mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-28 22:03:23 -07:00
@@ -177,10 +177,11 @@ def generateRom(args, world: "LinksAwakeningWorld"):
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patches.songs.upgradeManbo(rom)
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patches.songs.upgradeMamu(rom)
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if world.ladxr_settings.tradequest:
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patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings.boomerang)
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patches.tradeSequence.patchTradeSequence(rom, world.ladxr_settings)
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else:
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# Monkey bridge patch, always have the bridge there.
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rom.patch(0x00, 0x333D, assembler.ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
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patches.tradeSequence.unrequiredTradeSequence(rom)
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patches.bowwow.fixBowwow(rom, everywhere=world.ladxr_settings.bowwow != 'normal')
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if world.ladxr_settings.bowwow != 'normal':
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patches.bowwow.bowwowMapPatches(rom)
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@@ -24,11 +24,6 @@ class BoomerangGuy(ItemInfo):
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# But SHIELD, BOMB and MAGIC_POWDER would most likely break things.
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# SWORD and POWER_BRACELET would most likely introduce the lv0 shield/bracelet issue
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def patch(self, rom, option, *, multiworld=None):
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# Always have the boomerang trade guy enabled (normally you need the magnifier)
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rom.patch(0x19, 0x05EC, ASM("ld a, [wTradeSequenceItem]\ncp $0E"), ASM("ld a, $0E\ncp $0E"), fill_nop=True) # show the guy
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rom.patch(0x00, 0x3199, ASM("ld a, [wTradeSequenceItem]\ncp $0E"), ASM("ld a, $0E\ncp $0E"), fill_nop=True) # load the proper room layout
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rom.patch(0x19, 0x05F4, ASM("ld a, [wTradeSequenceItem2]\nand a"), ASM("xor a"), fill_nop=True)
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if self.setting == 'trade':
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inv = INVENTORY_MAP[option]
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# Patch the check if you traded back the boomerang (so traded twice)
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@@ -61,9 +61,9 @@ class World:
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self._addEntrance("banana_seller", sword_beach, banana_seller, r.bush)
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boomerang_cave = Location("Boomerang Cave")
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if options.boomerang == 'trade':
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Location().add(BoomerangGuy()).connect(boomerang_cave, OR(BOOMERANG, HOOKSHOT, MAGIC_ROD, PEGASUS_BOOTS, FEATHER, SHOVEL))
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Location().add(BoomerangGuy()).connect(boomerang_cave, AND(r.shuffled_magnifier), OR(BOOMERANG, HOOKSHOT, MAGIC_ROD, PEGASUS_BOOTS, FEATHER, SHOVEL))
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elif options.boomerang == 'gift':
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Location().add(BoomerangGuy()).connect(boomerang_cave, None)
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Location().add(BoomerangGuy()).connect(boomerang_cave, r.shuffled_magnifier)
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self._addEntrance("boomerang_cave", sword_beach, boomerang_cave, BOMB)
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self._addEntranceRequirementExit("boomerang_cave", None) # if exiting, you do not need bombs
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@@ -265,6 +265,7 @@ class RequirementsSettings:
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self.rear_attack_range = OR(MAGIC_ROD, BOW) # mimic
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self.fire = OR(MAGIC_POWDER, MAGIC_ROD) # torches
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self.push_hardhat = OR(SHIELD, SWORD, HOOKSHOT, BOOMERANG)
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self.shuffled_magnifier = TRADING_ITEM_MAGNIFYING_GLASS
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self.boss_requirements = [
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SWORD, # D1 boss
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@@ -293,6 +294,8 @@ class RequirementsSettings:
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}
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# Adjust for options
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if not options.tradequest:
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self.shuffled_magnifier = True
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if options.bowwow != 'normal':
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# We cheat in bowwow mode, we pretend we have the sword, as bowwow can pretty much do all what the sword ca$ # Except for taking out bushes (and crystal pillars are removed)
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self.bush.remove(SWORD)
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@@ -1,7 +1,7 @@
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from ..assembler import ASM
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def patchTradeSequence(rom, boomerang_option):
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def patchTradeSequence(rom, settings):
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patchTrendy(rom)
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patchPapahlsWife(rom)
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patchYipYip(rom)
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@@ -16,7 +16,7 @@ def patchTradeSequence(rom, boomerang_option):
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patchMermaid(rom)
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patchMermaidStatue(rom)
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patchSharedCode(rom)
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patchVarious(rom, boomerang_option)
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patchVarious(rom, settings)
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patchInventoryMenu(rom)
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@@ -317,7 +317,7 @@ notSideScroll:
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rom.patch(0x07, 0x3F7F, "00" * 7, ASM("ldh a, [$F8]\nor $20\nldh [$F8], a\nret"))
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def patchVarious(rom, boomerang_option):
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def patchVarious(rom, settings):
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# Make the zora photo work with the magnifier
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rom.patch(0x18, 0x09F3, 0x0A02, ASM("""
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ld a, [wTradeSequenceItem2]
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@@ -336,16 +336,42 @@ def patchVarious(rom, boomerang_option):
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# Shift the magnifier 8 pixels
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rom.patch(0x03, 0x0F68, 0x0F6F, ASM("""
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ldh a, [$F6] ; map room
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cp $97 ; check if we are in the maginfier room
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cp $97 ; check if we are in the magnifier room
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jp z, $4F83
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"""), fill_nop=True)
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# Something with the photographer
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rom.patch(0x36, 0x0948, 0x0950, "", fill_nop=True)
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if boomerang_option not in {'trade', 'gift'}: # Boomerang cave is not patched, so adjust it
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# Boomerang trade guy
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if settings.boomerang not in {'trade', 'gift'} or settings.overworld in {'normal', 'nodungeons'}:
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# Update magnifier checks
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rom.patch(0x19, 0x05EC, ASM("ld a, [wTradeSequenceItem]\ncp $0E\njp nz, $7E61"), ASM("ld a, [wTradeSequenceItem2]\nand $20\njp z, $7E61")) # show the guy
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rom.patch(0x00, 0x3199, ASM("ld a, [wTradeSequenceItem]\ncp $0E\njr nz, $06"), ASM("ld a, [wTradeSequenceItem2]\nand $20\njr z, $06")) # load the proper room layout
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rom.patch(0x19, 0x05F4, 0x05FB, "", fill_nop=True)
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else:
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# Always have the boomerang trade guy enabled (magnifier not needed)
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rom.patch(0x19, 0x05EC, ASM("ld a, [wTradeSequenceItem]\ncp $0E"), ASM("ld a, $0E\ncp $0E"), fill_nop=True) # show the guy
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rom.patch(0x00, 0x3199, ASM("ld a, [wTradeSequenceItem]\ncp $0E"), ASM("ld a, $0E\ncp $0E"), fill_nop=True) # load the proper room layout
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rom.patch(0x19, 0x05F4, ASM("ld a, [wTradeSequenceItem2]\nand a"), ASM("xor a"), fill_nop=True)
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def unrequiredTradeSequence(rom):
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# Monkey bridge patch, always have the bridge there.
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rom.patch(0x00, 0x333D, ASM("bit 4, e\njr Z, $05"), b"", fill_nop=True)
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# Make the zora photo work without the magnifier
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rom.patch(0x18, 0x09F3, ASM("""
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ld a, [$DB40]
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cp $0E
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jp nz, $7F08 ; ClearEntityStatusBank18
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"""), "", fill_nop=True)
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rom.patch(0x03, 0x0B6D, ASM("""
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ld a, [$DB40]
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cp $0E
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jp nz, $3F8D ; UnloadEntity
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"""), "", fill_nop=True)
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# Always have the boomerang trade guy enabled (magnifier not needed)
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rom.patch(0x19, 0x05EC, ASM("ld a, [wTradeSequenceItem]\ncp $0E"), ASM("ld a, $0E\ncp $0E"), fill_nop=True) # show the guy
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rom.patch(0x00, 0x3199, ASM("ld a, [wTradeSequenceItem]\ncp $0E"), ASM("ld a, $0E\ncp $0E"), fill_nop=True) # load the proper room layout
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rom.patch(0x19, 0x05F4, ASM("ld a, [wTradeSequenceItem2]\nand a"), ASM("xor a"), fill_nop=True)
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def patchInventoryMenu(rom):
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