Apply suggestions from code review

Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
This commit is contained in:
Rob B
2025-07-14 12:11:51 -07:00
committed by GitHub
parent a6cb77b003
commit 70694a70d5
4 changed files with 2 additions and 4 deletions

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@@ -5,7 +5,6 @@ from BaseClasses import Item, ItemClassification as C, MultiWorld
from .GameLogic import GameLogic
from .Options import SatisfactoryOptions
from .ItemData import ItemData, ItemGroups as G
from .Options import SatisfactoryOptions
from .CriticalPathCalculator import CriticalPathCalculator
class Items:

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@@ -11,7 +11,6 @@ from .CriticalPathCalculator import CriticalPathCalculator
from .Web import SatisfactoryWebWorld
from ..AutoWorld import World
from NetUtils import Hint
from BaseClasses import ItemClassification
class SatisfactoryWorld(World):

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@@ -146,7 +146,7 @@ the rest are filler or useful.
## Where do I run Archipelago commands?
You can use the game's build-in chat menu.
You can use the game's built-in chat menu.
Check the game's keybinding options to see how to open it.
Run the `/help` command to list all available commands.
Note that Archipelago commands are *not* prefixed with `!` inside of Satisfactory.

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@@ -43,7 +43,7 @@ YAML Validator page: [Yaml Validation Page](/mysterycheck)
The Player Settings page provides a few options for controlling what materials you start with
and when certain key technologies are unlocked.
Any Resource Bundle type items added to your starting inventory will be delivered to your player inventory when you initally spawn,
Any Resource Bundle type items added to your starting inventory will be delivered to your player inventory when you initially spawn,
unless they can't fit, in which case they can be collected by building an Archipelago Portal.
Advanced users can use Plando, Weighted Options, and manual yaml editing to further configure the starting inventory.