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Apply suggestions from code review
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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@@ -5,7 +5,6 @@ from BaseClasses import Item, ItemClassification as C, MultiWorld
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from .GameLogic import GameLogic
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from .Options import SatisfactoryOptions
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from .ItemData import ItemData, ItemGroups as G
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from .Options import SatisfactoryOptions
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from .CriticalPathCalculator import CriticalPathCalculator
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class Items:
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@@ -11,7 +11,6 @@ from .CriticalPathCalculator import CriticalPathCalculator
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from .Web import SatisfactoryWebWorld
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from ..AutoWorld import World
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from NetUtils import Hint
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from BaseClasses import ItemClassification
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class SatisfactoryWorld(World):
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@@ -146,7 +146,7 @@ the rest are filler or useful.
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## Where do I run Archipelago commands?
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You can use the game's build-in chat menu.
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You can use the game's built-in chat menu.
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Check the game's keybinding options to see how to open it.
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Run the `/help` command to list all available commands.
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Note that Archipelago commands are *not* prefixed with `!` inside of Satisfactory.
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@@ -43,7 +43,7 @@ YAML Validator page: [Yaml Validation Page](/mysterycheck)
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The Player Settings page provides a few options for controlling what materials you start with
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and when certain key technologies are unlocked.
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Any Resource Bundle type items added to your starting inventory will be delivered to your player inventory when you initally spawn,
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Any Resource Bundle type items added to your starting inventory will be delivered to your player inventory when you initially spawn,
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unless they can't fit, in which case they can be collected by building an Archipelago Portal.
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Advanced users can use Plando, Weighted Options, and manual yaml editing to further configure the starting inventory.
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