, single_doors, door_targets, player)
|
||||
elif world.shuffle[player] == 'restricted':
|
||||
elif world.entrance_shuffle[player] == 'restricted':
|
||||
simple_shuffle_dungeons(world, player)
|
||||
|
||||
lw_entrances = list(LW_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances)
|
||||
@@ -207,62 +207,8 @@ def link_entrances(world, player):
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, doors, door_targets, player)
|
||||
elif world.shuffle[player] == 'restricted_legacy':
|
||||
simple_shuffle_dungeons(world, player)
|
||||
|
||||
lw_entrances = list(LW_Entrances)
|
||||
dw_entrances = list(DW_Entrances)
|
||||
dw_must_exits = list(DW_Entrances_Must_Exit)
|
||||
old_man_entrances = list(Old_Man_Entrances)
|
||||
caves = list(Cave_Exits)
|
||||
three_exit_caves = list(Cave_Three_Exits)
|
||||
single_doors = list(Single_Cave_Doors)
|
||||
bomb_shop_doors = list(Bomb_Shop_Single_Cave_Doors)
|
||||
blacksmith_doors = list(Blacksmith_Single_Cave_Doors)
|
||||
door_targets = list(Single_Cave_Targets)
|
||||
|
||||
# only use two exit caves to do mandatory dw connections
|
||||
connect_mandatory_exits(world, dw_entrances, caves, dw_must_exits, player)
|
||||
# add three exit doors to pool for remainder
|
||||
caves.extend(three_exit_caves)
|
||||
|
||||
# place old man, has limited options
|
||||
# exit has to come from specific set of doors, the entrance is free to move about
|
||||
world.random.shuffle(old_man_entrances)
|
||||
old_man_exit = old_man_entrances.pop()
|
||||
lw_entrances.extend(old_man_entrances)
|
||||
world.random.shuffle(lw_entrances)
|
||||
old_man_entrance = lw_entrances.pop()
|
||||
connect_two_way(world, old_man_entrance, 'Old Man Cave Exit (West)', player)
|
||||
connect_two_way(world, old_man_exit, 'Old Man Cave Exit (East)', player)
|
||||
|
||||
# place Old Man House in Light World
|
||||
connect_caves(world, lw_entrances, [], Old_Man_House, player)
|
||||
|
||||
# connect rest. There's 2 dw entrances remaining, so we will not run into parity issue placing caves
|
||||
connect_caves(world, lw_entrances, dw_entrances, caves, player)
|
||||
|
||||
# scramble holes
|
||||
scramble_holes(world, player)
|
||||
|
||||
# place blacksmith, has limited options
|
||||
world.random.shuffle(blacksmith_doors)
|
||||
blacksmith_hut = blacksmith_doors.pop()
|
||||
connect_entrance(world, blacksmith_hut, 'Blacksmiths Hut', player)
|
||||
bomb_shop_doors.extend(blacksmith_doors)
|
||||
|
||||
# place dam and pyramid fairy, have limited options
|
||||
world.random.shuffle(bomb_shop_doors)
|
||||
bomb_shop = bomb_shop_doors.pop()
|
||||
connect_entrance(world, bomb_shop, 'Big Bomb Shop', player)
|
||||
single_doors.extend(bomb_shop_doors)
|
||||
|
||||
# tavern back door cannot be shuffled yet
|
||||
connect_doors(world, ['Tavern North'], ['Tavern'], player)
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, single_doors, door_targets, player)
|
||||
elif world.shuffle[player] == 'full':
|
||||
elif world.entrance_shuffle[player] == 'full':
|
||||
skull_woods_shuffle(world, player)
|
||||
|
||||
lw_entrances = list(LW_Entrances + LW_Dungeon_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances)
|
||||
@@ -368,7 +314,7 @@ def link_entrances(world, player):
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, doors, door_targets, player)
|
||||
elif world.shuffle[player] == 'crossed':
|
||||
elif world.entrance_shuffle[player] == 'crossed':
|
||||
skull_woods_shuffle(world, player)
|
||||
|
||||
entrances = list(LW_Entrances + LW_Dungeon_Entrances + LW_Single_Cave_Doors + Old_Man_Entrances + DW_Entrances + DW_Dungeon_Entrances + DW_Single_Cave_Doors)
|
||||
@@ -445,337 +391,8 @@ def link_entrances(world, player):
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, entrances, door_targets, player)
|
||||
elif world.shuffle[player] == 'full_legacy':
|
||||
skull_woods_shuffle(world, player)
|
||||
|
||||
lw_entrances = list(LW_Entrances + LW_Dungeon_Entrances + Old_Man_Entrances)
|
||||
dw_entrances = list(DW_Entrances + DW_Dungeon_Entrances)
|
||||
dw_must_exits = list(DW_Entrances_Must_Exit + DW_Dungeon_Entrances_Must_Exit)
|
||||
lw_must_exits = list(LW_Dungeon_Entrances_Must_Exit)
|
||||
old_man_entrances = list(Old_Man_Entrances + ['Tower of Hera'])
|
||||
caves = list(Cave_Exits + Dungeon_Exits + Cave_Three_Exits) # don't need to consider three exit caves, have one exit caves to avoid parity issues
|
||||
single_doors = list(Single_Cave_Doors)
|
||||
bomb_shop_doors = list(Bomb_Shop_Single_Cave_Doors)
|
||||
blacksmith_doors = list(Blacksmith_Single_Cave_Doors)
|
||||
door_targets = list(Single_Cave_Targets)
|
||||
|
||||
if world.mode[player] == 'standard':
|
||||
# must connect front of hyrule castle to do escape
|
||||
connect_two_way(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||
else:
|
||||
caves.append(tuple(world.random.sample(
|
||||
['Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'], 3)))
|
||||
lw_entrances.append('Hyrule Castle Entrance (South)')
|
||||
|
||||
if not world.shuffle_ganon:
|
||||
connect_two_way(world, 'Ganons Tower', 'Ganons Tower Exit', player)
|
||||
else:
|
||||
dw_entrances.append('Ganons Tower')
|
||||
caves.append('Ganons Tower Exit')
|
||||
|
||||
# we randomize which world requirements we fulfill first so we get better dungeon distribution
|
||||
if world.random.randint(0, 1) == 0:
|
||||
connect_mandatory_exits(world, lw_entrances, caves, lw_must_exits, player)
|
||||
connect_mandatory_exits(world, dw_entrances, caves, dw_must_exits, player)
|
||||
else:
|
||||
connect_mandatory_exits(world, dw_entrances, caves, dw_must_exits, player)
|
||||
connect_mandatory_exits(world, lw_entrances, caves, lw_must_exits, player)
|
||||
if world.mode[player] == 'standard':
|
||||
# rest of hyrule castle must be in light world
|
||||
connect_caves(world, lw_entrances, [], [('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)')], player)
|
||||
|
||||
# place old man, has limited options
|
||||
# exit has to come from specific set of doors, the entrance is free to move about
|
||||
old_man_entrances = [door for door in old_man_entrances if door in lw_entrances]
|
||||
world.random.shuffle(old_man_entrances)
|
||||
old_man_exit = old_man_entrances.pop()
|
||||
lw_entrances.remove(old_man_exit)
|
||||
|
||||
world.random.shuffle(lw_entrances)
|
||||
old_man_entrance = lw_entrances.pop()
|
||||
connect_two_way(world, old_man_entrance, 'Old Man Cave Exit (West)', player)
|
||||
connect_two_way(world, old_man_exit, 'Old Man Cave Exit (East)', player)
|
||||
|
||||
# place Old Man House in Light World
|
||||
connect_caves(world, lw_entrances, [], list(Old_Man_House), player) #need this to avoid badness with multiple seeds
|
||||
|
||||
# now scramble the rest
|
||||
connect_caves(world, lw_entrances, dw_entrances, caves, player)
|
||||
|
||||
# scramble holes
|
||||
scramble_holes(world, player)
|
||||
|
||||
# place blacksmith, has limited options
|
||||
world.random.shuffle(blacksmith_doors)
|
||||
blacksmith_hut = blacksmith_doors.pop()
|
||||
connect_entrance(world, blacksmith_hut, 'Blacksmiths Hut', player)
|
||||
bomb_shop_doors.extend(blacksmith_doors)
|
||||
|
||||
# place bomb shop, has limited options
|
||||
world.random.shuffle(bomb_shop_doors)
|
||||
bomb_shop = bomb_shop_doors.pop()
|
||||
connect_entrance(world, bomb_shop, 'Big Bomb Shop', player)
|
||||
single_doors.extend(bomb_shop_doors)
|
||||
|
||||
# tavern back door cannot be shuffled yet
|
||||
connect_doors(world, ['Tavern North'], ['Tavern'], player)
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, single_doors, door_targets, player)
|
||||
elif world.shuffle[player] == 'madness_legacy':
|
||||
# here lie dragons, connections are no longer two way
|
||||
lw_entrances = list(LW_Entrances + LW_Dungeon_Entrances + Old_Man_Entrances)
|
||||
dw_entrances = list(DW_Entrances + DW_Dungeon_Entrances)
|
||||
dw_entrances_must_exits = list(DW_Entrances_Must_Exit + DW_Dungeon_Entrances_Must_Exit)
|
||||
|
||||
lw_doors = list(LW_Entrances + LW_Dungeon_Entrances + LW_Dungeon_Entrances_Must_Exit) + ['Kakariko Well Cave',
|
||||
'Bat Cave Cave',
|
||||
'North Fairy Cave',
|
||||
'Sanctuary',
|
||||
'Lost Woods Hideout Stump',
|
||||
'Lumberjack Tree Cave'] + list(
|
||||
Old_Man_Entrances)
|
||||
dw_doors = list(
|
||||
DW_Entrances + DW_Dungeon_Entrances + DW_Entrances_Must_Exit + DW_Dungeon_Entrances_Must_Exit) + [
|
||||
'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)',
|
||||
'Skull Woods Second Section Door (West)']
|
||||
|
||||
world.random.shuffle(lw_doors)
|
||||
world.random.shuffle(dw_doors)
|
||||
|
||||
dw_entrances_must_exits.append('Skull Woods Second Section Door (West)')
|
||||
dw_entrances.append('Skull Woods Second Section Door (East)')
|
||||
dw_entrances.append('Skull Woods First Section Door')
|
||||
|
||||
lw_entrances.extend(
|
||||
['Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump',
|
||||
'Lumberjack Tree Cave'])
|
||||
|
||||
lw_entrances_must_exits = list(LW_Dungeon_Entrances_Must_Exit)
|
||||
|
||||
old_man_entrances = list(Old_Man_Entrances) + ['Tower of Hera']
|
||||
|
||||
mandatory_light_world = ['Old Man House Exit (Bottom)', 'Old Man House Exit (Top)']
|
||||
mandatory_dark_world = []
|
||||
caves = list(Cave_Exits + Dungeon_Exits + Cave_Three_Exits)
|
||||
|
||||
# shuffle up holes
|
||||
|
||||
lw_hole_entrances = ['Kakariko Well Drop', 'Bat Cave Drop', 'North Fairy Cave Drop', 'Lost Woods Hideout Drop', 'Lumberjack Tree Tree', 'Sanctuary Grave']
|
||||
dw_hole_entrances = ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole']
|
||||
|
||||
hole_targets = [('Kakariko Well Exit', 'Kakariko Well (top)'),
|
||||
('Bat Cave Exit', 'Bat Cave (right)'),
|
||||
('North Fairy Cave Exit', 'North Fairy Cave'),
|
||||
('Lost Woods Hideout Exit', 'Lost Woods Hideout (top)'),
|
||||
('Lumberjack Tree Exit', 'Lumberjack Tree (top)'),
|
||||
(('Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)'), 'Skull Woods Second Section (Drop)')]
|
||||
|
||||
if world.mode[player] == 'standard':
|
||||
# cannot move uncle cave
|
||||
connect_entrance(world, 'Hyrule Castle Secret Entrance Drop', 'Hyrule Castle Secret Entrance', player)
|
||||
connect_exit(world, 'Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance Stairs', player)
|
||||
connect_entrance(world, 'Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Secret Entrance Exit', player)
|
||||
else:
|
||||
lw_hole_entrances.append('Hyrule Castle Secret Entrance Drop')
|
||||
hole_targets.append(('Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance'))
|
||||
lw_doors.append('Hyrule Castle Secret Entrance Stairs')
|
||||
lw_entrances.append('Hyrule Castle Secret Entrance Stairs')
|
||||
|
||||
if not world.shuffle_ganon:
|
||||
connect_two_way(world, 'Ganons Tower', 'Ganons Tower Exit', player)
|
||||
connect_two_way(world, 'Pyramid Entrance', 'Pyramid Exit', player)
|
||||
connect_entrance(world, 'Pyramid Hole', 'Pyramid', player)
|
||||
else:
|
||||
dw_entrances.append('Ganons Tower')
|
||||
caves.append('Ganons Tower Exit')
|
||||
dw_hole_entrances.append('Pyramid Hole')
|
||||
hole_targets.append(('Pyramid Exit', 'Pyramid'))
|
||||
dw_entrances_must_exits.append('Pyramid Entrance')
|
||||
dw_doors.extend(['Ganons Tower', 'Pyramid Entrance'])
|
||||
|
||||
world.random.shuffle(lw_hole_entrances)
|
||||
world.random.shuffle(dw_hole_entrances)
|
||||
world.random.shuffle(hole_targets)
|
||||
|
||||
# decide if skull woods first section should be in light or dark world
|
||||
sw_light = world.random.randint(0, 1) == 0
|
||||
if sw_light:
|
||||
sw_hole_pool = lw_hole_entrances
|
||||
mandatory_light_world.append('Skull Woods First Section Exit')
|
||||
else:
|
||||
sw_hole_pool = dw_hole_entrances
|
||||
mandatory_dark_world.append('Skull Woods First Section Exit')
|
||||
for target in ['Skull Woods First Section (Left)', 'Skull Woods First Section (Right)',
|
||||
'Skull Woods First Section (Top)']:
|
||||
connect_entrance(world, sw_hole_pool.pop(), target, player)
|
||||
|
||||
# sanctuary has to be in light world
|
||||
connect_entrance(world, lw_hole_entrances.pop(), 'Sewer Drop', player)
|
||||
mandatory_light_world.append('Sanctuary Exit')
|
||||
|
||||
# fill up remaining holes
|
||||
for hole in dw_hole_entrances:
|
||||
exits, target = hole_targets.pop()
|
||||
mandatory_dark_world.append(exits)
|
||||
connect_entrance(world, hole, target, player)
|
||||
|
||||
for hole in lw_hole_entrances:
|
||||
exits, target = hole_targets.pop()
|
||||
mandatory_light_world.append(exits)
|
||||
connect_entrance(world, hole, target, player)
|
||||
|
||||
# hyrule castle handling
|
||||
if world.mode[player] == 'standard':
|
||||
# must connect front of hyrule castle to do escape
|
||||
connect_entrance(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||
connect_exit(world, 'Hyrule Castle Exit (South)', 'Hyrule Castle Entrance (South)', player)
|
||||
mandatory_light_world.append(('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'))
|
||||
else:
|
||||
lw_doors.append('Hyrule Castle Entrance (South)')
|
||||
lw_entrances.append('Hyrule Castle Entrance (South)')
|
||||
caves.append(('Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'))
|
||||
|
||||
# now let's deal with mandatory reachable stuff
|
||||
def extract_reachable_exit(cavelist):
|
||||
world.random.shuffle(cavelist)
|
||||
candidate = None
|
||||
for cave in cavelist:
|
||||
if isinstance(cave, tuple) and len(cave) > 1:
|
||||
# special handling: TRock and Spectracle Rock cave have two entries that we should consider entrance only
|
||||
# ToDo this should be handled in a more sensible manner
|
||||
if cave[0] in ['Turtle Rock Exit (Front)', 'Spectacle Rock Cave Exit (Peak)'] and len(cave) == 2:
|
||||
continue
|
||||
candidate = cave
|
||||
break
|
||||
if candidate is None:
|
||||
raise KeyError('No suitable cave.')
|
||||
cavelist.remove(candidate)
|
||||
return candidate
|
||||
|
||||
def connect_reachable_exit(entrance, general, worldspecific, worldoors):
|
||||
# select which one is the primary option
|
||||
if world.random.randint(0, 1) == 0:
|
||||
primary = general
|
||||
secondary = worldspecific
|
||||
else:
|
||||
primary = worldspecific
|
||||
secondary = general
|
||||
|
||||
try:
|
||||
cave = extract_reachable_exit(primary)
|
||||
except KeyError:
|
||||
cave = extract_reachable_exit(secondary)
|
||||
|
||||
exit = cave[-1]
|
||||
cave = cave[:-1]
|
||||
connect_exit(world, exit, entrance, player)
|
||||
connect_entrance(world, worldoors.pop(), exit, player)
|
||||
# rest of cave now is forced to be in this world
|
||||
worldspecific.append(cave)
|
||||
|
||||
# we randomize which world requirements we fulfill first so we get better dungeon distribution
|
||||
if world.random.randint(0, 1) == 0:
|
||||
for entrance in lw_entrances_must_exits:
|
||||
connect_reachable_exit(entrance, caves, mandatory_light_world, lw_doors)
|
||||
for entrance in dw_entrances_must_exits:
|
||||
connect_reachable_exit(entrance, caves, mandatory_dark_world, dw_doors)
|
||||
else:
|
||||
for entrance in dw_entrances_must_exits:
|
||||
connect_reachable_exit(entrance, caves, mandatory_dark_world, dw_doors)
|
||||
for entrance in lw_entrances_must_exits:
|
||||
connect_reachable_exit(entrance, caves, mandatory_light_world, lw_doors)
|
||||
|
||||
# place old man, has limited options
|
||||
# exit has to come from specific set of doors, the entrance is free to move about
|
||||
old_man_entrances = [entrance for entrance in old_man_entrances if entrance in lw_entrances]
|
||||
world.random.shuffle(old_man_entrances)
|
||||
old_man_exit = old_man_entrances.pop()
|
||||
lw_entrances.remove(old_man_exit)
|
||||
|
||||
connect_exit(world, 'Old Man Cave Exit (East)', old_man_exit, player)
|
||||
connect_entrance(world, lw_doors.pop(), 'Old Man Cave Exit (East)', player)
|
||||
mandatory_light_world.append('Old Man Cave Exit (West)')
|
||||
|
||||
# we connect up the mandatory associations we have found
|
||||
for mandatory in mandatory_light_world:
|
||||
if not isinstance(mandatory, tuple):
|
||||
mandatory = (mandatory,)
|
||||
for exit in mandatory:
|
||||
# point out somewhere
|
||||
connect_exit(world, exit, lw_entrances.pop(), player)
|
||||
# point in from somewhere
|
||||
connect_entrance(world, lw_doors.pop(), exit, player)
|
||||
|
||||
for mandatory in mandatory_dark_world:
|
||||
if not isinstance(mandatory, tuple):
|
||||
mandatory = (mandatory,)
|
||||
for exit in mandatory:
|
||||
# point out somewhere
|
||||
connect_exit(world, exit, dw_entrances.pop(), player)
|
||||
# point in from somewhere
|
||||
connect_entrance(world, dw_doors.pop(), exit, player)
|
||||
|
||||
# handle remaining caves
|
||||
while caves:
|
||||
# connect highest exit count caves first, prevent issue where we have 2 or 3 exits accross worlds left to fill
|
||||
cave_candidate = (None, 0)
|
||||
for i, cave in enumerate(caves):
|
||||
if isinstance(cave, str):
|
||||
cave = (cave,)
|
||||
if len(cave) > cave_candidate[1]:
|
||||
cave_candidate = (i, len(cave))
|
||||
cave = caves.pop(cave_candidate[0])
|
||||
|
||||
place_lightworld = world.random.randint(0, 1) == 0
|
||||
if place_lightworld:
|
||||
target_doors = lw_doors
|
||||
target_entrances = lw_entrances
|
||||
else:
|
||||
target_doors = dw_doors
|
||||
target_entrances = dw_entrances
|
||||
|
||||
if isinstance(cave, str):
|
||||
cave = (cave,)
|
||||
|
||||
# check if we can still fit the cave into our target group
|
||||
if len(target_doors) < len(cave):
|
||||
if not place_lightworld:
|
||||
target_doors = lw_doors
|
||||
target_entrances = lw_entrances
|
||||
else:
|
||||
target_doors = dw_doors
|
||||
target_entrances = dw_entrances
|
||||
|
||||
for exit in cave:
|
||||
connect_exit(world, exit, target_entrances.pop(), player)
|
||||
connect_entrance(world, target_doors.pop(), exit, player)
|
||||
|
||||
# handle simple doors
|
||||
|
||||
single_doors = list(Single_Cave_Doors)
|
||||
bomb_shop_doors = list(Bomb_Shop_Single_Cave_Doors)
|
||||
blacksmith_doors = list(Blacksmith_Single_Cave_Doors)
|
||||
door_targets = list(Single_Cave_Targets)
|
||||
|
||||
# place blacksmith, has limited options
|
||||
world.random.shuffle(blacksmith_doors)
|
||||
blacksmith_hut = blacksmith_doors.pop()
|
||||
connect_entrance(world, blacksmith_hut, 'Blacksmiths Hut', player)
|
||||
bomb_shop_doors.extend(blacksmith_doors)
|
||||
|
||||
# place dam and pyramid fairy, have limited options
|
||||
world.random.shuffle(bomb_shop_doors)
|
||||
bomb_shop = bomb_shop_doors.pop()
|
||||
connect_entrance(world, bomb_shop, 'Big Bomb Shop', player)
|
||||
single_doors.extend(bomb_shop_doors)
|
||||
|
||||
# tavern back door cannot be shuffled yet
|
||||
connect_doors(world, ['Tavern North'], ['Tavern'], player)
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, single_doors, door_targets, player)
|
||||
elif world.shuffle[player] == 'insanity':
|
||||
elif world.entrance_shuffle[player] == 'insanity':
|
||||
# beware ye who enter here
|
||||
|
||||
entrances = LW_Entrances + LW_Dungeon_Entrances + DW_Entrances + DW_Dungeon_Entrances + Old_Man_Entrances + ['Skull Woods Second Section Door (East)', 'Skull Woods First Section Door', 'Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave']
|
||||
@@ -922,157 +539,15 @@ def link_entrances(world, player):
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, doors, door_targets, player)
|
||||
elif world.shuffle[player] == 'insanity_legacy':
|
||||
world.fix_fake_world[player] = False
|
||||
# beware ye who enter here
|
||||
|
||||
entrances = LW_Entrances + LW_Dungeon_Entrances + DW_Entrances + DW_Dungeon_Entrances + Old_Man_Entrances + ['Skull Woods Second Section Door (East)', 'Skull Woods First Section Door', 'Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave']
|
||||
entrances_must_exits = DW_Entrances_Must_Exit + DW_Dungeon_Entrances_Must_Exit + LW_Dungeon_Entrances_Must_Exit + ['Skull Woods Second Section Door (West)']
|
||||
|
||||
doors = LW_Entrances + LW_Dungeon_Entrances + LW_Dungeon_Entrances_Must_Exit + ['Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave'] + Old_Man_Entrances +\
|
||||
DW_Entrances + DW_Dungeon_Entrances + DW_Entrances_Must_Exit + DW_Dungeon_Entrances_Must_Exit + ['Skull Woods First Section Door', 'Skull Woods Second Section Door (East)', 'Skull Woods Second Section Door (West)']
|
||||
|
||||
world.random.shuffle(doors)
|
||||
|
||||
old_man_entrances = list(Old_Man_Entrances) + ['Tower of Hera']
|
||||
|
||||
caves = Cave_Exits + Dungeon_Exits + Cave_Three_Exits + ['Old Man House Exit (Bottom)', 'Old Man House Exit (Top)', 'Skull Woods First Section Exit', 'Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)',
|
||||
'Kakariko Well Exit', 'Bat Cave Exit', 'North Fairy Cave Exit', 'Lost Woods Hideout Exit', 'Lumberjack Tree Exit', 'Sanctuary Exit']
|
||||
|
||||
# shuffle up holes
|
||||
|
||||
hole_entrances = ['Kakariko Well Drop', 'Bat Cave Drop', 'North Fairy Cave Drop', 'Lost Woods Hideout Drop', 'Lumberjack Tree Tree', 'Sanctuary Grave',
|
||||
'Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)', 'Skull Woods Second Section Hole']
|
||||
|
||||
hole_targets = ['Kakariko Well (top)', 'Bat Cave (right)', 'North Fairy Cave', 'Lost Woods Hideout (top)', 'Lumberjack Tree (top)', 'Sewer Drop', 'Skull Woods Second Section (Drop)',
|
||||
'Skull Woods First Section (Left)', 'Skull Woods First Section (Right)', 'Skull Woods First Section (Top)']
|
||||
|
||||
if world.mode[player] == 'standard':
|
||||
# cannot move uncle cave
|
||||
connect_entrance(world, 'Hyrule Castle Secret Entrance Drop', 'Hyrule Castle Secret Entrance', player)
|
||||
connect_exit(world, 'Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance Stairs', player)
|
||||
connect_entrance(world, 'Hyrule Castle Secret Entrance Stairs', 'Hyrule Castle Secret Entrance Exit', player)
|
||||
else:
|
||||
hole_entrances.append('Hyrule Castle Secret Entrance Drop')
|
||||
hole_targets.append('Hyrule Castle Secret Entrance')
|
||||
doors.append('Hyrule Castle Secret Entrance Stairs')
|
||||
entrances.append('Hyrule Castle Secret Entrance Stairs')
|
||||
caves.append('Hyrule Castle Secret Entrance Exit')
|
||||
|
||||
if not world.shuffle_ganon:
|
||||
connect_two_way(world, 'Ganons Tower', 'Ganons Tower Exit', player)
|
||||
connect_two_way(world, 'Pyramid Entrance', 'Pyramid Exit', player)
|
||||
connect_entrance(world, 'Pyramid Hole', 'Pyramid', player)
|
||||
else:
|
||||
entrances.append('Ganons Tower')
|
||||
caves.extend(['Ganons Tower Exit', 'Pyramid Exit'])
|
||||
hole_entrances.append('Pyramid Hole')
|
||||
hole_targets.append('Pyramid')
|
||||
entrances_must_exits.append('Pyramid Entrance')
|
||||
doors.extend(['Ganons Tower', 'Pyramid Entrance'])
|
||||
|
||||
world.random.shuffle(hole_entrances)
|
||||
world.random.shuffle(hole_targets)
|
||||
world.random.shuffle(entrances)
|
||||
|
||||
# fill up holes
|
||||
for hole in hole_entrances:
|
||||
connect_entrance(world, hole, hole_targets.pop(), player)
|
||||
|
||||
# hyrule castle handling
|
||||
if world.mode[player] == 'standard':
|
||||
# must connect front of hyrule castle to do escape
|
||||
connect_entrance(world, 'Hyrule Castle Entrance (South)', 'Hyrule Castle Exit (South)', player)
|
||||
connect_exit(world, 'Hyrule Castle Exit (South)', 'Hyrule Castle Entrance (South)', player)
|
||||
caves.append(('Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'))
|
||||
else:
|
||||
doors.append('Hyrule Castle Entrance (South)')
|
||||
entrances.append('Hyrule Castle Entrance (South)')
|
||||
caves.append(('Hyrule Castle Exit (South)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (East)'))
|
||||
|
||||
# now let's deal with mandatory reachable stuff
|
||||
def extract_reachable_exit(cavelist):
|
||||
world.random.shuffle(cavelist)
|
||||
candidate = None
|
||||
for cave in cavelist:
|
||||
if isinstance(cave, tuple) and len(cave) > 1:
|
||||
# special handling: TRock has two entries that we should consider entrance only
|
||||
# ToDo this should be handled in a more sensible manner
|
||||
if cave[0] in ['Turtle Rock Exit (Front)', 'Spectacle Rock Cave Exit (Peak)'] and len(cave) == 2:
|
||||
continue
|
||||
candidate = cave
|
||||
break
|
||||
if candidate is None:
|
||||
raise KeyError('No suitable cave.')
|
||||
cavelist.remove(candidate)
|
||||
return candidate
|
||||
|
||||
def connect_reachable_exit(entrance, caves, doors):
|
||||
cave = extract_reachable_exit(caves)
|
||||
|
||||
exit = cave[-1]
|
||||
cave = cave[:-1]
|
||||
connect_exit(world, exit, entrance, player)
|
||||
connect_entrance(world, doors.pop(), exit, player)
|
||||
# rest of cave now is forced to be in this world
|
||||
caves.append(cave)
|
||||
|
||||
# connect mandatory exits
|
||||
for entrance in entrances_must_exits:
|
||||
connect_reachable_exit(entrance, caves, doors)
|
||||
|
||||
# place old man, has limited options
|
||||
# exit has to come from specific set of doors, the entrance is free to move about
|
||||
old_man_entrances = [entrance for entrance in old_man_entrances if entrance in entrances]
|
||||
world.random.shuffle(old_man_entrances)
|
||||
old_man_exit = old_man_entrances.pop()
|
||||
entrances.remove(old_man_exit)
|
||||
|
||||
connect_exit(world, 'Old Man Cave Exit (East)', old_man_exit, player)
|
||||
connect_entrance(world, doors.pop(), 'Old Man Cave Exit (East)', player)
|
||||
caves.append('Old Man Cave Exit (West)')
|
||||
|
||||
# handle remaining caves
|
||||
for cave in caves:
|
||||
if isinstance(cave, str):
|
||||
cave = (cave,)
|
||||
|
||||
for exit in cave:
|
||||
connect_exit(world, exit, entrances.pop(), player)
|
||||
connect_entrance(world, doors.pop(), exit, player)
|
||||
|
||||
# handle simple doors
|
||||
|
||||
single_doors = list(Single_Cave_Doors)
|
||||
bomb_shop_doors = list(Bomb_Shop_Single_Cave_Doors)
|
||||
blacksmith_doors = list(Blacksmith_Single_Cave_Doors)
|
||||
door_targets = list(Single_Cave_Targets)
|
||||
|
||||
# place blacksmith, has limited options
|
||||
world.random.shuffle(blacksmith_doors)
|
||||
blacksmith_hut = blacksmith_doors.pop()
|
||||
connect_entrance(world, blacksmith_hut, 'Blacksmiths Hut', player)
|
||||
bomb_shop_doors.extend(blacksmith_doors)
|
||||
|
||||
# place dam and pyramid fairy, have limited options
|
||||
world.random.shuffle(bomb_shop_doors)
|
||||
bomb_shop = bomb_shop_doors.pop()
|
||||
connect_entrance(world, bomb_shop, 'Big Bomb Shop', player)
|
||||
single_doors.extend(bomb_shop_doors)
|
||||
|
||||
# tavern back door cannot be shuffled yet
|
||||
connect_doors(world, ['Tavern North'], ['Tavern'], player)
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, single_doors, door_targets, player)
|
||||
else:
|
||||
raise NotImplementedError(
|
||||
f'{world.shuffle[player]} Shuffling not supported yet. Player {world.get_player_name(player)}')
|
||||
f'{world.entrance_shuffle[player]} Shuffling not supported yet. Player {world.get_player_name(player)}')
|
||||
|
||||
if world.logic[player] in ['owglitches', 'hybridglitches', 'nologic']:
|
||||
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
overworld_glitch_connections(world, player)
|
||||
# mandatory hybrid major glitches connections
|
||||
if world.logic[player] in ['hybridglitches', 'nologic']:
|
||||
if world.glitches_required[player] in ['hybrid_major_glitches', 'no_logic']:
|
||||
underworld_glitch_connections(world, player)
|
||||
|
||||
# check for swamp palace fix
|
||||
@@ -1106,17 +581,17 @@ def link_inverted_entrances(world, player):
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
|
||||
# if we do not shuffle, set default connections
|
||||
if world.shuffle[player] == 'vanilla':
|
||||
if world.entrance_shuffle[player] == 'vanilla':
|
||||
for exitname, regionname in inverted_default_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
for exitname, regionname in inverted_default_dungeon_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
elif world.shuffle[player] == 'dungeonssimple':
|
||||
elif world.entrance_shuffle[player] == 'dungeons_simple':
|
||||
for exitname, regionname in inverted_default_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
|
||||
simple_shuffle_dungeons(world, player)
|
||||
elif world.shuffle[player] == 'dungeonsfull':
|
||||
elif world.entrance_shuffle[player] == 'dungeons_full':
|
||||
for exitname, regionname in inverted_default_connections:
|
||||
connect_simple(world, exitname, regionname, player)
|
||||
|
||||
@@ -1171,9 +646,9 @@ def link_inverted_entrances(world, player):
|
||||
connect_mandatory_exits(world, lw_entrances, dungeon_exits, lw_dungeon_entrances_must_exit, player)
|
||||
|
||||
connect_caves(world, lw_entrances, dw_entrances, dungeon_exits, player)
|
||||
elif world.shuffle[player] == 'dungeonscrossed':
|
||||
elif world.entrance_shuffle[player] == 'dungeons_crossed':
|
||||
inverted_crossed_shuffle_dungeons(world, player)
|
||||
elif world.shuffle[player] == 'simple':
|
||||
elif world.entrance_shuffle[player] == 'simple':
|
||||
simple_shuffle_dungeons(world, player)
|
||||
|
||||
old_man_entrances = list(Inverted_Old_Man_Entrances)
|
||||
@@ -1270,7 +745,7 @@ def link_inverted_entrances(world, player):
|
||||
# place remaining doors
|
||||
connect_doors(world, single_doors, door_targets, player)
|
||||
|
||||
elif world.shuffle[player] == 'restricted':
|
||||
elif world.entrance_shuffle[player] == 'restricted':
|
||||
simple_shuffle_dungeons(world, player)
|
||||
|
||||
lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Single_Cave_Doors)
|
||||
@@ -1355,7 +830,7 @@ def link_inverted_entrances(world, player):
|
||||
doors = lw_entrances + dw_entrances
|
||||
# place remaining doors
|
||||
connect_doors(world, doors, door_targets, player)
|
||||
elif world.shuffle[player] == 'full':
|
||||
elif world.entrance_shuffle[player] == 'full':
|
||||
skull_woods_shuffle(world, player)
|
||||
|
||||
lw_entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors)
|
||||
@@ -1506,7 +981,7 @@ def link_inverted_entrances(world, player):
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, doors, door_targets, player)
|
||||
elif world.shuffle[player] == 'crossed':
|
||||
elif world.entrance_shuffle[player] == 'crossed':
|
||||
skull_woods_shuffle(world, player)
|
||||
|
||||
entrances = list(Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_LW_Single_Cave_Doors + Inverted_Old_Man_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_DW_Single_Cave_Doors)
|
||||
@@ -1617,7 +1092,7 @@ def link_inverted_entrances(world, player):
|
||||
|
||||
# place remaining doors
|
||||
connect_doors(world, entrances, door_targets, player)
|
||||
elif world.shuffle[player] == 'insanity':
|
||||
elif world.entrance_shuffle[player] == 'insanity':
|
||||
# beware ye who enter here
|
||||
|
||||
entrances = Inverted_LW_Entrances + Inverted_LW_Dungeon_Entrances + Inverted_DW_Entrances + Inverted_DW_Dungeon_Entrances + Inverted_Old_Man_Entrances + Old_Man_Entrances + ['Skull Woods Second Section Door (East)', 'Skull Woods Second Section Door (West)', 'Skull Woods First Section Door', 'Kakariko Well Cave', 'Bat Cave Cave', 'North Fairy Cave', 'Sanctuary', 'Lost Woods Hideout Stump', 'Lumberjack Tree Cave', 'Hyrule Castle Entrance (South)']
|
||||
@@ -1776,10 +1251,10 @@ def link_inverted_entrances(world, player):
|
||||
else:
|
||||
raise NotImplementedError('Shuffling not supported yet')
|
||||
|
||||
if world.logic[player] in ['owglitches', 'hybridglitches', 'nologic']:
|
||||
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
overworld_glitch_connections(world, player)
|
||||
# mandatory hybrid major glitches connections
|
||||
if world.logic[player] in ['hybridglitches', 'nologic']:
|
||||
if world.glitches_required[player] in ['hybrid_major_glitches', 'no_logic']:
|
||||
underworld_glitch_connections(world, player)
|
||||
|
||||
# patch swamp drain
|
||||
@@ -1880,14 +1355,14 @@ def scramble_holes(world, player):
|
||||
hole_targets.append(('Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance'))
|
||||
|
||||
# do not shuffle sanctuary into pyramid hole unless shuffle is crossed
|
||||
if world.shuffle[player] == 'crossed':
|
||||
if world.entrance_shuffle[player] == 'crossed':
|
||||
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
||||
if world.shuffle_ganon:
|
||||
world.random.shuffle(hole_targets)
|
||||
exit, target = hole_targets.pop()
|
||||
connect_two_way(world, 'Pyramid Entrance', exit, player)
|
||||
connect_entrance(world, 'Pyramid Hole', target, player)
|
||||
if world.shuffle[player] != 'crossed':
|
||||
if world.entrance_shuffle[player] != 'crossed':
|
||||
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
||||
|
||||
world.random.shuffle(hole_targets)
|
||||
@@ -1922,14 +1397,14 @@ def scramble_inverted_holes(world, player):
|
||||
hole_targets.append(('Hyrule Castle Secret Entrance Exit', 'Hyrule Castle Secret Entrance'))
|
||||
|
||||
# do not shuffle sanctuary into pyramid hole unless shuffle is crossed
|
||||
if world.shuffle[player] == 'crossed':
|
||||
if world.entrance_shuffle[player] == 'crossed':
|
||||
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
||||
if world.shuffle_ganon:
|
||||
world.random.shuffle(hole_targets)
|
||||
exit, target = hole_targets.pop()
|
||||
connect_two_way(world, 'Inverted Pyramid Entrance', exit, player)
|
||||
connect_entrance(world, 'Inverted Pyramid Hole', target, player)
|
||||
if world.shuffle[player] != 'crossed':
|
||||
if world.entrance_shuffle[player] != 'crossed':
|
||||
hole_targets.append(('Sanctuary Exit', 'Sewer Drop'))
|
||||
|
||||
world.random.shuffle(hole_targets)
|
||||
@@ -1958,7 +1433,7 @@ def connect_mandatory_exits(world, entrances, caves, must_be_exits, player):
|
||||
invalid_connections = Must_Exit_Invalid_Connections.copy()
|
||||
invalid_cave_connections = defaultdict(set)
|
||||
|
||||
if world.logic[player] in ['owglitches', 'hybridglitches', 'nologic']:
|
||||
if world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
from worlds.alttp import OverworldGlitchRules
|
||||
for entrance in OverworldGlitchRules.get_non_mandatory_exits(world.mode[player] == 'inverted'):
|
||||
invalid_connections[entrance] = set()
|
||||
@@ -3038,6 +2513,7 @@ mandatory_connections = [('Links House S&Q', 'Links House'),
|
||||
('Sanctuary Push Door', 'Sanctuary'),
|
||||
('Sewer Drop', 'Sewers'),
|
||||
('Sewers Back Door', 'Sewers (Dark)'),
|
||||
('Sewers Secret Room', 'Sewers Secret Room'),
|
||||
('Agahnim 1', 'Agahnim 1'),
|
||||
('Flute Spot 1', 'Death Mountain'),
|
||||
('Death Mountain Entrance Rock', 'Death Mountain Entrance'),
|
||||
@@ -3053,6 +2529,8 @@ mandatory_connections = [('Links House S&Q', 'Links House'),
|
||||
('Spiral Cave Ledge Access', 'Spiral Cave Ledge'),
|
||||
('Spiral Cave Ledge Drop', 'East Death Mountain (Bottom)'),
|
||||
('Spiral Cave (top to bottom)', 'Spiral Cave (Bottom)'),
|
||||
('Hookshot Cave Bomb Wall (South)', 'Hookshot Cave (Upper)'),
|
||||
('Hookshot Cave Bomb Wall (North)', 'Hookshot Cave'),
|
||||
('East Death Mountain (Top)', 'East Death Mountain (Top)'),
|
||||
('Death Mountain (Top)', 'Death Mountain (Top)'),
|
||||
('Death Mountain Drop', 'Death Mountain'),
|
||||
@@ -3227,6 +2705,7 @@ inverted_mandatory_connections = [('Links House S&Q', 'Inverted Links House'),
|
||||
('Sanctuary Push Door', 'Sanctuary'),
|
||||
('Sewer Drop', 'Sewers'),
|
||||
('Sewers Back Door', 'Sewers (Dark)'),
|
||||
('Sewers Secret Room', 'Sewers Secret Room'),
|
||||
('Agahnim 1', 'Agahnim 1'),
|
||||
('Death Mountain Entrance Rock', 'Death Mountain Entrance'),
|
||||
('Death Mountain Entrance Drop', 'Light World'),
|
||||
@@ -3241,6 +2720,8 @@ inverted_mandatory_connections = [('Links House S&Q', 'Inverted Links House'),
|
||||
('Spiral Cave Ledge Access', 'Spiral Cave Ledge'),
|
||||
('Spiral Cave Ledge Drop', 'East Death Mountain (Bottom)'),
|
||||
('Spiral Cave (top to bottom)', 'Spiral Cave (Bottom)'),
|
||||
('Hookshot Cave Bomb Wall (South)', 'Hookshot Cave (Upper)'),
|
||||
('Hookshot Cave Bomb Wall (North)', 'Hookshot Cave'),
|
||||
('East Death Mountain (Top)', 'East Death Mountain (Top)'),
|
||||
('Death Mountain (Top)', 'Death Mountain (Top)'),
|
||||
('Death Mountain Drop', 'Death Mountain'),
|
||||
@@ -3572,7 +3053,7 @@ default_connections = [('Waterfall of Wishing', 'Waterfall of Wishing'),
|
||||
('Superbunny Cave Exit (Bottom)', 'Dark Death Mountain (East Bottom)'),
|
||||
('Hookshot Cave Exit (South)', 'Dark Death Mountain (Top)'),
|
||||
('Hookshot Cave Exit (North)', 'Death Mountain Floating Island (Dark World)'),
|
||||
('Hookshot Cave Back Entrance', 'Hookshot Cave'),
|
||||
('Hookshot Cave Back Entrance', 'Hookshot Cave (Upper)'),
|
||||
('Mimic Cave', 'Mimic Cave'),
|
||||
|
||||
('Pyramid Hole', 'Pyramid'),
|
||||
@@ -3703,7 +3184,7 @@ inverted_default_connections = [('Waterfall of Wishing', 'Waterfall of Wishing'
|
||||
('Superbunny Cave (Bottom)', 'Superbunny Cave (Bottom)'),
|
||||
('Superbunny Cave Exit (Bottom)', 'Dark Death Mountain (East Bottom)'),
|
||||
('Hookshot Cave Exit (North)', 'Death Mountain Floating Island (Dark World)'),
|
||||
('Hookshot Cave Back Entrance', 'Hookshot Cave'),
|
||||
('Hookshot Cave Back Entrance', 'Hookshot Cave (Upper)'),
|
||||
('Mimic Cave', 'Mimic Cave'),
|
||||
('Inverted Pyramid Hole', 'Pyramid'),
|
||||
('Inverted Links House', 'Inverted Links House'),
|
||||
|
||||
@@ -133,7 +133,7 @@ def create_inverted_regions(world, player):
|
||||
create_cave_region(world, player, 'Kakariko Gamble Game', 'a game of chance'),
|
||||
create_cave_region(world, player, 'Potion Shop', 'the potion shop', ['Potion Shop']),
|
||||
create_lw_region(world, player, 'Lake Hylia Island', ['Lake Hylia Island']),
|
||||
create_cave_region(world, player, 'Capacity Upgrade', 'the queen of fairies'),
|
||||
create_cave_region(world, player, 'Capacity Upgrade', 'the queen of fairies', ['Capacity Upgrade Shop']),
|
||||
create_cave_region(world, player, 'Two Brothers House', 'a connector', None,
|
||||
['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']),
|
||||
create_lw_region(world, player, 'Maze Race Ledge', ['Maze Race'],
|
||||
@@ -176,8 +176,9 @@ def create_inverted_regions(world, player):
|
||||
'Throne Room']),
|
||||
create_dungeon_region(world, player, 'Sewer Drop', 'a drop\'s exit', None, ['Sewer Drop']), # This exists only to be referenced for access checks
|
||||
create_dungeon_region(world, player, 'Sewers (Dark)', 'a drop\'s exit', ['Sewers - Dark Cross', 'Sewers - Key Rat Key Drop'], ['Sewers Door']),
|
||||
create_dungeon_region(world, player, 'Sewers', 'a drop\'s exit', ['Sewers - Secret Room - Left', 'Sewers - Secret Room - Middle',
|
||||
'Sewers - Secret Room - Right'], ['Sanctuary Push Door', 'Sewers Back Door']),
|
||||
create_dungeon_region(world, player, 'Sewers', 'a drop\'s exit', None, ['Sanctuary Push Door', 'Sewers Back Door', 'Sewers Secret Room']),
|
||||
create_dungeon_region(world, player, 'Sewers Secret Room', 'a drop\'s exit', ['Sewers - Secret Room - Left', 'Sewers - Secret Room - Middle',
|
||||
'Sewers - Secret Room - Right']),
|
||||
create_dungeon_region(world, player, 'Sanctuary', 'a drop\'s exit', ['Sanctuary'], ['Sanctuary Exit']),
|
||||
create_dungeon_region(world, player, 'Inverted Agahnims Tower', 'Castle Tower', ['Castle Tower - Room 03', 'Castle Tower - Dark Maze', 'Castle Tower - Dark Archer Key Drop', 'Castle Tower - Circle of Pots Key Drop'], ['Agahnim 1', 'Inverted Agahnims Tower Exit']),
|
||||
create_dungeon_region(world, player, 'Agahnim 1', 'Castle Tower', ['Agahnim 1'], None),
|
||||
@@ -346,7 +347,9 @@ def create_inverted_regions(world, player):
|
||||
create_cave_region(world, player, 'Hookshot Cave', 'a connector',
|
||||
['Hookshot Cave - Top Right', 'Hookshot Cave - Top Left', 'Hookshot Cave - Bottom Right',
|
||||
'Hookshot Cave - Bottom Left'],
|
||||
['Hookshot Cave Exit (South)', 'Hookshot Cave Exit (North)']),
|
||||
['Hookshot Cave Exit (South)', 'Hookshot Cave Bomb Wall (South)']),
|
||||
create_cave_region(world, player, 'Hookshot Cave (Upper)', 'a connector', None, ['Hookshot Cave Exit (North)',
|
||||
'Hookshot Cave Bomb Wall (North)']),
|
||||
create_dw_region(world, player, 'Death Mountain Floating Island (Dark World)', None,
|
||||
['Floating Island Drop', 'Hookshot Cave Back Entrance']),
|
||||
create_cave_region(world, player, 'Mimic Cave', 'Mimic Cave', ['Mimic Cave']),
|
||||
@@ -380,8 +383,8 @@ def create_inverted_regions(world, player):
|
||||
create_dungeon_region(world, player, 'Skull Woods Second Section', 'Skull Woods', ['Skull Woods - Big Key Chest', 'Skull Woods - West Lobby Pot Key'], ['Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)']),
|
||||
create_dungeon_region(world, player, 'Skull Woods Final Section (Entrance)', 'Skull Woods', ['Skull Woods - Bridge Room', 'Skull Woods - Spike Corner Key Drop'], ['Skull Woods Torch Room', 'Skull Woods Final Section Exit']),
|
||||
create_dungeon_region(world, player, 'Skull Woods Final Section (Mothula)', 'Skull Woods', ['Skull Woods - Boss', 'Skull Woods - Prize']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Entrance)', 'Ice Palace', ['Ice Palace - Jelly Key Drop'], ['Ice Palace (Second Section)', 'Ice Palace Exit']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Second Section)', 'Ice Palace', ['Ice Palace - Conveyor Key Drop', 'Ice Palace - Compass Chest'], ['Ice Palace (Main)']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Entrance)', 'Ice Palace', ['Ice Palace - Jelly Key Drop', 'Ice Palace - Compass Chest'], ['Ice Palace (Second Section)', 'Ice Palace Exit']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Second Section)', 'Ice Palace', ['Ice Palace - Conveyor Key Drop'], ['Ice Palace (Main)']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Main)', 'Ice Palace', ['Ice Palace - Freezor Chest',
|
||||
'Ice Palace - Many Pots Pot Key',
|
||||
'Ice Palace - Big Chest', 'Ice Palace - Iced T Room'], ['Ice Palace (East)', 'Ice Palace (Kholdstare)']),
|
||||
|
||||
@@ -5,12 +5,12 @@ from BaseClasses import ItemClassification
|
||||
from Fill import FillError
|
||||
|
||||
from .SubClasses import ALttPLocation, LTTPRegion, LTTPRegionType
|
||||
from .Shops import TakeAny, total_shop_slots, set_up_shops, shuffle_shops, create_dynamic_shop_locations
|
||||
from .Shops import TakeAny, total_shop_slots, set_up_shops, shop_table_by_location, ShopType
|
||||
from .Bosses import place_bosses
|
||||
from .Dungeons import get_dungeon_item_pool_player
|
||||
from .EntranceShuffle import connect_entrance
|
||||
from .Items import ItemFactory, GetBeemizerItem
|
||||
from .Options import smallkey_shuffle, compass_shuffle, bigkey_shuffle, map_shuffle, LTTPBosses
|
||||
from .Items import ItemFactory, GetBeemizerItem, trap_replaceable, item_name_groups
|
||||
from .Options import small_key_shuffle, compass_shuffle, big_key_shuffle, map_shuffle, TriforcePiecesMode
|
||||
from .StateHelpers import has_triforce_pieces, has_melee_weapon
|
||||
from .Regions import key_drop_data
|
||||
|
||||
@@ -189,104 +189,62 @@ difficulties = {
|
||||
),
|
||||
}
|
||||
|
||||
ice_rod_hunt_difficulties = dict()
|
||||
for diff in {'easy', 'normal', 'hard', 'expert'}:
|
||||
ice_rod_hunt_difficulties[diff] = Difficulty(
|
||||
baseitems=['Nothing'] * 41,
|
||||
bottles=['Nothing'] * 4,
|
||||
bottle_count=difficulties[diff].bottle_count,
|
||||
same_bottle=difficulties[diff].same_bottle,
|
||||
progressiveshield=['Nothing'] * 3,
|
||||
basicshield=['Nothing'] * 3,
|
||||
progressivearmor=['Nothing'] * 2,
|
||||
basicarmor=['Nothing'] * 2,
|
||||
swordless=['Nothing'] * 4,
|
||||
progressivemagic=['Nothing'] * 2,
|
||||
basicmagic=['Nothing'] * 2,
|
||||
progressivesword=['Nothing'] * 4,
|
||||
basicsword=['Nothing'] * 4,
|
||||
progressivebow=['Nothing'] * 2,
|
||||
basicbow=['Nothing'] * 2,
|
||||
timedohko=difficulties[diff].timedohko,
|
||||
timedother=difficulties[diff].timedother,
|
||||
progressiveglove=['Nothing'] * 2,
|
||||
basicglove=['Nothing'] * 2,
|
||||
alwaysitems=['Ice Rod'] + ['Nothing'] * 19,
|
||||
legacyinsanity=['Nothing'] * 2,
|
||||
universal_keys=['Nothing'] * 29,
|
||||
extras=[['Nothing'] * 15, ['Nothing'] * 15, ['Nothing'] * 10, ['Nothing'] * 5, ['Nothing'] * 25],
|
||||
progressive_sword_limit=difficulties[diff].progressive_sword_limit,
|
||||
progressive_shield_limit=difficulties[diff].progressive_shield_limit,
|
||||
progressive_armor_limit=difficulties[diff].progressive_armor_limit,
|
||||
progressive_bow_limit=difficulties[diff].progressive_bow_limit,
|
||||
progressive_bottle_limit=difficulties[diff].progressive_bottle_limit,
|
||||
boss_heart_container_limit=difficulties[diff].boss_heart_container_limit,
|
||||
heart_piece_limit=difficulties[diff].heart_piece_limit,
|
||||
)
|
||||
|
||||
items_reduction_table = (
|
||||
("Piece of Heart", "Boss Heart Container", 4, 1),
|
||||
# the order of the upgrades is important
|
||||
("Arrow Upgrade (+5)", "Arrow Upgrade (+10)", 8, 4),
|
||||
("Arrow Upgrade (+5)", "Arrow Upgrade (+10)", 7, 4),
|
||||
("Arrow Upgrade (+5)", "Arrow Upgrade (+10)", 6, 3),
|
||||
("Arrow Upgrade (+10)", "Arrow Upgrade (70)", 4, 1),
|
||||
("Bomb Upgrade (+5)", "Bomb Upgrade (+10)", 8, 4),
|
||||
("Bomb Upgrade (+5)", "Bomb Upgrade (+10)", 7, 4),
|
||||
("Bomb Upgrade (+5)", "Bomb Upgrade (+10)", 6, 3),
|
||||
("Bomb Upgrade (+10)", "Bomb Upgrade (50)", 5, 1),
|
||||
("Bomb Upgrade (+10)", "Bomb Upgrade (50)", 4, 1),
|
||||
("Progressive Sword", 4),
|
||||
("Fighter Sword", 1),
|
||||
("Master Sword", 1),
|
||||
("Tempered Sword", 1),
|
||||
("Golden Sword", 1),
|
||||
("Progressive Shield", 3),
|
||||
("Blue Shield", 1),
|
||||
("Red Shield", 1),
|
||||
("Mirror Shield", 1),
|
||||
("Progressive Mail", 2),
|
||||
("Blue Mail", 1),
|
||||
("Red Mail", 1),
|
||||
("Progressive Bow", 2),
|
||||
("Bow", 1),
|
||||
("Silver Bow", 1),
|
||||
("Lamp", 1),
|
||||
("Bottles",)
|
||||
)
|
||||
|
||||
|
||||
def generate_itempool(world):
|
||||
player = world.player
|
||||
multiworld = world.multiworld
|
||||
|
||||
if multiworld.difficulty[player] not in difficulties:
|
||||
raise NotImplementedError(f"Diffulty {multiworld.difficulty[player]}")
|
||||
if multiworld.goal[player] not in {'ganon', 'pedestal', 'bosses', 'triforcehunt', 'localtriforcehunt', 'icerodhunt',
|
||||
'ganontriforcehunt', 'localganontriforcehunt', 'crystals', 'ganonpedestal'}:
|
||||
if multiworld.item_pool[player].current_key not in difficulties:
|
||||
raise NotImplementedError(f"Diffulty {multiworld.item_pool[player]}")
|
||||
if multiworld.goal[player] not in ('ganon', 'pedestal', 'bosses', 'triforce_hunt', 'local_triforce_hunt',
|
||||
'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'crystals',
|
||||
'ganon_pedestal'):
|
||||
raise NotImplementedError(f"Goal {multiworld.goal[player]} for player {player}")
|
||||
if multiworld.mode[player] not in {'open', 'standard', 'inverted'}:
|
||||
if multiworld.mode[player] not in ('open', 'standard', 'inverted'):
|
||||
raise NotImplementedError(f"Mode {multiworld.mode[player]} for player {player}")
|
||||
if multiworld.timer[player] not in {False, 'display', 'timed', 'timed-ohko', 'ohko', 'timed-countdown'}:
|
||||
if multiworld.timer[player] not in {False, 'display', 'timed', 'timed_ohko', 'ohko', 'timed_countdown'}:
|
||||
raise NotImplementedError(f"Timer {multiworld.mode[player]} for player {player}")
|
||||
|
||||
if multiworld.timer[player] in ['ohko', 'timed-ohko']:
|
||||
if multiworld.timer[player] in ['ohko', 'timed_ohko']:
|
||||
multiworld.can_take_damage[player] = False
|
||||
if multiworld.goal[player] in ['pedestal', 'triforcehunt', 'localtriforcehunt', 'icerodhunt']:
|
||||
if multiworld.goal[player] in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']:
|
||||
multiworld.push_item(multiworld.get_location('Ganon', player), ItemFactory('Nothing', player), False)
|
||||
else:
|
||||
multiworld.push_item(multiworld.get_location('Ganon', player), ItemFactory('Triforce', player), False)
|
||||
|
||||
if multiworld.goal[player] == 'icerodhunt':
|
||||
multiworld.progression_balancing[player].value = 0
|
||||
loc = multiworld.get_location('Turtle Rock - Boss', player)
|
||||
multiworld.push_item(loc, ItemFactory('Triforce Piece', player), False)
|
||||
multiworld.treasure_hunt_count[player] = 1
|
||||
if multiworld.boss_shuffle[player] != 'none':
|
||||
if isinstance(multiworld.boss_shuffle[player].value, str) and 'turtle rock-' not in multiworld.boss_shuffle[player].value:
|
||||
multiworld.boss_shuffle[player] = LTTPBosses.from_text(f'Turtle Rock-Trinexx;{multiworld.boss_shuffle[player].current_key}')
|
||||
elif isinstance(multiworld.boss_shuffle[player].value, int):
|
||||
multiworld.boss_shuffle[player] = LTTPBosses.from_text(f'Turtle Rock-Trinexx;{multiworld.boss_shuffle[player].current_key}')
|
||||
else:
|
||||
logging.warning(f'Cannot guarantee that Trinexx is the boss of Turtle Rock for player {player}')
|
||||
loc.event = True
|
||||
loc.locked = True
|
||||
itemdiff = difficulties[multiworld.difficulty[player]]
|
||||
itempool = []
|
||||
itempool.extend(itemdiff.alwaysitems)
|
||||
itempool.remove('Ice Rod')
|
||||
|
||||
itempool.extend(['Single Arrow', 'Sanctuary Heart Container'])
|
||||
itempool.extend(['Boss Heart Container'] * itemdiff.boss_heart_container_limit)
|
||||
itempool.extend(['Piece of Heart'] * itemdiff.heart_piece_limit)
|
||||
itempool.extend(itemdiff.bottles)
|
||||
itempool.extend(itemdiff.basicbow)
|
||||
itempool.extend(itemdiff.basicarmor)
|
||||
if not multiworld.swordless[player]:
|
||||
itempool.extend(itemdiff.basicsword)
|
||||
itempool.extend(itemdiff.basicmagic)
|
||||
itempool.extend(itemdiff.basicglove)
|
||||
itempool.extend(itemdiff.basicshield)
|
||||
itempool.extend(itemdiff.legacyinsanity)
|
||||
itempool.extend(['Rupees (300)'] * 34)
|
||||
itempool.extend(['Bombs (10)'] * 5)
|
||||
itempool.extend(['Arrows (10)'] * 7)
|
||||
if multiworld.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
|
||||
itempool.extend(itemdiff.universal_keys)
|
||||
|
||||
for item in itempool:
|
||||
multiworld.push_precollected(ItemFactory(item, player))
|
||||
|
||||
if multiworld.goal[player] in ['triforcehunt', 'localtriforcehunt', 'icerodhunt']:
|
||||
if multiworld.goal[player] in ['triforce_hunt', 'local_triforce_hunt']:
|
||||
region = multiworld.get_region('Light World', player)
|
||||
|
||||
loc = ALttPLocation(player, "Murahdahla", parent=region)
|
||||
@@ -308,7 +266,8 @@ def generate_itempool(world):
|
||||
('Missing Smith', 'Return Smith'),
|
||||
('Floodgate', 'Open Floodgate'),
|
||||
('Agahnim 1', 'Beat Agahnim 1'),
|
||||
('Flute Activation Spot', 'Activated Flute')
|
||||
('Flute Activation Spot', 'Activated Flute'),
|
||||
('Capacity Upgrade Shop', 'Capacity Upgrade Shop')
|
||||
]
|
||||
for location_name, event_name in event_pairs:
|
||||
location = multiworld.get_location(location_name, player)
|
||||
@@ -340,17 +299,31 @@ def generate_itempool(world):
|
||||
if not found_sword:
|
||||
found_sword = True
|
||||
possible_weapons.append(item)
|
||||
if item in ['Progressive Bow', 'Bow'] and not found_bow:
|
||||
elif item in ['Progressive Bow', 'Bow'] and not found_bow:
|
||||
found_bow = True
|
||||
possible_weapons.append(item)
|
||||
if item in ['Hammer', 'Bombs (10)', 'Fire Rod', 'Cane of Somaria', 'Cane of Byrna']:
|
||||
elif item in ['Hammer', 'Fire Rod', 'Cane of Somaria', 'Cane of Byrna']:
|
||||
if item not in possible_weapons:
|
||||
possible_weapons.append(item)
|
||||
elif (item == 'Bombs (10)' and (not multiworld.bombless_start[player]) and item not in
|
||||
possible_weapons):
|
||||
possible_weapons.append(item)
|
||||
elif (item in ['Bomb Upgrade (+10)', 'Bomb Upgrade (50)'] and multiworld.bombless_start[player] and item
|
||||
not in possible_weapons):
|
||||
possible_weapons.append(item)
|
||||
|
||||
starting_weapon = multiworld.random.choice(possible_weapons)
|
||||
placed_items["Link's Uncle"] = starting_weapon
|
||||
pool.remove(starting_weapon)
|
||||
if placed_items["Link's Uncle"] in ['Bow', 'Progressive Bow', 'Bombs (10)', 'Cane of Somaria', 'Cane of Byrna'] and multiworld.enemy_health[player] not in ['default', 'easy']:
|
||||
multiworld.escape_assist[player].append('bombs')
|
||||
if (placed_items["Link's Uncle"] in ['Bow', 'Progressive Bow', 'Bombs (10)', 'Bomb Upgrade (+10)',
|
||||
'Bomb Upgrade (50)', 'Cane of Somaria', 'Cane of Byrna'] and multiworld.enemy_health[player] not in ['default', 'easy']):
|
||||
if multiworld.bombless_start[player] and "Bomb Upgrade" not in placed_items["Link's Uncle"]:
|
||||
if 'Bow' in placed_items["Link's Uncle"]:
|
||||
multiworld.escape_assist[player].append('arrows')
|
||||
elif 'Cane' in placed_items["Link's Uncle"]:
|
||||
multiworld.escape_assist[player].append('magic')
|
||||
else:
|
||||
multiworld.escape_assist[player].append('bombs')
|
||||
|
||||
for (location, item) in placed_items.items():
|
||||
multiworld.get_location(location, player).place_locked_item(ItemFactory(item, player))
|
||||
@@ -377,7 +350,7 @@ def generate_itempool(world):
|
||||
for key_loc in key_drop_data:
|
||||
key_data = key_drop_data[key_loc]
|
||||
drop_item = ItemFactory(key_data[3], player)
|
||||
if multiworld.goal[player] == 'icerodhunt' or not multiworld.key_drop_shuffle[player]:
|
||||
if not multiworld.key_drop_shuffle[player]:
|
||||
if drop_item in dungeon_items:
|
||||
dungeon_items.remove(drop_item)
|
||||
else:
|
||||
@@ -391,88 +364,151 @@ def generate_itempool(world):
|
||||
world.dungeons[dungeon].small_keys.remove(drop_item)
|
||||
elif world.dungeons[dungeon].big_key is not None and world.dungeons[dungeon].big_key == drop_item:
|
||||
world.dungeons[dungeon].big_key = None
|
||||
if not multiworld.key_drop_shuffle[player]:
|
||||
# key drop item was removed from the pool because key drop shuffle is off
|
||||
# and it will now place the removed key into its original location
|
||||
|
||||
loc = multiworld.get_location(key_loc, player)
|
||||
loc.place_locked_item(drop_item)
|
||||
loc.address = None
|
||||
elif multiworld.goal[player] == 'icerodhunt':
|
||||
# key drop item removed because of icerodhunt
|
||||
multiworld.itempool.append(ItemFactory(GetBeemizerItem(world, player, 'Nothing'), player))
|
||||
multiworld.push_precollected(drop_item)
|
||||
elif "Small" in key_data[3] and multiworld.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
|
||||
elif "Small" in key_data[3] and multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
# key drop shuffle and universal keys are on. Add universal keys in place of key drop keys.
|
||||
multiworld.itempool.append(ItemFactory(GetBeemizerItem(world, player, 'Small Key (Universal)'), player))
|
||||
multiworld.itempool.append(ItemFactory(GetBeemizerItem(multiworld, player, 'Small Key (Universal)'), player))
|
||||
dungeon_item_replacements = sum(difficulties[multiworld.difficulty[player]].extras, []) * 2
|
||||
multiworld.random.shuffle(dungeon_item_replacements)
|
||||
if multiworld.goal[player] == 'icerodhunt':
|
||||
for item in dungeon_items:
|
||||
multiworld.itempool.append(ItemFactory(GetBeemizerItem(multiworld, player, 'Nothing'), player))
|
||||
|
||||
for x in range(len(dungeon_items)-1, -1, -1):
|
||||
item = dungeon_items[x]
|
||||
if ((multiworld.small_key_shuffle[player] == small_key_shuffle.option_start_with and item.type == 'SmallKey')
|
||||
or (multiworld.big_key_shuffle[player] == big_key_shuffle.option_start_with and item.type == 'BigKey')
|
||||
or (multiworld.compass_shuffle[player] == compass_shuffle.option_start_with and item.type == 'Compass')
|
||||
or (multiworld.map_shuffle[player] == map_shuffle.option_start_with and item.type == 'Map')):
|
||||
dungeon_items.pop(x)
|
||||
multiworld.push_precollected(item)
|
||||
else:
|
||||
for x in range(len(dungeon_items)-1, -1, -1):
|
||||
item = dungeon_items[x]
|
||||
if ((multiworld.smallkey_shuffle[player] == smallkey_shuffle.option_start_with and item.type == 'SmallKey')
|
||||
or (multiworld.bigkey_shuffle[player] == bigkey_shuffle.option_start_with and item.type == 'BigKey')
|
||||
or (multiworld.compass_shuffle[player] == compass_shuffle.option_start_with and item.type == 'Compass')
|
||||
or (multiworld.map_shuffle[player] == map_shuffle.option_start_with and item.type == 'Map')):
|
||||
dungeon_items.pop(x)
|
||||
multiworld.push_precollected(item)
|
||||
multiworld.itempool.append(ItemFactory(dungeon_item_replacements.pop(), player))
|
||||
multiworld.itempool.extend([item for item in dungeon_items])
|
||||
# logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
|
||||
# rather than making all hearts/heart pieces progression items (which slows down generation considerably)
|
||||
# We mark one random heart container as an advancement item (or 4 heart pieces in expert mode)
|
||||
if multiworld.goal[player] != 'icerodhunt' and multiworld.difficulty[player] in ['easy', 'normal', 'hard'] and not (multiworld.custom and multiworld.customitemarray[30] == 0):
|
||||
next(item for item in items if item.name == 'Boss Heart Container').classification = ItemClassification.progression
|
||||
elif multiworld.goal[player] != 'icerodhunt' and multiworld.difficulty[player] in ['expert'] and not (multiworld.custom and multiworld.customitemarray[29] < 4):
|
||||
adv_heart_pieces = (item for item in items if item.name == 'Piece of Heart')
|
||||
for i in range(4):
|
||||
next(adv_heart_pieces).classification = ItemClassification.progression
|
||||
multiworld.itempool.append(ItemFactory(dungeon_item_replacements.pop(), player))
|
||||
multiworld.itempool.extend([item for item in dungeon_items])
|
||||
|
||||
|
||||
progressionitems = []
|
||||
nonprogressionitems = []
|
||||
for item in items:
|
||||
if item.advancement or item.type:
|
||||
progressionitems.append(item)
|
||||
else:
|
||||
nonprogressionitems.append(GetBeemizerItem(multiworld, item.player, item))
|
||||
multiworld.random.shuffle(nonprogressionitems)
|
||||
|
||||
if additional_triforce_pieces:
|
||||
if additional_triforce_pieces > len(nonprogressionitems):
|
||||
raise FillError(f"Not enough non-progression items to replace with Triforce pieces found for player "
|
||||
f"{multiworld.get_player_name(player)}.")
|
||||
progressionitems += [ItemFactory("Triforce Piece", player) for _ in range(additional_triforce_pieces)]
|
||||
nonprogressionitems.sort(key=lambda item: int("Heart" in item.name)) # try to keep hearts in the pool
|
||||
nonprogressionitems = nonprogressionitems[additional_triforce_pieces:]
|
||||
multiworld.random.shuffle(nonprogressionitems)
|
||||
|
||||
# shuffle medallions
|
||||
if multiworld.required_medallions[player][0] == "random":
|
||||
mm_medallion = multiworld.random.choice(['Ether', 'Quake', 'Bombos'])
|
||||
else:
|
||||
mm_medallion = multiworld.required_medallions[player][0]
|
||||
if multiworld.required_medallions[player][1] == "random":
|
||||
tr_medallion = multiworld.random.choice(['Ether', 'Quake', 'Bombos'])
|
||||
else:
|
||||
tr_medallion = multiworld.required_medallions[player][1]
|
||||
multiworld.required_medallions[player] = (mm_medallion, tr_medallion)
|
||||
|
||||
place_bosses(world)
|
||||
set_up_shops(multiworld, player)
|
||||
|
||||
if multiworld.shop_shuffle[player]:
|
||||
shuffle_shops(multiworld, nonprogressionitems, player)
|
||||
if multiworld.retro_bow[player]:
|
||||
shop_items = 0
|
||||
shop_locations = [location for shop_locations in (shop.region.locations for shop in multiworld.shops if
|
||||
shop.type == ShopType.Shop and shop.region.player == player) for location in shop_locations if
|
||||
location.shop_slot is not None]
|
||||
for location in shop_locations:
|
||||
if location.shop.inventory[location.shop_slot]["item"] == "Single Arrow":
|
||||
location.place_locked_item(ItemFactory("Single Arrow", player))
|
||||
else:
|
||||
shop_items += 1
|
||||
else:
|
||||
shop_items = min(multiworld.shop_item_slots[player], 30 if multiworld.include_witch_hut[player] else 27)
|
||||
|
||||
multiworld.itempool += progressionitems + nonprogressionitems
|
||||
if multiworld.shuffle_capacity_upgrades[player]:
|
||||
shop_items += 2
|
||||
chance_100 = int(multiworld.retro_bow[player]) * 0.25 + int(
|
||||
multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal) * 0.5
|
||||
for _ in range(shop_items):
|
||||
if multiworld.random.random() < chance_100:
|
||||
items.append(ItemFactory(GetBeemizerItem(multiworld, player, "Rupees (100)"), player))
|
||||
else:
|
||||
items.append(ItemFactory(GetBeemizerItem(multiworld, player, "Rupees (50)"), player))
|
||||
|
||||
multiworld.random.shuffle(items)
|
||||
pool_count = len(items)
|
||||
new_items = ["Triforce Piece" for _ in range(additional_triforce_pieces)]
|
||||
if multiworld.shuffle_capacity_upgrades[player] or multiworld.bombless_start[player]:
|
||||
progressive = multiworld.progressive[player]
|
||||
progressive = multiworld.random.choice([True, False]) if progressive == 'grouped_random' else progressive == 'on'
|
||||
if multiworld.shuffle_capacity_upgrades[player] == "on_combined":
|
||||
new_items.append("Bomb Upgrade (50)")
|
||||
elif multiworld.shuffle_capacity_upgrades[player] == "on":
|
||||
new_items += ["Bomb Upgrade (+5)"] * 6
|
||||
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
|
||||
if multiworld.shuffle_capacity_upgrades[player] != "on_combined" and multiworld.bombless_start[player]:
|
||||
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
|
||||
|
||||
if multiworld.shuffle_capacity_upgrades[player] and not multiworld.retro_bow[player]:
|
||||
if multiworld.shuffle_capacity_upgrades[player] == "on_combined":
|
||||
new_items += ["Arrow Upgrade (70)"]
|
||||
else:
|
||||
new_items += ["Arrow Upgrade (+5)"] * 6
|
||||
new_items.append("Arrow Upgrade (+5)" if progressive else "Arrow Upgrade (+10)")
|
||||
|
||||
items += [ItemFactory(item, player) for item in new_items]
|
||||
removed_filler = []
|
||||
|
||||
multiworld.random.shuffle(items) # Decide what gets tossed randomly.
|
||||
|
||||
while len(items) > pool_count:
|
||||
for i, item in enumerate(items):
|
||||
if item.classification in (ItemClassification.filler, ItemClassification.trap):
|
||||
removed_filler.append(items.pop(i))
|
||||
break
|
||||
else:
|
||||
# no more junk to remove, condense progressive items
|
||||
def condense_items(items, small_item, big_item, rem, add):
|
||||
small_item = ItemFactory(small_item, player)
|
||||
# while (len(items) >= pool_count + rem - 1 # minus 1 to account for the replacement item
|
||||
# and items.count(small_item) >= rem):
|
||||
if items.count(small_item) >= rem:
|
||||
for _ in range(rem):
|
||||
items.remove(small_item)
|
||||
removed_filler.append(ItemFactory(small_item.name, player))
|
||||
items += [ItemFactory(big_item, player) for _ in range(add)]
|
||||
return True
|
||||
return False
|
||||
|
||||
def cut_item(items, item_to_cut, minimum_items):
|
||||
item_to_cut = ItemFactory(item_to_cut, player)
|
||||
if items.count(item_to_cut) > minimum_items:
|
||||
items.remove(item_to_cut)
|
||||
removed_filler.append(ItemFactory(item_to_cut.name, player))
|
||||
return True
|
||||
return False
|
||||
|
||||
while len(items) > pool_count:
|
||||
items_were_cut = False
|
||||
for reduce_item in items_reduction_table:
|
||||
if len(items) <= pool_count:
|
||||
break
|
||||
if len(reduce_item) == 2:
|
||||
items_were_cut = items_were_cut or cut_item(items, *reduce_item)
|
||||
elif len(reduce_item) == 4:
|
||||
items_were_cut = items_were_cut or condense_items(items, *reduce_item)
|
||||
elif len(reduce_item) == 1: # Bottles
|
||||
bottles = [item for item in items if item.name in item_name_groups["Bottles"]]
|
||||
if len(bottles) > 4:
|
||||
bottle = multiworld.random.choice(bottles)
|
||||
items.remove(bottle)
|
||||
removed_filler.append(bottle)
|
||||
items_were_cut = True
|
||||
assert items_were_cut, f"Failed to limit item pool size for player {player}"
|
||||
if len(items) < pool_count:
|
||||
items += removed_filler[len(items) - pool_count:]
|
||||
|
||||
if multiworld.randomize_cost_types[player]:
|
||||
# Heart and Arrow costs require all Heart Container/Pieces and Arrow Upgrades to be advancement items for logic
|
||||
for item in items:
|
||||
if (item.name in ("Boss Heart Container", "Sanctuary Heart Container", "Piece of Heart")
|
||||
or "Arrow Upgrade" in item.name):
|
||||
item.classification = ItemClassification.progression
|
||||
else:
|
||||
# Otherwise, logic has some branches where having 4 hearts is one possible requirement (of several alternatives)
|
||||
# rather than making all hearts/heart pieces progression items (which slows down generation considerably)
|
||||
# We mark one random heart container as an advancement item (or 4 heart pieces in expert mode)
|
||||
if multiworld.item_pool[player] in ['easy', 'normal', 'hard'] and not (multiworld.custom and multiworld.customitemarray[30] == 0):
|
||||
next(item for item in items if item.name == 'Boss Heart Container').classification = ItemClassification.progression
|
||||
elif multiworld.item_pool[player] in ['expert'] and not (multiworld.custom and multiworld.customitemarray[29] < 4):
|
||||
adv_heart_pieces = (item for item in items if item.name == 'Piece of Heart')
|
||||
for i in range(4):
|
||||
next(adv_heart_pieces).classification = ItemClassification.progression
|
||||
|
||||
multiworld.required_medallions[player] = (multiworld.misery_mire_medallion[player].current_key.title(),
|
||||
multiworld.turtle_rock_medallion[player].current_key.title())
|
||||
|
||||
place_bosses(world)
|
||||
|
||||
multiworld.itempool += items
|
||||
|
||||
if multiworld.retro_caves[player]:
|
||||
set_up_take_anys(multiworld, player) # depends on world.itempool to be set
|
||||
# set_up_take_anys needs to run first
|
||||
create_dynamic_shop_locations(multiworld, player)
|
||||
|
||||
|
||||
take_any_locations = {
|
||||
@@ -516,9 +552,14 @@ def set_up_take_anys(world, player):
|
||||
sword = world.random.choice(swords)
|
||||
world.itempool.remove(sword)
|
||||
world.itempool.append(ItemFactory('Rupees (20)', player))
|
||||
old_man_take_any.shop.add_inventory(0, sword.name, 0, 0, create_location=True)
|
||||
old_man_take_any.shop.add_inventory(0, sword.name, 0, 0)
|
||||
loc_name = "Old Man Sword Cave"
|
||||
location = ALttPLocation(player, loc_name, shop_table_by_location[loc_name], parent=old_man_take_any)
|
||||
location.shop_slot = 0
|
||||
old_man_take_any.locations.append(location)
|
||||
location.place_locked_item(sword)
|
||||
else:
|
||||
old_man_take_any.shop.add_inventory(0, 'Rupees (300)', 0, 0, create_location=True)
|
||||
old_man_take_any.shop.add_inventory(0, 'Rupees (300)', 0, 0)
|
||||
|
||||
for num in range(4):
|
||||
take_any = LTTPRegion("Take-Any #{}".format(num+1), LTTPRegionType.Cave, 'a cave of choice', player, world)
|
||||
@@ -532,18 +573,22 @@ def set_up_take_anys(world, player):
|
||||
take_any.shop = TakeAny(take_any, room_id, 0xE3, True, True, total_shop_slots + num + 1)
|
||||
world.shops.append(take_any.shop)
|
||||
take_any.shop.add_inventory(0, 'Blue Potion', 0, 0)
|
||||
take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0, create_location=True)
|
||||
take_any.shop.add_inventory(1, 'Boss Heart Container', 0, 0)
|
||||
location = ALttPLocation(player, take_any.name, shop_table_by_location[take_any.name], parent=take_any)
|
||||
location.shop_slot = 1
|
||||
take_any.locations.append(location)
|
||||
location.place_locked_item(ItemFactory("Boss Heart Container", player))
|
||||
|
||||
|
||||
def get_pool_core(world, player: int):
|
||||
shuffle = world.shuffle[player]
|
||||
difficulty = world.difficulty[player]
|
||||
timer = world.timer[player]
|
||||
goal = world.goal[player]
|
||||
mode = world.mode[player]
|
||||
shuffle = world.entrance_shuffle[player].current_key
|
||||
difficulty = world.item_pool[player].current_key
|
||||
timer = world.timer[player].current_key
|
||||
goal = world.goal[player].current_key
|
||||
mode = world.mode[player].current_key
|
||||
swordless = world.swordless[player]
|
||||
retro_bow = world.retro_bow[player]
|
||||
logic = world.logic[player]
|
||||
logic = world.glitches_required[player]
|
||||
|
||||
pool = []
|
||||
placed_items = {}
|
||||
@@ -552,7 +597,7 @@ def get_pool_core(world, player: int):
|
||||
treasure_hunt_count = None
|
||||
treasure_hunt_icon = None
|
||||
|
||||
diff = ice_rod_hunt_difficulties[difficulty] if goal == 'icerodhunt' else difficulties[difficulty]
|
||||
diff = difficulties[difficulty]
|
||||
pool.extend(diff.alwaysitems)
|
||||
|
||||
def place_item(loc, item):
|
||||
@@ -560,7 +605,7 @@ def get_pool_core(world, player: int):
|
||||
placed_items[loc] = item
|
||||
|
||||
# provide boots to major glitch dependent seeds
|
||||
if logic in {'owglitches', 'hybridglitches', 'nologic'} and world.glitch_boots[player] and goal != 'icerodhunt':
|
||||
if logic in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.glitch_boots[player]:
|
||||
precollected_items.append('Pegasus Boots')
|
||||
pool.remove('Pegasus Boots')
|
||||
pool.append('Rupees (20)')
|
||||
@@ -611,7 +656,7 @@ def get_pool_core(world, player: int):
|
||||
if want_progressives(world.random):
|
||||
pool.extend(diff.progressivebow)
|
||||
world.worlds[player].has_progressive_bows = True
|
||||
elif (swordless or logic == 'noglitches') and goal != 'icerodhunt':
|
||||
elif (swordless or logic == 'no_glitches'):
|
||||
swordless_bows = ['Bow', 'Silver Bow']
|
||||
if difficulty == "easy":
|
||||
swordless_bows *= 2
|
||||
@@ -627,21 +672,32 @@ def get_pool_core(world, player: int):
|
||||
|
||||
extraitems = total_items_to_place - len(pool) - len(placed_items)
|
||||
|
||||
if timer in ['timed', 'timed-countdown']:
|
||||
if timer in ['timed', 'timed_countdown']:
|
||||
pool.extend(diff.timedother)
|
||||
extraitems -= len(diff.timedother)
|
||||
clock_mode = 'stopwatch' if timer == 'timed' else 'countdown'
|
||||
elif timer == 'timed-ohko':
|
||||
elif timer == 'timed_ohko':
|
||||
pool.extend(diff.timedohko)
|
||||
extraitems -= len(diff.timedohko)
|
||||
clock_mode = 'countdown-ohko'
|
||||
additional_pieces_to_place = 0
|
||||
if 'triforcehunt' in goal:
|
||||
pieces_in_core = min(extraitems, world.triforce_pieces_available[player])
|
||||
additional_pieces_to_place = world.triforce_pieces_available[player] - pieces_in_core
|
||||
if 'triforce_hunt' in goal:
|
||||
|
||||
if world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_extra:
|
||||
triforce_pieces = world.triforce_pieces_available[player].value + world.triforce_pieces_extra[player].value
|
||||
elif world.triforce_pieces_mode[player].value == TriforcePiecesMode.option_percentage:
|
||||
percentage = float(max(100, world.triforce_pieces_percentage[player].value)) / 100
|
||||
triforce_pieces = int(round(world.triforce_pieces_required[player].value * percentage, 0))
|
||||
else: # available
|
||||
triforce_pieces = world.triforce_pieces_available[player].value
|
||||
|
||||
triforce_pieces = max(triforce_pieces, world.triforce_pieces_required[player].value)
|
||||
|
||||
pieces_in_core = min(extraitems, triforce_pieces)
|
||||
additional_pieces_to_place = triforce_pieces - pieces_in_core
|
||||
pool.extend(["Triforce Piece"] * pieces_in_core)
|
||||
extraitems -= pieces_in_core
|
||||
treasure_hunt_count = world.triforce_pieces_required[player]
|
||||
treasure_hunt_count = world.triforce_pieces_required[player].value
|
||||
treasure_hunt_icon = 'Triforce Piece'
|
||||
|
||||
for extra in diff.extras:
|
||||
@@ -659,12 +715,12 @@ def get_pool_core(world, player: int):
|
||||
pool.remove("Rupees (20)")
|
||||
|
||||
if retro_bow:
|
||||
replace = {'Single Arrow', 'Arrows (10)', 'Arrow Upgrade (+5)', 'Arrow Upgrade (+10)'}
|
||||
replace = {'Single Arrow', 'Arrows (10)', 'Arrow Upgrade (+5)', 'Arrow Upgrade (+10)', 'Arrow Upgrade (50)'}
|
||||
pool = ['Rupees (5)' if item in replace else item for item in pool]
|
||||
if world.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
|
||||
if world.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
pool.extend(diff.universal_keys)
|
||||
if mode == 'standard':
|
||||
if world.key_drop_shuffle[player] and world.goal[player] != 'icerodhunt':
|
||||
if world.key_drop_shuffle[player]:
|
||||
key_locations = ['Secret Passage', 'Hyrule Castle - Map Guard Key Drop']
|
||||
key_location = world.random.choice(key_locations)
|
||||
key_locations.remove(key_location)
|
||||
@@ -682,16 +738,14 @@ def get_pool_core(world, player: int):
|
||||
key_location = world.random.choice(key_locations)
|
||||
place_item(key_location, "Small Key (Universal)")
|
||||
pool = pool[:-3]
|
||||
if world.key_drop_shuffle[player]:
|
||||
pass # pool.extend([item_to_place] * (len(key_drop_data) - 1))
|
||||
|
||||
return (pool, placed_items, precollected_items, clock_mode, treasure_hunt_count, treasure_hunt_icon,
|
||||
additional_pieces_to_place)
|
||||
|
||||
|
||||
def make_custom_item_pool(world, player):
|
||||
shuffle = world.shuffle[player]
|
||||
difficulty = world.difficulty[player]
|
||||
shuffle = world.entrance_shuffle[player]
|
||||
difficulty = world.item_pool[player]
|
||||
timer = world.timer[player]
|
||||
goal = world.goal[player]
|
||||
mode = world.mode[player]
|
||||
@@ -800,9 +854,9 @@ def make_custom_item_pool(world, player):
|
||||
treasure_hunt_count = world.triforce_pieces_required[player]
|
||||
treasure_hunt_icon = 'Triforce Piece'
|
||||
|
||||
if timer in ['display', 'timed', 'timed-countdown']:
|
||||
clock_mode = 'countdown' if timer == 'timed-countdown' else 'stopwatch'
|
||||
elif timer == 'timed-ohko':
|
||||
if timer in ['display', 'timed', 'timed_countdown']:
|
||||
clock_mode = 'countdown' if timer == 'timed_countdown' else 'stopwatch'
|
||||
elif timer == 'timed_ohko':
|
||||
clock_mode = 'countdown-ohko'
|
||||
elif timer == 'ohko':
|
||||
clock_mode = 'ohko'
|
||||
@@ -812,7 +866,7 @@ def make_custom_item_pool(world, player):
|
||||
itemtotal = itemtotal + 1
|
||||
|
||||
if mode == 'standard':
|
||||
if world.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
|
||||
if world.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
key_location = world.random.choice(
|
||||
['Secret Passage', 'Hyrule Castle - Boomerang Chest', 'Hyrule Castle - Map Chest',
|
||||
'Hyrule Castle - Zelda\'s Chest', 'Sewers - Dark Cross'])
|
||||
@@ -835,7 +889,7 @@ def make_custom_item_pool(world, player):
|
||||
pool.extend(['Magic Mirror'] * customitemarray[22])
|
||||
pool.extend(['Moon Pearl'] * customitemarray[28])
|
||||
|
||||
if world.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
|
||||
if world.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
itemtotal = itemtotal - 28 # Corrects for small keys not being in item pool in universal Mode
|
||||
if world.key_drop_shuffle[player]:
|
||||
itemtotal = itemtotal - (len(key_drop_data) - 1)
|
||||
|
||||
@@ -112,13 +112,15 @@ item_table = {'Bow': ItemData(IC.progression, None, 0x0B, 'You have\nchosen the\
|
||||
'Crystal 7': ItemData(IC.progression, 'Crystal', (0x08, 0x34, 0x64, 0x40, 0x7C, 0x06), None, None, None, None, None, None, "a blue crystal"),
|
||||
'Single Arrow': ItemData(IC.filler, None, 0x43, 'a lonely arrow\nsits here.', 'and the arrow', 'stick-collecting kid', 'sewing needle for sale', 'fungus for arrow', 'archer boy sews again', 'an arrow'),
|
||||
'Arrows (10)': ItemData(IC.filler, None, 0x44, 'This will give\nyou ten shots\nwith your bow!', 'and the arrow pack','stick-collecting kid', 'sewing kit for sale', 'fungus for arrows', 'archer boy sews again','ten arrows'),
|
||||
'Arrow Upgrade (+10)': ItemData(IC.filler, None, 0x54, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Arrow Upgrade (+5)': ItemData(IC.filler, None, 0x53, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Arrow Upgrade (+10)': ItemData(IC.useful, None, 0x54, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Arrow Upgrade (+5)': ItemData(IC.useful, None, 0x53, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Arrow Upgrade (70)': ItemData(IC.useful, None, 0x4D, 'increase arrow\nstorage, low\nlow price', 'and the quiver', 'quiver-enlarging kid', 'arrow boost for sale', 'witch and more skewers', 'upgrade boy sews more again', 'arrow capacity'),
|
||||
'Single Bomb': ItemData(IC.filler, None, 0x27, 'I make things\ngo BOOM! But\njust once.', 'and the explosion', 'the bomb-holding kid', 'firecracker for sale', 'blend fungus into bomb', '\'splosion boy explodes again', 'a bomb'),
|
||||
'Bombs (3)': ItemData(IC.filler, None, 0x28, 'I make things\ngo triple\nBOOM!!!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'three bombs'),
|
||||
'Bombs (10)': ItemData(IC.filler, None, 0x31, 'I make things\ngo BOOM! Ten\ntimes!', 'and the explosions', 'the bomb-holding kid', 'firecrackers for sale', 'blend fungus into bombs', '\'splosion boy explodes again', 'ten bombs'),
|
||||
'Bomb Upgrade (+10)': ItemData(IC.filler, None, 0x52, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'),
|
||||
'Bomb Upgrade (+5)': ItemData(IC.filler, None, 0x51, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'),
|
||||
'Bomb Upgrade (+10)': ItemData(IC.progression, None, 0x52, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'),
|
||||
'Bomb Upgrade (+5)': ItemData(IC.progression, None, 0x51, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'),
|
||||
'Bomb Upgrade (50)': ItemData(IC.progression, None, 0x4C, 'increase bomb\nstorage, low\nlow price', 'and the bomb bag', 'boom-enlarging kid', 'bomb boost for sale', 'the shroom goes boom', 'upgrade boy explodes more again', 'bomb capacity'),
|
||||
'Blue Mail': ItemData(IC.useful, None, 0x22, 'Now you\'re a\nblue elf!', 'and the banana hat', 'the protected kid', 'banana hat for sale', 'the clothing store', 'tailor boy banana hatted again', 'the Blue Mail'),
|
||||
'Red Mail': ItemData(IC.useful, None, 0x23, 'Now you\'re a\nred elf!', 'and the eggplant hat', 'well-protected kid', 'purple hat for sale', 'the nice clothing store', 'tailor boy fears nothing again', 'the Red Mail'),
|
||||
'Progressive Mail': ItemData(IC.useful, None, 0x60, 'time for a\nchange of\nclothes?', 'and the unknown hat', 'the protected kid', 'new hat for sale', 'the clothing store', 'tailor boy has threads again', 'some armor'),
|
||||
@@ -222,6 +224,7 @@ item_table = {'Bow': ItemData(IC.progression, None, 0x0B, 'You have\nchosen the\
|
||||
'Return Smith': ItemData(IC.progression, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Pick Up Purple Chest': ItemData(IC.progression, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Open Floodgate': ItemData(IC.progression, 'Event', None, None, None, None, None, None, None, None),
|
||||
'Capacity Upgrade Shop': ItemData(IC.progression, 'Event', None, None, None, None, None, None, None, None),
|
||||
}
|
||||
|
||||
item_init_table = {name: data.as_init_dict() for name, data in item_table.items()}
|
||||
@@ -287,5 +290,5 @@ progression_items = {name for name in everything if
|
||||
item_table[name].classification in {IC.progression, IC.progression_skip_balancing}}
|
||||
item_name_groups['Progression Items'] = progression_items
|
||||
item_name_groups['Non Progression Items'] = everything - progression_items
|
||||
|
||||
item_name_groups['Upgrades'] = {name for name in everything if 'Upgrade' in name}
|
||||
trap_replaceable = item_name_groups['Rupees'] | {'Arrows (10)', 'Single Bomb', 'Bombs (3)', 'Bombs (10)', 'Nothing'}
|
||||
|
||||
@@ -1,10 +1,18 @@
|
||||
import typing
|
||||
|
||||
from BaseClasses import MultiWorld
|
||||
from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink, StartInventoryPool, PlandoBosses
|
||||
from Options import Choice, Range, Option, Toggle, DefaultOnToggle, DeathLink, StartInventoryPool, PlandoBosses,\
|
||||
FreeText
|
||||
|
||||
|
||||
class Logic(Choice):
|
||||
class GlitchesRequired(Choice):
|
||||
"""Determine the logic required to complete the seed
|
||||
None: No glitches required
|
||||
Minor Glitches: Puts fake flipper, waterwalk, super bunny shenanigans, and etc into logic
|
||||
Overworld Glitches: Assumes the player has knowledge of both overworld major glitches (boots clips, mirror clips) and minor glitches
|
||||
Hybrid Major Glitches: In addition to overworld glitches, also requires underworld clips between dungeons.
|
||||
No Logic: Your own items are placed with no regard to any logic; such as your Fire Rod can be on your Trinexx."""
|
||||
display_name = "Glitches Required"
|
||||
option_no_glitches = 0
|
||||
option_minor_glitches = 1
|
||||
option_overworld_glitches = 2
|
||||
@@ -12,20 +20,121 @@ class Logic(Choice):
|
||||
option_no_logic = 4
|
||||
alias_owg = 2
|
||||
alias_hmg = 3
|
||||
alias_none = 0
|
||||
|
||||
|
||||
class Objective(Choice):
|
||||
option_crystals = 0
|
||||
# option_pendants = 1
|
||||
option_triforce_pieces = 2
|
||||
option_pedestal = 3
|
||||
option_bingo = 4
|
||||
class DarkRoomLogic(Choice):
|
||||
"""Logic for unlit dark rooms. Lamp: require the Lamp for these rooms to be considered accessible.
|
||||
Torches: in addition to lamp, allow the fire rod and presence of easily accessible torches for access.
|
||||
None: all dark rooms are always considered doable, meaning this may force completion of rooms in complete darkness."""
|
||||
display_name = "Dark Room Logic"
|
||||
option_lamp = 0
|
||||
option_torches = 1
|
||||
option_none = 2
|
||||
default = 0
|
||||
|
||||
|
||||
class Goal(Choice):
|
||||
option_kill_ganon = 0
|
||||
option_kill_ganon_and_gt_agahnim = 1
|
||||
option_hand_in = 2
|
||||
"""Ganon: Climb GT, defeat Agahnim 2, and then kill Ganon
|
||||
Crystals: Only killing Ganon is required. However, items may still be placed in GT
|
||||
Bosses: Defeat the boss of all dungeons, including Agahnim's tower and GT (Aga 2)
|
||||
Pedestal: Pull the Triforce from the Master Sword pedestal
|
||||
Ganon Pedestal: Pull the Master Sword pedestal, then kill Ganon
|
||||
Triforce Hunt: Collect Triforce pieces spread throughout the worlds, then turn them in to Murahadala in front of Hyrule Castle
|
||||
Local Triforce Hunt: Collect Triforce pieces spread throughout your world, then turn them in to Murahadala in front of Hyrule Castle
|
||||
Ganon Triforce Hunt: Collect Triforce pieces spread throughout the worlds, then kill Ganon
|
||||
Local Ganon Triforce Hunt: Collect Triforce pieces spread throughout your world, then kill Ganon"""
|
||||
display_name = "Goal"
|
||||
default = 0
|
||||
option_ganon = 0
|
||||
option_crystals = 1
|
||||
option_bosses = 2
|
||||
option_pedestal = 3
|
||||
option_ganon_pedestal = 4
|
||||
option_triforce_hunt = 5
|
||||
option_local_triforce_hunt = 6
|
||||
option_ganon_triforce_hunt = 7
|
||||
option_local_ganon_triforce_hunt = 8
|
||||
|
||||
|
||||
class EntranceShuffle(Choice):
|
||||
"""Dungeons Simple: Shuffle just dungeons amongst each other, swapping dungeons entirely, so Hyrule Castle is always 1 dungeon.
|
||||
Dungeons Full: Shuffle any dungeon entrance with any dungeon interior, so Hyrule Castle can be 4 different dungeons, but keep dungeons to a specific world.
|
||||
Dungeons Crossed: like dungeons_full, but allow cross-world traversal through a dungeon. Warning: May force repeated dungeon traversal.
|
||||
Simple: Entrances are grouped together before being randomized. Interiors with two entrances are grouped shuffled together with each other,
|
||||
and Death Mountain entrances are shuffled only on Death Mountain. Dungeons are swapped entirely.
|
||||
Restricted: Like Simple, but single entrance interiors, multi entrance interiors, and Death Mountain interior entrances are all shuffled with each other.
|
||||
Full: Like Restricted, but all Dungeon entrances are shuffled with all non-Dungeon entrances.
|
||||
Crossed: Like Full, but interiors with multiple entrances are no longer confined to the same world, which may allow crossing worlds.
|
||||
Insanity: Like Crossed, but entrances and exits may be decoupled from each other, so that leaving through an exit may not return you to the entrance you entered from."""
|
||||
display_name = "Entrance Shuffle"
|
||||
default = 0
|
||||
alias_none = 0
|
||||
option_vanilla = 0
|
||||
option_dungeons_simple = 1
|
||||
option_dungeons_full = 2
|
||||
option_dungeons_crossed = 3
|
||||
option_simple = 4
|
||||
option_restricted = 5
|
||||
option_full = 6
|
||||
option_crossed = 7
|
||||
option_insanity = 8
|
||||
alias_dungeonssimple = 1
|
||||
alias_dungeonsfull = 2
|
||||
alias_dungeonscrossed = 3
|
||||
|
||||
|
||||
class EntranceShuffleSeed(FreeText):
|
||||
"""You can specify a number to use as an entrance shuffle seed, or a group name. Everyone with the same group name
|
||||
will get the same entrance shuffle result as long as their Entrance Shuffle, Mode, Retro Caves, and Glitches
|
||||
Required options are the same."""
|
||||
default = "random"
|
||||
display_name = "Entrance Shuffle Seed"
|
||||
|
||||
|
||||
class TriforcePiecesMode(Choice):
|
||||
"""Determine how to calculate the extra available triforce pieces.
|
||||
Extra: available = triforce_pieces_extra + triforce_pieces_required
|
||||
Percentage: available = (triforce_pieces_percentage /100) * triforce_pieces_required
|
||||
Available: available = triforce_pieces_available"""
|
||||
display_name = "Triforce Pieces Mode"
|
||||
default = 2
|
||||
option_extra = 0
|
||||
option_percentage = 1
|
||||
option_available = 2
|
||||
|
||||
|
||||
class TriforcePiecesPercentage(Range):
|
||||
"""Set to how many triforce pieces according to a percentage of the required ones, are available to collect in the world."""
|
||||
display_name = "Triforce Pieces Percentage"
|
||||
range_start = 100
|
||||
range_end = 1000
|
||||
default = 150
|
||||
|
||||
|
||||
class TriforcePiecesAvailable(Range):
|
||||
"""Set to how many triforces pieces are available to collect in the world. Default is 30. Max is 90, Min is 1"""
|
||||
display_name = "Triforce Pieces Available"
|
||||
range_start = 1
|
||||
range_end = 90
|
||||
default = 30
|
||||
|
||||
|
||||
class TriforcePiecesRequired(Range):
|
||||
"""Set to how many out of X triforce pieces you need to win the game in a triforce hunt.
|
||||
Default is 20. Max is 90, Min is 1."""
|
||||
display_name = "Triforce Pieces Required"
|
||||
range_start = 1
|
||||
range_end = 90
|
||||
default = 20
|
||||
|
||||
|
||||
class TriforcePiecesExtra(Range):
|
||||
"""Set to how many extra triforces pieces are available to collect in the world."""
|
||||
display_name = "Triforce Pieces Extra"
|
||||
range_start = 0
|
||||
range_end = 89
|
||||
default = 10
|
||||
|
||||
|
||||
class OpenPyramid(Choice):
|
||||
@@ -44,10 +153,10 @@ class OpenPyramid(Choice):
|
||||
|
||||
def to_bool(self, world: MultiWorld, player: int) -> bool:
|
||||
if self.value == self.option_goal:
|
||||
return world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'}
|
||||
return world.goal[player] in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'}
|
||||
elif self.value == self.option_auto:
|
||||
return world.goal[player] in {'crystals', 'ganontriforcehunt', 'localganontriforcehunt', 'ganonpedestal'} \
|
||||
and (world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed'} or not
|
||||
return world.goal[player] in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'} \
|
||||
and (world.entrance_shuffle[player] in {'vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed'} or not
|
||||
world.shuffle_ganon)
|
||||
elif self.value == self.option_open:
|
||||
return True
|
||||
@@ -76,13 +185,13 @@ class DungeonItem(Choice):
|
||||
return self.value in {1, 2, 3, 4}
|
||||
|
||||
|
||||
class bigkey_shuffle(DungeonItem):
|
||||
class big_key_shuffle(DungeonItem):
|
||||
"""Big Key Placement"""
|
||||
item_name_group = "Big Keys"
|
||||
display_name = "Big Key Shuffle"
|
||||
|
||||
|
||||
class smallkey_shuffle(DungeonItem):
|
||||
class small_key_shuffle(DungeonItem):
|
||||
"""Small Key Placement"""
|
||||
option_universal = 5
|
||||
item_name_group = "Small Keys"
|
||||
@@ -101,12 +210,154 @@ class map_shuffle(DungeonItem):
|
||||
display_name = "Map Shuffle"
|
||||
|
||||
|
||||
class key_drop_shuffle(Toggle):
|
||||
class key_drop_shuffle(DefaultOnToggle):
|
||||
"""Shuffle keys found in pots and dropped from killed enemies,
|
||||
respects the small key and big key shuffle options."""
|
||||
display_name = "Key Drop Shuffle"
|
||||
|
||||
|
||||
class DungeonCounters(Choice):
|
||||
"""On: Always display amount of items checked in a dungeon. Pickup: Show when compass is picked up.
|
||||
Default: Show when compass is picked up if the compass itself is shuffled. Off: Never show item count in dungeons."""
|
||||
display_name = "Dungeon Counters"
|
||||
default = 1
|
||||
option_on = 0
|
||||
option_pickup = 1
|
||||
option_default = 2
|
||||
option_off = 4
|
||||
|
||||
|
||||
class Mode(Choice):
|
||||
"""Standard: Begin the game by rescuing Zelda from her cell and escorting her to the Sanctuary
|
||||
Open: Begin the game from your choice of Link's House or the Sanctuary
|
||||
Inverted: Begin in the Dark World. The Moon Pearl is required to avoid bunny-state in Light World, and the Light World game map is altered"""
|
||||
option_standard = 0
|
||||
option_open = 1
|
||||
option_inverted = 2
|
||||
default = 1
|
||||
display_name = "Mode"
|
||||
|
||||
|
||||
class ItemPool(Choice):
|
||||
"""Easy: Doubled upgrades, progressives, and etc. Normal: Item availability remains unchanged from vanilla game.
|
||||
Hard: Reduced upgrade availability (max: 14 hearts, blue mail, tempered sword, fire shield, no silvers unless swordless).
|
||||
Expert: Minimum upgrade availability (max: 8 hearts, green mail, master sword, fighter shield, no silvers unless swordless)."""
|
||||
display_name = "Item Pool"
|
||||
default = 1
|
||||
option_easy = 0
|
||||
option_normal = 1
|
||||
option_hard = 2
|
||||
option_expert = 3
|
||||
|
||||
|
||||
class ItemFunctionality(Choice):
|
||||
"""Easy: Allow Hammer to damage ganon, Allow Hammer tablet collection, Allow swordless medallion use everywhere.
|
||||
Normal: Vanilla item functionality
|
||||
Hard: Reduced helpfulness of items (potions less effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs do not stun, silvers disabled outside ganon)
|
||||
Expert: Vastly reduces the helpfulness of items (potions barely effective, can't catch faeries, cape uses double magic, byrna does not grant invulnerability, boomerangs and hookshot do not stun, silvers disabled outside ganon)"""
|
||||
display_name = "Item Functionality"
|
||||
default = 1
|
||||
option_easy = 0
|
||||
option_normal = 1
|
||||
option_hard = 2
|
||||
option_expert = 3
|
||||
|
||||
|
||||
class EnemyHealth(Choice):
|
||||
"""Default: Vanilla enemy HP. Easy: Enemies have reduced health. Hard: Enemies have increased health.
|
||||
Expert: Enemies have greatly increased health."""
|
||||
display_name = "Enemy Health"
|
||||
default = 1
|
||||
option_easy = 0
|
||||
option_default = 1
|
||||
option_hard = 2
|
||||
option_expert = 3
|
||||
|
||||
|
||||
class EnemyDamage(Choice):
|
||||
"""Default: Vanilla enemy damage. Shuffled: 0 # Enemies deal 0 to 4 hearts and armor helps.
|
||||
Chaos: Enemies deal 0 to 8 hearts and armor just reshuffles the damage."""
|
||||
display_name = "Enemy Damage"
|
||||
default = 0
|
||||
option_default = 0
|
||||
option_shuffled = 2
|
||||
option_chaos = 3
|
||||
|
||||
|
||||
class ShufflePrizes(Choice):
|
||||
"""Shuffle "general" prize packs, as in enemy, tree pull, dig etc.; "bonk" prizes; or both."""
|
||||
display_name = "Shuffle Prizes"
|
||||
default = 1
|
||||
option_off = 0
|
||||
option_general = 1
|
||||
option_bonk = 2
|
||||
option_both = 3
|
||||
|
||||
|
||||
class Medallion(Choice):
|
||||
default = "random"
|
||||
option_ether = 0
|
||||
option_bombos = 1
|
||||
option_quake = 2
|
||||
|
||||
|
||||
class MiseryMireMedallion(Medallion):
|
||||
"""Required medallion to open Misery Mire front entrance."""
|
||||
display_name = "Misery Mire Medallion"
|
||||
|
||||
|
||||
class TurtleRockMedallion(Medallion):
|
||||
"""Required medallion to open Turtle Rock front entrance."""
|
||||
display_name = "Turtle Rock Medallion"
|
||||
|
||||
|
||||
class Timer(Choice):
|
||||
"""None: No timer will be displayed. OHKO: Timer always at zero. Permanent OHKO.
|
||||
Timed: Starts with clock at zero. Green clocks subtract 4 minutes (total 20). Blue clocks subtract 2 minutes (total 10). Red clocks add two minutes (total 10). Winner is the player with the lowest time at the end.
|
||||
Timed OHKO: Starts the clock at ten minutes. Green clocks add five minutes (total 25). As long as the clock as at zero, Link will die in one hit.
|
||||
Timed Countdown: Starts the clock with forty minutes. Same clocks as timed mode, but if the clock hits zero you lose. You can still keep playing, though.
|
||||
Display: Displays a timer, but otherwise does not affect gameplay or the item pool."""
|
||||
display_name = "Timer"
|
||||
option_none = 0
|
||||
option_timed = 1
|
||||
option_timed_ohko = 2
|
||||
option_ohko = 3
|
||||
option_timed_countdown = 4
|
||||
option_display = 5
|
||||
default = 0
|
||||
|
||||
|
||||
class CountdownStartTime(Range):
|
||||
"""For Timed OHKO and Timed Countdown timer modes, the amount of time in minutes to start with."""
|
||||
display_name = "Countdown Start Time"
|
||||
range_start = 0
|
||||
range_end = 480
|
||||
default = 10
|
||||
|
||||
|
||||
class ClockTime(Range):
|
||||
range_start = -60
|
||||
range_end = 60
|
||||
|
||||
|
||||
class RedClockTime(ClockTime):
|
||||
"""For all timer modes, the amount of time in minutes to gain or lose when picking up a red clock."""
|
||||
display_name = "Red Clock Time"
|
||||
default = -2
|
||||
|
||||
|
||||
class BlueClockTime(ClockTime):
|
||||
"""For all timer modes, the amount of time in minutes to gain or lose when picking up a blue clock."""
|
||||
display_name = "Blue Clock Time"
|
||||
default = 2
|
||||
|
||||
|
||||
class GreenClockTime(ClockTime):
|
||||
"""For all timer modes, the amount of time in minutes to gain or lose when picking up a green clock."""
|
||||
display_name = "Green Clock Time"
|
||||
default = 4
|
||||
|
||||
|
||||
class Crystals(Range):
|
||||
range_start = 0
|
||||
range_end = 7
|
||||
@@ -137,18 +388,52 @@ class ShopItemSlots(Range):
|
||||
range_end = 30
|
||||
|
||||
|
||||
class RandomizeShopInventories(Choice):
|
||||
"""Generate new default inventories for overworld/underworld shops, and unique shops; or each shop independently"""
|
||||
display_name = "Randomize Shop Inventories"
|
||||
default = 0
|
||||
option_default = 0
|
||||
option_randomize_by_shop_type = 1
|
||||
option_randomize_each = 2
|
||||
|
||||
|
||||
class ShuffleShopInventories(Toggle):
|
||||
"""Shuffle default inventories of the shops around"""
|
||||
display_name = "Shuffle Shop Inventories"
|
||||
|
||||
|
||||
class RandomizeShopPrices(Toggle):
|
||||
"""Randomize the prices of the items in shop inventories"""
|
||||
display_name = "Randomize Shop Prices"
|
||||
|
||||
|
||||
class RandomizeCostTypes(Toggle):
|
||||
"""Prices of the items in shop inventories may cost hearts, arrow, or bombs instead of rupees"""
|
||||
display_name = "Randomize Cost Types"
|
||||
|
||||
|
||||
class ShopPriceModifier(Range):
|
||||
"""Percentage modifier for shuffled item prices in shops"""
|
||||
display_name = "Shop Price Cost Percent"
|
||||
display_name = "Shop Price Modifier"
|
||||
range_start = 0
|
||||
default = 100
|
||||
range_end = 400
|
||||
|
||||
|
||||
class WorldState(Choice):
|
||||
option_standard = 1
|
||||
option_open = 0
|
||||
option_inverted = 2
|
||||
class IncludeWitchHut(Toggle):
|
||||
"""Consider witch's hut like any other shop and shuffle/randomize it too"""
|
||||
display_name = "Include Witch's Hut"
|
||||
|
||||
|
||||
class ShuffleCapacityUpgrades(Choice):
|
||||
"""Shuffle capacity upgrades into the item pool (and allow them to traverse the multiworld).
|
||||
On Combined will shuffle only a single bomb upgrade and arrow upgrade each which bring you to the maximum capacity."""
|
||||
display_name = "Shuffle Capacity Upgrades"
|
||||
option_off = 0
|
||||
option_on = 1
|
||||
option_on_combined = 2
|
||||
alias_false = 0
|
||||
alias_true = 1
|
||||
|
||||
|
||||
class LTTPBosses(PlandoBosses):
|
||||
@@ -236,6 +521,11 @@ class Swordless(Toggle):
|
||||
display_name = "Swordless"
|
||||
|
||||
|
||||
class BomblessStart(Toggle):
|
||||
"""Start with a max of 0 bombs available, requiring Bomb Upgrade items in order to use bombs"""
|
||||
display_name = "Bombless Start"
|
||||
|
||||
|
||||
# Might be a decent idea to split "Bow" into its own option with choices of
|
||||
# Defer to Progressive Option (default), Progressive, Non-Progressive, Bow + Silvers, Retro
|
||||
class RetroBow(Toggle):
|
||||
@@ -433,29 +723,66 @@ class AllowCollect(Toggle):
|
||||
|
||||
|
||||
alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"start_inventory_from_pool": StartInventoryPool,
|
||||
"goal": Goal,
|
||||
"mode": Mode,
|
||||
"glitches_required": GlitchesRequired,
|
||||
"dark_room_logic": DarkRoomLogic,
|
||||
"open_pyramid": OpenPyramid,
|
||||
"crystals_needed_for_gt": CrystalsTower,
|
||||
"crystals_needed_for_ganon": CrystalsGanon,
|
||||
"open_pyramid": OpenPyramid,
|
||||
"bigkey_shuffle": bigkey_shuffle,
|
||||
"smallkey_shuffle": smallkey_shuffle,
|
||||
"triforce_pieces_mode": TriforcePiecesMode,
|
||||
"triforce_pieces_percentage": TriforcePiecesPercentage,
|
||||
"triforce_pieces_required": TriforcePiecesRequired,
|
||||
"triforce_pieces_available": TriforcePiecesAvailable,
|
||||
"triforce_pieces_extra": TriforcePiecesExtra,
|
||||
"entrance_shuffle": EntranceShuffle,
|
||||
"entrance_shuffle_seed": EntranceShuffleSeed,
|
||||
"big_key_shuffle": big_key_shuffle,
|
||||
"small_key_shuffle": small_key_shuffle,
|
||||
"key_drop_shuffle": key_drop_shuffle,
|
||||
"compass_shuffle": compass_shuffle,
|
||||
"map_shuffle": map_shuffle,
|
||||
"restrict_dungeon_item_on_boss": RestrictBossItem,
|
||||
"item_pool": ItemPool,
|
||||
"item_functionality": ItemFunctionality,
|
||||
"enemy_health": EnemyHealth,
|
||||
"enemy_damage": EnemyDamage,
|
||||
"progressive": Progressive,
|
||||
"swordless": Swordless,
|
||||
"dungeon_counters": DungeonCounters,
|
||||
"retro_bow": RetroBow,
|
||||
"retro_caves": RetroCaves,
|
||||
"hints": Hints,
|
||||
"scams": Scams,
|
||||
"restrict_dungeon_item_on_boss": RestrictBossItem,
|
||||
"boss_shuffle": LTTPBosses,
|
||||
"pot_shuffle": PotShuffle,
|
||||
"enemy_shuffle": EnemyShuffle,
|
||||
"killable_thieves": KillableThieves,
|
||||
"bush_shuffle": BushShuffle,
|
||||
"shop_item_slots": ShopItemSlots,
|
||||
"randomize_shop_inventories": RandomizeShopInventories,
|
||||
"shuffle_shop_inventories": ShuffleShopInventories,
|
||||
"include_witch_hut": IncludeWitchHut,
|
||||
"randomize_shop_prices": RandomizeShopPrices,
|
||||
"randomize_cost_types": RandomizeCostTypes,
|
||||
"shop_price_modifier": ShopPriceModifier,
|
||||
"shuffle_capacity_upgrades": ShuffleCapacityUpgrades,
|
||||
"bombless_start": BomblessStart,
|
||||
"shuffle_prizes": ShufflePrizes,
|
||||
"tile_shuffle": TileShuffle,
|
||||
"misery_mire_medallion": MiseryMireMedallion,
|
||||
"turtle_rock_medallion": TurtleRockMedallion,
|
||||
"glitch_boots": GlitchBoots,
|
||||
"beemizer_total_chance": BeemizerTotalChance,
|
||||
"beemizer_trap_chance": BeemizerTrapChance,
|
||||
"timer": Timer,
|
||||
"countdown_start_time": CountdownStartTime,
|
||||
"red_clock_time": RedClockTime,
|
||||
"blue_clock_time": BlueClockTime,
|
||||
"green_clock_time": GreenClockTime,
|
||||
"death_link": DeathLink,
|
||||
"allow_collect": AllowCollect,
|
||||
"ow_palettes": OWPalette,
|
||||
"uw_palettes": UWPalette,
|
||||
"hud_palettes": HUDPalette,
|
||||
@@ -469,10 +796,4 @@ alttp_options: typing.Dict[str, type(Option)] = {
|
||||
"music": Music,
|
||||
"reduceflashing": ReduceFlashing,
|
||||
"triforcehud": TriforceHud,
|
||||
"glitch_boots": GlitchBoots,
|
||||
"beemizer_total_chance": BeemizerTotalChance,
|
||||
"beemizer_trap_chance": BeemizerTrapChance,
|
||||
"death_link": DeathLink,
|
||||
"allow_collect": AllowCollect,
|
||||
"start_inventory_from_pool": StartInventoryPool,
|
||||
}
|
||||
|
||||
@@ -94,7 +94,7 @@ def create_regions(world, player):
|
||||
create_cave_region(world, player, 'Kakariko Gamble Game', 'a game of chance'),
|
||||
create_cave_region(world, player, 'Potion Shop', 'the potion shop', ['Potion Shop']),
|
||||
create_lw_region(world, player, 'Lake Hylia Island', ['Lake Hylia Island']),
|
||||
create_cave_region(world, player, 'Capacity Upgrade', 'the queen of fairies'),
|
||||
create_cave_region(world, player, 'Capacity Upgrade', 'the queen of fairies', ['Capacity Upgrade Shop']),
|
||||
create_cave_region(world, player, 'Two Brothers House', 'a connector', None, ['Two Brothers House Exit (East)', 'Two Brothers House Exit (West)']),
|
||||
create_lw_region(world, player, 'Maze Race Ledge', ['Maze Race'], ['Two Brothers House (West)']),
|
||||
create_cave_region(world, player, '50 Rupee Cave', 'a cave with some cash'),
|
||||
@@ -121,8 +121,9 @@ def create_regions(world, player):
|
||||
['Hyrule Castle Exit (East)', 'Hyrule Castle Exit (West)', 'Hyrule Castle Exit (South)', 'Throne Room']),
|
||||
create_dungeon_region(world, player, 'Sewer Drop', 'a drop\'s exit', None, ['Sewer Drop']), # This exists only to be referenced for access checks
|
||||
create_dungeon_region(world, player, 'Sewers (Dark)', 'a drop\'s exit', ['Sewers - Dark Cross', 'Sewers - Key Rat Key Drop'], ['Sewers Door']),
|
||||
create_dungeon_region(world, player, 'Sewers', 'a drop\'s exit', ['Sewers - Secret Room - Left', 'Sewers - Secret Room - Middle',
|
||||
'Sewers - Secret Room - Right'], ['Sanctuary Push Door', 'Sewers Back Door']),
|
||||
create_dungeon_region(world, player, 'Sewers', 'a drop\'s exit', None, ['Sanctuary Push Door', 'Sewers Back Door', 'Sewers Secret Room']),
|
||||
create_dungeon_region(world, player, 'Sewers Secret Room', 'a drop\'s exit', ['Sewers - Secret Room - Left', 'Sewers - Secret Room - Middle',
|
||||
'Sewers - Secret Room - Right']),
|
||||
create_dungeon_region(world, player, 'Sanctuary', 'a drop\'s exit', ['Sanctuary'], ['Sanctuary Exit']),
|
||||
create_dungeon_region(world, player, 'Agahnims Tower', 'Castle Tower', ['Castle Tower - Room 03', 'Castle Tower - Dark Maze', 'Castle Tower - Dark Archer Key Drop', 'Castle Tower - Circle of Pots Key Drop'], ['Agahnim 1', 'Agahnims Tower Exit']),
|
||||
create_dungeon_region(world, player, 'Agahnim 1', 'Castle Tower', ['Agahnim 1'], None),
|
||||
@@ -275,7 +276,9 @@ def create_regions(world, player):
|
||||
create_cave_region(world, player, 'Hookshot Cave', 'a connector',
|
||||
['Hookshot Cave - Top Right', 'Hookshot Cave - Top Left', 'Hookshot Cave - Bottom Right',
|
||||
'Hookshot Cave - Bottom Left'],
|
||||
['Hookshot Cave Exit (South)', 'Hookshot Cave Exit (North)']),
|
||||
['Hookshot Cave Exit (South)', 'Hookshot Cave Bomb Wall (South)']),
|
||||
create_cave_region(world, player, 'Hookshot Cave (Upper)', 'a connector', None, ['Hookshot Cave Exit (North)',
|
||||
'Hookshot Cave Bomb Wall (North)']),
|
||||
create_dw_region(world, player, 'Death Mountain Floating Island (Dark World)', None,
|
||||
['Floating Island Drop', 'Hookshot Cave Back Entrance', 'Floating Island Mirror Spot']),
|
||||
create_lw_region(world, player, 'Death Mountain Floating Island (Light World)', ['Floating Island']),
|
||||
@@ -311,8 +314,8 @@ def create_regions(world, player):
|
||||
create_dungeon_region(world, player, 'Skull Woods Second Section', 'Skull Woods', ['Skull Woods - Big Key Chest', 'Skull Woods - West Lobby Pot Key'], ['Skull Woods Second Section Exit (East)', 'Skull Woods Second Section Exit (West)']),
|
||||
create_dungeon_region(world, player, 'Skull Woods Final Section (Entrance)', 'Skull Woods', ['Skull Woods - Bridge Room'], ['Skull Woods Torch Room', 'Skull Woods Final Section Exit']),
|
||||
create_dungeon_region(world, player, 'Skull Woods Final Section (Mothula)', 'Skull Woods', ['Skull Woods - Spike Corner Key Drop', 'Skull Woods - Boss', 'Skull Woods - Prize']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Entrance)', 'Ice Palace', ['Ice Palace - Jelly Key Drop'], ['Ice Palace (Second Section)', 'Ice Palace Exit']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Second Section)', 'Ice Palace', ['Ice Palace - Conveyor Key Drop', 'Ice Palace - Compass Chest'], ['Ice Palace (Main)']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Entrance)', 'Ice Palace', ['Ice Palace - Jelly Key Drop', 'Ice Palace - Compass Chest'], ['Ice Palace (Second Section)', 'Ice Palace Exit']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Second Section)', 'Ice Palace', ['Ice Palace - Conveyor Key Drop'], ['Ice Palace (Main)']),
|
||||
create_dungeon_region(world, player, 'Ice Palace (Main)', 'Ice Palace', ['Ice Palace - Freezor Chest',
|
||||
'Ice Palace - Many Pots Pot Key',
|
||||
'Ice Palace - Big Chest', 'Ice Palace - Iced T Room'], ['Ice Palace (East)', 'Ice Palace (Kholdstare)']),
|
||||
@@ -735,6 +738,7 @@ location_table: typing.Dict[str,
|
||||
'Missing Smith': (None, None, False, None),
|
||||
'Dark Blacksmith Ruins': (None, None, False, None),
|
||||
'Flute Activation Spot': (None, None, False, None),
|
||||
'Capacity Upgrade Shop': (None, None, False, None),
|
||||
'Eastern Palace - Prize': ([0x1209D, 0x53EF8, 0x53EF9, 0x180052, 0x18007C, 0xC6FE], None, True, 'Eastern Palace'),
|
||||
'Desert Palace - Prize': ([0x1209E, 0x53F1C, 0x53F1D, 0x180053, 0x180078, 0xC6FF], None, True, 'Desert Palace'),
|
||||
'Tower of Hera - Prize': (
|
||||
|
||||
@@ -4,7 +4,7 @@ import Utils
|
||||
import worlds.Files
|
||||
|
||||
LTTPJPN10HASH: str = "03a63945398191337e896e5771f77173"
|
||||
RANDOMIZERBASEHASH: str = "9952c2a3ec1b421e408df0d20c8f0c7f"
|
||||
RANDOMIZERBASEHASH: str = "35d010bc148e0ea0ee68e81e330223f1"
|
||||
ROM_PLAYER_LIMIT: int = 255
|
||||
|
||||
import io
|
||||
@@ -36,7 +36,7 @@ from .Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmith
|
||||
SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
|
||||
from .Items import ItemFactory, item_table, item_name_groups, progression_items
|
||||
from .EntranceShuffle import door_addresses
|
||||
from .Options import smallkey_shuffle
|
||||
from .Options import small_key_shuffle
|
||||
|
||||
try:
|
||||
from maseya import z3pr
|
||||
@@ -294,7 +294,7 @@ def patch_enemizer(world, rom: LocalRom, enemizercli, output_directory):
|
||||
'RandomizeBushEnemyChance': multiworld.bush_shuffle[player].value,
|
||||
'RandomizeEnemyHealthRange': multiworld.enemy_health[player] != 'default',
|
||||
'RandomizeEnemyHealthType': {'default': 0, 'easy': 0, 'normal': 1, 'hard': 2, 'expert': 3}[
|
||||
multiworld.enemy_health[player]],
|
||||
multiworld.enemy_health[player].current_key],
|
||||
'OHKO': False,
|
||||
'RandomizeEnemyDamage': multiworld.enemy_damage[player] != 'default',
|
||||
'AllowEnemyZeroDamage': True,
|
||||
@@ -858,13 +858,13 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
# Thanks to Zarby89 for originally finding these values
|
||||
# todo fix screen scrolling
|
||||
|
||||
if world.shuffle[player] not in {'insanity', 'insanity_legacy', 'madness_legacy'} and \
|
||||
if world.entrance_shuffle[player] != 'insanity' and \
|
||||
exit.name in {'Eastern Palace Exit', 'Tower of Hera Exit', 'Thieves Town Exit',
|
||||
'Skull Woods Final Section Exit', 'Ice Palace Exit', 'Misery Mire Exit',
|
||||
'Palace of Darkness Exit', 'Swamp Palace Exit', 'Ganons Tower Exit',
|
||||
'Desert Palace Exit (North)', 'Agahnims Tower Exit', 'Spiral Cave Exit (Top)',
|
||||
'Superbunny Cave Exit (Bottom)', 'Turtle Rock Ledge Exit (East)'} and \
|
||||
(world.logic[player] not in ['hybridglitches', 'nologic'] or
|
||||
(world.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic'] or
|
||||
exit.name not in {'Palace of Darkness Exit', 'Tower of Hera Exit', 'Swamp Palace Exit'}):
|
||||
# For exits that connot be reached from another, no need to apply offset fixes.
|
||||
rom.write_int16(0x15DB5 + 2 * offset, link_y) # same as final else
|
||||
@@ -907,7 +907,9 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
if world.retro_caves[player]: # Old man cave and Take any caves will count towards collection rate.
|
||||
credits_total += 5
|
||||
if world.shop_item_slots[player]: # Potion shop only counts towards collection rate if included in the shuffle.
|
||||
credits_total += 30 if 'w' in world.shop_shuffle[player] else 27
|
||||
credits_total += 30 if world.include_witch_hut[player] else 27
|
||||
if world.shuffle_capacity_upgrades[player]:
|
||||
credits_total += 2
|
||||
|
||||
rom.write_byte(0x187010, credits_total) # dynamic credits
|
||||
|
||||
@@ -1059,7 +1061,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
# Set stun items
|
||||
rom.write_byte(0x180180, 0x03) # All standard items
|
||||
# Set overflow items for progressive equipment
|
||||
if world.timer[player] in ['timed', 'timed-countdown', 'timed-ohko']:
|
||||
if world.timer[player] in ['timed', 'timed_countdown', 'timed_ohko']:
|
||||
overflow_replacement = GREEN_CLOCK
|
||||
else:
|
||||
overflow_replacement = GREEN_TWENTY_RUPEES
|
||||
@@ -1079,7 +1081,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
difficulty.progressive_bow_limit, item_table[difficulty.basicbow[-1]].item_code])
|
||||
|
||||
if difficulty.progressive_bow_limit < 2 and (
|
||||
world.swordless[player] or world.logic[player] == 'noglitches'):
|
||||
world.swordless[player] or world.glitches_required[player] == 'no_glitches'):
|
||||
rom.write_bytes(0x180098, [2, item_table["Silver Bow"].item_code])
|
||||
rom.write_byte(0x180181, 0x01) # Make silver arrows work only on ganon
|
||||
rom.write_byte(0x180182, 0x00) # Don't auto equip silvers on pickup
|
||||
@@ -1095,7 +1097,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
prize_replacements[0xE1] = 0xDA # 5 Arrows -> Blue Rupee
|
||||
prize_replacements[0xE2] = 0xDB # 10 Arrows -> Red Rupee
|
||||
|
||||
if "g" in world.shuffle_prizes[player]:
|
||||
if world.shuffle_prizes[player] in ("general", "both"):
|
||||
# shuffle prize packs
|
||||
prizes = [0xD8, 0xD8, 0xD8, 0xD8, 0xD9, 0xD8, 0xD8, 0xD9, 0xDA, 0xD9, 0xDA, 0xDB, 0xDA, 0xD9, 0xDA, 0xDA, 0xE0,
|
||||
0xDF, 0xDF, 0xDA, 0xE0, 0xDF, 0xD8, 0xDF,
|
||||
@@ -1157,7 +1159,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
byte = int(rom.read_byte(address))
|
||||
rom.write_byte(address, prize_replacements.get(byte, byte))
|
||||
|
||||
if "b" in world.shuffle_prizes[player]:
|
||||
if world.shuffle_prizes[player] in ("bonk", "both"):
|
||||
# set bonk prizes
|
||||
bonk_prizes = [0x79, 0xE3, 0x79, 0xAC, 0xAC, 0xE0, 0xDC, 0xAC, 0xE3, 0xE3, 0xDA, 0xE3, 0xDA, 0xD8, 0xAC,
|
||||
0xAC, 0xE3, 0xD8, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xE3, 0xDC, 0xDB, 0xE3, 0xDA, 0x79, 0x79,
|
||||
@@ -1274,7 +1276,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_bytes(0x180213, [0x00, 0x01]) # Not a Tournament Seed
|
||||
|
||||
gametype = 0x04 # item
|
||||
if world.shuffle[player] != 'vanilla':
|
||||
if world.entrance_shuffle[player] != 'vanilla':
|
||||
gametype |= 0x02 # entrance
|
||||
if enemized:
|
||||
gametype |= 0x01 # enemizer
|
||||
@@ -1312,7 +1314,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
equip[0x36C] = 0x18
|
||||
equip[0x36D] = 0x18
|
||||
equip[0x379] = 0x68
|
||||
starting_max_bombs = 10
|
||||
starting_max_bombs = 0 if world.bombless_start[player] else 10
|
||||
starting_max_arrows = 30
|
||||
|
||||
startingstate = CollectionState(world)
|
||||
@@ -1430,8 +1432,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
'Bottle (Fairy)': 6, 'Bottle (Bee)': 7, 'Bottle (Good Bee)': 8}
|
||||
rupees = {'Rupee (1)': 1, 'Rupees (5)': 5, 'Rupees (20)': 20, 'Rupees (50)': 50, 'Rupees (100)': 100,
|
||||
'Rupees (300)': 300}
|
||||
bomb_caps = {'Bomb Upgrade (+5)': 5, 'Bomb Upgrade (+10)': 10}
|
||||
arrow_caps = {'Arrow Upgrade (+5)': 5, 'Arrow Upgrade (+10)': 10}
|
||||
bomb_caps = {'Bomb Upgrade (+5)': 5, 'Bomb Upgrade (+10)': 10, 'Bomb Upgrade (50)': 50}
|
||||
arrow_caps = {'Arrow Upgrade (+5)': 5, 'Arrow Upgrade (+10)': 10, 'Arrow Upgrade (70)': 70}
|
||||
bombs = {'Single Bomb': 1, 'Bombs (3)': 3, 'Bombs (10)': 10}
|
||||
arrows = {'Single Arrow': 1, 'Arrows (10)': 10}
|
||||
|
||||
@@ -1498,7 +1500,7 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_byte(0x3A96D, 0xF0 if world.mode[
|
||||
player] != 'inverted' else 0xD0) # Residual Portal: Normal (F0= Light Side, D0=Dark Side, 42 = both (Darth Vader))
|
||||
rom.write_byte(0x3A9A7, 0xD0) # Residual Portal: Normal (D0= Light Side, F0=Dark Side, 42 = both (Darth Vader))
|
||||
if 'u' in world.shop_shuffle[player]:
|
||||
if world.shuffle_capacity_upgrades[player]:
|
||||
rom.write_bytes(0x180080,
|
||||
[5, 10, 5, 10]) # values to fill for Capacity Upgrades (Bomb5, Bomb10, Arrow5, Arrow10)
|
||||
else:
|
||||
@@ -1509,11 +1511,11 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
(0x02 if 'bombs' in world.escape_assist[player] else 0x00) |
|
||||
(0x04 if 'magic' in world.escape_assist[player] else 0x00))) # Escape assist
|
||||
|
||||
if world.goal[player] in ['pedestal', 'triforcehunt', 'localtriforcehunt', 'icerodhunt']:
|
||||
if world.goal[player] in ['pedestal', 'triforce_hunt', 'local_triforce_hunt']:
|
||||
rom.write_byte(0x18003E, 0x01) # make ganon invincible
|
||||
elif world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
|
||||
elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||
rom.write_byte(0x18003E, 0x05) # make ganon invincible until enough triforce pieces are collected
|
||||
elif world.goal[player] in ['ganonpedestal']:
|
||||
elif world.goal[player] in ['ganon_pedestal']:
|
||||
rom.write_byte(0x18003E, 0x06)
|
||||
elif world.goal[player] in ['bosses']:
|
||||
rom.write_byte(0x18003E, 0x02) # make ganon invincible until all bosses are beat
|
||||
@@ -1534,12 +1536,12 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
# c - enabled for inside compasses
|
||||
# s - enabled for inside small keys
|
||||
# block HC upstairs doors in rain state in standard mode
|
||||
rom.write_byte(0x18008A, 0x01 if world.mode[player] == "standard" and world.shuffle[player] != 'vanilla' else 0x00)
|
||||
rom.write_byte(0x18008A, 0x01 if world.mode[player] == "standard" and world.entrance_shuffle[player] != 'vanilla' else 0x00)
|
||||
|
||||
rom.write_byte(0x18016A, 0x10 | ((0x01 if world.smallkey_shuffle[player] else 0x00)
|
||||
rom.write_byte(0x18016A, 0x10 | ((0x01 if world.small_key_shuffle[player] else 0x00)
|
||||
| (0x02 if world.compass_shuffle[player] else 0x00)
|
||||
| (0x04 if world.map_shuffle[player] else 0x00)
|
||||
| (0x08 if world.bigkey_shuffle[
|
||||
| (0x08 if world.big_key_shuffle[
|
||||
player] else 0x00))) # free roaming item text boxes
|
||||
rom.write_byte(0x18003B, 0x01 if world.map_shuffle[player] else 0x00) # maps showing crystals on overworld
|
||||
|
||||
@@ -1561,9 +1563,9 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
# b - Big Key
|
||||
# a - Small Key
|
||||
#
|
||||
rom.write_byte(0x180045, ((0x00 if (world.smallkey_shuffle[player] == smallkey_shuffle.option_original_dungeon or
|
||||
world.smallkey_shuffle[player] == smallkey_shuffle.option_universal) else 0x01)
|
||||
| (0x02 if world.bigkey_shuffle[player] else 0x00)
|
||||
rom.write_byte(0x180045, ((0x00 if (world.small_key_shuffle[player] == small_key_shuffle.option_original_dungeon or
|
||||
world.small_key_shuffle[player] == small_key_shuffle.option_universal) else 0x01)
|
||||
| (0x02 if world.big_key_shuffle[player] else 0x00)
|
||||
| (0x04 if world.map_shuffle[player] else 0x00)
|
||||
| (0x08 if world.compass_shuffle[player] else 0x00))) # free roaming items in menu
|
||||
|
||||
@@ -1595,8 +1597,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_int16(0x18017C, get_reveal_bytes('Crystal 5') | get_reveal_bytes('Crystal 6') if world.map_shuffle[
|
||||
player] else 0x0000) # Bomb Shop Reveal
|
||||
|
||||
rom.write_byte(0x180172, 0x01 if world.smallkey_shuffle[
|
||||
player] == smallkey_shuffle.option_universal else 0x00) # universal keys
|
||||
rom.write_byte(0x180172, 0x01 if world.small_key_shuffle[
|
||||
player] == small_key_shuffle.option_universal else 0x00) # universal keys
|
||||
rom.write_byte(0x18637E, 0x01 if world.retro_bow[player] else 0x00) # Skip quiver in item shops once bought
|
||||
rom.write_byte(0x180175, 0x01 if world.retro_bow[player] else 0x00) # rupee bow
|
||||
rom.write_byte(0x180176, 0x0A if world.retro_bow[player] else 0x00) # wood arrow cost
|
||||
@@ -1613,9 +1615,9 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
rom.write_byte(0x180020, digging_game_rng)
|
||||
rom.write_byte(0xEFD95, digging_game_rng)
|
||||
rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills
|
||||
rom.write_byte(0x1800A4, 0x01 if world.logic[player] != 'nologic' else 0x00) # enable POD EG fix
|
||||
rom.write_byte(0x186383, 0x01 if world.glitch_triforce or world.logic[
|
||||
player] == 'nologic' else 0x00) # disable glitching to Triforce from Ganons Room
|
||||
rom.write_byte(0x1800A4, 0x01 if world.glitches_required[player] != 'no_logic' else 0x00) # enable POD EG fix
|
||||
rom.write_byte(0x186383, 0x01 if world.glitch_triforce or world.glitches_required[
|
||||
player] == 'no_logic' else 0x00) # disable glitching to Triforce from Ganons Room
|
||||
rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill
|
||||
|
||||
# remove shield from uncle
|
||||
@@ -1660,8 +1662,8 @@ def patch_rom(world: MultiWorld, rom: LocalRom, player: int, enemized: bool):
|
||||
0x4F])
|
||||
|
||||
# allow smith into multi-entrance caves in appropriate shuffles
|
||||
if world.shuffle[player] in ['restricted', 'full', 'crossed', 'insanity', 'madness'] or (
|
||||
world.shuffle[player] == 'simple' and world.mode[player] == 'inverted'):
|
||||
if world.entrance_shuffle[player] in ['restricted', 'full', 'crossed', 'insanity'] or (
|
||||
world.entrance_shuffle[player] == 'simple' and world.mode[player] == 'inverted'):
|
||||
rom.write_byte(0x18004C, 0x01)
|
||||
|
||||
# set correct flag for hera basement item
|
||||
@@ -1758,8 +1760,8 @@ def write_custom_shops(rom, world, player):
|
||||
if item is None:
|
||||
break
|
||||
if world.shop_item_slots[player] or shop.type == ShopType.TakeAny:
|
||||
count_shop = (shop.region.name != 'Potion Shop' or 'w' in world.shop_shuffle[player]) and \
|
||||
shop.region.name != 'Capacity Upgrade'
|
||||
count_shop = (shop.region.name != 'Potion Shop' or world.include_witch_hut[player]) and \
|
||||
(shop.region.name != 'Capacity Upgrade' or world.shuffle_capacity_upgrades[player])
|
||||
rom.write_byte(0x186560 + shop.sram_offset + slot, 1 if count_shop else 0)
|
||||
if item['item'] == 'Single Arrow' and item['player'] == 0:
|
||||
arrow_mask |= 1 << index
|
||||
@@ -2201,7 +2203,7 @@ def write_strings(rom, world, player):
|
||||
tt.removeUnwantedText()
|
||||
|
||||
# Let's keep this guy's text accurate to the shuffle setting.
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonsfull', 'dungeonssimple', 'dungeonscrossed']:
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']:
|
||||
tt['kakariko_flophouse_man_no_flippers'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
||||
tt['kakariko_flophouse_man'] = 'I really hate mowing my yard.\n{PAGEBREAK}\nI should move.'
|
||||
|
||||
@@ -2255,7 +2257,7 @@ def write_strings(rom, world, player):
|
||||
entrances_to_hint.update({'Inverted Ganons Tower': 'The sealed castle door'})
|
||||
else:
|
||||
entrances_to_hint.update({'Ganons Tower': 'Ganon\'s Tower'})
|
||||
if world.shuffle[player] in ['simple', 'restricted', 'restricted_legacy']:
|
||||
if world.entrance_shuffle[player] in ['simple', 'restricted']:
|
||||
for entrance in all_entrances:
|
||||
if entrance.name in entrances_to_hint:
|
||||
this_hint = entrances_to_hint[entrance.name] + ' leads to ' + hint_text(
|
||||
@@ -2265,9 +2267,9 @@ def write_strings(rom, world, player):
|
||||
break
|
||||
# Now we write inconvenient locations for most shuffles and finish taking care of the less chaotic ones.
|
||||
entrances_to_hint.update(InconvenientOtherEntrances)
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed']:
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
hint_count = 0
|
||||
elif world.shuffle[player] in ['simple', 'restricted', 'restricted_legacy']:
|
||||
elif world.entrance_shuffle[player] in ['simple', 'restricted']:
|
||||
hint_count = 2
|
||||
else:
|
||||
hint_count = 4
|
||||
@@ -2284,14 +2286,14 @@ def write_strings(rom, world, player):
|
||||
|
||||
# Next we handle hints for randomly selected other entrances,
|
||||
# curating the selection intelligently based on shuffle.
|
||||
if world.shuffle[player] not in ['simple', 'restricted', 'restricted_legacy']:
|
||||
if world.entrance_shuffle[player] not in ['simple', 'restricted']:
|
||||
entrances_to_hint.update(ConnectorEntrances)
|
||||
entrances_to_hint.update(DungeonEntrances)
|
||||
if world.mode[player] == 'inverted':
|
||||
entrances_to_hint.update({'Inverted Agahnims Tower': 'The dark mountain tower'})
|
||||
else:
|
||||
entrances_to_hint.update({'Agahnims Tower': 'The sealed castle door'})
|
||||
elif world.shuffle[player] == 'restricted':
|
||||
elif world.entrance_shuffle[player] == 'restricted':
|
||||
entrances_to_hint.update(ConnectorEntrances)
|
||||
entrances_to_hint.update(OtherEntrances)
|
||||
if world.mode[player] == 'inverted':
|
||||
@@ -2301,15 +2303,15 @@ def write_strings(rom, world, player):
|
||||
else:
|
||||
entrances_to_hint.update({'Dark Sanctuary Hint': 'The dark sanctuary cave'})
|
||||
entrances_to_hint.update({'Big Bomb Shop': 'The old bomb shop'})
|
||||
if world.shuffle[player] in ['insanity', 'madness_legacy', 'insanity_legacy']:
|
||||
if world.entrance_shuffle[player] != 'insanity':
|
||||
entrances_to_hint.update(InsanityEntrances)
|
||||
if world.shuffle_ganon:
|
||||
if world.mode[player] == 'inverted':
|
||||
entrances_to_hint.update({'Inverted Pyramid Entrance': 'The extra castle passage'})
|
||||
else:
|
||||
entrances_to_hint.update({'Pyramid Ledge': 'The pyramid ledge'})
|
||||
hint_count = 4 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull',
|
||||
'dungeonscrossed'] else 0
|
||||
hint_count = 4 if world.entrance_shuffle[player] not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
||||
'dungeons_crossed'] else 0
|
||||
for entrance in all_entrances:
|
||||
if entrance.name in entrances_to_hint:
|
||||
if hint_count:
|
||||
@@ -2323,11 +2325,11 @@ def write_strings(rom, world, player):
|
||||
|
||||
# Next we write a few hints for specific inconvenient locations. We don't make many because in entrance this is highly unpredictable.
|
||||
locations_to_hint = InconvenientLocations.copy()
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed']:
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
locations_to_hint.extend(InconvenientVanillaLocations)
|
||||
local_random.shuffle(locations_to_hint)
|
||||
hint_count = 3 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull',
|
||||
'dungeonscrossed'] else 5
|
||||
hint_count = 3 if world.entrance_shuffle[player] not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
||||
'dungeons_crossed'] else 5
|
||||
for location in locations_to_hint[:hint_count]:
|
||||
if location == 'Swamp Left':
|
||||
if local_random.randint(0, 1):
|
||||
@@ -2381,16 +2383,16 @@ def write_strings(rom, world, player):
|
||||
|
||||
# Lastly we write hints to show where certain interesting items are.
|
||||
items_to_hint = RelevantItems.copy()
|
||||
if world.smallkey_shuffle[player].hints_useful:
|
||||
if world.small_key_shuffle[player].hints_useful:
|
||||
items_to_hint |= item_name_groups["Small Keys"]
|
||||
if world.bigkey_shuffle[player].hints_useful:
|
||||
if world.big_key_shuffle[player].hints_useful:
|
||||
items_to_hint |= item_name_groups["Big Keys"]
|
||||
|
||||
if world.hints[player] == "full":
|
||||
hint_count = len(hint_locations) # fill all remaining hint locations with Item hints.
|
||||
else:
|
||||
hint_count = 5 if world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull',
|
||||
'dungeonscrossed'] else 8
|
||||
hint_count = 5 if world.entrance_shuffle[player] not in ['vanilla', 'dungeons_simple', 'dungeons_full',
|
||||
'dungeons_crossed'] else 8
|
||||
hint_count = min(hint_count, len(items_to_hint), len(hint_locations))
|
||||
if hint_count:
|
||||
locations = world.find_items_in_locations(items_to_hint, player, True)
|
||||
@@ -2417,7 +2419,7 @@ def write_strings(rom, world, player):
|
||||
tt['ganon_phase_3_no_silvers'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
||||
tt['ganon_phase_3_no_silvers_alt'] = 'Did you find the silver arrows%s' % silverarrow_hint
|
||||
if world.worlds[player].has_progressive_bows and (world.difficulty_requirements[player].progressive_bow_limit >= 2 or (
|
||||
world.swordless[player] or world.logic[player] == 'noglitches')):
|
||||
world.swordless[player] or world.glitches_required[player] == 'no_glitches')):
|
||||
prog_bow_locs = world.find_item_locations('Progressive Bow', player, True)
|
||||
world.per_slot_randoms[player].shuffle(prog_bow_locs)
|
||||
found_bow = False
|
||||
@@ -2448,7 +2450,7 @@ def write_strings(rom, world, player):
|
||||
|
||||
if world.goal[player] == 'bosses':
|
||||
tt['sign_ganon'] = 'You need to kill all bosses, Ganon last.'
|
||||
elif world.goal[player] == 'ganonpedestal':
|
||||
elif world.goal[player] == 'ganon_pedestal':
|
||||
tt['sign_ganon'] = 'You need to pull the pedestal to defeat Ganon.'
|
||||
elif world.goal[player] == "ganon":
|
||||
if world.crystals_needed_for_ganon[player] == 1:
|
||||
@@ -2456,14 +2458,6 @@ def write_strings(rom, world, player):
|
||||
else:
|
||||
tt['sign_ganon'] = f'You need {world.crystals_needed_for_ganon[player]} crystals to beat Ganon and ' \
|
||||
f'have beaten Agahnim atop Ganons Tower'
|
||||
elif world.goal[player] == "icerodhunt":
|
||||
tt['sign_ganon'] = 'Go find the Ice Rod and Kill Trinexx, then talk to Murahdahla... Ganon is invincible!'
|
||||
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Go kill Trinexx instead.'
|
||||
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
||||
tt['murahdahla'] = "Hello @. I\nam Murahdahla, brother of\nSahasrahla and Aginah. Behold the power of\n" \
|
||||
"invisibility.\n\n\n\n… … …\n\nWait! you can see me? I knew I should have\n" \
|
||||
"hidden in a hollow tree. " \
|
||||
"If you bring me the Triforce piece from Turtle Rock, I can reassemble it."
|
||||
else:
|
||||
if world.crystals_needed_for_ganon[player] == 1:
|
||||
tt['sign_ganon'] = 'You need a crystal to beat Ganon.'
|
||||
@@ -2478,10 +2472,10 @@ def write_strings(rom, world, player):
|
||||
tt['sahasrahla_quest_have_master_sword'] = Sahasrahla2_texts[local_random.randint(0, len(Sahasrahla2_texts) - 1)]
|
||||
tt['blind_by_the_light'] = Blind_texts[local_random.randint(0, len(Blind_texts) - 1)]
|
||||
|
||||
if world.goal[player] in ['triforcehunt', 'localtriforcehunt', 'icerodhunt']:
|
||||
if world.goal[player] in ['triforce_hunt', 'local_triforce_hunt']:
|
||||
tt['ganon_fall_in_alt'] = 'Why are you even here?\n You can\'t even hurt me! Get the Triforce Pieces.'
|
||||
tt['ganon_phase_3_alt'] = 'Seriously? Go Away, I will not Die.'
|
||||
if world.goal[player] == 'triforcehunt' and world.players > 1:
|
||||
if world.goal[player] == 'triforce_hunt' and world.players > 1:
|
||||
tt['sign_ganon'] = 'Go find the Triforce pieces with your friends... Ganon is invincible!'
|
||||
else:
|
||||
tt['sign_ganon'] = 'Go find the Triforce pieces... Ganon is invincible!'
|
||||
@@ -2504,17 +2498,17 @@ def write_strings(rom, world, player):
|
||||
tt['ganon_fall_in_alt'] = 'You cannot defeat me until you finish your goal!'
|
||||
tt['ganon_phase_3_alt'] = 'Got wax in\nyour ears?\nI can not die!'
|
||||
if world.treasure_hunt_count[player] > 1:
|
||||
if world.goal[player] == 'ganontriforcehunt' and world.players > 1:
|
||||
if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1:
|
||||
tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d with your friends to defeat Ganon.' % \
|
||||
(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
|
||||
elif world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
|
||||
elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||
tt['sign_ganon'] = 'You need to find %d Triforce pieces out of %d to defeat Ganon.' % \
|
||||
(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
|
||||
else:
|
||||
if world.goal[player] == 'ganontriforcehunt' and world.players > 1:
|
||||
if world.goal[player] == 'ganon_triforce_hunt' and world.players > 1:
|
||||
tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d with your friends to defeat Ganon.' % \
|
||||
(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
|
||||
elif world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
|
||||
elif world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||
tt['sign_ganon'] = 'You need to find %d Triforce piece out of %d to defeat Ganon.' % \
|
||||
(world.treasure_hunt_count[player], world.triforce_pieces_available[player])
|
||||
|
||||
@@ -2614,12 +2608,12 @@ def set_inverted_mode(world, player, rom):
|
||||
rom.write_byte(snes_to_pc(0x08D40C), 0xD0) # morph proof
|
||||
# the following bytes should only be written in vanilla
|
||||
# or they'll overwrite the randomizer's shuffles
|
||||
if world.shuffle[player] == 'vanilla':
|
||||
if world.entrance_shuffle[player] == 'vanilla':
|
||||
rom.write_byte(0xDBB73 + 0x23, 0x37) # switch AT and GT
|
||||
rom.write_byte(0xDBB73 + 0x36, 0x24)
|
||||
rom.write_int16(0x15AEE + 2 * 0x38, 0x00E0)
|
||||
rom.write_int16(0x15AEE + 2 * 0x25, 0x000C)
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed']:
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
rom.write_byte(0x15B8C, 0x6C)
|
||||
rom.write_byte(0xDBB73 + 0x00, 0x53) # switch bomb shop and links house
|
||||
rom.write_byte(0xDBB73 + 0x52, 0x01)
|
||||
@@ -2677,7 +2671,7 @@ def set_inverted_mode(world, player, rom):
|
||||
rom.write_int16(snes_to_pc(0x02D9A6), 0x005A)
|
||||
rom.write_byte(snes_to_pc(0x02D9B3), 0x12)
|
||||
# keep the old man spawn point at old man house unless shuffle is vanilla
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonsfull', 'dungeonssimple', 'dungeonscrossed']:
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_full', 'dungeons_simple', 'dungeons_crossed']:
|
||||
rom.write_bytes(snes_to_pc(0x308350), [0x00, 0x00, 0x01])
|
||||
rom.write_int16(snes_to_pc(0x02D8DE), 0x00F1)
|
||||
rom.write_bytes(snes_to_pc(0x02D910), [0x1F, 0x1E, 0x1F, 0x1F, 0x03, 0x02, 0x03, 0x03])
|
||||
@@ -2740,7 +2734,7 @@ def set_inverted_mode(world, player, rom):
|
||||
rom.write_int16s(snes_to_pc(0x1bb836), [0x001B, 0x001B, 0x001B])
|
||||
rom.write_int16(snes_to_pc(0x308300), 0x0140) # new pyramid hole entrance
|
||||
rom.write_int16(snes_to_pc(0x308320), 0x001B)
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed']:
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
rom.write_byte(snes_to_pc(0x308340), 0x7B)
|
||||
rom.write_int16(snes_to_pc(0x1af504), 0x148B)
|
||||
rom.write_int16(snes_to_pc(0x1af50c), 0x149B)
|
||||
@@ -2777,10 +2771,10 @@ def set_inverted_mode(world, player, rom):
|
||||
rom.write_bytes(snes_to_pc(0x1BC85A), [0x50, 0x0F, 0x82])
|
||||
rom.write_int16(0xDB96F + 2 * 0x35, 0x001B) # move pyramid exit door
|
||||
rom.write_int16(0xDBA71 + 2 * 0x35, 0x06A4)
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed']:
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
rom.write_byte(0xDBB73 + 0x35, 0x36)
|
||||
rom.write_byte(snes_to_pc(0x09D436), 0xF3) # remove castle gate warp
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed']:
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
rom.write_int16(0x15AEE + 2 * 0x37, 0x0010) # pyramid exit to new hc area
|
||||
rom.write_byte(0x15B8C + 0x37, 0x1B)
|
||||
rom.write_int16(0x15BDB + 2 * 0x37, 0x0418)
|
||||
|
||||
@@ -9,25 +9,25 @@ from worlds.generic.Rules import (add_item_rule, add_rule, forbid_item,
|
||||
from . import OverworldGlitchRules
|
||||
from .Bosses import GanonDefeatRule
|
||||
from .Items import ItemFactory, item_name_groups, item_table, progression_items
|
||||
from .Options import smallkey_shuffle
|
||||
from .Options import small_key_shuffle
|
||||
from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules
|
||||
from .Regions import LTTPRegionType, location_table
|
||||
from .StateHelpers import (can_extend_magic, can_kill_most_things,
|
||||
can_lift_heavy_rocks, can_lift_rocks,
|
||||
can_melt_things, can_retrieve_tablet,
|
||||
can_shoot_arrows, has_beam_sword, has_crystals,
|
||||
has_fire_source, has_hearts,
|
||||
has_fire_source, has_hearts, has_melee_weapon,
|
||||
has_misery_mire_medallion, has_sword, has_turtle_rock_medallion,
|
||||
has_triforce_pieces)
|
||||
has_triforce_pieces, can_use_bombs, can_bomb_or_bonk)
|
||||
from .UnderworldGlitchRules import underworld_glitches_rules
|
||||
|
||||
|
||||
def set_rules(world):
|
||||
player = world.player
|
||||
world = world.multiworld
|
||||
if world.logic[player] == 'nologic':
|
||||
if world.glitches_required[player] == 'no_logic':
|
||||
if player == next(player_id for player_id in world.get_game_players("A Link to the Past")
|
||||
if world.logic[player_id] == 'nologic'): # only warn one time
|
||||
if world.glitches_required[player_id] == 'no_logic'): # only warn one time
|
||||
logging.info(
|
||||
'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
|
||||
|
||||
@@ -45,8 +45,8 @@ def set_rules(world):
|
||||
else:
|
||||
world.completion_condition[player] = lambda state: state.has('Triforce', player)
|
||||
|
||||
global_rules(world, player)
|
||||
dungeon_boss_rules(world, player)
|
||||
global_rules(world, player)
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
default_rules(world, player)
|
||||
@@ -61,24 +61,24 @@ def set_rules(world):
|
||||
else:
|
||||
raise NotImplementedError(f'World state {world.mode[player]} is not implemented yet')
|
||||
|
||||
if world.logic[player] == 'noglitches':
|
||||
if world.glitches_required[player] == 'no_glitches':
|
||||
no_glitches_rules(world, player)
|
||||
elif world.logic[player] == 'owglitches':
|
||||
elif world.glitches_required[player] == 'overworld_glitches':
|
||||
# Initially setting no_glitches_rules to set the baseline rules for some
|
||||
# entrances. The overworld_glitches_rules set is primarily additive.
|
||||
no_glitches_rules(world, player)
|
||||
fake_flipper_rules(world, player)
|
||||
overworld_glitches_rules(world, player)
|
||||
elif world.logic[player] in ['hybridglitches', 'nologic']:
|
||||
elif world.glitches_required[player] in ['hybrid_major_glitches', 'no_logic']:
|
||||
no_glitches_rules(world, player)
|
||||
fake_flipper_rules(world, player)
|
||||
overworld_glitches_rules(world, player)
|
||||
underworld_glitches_rules(world, player)
|
||||
elif world.logic[player] == 'minorglitches':
|
||||
elif world.glitches_required[player] == 'minor_glitches':
|
||||
no_glitches_rules(world, player)
|
||||
fake_flipper_rules(world, player)
|
||||
else:
|
||||
raise NotImplementedError(f'Not implemented yet: Logic - {world.logic[player]}')
|
||||
raise NotImplementedError(f'Not implemented yet: Logic - {world.glitches_required[player]}')
|
||||
|
||||
if world.goal[player] == 'bosses':
|
||||
# require all bosses to beat ganon
|
||||
@@ -89,7 +89,7 @@ def set_rules(world):
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
set_big_bomb_rules(world, player)
|
||||
if world.logic[player] in {'owglitches', 'hybridglitches', 'nologic'} and world.shuffle[player] not in {'insanity', 'insanity_legacy', 'madness'}:
|
||||
if world.glitches_required[player] in {'overworld_glitches', 'hybrid_major_glitches', 'no_logic'} and world.entrance_shuffle[player] not in {'insanity', 'insanity_legacy', 'madness'}:
|
||||
path_to_courtyard = mirrorless_path_to_castle_courtyard(world, player)
|
||||
add_rule(world.get_entrance('Pyramid Fairy', player), lambda state: state.multiworld.get_entrance('Dark Death Mountain Offset Mirror', player).can_reach(state) and all(rule(state) for rule in path_to_courtyard), 'or')
|
||||
else:
|
||||
@@ -97,18 +97,18 @@ def set_rules(world):
|
||||
|
||||
# if swamp and dam have not been moved we require mirror for swamp palace
|
||||
# however there is mirrorless swamp in hybrid MG, so we don't necessarily want this. HMG handles this requirement itself.
|
||||
if not world.swamp_patch_required[player] and world.logic[player] not in ['hybridglitches', 'nologic']:
|
||||
if not world.swamp_patch_required[player] and world.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic']:
|
||||
add_rule(world.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Magic Mirror', player))
|
||||
|
||||
# GT Entrance may be required for Turtle Rock for OWG and < 7 required
|
||||
ganons_tower = world.get_entrance('Inverted Ganons Tower' if world.mode[player] == 'inverted' else 'Ganons Tower', player)
|
||||
if world.crystals_needed_for_gt[player] == 7 and not (world.logic[player] in ['owglitches', 'hybridglitches', 'nologic'] and world.mode[player] != 'inverted'):
|
||||
if world.crystals_needed_for_gt[player] == 7 and not (world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and world.mode[player] != 'inverted'):
|
||||
set_rule(ganons_tower, lambda state: False)
|
||||
|
||||
set_trock_key_rules(world, player)
|
||||
|
||||
set_rule(ganons_tower, lambda state: has_crystals(state, state.multiworld.crystals_needed_for_gt[player], player))
|
||||
if world.mode[player] != 'inverted' and world.logic[player] in ['owglitches', 'hybridglitches', 'nologic']:
|
||||
if world.mode[player] != 'inverted' and world.glitches_required[player] in ['overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
add_rule(world.get_entrance('Ganons Tower', player), lambda state: state.multiworld.get_entrance('Ganons Tower Ascent', player).can_reach(state), 'or')
|
||||
|
||||
set_bunny_rules(world, player, world.mode[player] == 'inverted')
|
||||
@@ -136,7 +136,9 @@ def mirrorless_path_to_castle_courtyard(world, player):
|
||||
|
||||
def set_defeat_dungeon_boss_rule(location):
|
||||
# Lambda required to defer evaluation of dungeon.boss since it will change later if boss shuffle is used
|
||||
set_rule(location, lambda state: location.parent_region.dungeon.boss.can_defeat(state))
|
||||
add_rule(location, lambda state: location.parent_region.dungeon.boss.can_defeat(state))
|
||||
|
||||
|
||||
|
||||
def set_always_allow(spot, rule):
|
||||
spot.always_allow = rule
|
||||
@@ -183,6 +185,7 @@ def dungeon_boss_rules(world, player):
|
||||
for location in boss_locations:
|
||||
set_defeat_dungeon_boss_rule(world.get_location(location, player))
|
||||
|
||||
|
||||
def global_rules(world, player):
|
||||
# ganon can only carry triforce
|
||||
add_item_rule(world.get_location('Ganon', player), lambda item: item.name == 'Triforce' and item.player == player)
|
||||
@@ -212,14 +215,61 @@ def global_rules(world, player):
|
||||
set_rule(world.get_location('Ether Tablet', player), lambda state: can_retrieve_tablet(state, player))
|
||||
set_rule(world.get_location('Master Sword Pedestal', player), lambda state: state.has('Red Pendant', player) and state.has('Blue Pendant', player) and state.has('Green Pendant', player))
|
||||
|
||||
set_rule(world.get_location('Missing Smith', player), lambda state: state.has('Get Frog', player) and state.can_reach('Blacksmiths Hut', 'Region', player)) # Can't S&Q with smith
|
||||
set_rule(world.get_location('Missing Smith', player), lambda state: state.has('Get Frog', player) and state.can_reach('Blacksmiths Hut', 'Region', player)) # Can't S&Q with smith
|
||||
set_rule(world.get_location('Blacksmith', player), lambda state: state.has('Return Smith', player))
|
||||
set_rule(world.get_location('Magic Bat', player), lambda state: state.has('Magic Powder', player))
|
||||
set_rule(world.get_location('Sick Kid', player), lambda state: state.has_group("Bottles", player))
|
||||
set_rule(world.get_location('Library', player), lambda state: state.has('Pegasus Boots', player))
|
||||
set_rule(world.get_location('Mimic Cave', player), lambda state: state.has('Hammer', player))
|
||||
|
||||
if world.enemy_shuffle[player]:
|
||||
set_rule(world.get_location('Mimic Cave', player), lambda state: state.has('Hammer', player) and
|
||||
can_kill_most_things(state, player, 4))
|
||||
else:
|
||||
set_rule(world.get_location('Mimic Cave', player), lambda state: state.has('Hammer', player)
|
||||
and ((state.multiworld.enemy_health[player] in ("easy", "default") and can_use_bombs(state, player, 4))
|
||||
or can_shoot_arrows(state, player) or state.has("Cane of Somaria", player)
|
||||
or has_beam_sword(state, player)))
|
||||
|
||||
set_rule(world.get_location('Sahasrahla', player), lambda state: state.has('Green Pendant', player))
|
||||
|
||||
set_rule(world.get_location('Aginah\'s Cave', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_location('Blind\'s Hideout - Top', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_location('Chicken House', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_location('Kakariko Well - Top', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_location('Graveyard Cave', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_location('Sahasrahla\'s Hut - Left', player), lambda state: can_bomb_or_bonk(state, player))
|
||||
set_rule(world.get_location('Sahasrahla\'s Hut - Middle', player), lambda state: can_bomb_or_bonk(state, player))
|
||||
set_rule(world.get_location('Sahasrahla\'s Hut - Right', player), lambda state: can_bomb_or_bonk(state, player))
|
||||
set_rule(world.get_location('Paradox Cave Lower - Left', player), lambda state: can_use_bombs(state, player)
|
||||
or has_beam_sword(state, player) or can_shoot_arrows(state, player)
|
||||
or state.has_any(["Fire Rod", "Cane of Somaria"], player))
|
||||
set_rule(world.get_location('Paradox Cave Lower - Right', player), lambda state: can_use_bombs(state, player)
|
||||
or has_beam_sword(state, player) or can_shoot_arrows(state, player)
|
||||
or state.has_any(["Fire Rod", "Cane of Somaria"], player))
|
||||
set_rule(world.get_location('Paradox Cave Lower - Far Right', player), lambda state: can_use_bombs(state, player)
|
||||
or has_beam_sword(state, player) or can_shoot_arrows(state, player)
|
||||
or state.has_any(["Fire Rod", "Cane of Somaria"], player))
|
||||
set_rule(world.get_location('Paradox Cave Lower - Middle', player), lambda state: can_use_bombs(state, player)
|
||||
or has_beam_sword(state, player) or can_shoot_arrows(state, player)
|
||||
or state.has_any(["Fire Rod", "Cane of Somaria"], player))
|
||||
set_rule(world.get_location('Paradox Cave Lower - Far Left', player), lambda state: can_use_bombs(state, player)
|
||||
or has_beam_sword(state, player) or can_shoot_arrows(state, player)
|
||||
or state.has_any(["Fire Rod", "Cane of Somaria"], player))
|
||||
set_rule(world.get_location('Paradox Cave Upper - Left', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_location('Paradox Cave Upper - Right', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_location('Mini Moldorm Cave - Far Left', player), lambda state: can_kill_most_things(state, player, 4))
|
||||
set_rule(world.get_location('Mini Moldorm Cave - Left', player), lambda state: can_kill_most_things(state, player, 4))
|
||||
set_rule(world.get_location('Mini Moldorm Cave - Far Right', player), lambda state: can_kill_most_things(state, player, 4))
|
||||
set_rule(world.get_location('Mini Moldorm Cave - Right', player), lambda state: can_kill_most_things(state, player, 4))
|
||||
set_rule(world.get_location('Mini Moldorm Cave - Generous Guy', player), lambda state: can_kill_most_things(state, player, 4))
|
||||
set_rule(world.get_location('Hype Cave - Bottom', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_location('Hype Cave - Middle Left', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_location('Hype Cave - Middle Right', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_location('Hype Cave - Top', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('Light World Death Mountain Shop', player), lambda state: can_use_bombs(state, player))
|
||||
|
||||
set_rule(world.get_entrance('Two Brothers House Exit (West)', player), lambda state: can_bomb_or_bonk(state, player))
|
||||
set_rule(world.get_entrance('Two Brothers House Exit (East)', player), lambda state: can_bomb_or_bonk(state, player))
|
||||
|
||||
set_rule(world.get_location('Spike Cave', player), lambda state:
|
||||
state.has('Hammer', player) and can_lift_rocks(state, player) and
|
||||
@@ -237,61 +287,81 @@ def global_rules(world, player):
|
||||
|
||||
set_rule(world.get_entrance('Sewers Door', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4) or (
|
||||
world.smallkey_shuffle[player] == smallkey_shuffle.option_universal and world.mode[
|
||||
world.small_key_shuffle[player] == small_key_shuffle.option_universal and world.mode[
|
||||
player] == 'standard')) # standard universal small keys cannot access the shop
|
||||
set_rule(world.get_entrance('Sewers Back Door', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4))
|
||||
set_rule(world.get_entrance('Sewers Secret Room', player), lambda state: can_bomb_or_bonk(state, player))
|
||||
|
||||
set_rule(world.get_entrance('Agahnim 1', player),
|
||||
lambda state: has_sword(state, player) and state._lttp_has_key('Small Key (Agahnims Tower)', player, 4))
|
||||
|
||||
set_rule(world.get_location('Castle Tower - Room 03', player), lambda state: can_kill_most_things(state, player, 8))
|
||||
set_rule(world.get_location('Castle Tower - Room 03', player), lambda state: can_kill_most_things(state, player, 4))
|
||||
set_rule(world.get_location('Castle Tower - Dark Maze', player),
|
||||
lambda state: can_kill_most_things(state, player, 8) and state._lttp_has_key('Small Key (Agahnims Tower)',
|
||||
lambda state: can_kill_most_things(state, player, 4) and state._lttp_has_key('Small Key (Agahnims Tower)',
|
||||
player))
|
||||
set_rule(world.get_location('Castle Tower - Dark Archer Key Drop', player),
|
||||
lambda state: can_kill_most_things(state, player, 8) and state._lttp_has_key('Small Key (Agahnims Tower)',
|
||||
lambda state: can_kill_most_things(state, player, 4) and state._lttp_has_key('Small Key (Agahnims Tower)',
|
||||
player, 2))
|
||||
set_rule(world.get_location('Castle Tower - Circle of Pots Key Drop', player),
|
||||
lambda state: can_kill_most_things(state, player, 8) and state._lttp_has_key('Small Key (Agahnims Tower)',
|
||||
lambda state: can_kill_most_things(state, player, 4) and state._lttp_has_key('Small Key (Agahnims Tower)',
|
||||
player, 3))
|
||||
set_always_allow(world.get_location('Eastern Palace - Big Key Chest', player),
|
||||
lambda state, item: item.name == 'Big Key (Eastern Palace)' and item.player == player)
|
||||
set_rule(world.get_location('Eastern Palace - Big Key Chest', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Eastern Palace)', player, 2) or
|
||||
((location_item_name(state, 'Eastern Palace - Big Key Chest', player) == ('Big Key (Eastern Palace)', player)
|
||||
and state.has('Small Key (Eastern Palace)', player))))
|
||||
lambda state: can_kill_most_things(state, player, 5) and (state._lttp_has_key('Small Key (Eastern Palace)',
|
||||
player, 2) or ((location_item_name(state, 'Eastern Palace - Big Key Chest', player)
|
||||
== ('Big Key (Eastern Palace)', player) and state.has('Small Key (Eastern Palace)',
|
||||
player)))))
|
||||
set_rule(world.get_location('Eastern Palace - Dark Eyegore Key Drop', player),
|
||||
lambda state: state.has('Big Key (Eastern Palace)', player))
|
||||
lambda state: state.has('Big Key (Eastern Palace)', player) and can_kill_most_things(state, player, 1))
|
||||
set_rule(world.get_location('Eastern Palace - Big Chest', player),
|
||||
lambda state: state.has('Big Key (Eastern Palace)', player))
|
||||
# not bothering to check for can_kill_most_things in the rooms leading to boss, as if you can kill a boss you should
|
||||
# be able to get through these rooms
|
||||
ep_boss = world.get_location('Eastern Palace - Boss', player)
|
||||
set_rule(ep_boss, lambda state: state.has('Big Key (Eastern Palace)', player) and
|
||||
add_rule(ep_boss, lambda state: state.has('Big Key (Eastern Palace)', player) and
|
||||
state._lttp_has_key('Small Key (Eastern Palace)', player, 2) and
|
||||
ep_boss.parent_region.dungeon.boss.can_defeat(state))
|
||||
ep_prize = world.get_location('Eastern Palace - Prize', player)
|
||||
set_rule(ep_prize, lambda state: state.has('Big Key (Eastern Palace)', player) and
|
||||
add_rule(ep_prize, lambda state: state.has('Big Key (Eastern Palace)', player) and
|
||||
state._lttp_has_key('Small Key (Eastern Palace)', player, 2) and
|
||||
ep_prize.parent_region.dungeon.boss.can_defeat(state))
|
||||
if not world.enemy_shuffle[player]:
|
||||
add_rule(ep_boss, lambda state: can_shoot_arrows(state, player))
|
||||
add_rule(ep_prize, lambda state: can_shoot_arrows(state, player))
|
||||
|
||||
# You can always kill the Stalfos' with the pots on easy/normal
|
||||
if world.enemy_health[player] in ("hard", "expert") or world.enemy_shuffle[player]:
|
||||
stalfos_rule = lambda state: can_kill_most_things(state, player, 4)
|
||||
for location in ['Eastern Palace - Compass Chest', 'Eastern Palace - Big Chest',
|
||||
'Eastern Palace - Dark Square Pot Key', 'Eastern Palace - Dark Eyegore Key Drop',
|
||||
'Eastern Palace - Big Key Chest', 'Eastern Palace - Boss', 'Eastern Palace - Prize']:
|
||||
add_rule(world.get_location(location, player), stalfos_rule)
|
||||
|
||||
set_rule(world.get_location('Desert Palace - Big Chest', player), lambda state: state.has('Big Key (Desert Palace)', player))
|
||||
set_rule(world.get_location('Desert Palace - Torch', player), lambda state: state.has('Pegasus Boots', player))
|
||||
|
||||
set_rule(world.get_entrance('Desert Palace East Wing', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player, 4))
|
||||
set_rule(world.get_location('Desert Palace - Big Key Chest', player), lambda state: can_kill_most_things(state, player))
|
||||
set_rule(world.get_location('Desert Palace - Beamos Hall Pot Key', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player, 2) and can_kill_most_things(state, player))
|
||||
set_rule(world.get_location('Desert Palace - Desert Tiles 2 Pot Key', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player, 3) and can_kill_most_things(state, player))
|
||||
set_rule(world.get_location('Desert Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player, 4) and state.has('Big Key (Desert Palace)', player) and has_fire_source(state, player) and state.multiworld.get_location('Desert Palace - Prize', player).parent_region.dungeon.boss.can_defeat(state))
|
||||
set_rule(world.get_location('Desert Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player, 4) and state.has('Big Key (Desert Palace)', player) and has_fire_source(state, player) and state.multiworld.get_location('Desert Palace - Boss', player).parent_region.dungeon.boss.can_defeat(state))
|
||||
set_rule(world.get_location('Desert Palace - Big Key Chest', player), lambda state: can_kill_most_things(state, player, 3))
|
||||
set_rule(world.get_location('Desert Palace - Beamos Hall Pot Key', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player, 2) and can_kill_most_things(state, player, 4))
|
||||
set_rule(world.get_location('Desert Palace - Desert Tiles 2 Pot Key', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player, 3) and can_kill_most_things(state, player, 4))
|
||||
add_rule(world.get_location('Desert Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player, 4) and state.has('Big Key (Desert Palace)', player) and has_fire_source(state, player) and state.multiworld.get_location('Desert Palace - Prize', player).parent_region.dungeon.boss.can_defeat(state))
|
||||
add_rule(world.get_location('Desert Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Desert Palace)', player, 4) and state.has('Big Key (Desert Palace)', player) and has_fire_source(state, player) and state.multiworld.get_location('Desert Palace - Boss', player).parent_region.dungeon.boss.can_defeat(state))
|
||||
|
||||
# logic patch to prevent placing a crystal in Desert that's required to reach the required keys
|
||||
if not (world.smallkey_shuffle[player] and world.bigkey_shuffle[player]):
|
||||
if not (world.small_key_shuffle[player] and world.big_key_shuffle[player]):
|
||||
add_rule(world.get_location('Desert Palace - Prize', player), lambda state: state.multiworld.get_region('Desert Palace Main (Outer)', player).can_reach(state))
|
||||
|
||||
set_rule(world.get_entrance('Tower of Hera Small Key Door', player), lambda state: state._lttp_has_key('Small Key (Tower of Hera)', player) or location_item_name(state, 'Tower of Hera - Big Key Chest', player) == ('Small Key (Tower of Hera)', player))
|
||||
set_rule(world.get_entrance('Tower of Hera Big Key Door', player), lambda state: state.has('Big Key (Tower of Hera)', player))
|
||||
if world.enemy_shuffle[player]:
|
||||
add_rule(world.get_entrance('Tower of Hera Big Key Door', player), lambda state: can_kill_most_things(state, player, 3))
|
||||
else:
|
||||
add_rule(world.get_entrance('Tower of Hera Big Key Door', player),
|
||||
lambda state: (has_melee_weapon(state, player) or (state.has('Silver Bow', player)
|
||||
and can_shoot_arrows(state, player)) or state.has("Cane of Byrna", player)
|
||||
or state.has("Cane of Somaria", player)))
|
||||
set_rule(world.get_location('Tower of Hera - Big Chest', player), lambda state: state.has('Big Key (Tower of Hera)', player))
|
||||
set_rule(world.get_location('Tower of Hera - Big Key Chest', player), lambda state: has_fire_source(state, player))
|
||||
if world.accessibility[player] != 'locations':
|
||||
@@ -299,9 +369,13 @@ def global_rules(world, player):
|
||||
|
||||
set_rule(world.get_entrance('Swamp Palace Moat', player), lambda state: state.has('Flippers', player) and state.has('Open Floodgate', player))
|
||||
set_rule(world.get_entrance('Swamp Palace Small Key Door', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player))
|
||||
set_rule(world.get_location('Swamp Palace - Map Chest', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_location('Swamp Palace - Trench 1 Pot Key', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 2))
|
||||
set_rule(world.get_entrance('Swamp Palace (Center)', player), lambda state: state.has('Hammer', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 3))
|
||||
set_rule(world.get_location('Swamp Palace - Hookshot Pot Key', player), lambda state: state.has('Hookshot', player))
|
||||
if world.pot_shuffle[player]:
|
||||
# it could move the key to the top right platform which can only be reached with bombs
|
||||
add_rule(world.get_location('Swamp Palace - Hookshot Pot Key', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('Swamp Palace (West)', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6)
|
||||
if state.has('Hookshot', player)
|
||||
else state._lttp_has_key('Small Key (Swamp Palace)', player, 4))
|
||||
@@ -309,20 +383,23 @@ def global_rules(world, player):
|
||||
if world.accessibility[player] != 'locations':
|
||||
allow_self_locking_items(world.get_location('Swamp Palace - Big Chest', player), 'Big Key (Swamp Palace)')
|
||||
set_rule(world.get_entrance('Swamp Palace (North)', player), lambda state: state.has('Hookshot', player) and state._lttp_has_key('Small Key (Swamp Palace)', player, 5))
|
||||
if not world.smallkey_shuffle[player] and world.logic[player] not in ['hybridglitches', 'nologic']:
|
||||
if not world.small_key_shuffle[player] and world.glitches_required[player] not in ['hybrid_major_glitches', 'no_logic']:
|
||||
forbid_item(world.get_location('Swamp Palace - Entrance', player), 'Big Key (Swamp Palace)', player)
|
||||
set_rule(world.get_location('Swamp Palace - Prize', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6))
|
||||
set_rule(world.get_location('Swamp Palace - Boss', player), lambda state: state._lttp_has_key('Small Key (Swamp Palace)', player, 6))
|
||||
if world.pot_shuffle[player]:
|
||||
# key can (and probably will) be moved behind bombable wall
|
||||
set_rule(world.get_location('Swamp Palace - Waterway Pot Key', player), lambda state: can_use_bombs(state, player))
|
||||
|
||||
set_rule(world.get_entrance('Thieves Town Big Key Door', player), lambda state: state.has('Big Key (Thieves Town)', player))
|
||||
|
||||
if world.worlds[player].dungeons["Thieves Town"].boss.enemizer_name == "Blind":
|
||||
set_rule(world.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
|
||||
set_rule(world.get_entrance('Blind Fight', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3) and can_use_bombs(state, player))
|
||||
|
||||
set_rule(world.get_location('Thieves\' Town - Big Chest', player),
|
||||
lambda state: (state._lttp_has_key('Small Key (Thieves Town)', player, 3)) and state.has('Hammer', player))
|
||||
lambda state: ((state._lttp_has_key('Small Key (Thieves Town)', player, 3)) or (location_item_name(state, 'Thieves\' Town - Big Chest', player) == ("Small Key (Thieves Town)", player)) and state._lttp_has_key('Small Key (Thieves Town)', player, 2)) and state.has('Hammer', player))
|
||||
if world.accessibility[player] != 'locations':
|
||||
allow_self_locking_items(world.get_location('Thieves\' Town - Big Chest', player), 'Small Key (Thieves Town)')
|
||||
set_always_allow(world.get_location('Thieves\' Town - Big Chest', player), lambda state, item: item.name == 'Small Key (Thieves Town)' and item.player == player)
|
||||
|
||||
set_rule(world.get_location('Thieves\' Town - Attic', player), lambda state: state._lttp_has_key('Small Key (Thieves Town)', player, 3))
|
||||
set_rule(world.get_location('Thieves\' Town - Spike Switch Pot Key', player),
|
||||
@@ -333,7 +410,7 @@ def global_rules(world, player):
|
||||
set_rule(world.get_entrance('Skull Woods First Section (Right) North Door', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||
set_rule(world.get_entrance('Skull Woods First Section West Door', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||
set_rule(world.get_entrance('Skull Woods First Section (Left) Door to Exit', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||
set_rule(world.get_location('Skull Woods - Big Chest', player), lambda state: state.has('Big Key (Skull Woods)', player))
|
||||
set_rule(world.get_location('Skull Woods - Big Chest', player), lambda state: state.has('Big Key (Skull Woods)', player) and can_use_bombs(state, player))
|
||||
if world.accessibility[player] != 'locations':
|
||||
allow_self_locking_items(world.get_location('Skull Woods - Big Chest', player), 'Big Key (Skull Woods)')
|
||||
set_rule(world.get_entrance('Skull Woods Torch Room', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 4) and state.has('Fire Rod', player) and has_sword(state, player)) # sword required for curtain
|
||||
@@ -341,7 +418,9 @@ def global_rules(world, player):
|
||||
add_rule(world.get_location('Skull Woods - Boss', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 5))
|
||||
|
||||
set_rule(world.get_location('Ice Palace - Jelly Key Drop', player), lambda state: can_melt_things(state, player))
|
||||
set_rule(world.get_entrance('Ice Palace (Second Section)', player), lambda state: can_melt_things(state, player) and state._lttp_has_key('Small Key (Ice Palace)', player))
|
||||
set_rule(world.get_location('Ice Palace - Compass Chest', player), lambda state: can_melt_things(state, player) and state._lttp_has_key('Small Key (Ice Palace)', player))
|
||||
set_rule(world.get_entrance('Ice Palace (Second Section)', player), lambda state: can_melt_things(state, player) and state._lttp_has_key('Small Key (Ice Palace)', player) and can_use_bombs(state, player))
|
||||
|
||||
set_rule(world.get_entrance('Ice Palace (Main)', player), lambda state: state._lttp_has_key('Small Key (Ice Palace)', player, 2))
|
||||
set_rule(world.get_location('Ice Palace - Big Chest', player), lambda state: state.has('Big Key (Ice Palace)', player))
|
||||
set_rule(world.get_entrance('Ice Palace (Kholdstare)', player), lambda state: can_lift_rocks(state, player) and state.has('Hammer', player) and state.has('Big Key (Ice Palace)', player) and (state._lttp_has_key('Small Key (Ice Palace)', player, 6) or (state.has('Cane of Somaria', player) and state._lttp_has_key('Small Key (Ice Palace)', player, 5))))
|
||||
@@ -386,16 +465,21 @@ def global_rules(world, player):
|
||||
else state._lttp_has_key('Small Key (Misery Mire)', player, 6))
|
||||
set_rule(world.get_location('Misery Mire - Compass Chest', player), lambda state: has_fire_source(state, player))
|
||||
set_rule(world.get_location('Misery Mire - Big Key Chest', player), lambda state: has_fire_source(state, player))
|
||||
set_rule(world.get_entrance('Misery Mire (Vitreous)', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_entrance('Misery Mire (Vitreous)', player), lambda state: state.has('Cane of Somaria', player) and can_use_bombs(state, player))
|
||||
|
||||
set_rule(world.get_entrance('Turtle Rock Entrance Gap', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_entrance('Turtle Rock Entrance Gap Reverse', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_location('Turtle Rock - Pokey 1 Key Drop', player), lambda state: can_kill_most_things(state, player, 5))
|
||||
set_rule(world.get_location('Turtle Rock - Pokey 2 Key Drop', player), lambda state: can_kill_most_things(state, player, 5))
|
||||
set_rule(world.get_location('Turtle Rock - Compass Chest', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_location('Turtle Rock - Roller Room - Left', player), lambda state: state.has('Cane of Somaria', player) and state.has('Fire Rod', player))
|
||||
set_rule(world.get_location('Turtle Rock - Roller Room - Right', player), lambda state: state.has('Cane of Somaria', player) and state.has('Fire Rod', player))
|
||||
set_rule(world.get_location('Turtle Rock - Big Chest', player), lambda state: state.has('Big Key (Turtle Rock)', player) and (state.has('Cane of Somaria', player) or state.has('Hookshot', player)))
|
||||
set_rule(world.get_entrance('Turtle Rock (Big Chest) (North)', player), lambda state: state.has('Cane of Somaria', player) or state.has('Hookshot', player))
|
||||
set_rule(world.get_entrance('Turtle Rock Big Key Door', player), lambda state: state.has('Big Key (Turtle Rock)', player))
|
||||
set_rule(world.get_entrance('Turtle Rock Big Key Door', player), lambda state: state.has('Big Key (Turtle Rock)', player) and can_kill_most_things(state, player, 10))
|
||||
set_rule(world.get_entrance('Turtle Rock Ledge Exit (West)', player), lambda state: can_use_bombs(state, player) and can_kill_most_things(state, player, 10))
|
||||
set_rule(world.get_location('Turtle Rock - Chain Chomps', player), lambda state: can_use_bombs(state, player) or can_shoot_arrows(state, player)
|
||||
or has_beam_sword(state, player) or state.has_any(["Blue Boomerang", "Red Boomerang", "Hookshot", "Cane of Somaria", "Fire Rod", "Ice Rod"], player))
|
||||
set_rule(world.get_entrance('Turtle Rock (Dark Room) (North)', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_entrance('Turtle Rock (Dark Room) (South)', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_location('Turtle Rock - Eye Bridge - Bottom Left', player), lambda state: state.has('Cane of Byrna', player) or state.has('Cape', player) or state.has('Mirror Shield', player))
|
||||
@@ -404,16 +488,22 @@ def global_rules(world, player):
|
||||
set_rule(world.get_location('Turtle Rock - Eye Bridge - Top Right', player), lambda state: state.has('Cane of Byrna', player) or state.has('Cape', player) or state.has('Mirror Shield', player))
|
||||
set_rule(world.get_entrance('Turtle Rock (Trinexx)', player), lambda state: state._lttp_has_key('Small Key (Turtle Rock)', player, 6) and state.has('Big Key (Turtle Rock)', player) and state.has('Cane of Somaria', player))
|
||||
|
||||
if not world.enemy_shuffle[player]:
|
||||
set_rule(world.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: can_shoot_arrows(state, player))
|
||||
if world.enemy_shuffle[player]:
|
||||
set_rule(world.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: can_bomb_or_bonk(state, player) and can_kill_most_things(state, player, 3))
|
||||
else:
|
||||
set_rule(world.get_entrance('Palace of Darkness Bonk Wall', player), lambda state: can_bomb_or_bonk(state, player) and can_shoot_arrows(state, player))
|
||||
set_rule(world.get_entrance('Palace of Darkness Hammer Peg Drop', player), lambda state: state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Palace of Darkness Bridge Room', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 1)) # If we can reach any other small key door, we already have back door access to this area
|
||||
set_rule(world.get_entrance('Palace of Darkness Big Key Door', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) and state.has('Big Key (Palace of Darkness)', player) and can_shoot_arrows(state, player) and state.has('Hammer', player))
|
||||
set_rule(world.get_entrance('Palace of Darkness (North)', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 4))
|
||||
set_rule(world.get_location('Palace of Darkness - Big Chest', player), lambda state: state.has('Big Key (Palace of Darkness)', player))
|
||||
set_rule(world.get_location('Palace of Darkness - Big Chest', player), lambda state: can_use_bombs(state, player) and state.has('Big Key (Palace of Darkness)', player))
|
||||
set_rule(world.get_location('Palace of Darkness - The Arena - Ledge', player), lambda state: can_use_bombs(state, player))
|
||||
if world.pot_shuffle[player]:
|
||||
# chest switch may be up on ledge where bombs are required
|
||||
set_rule(world.get_location('Palace of Darkness - Stalfos Basement', player), lambda state: can_use_bombs(state, player))
|
||||
|
||||
set_rule(world.get_entrance('Palace of Darkness Big Key Chest Staircase', player), lambda state: state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
||||
location_item_name(state, 'Palace of Darkness - Big Key Chest', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 3)))
|
||||
set_rule(world.get_entrance('Palace of Darkness Big Key Chest Staircase', player), lambda state: can_use_bombs(state, player) and (state._lttp_has_key('Small Key (Palace of Darkness)', player, 6) or (
|
||||
location_item_name(state, 'Palace of Darkness - Big Key Chest', player) in [('Small Key (Palace of Darkness)', player)] and state._lttp_has_key('Small Key (Palace of Darkness)', player, 3))))
|
||||
if world.accessibility[player] != 'locations':
|
||||
set_always_allow(world.get_location('Palace of Darkness - Big Key Chest', player), lambda state, item: item.name == 'Small Key (Palace of Darkness)' and item.player == player and state._lttp_has_key('Small Key (Palace of Darkness)', player, 5))
|
||||
|
||||
@@ -429,13 +519,9 @@ def global_rules(world, player):
|
||||
compass_room_chests = ['Ganons Tower - Compass Room - Top Left', 'Ganons Tower - Compass Room - Top Right', 'Ganons Tower - Compass Room - Bottom Left', 'Ganons Tower - Compass Room - Bottom Right', 'Ganons Tower - Conveyor Star Pits Pot Key']
|
||||
back_chests = ['Ganons Tower - Bob\'s Chest', 'Ganons Tower - Big Chest', 'Ganons Tower - Big Key Room - Left', 'Ganons Tower - Big Key Room - Right', 'Ganons Tower - Big Key Chest']
|
||||
|
||||
|
||||
set_rule(world.get_location('Ganons Tower - Bob\'s Torch', player), lambda state: state.has('Pegasus Boots', player))
|
||||
set_rule(world.get_entrance('Ganons Tower (Tile Room)', player), lambda state: state.has('Cane of Somaria', player))
|
||||
set_rule(world.get_entrance('Ganons Tower (Hookshot Room)', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player)))
|
||||
if world.pot_shuffle[player]:
|
||||
# Pot Shuffle can move this check into the hookshot room
|
||||
set_rule(world.get_location('Ganons Tower - Conveyor Cross Pot Key', player), lambda state: state.has('Hammer', player) and (state.has('Hookshot', player) or state.has('Pegasus Boots', player)))
|
||||
set_rule(world.get_entrance('Ganons Tower (Map Room)', player), lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 8) or (
|
||||
location_item_name(state, 'Ganons Tower - Map Chest', player) in [('Big Key (Ganons Tower)', player)] and state._lttp_has_key('Small Key (Ganons Tower)', player, 6)))
|
||||
|
||||
@@ -464,17 +550,17 @@ def global_rules(world, player):
|
||||
item_name_in_location_names(state, 'Big Key (Ganons Tower)', player, zip(back_chests, [player] * len(back_chests))) and state._lttp_has_key('Small Key (Ganons Tower)', player, 5)))
|
||||
# Actual requirements
|
||||
for location in compass_room_chests:
|
||||
set_rule(world.get_location(location, player), lambda state: state.has('Fire Rod', player) and (state._lttp_has_key('Small Key (Ganons Tower)', player, 7) or (
|
||||
set_rule(world.get_location(location, player), lambda state: (can_use_bombs(state, player) or state.has("Cane of Somaria", player)) and state.has('Fire Rod', player) and (state._lttp_has_key('Small Key (Ganons Tower)', player, 7) or (
|
||||
item_name_in_location_names(state, 'Big Key (Ganons Tower)', player, zip(compass_room_chests, [player] * len(compass_room_chests))) and state._lttp_has_key('Small Key (Ganons Tower)', player, 5))))
|
||||
|
||||
set_rule(world.get_location('Ganons Tower - Big Chest', player), lambda state: state.has('Big Key (Ganons Tower)', player))
|
||||
|
||||
set_rule(world.get_location('Ganons Tower - Big Key Room - Left', player),
|
||||
lambda state: state.multiworld.get_location('Ganons Tower - Big Key Room - Left', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
|
||||
lambda state: can_use_bombs(state, player) and state.multiworld.get_location('Ganons Tower - Big Key Room - Left', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
|
||||
set_rule(world.get_location('Ganons Tower - Big Key Chest', player),
|
||||
lambda state: state.multiworld.get_location('Ganons Tower - Big Key Chest', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
|
||||
lambda state: can_use_bombs(state, player) and state.multiworld.get_location('Ganons Tower - Big Key Chest', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
|
||||
set_rule(world.get_location('Ganons Tower - Big Key Room - Right', player),
|
||||
lambda state: state.multiworld.get_location('Ganons Tower - Big Key Room - Right', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
|
||||
lambda state: can_use_bombs(state, player) and state.multiworld.get_location('Ganons Tower - Big Key Room - Right', player).parent_region.dungeon.bosses['bottom'].can_defeat(state))
|
||||
if world.enemy_shuffle[player]:
|
||||
set_rule(world.get_entrance('Ganons Tower Big Key Door', player),
|
||||
lambda state: state.has('Big Key (Ganons Tower)', player))
|
||||
@@ -482,7 +568,8 @@ def global_rules(world, player):
|
||||
set_rule(world.get_entrance('Ganons Tower Big Key Door', player),
|
||||
lambda state: state.has('Big Key (Ganons Tower)', player) and can_shoot_arrows(state, player))
|
||||
set_rule(world.get_entrance('Ganons Tower Torch Rooms', player),
|
||||
lambda state: has_fire_source(state, player) and state.multiworld.get_entrance('Ganons Tower Torch Rooms', player).parent_region.dungeon.bosses['middle'].can_defeat(state))
|
||||
lambda state: can_kill_most_things(state, player, 8) and has_fire_source(state, player) and state.multiworld.get_entrance('Ganons Tower Torch Rooms', player).parent_region.dungeon.bosses['middle'].can_defeat(state))
|
||||
set_rule(world.get_location('Ganons Tower - Mini Helmasaur Key Drop', player), lambda state: can_kill_most_things(state, player, 1))
|
||||
set_rule(world.get_location('Ganons Tower - Pre-Moldorm Chest', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Ganons Tower)', player, 7))
|
||||
set_rule(world.get_entrance('Ganons Tower Moldorm Door', player),
|
||||
@@ -492,9 +579,9 @@ def global_rules(world, player):
|
||||
set_defeat_dungeon_boss_rule(world.get_location('Agahnim 2', player))
|
||||
ganon = world.get_location('Ganon', player)
|
||||
set_rule(ganon, lambda state: GanonDefeatRule(state, player))
|
||||
if world.goal[player] in ['ganontriforcehunt', 'localganontriforcehunt']:
|
||||
if world.goal[player] in ['ganon_triforce_hunt', 'local_ganon_triforce_hunt']:
|
||||
add_rule(ganon, lambda state: has_triforce_pieces(state, player))
|
||||
elif world.goal[player] == 'ganonpedestal':
|
||||
elif world.goal[player] == 'ganon_pedestal':
|
||||
add_rule(world.get_location('Ganon', player), lambda state: state.can_reach('Master Sword Pedestal', 'Location', player))
|
||||
else:
|
||||
add_rule(ganon, lambda state: has_crystals(state, state.multiworld.crystals_needed_for_ganon[player], player))
|
||||
@@ -506,6 +593,12 @@ def global_rules(world, player):
|
||||
def default_rules(world, player):
|
||||
"""Default world rules when world state is not inverted."""
|
||||
# overworld requirements
|
||||
|
||||
set_rule(world.get_entrance('Light World Bomb Hut', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('Light Hype Fairy', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('Mini Moldorm Cave', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('Ice Rod Cave', player), lambda state: can_use_bombs(state, player))
|
||||
|
||||
set_rule(world.get_entrance('Kings Grave', player), lambda state: state.has('Pegasus Boots', player))
|
||||
set_rule(world.get_entrance('Kings Grave Outer Rocks', player), lambda state: can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Kings Grave Inner Rocks', player), lambda state: can_lift_heavy_rocks(state, player))
|
||||
@@ -561,12 +654,12 @@ def default_rules(world, player):
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Drop (East)', player), lambda state: (state.has('Moon Pearl', player) and state.has('Flippers', player) or state.has('Magic Mirror', player))) # Overworld Bunny Revival
|
||||
set_rule(world.get_location('Bombos Tablet', player), lambda state: can_retrieve_tablet(state, player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Drop (South)', player), lambda state: state.has('Moon Pearl', player) and state.has('Flippers', player)) # ToDo any fake flipper set up?
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Ledge Fairy', player), lambda state: state.has('Moon Pearl', player)) # bomb required
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Ledge Fairy', player), lambda state: state.has('Moon Pearl', player) and can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Ledge Spike Cave', player), lambda state: can_lift_rocks(state, player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Teleporter', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Village of Outcasts Heavy Rock', player), lambda state: state.has('Moon Pearl', player) and can_lift_heavy_rocks(state, player))
|
||||
set_rule(world.get_entrance('Hype Cave', player), lambda state: state.has('Moon Pearl', player)) # bomb required
|
||||
set_rule(world.get_entrance('Brewery', player), lambda state: state.has('Moon Pearl', player)) # bomb required
|
||||
set_rule(world.get_entrance('Hype Cave', player), lambda state: state.has('Moon Pearl', player) and can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('Brewery', player), lambda state: state.has('Moon Pearl', player) and can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('Thieves Town', player), lambda state: state.has('Moon Pearl', player)) # bunny cannot pull
|
||||
set_rule(world.get_entrance('Skull Woods First Section Hole (North)', player), lambda state: state.has('Moon Pearl', player)) # bunny cannot lift bush
|
||||
set_rule(world.get_entrance('Skull Woods Second Section Hole', player), lambda state: state.has('Moon Pearl', player)) # bunny cannot lift bush
|
||||
@@ -620,9 +713,9 @@ def inverted_rules(world, player):
|
||||
|
||||
# overworld requirements
|
||||
set_rule(world.get_location('Maze Race', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Mini Moldorm Cave', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Ice Rod Cave', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Light Hype Fairy', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Mini Moldorm Cave', player), lambda state: state.has('Moon Pearl', player) and can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('Ice Rod Cave', player), lambda state: state.has('Moon Pearl', player) and can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('Light Hype Fairy', player), lambda state: state.has('Moon Pearl', player) and can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('Potion Shop Pier', player), lambda state: state.has('Flippers', player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Light World Pier', player), lambda state: state.has('Flippers', player) and state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Kings Grave', player), lambda state: state.has('Pegasus Boots', player) and state.has('Moon Pearl', player))
|
||||
@@ -668,7 +761,7 @@ def inverted_rules(world, player):
|
||||
set_rule(world.get_entrance('Bush Covered Lawn Outer Bushes', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Bomb Hut Inner Bushes', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Bomb Hut Outer Bushes', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Light World Bomb Hut', player), lambda state: state.has('Moon Pearl', player)) # need bomb
|
||||
set_rule(world.get_entrance('Light World Bomb Hut', player), lambda state: state.has('Moon Pearl', player) and can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('North Fairy Cave Drop', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_entrance('Lost Woods Hideout Drop', player), lambda state: state.has('Moon Pearl', player))
|
||||
set_rule(world.get_location('Potion Shop', player), lambda state: state.has('Mushroom', player) and (state.can_reach('Potion Shop Area', 'Region', player))) # new inverted region, need pearl for bushes or access to potion shop door/waterfall fairy
|
||||
@@ -714,6 +807,11 @@ def inverted_rules(world, player):
|
||||
set_rule(world.get_entrance('Bumper Cave Exit (Top)', player), lambda state: state.has('Cape', player))
|
||||
set_rule(world.get_entrance('Bumper Cave Exit (Bottom)', player), lambda state: state.has('Cape', player) or state.has('Hookshot', player))
|
||||
|
||||
set_rule(world.get_entrance('Hype Cave', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('Brewery', player), lambda state: can_use_bombs(state, player))
|
||||
set_rule(world.get_entrance('Dark Lake Hylia Ledge Fairy', player), lambda state: can_use_bombs(state, player))
|
||||
|
||||
|
||||
set_rule(world.get_entrance('Skull Woods Final Section', player), lambda state: state.has('Fire Rod', player))
|
||||
set_rule(world.get_entrance('Misery Mire', player), lambda state: has_sword(state, player) and has_misery_mire_medallion(state, player)) # sword required to cast magic (!)
|
||||
|
||||
@@ -899,20 +997,25 @@ def add_conditional_lamps(world, player):
|
||||
|
||||
|
||||
def open_rules(world, player):
|
||||
|
||||
set_rule(world.get_location('Hyrule Castle - Map Guard Key Drop', player),
|
||||
lambda state: can_kill_most_things(state, player, 1))
|
||||
|
||||
def basement_key_rule(state):
|
||||
if location_item_name(state, 'Sewers - Key Rat Key Drop', player) == ("Small Key (Hyrule Castle)", player):
|
||||
return state._lttp_has_key("Small Key (Hyrule Castle)", player, 2)
|
||||
else:
|
||||
return state._lttp_has_key("Small Key (Hyrule Castle)", player, 3)
|
||||
|
||||
set_rule(world.get_location('Hyrule Castle - Boomerang Guard Key Drop', player), basement_key_rule)
|
||||
set_rule(world.get_location('Hyrule Castle - Boomerang Guard Key Drop', player),
|
||||
lambda state: basement_key_rule(state) and can_kill_most_things(state, player, 2))
|
||||
set_rule(world.get_location('Hyrule Castle - Boomerang Chest', player), basement_key_rule)
|
||||
|
||||
set_rule(world.get_location('Sewers - Key Rat Key Drop', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 3))
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 3) and can_kill_most_things(state, player, 1))
|
||||
|
||||
set_rule(world.get_location('Hyrule Castle - Big Key Drop', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4))
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4) and can_kill_most_things(state, player, 1))
|
||||
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 4) and
|
||||
state.has('Big Key (Hyrule Castle)', player))
|
||||
@@ -923,6 +1026,7 @@ def swordless_rules(world, player):
|
||||
set_rule(world.get_entrance('Skull Woods Torch Room', player), lambda state: state._lttp_has_key('Small Key (Skull Woods)', player, 3) and state.has('Fire Rod', player)) # no curtain
|
||||
|
||||
set_rule(world.get_location('Ice Palace - Jelly Key Drop', player), lambda state: state.has('Fire Rod', player) or state.has('Bombos', player))
|
||||
set_rule(world.get_location('Ice Palace - Compass Chest', player), lambda state: (state.has('Fire Rod', player) or state.has('Bombos', player)) and state._lttp_has_key('Small Key (Ice Palace)', player))
|
||||
set_rule(world.get_entrance('Ice Palace (Second Section)', player), lambda state: (state.has('Fire Rod', player) or state.has('Bombos', player)) and state._lttp_has_key('Small Key (Ice Palace)', player))
|
||||
|
||||
set_rule(world.get_entrance('Ganon Drop', player), lambda state: state.has('Hammer', player)) # need to damage ganon to get tiles to drop
|
||||
@@ -953,7 +1057,7 @@ def standard_rules(world, player):
|
||||
set_rule(world.get_entrance('Links House S&Q', player), lambda state: state.can_reach('Sanctuary', 'Region', player))
|
||||
set_rule(world.get_entrance('Sanctuary S&Q', player), lambda state: state.can_reach('Sanctuary', 'Region', player))
|
||||
|
||||
if world.smallkey_shuffle[player] != smallkey_shuffle.option_universal:
|
||||
if world.small_key_shuffle[player] != small_key_shuffle.option_universal:
|
||||
set_rule(world.get_location('Hyrule Castle - Boomerang Guard Key Drop', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 1))
|
||||
set_rule(world.get_location('Hyrule Castle - Boomerang Chest', player),
|
||||
@@ -967,6 +1071,9 @@ def standard_rules(world, player):
|
||||
|
||||
set_rule(world.get_location('Sewers - Key Rat Key Drop', player),
|
||||
lambda state: state._lttp_has_key('Small Key (Hyrule Castle)', player, 3))
|
||||
else:
|
||||
set_rule(world.get_location('Hyrule Castle - Zelda\'s Chest', player),
|
||||
lambda state: state.has('Big Key (Hyrule Castle)', player))
|
||||
|
||||
def toss_junk_item(world, player):
|
||||
items = ['Rupees (20)', 'Bombs (3)', 'Arrows (10)', 'Rupees (5)', 'Rupee (1)', 'Bombs (10)',
|
||||
@@ -1058,15 +1165,15 @@ def set_trock_key_rules(world, player):
|
||||
return 6
|
||||
|
||||
# If TR is only accessible from the middle, the big key must be further restricted to prevent softlock potential
|
||||
if not can_reach_front and not world.smallkey_shuffle[player]:
|
||||
if not can_reach_front and not world.small_key_shuffle[player]:
|
||||
# Must not go in the Big Key Chest - only 1 other chest available and 2+ keys required for all other chests
|
||||
forbid_item(world.get_location('Turtle Rock - Big Key Chest', player), 'Big Key (Turtle Rock)', player)
|
||||
if not can_reach_big_chest:
|
||||
# Must not go in the Chain Chomps chest - only 2 other chests available and 3+ keys required for all other chests
|
||||
forbid_item(world.get_location('Turtle Rock - Chain Chomps', player), 'Big Key (Turtle Rock)', player)
|
||||
forbid_item(world.get_location('Turtle Rock - Pokey 2 Key Drop', player), 'Big Key (Turtle Rock)', player)
|
||||
if world.accessibility[player] == 'locations' and world.goal[player] != 'icerodhunt':
|
||||
if world.bigkey_shuffle[player] and can_reach_big_chest:
|
||||
if world.accessibility[player] == 'locations':
|
||||
if world.big_key_shuffle[player] and can_reach_big_chest:
|
||||
# Must not go in the dungeon - all 3 available chests (Chomps, Big Chest, Crystaroller) must be keys to access laser bridge, and the big key is required first
|
||||
for location in ['Turtle Rock - Chain Chomps', 'Turtle Rock - Compass Chest',
|
||||
'Turtle Rock - Pokey 1 Key Drop', 'Turtle Rock - Pokey 2 Key Drop',
|
||||
@@ -1511,8 +1618,10 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
|
||||
# regions for the exits of multi-entrance caves/drops that bunny cannot pass
|
||||
# Note spiral cave and two brothers house are passable in superbunny state for glitch logic with extra requirements.
|
||||
bunny_impassable_caves = ['Bumper Cave', 'Two Brothers House', 'Hookshot Cave', 'Skull Woods First Section (Right)', 'Skull Woods First Section (Left)', 'Skull Woods First Section (Top)', 'Turtle Rock (Entrance)', 'Turtle Rock (Second Section)', 'Turtle Rock (Big Chest)', 'Skull Woods Second Section (Drop)',
|
||||
'Turtle Rock (Eye Bridge)', 'Sewers', 'Pyramid', 'Spiral Cave (Top)', 'Desert Palace Main (Inner)', 'Fairy Ascension Cave (Drop)']
|
||||
bunny_impassable_caves = ['Bumper Cave', 'Two Brothers House', 'Hookshot Cave', 'Skull Woods First Section (Right)',
|
||||
'Skull Woods First Section (Left)', 'Skull Woods First Section (Top)', 'Turtle Rock (Entrance)', 'Turtle Rock (Second Section)',
|
||||
'Turtle Rock (Big Chest)', 'Skull Woods Second Section (Drop)', 'Turtle Rock (Eye Bridge)', 'Sewers', 'Pyramid',
|
||||
'Spiral Cave (Top)', 'Desert Palace Main (Inner)', 'Fairy Ascension Cave (Drop)']
|
||||
|
||||
bunny_accessible_locations = ['Link\'s Uncle', 'Sahasrahla', 'Sick Kid', 'Lost Woods Hideout', 'Lumberjack Tree',
|
||||
'Checkerboard Cave', 'Potion Shop', 'Spectacle Rock Cave', 'Pyramid',
|
||||
@@ -1545,7 +1654,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
def get_rule_to_add(region, location = None, connecting_entrance = None):
|
||||
# In OWG, a location can potentially be superbunny-mirror accessible or
|
||||
# bunny revival accessible.
|
||||
if world.logic[player] in ['minorglitches', 'owglitches', 'hybridglitches', 'nologic']:
|
||||
if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic']:
|
||||
if region.name == 'Swamp Palace (Entrance)': # Need to 0hp revive - not in logic
|
||||
return lambda state: state.has('Moon Pearl', player)
|
||||
if region.name == 'Tower of Hera (Bottom)': # Need to hit the crystal switch
|
||||
@@ -1585,7 +1694,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
seen.add(new_region)
|
||||
if not is_link(new_region):
|
||||
# For glitch rulesets, establish superbunny and revival rules.
|
||||
if world.logic[player] in ['minorglitches', 'owglitches', 'hybridglitches', 'nologic'] and entrance.name not in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
||||
if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name not in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
||||
if region.name in OverworldGlitchRules.get_sword_required_superbunny_mirror_regions():
|
||||
possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has('Magic Mirror', player) and has_sword(state, player))
|
||||
elif (region.name in OverworldGlitchRules.get_boots_required_superbunny_mirror_regions()
|
||||
@@ -1622,7 +1731,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
# Add requirements for all locations that are actually in the dark world, except those available to the bunny, including dungeon revival
|
||||
for entrance in world.get_entrances(player):
|
||||
if is_bunny(entrance.connected_region):
|
||||
if world.logic[player] in ['minorglitches', 'owglitches', 'hybridglitches', 'nologic'] :
|
||||
if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] :
|
||||
if entrance.connected_region.type == LTTPRegionType.Dungeon:
|
||||
if entrance.parent_region.type != LTTPRegionType.Dungeon and entrance.connected_region.name in OverworldGlitchRules.get_invalid_bunny_revival_dungeons():
|
||||
add_rule(entrance, get_rule_to_add(entrance.connected_region, None, entrance))
|
||||
@@ -1630,7 +1739,7 @@ def set_bunny_rules(world: MultiWorld, player: int, inverted: bool):
|
||||
if entrance.connected_region.name == 'Turtle Rock (Entrance)':
|
||||
add_rule(world.get_entrance('Turtle Rock Entrance Gap', player), get_rule_to_add(entrance.connected_region, None, entrance))
|
||||
for location in entrance.connected_region.locations:
|
||||
if world.logic[player] in ['minorglitches', 'owglitches', 'hybridglitches', 'nologic'] and entrance.name in OverworldGlitchRules.get_invalid_mirror_bunny_entrances():
|
||||
if world.glitches_required[player] in ['minor_glitches', 'overworld_glitches', 'hybrid_major_glitches', 'no_logic'] and entrance.name in OverworldGlitchRules.get_invalid_mirror_bunny_entrances():
|
||||
continue
|
||||
if location.name in bunny_accessible_locations:
|
||||
continue
|
||||
|
||||
@@ -5,11 +5,14 @@ import logging
|
||||
|
||||
from Utils import int16_as_bytes
|
||||
|
||||
from worlds.generic.Rules import add_rule
|
||||
|
||||
from BaseClasses import CollectionState
|
||||
from .SubClasses import ALttPLocation
|
||||
from .EntranceShuffle import door_addresses
|
||||
from .Items import item_name_groups, item_table, ItemFactory, trap_replaceable, GetBeemizerItem
|
||||
from .Options import smallkey_shuffle
|
||||
|
||||
from .Items import item_name_groups
|
||||
from .Options import small_key_shuffle, RandomizeShopInventories
|
||||
from .StateHelpers import has_hearts, can_use_bombs, can_hold_arrows
|
||||
|
||||
logger = logging.getLogger("Shops")
|
||||
|
||||
@@ -36,9 +39,9 @@ class ShopPriceType(IntEnum):
|
||||
Item = 10
|
||||
|
||||
|
||||
class Shop():
|
||||
class Shop:
|
||||
slots: int = 3 # slot count is not dynamic in asm, however inventory can have None as empty slots
|
||||
blacklist: Set[str] = set() # items that don't work, todo: actually check against this
|
||||
blacklist: Set[str] = set() # items that don't work
|
||||
type = ShopType.Shop
|
||||
slot_names: Dict[int, str] = {
|
||||
0: " Left",
|
||||
@@ -103,7 +106,7 @@ class Shop():
|
||||
self.inventory = [None] * self.slots
|
||||
|
||||
def add_inventory(self, slot: int, item: str, price: int, max: int = 0,
|
||||
replacement: Optional[str] = None, replacement_price: int = 0, create_location: bool = False,
|
||||
replacement: Optional[str] = None, replacement_price: int = 0,
|
||||
player: int = 0, price_type: int = ShopPriceType.Rupees,
|
||||
replacement_price_type: int = ShopPriceType.Rupees):
|
||||
self.inventory[slot] = {
|
||||
@@ -114,33 +117,23 @@ class Shop():
|
||||
'replacement': replacement,
|
||||
'replacement_price': replacement_price,
|
||||
'replacement_price_type': replacement_price_type,
|
||||
'create_location': create_location,
|
||||
'player': player
|
||||
}
|
||||
|
||||
def push_inventory(self, slot: int, item: str, price: int, max: int = 1, player: int = 0,
|
||||
price_type: int = ShopPriceType.Rupees):
|
||||
if not self.inventory[slot]:
|
||||
raise ValueError("Inventory can't be pushed back if it doesn't exist")
|
||||
|
||||
if not self.can_push_inventory(slot):
|
||||
logging.warning(f'Warning, there is already an item pushed into this slot.')
|
||||
|
||||
self.inventory[slot] = {
|
||||
'item': item,
|
||||
'price': price,
|
||||
'price_type': price_type,
|
||||
'max': max,
|
||||
'replacement': self.inventory[slot]["item"],
|
||||
'replacement_price': self.inventory[slot]["price"],
|
||||
'replacement_price_type': self.inventory[slot]["price_type"],
|
||||
'create_location': self.inventory[slot]["create_location"],
|
||||
'replacement': self.inventory[slot]["item"] if self.inventory[slot] else None,
|
||||
'replacement_price': self.inventory[slot]["price"] if self.inventory[slot] else 0,
|
||||
'replacement_price_type': self.inventory[slot]["price_type"] if self.inventory[slot] else ShopPriceType.Rupees,
|
||||
'player': player
|
||||
}
|
||||
|
||||
def can_push_inventory(self, slot: int):
|
||||
return self.inventory[slot] and not self.inventory[slot]["replacement"]
|
||||
|
||||
|
||||
class TakeAny(Shop):
|
||||
type = ShopType.TakeAny
|
||||
@@ -156,6 +149,10 @@ class UpgradeShop(Shop):
|
||||
# Potions break due to VRAM flags set in UpgradeShop.
|
||||
# Didn't check for more things breaking as not much else can be shuffled here currently
|
||||
blacklist = item_name_groups["Potions"]
|
||||
slot_names: Dict[int, str] = {
|
||||
0: " Left",
|
||||
1: " Right"
|
||||
}
|
||||
|
||||
|
||||
shop_class_mapping = {ShopType.UpgradeShop: UpgradeShop,
|
||||
@@ -163,191 +160,84 @@ shop_class_mapping = {ShopType.UpgradeShop: UpgradeShop,
|
||||
ShopType.TakeAny: TakeAny}
|
||||
|
||||
|
||||
def FillDisabledShopSlots(world):
|
||||
shop_slots: Set[ALttPLocation] = {location for shop_locations in (shop.region.locations for shop in world.shops)
|
||||
for location in shop_locations
|
||||
if location.shop_slot is not None and location.shop_slot_disabled}
|
||||
def push_shop_inventories(multiworld):
|
||||
shop_slots = [location for shop_locations in (shop.region.locations for shop in multiworld.shops if shop.type
|
||||
!= ShopType.TakeAny) for location in shop_locations if location.shop_slot is not None]
|
||||
|
||||
for location in shop_slots:
|
||||
location.shop_slot_disabled = True
|
||||
shop: Shop = location.parent_region.shop
|
||||
location.item = ItemFactory(shop.inventory[location.shop_slot]['item'], location.player)
|
||||
location.item_rule = lambda item: item.name == location.item.name and item.player == location.player
|
||||
location.locked = True
|
||||
item_name = location.item.name
|
||||
# Retro Bow arrows will already have been pushed
|
||||
if (not multiworld.retro_bow[location.player]) or ((item_name, location.item.player)
|
||||
!= ("Single Arrow", location.player)):
|
||||
location.shop.push_inventory(location.shop_slot, item_name, location.shop_price,
|
||||
1, location.item.player if location.item.player != location.player else 0,
|
||||
location.shop_price_type)
|
||||
location.shop_price = location.shop.inventory[location.shop_slot]["price"] = min(location.shop_price,
|
||||
get_price(multiworld, location.shop.inventory[location.shop_slot], location.player,
|
||||
location.shop_price_type)[1])
|
||||
|
||||
|
||||
def ShopSlotFill(multiworld):
|
||||
shop_slots: Set[ALttPLocation] = {location for shop_locations in
|
||||
(shop.region.locations for shop in multiworld.shops if shop.type != ShopType.TakeAny)
|
||||
for location in shop_locations if location.shop_slot is not None}
|
||||
|
||||
removed = set()
|
||||
for location in shop_slots:
|
||||
shop: Shop = location.parent_region.shop
|
||||
if not shop.can_push_inventory(location.shop_slot) or location.shop_slot_disabled:
|
||||
location.shop_slot_disabled = True
|
||||
removed.add(location)
|
||||
|
||||
if removed:
|
||||
shop_slots -= removed
|
||||
|
||||
if shop_slots:
|
||||
logger.info("Filling LttP Shop Slots")
|
||||
del shop_slots
|
||||
|
||||
from Fill import swap_location_item
|
||||
# TODO: allow each game to register a blacklist to be used here?
|
||||
blacklist_words = {"Rupee"}
|
||||
blacklist_words = {item_name for item_name in item_table if any(
|
||||
blacklist_word in item_name for blacklist_word in blacklist_words)}
|
||||
blacklist_words.add("Bee")
|
||||
|
||||
locations_per_sphere = [sorted(sphere, key=lambda location: (location.name, location.player))
|
||||
for sphere in multiworld.get_spheres()]
|
||||
|
||||
# currently special care needs to be taken so that Shop.region.locations.item is identical to Shop.inventory
|
||||
# Potentially create Locations as needed and make inventory the only source, to prevent divergence
|
||||
cumu_weights = []
|
||||
shops_per_sphere = []
|
||||
candidates_per_sphere = []
|
||||
|
||||
# sort spheres into piles of valid candidates and shops
|
||||
for sphere in locations_per_sphere:
|
||||
current_shops_slots = []
|
||||
current_candidates = []
|
||||
shops_per_sphere.append(current_shops_slots)
|
||||
candidates_per_sphere.append(current_candidates)
|
||||
for location in sphere:
|
||||
if isinstance(location, ALttPLocation) and location.shop_slot is not None:
|
||||
if not location.shop_slot_disabled:
|
||||
current_shops_slots.append(location)
|
||||
elif not location.locked and location.item.name not in blacklist_words:
|
||||
current_candidates.append(location)
|
||||
if cumu_weights:
|
||||
x = cumu_weights[-1]
|
||||
else:
|
||||
x = 0
|
||||
cumu_weights.append(len(current_candidates) + x)
|
||||
|
||||
multiworld.random.shuffle(current_candidates)
|
||||
|
||||
del locations_per_sphere
|
||||
|
||||
for i, current_shop_slots in enumerate(shops_per_sphere):
|
||||
if current_shop_slots:
|
||||
# getting all candidates and shuffling them feels cpu expensive, there may be a better method
|
||||
candidates = [(location, i) for i, candidates in enumerate(candidates_per_sphere[i:], start=i)
|
||||
for location in candidates]
|
||||
multiworld.random.shuffle(candidates)
|
||||
for location in current_shop_slots:
|
||||
shop: Shop = location.parent_region.shop
|
||||
for index, (c, swapping_sphere_id) in enumerate(candidates): # chosen item locations
|
||||
if c.item_rule(location.item) and location.item_rule(c.item):
|
||||
swap_location_item(c, location, check_locked=False)
|
||||
logger.debug(f"Swapping {c} into {location}:: {location.item}")
|
||||
# remove candidate
|
||||
candidates_per_sphere[swapping_sphere_id].remove(c)
|
||||
candidates.pop(index)
|
||||
break
|
||||
|
||||
else:
|
||||
# This *should* never happen. But let's fail safely just in case.
|
||||
logger.warning("Ran out of ShopShuffle Item candidate locations.")
|
||||
location.shop_slot_disabled = True
|
||||
continue
|
||||
|
||||
item_name = location.item.name
|
||||
if location.item.game != "A Link to the Past":
|
||||
if location.item.advancement:
|
||||
price = multiworld.random.randrange(8, 56)
|
||||
elif location.item.useful:
|
||||
price = multiworld.random.randrange(4, 28)
|
||||
else:
|
||||
price = multiworld.random.randrange(2, 14)
|
||||
elif any(x in item_name for x in
|
||||
['Compass', 'Map', 'Single Bomb', 'Single Arrow', 'Piece of Heart']):
|
||||
price = multiworld.random.randrange(1, 7)
|
||||
elif any(x in item_name for x in ['Arrow', 'Bomb', 'Clock']):
|
||||
price = multiworld.random.randrange(2, 14)
|
||||
elif any(x in item_name for x in ['Small Key', 'Heart']):
|
||||
price = multiworld.random.randrange(4, 28)
|
||||
else:
|
||||
price = multiworld.random.randrange(8, 56)
|
||||
|
||||
shop.push_inventory(location.shop_slot, item_name,
|
||||
min(int(price * multiworld.shop_price_modifier[location.player] / 100) * 5, 9999), 1,
|
||||
location.item.player if location.item.player != location.player else 0)
|
||||
if 'P' in multiworld.shop_shuffle[location.player]:
|
||||
price_to_funny_price(multiworld, shop.inventory[location.shop_slot], location.player)
|
||||
|
||||
FillDisabledShopSlots(multiworld)
|
||||
|
||||
|
||||
def create_shops(world, player: int):
|
||||
option = world.shop_shuffle[player]
|
||||
def create_shops(multiworld, player: int):
|
||||
|
||||
player_shop_table = shop_table.copy()
|
||||
if "w" in option:
|
||||
if multiworld.include_witch_hut[player]:
|
||||
player_shop_table["Potion Shop"] = player_shop_table["Potion Shop"]._replace(locked=False)
|
||||
dynamic_shop_slots = total_dynamic_shop_slots + 3
|
||||
else:
|
||||
dynamic_shop_slots = total_dynamic_shop_slots
|
||||
if multiworld.shuffle_capacity_upgrades[player]:
|
||||
player_shop_table["Capacity Upgrade"] = player_shop_table["Capacity Upgrade"]._replace(locked=False)
|
||||
|
||||
num_slots = min(dynamic_shop_slots, world.shop_item_slots[player])
|
||||
num_slots = min(dynamic_shop_slots, multiworld.shop_item_slots[player])
|
||||
single_purchase_slots: List[bool] = [True] * num_slots + [False] * (dynamic_shop_slots - num_slots)
|
||||
world.random.shuffle(single_purchase_slots)
|
||||
multiworld.random.shuffle(single_purchase_slots)
|
||||
|
||||
if 'g' in option or 'f' in option:
|
||||
if multiworld.randomize_shop_inventories[player]:
|
||||
default_shop_table = [i for l in
|
||||
[shop_generation_types[x] for x in ['arrows', 'bombs', 'potions', 'shields', 'bottle'] if
|
||||
not world.retro_bow[player] or x != 'arrows'] for i in l]
|
||||
new_basic_shop = world.random.sample(default_shop_table, k=3)
|
||||
new_dark_shop = world.random.sample(default_shop_table, k=3)
|
||||
not multiworld.retro_bow[player] or x != 'arrows'] for i in l]
|
||||
new_basic_shop = multiworld.random.sample(default_shop_table, k=3)
|
||||
new_dark_shop = multiworld.random.sample(default_shop_table, k=3)
|
||||
for name, shop in player_shop_table.items():
|
||||
typ, shop_id, keeper, custom, locked, items, sram_offset = shop
|
||||
if not locked:
|
||||
new_items = world.random.sample(default_shop_table, k=3)
|
||||
if 'f' not in option:
|
||||
new_items = multiworld.random.sample(default_shop_table, k=len(items))
|
||||
if multiworld.randomize_shop_inventories[player] == RandomizeShopInventories.option_randomize_by_shop_type:
|
||||
if items == _basic_shop_defaults:
|
||||
new_items = new_basic_shop
|
||||
elif items == _dark_world_shop_defaults:
|
||||
new_items = new_dark_shop
|
||||
keeper = world.random.choice([0xA0, 0xC1, 0xFF])
|
||||
keeper = multiworld.random.choice([0xA0, 0xC1, 0xFF])
|
||||
player_shop_table[name] = ShopData(typ, shop_id, keeper, custom, locked, new_items, sram_offset)
|
||||
if world.mode[player] == "inverted":
|
||||
if multiworld.mode[player] == "inverted":
|
||||
# make sure that blue potion is available in inverted, special case locked = None; lock when done.
|
||||
player_shop_table["Dark Lake Hylia Shop"] = \
|
||||
player_shop_table["Dark Lake Hylia Shop"]._replace(items=_inverted_hylia_shop_defaults, locked=None)
|
||||
chance_100 = int(world.retro_bow[player]) * 0.25 + int(
|
||||
world.smallkey_shuffle[player] == smallkey_shuffle.option_universal) * 0.5
|
||||
for region_name, (room_id, type, shopkeeper, custom, locked, inventory, sram_offset) in player_shop_table.items():
|
||||
region = world.get_region(region_name, player)
|
||||
region = multiworld.get_region(region_name, player)
|
||||
shop: Shop = shop_class_mapping[type](region, room_id, shopkeeper, custom, locked, sram_offset)
|
||||
# special case: allow shop slots, but do not allow overwriting of base inventory behind them
|
||||
if locked is None:
|
||||
shop.locked = True
|
||||
region.shop = shop
|
||||
world.shops.append(shop)
|
||||
multiworld.shops.append(shop)
|
||||
for index, item in enumerate(inventory):
|
||||
shop.add_inventory(index, *item)
|
||||
if not locked and num_slots:
|
||||
if not locked and (num_slots or type == ShopType.UpgradeShop):
|
||||
slot_name = f"{region.name}{shop.slot_names[index]}"
|
||||
loc = ALttPLocation(player, slot_name, address=shop_table_by_location[slot_name],
|
||||
parent=region, hint_text="for sale")
|
||||
loc.shop_price_type, loc.shop_price = get_price(multiworld, None, player)
|
||||
loc.item_rule = lambda item, spot=loc: not any(i for i in price_blacklist[spot.shop_price_type] if i in item.name)
|
||||
add_rule(loc, lambda state, spot=loc: shop_price_rules(state, player, spot))
|
||||
loc.shop = shop
|
||||
loc.shop_slot = index
|
||||
loc.locked = True
|
||||
if single_purchase_slots.pop():
|
||||
if world.goal[player] != 'icerodhunt':
|
||||
if world.random.random() < chance_100:
|
||||
additional_item = 'Rupees (100)'
|
||||
else:
|
||||
additional_item = 'Rupees (50)'
|
||||
else:
|
||||
additional_item = GetBeemizerItem(world, player, 'Nothing')
|
||||
loc.item = ItemFactory(additional_item, player)
|
||||
else:
|
||||
loc.item = ItemFactory(GetBeemizerItem(world, player, 'Nothing'), player)
|
||||
if ((not (multiworld.shuffle_capacity_upgrades[player] and type == ShopType.UpgradeShop))
|
||||
and not single_purchase_slots.pop()):
|
||||
loc.shop_slot_disabled = True
|
||||
shop.region.locations.append(loc)
|
||||
loc.locked = True
|
||||
else:
|
||||
shop.region.locations.append(loc)
|
||||
|
||||
|
||||
class ShopData(NamedTuple):
|
||||
@@ -387,9 +277,10 @@ total_dynamic_shop_slots = sum(3 for shopname, data in shop_table.items() if not
|
||||
|
||||
SHOP_ID_START = 0x400000
|
||||
shop_table_by_location_id = dict(enumerate(
|
||||
(f"{name}{Shop.slot_names[num]}" for name, shop_data in
|
||||
sorted(shop_table.items(), key=lambda item: item[1].sram_offset)
|
||||
for num in range(3)), start=SHOP_ID_START))
|
||||
(f"{name}{UpgradeShop.slot_names[num]}" if shop_data.type == ShopType.UpgradeShop else
|
||||
f"{name}{Shop.slot_names[num]}" for name, shop_data in sorted(shop_table.items(),
|
||||
key=lambda item: item[1].sram_offset)
|
||||
for num in range(2 if shop_data.type == ShopType.UpgradeShop else 3)), start=SHOP_ID_START))
|
||||
|
||||
shop_table_by_location_id[(SHOP_ID_START + total_shop_slots)] = "Old Man Sword Cave"
|
||||
shop_table_by_location_id[(SHOP_ID_START + total_shop_slots + 1)] = "Take-Any #1"
|
||||
@@ -409,114 +300,54 @@ shop_generation_types = {
|
||||
}
|
||||
|
||||
|
||||
def set_up_shops(world, player: int):
|
||||
def set_up_shops(multiworld, player: int):
|
||||
# TODO: move hard+ mode changes for shields here, utilizing the new shops
|
||||
|
||||
if world.retro_bow[player]:
|
||||
rss = world.get_region('Red Shield Shop', player).shop
|
||||
if multiworld.retro_bow[player]:
|
||||
rss = multiworld.get_region('Red Shield Shop', player).shop
|
||||
replacement_items = [['Red Potion', 150], ['Green Potion', 75], ['Blue Potion', 200], ['Bombs (10)', 50],
|
||||
['Blue Shield', 50], ['Small Heart',
|
||||
10]] # Can't just replace the single arrow with 10 arrows as retro doesn't need them.
|
||||
if world.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
|
||||
if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
replacement_items.append(['Small Key (Universal)', 100])
|
||||
replacement_item = world.random.choice(replacement_items)
|
||||
replacement_item = multiworld.random.choice(replacement_items)
|
||||
rss.add_inventory(2, 'Single Arrow', 80, 1, replacement_item[0], replacement_item[1])
|
||||
rss.locked = True
|
||||
|
||||
if world.smallkey_shuffle[player] == smallkey_shuffle.option_universal or world.retro_bow[player]:
|
||||
for shop in world.random.sample([s for s in world.shops if
|
||||
s.custom and not s.locked and s.type == ShopType.Shop and s.region.player == player],
|
||||
5):
|
||||
if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal or multiworld.retro_bow[player]:
|
||||
for shop in multiworld.random.sample([s for s in multiworld.shops if
|
||||
s.custom and not s.locked and s.type == ShopType.Shop
|
||||
and s.region.player == player], 5):
|
||||
shop.locked = True
|
||||
slots = [0, 1, 2]
|
||||
world.random.shuffle(slots)
|
||||
multiworld.random.shuffle(slots)
|
||||
slots = iter(slots)
|
||||
if world.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
|
||||
if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
shop.add_inventory(next(slots), 'Small Key (Universal)', 100)
|
||||
if world.retro_bow[player]:
|
||||
if multiworld.retro_bow[player]:
|
||||
shop.push_inventory(next(slots), 'Single Arrow', 80)
|
||||
|
||||
|
||||
def shuffle_shops(world, items, player: int):
|
||||
option = world.shop_shuffle[player]
|
||||
if 'u' in option:
|
||||
progressive = world.progressive[player]
|
||||
progressive = world.random.choice([True, False]) if progressive == 'grouped_random' else progressive == 'on'
|
||||
progressive &= world.goal == 'icerodhunt'
|
||||
new_items = ["Bomb Upgrade (+5)"] * 6
|
||||
new_items.append("Bomb Upgrade (+5)" if progressive else "Bomb Upgrade (+10)")
|
||||
|
||||
if not world.retro_bow[player]:
|
||||
new_items += ["Arrow Upgrade (+5)"] * 6
|
||||
new_items.append("Arrow Upgrade (+5)" if progressive else "Arrow Upgrade (+10)")
|
||||
|
||||
world.random.shuffle(new_items) # Decide what gets tossed randomly if it can't insert everything.
|
||||
|
||||
capacityshop: Optional[Shop] = None
|
||||
for shop in world.shops:
|
||||
if multiworld.shuffle_capacity_upgrades[player]:
|
||||
for shop in multiworld.shops:
|
||||
if shop.type == ShopType.UpgradeShop and shop.region.player == player and \
|
||||
shop.region.name == "Capacity Upgrade":
|
||||
shop.clear_inventory()
|
||||
capacityshop = shop
|
||||
|
||||
if world.goal[player] != 'icerodhunt':
|
||||
for i, item in enumerate(items):
|
||||
if item.name in trap_replaceable:
|
||||
items[i] = ItemFactory(new_items.pop(), player)
|
||||
if not new_items:
|
||||
break
|
||||
else:
|
||||
logging.warning(
|
||||
f"Not all upgrades put into Player{player}' item pool. Putting remaining items in Capacity Upgrade shop instead.")
|
||||
bombupgrades = sum(1 for item in new_items if 'Bomb Upgrade' in item)
|
||||
arrowupgrades = sum(1 for item in new_items if 'Arrow Upgrade' in item)
|
||||
slots = iter(range(2))
|
||||
if bombupgrades:
|
||||
capacityshop.add_inventory(next(slots), 'Bomb Upgrade (+5)', 100, bombupgrades)
|
||||
if arrowupgrades:
|
||||
capacityshop.add_inventory(next(slots), 'Arrow Upgrade (+5)', 100, arrowupgrades)
|
||||
else:
|
||||
for item in new_items:
|
||||
world.push_precollected(ItemFactory(item, player))
|
||||
|
||||
if any(setting in option for setting in 'ipP'):
|
||||
if (multiworld.shuffle_shop_inventories[player] or multiworld.randomize_shop_prices[player]
|
||||
or multiworld.randomize_cost_types[player]):
|
||||
shops = []
|
||||
upgrade_shops = []
|
||||
total_inventory = []
|
||||
for shop in world.shops:
|
||||
for shop in multiworld.shops:
|
||||
if shop.region.player == player:
|
||||
if shop.type == ShopType.UpgradeShop:
|
||||
upgrade_shops.append(shop)
|
||||
elif shop.type == ShopType.Shop and not shop.locked:
|
||||
if shop.type == ShopType.Shop and not shop.locked:
|
||||
shops.append(shop)
|
||||
total_inventory.extend(shop.inventory)
|
||||
|
||||
if 'p' in option:
|
||||
def price_adjust(price: int) -> int:
|
||||
# it is important that a base price of 0 always returns 0 as new price!
|
||||
adjust = 2 if price < 100 else 5
|
||||
return int((price / adjust) * (0.5 + world.random.random() * 1.5)) * adjust
|
||||
for item in total_inventory:
|
||||
item["price_type"], item["price"] = get_price(multiworld, item, player)
|
||||
|
||||
def adjust_item(item):
|
||||
if item:
|
||||
item["price"] = price_adjust(item["price"])
|
||||
item['replacement_price'] = price_adjust(item["price"])
|
||||
|
||||
for item in total_inventory:
|
||||
adjust_item(item)
|
||||
for shop in upgrade_shops:
|
||||
for item in shop.inventory:
|
||||
adjust_item(item)
|
||||
|
||||
if 'P' in option:
|
||||
for item in total_inventory:
|
||||
price_to_funny_price(world, item, player)
|
||||
# Don't apply to upgrade shops
|
||||
# Upgrade shop is only one place, and will generally be too easy to
|
||||
# replenish hearts and bombs
|
||||
|
||||
if 'i' in option:
|
||||
world.random.shuffle(total_inventory)
|
||||
if multiworld.shuffle_shop_inventories[player]:
|
||||
multiworld.random.shuffle(total_inventory)
|
||||
|
||||
i = 0
|
||||
for shop in shops:
|
||||
@@ -539,16 +370,18 @@ price_blacklist = {
|
||||
}
|
||||
|
||||
price_chart = {
|
||||
ShopPriceType.Rupees: lambda p: p,
|
||||
ShopPriceType.Hearts: lambda p: min(5, p // 5) * 8, # Each heart is 0x8 in memory, Max of 5 hearts (20 total??)
|
||||
ShopPriceType.Magic: lambda p: min(15, p // 5) * 8, # Each pip is 0x8 in memory, Max of 15 pips (16 total...)
|
||||
ShopPriceType.Bombs: lambda p: max(1, min(10, p // 5)), # 10 Bombs max
|
||||
ShopPriceType.Arrows: lambda p: max(1, min(30, p // 5)), # 30 Arrows Max
|
||||
ShopPriceType.HeartContainer: lambda p: 0x8,
|
||||
ShopPriceType.BombUpgrade: lambda p: 0x1,
|
||||
ShopPriceType.ArrowUpgrade: lambda p: 0x1,
|
||||
ShopPriceType.Keys: lambda p: min(3, (p // 100) + 1), # Max of 3 keys for a price
|
||||
ShopPriceType.Potion: lambda p: (p // 5) % 5,
|
||||
ShopPriceType.Rupees: lambda p, d: p,
|
||||
# Each heart is 0x8 in memory, Max of 19 hearts on easy/normal, 9 on hard, 7 on expert
|
||||
ShopPriceType.Hearts: lambda p, d: max(8, min([19, 19, 9, 7][d], p // 14) * 8),
|
||||
# Each pip is 0x8 in memory, Max of 15 pips (16 total)
|
||||
ShopPriceType.Magic: lambda p, d: max(8, min(15, p // 18) * 8),
|
||||
ShopPriceType.Bombs: lambda p, d: max(1, min(50, p // 5)), # 50 Bombs max
|
||||
ShopPriceType.Arrows: lambda p, d: max(1, min(70, p // 4)), # 70 Arrows Max
|
||||
ShopPriceType.HeartContainer: lambda p, d: 0x8,
|
||||
ShopPriceType.BombUpgrade: lambda p, d: 0x1,
|
||||
ShopPriceType.ArrowUpgrade: lambda p, d: 0x1,
|
||||
ShopPriceType.Keys: lambda p, d: max(1, min(3, (p // 90) + 1)), # Max of 3 keys for a price
|
||||
ShopPriceType.Potion: lambda p, d: (p // 5) % 5,
|
||||
}
|
||||
|
||||
price_type_display_name = {
|
||||
@@ -557,6 +390,8 @@ price_type_display_name = {
|
||||
ShopPriceType.Bombs: "Bombs",
|
||||
ShopPriceType.Arrows: "Arrows",
|
||||
ShopPriceType.Keys: "Keys",
|
||||
ShopPriceType.Item: "Item",
|
||||
ShopPriceType.Magic: "Magic"
|
||||
}
|
||||
|
||||
# price division
|
||||
@@ -565,57 +400,74 @@ price_rate_display = {
|
||||
ShopPriceType.Magic: 8,
|
||||
}
|
||||
|
||||
# prices with no? logic requirements
|
||||
simple_price_types = [
|
||||
ShopPriceType.Rupees,
|
||||
ShopPriceType.Hearts,
|
||||
ShopPriceType.Bombs,
|
||||
ShopPriceType.Arrows,
|
||||
ShopPriceType.Keys
|
||||
]
|
||||
|
||||
def get_price_modifier(item):
|
||||
if item.game == "A Link to the Past":
|
||||
if any(x in item.name for x in
|
||||
['Compass', 'Map', 'Single Bomb', 'Single Arrow', 'Piece of Heart']):
|
||||
return 0.125
|
||||
elif any(x in item.name for x in
|
||||
['Arrow', 'Bomb', 'Clock']) and item.name != "Bombos" and "(50)" not in item.name:
|
||||
return 0.25
|
||||
elif any(x in item.name for x in ['Small Key', 'Heart']):
|
||||
return 0.5
|
||||
else:
|
||||
return 1
|
||||
if item.advancement:
|
||||
return 1
|
||||
elif item.useful:
|
||||
return 0.5
|
||||
else:
|
||||
return 0.25
|
||||
|
||||
|
||||
def price_to_funny_price(world, item: dict, player: int):
|
||||
"""
|
||||
Converts a raw Rupee price into a special price type
|
||||
"""
|
||||
def get_price(multiworld, item, player: int, price_type=None):
|
||||
"""Converts a raw Rupee price into a special price type"""
|
||||
|
||||
if price_type:
|
||||
price_types = [price_type]
|
||||
else:
|
||||
price_types = [ShopPriceType.Rupees] # included as a chance to not change price
|
||||
if multiworld.randomize_cost_types[player]:
|
||||
price_types += [
|
||||
ShopPriceType.Hearts,
|
||||
ShopPriceType.Bombs,
|
||||
ShopPriceType.Magic,
|
||||
]
|
||||
if multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
if item and item["item"] == "Small Key (Universal)":
|
||||
price_types = [ShopPriceType.Rupees, ShopPriceType.Magic] # no logical requirements for repeatable keys
|
||||
else:
|
||||
price_types.append(ShopPriceType.Keys)
|
||||
if multiworld.retro_bow[player]:
|
||||
if item and item["item"] == "Single Arrow":
|
||||
price_types = [ShopPriceType.Rupees, ShopPriceType.Magic] # no logical requirements for arrows
|
||||
else:
|
||||
price_types.append(ShopPriceType.Arrows)
|
||||
diff = multiworld.item_pool[player].value
|
||||
if item:
|
||||
price_types = [
|
||||
ShopPriceType.Rupees, # included as a chance to not change price type
|
||||
ShopPriceType.Hearts,
|
||||
ShopPriceType.Bombs,
|
||||
]
|
||||
# don't pay in universal keys to get access to universal keys
|
||||
if world.smallkey_shuffle[player] == smallkey_shuffle.option_universal \
|
||||
and not "Small Key (Universal)" == item['replacement']:
|
||||
price_types.append(ShopPriceType.Keys)
|
||||
if not world.retro_bow[player]:
|
||||
price_types.append(ShopPriceType.Arrows)
|
||||
world.random.shuffle(price_types)
|
||||
# This is for a shop's regular inventory, the item is already determined, and we will decide the price here
|
||||
price = item["price"]
|
||||
if multiworld.randomize_shop_prices[player]:
|
||||
adjust = 2 if price < 100 else 5
|
||||
price = int((price / adjust) * (0.5 + multiworld.random.random() * 1.5)) * adjust
|
||||
multiworld.random.shuffle(price_types)
|
||||
for p_type in price_types:
|
||||
# Ignore rupee prices
|
||||
if p_type == ShopPriceType.Rupees:
|
||||
return
|
||||
if any(x in item['item'] for x in price_blacklist[p_type]):
|
||||
continue
|
||||
else:
|
||||
item['price'] = min(price_chart[p_type](item['price']), 255)
|
||||
item['price_type'] = p_type
|
||||
break
|
||||
return p_type, price_chart[p_type](price, diff)
|
||||
else:
|
||||
# This is an AP location and the price will be adjusted after an item is shuffled into it
|
||||
p_type = multiworld.random.choice(price_types)
|
||||
return p_type, price_chart[p_type](min(int(multiworld.random.randint(8, 56)
|
||||
* multiworld.shop_price_modifier[player] / 100) * 5, 9999), diff)
|
||||
|
||||
|
||||
def create_dynamic_shop_locations(world, player):
|
||||
for shop in world.shops:
|
||||
if shop.region.player == player:
|
||||
for i, item in enumerate(shop.inventory):
|
||||
if item is None:
|
||||
continue
|
||||
if item['create_location']:
|
||||
slot_name = f"{shop.region.name}{shop.slot_names[i]}"
|
||||
loc = ALttPLocation(player, slot_name,
|
||||
address=shop_table_by_location[slot_name], parent=shop.region)
|
||||
loc.place_locked_item(ItemFactory(item['item'], player))
|
||||
if shop.type == ShopType.TakeAny:
|
||||
loc.shop_slot_disabled = True
|
||||
shop.region.locations.append(loc)
|
||||
loc.shop_slot = i
|
||||
def shop_price_rules(state: CollectionState, player: int, location: ALttPLocation):
|
||||
if location.shop_price_type == ShopPriceType.Hearts:
|
||||
return has_hearts(state, player, (location.shop_price / 8) + 1)
|
||||
elif location.shop_price_type == ShopPriceType.Bombs:
|
||||
return can_use_bombs(state, player, location.shop_price)
|
||||
elif location.shop_price_type == ShopPriceType.Arrows:
|
||||
return can_hold_arrows(state, player, location.shop_price)
|
||||
return True
|
||||
|
||||
@@ -10,7 +10,7 @@ def is_not_bunny(state: CollectionState, region: LTTPRegion, player: int) -> boo
|
||||
|
||||
|
||||
def can_bomb_clip(state: CollectionState, region: LTTPRegion, player: int) -> bool:
|
||||
return is_not_bunny(state, region, player) and state.has('Pegasus Boots', player)
|
||||
return can_use_bombs(state, player) and is_not_bunny(state, region, player) and state.has('Pegasus Boots', player)
|
||||
|
||||
|
||||
def can_buy_unlimited(state: CollectionState, item: str, player: int) -> bool:
|
||||
@@ -83,13 +83,47 @@ def can_extend_magic(state: CollectionState, player: int, smallmagic: int = 16,
|
||||
return basemagic >= smallmagic
|
||||
|
||||
|
||||
def can_hold_arrows(state: CollectionState, player: int, quantity: int):
|
||||
arrows = 30 + ((state.count("Arrow Upgrade (+5)", player) * 5) + (state.count("Arrow Upgrade (+10)", player) * 10)
|
||||
+ (state.count("Bomb Upgrade (50)", player) * 50))
|
||||
# Arrow Upgrade (+5) beyond the 6th gives +10
|
||||
arrows += max(0, ((state.count("Arrow Upgrade (+5)", player) - 6) * 10))
|
||||
return min(70, arrows) >= quantity
|
||||
|
||||
|
||||
def can_use_bombs(state: CollectionState, player: int, quantity: int = 1) -> bool:
|
||||
bombs = 0 if state.multiworld.bombless_start[player] else 10
|
||||
bombs += ((state.count("Bomb Upgrade (+5)", player) * 5) + (state.count("Bomb Upgrade (+10)", player) * 10)
|
||||
+ (state.count("Bomb Upgrade (50)", player) * 50))
|
||||
# Bomb Upgrade (+5) beyond the 6th gives +10
|
||||
bombs += max(0, ((state.count("Bomb Upgrade (+5)", player) - 6) * 10))
|
||||
if (not state.multiworld.shuffle_capacity_upgrades[player]) and state.has("Capacity Upgrade Shop", player):
|
||||
bombs += 40
|
||||
return bombs >= min(quantity, 50)
|
||||
|
||||
|
||||
def can_bomb_or_bonk(state: CollectionState, player: int) -> bool:
|
||||
return state.has("Pegasus Boots", player) or can_use_bombs(state, player)
|
||||
|
||||
|
||||
def can_kill_most_things(state: CollectionState, player: int, enemies: int = 5) -> bool:
|
||||
return (has_melee_weapon(state, player)
|
||||
or state.has('Cane of Somaria', player)
|
||||
or (state.has('Cane of Byrna', player) and (enemies < 6 or can_extend_magic(state, player)))
|
||||
or can_shoot_arrows(state, player)
|
||||
or state.has('Fire Rod', player)
|
||||
or (state.has('Bombs (10)', player) and enemies < 6))
|
||||
if state.multiworld.enemy_shuffle[player]:
|
||||
# I don't fully understand Enemizer's logic for placing enemies in spots where they need to be killable, if any.
|
||||
# Just go with maximal requirements for now.
|
||||
return (has_melee_weapon(state, player)
|
||||
and state.has('Cane of Somaria', player)
|
||||
and state.has('Cane of Byrna', player) and can_extend_magic(state, player)
|
||||
and can_shoot_arrows(state, player)
|
||||
and state.has('Fire Rod', player)
|
||||
and can_use_bombs(state, player, enemies * 4))
|
||||
else:
|
||||
return (has_melee_weapon(state, player)
|
||||
or state.has('Cane of Somaria', player)
|
||||
or (state.has('Cane of Byrna', player) and (enemies < 6 or can_extend_magic(state, player)))
|
||||
or can_shoot_arrows(state, player)
|
||||
or state.has('Fire Rod', player)
|
||||
or (state.multiworld.enemy_health[player] in ("easy", "default")
|
||||
and can_use_bombs(state, player, enemies * 4)))
|
||||
|
||||
|
||||
def can_get_good_bee(state: CollectionState, player: int) -> bool:
|
||||
@@ -159,4 +193,4 @@ def can_get_glitched_speed_dw(state: CollectionState, player: int) -> bool:
|
||||
rules = [state.has('Pegasus Boots', player), any([state.has('Hookshot', player), has_sword(state, player)])]
|
||||
if state.multiworld.mode[player] != 'inverted':
|
||||
rules.append(state.has('Moon Pearl', player))
|
||||
return all(rules)
|
||||
return all(rules)
|
||||
|
||||
@@ -14,9 +14,12 @@ class ALttPLocation(Location):
|
||||
crystal: bool
|
||||
player_address: Optional[int]
|
||||
_hint_text: Optional[str]
|
||||
shop: None
|
||||
shop_slot: Optional[int] = None
|
||||
"""If given as integer, shop_slot is the shop's inventory index."""
|
||||
shop_slot_disabled: bool = False
|
||||
shop_price = 0
|
||||
shop_price_type = None
|
||||
parent_region: "LTTPRegion"
|
||||
|
||||
def __init__(self, player: int, name: str, address: Optional[int] = None, crystal: bool = False,
|
||||
@@ -26,6 +29,13 @@ class ALttPLocation(Location):
|
||||
self.player_address = player_address
|
||||
self._hint_text = hint_text
|
||||
|
||||
@property
|
||||
def hint_text(self) -> str:
|
||||
hint_text = getattr(self, "_hint_text", None)
|
||||
if hint_text:
|
||||
return hint_text
|
||||
return "at " + self.name.replace("_", " ").replace("-", " ")
|
||||
|
||||
|
||||
class ALttPItem(Item):
|
||||
game: str = "A Link to the Past"
|
||||
|
||||
@@ -42,7 +42,7 @@ def dungeon_reentry_rules(world, player, clip: Entrance, dungeon_region: str, du
|
||||
fix_fake_worlds = world.fix_fake_world[player]
|
||||
|
||||
dungeon_entrance = [r for r in world.get_region(dungeon_region, player).entrances if r.name != clip.name][0]
|
||||
if not fix_dungeon_exits: # vanilla, simple, restricted, dungeonssimple; should never have fake worlds fix
|
||||
if not fix_dungeon_exits: # vanilla, simple, restricted, dungeons_simple; should never have fake worlds fix
|
||||
# Dungeons are only shuffled among themselves. We need to check SW, MM, and AT because they can't be reentered trivially.
|
||||
if dungeon_entrance.name == 'Skull Woods Final Section':
|
||||
set_rule(clip, lambda state: False) # entrance doesn't exist until you fire rod it from the other side
|
||||
@@ -52,12 +52,12 @@ def dungeon_reentry_rules(world, player, clip: Entrance, dungeon_region: str, du
|
||||
add_rule(clip, lambda state: state.has('Cape', player) or has_beam_sword(state, player) or state.has('Beat Agahnim 1', player)) # kill/bypass barrier
|
||||
# Then we set a restriction on exiting the dungeon, so you can't leave unless you got in normally.
|
||||
add_rule(world.get_entrance(dungeon_exit, player), lambda state: dungeon_entrance.can_reach(state))
|
||||
elif not fix_fake_worlds: # full, dungeonsfull; fixed dungeon exits, but no fake worlds fix
|
||||
elif not fix_fake_worlds: # full, dungeons_full; fixed dungeon exits, but no fake worlds fix
|
||||
# Entry requires the entrance's requirements plus a fake pearl, but you don't gain logical access to the surrounding region.
|
||||
add_rule(clip, lambda state: dungeon_entrance.access_rule(fake_pearl_state(state, player)))
|
||||
# exiting restriction
|
||||
add_rule(world.get_entrance(dungeon_exit, player), lambda state: dungeon_entrance.can_reach(state))
|
||||
# Otherwise, the shuffle type is crossed, dungeonscrossed, or insanity; all of these do not need additional rules on where we can go,
|
||||
# Otherwise, the shuffle type is crossed, dungeons_crossed, or insanity; all of these do not need additional rules on where we can go,
|
||||
# since the clip links directly to the exterior region.
|
||||
|
||||
|
||||
@@ -93,7 +93,7 @@ def underworld_glitches_rules(world, player):
|
||||
# We need to be able to s+q to old man, then go to either Mire or Hera at either Hera or GT.
|
||||
# First we require a certain type of entrance shuffle, then build the rule from its pieces.
|
||||
if not world.swamp_patch_required[player]:
|
||||
if world.shuffle[player] in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'dungeonscrossed']:
|
||||
if world.entrance_shuffle[player] in ['vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed']:
|
||||
rule_map = {
|
||||
'Misery Mire (Entrance)': (lambda state: True),
|
||||
'Tower of Hera (Bottom)': (lambda state: state.can_reach('Tower of Hera Big Key Door', 'Entrance', player))
|
||||
|
||||
@@ -13,14 +13,14 @@ from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_con
|
||||
from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
|
||||
from .ItemPool import generate_itempool, difficulties
|
||||
from .Items import item_init_table, item_name_groups, item_table, GetBeemizerItem
|
||||
from .Options import alttp_options, smallkey_shuffle
|
||||
from .Options import alttp_options, small_key_shuffle
|
||||
from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions, lookup_vanilla_location_to_entrance, \
|
||||
is_main_entrance, key_drop_data
|
||||
from .Client import ALTTPSNIClient
|
||||
from .Rom import LocalRom, patch_rom, patch_race_rom, check_enemizer, patch_enemizer, apply_rom_settings, \
|
||||
get_hash_string, get_base_rom_path, LttPDeltaPatch
|
||||
from .Rules import set_rules
|
||||
from .Shops import create_shops, Shop, ShopSlotFill, ShopType, price_rate_display, price_type_display_name
|
||||
from .Shops import create_shops, Shop, push_shop_inventories, ShopType, price_rate_display, price_type_display_name
|
||||
from .SubClasses import ALttPItem, LTTPRegionType
|
||||
from worlds.AutoWorld import World, WebWorld, LogicMixin
|
||||
from .StateHelpers import can_buy_unlimited
|
||||
@@ -42,7 +42,7 @@ class ALTTPSettings(settings.Group):
|
||||
|
||||
class ALTTPWeb(WebWorld):
|
||||
setup_en = Tutorial(
|
||||
"Multiworld Setup Tutorial",
|
||||
"Multiworld Setup Guide",
|
||||
"A guide to setting up the Archipelago ALttP Software on your computer. This guide covers single-player, multiworld, and related software.",
|
||||
"English",
|
||||
"multiworld_en.md",
|
||||
@@ -78,7 +78,7 @@ class ALTTPWeb(WebWorld):
|
||||
)
|
||||
|
||||
msu = Tutorial(
|
||||
"MSU-1 Setup Tutorial",
|
||||
"MSU-1 Setup Guide",
|
||||
"A guide to setting up MSU-1, which allows for custom in-game music.",
|
||||
"English",
|
||||
"msu1_en.md",
|
||||
@@ -105,7 +105,7 @@ class ALTTPWeb(WebWorld):
|
||||
)
|
||||
|
||||
plando = Tutorial(
|
||||
"Plando Tutorial",
|
||||
"Plando Guide",
|
||||
"A guide to creating Multiworld Plandos with LTTP",
|
||||
"English",
|
||||
"plando_en.md",
|
||||
@@ -213,7 +213,7 @@ class ALTTPWorld(World):
|
||||
item_name_to_id = {name: data.item_code for name, data in item_table.items() if type(data.item_code) == int}
|
||||
location_name_to_id = lookup_name_to_id
|
||||
|
||||
data_version = 8
|
||||
data_version = 9
|
||||
required_client_version = (0, 4, 1)
|
||||
web = ALTTPWeb()
|
||||
|
||||
@@ -289,29 +289,35 @@ class ALTTPWorld(World):
|
||||
self.waterfall_fairy_bottle_fill = self.random.choice(bottle_options)
|
||||
self.pyramid_fairy_bottle_fill = self.random.choice(bottle_options)
|
||||
|
||||
if multiworld.mode[player] == 'standard' \
|
||||
and multiworld.smallkey_shuffle[player] \
|
||||
and multiworld.smallkey_shuffle[player] != smallkey_shuffle.option_universal \
|
||||
and multiworld.smallkey_shuffle[player] != smallkey_shuffle.option_own_dungeons \
|
||||
and multiworld.smallkey_shuffle[player] != smallkey_shuffle.option_start_with:
|
||||
self.multiworld.local_early_items[self.player]["Small Key (Hyrule Castle)"] = 1
|
||||
if multiworld.mode[player] == 'standard':
|
||||
if multiworld.small_key_shuffle[player]:
|
||||
if (multiworld.small_key_shuffle[player] not in
|
||||
(small_key_shuffle.option_universal, small_key_shuffle.option_own_dungeons,
|
||||
small_key_shuffle.option_start_with)):
|
||||
self.multiworld.local_early_items[self.player]["Small Key (Hyrule Castle)"] = 1
|
||||
self.multiworld.local_items[self.player].value.add("Small Key (Hyrule Castle)")
|
||||
self.multiworld.non_local_items[self.player].value.discard("Small Key (Hyrule Castle)")
|
||||
if multiworld.big_key_shuffle[player]:
|
||||
self.multiworld.local_items[self.player].value.add("Big Key (Hyrule Castle)")
|
||||
self.multiworld.non_local_items[self.player].value.discard("Big Key (Hyrule Castle)")
|
||||
|
||||
# system for sharing ER layouts
|
||||
self.er_seed = str(multiworld.random.randint(0, 2 ** 64))
|
||||
|
||||
if "-" in multiworld.shuffle[player]:
|
||||
shuffle, seed = multiworld.shuffle[player].split("-", 1)
|
||||
multiworld.shuffle[player] = shuffle
|
||||
if multiworld.entrance_shuffle[player] != "vanilla" and multiworld.entrance_shuffle_seed[player] != "random":
|
||||
shuffle = multiworld.entrance_shuffle[player].current_key
|
||||
if shuffle == "vanilla":
|
||||
self.er_seed = "vanilla"
|
||||
elif seed.startswith("group-") or multiworld.is_race:
|
||||
elif (not multiworld.entrance_shuffle_seed[player].value.isdigit()) or multiworld.is_race:
|
||||
self.er_seed = get_same_seed(multiworld, (
|
||||
shuffle, seed, multiworld.retro_caves[player], multiworld.mode[player], multiworld.logic[player]))
|
||||
shuffle, multiworld.entrance_shuffle_seed[player].value, multiworld.retro_caves[player], multiworld.mode[player],
|
||||
multiworld.glitches_required[player]))
|
||||
else: # not a race or group seed, use set seed as is.
|
||||
self.er_seed = seed
|
||||
elif multiworld.shuffle[player] == "vanilla":
|
||||
self.er_seed = int(multiworld.entrance_shuffle_seed[player].value)
|
||||
elif multiworld.entrance_shuffle[player] == "vanilla":
|
||||
self.er_seed = "vanilla"
|
||||
for dungeon_item in ["smallkey_shuffle", "bigkey_shuffle", "compass_shuffle", "map_shuffle"]:
|
||||
|
||||
for dungeon_item in ["small_key_shuffle", "big_key_shuffle", "compass_shuffle", "map_shuffle"]:
|
||||
option = getattr(multiworld, dungeon_item)[player]
|
||||
if option == "own_world":
|
||||
multiworld.local_items[player].value |= self.item_name_groups[option.item_name_group]
|
||||
@@ -324,10 +330,10 @@ class ALTTPWorld(World):
|
||||
if option == "original_dungeon":
|
||||
self.dungeon_specific_item_names |= self.item_name_groups[option.item_name_group]
|
||||
|
||||
multiworld.difficulty_requirements[player] = difficulties[multiworld.difficulty[player]]
|
||||
multiworld.difficulty_requirements[player] = difficulties[multiworld.item_pool[player].current_key]
|
||||
|
||||
# enforce pre-defined local items.
|
||||
if multiworld.goal[player] in ["localtriforcehunt", "localganontriforcehunt"]:
|
||||
if multiworld.goal[player] in ["local_triforce_hunt", "local_ganon_triforce_hunt"]:
|
||||
multiworld.local_items[player].value.add('Triforce Piece')
|
||||
|
||||
# Not possible to place crystals outside boss prizes yet (might as well make it consistent with pendants too).
|
||||
@@ -340,9 +346,6 @@ class ALTTPWorld(World):
|
||||
player = self.player
|
||||
world = self.multiworld
|
||||
|
||||
world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player],
|
||||
world.triforce_pieces_required[player])
|
||||
|
||||
if world.mode[player] != 'inverted':
|
||||
create_regions(world, player)
|
||||
else:
|
||||
@@ -350,8 +353,8 @@ class ALTTPWorld(World):
|
||||
create_shops(world, player)
|
||||
self.create_dungeons()
|
||||
|
||||
if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
|
||||
{"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
|
||||
if world.glitches_required[player] not in ["no_glitches", "minor_glitches"] and world.entrance_shuffle[player] in \
|
||||
{"vanilla", "dungeons_simple", "dungeons_full", "simple", "restricted", "full"}:
|
||||
world.fix_fake_world[player] = False
|
||||
|
||||
# seeded entrance shuffle
|
||||
@@ -450,7 +453,7 @@ class ALTTPWorld(World):
|
||||
if state.has('Silver Bow', item.player):
|
||||
return
|
||||
elif state.has('Bow', item.player) and (self.multiworld.difficulty_requirements[item.player].progressive_bow_limit >= 2
|
||||
or self.multiworld.logic[item.player] == 'noglitches'
|
||||
or self.multiworld.glitches_required[item.player] == 'no_glitches'
|
||||
or self.multiworld.swordless[item.player]): # modes where silver bow is always required for ganon
|
||||
return 'Silver Bow'
|
||||
elif self.multiworld.difficulty_requirements[item.player].progressive_bow_limit >= 1:
|
||||
@@ -494,9 +497,9 @@ class ALTTPWorld(World):
|
||||
break
|
||||
else:
|
||||
raise FillError('Unable to place dungeon prizes')
|
||||
if world.mode[player] == 'standard' and world.smallkey_shuffle[player] \
|
||||
and world.smallkey_shuffle[player] != smallkey_shuffle.option_universal and \
|
||||
world.smallkey_shuffle[player] != smallkey_shuffle.option_own_dungeons:
|
||||
if world.mode[player] == 'standard' and world.small_key_shuffle[player] \
|
||||
and world.small_key_shuffle[player] != small_key_shuffle.option_universal and \
|
||||
world.small_key_shuffle[player] != small_key_shuffle.option_own_dungeons:
|
||||
world.local_early_items[player]["Small Key (Hyrule Castle)"] = 1
|
||||
|
||||
@classmethod
|
||||
@@ -504,10 +507,9 @@ class ALTTPWorld(World):
|
||||
from .Dungeons import fill_dungeons_restrictive
|
||||
fill_dungeons_restrictive(world)
|
||||
|
||||
|
||||
@classmethod
|
||||
def stage_post_fill(cls, world):
|
||||
ShopSlotFill(world)
|
||||
push_shop_inventories(world)
|
||||
|
||||
@property
|
||||
def use_enemizer(self) -> bool:
|
||||
@@ -574,7 +576,7 @@ class ALTTPWorld(World):
|
||||
@classmethod
|
||||
def stage_extend_hint_information(cls, world, hint_data: typing.Dict[int, typing.Dict[int, str]]):
|
||||
er_hint_data = {player: {} for player in world.get_game_players("A Link to the Past") if
|
||||
world.shuffle[player] != "vanilla" or world.retro_caves[player]}
|
||||
world.entrance_shuffle[player] != "vanilla" or world.retro_caves[player]}
|
||||
|
||||
for region in world.regions:
|
||||
if region.player in er_hint_data and region.locations:
|
||||
@@ -640,9 +642,9 @@ class ALTTPWorld(World):
|
||||
trash_counts = {}
|
||||
for player in world.get_game_players("A Link to the Past"):
|
||||
if not world.ganonstower_vanilla[player] or \
|
||||
world.logic[player] in {'owglitches', 'hybridglitches', "nologic"}:
|
||||
world.glitches_required[player] in {'overworld_glitches', 'hybrid_major_glitches', "no_logic"}:
|
||||
pass
|
||||
elif 'triforcehunt' in world.goal[player] and ('local' in world.goal[player] or world.players == 1):
|
||||
elif 'triforce_hunt' in world.goal[player].current_key and ('local' in world.goal[player].current_key or world.players == 1):
|
||||
trash_counts[player] = world.random.randint(world.crystals_needed_for_gt[player] * 2,
|
||||
world.crystals_needed_for_gt[player] * 4)
|
||||
else:
|
||||
@@ -676,35 +678,6 @@ class ALTTPWorld(World):
|
||||
return variable
|
||||
return "Yes" if variable else "No"
|
||||
|
||||
spoiler_handle.write('Logic: %s\n' % self.multiworld.logic[self.player])
|
||||
spoiler_handle.write('Dark Room Logic: %s\n' % self.multiworld.dark_room_logic[self.player])
|
||||
spoiler_handle.write('Mode: %s\n' % self.multiworld.mode[self.player])
|
||||
spoiler_handle.write('Goal: %s\n' % self.multiworld.goal[self.player])
|
||||
if "triforce" in self.multiworld.goal[self.player]: # triforce hunt
|
||||
spoiler_handle.write("Pieces available for Triforce: %s\n" %
|
||||
self.multiworld.triforce_pieces_available[self.player])
|
||||
spoiler_handle.write("Pieces required for Triforce: %s\n" %
|
||||
self.multiworld.triforce_pieces_required[self.player])
|
||||
spoiler_handle.write('Difficulty: %s\n' % self.multiworld.difficulty[self.player])
|
||||
spoiler_handle.write('Item Functionality: %s\n' % self.multiworld.item_functionality[self.player])
|
||||
spoiler_handle.write('Entrance Shuffle: %s\n' % self.multiworld.shuffle[self.player])
|
||||
if self.multiworld.shuffle[self.player] != "vanilla":
|
||||
spoiler_handle.write('Entrance Shuffle Seed %s\n' % self.er_seed)
|
||||
spoiler_handle.write('Shop inventory shuffle: %s\n' %
|
||||
bool_to_text("i" in self.multiworld.shop_shuffle[self.player]))
|
||||
spoiler_handle.write('Shop price shuffle: %s\n' %
|
||||
bool_to_text("p" in self.multiworld.shop_shuffle[self.player]))
|
||||
spoiler_handle.write('Shop upgrade shuffle: %s\n' %
|
||||
bool_to_text("u" in self.multiworld.shop_shuffle[self.player]))
|
||||
spoiler_handle.write('New Shop inventory: %s\n' %
|
||||
bool_to_text("g" in self.multiworld.shop_shuffle[self.player] or
|
||||
"f" in self.multiworld.shop_shuffle[self.player]))
|
||||
spoiler_handle.write('Custom Potion Shop: %s\n' %
|
||||
bool_to_text("w" in self.multiworld.shop_shuffle[self.player]))
|
||||
spoiler_handle.write('Enemy health: %s\n' % self.multiworld.enemy_health[self.player])
|
||||
spoiler_handle.write('Enemy damage: %s\n' % self.multiworld.enemy_damage[self.player])
|
||||
spoiler_handle.write('Prize shuffle %s\n' % self.multiworld.shuffle_prizes[self.player])
|
||||
|
||||
def write_spoiler(self, spoiler_handle: typing.TextIO) -> None:
|
||||
player_name = self.multiworld.get_player_name(self.player)
|
||||
spoiler_handle.write("\n\nMedallions:\n")
|
||||
@@ -778,7 +751,7 @@ class ALTTPWorld(World):
|
||||
if item["replacement"] is None:
|
||||
continue
|
||||
shop_data["item_{}".format(index)] +=\
|
||||
f", {item['replacement']} - {item['replacement_price']}" \
|
||||
f", {item['replacement']} - {item['replacement_price'] // price_rate_display.get(item['replacement_price_type'], 1)}" \
|
||||
f" {price_type_display_name[item['replacement_price_type']]}"
|
||||
|
||||
return shop_data
|
||||
@@ -791,10 +764,7 @@ class ALTTPWorld(World):
|
||||
item)))
|
||||
|
||||
def get_filler_item_name(self) -> str:
|
||||
if self.multiworld.goal[self.player] == "icerodhunt":
|
||||
item = "Nothing"
|
||||
else:
|
||||
item = self.multiworld.random.choice(extras_list)
|
||||
item = self.multiworld.random.choice(extras_list)
|
||||
return GetBeemizerItem(self.multiworld, self.player, item)
|
||||
|
||||
def get_pre_fill_items(self):
|
||||
@@ -814,20 +784,20 @@ class ALTTPWorld(World):
|
||||
# for convenient auto-tracking of the generated settings and adjusting the tracker accordingly
|
||||
|
||||
slot_options = ["crystals_needed_for_gt", "crystals_needed_for_ganon", "open_pyramid",
|
||||
"bigkey_shuffle", "smallkey_shuffle", "compass_shuffle", "map_shuffle",
|
||||
"big_key_shuffle", "small_key_shuffle", "compass_shuffle", "map_shuffle",
|
||||
"progressive", "swordless", "retro_bow", "retro_caves", "shop_item_slots",
|
||||
"boss_shuffle", "pot_shuffle", "enemy_shuffle", "key_drop_shuffle"]
|
||||
"boss_shuffle", "pot_shuffle", "enemy_shuffle", "key_drop_shuffle", "bombless_start",
|
||||
"randomize_shop_inventories", "shuffle_shop_inventories", "shuffle_capacity_upgrades",
|
||||
"entrance_shuffle", "dark_room_logic", "goal", "mode",
|
||||
"triforce_pieces_mode", "triforce_pieces_percentage", "triforce_pieces_required",
|
||||
"triforce_pieces_available", "triforce_pieces_extra",
|
||||
]
|
||||
|
||||
slot_data = {option_name: getattr(self.multiworld, option_name)[self.player].value for option_name in slot_options}
|
||||
|
||||
slot_data.update({
|
||||
'mode': self.multiworld.mode[self.player],
|
||||
'goal': self.multiworld.goal[self.player],
|
||||
'dark_room_logic': self.multiworld.dark_room_logic[self.player],
|
||||
'mm_medalion': self.multiworld.required_medallions[self.player][0],
|
||||
'tr_medalion': self.multiworld.required_medallions[self.player][1],
|
||||
'shop_shuffle': self.multiworld.shop_shuffle[self.player],
|
||||
'entrance_shuffle': self.multiworld.shuffle[self.player],
|
||||
}
|
||||
)
|
||||
return slot_data
|
||||
@@ -844,8 +814,8 @@ def get_same_seed(world, seed_def: tuple) -> str:
|
||||
|
||||
class ALttPLogic(LogicMixin):
|
||||
def _lttp_has_key(self, item, player, count: int = 1):
|
||||
if self.multiworld.logic[player] == 'nologic':
|
||||
if self.multiworld.glitches_required[player] == 'no_logic':
|
||||
return True
|
||||
if self.multiworld.smallkey_shuffle[player] == smallkey_shuffle.option_universal:
|
||||
if self.multiworld.small_key_shuffle[player] == small_key_shuffle.option_universal:
|
||||
return can_buy_unlimited(self, 'Small Key (Universal)', player)
|
||||
return self.prog_items[player][item] >= count
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
|
||||
## Required Software
|
||||
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases). Make sure to check the box for
|
||||
`SNI Client - A Link to the Past Patch Setup`
|
||||
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
|
||||
- [SNI](https://github.com/alttpo/sni/releases). This is automatically included with your Archipelago installation above.
|
||||
- SNI is not compatible with (Q)Usb2Snes.
|
||||
- Hardware or software capable of loading and playing SNES ROM files
|
||||
@@ -18,11 +17,12 @@ but it is not supported.**
|
||||
|
||||
## Installation Procedures
|
||||
|
||||
1. Download and install SNIClient from the link above, making sure to install the most recent version.
|
||||
**The installer file is located in the assets section at the bottom of the version information**.
|
||||
- During setup, you will be asked to locate your base ROM file. This is your Japanese Link to the Past ROM file.
|
||||
1. Download and install [Archipelago](<https://github.com/ArchipelagoMW/Archipelago/releases/latest>). **The installer
|
||||
file is located in the assets section at the bottom of the version information.**
|
||||
2. The first time you do local generation or patch your game, you will be asked to locate your base ROM file.
|
||||
This is your Japanese Link to the Past ROM file. This only needs to be done once.
|
||||
|
||||
2. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
|
||||
3. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
|
||||
files.
|
||||
1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
|
||||
2. Right-click on a ROM file and select **Open with...**
|
||||
|
||||
@@ -7,30 +7,30 @@ class TestAgahnimsTower(TestDungeon):
|
||||
self.starting_regions = ['Agahnims Tower']
|
||||
self.run_tests([
|
||||
["Castle Tower - Room 03", False, []],
|
||||
["Castle Tower - Room 03", False, [], ['Progressive Sword', 'Hammer', 'Progressive Bow', 'Fire Rod', 'Ice Rod', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Castle Tower - Room 03", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)', 'Progressive Sword', 'Hammer', 'Progressive Bow', 'Fire Rod', 'Ice Rod', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Castle Tower - Room 03", True, ['Progressive Sword']],
|
||||
|
||||
["Castle Tower - Dark Maze", False, []],
|
||||
["Castle Tower - Dark Maze", False, [], ['Small Key (Agahnims Tower)']],
|
||||
["Castle Tower - Dark Maze", False, [], ['Lamp']],
|
||||
["Castle Tower - Dark Maze", False, [], ['Progressive Sword', 'Hammer', 'Progressive Bow', 'Fire Rod', 'Ice Rod', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Castle Tower - Dark Maze", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)', 'Progressive Sword', 'Hammer', 'Progressive Bow', 'Fire Rod', 'Ice Rod', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Castle Tower - Dark Maze", True, ['Progressive Sword', 'Small Key (Agahnims Tower)', 'Lamp']],
|
||||
|
||||
["Castle Tower - Dark Archer Key Drop", False, []],
|
||||
["Castle Tower - Dark Archer Key Drop", False, ['Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)']],
|
||||
["Castle Tower - Dark Archer Key Drop", False, [], ['Lamp']],
|
||||
["Castle Tower - Dark Archer Key Drop", False, [], ['Progressive Sword', 'Hammer', 'Progressive Bow', 'Fire Rod', 'Ice Rod', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Castle Tower - Dark Archer Key Drop", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)', 'Progressive Sword', 'Hammer', 'Progressive Bow', 'Fire Rod', 'Ice Rod', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Castle Tower - Dark Archer Key Drop", True, ['Progressive Sword', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Lamp']],
|
||||
|
||||
["Castle Tower - Circle of Pots Key Drop", False, []],
|
||||
["Castle Tower - Circle of Pots Key Drop", False, ['Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)']],
|
||||
["Castle Tower - Circle of Pots Key Drop", False, ['Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)']],
|
||||
["Castle Tower - Circle of Pots Key Drop", False, [], ['Lamp']],
|
||||
["Castle Tower - Circle of Pots Key Drop", False, [], ['Progressive Sword', 'Hammer', 'Progressive Bow', 'Fire Rod', 'Ice Rod', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Castle Tower - Circle of Pots Key Drop", True, ['Progressive Sword', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Lamp']],
|
||||
["Castle Tower - Circle of Pots Key Drop", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)', 'Progressive Sword', 'Hammer', 'Progressive Bow', 'Fire Rod', 'Ice Rod', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Castle Tower - Circle of Pots Key Drop", True, ['Progressive Sword', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Lamp']],
|
||||
|
||||
["Agahnim 1", False, []],
|
||||
["Agahnim 1", False, ['Small Key (Agahnims Tower)'], ['Small Key (Agahnims Tower)']],
|
||||
["Agahnim 1", False, ['Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)']],
|
||||
["Agahnim 1", False, [], ['Progressive Sword']],
|
||||
["Agahnim 1", False, [], ['Lamp']],
|
||||
["Agahnim 1", True, ['Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Lamp', 'Progressive Sword']],
|
||||
["Agahnim 1", True, ['Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Small Key (Agahnims Tower)', 'Lamp', 'Progressive Sword']],
|
||||
])
|
||||
@@ -11,29 +11,37 @@ class TestDarkPalace(TestDungeon):
|
||||
|
||||
["Palace of Darkness - The Arena - Ledge", False, []],
|
||||
["Palace of Darkness - The Arena - Ledge", False, [], ['Progressive Bow']],
|
||||
["Palace of Darkness - The Arena - Ledge", True, ['Progressive Bow']],
|
||||
["Palace of Darkness - The Arena - Ledge", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Palace of Darkness - The Arena - Ledge", True, ['Progressive Bow', 'Bomb Upgrade (+5)']],
|
||||
|
||||
["Palace of Darkness - Map Chest", False, []],
|
||||
["Palace of Darkness - Map Chest", False, [], ['Progressive Bow']],
|
||||
["Palace of Darkness - Map Chest", True, ['Progressive Bow']],
|
||||
["Palace of Darkness - Map Chest", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)', 'Pegasus Boots']],
|
||||
["Palace of Darkness - Map Chest", True, ['Progressive Bow', 'Bomb Upgrade (+5)']],
|
||||
["Palace of Darkness - Map Chest", True, ['Progressive Bow', 'Pegasus Boots']],
|
||||
|
||||
#Lower requirement for self-locking key
|
||||
#No lower requirement when bow/hammer is out of logic
|
||||
["Palace of Darkness - Big Key Chest", False, []],
|
||||
["Palace of Darkness - Big Key Chest", False, [key]*5, [key]],
|
||||
["Palace of Darkness - Big Key Chest", True, [key]*6],
|
||||
["Palace of Darkness - Big Key Chest", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Palace of Darkness - Big Key Chest", True, [key]*6 + ['Bomb Upgrade (+5)']],
|
||||
|
||||
["Palace of Darkness - The Arena - Bridge", False, []],
|
||||
["Palace of Darkness - The Arena - Bridge", False, [], [key, 'Progressive Bow']],
|
||||
["Palace of Darkness - The Arena - Bridge", False, [], [key, 'Hammer']],
|
||||
["Palace of Darkness - The Arena - Bridge", False, [], [key, 'Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)', 'Pegasus Boots']],
|
||||
["Palace of Darkness - The Arena - Bridge", True, [key]],
|
||||
["Palace of Darkness - The Arena - Bridge", True, ['Progressive Bow', 'Hammer']],
|
||||
["Palace of Darkness - The Arena - Bridge", True, ['Progressive Bow', 'Hammer', 'Bomb Upgrade (+5)']],
|
||||
["Palace of Darkness - The Arena - Bridge", True, ['Progressive Bow', 'Hammer', 'Pegasus Boots']],
|
||||
|
||||
["Palace of Darkness - Stalfos Basement", False, []],
|
||||
["Palace of Darkness - Stalfos Basement", False, [], [key, 'Progressive Bow']],
|
||||
["Palace of Darkness - Stalfos Basement", False, [], [key, 'Hammer']],
|
||||
["Palace of Darkness - Stalfos Basement", False, [], [key, 'Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)', 'Pegasus Boots']],
|
||||
["Palace of Darkness - Stalfos Basement", True, [key]],
|
||||
["Palace of Darkness - Stalfos Basement", True, ['Progressive Bow', 'Hammer']],
|
||||
["Palace of Darkness - Stalfos Basement", True, ['Progressive Bow', 'Hammer', 'Bomb Upgrade (+5)']],
|
||||
["Palace of Darkness - Stalfos Basement", True, ['Progressive Bow', 'Hammer', 'Pegasus Boots']],
|
||||
|
||||
["Palace of Darkness - Compass Chest", False, []],
|
||||
["Palace of Darkness - Compass Chest", False, [key]*3, [key]],
|
||||
@@ -67,8 +75,9 @@ class TestDarkPalace(TestDungeon):
|
||||
["Palace of Darkness - Big Chest", False, []],
|
||||
["Palace of Darkness - Big Chest", False, [], ['Lamp']],
|
||||
["Palace of Darkness - Big Chest", False, [], ['Big Key (Palace of Darkness)']],
|
||||
["Palace of Darkness - Big Chest", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Palace of Darkness - Big Chest", False, [key]*5, [key]],
|
||||
["Palace of Darkness - Big Chest", True, ['Lamp', 'Big Key (Palace of Darkness)'] + [key]*6],
|
||||
["Palace of Darkness - Big Chest", True, ['Bomb Upgrade (+5)', 'Lamp', 'Big Key (Palace of Darkness)'] + [key]*6],
|
||||
|
||||
["Palace of Darkness - Boss", False, []],
|
||||
["Palace of Darkness - Boss", False, [], ['Lamp']],
|
||||
|
||||
@@ -19,35 +19,35 @@ class TestDesertPalace(TestDungeon):
|
||||
["Desert Palace - Compass Chest", False, []],
|
||||
["Desert Palace - Compass Chest", False, [], ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Compass Chest", False, ['Progressive Sword', 'Hammer', 'Fire Rod', 'Ice Rod', 'Progressive Bow', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Desert Palace - Compass Chest", False, ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Compass Chest", True, ['Progressive Sword', 'Small Key (Desert Palace)']],
|
||||
["Desert Palace - Compass Chest", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)']],
|
||||
["Desert Palace - Compass Chest", True, ['Progressive Sword', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)']],
|
||||
|
||||
["Desert Palace - Big Key Chest", False, []],
|
||||
["Desert Palace - Big Key Chest", False, [], ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Big Key Chest", False, ['Progressive Sword', 'Hammer', 'Fire Rod', 'Ice Rod', 'Progressive Bow', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Desert Palace - Big Key Chest", False, ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Big Key Chest", True, ['Progressive Sword', 'Small Key (Desert Palace)']],
|
||||
["Desert Palace - Big Key Chest", False, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)']],
|
||||
["Desert Palace - Big Key Chest", True, ['Progressive Sword', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)']],
|
||||
|
||||
["Desert Palace - Desert Tiles 1 Pot Key", True, []],
|
||||
|
||||
["Desert Palace - Beamos Hall Pot Key", False, []],
|
||||
["Desert Palace - Beamos Hall Pot Key", False, [], ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Beamos Hall Pot Key", False, ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Beamos Hall Pot Key", False, ['Progressive Sword', 'Hammer', 'Fire Rod', 'Ice Rod', 'Progressive Bow', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Desert Palace - Beamos Hall Pot Key", True, ['Small Key (Desert Palace)', 'Progressive Sword']],
|
||||
["Desert Palace - Beamos Hall Pot Key", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Progressive Sword']],
|
||||
|
||||
["Desert Palace - Desert Tiles 2 Pot Key", False, []],
|
||||
["Desert Palace - Desert Tiles 2 Pot Key", False, ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Desert Tiles 2 Pot Key", False, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)']],
|
||||
["Desert Palace - Desert Tiles 2 Pot Key", False, ['Progressive Sword', 'Hammer', 'Fire Rod', 'Ice Rod', 'Progressive Bow', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Desert Palace - Desert Tiles 2 Pot Key", True, ['Small Key (Desert Palace)', 'Progressive Sword']],
|
||||
["Desert Palace - Desert Tiles 2 Pot Key", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Progressive Sword']],
|
||||
|
||||
["Desert Palace - Boss", False, []],
|
||||
["Desert Palace - Boss", False, [], ['Small Key (Desert Palace)']],
|
||||
["Desert Palace - Boss", False, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)']],
|
||||
["Desert Palace - Boss", False, [], ['Big Key (Desert Palace)']],
|
||||
["Desert Palace - Boss", False, [], ['Lamp', 'Fire Rod']],
|
||||
["Desert Palace - Boss", False, [], ['Progressive Sword', 'Hammer', 'Fire Rod', 'Ice Rod', 'Progressive Bow', 'Cane of Somaria', 'Cane of Byrna']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Fire Rod']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Progressive Sword']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Hammer']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Cane of Somaria']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Cane of Byrna']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Fire Rod']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Progressive Sword']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Hammer']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Cane of Somaria']],
|
||||
["Desert Palace - Boss", True, ['Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Small Key (Desert Palace)', 'Big Key (Desert Palace)', 'Lamp', 'Cane of Byrna']],
|
||||
])
|
||||
@@ -14,6 +14,8 @@ class TestDungeon(LTTPTestBase):
|
||||
self.starting_regions = [] # Where to start exploring
|
||||
self.remove_exits = [] # Block dungeon exits
|
||||
self.multiworld.difficulty_requirements[1] = difficulties['normal']
|
||||
self.multiworld.bombless_start[1].value = True
|
||||
self.multiworld.shuffle_capacity_upgrades[1].value = True
|
||||
create_regions(self.multiworld, 1)
|
||||
self.multiworld.worlds[1].create_dungeons()
|
||||
create_shops(self.multiworld, 1)
|
||||
|
||||
@@ -18,13 +18,13 @@ class TestEasternPalace(TestDungeon):
|
||||
|
||||
["Eastern Palace - Big Key Chest", False, []],
|
||||
["Eastern Palace - Big Key Chest", False, [], ['Lamp']],
|
||||
["Eastern Palace - Big Key Chest", True, ['Lamp', 'Small Key (Eastern Palace)', 'Small Key (Eastern Palace)']],
|
||||
["Eastern Palace - Big Key Chest", True, ['Lamp', 'Big Key (Eastern Palace)']],
|
||||
["Eastern Palace - Big Key Chest", True, ['Lamp', 'Small Key (Eastern Palace)', 'Small Key (Eastern Palace)', 'Progressive Sword']],
|
||||
|
||||
#@todo: Advanced?
|
||||
["Eastern Palace - Boss", False, []],
|
||||
["Eastern Palace - Boss", False, [], ['Lamp']],
|
||||
["Eastern Palace - Boss", False, [], ['Progressive Bow']],
|
||||
["Eastern Palace - Boss", False, [], ['Big Key (Eastern Palace)']],
|
||||
["Eastern Palace - Boss", True, ['Lamp', 'Progressive Bow', 'Big Key (Eastern Palace)']]
|
||||
["Eastern Palace - Boss", False, ['Small Key (Eastern Palace)', 'Small Key (Eastern Palace)']],
|
||||
["Eastern Palace - Boss", True, ['Lamp', 'Small Key (Eastern Palace)', 'Small Key (Eastern Palace)', 'Progressive Bow', 'Big Key (Eastern Palace)']]
|
||||
])
|
||||
|
||||
@@ -33,50 +33,46 @@ class TestGanonsTower(TestDungeon):
|
||||
["Ganons Tower - Randomizer Room - Top Left", False, []],
|
||||
["Ganons Tower - Randomizer Room - Top Left", False, [], ['Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Top Left", False, [], ['Hookshot']],
|
||||
["Ganons Tower - Randomizer Room - Top Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Randomizer Room - Top Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Top Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Randomizer Room - Top Right", False, []],
|
||||
["Ganons Tower - Randomizer Room - Top Right", False, [], ['Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Top Right", False, [], ['Hookshot']],
|
||||
["Ganons Tower - Randomizer Room - Top Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Randomizer Room - Top Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Top Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Randomizer Room - Bottom Left", False, []],
|
||||
["Ganons Tower - Randomizer Room - Bottom Left", False, [], ['Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Left", False, [], ['Hookshot']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Randomizer Room - Bottom Right", False, []],
|
||||
["Ganons Tower - Randomizer Room - Bottom Right", False, [], ['Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Right", False, [], ['Hookshot']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Randomizer Room - Bottom Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Firesnake Room", False, []],
|
||||
["Ganons Tower - Firesnake Room", False, [], ['Hammer']],
|
||||
["Ganons Tower - Firesnake Room", False, [], ['Hookshot']],
|
||||
["Ganons Tower - Firesnake Room", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Firesnake Room", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Map Chest", False, []],
|
||||
["Ganons Tower - Map Chest", False, [], ['Hammer']],
|
||||
["Ganons Tower - Map Chest", False, [], ['Hookshot', 'Pegasus Boots']],
|
||||
["Ganons Tower - Map Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Map Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hammer', 'Pegasus Boots']],
|
||||
["Ganons Tower - Map Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Map Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hammer', 'Pegasus Boots']],
|
||||
|
||||
["Ganons Tower - Big Chest", False, []],
|
||||
["Ganons Tower - Big Chest", False, [], ['Big Key (Ganons Tower)']],
|
||||
["Ganons Tower - Big Chest", True, ['Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Chest", True, ['Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Big Chest", True, ['Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Chest", True, ['Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Hope Room - Left", True, []],
|
||||
|
||||
["Ganons Tower - Hope Room - Right", True, []],
|
||||
|
||||
["Ganons Tower - Bob's Chest", False, []],
|
||||
["Ganons Tower - Bob's Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Bob's Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Bob's Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Bob's Chest", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Tile Room", False, []],
|
||||
["Ganons Tower - Tile Room", False, [], ['Cane of Somaria']],
|
||||
@@ -85,34 +81,34 @@ class TestGanonsTower(TestDungeon):
|
||||
["Ganons Tower - Compass Room - Top Left", False, []],
|
||||
["Ganons Tower - Compass Room - Top Left", False, [], ['Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Top Left", False, [], ['Fire Rod']],
|
||||
["Ganons Tower - Compass Room - Top Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Top Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
|
||||
["Ganons Tower - Compass Room - Top Right", False, []],
|
||||
["Ganons Tower - Compass Room - Top Right", False, [], ['Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Top Right", False, [], ['Fire Rod']],
|
||||
["Ganons Tower - Compass Room - Top Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Top Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
|
||||
["Ganons Tower - Compass Room - Bottom Left", False, []],
|
||||
["Ganons Tower - Compass Room - Bottom Left", False, [], ['Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Bottom Left", False, [], ['Fire Rod']],
|
||||
["Ganons Tower - Compass Room - Bottom Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Bottom Left", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
|
||||
["Ganons Tower - Compass Room - Bottom Right", False, []],
|
||||
["Ganons Tower - Compass Room - Bottom Right", False, [], ['Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Bottom Right", False, [], ['Fire Rod']],
|
||||
["Ganons Tower - Compass Room - Bottom Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
["Ganons Tower - Compass Room - Bottom Right", True, ['Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Cane of Somaria']],
|
||||
|
||||
["Ganons Tower - Big Key Chest", False, []],
|
||||
["Ganons Tower - Big Key Chest", True, ['Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Key Chest", True, ['Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Big Key Chest", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Key Chest", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Big Key Room - Left", False, []],
|
||||
["Ganons Tower - Big Key Room - Left", True, ['Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Key Room - Left", True, ['Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Big Key Room - Left", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Key Room - Left", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Big Key Room - Right", False, []],
|
||||
["Ganons Tower - Big Key Room - Right", True, ['Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Key Room - Right", True, ['Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Big Key Room - Right", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Cane of Somaria', 'Fire Rod']],
|
||||
["Ganons Tower - Big Key Room - Right", True, ['Bomb Upgrade (+5)', 'Progressive Bow', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Hookshot', 'Hammer']],
|
||||
|
||||
["Ganons Tower - Mini Helmasaur Room - Left", False, []],
|
||||
["Ganons Tower - Mini Helmasaur Room - Left", False, [], ['Progressive Bow']],
|
||||
@@ -132,8 +128,8 @@ class TestGanonsTower(TestDungeon):
|
||||
["Ganons Tower - Pre-Moldorm Chest", False, [], ['Progressive Bow']],
|
||||
["Ganons Tower - Pre-Moldorm Chest", False, [], ['Big Key (Ganons Tower)']],
|
||||
["Ganons Tower - Pre-Moldorm Chest", False, [], ['Lamp', 'Fire Rod']],
|
||||
["Ganons Tower - Pre-Moldorm Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp']],
|
||||
["Ganons Tower - Pre-Moldorm Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod']],
|
||||
["Ganons Tower - Pre-Moldorm Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp']],
|
||||
["Ganons Tower - Pre-Moldorm Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod']],
|
||||
|
||||
["Ganons Tower - Validation Chest", False, []],
|
||||
["Ganons Tower - Validation Chest", False, [], ['Hookshot']],
|
||||
@@ -141,8 +137,8 @@ class TestGanonsTower(TestDungeon):
|
||||
["Ganons Tower - Validation Chest", False, [], ['Big Key (Ganons Tower)']],
|
||||
["Ganons Tower - Validation Chest", False, [], ['Lamp', 'Fire Rod']],
|
||||
["Ganons Tower - Validation Chest", False, [], ['Progressive Sword', 'Hammer']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp', 'Hookshot', 'Progressive Sword']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Hookshot', 'Progressive Sword']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp', 'Hookshot', 'Progressive Sword']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Hookshot', 'Progressive Sword']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Lamp', 'Hookshot', 'Hammer']],
|
||||
["Ganons Tower - Validation Chest", True, ['Progressive Bow', 'Big Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Small Key (Ganons Tower)', 'Fire Rod', 'Hookshot', 'Hammer']],
|
||||
])
|
||||
@@ -11,8 +11,9 @@ class TestIcePalace(TestDungeon):
|
||||
["Ice Palace - Big Key Chest", False, [], ['Progressive Glove']],
|
||||
["Ice Palace - Big Key Chest", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Big Key Chest", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Big Key Chest", True, ['Progressive Glove', 'Fire Rod', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Big Key Chest", True, ['Progressive Glove', 'Bombos', 'Progressive Sword', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Big Key Chest", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Ice Palace - Big Key Chest", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Fire Rod', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Big Key Chest", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Bombos', 'Progressive Sword', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#@todo: Change from item randomizer - Right side key door is only in logic if big key is in there
|
||||
#["Ice Palace - Big Key Chest", True, ['Progressive Glove', 'Cane of Byrna', 'Fire Rod', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Big Key Chest", True, ['Progressive Glove', 'Cane of Byrna', 'Bombos', 'Progressive Sword', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
@@ -22,16 +23,17 @@ class TestIcePalace(TestDungeon):
|
||||
["Ice Palace - Compass Chest", False, []],
|
||||
["Ice Palace - Compass Chest", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Compass Chest", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Compass Chest", True, ['Fire Rod']],
|
||||
["Ice Palace - Compass Chest", True, ['Bombos', 'Progressive Sword']],
|
||||
["Ice Palace - Compass Chest", True, ['Small Key (Ice Palace)', 'Fire Rod']],
|
||||
["Ice Palace - Compass Chest", True, ['Small Key (Ice Palace)', 'Bombos', 'Progressive Sword']],
|
||||
|
||||
["Ice Palace - Map Chest", False, []],
|
||||
["Ice Palace - Map Chest", False, [], ['Hammer']],
|
||||
["Ice Palace - Map Chest", False, [], ['Progressive Glove']],
|
||||
["Ice Palace - Map Chest", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Map Chest", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Map Chest", True, ['Progressive Glove', 'Fire Rod', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Map Chest", True, ['Progressive Glove', 'Bombos', 'Progressive Sword', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Map Chest", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Ice Palace - Map Chest", True, ['Small Key (Ice Palace)', 'Bomb Upgrade (+5)', 'Progressive Glove', 'Fire Rod', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Map Chest", True, ['Small Key (Ice Palace)', 'Bomb Upgrade (+5)', 'Progressive Glove', 'Bombos', 'Progressive Sword', 'Hammer', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Map Chest", True, ['Progressive Glove', 'Cane of Byrna', 'Fire Rod', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Map Chest", True, ['Progressive Glove', 'Cane of Byrna', 'Bombos', 'Progressive Sword', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Map Chest", True, ['Progressive Glove', 'Cape', 'Fire Rod', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
@@ -40,8 +42,9 @@ class TestIcePalace(TestDungeon):
|
||||
["Ice Palace - Spike Room", False, []],
|
||||
["Ice Palace - Spike Room", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Spike Room", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Spike Room", True, ['Fire Rod', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Spike Room", True, ['Bombos', 'Progressive Sword', 'Hookshot', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Spike Room", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Ice Palace - Spike Room", True, ['Bomb Upgrade (+5)', 'Fire Rod', 'Hookshot', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Spike Room", True, ['Bomb Upgrade (+5)', 'Bombos', 'Progressive Sword', 'Hookshot', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Spike Room", True, ['Cape', 'Fire Rod', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Spike Room", True, ['Cape', 'Bombos', 'Progressive Sword', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
#["Ice Palace - Spike Room", True, ['Cane of Byrna', 'Fire Rod', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
@@ -50,21 +53,24 @@ class TestIcePalace(TestDungeon):
|
||||
["Ice Palace - Freezor Chest", False, []],
|
||||
["Ice Palace - Freezor Chest", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Freezor Chest", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Freezor Chest", True, ['Fire Rod']],
|
||||
["Ice Palace - Freezor Chest", True, ['Bombos', 'Progressive Sword']],
|
||||
["Ice Palace - Freezor Chest", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Ice Palace - Freezor Chest", True, ['Bomb Upgrade (+5)', 'Fire Rod', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Freezor Chest", True, ['Bomb Upgrade (+5)', 'Bombos', 'Progressive Sword', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
|
||||
["Ice Palace - Iced T Room", False, []],
|
||||
["Ice Palace - Iced T Room", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Iced T Room", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Iced T Room", True, ['Fire Rod']],
|
||||
["Ice Palace - Iced T Room", True, ['Bombos', 'Progressive Sword']],
|
||||
["Ice Palace - Iced T Room", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Ice Palace - Iced T Room", True, ['Bomb Upgrade (+5)', 'Fire Rod', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
["Ice Palace - Iced T Room", True, ['Bomb Upgrade (+5)', 'Bombos', 'Progressive Sword', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)']],
|
||||
|
||||
["Ice Palace - Big Chest", False, []],
|
||||
["Ice Palace - Big Chest", False, [], ['Big Key (Ice Palace)']],
|
||||
["Ice Palace - Big Chest", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Big Chest", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Big Chest", True, ['Big Key (Ice Palace)', 'Fire Rod']],
|
||||
["Ice Palace - Big Chest", True, ['Big Key (Ice Palace)', 'Bombos', 'Progressive Sword']],
|
||||
["Ice Palace - Big Chest", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
["Ice Palace - Big Chest", True, ['Bomb Upgrade (+5)', 'Big Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Fire Rod']],
|
||||
["Ice Palace - Big Chest", True, ['Bomb Upgrade (+5)', 'Big Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Bombos', 'Progressive Sword']],
|
||||
|
||||
["Ice Palace - Boss", False, []],
|
||||
["Ice Palace - Boss", False, [], ['Hammer']],
|
||||
@@ -72,9 +78,10 @@ class TestIcePalace(TestDungeon):
|
||||
["Ice Palace - Boss", False, [], ['Big Key (Ice Palace)']],
|
||||
["Ice Palace - Boss", False, [], ['Fire Rod', 'Bombos']],
|
||||
["Ice Palace - Boss", False, [], ['Fire Rod', 'Progressive Sword']],
|
||||
["Ice Palace - Boss", False, [], ['Bomb Upgrade (+5)', 'Bomb Upgrade (+10)', 'Bomb Upgrade (50)']],
|
||||
# need hookshot now to reach the right side for the 6th key
|
||||
["Ice Palace - Boss", True, ['Progressive Glove', 'Big Key (Ice Palace)', 'Fire Rod', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Progressive Glove', 'Big Key (Ice Palace)', 'Fire Rod', 'Hammer', 'Cane of Somaria', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Progressive Glove', 'Big Key (Ice Palace)', 'Bombos', 'Progressive Sword', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Progressive Glove', 'Big Key (Ice Palace)', 'Bombos', 'Progressive Sword', 'Hammer', 'Cane of Somaria', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Big Key (Ice Palace)', 'Fire Rod', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Big Key (Ice Palace)', 'Fire Rod', 'Hammer', 'Cane of Somaria', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Big Key (Ice Palace)', 'Bombos', 'Progressive Sword', 'Hammer', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
["Ice Palace - Boss", True, ['Bomb Upgrade (+5)', 'Progressive Glove', 'Big Key (Ice Palace)', 'Bombos', 'Progressive Sword', 'Hammer', 'Cane of Somaria', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Small Key (Ice Palace)', 'Hookshot']],
|
||||
])
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user