Merge remote-tracking branch 'upstream/main' into instruction_patch_clean

This commit is contained in:
Silvris
2024-03-06 18:22:43 -06:00
123 changed files with 11391 additions and 970 deletions

View File

@@ -717,14 +717,23 @@ class CollectionState():
assert isinstance(player, int), "can_reach: player is required if spot is str"
# try to resolve a name
if resolution_hint == 'Location':
spot = self.multiworld.get_location(spot, player)
return self.can_reach_location(spot, player)
elif resolution_hint == 'Entrance':
spot = self.multiworld.get_entrance(spot, player)
return self.can_reach_entrance(spot, player)
else:
# default to Region
spot = self.multiworld.get_region(spot, player)
return self.can_reach_region(spot, player)
return spot.can_reach(self)
def can_reach_location(self, spot: str, player: int) -> bool:
return self.multiworld.get_location(spot, player).can_reach(self)
def can_reach_entrance(self, spot: str, player: int) -> bool:
return self.multiworld.get_entrance(spot, player).can_reach(self)
def can_reach_region(self, spot: str, player: int) -> bool:
return self.multiworld.get_region(spot, player).can_reach(self)
def sweep_for_events(self, key_only: bool = False, locations: Optional[Iterable[Location]] = None) -> None:
if locations is None:
locations = self.multiworld.get_filled_locations()

View File

@@ -302,7 +302,9 @@ def handle_name(name: str, player: int, name_counter: Counter):
NUMBER=(number if number > 1 else ''),
player=player,
PLAYER=(player if player > 1 else '')))
new_name = new_name.strip()[:16]
# Run .strip twice for edge case where after the initial .slice new_name has a leading whitespace.
# Could cause issues for some clients that cannot handle the additional whitespace.
new_name = new_name.strip()[:16].strip()
if new_name == "Archipelago":
raise Exception(f"You cannot name yourself \"{new_name}\"")
return new_name

View File

@@ -161,7 +161,7 @@ def launch(exe, in_terminal=False):
def run_gui():
from kvui import App, ContainerLayout, GridLayout, Button, Label
from kvui import App, ContainerLayout, GridLayout, Button, Label, ScrollBox, Widget
from kivy.uix.image import AsyncImage
from kivy.uix.relativelayout import RelativeLayout
@@ -185,11 +185,16 @@ def run_gui():
self.container = ContainerLayout()
self.grid = GridLayout(cols=2)
self.container.add_widget(self.grid)
self.grid.add_widget(Label(text="General"))
self.grid.add_widget(Label(text="Clients"))
button_layout = self.grid # make buttons fill the window
self.grid.add_widget(Label(text="General", size_hint_y=None, height=40))
self.grid.add_widget(Label(text="Clients", size_hint_y=None, height=40))
tool_layout = ScrollBox()
tool_layout.layout.orientation = "vertical"
self.grid.add_widget(tool_layout)
client_layout = ScrollBox()
client_layout.layout.orientation = "vertical"
self.grid.add_widget(client_layout)
def build_button(component: Component):
def build_button(component: Component) -> Widget:
"""
Builds a button widget for a given component.
@@ -200,31 +205,26 @@ def run_gui():
None. The button is added to the parent grid layout.
"""
button = Button(text=component.display_name)
button = Button(text=component.display_name, size_hint_y=None, height=40)
button.component = component
button.bind(on_release=self.component_action)
if component.icon != "icon":
image = AsyncImage(source=icon_paths[component.icon],
size=(38, 38), size_hint=(None, 1), pos=(5, 0))
box_layout = RelativeLayout()
box_layout = RelativeLayout(size_hint_y=None, height=40)
box_layout.add_widget(button)
box_layout.add_widget(image)
button_layout.add_widget(box_layout)
else:
button_layout.add_widget(button)
return box_layout
return button
for (tool, client) in itertools.zip_longest(itertools.chain(
self._tools.items(), self._miscs.items(), self._adjusters.items()), self._clients.items()):
# column 1
if tool:
build_button(tool[1])
else:
button_layout.add_widget(Label())
tool_layout.layout.add_widget(build_button(tool[1]))
# column 2
if client:
build_button(client[1])
else:
button_layout.add_widget(Label())
client_layout.layout.add_widget(build_button(client[1]))
return self.container

View File

@@ -656,7 +656,8 @@ class Context:
else:
return self.player_names[team, slot]
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False):
def notify_hints(self, team: int, hints: typing.List[NetUtils.Hint], only_new: bool = False,
recipients: typing.Sequence[int] = None):
"""Send and remember hints."""
if only_new:
hints = [hint for hint in hints if hint not in self.hints[team, hint.finding_player]]
@@ -685,12 +686,13 @@ class Context:
for slot in new_hint_events:
self.on_new_hint(team, slot)
for slot, hint_data in concerns.items():
clients = self.clients[team].get(slot)
if not clients:
continue
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
for client in clients:
async_start(self.send_msgs(client, client_hints))
if recipients is None or slot in recipients:
clients = self.clients[team].get(slot)
if not clients:
continue
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player == slot)]
for client in clients:
async_start(self.send_msgs(client, client_hints))
# "events"
@@ -1429,9 +1431,13 @@ class ClientMessageProcessor(CommonCommandProcessor):
hints = {hint.re_check(self.ctx, self.client.team) for hint in
self.ctx.hints[self.client.team, self.client.slot]}
self.ctx.hints[self.client.team, self.client.slot] = hints
self.ctx.notify_hints(self.client.team, list(hints))
self.ctx.notify_hints(self.client.team, list(hints), recipients=(self.client.slot,))
self.output(f"A hint costs {self.ctx.get_hint_cost(self.client.slot)} points. "
f"You have {points_available} points.")
if hints and Utils.version_tuple < (0, 5, 0):
self.output("It was recently changed, so that the above hints are only shown to you. "
"If you meant to alert another player of an above hint, "
"please let them know of the content or to run !hint themselves.")
return True
elif input_text.isnumeric():

View File

@@ -1,19 +1,18 @@
from __future__ import annotations
import abc
import logging
from copy import deepcopy
from dataclasses import dataclass
import functools
import logging
import math
import numbers
import random
import typing
from copy import deepcopy
from dataclasses import dataclass
from schema import And, Optional, Or, Schema
from Utils import get_fuzzy_results
from Utils import get_fuzzy_results, is_iterable_of_str
if typing.TYPE_CHECKING:
from BaseClasses import PlandoOptions
@@ -59,6 +58,7 @@ class AssembleOptions(abc.ABCMeta):
def verify(self, *args, **kwargs) -> None:
for f in verifiers:
f(self, *args, **kwargs)
attrs["verify"] = verify
else:
assert verifiers, "class Option is supposed to implement def verify"
@@ -183,6 +183,7 @@ class FreeText(Option[str]):
class NumericOption(Option[int], numbers.Integral, abc.ABC):
default = 0
# note: some of the `typing.Any`` here is a result of unresolved issue in python standards
# `int` is not a `numbers.Integral` according to the official typestubs
# (even though isinstance(5, numbers.Integral) == True)
@@ -598,7 +599,7 @@ class PlandoBosses(TextChoice, metaclass=BossMeta):
if isinstance(self.value, int):
return
from BaseClasses import PlandoOptions
if not(PlandoOptions.bosses & plando_options):
if not (PlandoOptions.bosses & plando_options):
# plando is disabled but plando options were given so pull the option and change it to an int
option = self.value.split(";")[-1]
self.value = self.options[option]
@@ -727,7 +728,7 @@ class SpecialRange(NamedRange):
"Consider switching to NamedRange, which supports all use-cases of SpecialRange, and more. In "
"NamedRange, range_start specifies the lower end of the regular range, while special values can be "
"placed anywhere (below, inside, or above the regular range).")
return super().__new__(cls, value)
return super().__new__(cls)
@classmethod
def weighted_range(cls, text) -> Range:
@@ -765,7 +766,7 @@ class VerifyKeys(metaclass=FreezeValidKeys):
value: typing.Any
@classmethod
def verify_keys(cls, data: typing.List[str]):
def verify_keys(cls, data: typing.Iterable[str]) -> None:
if cls.valid_keys:
data = set(data)
dataset = set(word.casefold() for word in data) if cls.valid_keys_casefold else set(data)
@@ -843,11 +844,11 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
# If only unique entries are needed and input order of elements does not matter, OptionSet should be used instead.
# Not a docstring so it doesn't get grabbed by the options system.
default: typing.List[typing.Any] = []
default: typing.Union[typing.List[typing.Any], typing.Tuple[typing.Any, ...]] = ()
supports_weighting = False
def __init__(self, value: typing.List[typing.Any]):
self.value = deepcopy(value)
def __init__(self, value: typing.Iterable[str]):
self.value = list(deepcopy(value))
super(OptionList, self).__init__()
@classmethod
@@ -856,7 +857,7 @@ class OptionList(Option[typing.List[typing.Any]], VerifyKeys):
@classmethod
def from_any(cls, data: typing.Any):
if type(data) == list:
if is_iterable_of_str(data):
cls.verify_keys(data)
return cls(data)
return cls.from_text(str(data))
@@ -882,7 +883,7 @@ class OptionSet(Option[typing.Set[str]], VerifyKeys):
@classmethod
def from_any(cls, data: typing.Any):
if isinstance(data, (list, set, frozenset)):
if is_iterable_of_str(data):
cls.verify_keys(data)
return cls(data)
return cls.from_text(str(data))
@@ -932,7 +933,7 @@ class OptionsMetaProperty(type):
bases: typing.Tuple[type, ...],
attrs: typing.Dict[str, typing.Any]) -> "OptionsMetaProperty":
for attr_type in attrs.values():
assert not isinstance(attr_type, AssembleOptions),\
assert not isinstance(attr_type, AssembleOptions), \
f"Options for {name} should be type hinted on the class, not assigned"
return super().__new__(mcs, name, bases, attrs)
@@ -1110,6 +1111,11 @@ class PerGameCommonOptions(CommonOptions):
item_links: ItemLinks
@dataclass
class DeathLinkMixin:
death_link: DeathLink
def generate_yaml_templates(target_folder: typing.Union[str, "pathlib.Path"], generate_hidden: bool = True):
import os

View File

@@ -59,6 +59,8 @@ Currently, the following games are supported:
* Landstalker: The Treasures of King Nole
* Final Fantasy Mystic Quest
* TUNIC
* Kirby's Dream Land 3
* Celeste 64
For setup and instructions check out our [tutorials page](https://archipelago.gg/tutorial/).
Downloads can be found at [Releases](https://github.com/ArchipelagoMW/Archipelago/releases), including compiled

View File

@@ -19,6 +19,7 @@ import warnings
from argparse import Namespace
from settings import Settings, get_settings
from typing import BinaryIO, Coroutine, Optional, Set, Dict, Any, Union
from typing_extensions import TypeGuard
from yaml import load, load_all, dump
try:
@@ -966,3 +967,13 @@ class RepeatableChain:
def __len__(self):
return sum(len(iterable) for iterable in self.iterable)
def is_iterable_of_str(obj: object) -> TypeGuard[typing.Iterable[str]]:
""" but not a `str` (because technically, `str` is `Iterable[str]`) """
if isinstance(obj, str):
return False
if not isinstance(obj, typing.Iterable):
return False
obj_it: typing.Iterable[object] = obj
return all(isinstance(v, str) for v in obj_it)

View File

@@ -17,10 +17,10 @@
# A. This is a .yaml file. You are allowed to use most characters.
# To test if your yaml is valid or not, you can use this website:
# http://www.yamllint.com/
# You can also verify your Archipelago settings are valid at this site:
# You can also verify that your Archipelago options are valid at this site:
# https://archipelago.gg/check
# Your name in-game. Spaces will be replaced with underscores and there is a 16-character limit.
# Your name in-game, limited to 16 characters.
# {player} will be replaced with the player's slot number.
# {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
# {number} will be replaced with the counter value of the name.

View File

@@ -28,6 +28,9 @@
# Bumper Stickers
/worlds/bumpstik/ @FelicitusNeko
# Celeste 64
/worlds/celeste64/ @PoryGone
# ChecksFinder
/worlds/checksfinder/ @jonloveslegos
@@ -67,6 +70,9 @@
# Hylics 2
/worlds/hylics2/ @TRPG0
# Kirby's Dream Land 3
/worlds/kdl3/ @Silvris
# Kingdom Hearts 2
/worlds/kh2/ @JaredWeakStrike

View File

@@ -17,7 +17,17 @@ It is recommended that automated github actions are turned on in your fork to ha
You can turn them on here:
![Github actions example](./img/github-actions-example.png)
Other than these requests, we tend to judge code on a case by case basis.
* **When reviewing PRs, please leave a message about what was done.**
We don't have full test coverage, so manual testing can help.
For code changes that could affect multiple worlds or that could have changes in unexpected code paths, manual testing
or checking if all code paths are covered by automated tests is desired. The original author may not have been able
to test all possibly affected worlds, or didn't know it would affect another world. In such cases, it is helpful to
state which games or settings were rolled, if any.
Please also tell us if you looked at code, just did functional testing, did both, or did neither.
If testing the PR depends on other PRs, please state what you merged into what for testing.
We cannot determine what "LGTM" means without additional context, so that should not be the norm.
Other than these requests, we tend to judge code on a case-by-case basis.
For contribution to the website, please refer to the [WebHost README](/WebHostLib/README.md).

View File

@@ -345,7 +345,7 @@ Sent to the server to update on the sender's status. Examples include readiness
#### Arguments
| Name | Type | Notes |
| ---- | ---- | ----- |
| status | ClientStatus\[int\] | One of [Client States](#Client-States). Send as int. Follow the link for more information. |
| status | ClientStatus\[int\] | One of [Client States](#ClientStatus). Send as int. Follow the link for more information. |
### Say
Basic chat command which sends text to the server to be distributed to other clients.

View File

@@ -121,6 +121,10 @@ Path to a single file. Automatically resolves as user_path:
Source folder or AP install path on Windows. ~/Archipelago for the AppImage.
Will open a file browser if the file is missing when in GUI mode.
If the file is used in the world's `generate_output`, make sure to add a `stage_assert_generate` that checks if the
file is available, otherwise generation may fail at the very end.
See also [world api.md](https://github.com/ArchipelagoMW/Archipelago/blob/main/docs/world%20api.md#generation).
#### class method validate(cls, path: str)
Override this and raise ValueError if validation fails.

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@@ -738,8 +738,9 @@ def generate_output(self, output_directory: str) -> None:
If the game client needs to know information about the generated seed, a preferred method of transferring the data
is through the slot data. This is filled with the `fill_slot_data` method of your world by returning
a `Dict[str, Any]`, but, to not waste resources, should be limited to data that is absolutely necessary. Slot data is
sent to your client once it has successfully [connected](network%20protocol.md#connected).
a `dict` with `str` keys that can be serialized with json.
But, to not waste resources, it should be limited to data that is absolutely necessary. Slot data is sent to your client
once it has successfully [connected](network%20protocol.md#connected).
If you need to know information about locations in your world, instead of propagating the slot data, it is preferable
to use [LocationScouts](network%20protocol.md#locationscouts), since that data already exists on the server. The most
common usage of slot data is sending option results that the client needs to be aware of.

View File

@@ -131,6 +131,11 @@ Root: HKCR; Subkey: "{#MyAppName}l2acpatch"; ValueData: "Arc
Root: HKCR; Subkey: "{#MyAppName}l2acpatch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}l2acpatch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: "";
Root: HKCR; Subkey: ".apkdl3"; ValueData: "{#MyAppName}kdl3patch"; Flags: uninsdeletevalue; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}kdl3patch"; ValueData: "Archipelago Kirby's Dream Land 3 Patch"; Flags: uninsdeletekey; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\DefaultIcon"; ValueData: "{app}\ArchipelagoSNIClient.exe,0"; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: "{#MyAppName}kdl3patch\shell\open\command"; ValueData: """{app}\ArchipelagoSNIClient.exe"" ""%1"""; ValueType: string; ValueName: ""; Components: client/sni
Root: HKCR; Subkey: ".apmc"; ValueData: "{#MyAppName}mcdata"; Flags: uninsdeletevalue; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}mcdata"; ValueData: "Archipelago Minecraft Data"; Flags: uninsdeletekey; ValueType: string; ValueName: "";
Root: HKCR; Subkey: "{#MyAppName}mcdata\DefaultIcon"; ValueData: "{app}\ArchipelagoMinecraftClient.exe,0"; ValueType: string; ValueName: "";

13
kvui.py
View File

@@ -38,11 +38,13 @@ from kivy.clock import Clock
from kivy.factory import Factory
from kivy.properties import BooleanProperty, ObjectProperty
from kivy.metrics import dp
from kivy.effects.scroll import ScrollEffect
from kivy.uix.widget import Widget
from kivy.uix.button import Button
from kivy.uix.gridlayout import GridLayout
from kivy.uix.layout import Layout
from kivy.uix.textinput import TextInput
from kivy.uix.scrollview import ScrollView
from kivy.uix.recycleview import RecycleView
from kivy.uix.tabbedpanel import TabbedPanel, TabbedPanelItem
from kivy.uix.boxlayout import BoxLayout
@@ -118,6 +120,17 @@ class ServerToolTip(ToolTip):
pass
class ScrollBox(ScrollView):
layout: BoxLayout
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.layout = BoxLayout(size_hint_y=None)
self.layout.bind(minimum_height=self.layout.setter("height"))
self.add_widget(self.layout)
self.effect_cls = ScrollEffect
class HovererableLabel(HoverBehavior, Label):
pass

View File

@@ -11,3 +11,4 @@ certifi>=2023.11.17
cython>=3.0.8
cymem>=2.0.8
orjson>=3.9.10
typing-extensions>=4.7.0

View File

@@ -80,7 +80,6 @@ non_apworlds: set = {
"Super Mario 64",
"VVVVVV",
"Wargroove",
"Zillion",
}
# LogicMixin is broken before 3.10 import revamp

View File

@@ -10,4 +10,4 @@ class FillType_Drawable:
class Texture:
pass
size: FillType_Vec

View File

@@ -7,8 +7,8 @@ import re
import sys
import time
from dataclasses import make_dataclass
from typing import Any, Callable, ClassVar, Dict, Set, Tuple, FrozenSet, List, Optional, TYPE_CHECKING, TextIO, Type, \
Union
from typing import (Any, Callable, ClassVar, Dict, FrozenSet, List, Mapping,
Optional, Set, TextIO, Tuple, TYPE_CHECKING, Type, Union)
from Options import PerGameCommonOptions
from BaseClasses import CollectionState
@@ -365,13 +365,19 @@ class World(metaclass=AutoWorldRegister):
If you need any last-second randomization, use self.random instead."""
pass
def fill_slot_data(self) -> Dict[str, Any]: # json of WebHostLib.models.Slot
"""Fill in the `slot_data` field in the `Connected` network package.
def fill_slot_data(self) -> Mapping[str, Any]: # json of WebHostLib.models.Slot
"""What is returned from this function will be in the `slot_data` field
in the `Connected` network package.
It should be a `dict` with `str` keys, and should be serializable with json.
This is a way the generator can give custom data to the client.
The client will receive this as JSON in the `Connected` response.
The generation does not wait for `generate_output` to complete before calling this.
`threading.Event` can be used if you need to wait for something from `generate_output`."""
# The reason for the `Mapping` type annotation, rather than `dict`
# is so that type checkers won't worry about the mutability of `dict`,
# so you can have more specific typing in your world implementation.
return {}
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):

View File

@@ -69,6 +69,13 @@ class AutoPatchExtensionRegister(type):
return handler
class InvalidDataError(Exception):
"""
Since games can override `read_contents` in APContainer,
this is to report problems in that process.
"""
class APContainer:
"""A zipfile containing at least archipelago.json"""
version: int = current_patch_version
@@ -117,7 +124,15 @@ class APContainer:
with zipfile.ZipFile(zip_file, "r") as zf:
if file:
self.path = zf.filename
self.read_contents(zf)
try:
self.read_contents(zf)
except Exception as e:
message = ""
if len(e.args):
arg0 = e.args[0]
if isinstance(arg0, str):
message = f"{arg0} - "
raise InvalidDataError(f"{message}This might be the incorrect world version for this file") from e
def read_contents(self, opened_zipfile: zipfile.ZipFile) -> None:
with opened_zipfile.open("archipelago.json", "r") as f:

View File

@@ -88,7 +88,7 @@ components: List[Component] = [
# SNI
Component('SNI Client', 'SNIClient',
file_identifier=SuffixIdentifier('.apz3', '.apm3', '.apsoe', '.aplttp', '.apsm', '.apsmz3', '.apdkc3',
'.apsmw', '.apl2ac')),
'.apsmw', '.apl2ac', '.apkdl3')),
Component('Links Awakening DX Client', 'LinksAwakeningClient',
file_identifier=SuffixIdentifier('.apladx')),
Component('LttP Adjuster', 'LttPAdjuster'),

279
worlds/_bizhawk/README.md Normal file
View File

@@ -0,0 +1,279 @@
# BizHawk Client
`BizHawkClient` is an abstract base class for a client that can access the memory of a ROM running in BizHawk. It does
the legwork of connecting Python to a Lua connector script, letting you focus on the loop of checking locations and
making on-the-fly modifications based on updates from the server. It also provides the same experience to users across
multiple games that use it, and was built in response to a growing number of similar but separate bespoke game clients
which are/were largely exclusive to BizHawk anyway.
It's similar to `SNIClient`, but where `SNIClient` is designed to work for specifically SNES games across different
emulators/hardware, `BizHawkClient` is designed to work for specifically BizHawk across the different systems BizHawk
supports.
The idea is that `BizHawkClient` connects to and communicates with a Lua script running in BizHawk. It provides an API
that will call BizHawk functions for you to do things like read and write memory. And on an interval, control will be
handed to a function you write for your game (`game_watcher`) which should interact with the game's memory to check what
locations have been checked, give the player items, detect and send deathlinks, etc...
Table of Contents:
- [Connector Requests](#connector-requests)
- [Requests that depend on other requests](#requests-that-depend-on-other-requests)
- [Implementing a Client](#implementing-a-client)
- [Example](#example)
- [Tips](#tips)
## Connector Requests
Communication with BizHawk is done through `connector_bizhawk_generic.lua`. The client sends requests to the Lua script
via sockets; the Lua script processes the request and sends the corresponding responses.
The Lua script includes its own documentation, but you probably don't need to worry about the specifics. Instead, you'll
be using the functions in `worlds/_bizhawk/__init__.py`. If you do need more control over the specific requests being
sent or their order, you can still use `send_requests` to directly communicate with the connector script.
It's not necessary to use the UI or client context if you only want to interact with the connector script. You can
import and use just `worlds/_bizhawk/__init__.py`, which only depends on default modules.
Here's a list of the included classes and functions. I would highly recommend looking at the actual function signatures
and docstrings to learn more about each function.
```
class ConnectionStatus
class BizHawkContext
class NotConnectedError
class RequestFailedError
class ConnectorError
class SyncError
async def read(ctx, read_list) -> list[bytes]
async def write(ctx, write_list) -> None:
async def guarded_read(ctx, read_list, guard_list) -> (list[bytes] | None)
async def guarded_write(ctx, write_list, guard_list) -> bool
async def lock(ctx) -> None
async def unlock(ctx) -> None
async def get_hash(ctx) -> str
async def get_system(ctx) -> str
async def get_cores(ctx) -> dict[str, str]
async def ping(ctx) -> None
async def display_message(ctx, message: str) -> None
async def set_message_interval(ctx, value: float) -> None
async def connect(ctx) -> bool
def disconnect(ctx) -> None
async def get_script_version(ctx) -> int
async def send_requests(ctx, req_list) -> list[dict[str, Any]]
```
`send_requests` is what actually communicates with the connector, and any functions like `guarded_read` will build the
requests and then call `send_requests` for you. You can call `send_requests` yourself for more direct control, but make
sure to read the docs in `connector_bizhawk_generic.lua`.
A bundle of requests sent by `send_requests` will all be executed on the same frame, and by extension, so will any
helper that calls `send_requests`. For example, if you were to call `read` with 3 items on your `read_list`, all 3
addresses will be read on the same frame and then sent back.
It also means that, by default, the only way to run multiple requests on the same frame is for them to be included in
the same `send_requests` call. As soon as the connector finishes responding to a list of requests, it will advance the
frame before checking for the next batch.
### Requests that depend on other requests
The fact that you have to wait at least a frame to act on any response may raise concerns. For example, Pokemon
Emerald's save data is at a dynamic location in memory; it moves around when you load a new map. There is a static
variable that holds the address of the save data, so we want to read the static variable to get the save address, and
then use that address in a `write` to send the player an item. But between the `read` that tells us the address of the
save data and the `write` to save data itself, an arbitrary number of frames have been executed, and the player may have
loaded a new map, meaning we've written data to who knows where.
There are two solutions to this problem.
1. Use `guarded_write` instead of `write`. We can include a guard against the address changing, and the script will only
perform the write if the data in memory matches what's in the guard. In the below example, `write_result` will be `True`
if the guard validated and the data was written, and `False` if the guard failed to validate.
```py
# Get the address of the save data
read_result: bytes = (await _bizhawk.read(ctx, [(0x3001111, 4, "System Bus")]))[0]
save_data_address = int.from_bytes(read_result, "little")
# Write to `save_data_address` if it hasn't changed
write_result: bool = await _bizhawk.guarded_write(
ctx,
[(save_data_address, [0xAA, 0xBB], "System Bus")],
[(0x3001111, read_result, "System Bus")]
)
if write_result:
# The data at 0x3001111 was still the same value as
# what was returned from the first `_bizhawk.read`,
# so the data was written.
...
else:
# The data at 0x3001111 has changed since the
# first `_bizhawk.read`, so the data was not written.
...
```
2. Use `lock` and `unlock` (discouraged if not necessary). When you call `lock`, you tell the emulator to stop advancing
frames and just process requests until it receives an unlock request. This means you can lock, read the address, write
the data, and then unlock on a single frame. **However**, this is _slow_. If you can't get in and get out quickly
enough, players will notice a stutter in the emulation.
```py
# Pause emulation
await _bizhawk.lock(ctx)
# Get the address of the save data
read_result: bytes = (await _bizhawk.read(ctx, [(0x3001111, 4, "System Bus")]))[0]
save_data_address = int.from_bytes(read_result, "little")
# Write to `save_data_address`
await _bizhawk.write(ctx, [(save_data_address, [0xAA, 0xBB], "System Bus")])
# Resume emulation
await _bizhawk.unlock(ctx)
```
You should always use `guarded_read` and `guarded_write` instead of locking the emulator if possible. It may be
unreliable, but that's by design. Most of the time you should have no problem giving up and retrying. Data that is
volatile but only changes occasionally is the perfect use case.
If data is almost guaranteed to change between frames, locking may be the better solution. You can lower the time spent
locked by using `send_requests` directly to include as many requests alongside the `LOCK` and `UNLOCK` requests as
possible. But in general it's probably worth doing some extra asm hacking and designing to make guards work instead.
## Implementing a Client
`BizHawkClient` itself is built on `CommonClient` and inspired heavily by `SNIClient`. Your world's client should
inherit from `BizHawkClient` in `worlds/_bizhawk/client.py`. It must implement `validate_rom` and `game_watcher`, and
must define values for `system` and `game`.
As with the functions and classes in the previous section, I would highly recommend looking at the types and docstrings
of the code itself.
`game` should be the same value you use for your world definition.
`system` can either be a string or a tuple of strings. This is the system (or systems) that your client is intended to
handle games on (SNES, GBA, etc.). It's used to prevent validators from running on unknown systems and crashing. The
actual abbreviation corresponds to whatever BizHawk returns from `emu.getsystemid()`.
`patch_suffix` is an optional `ClassVar` meant to specify the file extensions you want to register. It can be a string
or tuple of strings. When a player clicks "Open Patch" in a launcher, the suffix(es) will be whitelisted in the file
select dialog and they will be associated with BizHawkClient. This does not affect whether the user's computer will
associate the file extension with Archipelago.
`validate_rom` is called to figure out whether a given ROM belongs to your client. It will only be called when a ROM is
running on a system you specified in your `system` class variable. In most cases, that will be a single system and you
can be sure that you're not about to try to read from nonexistent domains or out of bounds. If you decide to claim this
ROM as yours, this is where you should do setup for things like `items_handling`.
`game_watcher` is the "main loop" of your client where you should be checking memory and sending new items to the ROM.
`BizHawkClient` will make sure that your `game_watcher` only runs when your client has validated the ROM, and will do
its best to make sure you're connected to the connector script before calling your watcher. It runs this loop either
immediately once it receives a message from the server, or a specified amount of time after the last iteration of the
loop finished.
`validate_rom`, `game_watcher`, and other methods will be passed an instance of `BizHawkClientContext`, which is a
subclass of `CommonContext`. It additionally includes `slot_data` (if you are connected and asked for slot data),
`bizhawk_ctx` (the instance of `BizHawkContext` that you should be giving to functions like `guarded_read`), and
`watcher_timeout` (the amount of time in seconds between iterations of the game watcher loop).
### Example
A very simple client might look like this. All addresses here are made up; you should instead be using addresses that
make sense for your specific ROM. The `validate_rom` here tries to read the name of the ROM. If it gets the value it
wanted, it sets a couple values on `ctx` and returns `True`. The `game_watcher` reads some data from memory and acts on
it by sending messages to AP. You should be smarter than this example, which will send `LocationChecks` messages even if
there's nothing new since the last loop.
```py
from typing import TYPE_CHECKING
from NetUtils import ClientStatus
import worlds._bizhawk as bizhawk
from worlds._bizhawk.client import BizHawkClient
if TYPE_CHECKING:
from worlds._bizhawk.context import BizHawkClientContext
class MyGameClient(BizHawkClient):
game = "My Game"
system = "GBA"
patch_suffix = ".apextension"
async def validate_rom(self, ctx: "BizHawkClientContext") -> bool:
try:
# Check ROM name/patch version
rom_name = ((await bizhawk.read(ctx.bizhawk_ctx, [(0x100, 6, "ROM")]))[0]).decode("ascii")
if rom_name != "MYGAME":
return False # Not a MYGAME ROM
except bizhawk.RequestFailedError:
return False # Not able to get a response, say no for now
# This is a MYGAME ROM
ctx.game = self.game
ctx.items_handling = 0b001
ctx.want_slot_data = True
return True
async def game_watcher(self, ctx: "BizHawkClientContext") -> None:
try:
# Read save data
save_data = await bizhawk.read(
ctx.bizhawk_ctx,
[(0x3000100, 20, "System Bus")]
)[0]
# Check locations
if save_data[2] & 0x04:
await ctx.send_msgs([{
"cmd": "LocationChecks",
"locations": [23]
}])
# Send game clear
if not ctx.finished_game and (save_data[5] & 0x01):
await ctx.send_msgs([{
"cmd": "StatusUpdate",
"status": ClientStatus.CLIENT_GOAL
}])
except bizhawk.RequestFailedError:
# The connector didn't respond. Exit handler and return to main loop to reconnect
pass
```
### Tips
- Make sure your client gets imported when your world is imported. You probably don't need to actually use anything in
your `client.py` elsewhere, but you still have to import the file for your client to register itself.
- When it comes to performance, there are two directions to optimize:
1. If you need to execute multiple commands on the same frame, do as little work as possible. Only read and write necessary data,
and if you have to use locks, unlock as soon as it's okay to advance frames. This is probably the obvious one.
2. Multiple things that don't have to happen on the same frame should be split up if they're likely to be slow.
Remember, the game watcher runs only a few times per second. Extra function calls on the client aren't that big of a
deal; the player will not notice if your `game_watcher` is slow. But the emulator has to be done with any given set of
commands in 1/60th of a second to avoid hiccups (faster still if your players use speedup). Too many reads of too much
data at the same time is more likely to cause a bad user experience.
- Your `game_watcher` will be called regardless of the status of the client's connection to the server. Double-check the
server connection before trying to interact with it.
- By default, the player will be asked to provide their slot name after connecting to the server and validating, and
that input will be used to authenticate with the `Connect` command. You can override `set_auth` in your own client to
set it automatically based on data in the ROM or on your client instance.
- You can override `on_package` in your client to watch raw packages, but don't forget you also have access to a
subclass of `CommonContext` and its API.
- You can import `BizHawkClientContext` for type hints using `typing.TYPE_CHECKING`. Importing it without conditions at
the top of the file will probably cause a circular dependency.
- Your game's system may have multiple usable cores in BizHawk. You can use `get_cores` to try to determine which one is
currently loaded (it's the best we can do). Some cores may differ in the names of memory domains. It's good to check all
the available cores to find differences before your users do.
- The connector script includes a DEBUG variable that you can use to log requests/responses. (Be aware that as the log
grows in size in BizHawk, it begins to stutter while trying to print it.)

View File

@@ -153,9 +153,9 @@ class OpenPyramid(Choice):
def to_bool(self, world: MultiWorld, player: int) -> bool:
if self.value == self.option_goal:
return world.goal[player] in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'}
return world.goal[player].current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'}
elif self.value == self.option_auto:
return world.goal[player] in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'} \
return world.goal[player].current_key in {'crystals', 'ganon_triforce_hunt', 'local_ganon_triforce_hunt', 'ganon_pedestal'} \
and (world.entrance_shuffle[player] in {'vanilla', 'dungeons_simple', 'dungeons_full', 'dungeons_crossed'} or not
world.shuffle_ganon)
elif self.value == self.option_open:

View File

@@ -176,6 +176,9 @@ def push_shop_inventories(multiworld):
get_price(multiworld, location.shop.inventory[location.shop_slot], location.player,
location.shop_price_type)[1])
for world in multiworld.get_game_worlds("A Link to the Past"):
world.pushed_shop_inventories.set()
def create_shops(multiworld, player: int):
@@ -450,16 +453,16 @@ def get_price(multiworld, item, player: int, price_type=None):
price = item["price"]
if multiworld.randomize_shop_prices[player]:
adjust = 2 if price < 100 else 5
price = int((price / adjust) * (0.5 + multiworld.random.random() * 1.5)) * adjust
multiworld.random.shuffle(price_types)
price = int((price / adjust) * (0.5 + multiworld.per_slot_randoms[player].random() * 1.5)) * adjust
multiworld.per_slot_randoms[player].shuffle(price_types)
for p_type in price_types:
if any(x in item['item'] for x in price_blacklist[p_type]):
continue
return p_type, price_chart[p_type](price, diff)
else:
# This is an AP location and the price will be adjusted after an item is shuffled into it
p_type = multiworld.random.choice(price_types)
return p_type, price_chart[p_type](min(int(multiworld.random.randint(8, 56)
p_type = multiworld.per_slot_randoms[player].choice(price_types)
return p_type, price_chart[p_type](min(int(multiworld.per_slot_randoms[player].randint(8, 56)
* multiworld.shop_price_modifier[player] / 100) * 5, 9999), diff)

View File

@@ -256,6 +256,7 @@ class ALTTPWorld(World):
self.dungeon_local_item_names = set()
self.dungeon_specific_item_names = set()
self.rom_name_available_event = threading.Event()
self.pushed_shop_inventories = threading.Event()
self.has_progressive_bows = False
self.dungeons = {}
self.waterfall_fairy_bottle_fill = "Bottle"
@@ -508,8 +509,8 @@ class ALTTPWorld(World):
fill_dungeons_restrictive(world)
@classmethod
def stage_post_fill(cls, world):
push_shop_inventories(world)
def stage_generate_output(cls, multiworld, output_directory):
push_shop_inventories(multiworld)
@property
def use_enemizer(self) -> bool:
@@ -523,6 +524,9 @@ class ALTTPWorld(World):
def generate_output(self, output_directory: str):
multiworld = self.multiworld
player = self.player
self.pushed_shop_inventories.wait()
try:
use_enemizer = self.use_enemizer

View File

@@ -23,7 +23,7 @@ class GoalPyramidTest(PyramidTestBase):
}
def testCrystalsGoalAccess(self):
self.multiworld.goal[1] = "crystals"
self.multiworld.goal[1].value = 1 # crystals
self.assertFalse(self.can_reach_entrance("Pyramid Hole"))
self.collect_by_name(["Hammer", "Progressive Glove", "Moon Pearl"])
self.assertTrue(self.can_reach_entrance("Pyramid Hole"))

View File

@@ -15,7 +15,6 @@ Optional:
- Quick Prie Dieu warp mod: [GitHub](https://github.com/BadMagic100/Blasphemous-PrieWarp)
- Boots of Pleading mod: [GitHub](https://github.com/BrandenEK/Blasphemous-Boots-of-Pleading)
- Double Jump mod: [GitHub](https://github.com/BrandenEK/Blasphemous-Double-Jump)
- PopTracker pack: [GitHub](https://github.com/sassyvania/Blasphemous-Randomizer-Maptracker)
## Mod Installer (Recommended)

58
worlds/celeste64/Items.py Normal file
View File

@@ -0,0 +1,58 @@
from typing import Dict, NamedTuple, Optional
from BaseClasses import Item, ItemClassification
from .Names import ItemName
celeste_64_base_id: int = 0xCA0000
class Celeste64Item(Item):
game = "Celeste 64"
class Celeste64ItemData(NamedTuple):
code: Optional[int] = None
type: ItemClassification = ItemClassification.filler
item_data_table: Dict[str, Celeste64ItemData] = {
ItemName.strawberry: Celeste64ItemData(
code = celeste_64_base_id + 0,
type=ItemClassification.progression_skip_balancing,
),
ItemName.dash_refill: Celeste64ItemData(
code = celeste_64_base_id + 1,
type=ItemClassification.progression,
),
ItemName.double_dash_refill: Celeste64ItemData(
code = celeste_64_base_id + 2,
type=ItemClassification.progression,
),
ItemName.feather: Celeste64ItemData(
code = celeste_64_base_id + 3,
type=ItemClassification.progression,
),
ItemName.coin: Celeste64ItemData(
code = celeste_64_base_id + 4,
type=ItemClassification.progression,
),
ItemName.cassette: Celeste64ItemData(
code = celeste_64_base_id + 5,
type=ItemClassification.progression,
),
ItemName.traffic_block: Celeste64ItemData(
code = celeste_64_base_id + 6,
type=ItemClassification.progression,
),
ItemName.spring: Celeste64ItemData(
code = celeste_64_base_id + 7,
type=ItemClassification.progression,
),
ItemName.breakables: Celeste64ItemData(
code = celeste_64_base_id + 8,
type=ItemClassification.progression,
)
}
item_table = {name: data.code for name, data in item_data_table.items() if data.code is not None}

View File

@@ -0,0 +1,142 @@
from typing import Dict, NamedTuple, Optional
from BaseClasses import Location
from .Names import LocationName
celeste_64_base_id: int = 0xCA0000
class Celeste64Location(Location):
game = "Celeste 64"
class Celeste64LocationData(NamedTuple):
region: str
address: Optional[int] = None
location_data_table: Dict[str, Celeste64LocationData] = {
LocationName.strawberry_1 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 0,
),
LocationName.strawberry_2 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 1,
),
LocationName.strawberry_3 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 2,
),
LocationName.strawberry_4 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 3,
),
LocationName.strawberry_5 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 4,
),
LocationName.strawberry_6 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 5,
),
LocationName.strawberry_7 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 6,
),
LocationName.strawberry_8 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 7,
),
LocationName.strawberry_9 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 8,
),
LocationName.strawberry_10 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 9,
),
LocationName.strawberry_11 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 10,
),
LocationName.strawberry_12 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 11,
),
LocationName.strawberry_13 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 12,
),
LocationName.strawberry_14 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 13,
),
LocationName.strawberry_15 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 14,
),
LocationName.strawberry_16 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 15,
),
LocationName.strawberry_17 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 16,
),
LocationName.strawberry_18 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 17,
),
LocationName.strawberry_19 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 18,
),
LocationName.strawberry_20 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 19,
),
LocationName.strawberry_21 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 20,
),
LocationName.strawberry_22 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 21,
),
LocationName.strawberry_23 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 22,
),
LocationName.strawberry_24 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 23,
),
LocationName.strawberry_25 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 24,
),
LocationName.strawberry_26 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 25,
),
LocationName.strawberry_27 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 26,
),
LocationName.strawberry_28 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 27,
),
LocationName.strawberry_29 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 28,
),
LocationName.strawberry_30 : Celeste64LocationData(
region = "Forsaken City",
address = celeste_64_base_id + 29,
)
}
location_table = {name: data.address for name, data in location_data_table.items() if data.address is not None}

View File

@@ -0,0 +1,11 @@
strawberry = "Strawberry"
dash_refill = "Dash Refills"
double_dash_refill = "Double Dash Refills"
feather = "Feathers"
coin = "Coins"
cassette = "Cassettes"
traffic_block = "Traffic Blocks"
spring = "Springs"
breakables = "Breakable Blocks"

View File

@@ -0,0 +1,31 @@
# Strawberry Locations
strawberry_1 = "First Strawberry"
strawberry_2 = "Floating Blocks Strawberry"
strawberry_3 = "South-East Tower Top Strawberry"
strawberry_4 = "Theo Strawberry"
strawberry_5 = "Fall Through Spike Floor Strawberry"
strawberry_6 = "Troll Strawberry"
strawberry_7 = "Falling Blocks Strawberry"
strawberry_8 = "Traffic Block Strawberry"
strawberry_9 = "South-West Dash Refills Strawberry"
strawberry_10 = "South-East Tower Side Strawberry"
strawberry_11 = "Girders Strawberry"
strawberry_12 = "North-East Tower Bottom Strawberry"
strawberry_13 = "Breakable Blocks Strawberry"
strawberry_14 = "Feather Maze Strawberry"
strawberry_15 = "Feather Chain Strawberry"
strawberry_16 = "Feather Hidden Strawberry"
strawberry_17 = "Double Dash Puzzle Strawberry"
strawberry_18 = "Double Dash Spike Climb Strawberry"
strawberry_19 = "Double Dash Spring Strawberry"
strawberry_20 = "North-East Tower Breakable Bottom Strawberry"
strawberry_21 = "Theo Tower Lower Cassette Strawberry"
strawberry_22 = "Theo Tower Upper Cassette Strawberry"
strawberry_23 = "South End of Bridge Cassette Strawberry"
strawberry_24 = "You Are Ready Cassette Strawberry"
strawberry_25 = "Cassette Hidden in the House Strawberry"
strawberry_26 = "North End of Bridge Cassette Strawberry"
strawberry_27 = "Distant Feather Cassette Strawberry"
strawberry_28 = "Feather Arches Cassette Strawberry"
strawberry_29 = "North-East Tower Cassette Strawberry"
strawberry_30 = "Badeline Cassette Strawberry"

View File

View File

@@ -0,0 +1,25 @@
from dataclasses import dataclass
from Options import Range, DeathLink, PerGameCommonOptions
class StrawberriesRequired(Range):
"""How many Strawberries you must receive to finish"""
display_name = "Strawberries Required"
range_start = 0
range_end = 20
default = 15
class DeathLinkAmnesty(Range):
"""How many deaths it takes to send a DeathLink"""
display_name = "Death Link Amnesty"
range_start = 1
range_end = 30
default = 10
@dataclass
class Celeste64Options(PerGameCommonOptions):
death_link: DeathLink
death_link_amnesty: DeathLinkAmnesty
strawberries_required: StrawberriesRequired

View File

@@ -0,0 +1,11 @@
from typing import Dict, List, NamedTuple
class Celeste64RegionData(NamedTuple):
connecting_regions: List[str] = []
region_data_table: Dict[str, Celeste64RegionData] = {
"Menu": Celeste64RegionData(["Forsaken City"]),
"Forsaken City": Celeste64RegionData(),
}

104
worlds/celeste64/Rules.py Normal file
View File

@@ -0,0 +1,104 @@
from worlds.generic.Rules import set_rule
from . import Celeste64World
from .Names import ItemName, LocationName
def set_rules(world: Celeste64World):
set_rule(world.multiworld.get_location(LocationName.strawberry_4, world.player),
lambda state: state.has_all({ItemName.traffic_block,
ItemName.breakables}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_5, world.player),
lambda state: state.has(ItemName.breakables, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_6, world.player),
lambda state: state.has(ItemName.dash_refill, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_8, world.player),
lambda state: state.has(ItemName.traffic_block, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_9, world.player),
lambda state: state.has(ItemName.dash_refill, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_11, world.player),
lambda state: state.has(ItemName.dash_refill, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_12, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.double_dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_13, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.breakables}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_14, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.feather}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_15, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.feather}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_16, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.feather}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_17, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.double_dash_refill,
ItemName.feather,
ItemName.traffic_block}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_18, world.player),
lambda state: state.has(ItemName.double_dash_refill, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_19, world.player),
lambda state: state.has_all({ItemName.double_dash_refill,
ItemName.spring}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_20, world.player),
lambda state: state.has_all({ItemName.dash_refill,
ItemName.feather,
ItemName.breakables}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_21, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.traffic_block,
ItemName.breakables}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_22, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.dash_refill,
ItemName.breakables}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_23, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.dash_refill,
ItemName.coin}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_24, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.traffic_block,
ItemName.dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_25, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.dash_refill,
ItemName.double_dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_26, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_27, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.feather,
ItemName.coin,
ItemName.dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_28, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.feather,
ItemName.coin,
ItemName.dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_29, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.feather,
ItemName.coin,
ItemName.dash_refill}, world.player))
set_rule(world.multiworld.get_location(LocationName.strawberry_30, world.player),
lambda state: state.has_all({ItemName.cassette,
ItemName.feather,
ItemName.traffic_block,
ItemName.spring,
ItemName.breakables,
ItemName.dash_refill,
ItemName.double_dash_refill}, world.player))
# Completion condition.
world.multiworld.completion_condition[world.player] = lambda state: (state.has(ItemName.strawberry,world.player,world.options.strawberries_required.value) and
state.has_all({ItemName.feather,
ItemName.traffic_block,
ItemName.breakables,
ItemName.dash_refill,
ItemName.double_dash_refill}, world.player))

View File

@@ -0,0 +1,92 @@
from typing import List
from BaseClasses import ItemClassification, Region, Tutorial
from worlds.AutoWorld import WebWorld, World
from .Items import Celeste64Item, item_data_table, item_table
from .Locations import Celeste64Location, location_data_table, location_table
from .Names import ItemName
from .Options import Celeste64Options
class Celeste64WebWorld(WebWorld):
theme = "ice"
setup_en = Tutorial(
tutorial_name="Start Guide",
description="A guide to playing Celeste 64 in Archipelago.",
language="English",
file_name="guide_en.md",
link="guide/en",
authors=["PoryGone"]
)
tutorials = [setup_en]
class Celeste64World(World):
"""Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer.
Created in a week(ish) by the Celeste team to celebrate the games sixth anniversary 🍓✨"""
game = "Celeste 64"
web = Celeste64WebWorld()
options_dataclass = Celeste64Options
options: Celeste64Options
location_name_to_id = location_table
item_name_to_id = item_table
def create_item(self, name: str) -> Celeste64Item:
# Only make required amount of strawberries be Progression
if getattr(self, "options", None) and name == ItemName.strawberry:
classification: ItemClassification = ItemClassification.filler
self.prog_strawberries = getattr(self, "prog_strawberries", 0)
if self.prog_strawberries < self.options.strawberries_required.value:
classification = ItemClassification.progression_skip_balancing
self.prog_strawberries += 1
return Celeste64Item(name, classification, item_data_table[name].code, self.player)
else:
return Celeste64Item(name, item_data_table[name].type, item_data_table[name].code, self.player)
def create_items(self) -> None:
item_pool: List[Celeste64Item] = []
item_pool += [self.create_item(name) for name in item_data_table.keys()]
item_pool += [self.create_item(ItemName.strawberry) for _ in range(21)]
self.multiworld.itempool += item_pool
def create_regions(self) -> None:
from .Regions import region_data_table
# Create regions.
for region_name in region_data_table.keys():
region = Region(region_name, self.player, self.multiworld)
self.multiworld.regions.append(region)
# Create locations.
for region_name, region_data in region_data_table.items():
region = self.multiworld.get_region(region_name, self.player)
region.add_locations({
location_name: location_data.address for location_name, location_data in location_data_table.items()
if location_data.region == region_name
}, Celeste64Location)
region.add_exits(region_data_table[region_name].connecting_regions)
def get_filler_item_name(self) -> str:
return ItemName.strawberry
def set_rules(self) -> None:
from .Rules import set_rules
set_rules(self)
def fill_slot_data(self):
return {
"death_link": self.options.death_link.value,
"death_link_amnesty": self.options.death_link_amnesty.value,
"strawberries_required": self.options.strawberries_required.value
}

View File

@@ -0,0 +1,24 @@
# Celeste 64
## What is this game?
Relive the magic of Celeste Mountain alongside Madeline in this small, heartfelt 3D platformer.
Created in a week(ish) by the Celeste team to celebrate the game's sixth anniversary.
Ported to Archipelago in a week(ish) by PoryGone, this World provides the following as unlockable items:
- Strawberries
- Dash Refills
- Double Dash Refills
- Feathers
- Coins
- Cassettes
- Traffic Blocks
- Springs
- Breakable Blocks
The goal is to collect a certain number of Strawberries, then visit Badeline on her floating island.
## Where is the options page?
The [player options page for this game](../player-options) contains all the options you need to configure
and export a config file.

View File

@@ -0,0 +1,32 @@
# Celeste 64 Setup Guide
## Required Software
- Archipelago Build of Celeste 64 from: [Celeste 64 Archipelago Releases Page](https://github.com/PoryGoneDev/Celeste64/releases/)
## Installation Procedures (Windows)
1. Download the above release and extract it.
## Joining a MultiWorld Game
1. Before launching the game, edit the `AP.json` file in the root of the Celeste 64 install.
2. For the `Url` field, enter the address of the server, such as `archipelago.gg:38281`. Your server host should be able to tell you this.
3. For the `SlotName` field, enter your "name" field from the yaml or website config.
4. For the `Password` field, enter the server password if one exists; otherwise leave this field blank.
5. Save the file, and run `Celeste64.exe`. If you can continue past the title screen, then you are successfully connected.
An Example `AP.json` file:
```
{
"Url": "archipelago:12345",
"SlotName": "Maddy",
"Password": ""
}
```

View File

@@ -14,6 +14,7 @@ from .Options import RandomizeWeaponLevelOption, PoolTypeOption, EarlySmallLothr
class DarkSouls3Web(WebWorld):
bug_report_page = "https://github.com/Marechal-L/Dark-Souls-III-Archipelago-client/issues"
theme = "stone"
setup_en = Tutorial(
"Multiworld Setup Guide",
"A guide to setting up the Archipelago Dark Souls III randomizer on your computer.",

View File

@@ -11,7 +11,7 @@
## General Concept
<span style="color:tomato">
<span style="color:#ff7800">
**This mod can ban you permanently from the FromSoftware servers if used online.**
</span>
The Dark Souls III AP Client is a dinput8.dll triggered when launching Dark Souls III. This .dll file will launch a command

View File

@@ -12,7 +12,7 @@ permettant de lire des informations de la partie et écrire des commandes pour i
## Procédures d'installation
<span style="color:tomato">
<span style="color:#ff7800">
**Il y a des risques de bannissement permanent des serveurs FromSoftware si ce mod est utilisé en ligne.**
</span>
Ce client a été testé sur la version Steam officielle du jeu (v1.15/1.35), peu importe les DLCs actuellement installés.

View File

@@ -1,253 +1,253 @@
{
"Coneria1": 257,
"Coneria2": 258,
"ConeriaMajor": 259,
"Coneria4": 260,
"Coneria5": 261,
"Coneria6": 262,
"MatoyasCave1": 299,
"MatoyasCave3": 301,
"MatoyasCave2": 300,
"NorthwestCastle1": 273,
"NorthwestCastle3": 275,
"NorthwestCastle2": 274,
"ToFTopLeft1": 263,
"ToFBottomLeft": 265,
"ToFTopLeft2": 264,
"ToFRevisited6": 509,
"ToFRevisited4": 507,
"ToFRMasmune": 504,
"ToFRevisited5": 508,
"ToFRevisited3": 506,
"ToFRevisited2": 505,
"ToFRevisited7": 510,
"ToFTopRight1": 267,
"ToFTopRight2": 268,
"ToFBottomRight": 266,
"IceCave15": 377,
"IceCave16": 378,
"IceCave9": 371,
"IceCave11": 373,
"IceCave10": 372,
"IceCave12": 374,
"IceCave13": 375,
"IceCave14": 376,
"IceCave1": 363,
"IceCave2": 364,
"IceCave3": 365,
"IceCave4": 366,
"IceCave5": 367,
"IceCaveMajor": 370,
"IceCave7": 369,
"IceCave6": 368,
"Elfland1": 269,
"Elfland2": 270,
"Elfland3": 271,
"Elfland4": 272,
"Ordeals5": 383,
"Ordeals6": 384,
"Ordeals7": 385,
"Ordeals1": 379,
"Ordeals2": 380,
"Ordeals3": 381,
"Ordeals4": 382,
"OrdealsMajor": 387,
"Ordeals8": 386,
"SeaShrine7": 411,
"SeaShrine8": 412,
"SeaShrine9": 413,
"SeaShrine10": 414,
"SeaShrine1": 405,
"SeaShrine2": 406,
"SeaShrine3": 407,
"SeaShrine4": 408,
"SeaShrine5": 409,
"SeaShrine6": 410,
"SeaShrine13": 417,
"SeaShrine14": 418,
"SeaShrine11": 415,
"SeaShrine15": 419,
"SeaShrine16": 420,
"SeaShrineLocked": 421,
"SeaShrine18": 422,
"SeaShrine19": 423,
"SeaShrine20": 424,
"SeaShrine23": 427,
"SeaShrine21": 425,
"SeaShrine22": 426,
"SeaShrine24": 428,
"SeaShrine26": 430,
"SeaShrine28": 432,
"SeaShrine25": 429,
"SeaShrine30": 434,
"SeaShrine31": 435,
"SeaShrine27": 431,
"SeaShrine29": 433,
"SeaShrineMajor": 436,
"SeaShrine12": 416,
"DwarfCave3": 291,
"DwarfCave4": 292,
"DwarfCave6": 294,
"DwarfCave7": 295,
"DwarfCave5": 293,
"DwarfCave8": 296,
"DwarfCave9": 297,
"DwarfCave10": 298,
"DwarfCave1": 289,
"DwarfCave2": 290,
"Waterfall1": 437,
"Waterfall2": 438,
"Waterfall3": 439,
"Waterfall4": 440,
"Waterfall5": 441,
"Waterfall6": 442,
"MirageTower5": 456,
"MirageTower16": 467,
"MirageTower17": 468,
"MirageTower15": 466,
"MirageTower18": 469,
"MirageTower14": 465,
"SkyPalace1": 470,
"SkyPalace2": 471,
"SkyPalace3": 472,
"SkyPalace4": 473,
"SkyPalace18": 487,
"SkyPalace19": 488,
"SkyPalace16": 485,
"SkyPalaceMajor": 489,
"SkyPalace17": 486,
"SkyPalace22": 491,
"SkyPalace21": 490,
"SkyPalace23": 492,
"SkyPalace24": 493,
"SkyPalace31": 500,
"SkyPalace32": 501,
"SkyPalace33": 502,
"SkyPalace34": 503,
"SkyPalace29": 498,
"SkyPalace26": 495,
"SkyPalace25": 494,
"SkyPalace28": 497,
"SkyPalace27": 496,
"SkyPalace30": 499,
"SkyPalace14": 483,
"SkyPalace11": 480,
"SkyPalace12": 481,
"SkyPalace13": 482,
"SkyPalace15": 484,
"SkyPalace10": 479,
"SkyPalace5": 474,
"SkyPalace6": 475,
"SkyPalace7": 476,
"SkyPalace8": 477,
"SkyPalace9": 478,
"MirageTower9": 460,
"MirageTower13": 464,
"MirageTower10": 461,
"MirageTower12": 463,
"MirageTower11": 462,
"MirageTower1": 452,
"MirageTower2": 453,
"MirageTower4": 455,
"MirageTower3": 454,
"MirageTower8": 459,
"MirageTower7": 458,
"MirageTower6": 457,
"Volcano30": 359,
"Volcano32": 361,
"Volcano31": 360,
"Volcano28": 357,
"Volcano29": 358,
"Volcano21": 350,
"Volcano20": 349,
"Volcano24": 353,
"Volcano19": 348,
"Volcano25": 354,
"VolcanoMajor": 362,
"Volcano26": 355,
"Volcano27": 356,
"Volcano22": 351,
"Volcano23": 352,
"Volcano1": 330,
"Volcano9": 338,
"Volcano2": 331,
"Volcano10": 339,
"Volcano3": 332,
"Volcano8": 337,
"Volcano4": 333,
"Volcano13": 342,
"Volcano11": 340,
"Volcano7": 336,
"Volcano6": 335,
"Volcano5": 334,
"Volcano14": 343,
"Volcano12": 341,
"Volcano15": 344,
"Volcano18": 347,
"Volcano17": 346,
"Volcano16": 345,
"MarshCave6": 281,
"MarshCave5": 280,
"MarshCave7": 282,
"MarshCave8": 283,
"MarshCave10": 285,
"MarshCave2": 277,
"MarshCave11": 286,
"MarshCave3": 278,
"MarshCaveMajor": 284,
"MarshCave12": 287,
"MarshCave4": 279,
"MarshCave1": 276,
"MarshCave13": 288,
"TitansTunnel1": 326,
"TitansTunnel2": 327,
"TitansTunnel3": 328,
"TitansTunnel4": 329,
"EarthCave1": 302,
"EarthCave2": 303,
"EarthCave5": 306,
"EarthCave3": 304,
"EarthCave4": 305,
"EarthCave9": 310,
"EarthCave10": 311,
"EarthCave11": 312,
"EarthCave6": 307,
"EarthCave7": 308,
"EarthCave12": 313,
"EarthCaveMajor": 317,
"EarthCave19": 320,
"EarthCave17": 318,
"EarthCave18": 319,
"EarthCave20": 321,
"EarthCave24": 325,
"EarthCave21": 322,
"EarthCave22": 323,
"EarthCave23": 324,
"EarthCave13": 314,
"EarthCave15": 316,
"EarthCave14": 315,
"EarthCave8": 309,
"Cardia11": 398,
"Cardia9": 396,
"Cardia10": 397,
"Cardia6": 393,
"Cardia8": 395,
"Cardia7": 394,
"Cardia13": 400,
"Cardia12": 399,
"Cardia4": 391,
"Cardia5": 392,
"Cardia3": 390,
"Cardia1": 388,
"Cardia2": 389,
"CaravanShop": 767,
"Matoya's Cave - Chest 1": 299,
"Matoya's Cave - Chest 2": 301,
"Matoya's Cave - Chest 3": 300,
"Dwarf Cave - Entrance 1": 289,
"Dwarf Cave - Entrance 2": 290,
"Dwarf Cave - Treasury 1": 291,
"Dwarf Cave - Treasury 2": 292,
"Dwarf Cave - Treasury 3": 295,
"Dwarf Cave - Treasury 4": 293,
"Dwarf Cave - Treasury 5": 294,
"Dwarf Cave - Treasury 6": 296,
"Dwarf Cave - Treasury 7": 297,
"Dwarf Cave - Treasury 8": 298,
"Coneria Castle - Treasury 1": 257,
"Coneria Castle - Treasury 2": 258,
"Coneria Castle - Treasury 3": 260,
"Coneria Castle - Treasury 4": 261,
"Coneria Castle - Treasury 5": 262,
"Coneria Castle - Treasury Major": 259,
"Elf Castle - Treasury 1": 269,
"Elf Castle - Treasury 2": 270,
"Elf Castle - Treasury 3": 271,
"Elf Castle - Treasury 4": 272,
"Northwest Castle - Treasury 1": 273,
"Northwest Castle - Treasury 2": 275,
"Northwest Castle - Treasury 3": 274,
"Titan's Tunnel - Chest 1": 327,
"Titan's Tunnel - Chest 2": 328,
"Titan's Tunnel - Chest 3": 329,
"Titan's Tunnel - Major": 326,
"Cardia Grass Island - Entrance": 398,
"Cardia Grass Island - Duo Room 1": 396,
"Cardia Grass Island - Duo Rooom 2": 397,
"Cardia Swamp Island - Chest 1": 393,
"Cardia Swamp Island - Chest 2": 395,
"Cardia Swamp Island - Chest 3": 394,
"Cardia Forest Island - Entrance 1": 389,
"Cardia Forest Island - Entrance 2": 388,
"Cardia Forest Island - Entrance 3": 390,
"Cardia Forest Island - Incentive 1": 400,
"Cardia Forest Island - Incentive 2": 399,
"Cardia Forest Island - Incentive 3": 392,
"Cardia Forest Island - Incentive Major": 391,
"Temple of Fiends - Unlocked Single": 265,
"Temple of Fiends - Unlocked Duo 1": 263,
"Temple of Fiends - Unlocked Duo 2": 264,
"Temple of Fiends - Locked Single": 266,
"Temple of Fiends - Locked Duo 1": 267,
"Temple of Fiends - Locked Duo 2": 268,
"Marsh Cave Top (B1) - Single": 283,
"Marsh Cave Top (B1) - Corner": 282,
"Marsh Cave Top (B1) - Duo 1": 281,
"Marsh Cave Top (B1) - Duo 2": 280,
"Marsh Cave Bottom (B2) - Distant": 276,
"Marsh Cave Bottom (B2) - Tetris-Z First": 277,
"Marsh Cave Bottom (B2) - Tetris-Z Middle 1": 278,
"Marsh Cave Bottom (B2) - Tetris-Z Middle 2": 285,
"Marsh Cave Bottom (B2) - Tetris-Z Incentive": 284,
"Marsh Cave Bottom (B2) - Tetris-Z Last": 279,
"Marsh Cave Bottom (B2) - Locked Corner": 286,
"Marsh Cave Bottom (B2) - Locked Middle": 287,
"Marsh Cave Bottom (B2) - Locked Incentive": 288,
"Earth Cave Giant's Floor (B1) - Single": 306,
"Earth Cave Giant's Floor (B1) - Appendix 1": 302,
"Earth Cave Giant's Floor (B1) - Appendix 2": 303,
"Earth Cave Giant's Floor (B1) - Side Path 1": 304,
"Earth Cave Giant's Floor (B1) - Side Path 2": 305,
"Earth Cave (B2) - Side Room 1": 307,
"Earth Cave (B2) - Side Room 2": 308,
"Earth Cave (B2) - Side Room 3": 309,
"Earth Cave (B2) - Guarded 1": 310,
"Earth Cave (B2) - Guarded 2": 311,
"Earth Cave (B2) - Guarded 3": 312,
"Earth Cave Vampire Floor (B3) - Side Room": 315,
"Earth Cave Vampire Floor (B3) - TFC": 316,
"Earth Cave Vampire Floor (B3) - Asher Trunk": 314,
"Earth Cave Vampire Floor (B3) - Vampire's Closet": 313,
"Earth Cave Vampire Floor (B3) - Incentive": 317,
"Earth Cave Rod Locked Floor (B4) - Armory 1": 321,
"Earth Cave Rod Locked Floor (B4) - Armory 2": 322,
"Earth Cave Rod Locked Floor (B4) - Armory 3": 325,
"Earth Cave Rod Locked Floor (B4) - Armory 4": 323,
"Earth Cave Rod Locked Floor (B4) - Armory 5": 324,
"Earth Cave Rod Locked Floor (B4) - Lich's Closet 1": 318,
"Earth Cave Rod Locked Floor (B4) - Lich's Closet 2": 319,
"Earth Cave Rod Locked Floor (B4) - Lich's Closet 3": 320,
"Gurgu Volcano Armory Floor (B2) - Guarded": 346,
"Gurgu Volcano Armory Floor (B2) - Center": 347,
"Gurgu Volcano Armory Floor (B2) - Hairpins": 344,
"Gurgu Volcano Armory Floor (B2) - Shortpins": 345,
"Gurgu Volcano Armory Floor (B2) - Vertpins 1": 342,
"Gurgu Volcano Armory Floor (B2) - Vertpins 2": 343,
"Gurgu Volcano Armory Floor (B2) - Armory 1": 338,
"Gurgu Volcano Armory Floor (B2) - Armory 2": 330,
"Gurgu Volcano Armory Floor (B2) - Armory 3": 331,
"Gurgu Volcano Armory Floor (B2) - Armory 4": 337,
"Gurgu Volcano Armory Floor (B2) - Armory 5": 335,
"Gurgu Volcano Armory Floor (B2) - Armory 6": 332,
"Gurgu Volcano Armory Floor (B2) - Armory 7": 333,
"Gurgu Volcano Armory Floor (B2) - Armory 8": 334,
"Gurgu Volcano Armory Floor (B2) - Armory 9": 341,
"Gurgu Volcano Armory Floor (B2) - Armory 10": 336,
"Gurgu Volcano Armory Floor (B2) - Armory 11": 340,
"Gurgu Volcano Armory Floor (B2) - Armory 12": 339,
"Gurgu Volcano Agama Floor (B4) - Entrance 1": 349,
"Gurgu Volcano Agama Floor (B4) - Entrance 2": 348,
"Gurgu Volcano Agama Floor (B4) - First Greed": 350,
"Gurgu Volcano Agama Floor (B4) - Worm Room 1": 361,
"Gurgu Volcano Agama Floor (B4) - Worm Room 2": 359,
"Gurgu Volcano Agama Floor (B4) - Worm Room 3": 360,
"Gurgu Volcano Agama Floor (B4) - Worm Room 4": 357,
"Gurgu Volcano Agama Floor (B4) - Worm Room 5": 358,
"Gurgu Volcano Agama Floor (B4) - Second Greed 1": 353,
"Gurgu Volcano Agama Floor (B4) - Second Greed 2": 354,
"Gurgu Volcano Agama Floor (B4) - Side Room 1": 355,
"Gurgu Volcano Agama Floor (B4) - Side Room 2": 356,
"Gurgu Volcano Agama Floor (B4) - Grind Room 1": 351,
"Gurgu Volcano Agama Floor (B4) - Grind Room 2": 352,
"Gurgu Volcano Kary Floor (B5) - Incentive": 362,
"Ice Cave Incentive Floor (B2) - Chest 1": 368,
"Ice Cave Incentive Floor (B2) - Chest 2": 369,
"Ice Cave Incentive Floor (B2) - Major": 370,
"Ice Cave Bottom (B3) - IceD Room 1": 377,
"Ice Cave Bottom (B3) - IceD Room 2": 378,
"Ice Cave Bottom (B3) - Six-Pack 1": 371,
"Ice Cave Bottom (B3) - Six-Pack 2": 372,
"Ice Cave Bottom (B3) - Six-Pack 3": 375,
"Ice Cave Bottom (B3) - Six-Pack 4": 373,
"Ice Cave Bottom (B3) - Six-Pack 5": 374,
"Ice Cave Bottom (B3) - Six-Pack 6": 376,
"Ice Cave Exit Floor (B1) - Greeds Checks 1": 363,
"Ice Cave Exit Floor (B1) - Greeds Checks 2": 364,
"Ice Cave Exit Floor (B1) - Drop Room 1": 365,
"Ice Cave Exit Floor (B1) - Drop Room 2": 366,
"Ice Cave Exit Floor (B1) - Drop Room 3": 367,
"Castle of Ordeals Top Floor (3F) - Single": 386,
"Castle of Ordeals Top Floor (3F) - Three-Pack 1": 383,
"Castle of Ordeals Top Floor (3F) - Three-Pack 2": 384,
"Castle of Ordeals Top Floor (3F) - Three-Pack 3": 385,
"Castle of Ordeals Top Floor (3F) - Four-Pack 1": 379,
"Castle of Ordeals Top Floor (3F) - Four-Pack 2": 380,
"Castle of Ordeals Top Floor (3F) - Four-Pack 3": 381,
"Castle of Ordeals Top Floor (3F) - Four-Pack 4": 382,
"Castle of Ordeals Top Floor (3F) - Incentive": 387,
"Sea Shrine Split Floor (B3) - Kraken Side": 415,
"Sea Shrine Split Floor (B3) - Mermaid Side": 416,
"Sea Shrine TFC Floor (B2) - TFC": 421,
"Sea Shrine TFC Floor (B2) - TFC North": 420,
"Sea Shrine TFC Floor (B2) - Side Corner": 419,
"Sea Shrine TFC Floor (B2) - First Greed": 422,
"Sea Shrine TFC Floor (B2) - Second Greed": 423,
"Sea Shrine Mermaids (B1) - Passby": 427,
"Sea Shrine Mermaids (B1) - Bubbles 1": 428,
"Sea Shrine Mermaids (B1) - Bubbles 2": 429,
"Sea Shrine Mermaids (B1) - Incentive 1": 434,
"Sea Shrine Mermaids (B1) - Incentive 2": 435,
"Sea Shrine Mermaids (B1) - Incentive Major": 436,
"Sea Shrine Mermaids (B1) - Entrance 1": 424,
"Sea Shrine Mermaids (B1) - Entrance 2": 425,
"Sea Shrine Mermaids (B1) - Entrance 3": 426,
"Sea Shrine Mermaids (B1) - Four-Corner First": 430,
"Sea Shrine Mermaids (B1) - Four-Corner Second": 431,
"Sea Shrine Mermaids (B1) - Four-Corner Third": 432,
"Sea Shrine Mermaids (B1) - Four-Corner Fourth": 433,
"Sea Shrine Greed Floor (B3) - Chest 1": 418,
"Sea Shrine Greed Floor (B3) - Chest 2": 417,
"Sea Shrine Sharknado Floor (B4) - Dengbait 1": 409,
"Sea Shrine Sharknado Floor (B4) - Dengbait 2": 410,
"Sea Shrine Sharknado Floor (B4) - Side Corner 1": 411,
"Sea Shrine Sharknado Floor (B4) - Side Corner 2": 412,
"Sea Shrine Sharknado Floor (B4) - Side Corner 3": 413,
"Sea Shrine Sharknado Floor (B4) - Exit": 414,
"Sea Shrine Sharknado Floor (B4) - Greed Room 1": 405,
"Sea Shrine Sharknado Floor (B4) - Greed Room 2": 406,
"Sea Shrine Sharknado Floor (B4) - Greed Room 3": 407,
"Sea Shrine Sharknado Floor (B4) - Greed Room 4": 408,
"Waterfall Cave - Chest 1": 437,
"Waterfall Cave - Chest 2": 438,
"Waterfall Cave - Chest 3": 439,
"Waterfall Cave - Chest 4": 440,
"Waterfall Cave - Chest 5": 441,
"Waterfall Cave - Chest 6": 442,
"Mirage Tower (1F) - Chest 1": 456,
"Mirage Tower (1F) - Chest 2": 452,
"Mirage Tower (1F) - Chest 3": 453,
"Mirage Tower (1F) - Chest 4": 455,
"Mirage Tower (1F) - Chest 5": 454,
"Mirage Tower (1F) - Chest 6": 459,
"Mirage Tower (1F) - Chest 7": 457,
"Mirage Tower (1F) - Chest 8": 458,
"Mirage Tower (2F) - Lesser 1": 469,
"Mirage Tower (2F) - Lesser 2": 468,
"Mirage Tower (2F) - Lesser 3": 467,
"Mirage Tower (2F) - Lesser 4": 466,
"Mirage Tower (2F) - Lesser 5": 465,
"Mirage Tower (2F) - Greater 1": 460,
"Mirage Tower (2F) - Greater 2": 461,
"Mirage Tower (2F) - Greater 3": 462,
"Mirage Tower (2F) - Greater 4": 463,
"Mirage Tower (2F) - Greater 5": 464,
"Sky Fortress Plus (1F) - Solo": 479,
"Sky Fortress Plus (1F) - Five-Pack 1": 474,
"Sky Fortress Plus (1F) - Five-Pack 2": 475,
"Sky Fortress Plus (1F) - Five-Pack 3": 476,
"Sky Fortress Plus (1F) - Five-Pack 4": 477,
"Sky Fortress Plus (1F) - Five-Pack 5": 478,
"Sky Fortress Plus (1F) - Four-Pack 1": 470,
"Sky Fortress Plus (1F) - Four-Pack 2": 471,
"Sky Fortress Plus (1F) - Four-Pack 3": 472,
"Sky Fortress Plus (1F) - Four-Pack 4": 473,
"Sky Fortress Spider (2F) - Cheap Room 1": 485,
"Sky Fortress Spider (2F) - Cheap Room 2": 486,
"Sky Fortress Spider (2F) - Vault 1": 487,
"Sky Fortress Spider (2F) - Vault 2": 488,
"Sky Fortress Spider (2F) - Incentive": 489,
"Sky Fortress Spider (2F) - Gauntlet Room": 483,
"Sky Fortress Spider (2F) - Ribbon Room 1": 482,
"Sky Fortress Spider (2F) - Ribbon Room 2": 484,
"Sky Fortress Spider (2F) - Wardrobe 1": 480,
"Sky Fortress Spider (2F) - Wardrobe 2": 481,
"Sky Fortress Provides (3F) - Six-Pack 1": 498,
"Sky Fortress Provides (3F) - Six-Pack 2": 495,
"Sky Fortress Provides (3F) - Six-Pack 3": 494,
"Sky Fortress Provides (3F) - Six-Pack 4": 497,
"Sky Fortress Provides (3F) - Six-Pack 5": 496,
"Sky Fortress Provides (3F) - Six-Pack 6": 499,
"Sky Fortress Provides (3F) - CC's Gambit 1": 500,
"Sky Fortress Provides (3F) - CC's Gambit 2": 501,
"Sky Fortress Provides (3F) - CC's Gambit 3": 502,
"Sky Fortress Provides (3F) - CC's Gambit 4": 503,
"Sky Fortress Provides (3F) - Greed 1": 491,
"Sky Fortress Provides (3F) - Greed 2": 490,
"Sky Fortress Provides (3F) - Greed 3": 492,
"Sky Fortress Provides (3F) - Greed 4": 493,
"Temple of Fiends Revisited (3F) - Validation 1": 509,
"Temple of Fiends Revisited (3F) - Validation 2": 510,
"Temple of Fiends Revisited Kary Floor (6F) - Greed Checks 1": 507,
"Temple of Fiends Revisited Kary Floor (6F) - Greed Checks 2": 508,
"Temple of Fiends Revisited Kary Floor (6F) - Katana Chest": 506,
"Temple of Fiends Revisited Kary Floor (6F) - Vault": 505,
"Temple of Fiends Revisited Tiamat Floor (8F) - Masamune Chest": 504,
"Shop Item": 767,
"King": 513,
"Princess2": 530,
"Princess": 530,
"Matoya": 522,
"Astos": 519,
"Bikke": 516,
"CanoeSage": 533,
"ElfPrince": 518,
"Canoe Sage": 533,
"Elf Prince": 518,
"Nerrick": 520,
"Smith": 521,
"CubeBot": 529,

View File

@@ -220,15 +220,12 @@ def stage_set_rules(multiworld):
for player in no_enemies_players:
for location in vendor_locations:
if multiworld.accessibility[player] == "locations":
print("exclude")
multiworld.get_location(location, player).progress_type = LocationProgressType.EXCLUDED
else:
print("unreachable")
multiworld.get_location(location, player).access_rule = lambda state: False
else:
# There are not enough junk items to fill non-minimal players' vendors. Just set an item rule not allowing
# advancement items so that useful items can be placed.
print("no advancement")
# advancement items so that useful items can be placed
for player in no_enemies_players:
for location in vendor_locations:
multiworld.get_location(location, player).item_rule = lambda item: not item.advancement

View File

@@ -41,12 +41,12 @@ def locality_rules(world: MultiWorld):
forbid_data[sender][receiver].update(items)
for receiving_player in world.player_ids:
local_items: typing.Set[str] = world.local_items[receiving_player].value
local_items: typing.Set[str] = world.worlds[receiving_player].options.local_items.value
if local_items:
for sending_player in world.player_ids:
if receiving_player != sending_player:
forbid(sending_player, receiving_player, local_items)
non_local_items: typing.Set[str] = world.non_local_items[receiving_player].value
non_local_items: typing.Set[str] = world.worlds[receiving_player].options.non_local_items.value
if non_local_items:
forbid(receiving_player, receiving_player, non_local_items)

View File

@@ -42,9 +42,9 @@ including the exclamation point.
### Collect/Release
- `!collect` Grants you all the remaining items for your world by collecting them from all games. Typically used after
goal completion.
- `!release` Releases all items contained in your world to other worlds. Typically, done automatically by the sever, but
can be configured to allow/require manual usage of this command.
goal completion.
- `!release` Releases all items contained in your world to other worlds. Typically, done automatically by the server,
but can be configured to allow/require manual usage of this command.
### Cheats
- `!getitem <item>` Cheats an item to the currently connected slot, if it is enabled in the server.

View File

@@ -161,8 +161,40 @@ into any locations within the game slots named BobsSlaytheSpire and BobsRogueLeg
## Boss Plando
As this is currently only supported by A Link to the Past, instead of finding an explanation here, please refer to the
relevant guide: [A Link to the Past Plando Guide](/tutorial/A%20Link%20to%20the%20Past/plando/en)
This is currently only supported by A Link to the Past and Kirby's Dream Land 3. Boss plando allows a player to place a
given boss within an arena. More specific information for boss plando in A Link to the Past can be found in
its [plando guide](/tutorial/A%20Link%20to%20the%20Past/plando/en).
Boss plando takes in a list of instructions for placing bosses, separated by a semicolon `;`.
There are three types of placement: direct, full, and shuffle.
* Direct placement takes both an arena and a boss, and places the boss into that arena.
* `Eastern Palace-Trinexx`
* Full placement will take a boss, and place it into as many remaining arenas as possible.
* `King Dedede`
* Shuffle will fill any remaining arenas using a given boss shuffle option, typically to be used as the last instruction.
* `full`
### Examples
```yaml
A Link to the Past:
boss_shuffle:
# Basic boss shuffle, but prevent Trinexx from being outside Turtle Rock
Turtle Rock-Trinexx;basic: 1
# Place as many Arrghus as possible, then let the rest be random
Arrghus;chaos: 1
Kirby's Dream Land 3:
boss_shuffle:
# Ensure Iceberg's boss will be King Dedede, but randomize the rest
Iceberg-King Dedede;full: 1
# Have all bosses be Whispy Woods
Whispy Woods: 1
# Ensure Ripple Field's boss is Pon & Con, but let the method others
# are placed with be random
Ripple Field-Pon & Con;random: 1
```
## Text Plando
@@ -184,7 +216,7 @@ its [plando guide](/tutorial/A%20Link%20to%20the%20Past/plando/en#connections).
[A Link to the Past connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/alttp/EntranceShuffle.py#L3852)
[Minecraft connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/Regions.py#L62)
[Minecraft connections](https://github.com/ArchipelagoMW/Archipelago/blob/main/worlds/minecraft/data/regions.json#L18****)
### Examples

434
worlds/kdl3/Aesthetics.py Normal file
View File

@@ -0,0 +1,434 @@
import struct
from .Options import KirbyFlavorPreset, GooeyFlavorPreset
kirby_flavor_presets = {
1: {
"1": "B50029",
"2": "FF91C6",
"3": "B0123B",
"4": "630F0F",
"5": "D60052",
"6": "DE4873",
"7": "D07880",
"8": "000000",
"9": "F770A5",
"10": "E01784",
"11": "CA4C74",
"12": "A7443F",
"13": "FF1784",
"14": "FFA1DE",
"15": "B03830",
},
2: {
"1": "C70057",
"2": "FF3554",
"3": "AA0040",
"4": "C02D47",
"5": "E02068",
"6": "C2183F",
"7": "D03F80",
"8": "872939",
"9": "E82B47",
"10": "E80067",
"11": "D52F40",
"12": "9F1C33",
"13": "FD187F",
"14": "F85068",
"15": "D2386F",
},
3: {
"1": "5858e2",
"2": "e6e6fa",
"3": "bcbcf2",
"4": "8484e6",
"5": "2929ec",
"6": "b5b5f0",
"7": "847bd6",
"8": "3232d6",
"9": "d6d6ef",
"10": "4a52ef",
"11": "c6c6e6",
"12": "4343ad",
"13": "6767ff",
"14": "f6f6fd",
"15": "3139b6",
},
4: {
"1": "B01810",
"2": "F0E08D",
"3": "C8A060",
"4": "A87043",
"5": "E03700",
"6": "EFC063",
"7": "D07818",
"8": "A8501C",
"9": "E8D070",
"10": "E2501E",
"11": "E8C55C",
"12": "B08833",
"13": "E8783B",
"14": "F8F8A5",
"15": "B03800",
},
5: {
"1": "9F4410",
"2": "88F27B",
"3": "57A044",
"4": "227029",
"5": "C75418",
"6": "57BA23",
"7": "1C6B00",
"8": "2D6823",
"9": "3FD744",
"10": "E06C16",
"11": "54C053",
"12": "1A541E",
"13": "F06B10",
"14": "98F89A",
"15": "B05830",
},
6: {
"1": "7C1060",
"2": "CA8AE8",
"3": "8250A5",
"4": "604B7B",
"5": "A52068",
"6": "8D64B8",
"7": "B73B80",
"8": "672D9A",
"9": "BA82D5",
"10": "B55098",
"11": "9F5CCF",
"12": "632B74",
"13": "CF78B5",
"14": "DA98F8",
"15": "8D3863",
},
7: {
"1": "6F1410",
"2": "C2735C",
"3": "5C351C",
"4": "875440",
"5": "9F2F0C",
"6": "874C3B",
"7": "88534C",
"8": "4C1E00",
"9": "B06458",
"10": "921C16",
"11": "9F5C54",
"12": "5B3125",
"13": "C01A14",
"14": "CF785B",
"15": "6B3125",
},
8: {
"1": "a6a6a6",
"2": "e6e6e6",
"3": "bcbcbc",
"4": "848484",
"5": "909090",
"6": "b5b5b5",
"7": "848484",
"8": "646464",
"9": "d6d6d6",
"10": "525252",
"11": "c6c6c6",
"12": "737373",
"13": "949494",
"14": "f6f6f6",
"15": "545454",
},
9: {
"1": "400000",
"2": "6B6B6B",
"3": "2B2B2B",
"4": "181818",
"5": "640000",
"6": "3D3D3D",
"7": "878787",
"8": "020202",
"9": "606060",
"10": "980000",
"11": "505050",
"12": "474747",
"13": "C80000",
"14": "808080",
"15": "AF0000",
},
10: {
"1": "2B4B10",
"2": "EF8A9D",
"3": "C84F6B",
"4": "B74F54",
"5": "126018",
"6": "D85F6F",
"7": "D06870",
"8": "A24858",
"9": "E77B8D",
"10": "168025",
"11": "DF5C68",
"12": "9D4353",
"13": "48953F",
"14": "F897AD",
"15": "B03830",
},
11: {
"1": "7B290C",
"2": "FF9A00",
"3": "B05C1C",
"4": "8F3F0E",
"5": "D23B0C",
"6": "E08200",
"7": "D05800",
"8": "8A2B16",
"9": "EF970A",
"10": "E24800",
"11": "E58F00",
"12": "A03700",
"13": "ED3B00",
"14": "FFAF27",
"15": "A84700",
},
12: {
"1": "AFA810",
"2": "4FF29D",
"3": "2BA04C",
"4": "007043",
"5": "C7C218",
"6": "33BA5F",
"7": "006B40",
"8": "2D6823",
"9": "1CD773",
"10": "E0CF16",
"11": "2DC06C",
"12": "00543F",
"13": "F0F010",
"14": "43F8B2",
"15": "B0A230",
},
13: {
"1": "7C73B0",
"2": "CACAE7",
"3": "7B7BA8",
"4": "5F5FA7",
"5": "B57EDC",
"6": "8585C5",
"7": "5B5B82",
"8": "474796",
"9": "B2B2D8",
"10": "B790EF",
"11": "9898C2",
"12": "6B6BB7",
"13": "CDADFA",
"14": "E6E6FA",
"15": "976FBD",
},
}
gooey_flavor_presets = {
1: {
"1": "CD539D",
"2": "D270AD",
"3": "F27CBF",
"4": "FF91C6",
"5": "FFA1DE",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
2: {
"1": "161600",
"2": "592910",
"3": "5A3118",
"4": "AB3918",
"5": "EB3918",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
3: {
"1": "001616",
"2": "102959",
"3": "18315A",
"4": "1839AB",
"5": "1839EB",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
4: {
"1": "C8A031",
"2": "C5BD38",
"3": "D2CD48",
"4": "E2E040",
"5": "EAE2A0",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
5: {
"1": "54A208",
"2": "5CB021",
"3": "6CB206",
"4": "8AC54C",
"5": "8DD554",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
6: {
"1": "3D083D",
"2": "4B024B",
"3": "4C104C",
"4": "5F0A5F",
"5": "9F1D9F",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
7: {
"1": "270C08",
"2": "481C10",
"3": "581E10",
"4": "5B2712",
"5": "743316",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
8: {
"1": "7F7F7F",
"2": "909090",
"3": "9D9D9D",
"4": "BFBFBF",
"5": "D2D2D2",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
9: {
"1": "141414",
"2": "2D2D2D",
"3": "404040",
"4": "585858",
"5": "7F7F7F",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
10: {
"1": "954353",
"2": "AF4F68",
"3": "CD6073",
"4": "E06774",
"5": "E587A2",
"6": "17AF10",
"7": "4FE748",
"8": "D6C6C6",
"9": "FFFFFF",
},
11: {
"1": "CF4700",
"2": "D85C08",
"3": "E26C04",
"4": "EA7B16",
"5": "EF8506",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
12: {
"1": "1C4708",
"2": "105B1C",
"3": "186827",
"4": "187C3B",
"5": "188831",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
13: {
"1": "501E70",
"2": "673B87",
"3": "7848A7",
"4": "9067C7",
"5": "B57EDC",
"6": "B51810",
"7": "EF524A",
"8": "D6C6C6",
"9": "FFFFFF",
},
}
kirby_target_palettes = {
0x64646: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
0x64846: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
0x1E007E: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
0x1E009C: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5),
0x1E00F6: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
0x1E0114: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5),
0x1E0216: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
0x1E0234: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5),
0x1E0486: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 1),
0x1E04A4: (["1", "2", "3", "4", "5", "6", "7", "8", "9", "10", "11", "12", "13", "14", "15"], 0, 0.5),
}
gooey_target_palettes = {
0x604C2: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x64592: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x64692: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x64892: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x1E02CA: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x1E0342: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x1E05A6: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x1E05B8: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 0.5),
0x1E0636: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1),
0x1E065A: (["1", "2", "3", "4", "5", "6", "7", "8", "9"], 0, 1.5),
}
def get_kirby_palette(world):
palette = world.options.kirby_flavor_preset.value
if palette == KirbyFlavorPreset.option_custom:
return world.options.kirby_flavor.value
return kirby_flavor_presets.get(palette, None)
def get_gooey_palette(world):
palette = world.options.gooey_flavor_preset.value
if palette == GooeyFlavorPreset.option_custom:
return world.options.gooey_flavor.value
return gooey_flavor_presets.get(palette, None)
def rgb888_to_bgr555(red, green, blue) -> bytes:
red = red >> 3
green = green >> 3
blue = blue >> 3
outcol = (blue << 10) + (green << 5) + red
return struct.pack("H", outcol)
def get_palette_bytes(palette, target, offset, factor):
output_data = bytearray()
for color in target:
hexcol = palette[color]
if hexcol.startswith("#"):
hexcol = hexcol.replace("#", "")
colint = int(hexcol, 16)
col = ((colint & 0xFF0000) >> 16, (colint & 0xFF00) >> 8, colint & 0xFF)
col = tuple(int(int(factor*x) + offset) for x in col)
byte_data = rgb888_to_bgr555(col[0], col[1], col[2])
output_data.extend(bytearray(byte_data))
return output_data

417
worlds/kdl3/Client.py Normal file
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import logging
import struct
import time
import typing
import uuid
from struct import unpack, pack
from collections import defaultdict
import random
from MultiServer import mark_raw
from NetUtils import ClientStatus, color
from Utils import async_start
from worlds.AutoSNIClient import SNIClient
from .Locations import boss_locations
from .Gifting import kdl3_gifting_options, kdl3_trap_gifts, kdl3_gifts, update_object, pop_object, initialize_giftboxes
from .ClientAddrs import consumable_addrs, star_addrs
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from SNIClient import SNIClientCommandProcessor
snes_logger = logging.getLogger("SNES")
# FXPAK Pro protocol memory mapping used by SNI
ROM_START = 0x000000
SRAM_1_START = 0xE00000
# KDL3
KDL3_HALKEN = SRAM_1_START + 0x80F0
KDL3_NINTEN = SRAM_1_START + 0x8FF0
KDL3_ROMNAME = SRAM_1_START + 0x8100
KDL3_DEATH_LINK_ADDR = SRAM_1_START + 0x9010
KDL3_GOAL_ADDR = SRAM_1_START + 0x9012
KDL3_CONSUMABLE_FLAG = SRAM_1_START + 0x9018
KDL3_STARS_FLAG = SRAM_1_START + 0x901A
KDL3_GIFTING_FLAG = SRAM_1_START + 0x901C
KDL3_LEVEL_ADDR = SRAM_1_START + 0x9020
KDL3_IS_DEMO = SRAM_1_START + 0x5AD5
KDL3_GAME_STATE = SRAM_1_START + 0x36D0
KDL3_GAME_SAVE = SRAM_1_START + 0x3617
KDL3_LIFE_COUNT = SRAM_1_START + 0x39CF
KDL3_KIRBY_HP = SRAM_1_START + 0x39D1
KDL3_BOSS_HP = SRAM_1_START + 0x39D5
KDL3_STAR_COUNT = SRAM_1_START + 0x39D7
KDL3_LIFE_VISUAL = SRAM_1_START + 0x39E3
KDL3_HEART_STARS = SRAM_1_START + 0x53A7
KDL3_WORLD_UNLOCK = SRAM_1_START + 0x53CB
KDL3_LEVEL_UNLOCK = SRAM_1_START + 0x53CD
KDL3_CURRENT_WORLD = SRAM_1_START + 0x53CF
KDL3_CURRENT_LEVEL = SRAM_1_START + 0x53D3
KDL3_BOSS_STATUS = SRAM_1_START + 0x53D5
KDL3_INVINCIBILITY_TIMER = SRAM_1_START + 0x54B1
KDL3_MG5_STATUS = SRAM_1_START + 0x5EE4
KDL3_BOSS_BUTCH_STATUS = SRAM_1_START + 0x5EEA
KDL3_JUMPING_STATUS = SRAM_1_START + 0x5EF0
KDL3_CURRENT_BGM = SRAM_1_START + 0x733E
KDL3_SOUND_FX = SRAM_1_START + 0x7F62
KDL3_ANIMAL_FRIENDS = SRAM_1_START + 0x8000
KDL3_ABILITY_ARRAY = SRAM_1_START + 0x8020
KDL3_RECV_COUNT = SRAM_1_START + 0x8050
KDL3_HEART_STAR_COUNT = SRAM_1_START + 0x8070
KDL3_GOOEY_TRAP = SRAM_1_START + 0x8080
KDL3_SLOWNESS_TRAP = SRAM_1_START + 0x8082
KDL3_ABILITY_TRAP = SRAM_1_START + 0x8084
KDL3_GIFTING_SEND = SRAM_1_START + 0x8086
KDL3_COMPLETED_STAGES = SRAM_1_START + 0x8200
KDL3_CONSUMABLES = SRAM_1_START + 0xA000
KDL3_STARS = SRAM_1_START + 0xB000
KDL3_ITEM_QUEUE = SRAM_1_START + 0xC000
deathlink_messages = defaultdict(lambda: " was defeated.", {
0x0200: " was bonked by apples from Whispy Woods.",
0x0201: " was out-maneuvered by Acro.",
0x0202: " was out-numbered by Pon & Con.",
0x0203: " was defeated by Ado's powerful paintings.",
0x0204: " was clobbered by King Dedede.",
0x0205: " lost their battle against Dark Matter."
})
@mark_raw
def cmd_gift(self: "SNIClientCommandProcessor"):
"""Toggles gifting for the current game."""
if not getattr(self.ctx, "gifting", None):
self.ctx.gifting = True
else:
self.ctx.gifting = not self.ctx.gifting
self.output(f"Gifting set to {self.ctx.gifting}")
async_start(update_object(self.ctx, f"Giftboxes;{self.ctx.team}", {
f"{self.ctx.slot}":
{
"IsOpen": self.ctx.gifting,
**kdl3_gifting_options
}
}))
class KDL3SNIClient(SNIClient):
game = "Kirby's Dream Land 3"
levels = None
consumables = None
stars = None
item_queue: typing.List = []
initialize_gifting = False
giftbox_key: str = ""
motherbox_key: str = ""
client_random: random.Random = random.Random()
async def deathlink_kill_player(self, ctx) -> None:
from SNIClient import DeathState, snes_buffered_write, snes_flush_writes, snes_read
game_state = await snes_read(ctx, KDL3_GAME_STATE, 1)
if game_state[0] == 0xFF:
return # despite how funny it is, don't try to kill Kirby in a menu
current_stage = await snes_read(ctx, KDL3_CURRENT_LEVEL, 1)
if current_stage[0] == 0x7: # boss stage
boss_hp = await snes_read(ctx, KDL3_BOSS_HP, 1)
if boss_hp[0] == 0:
return # receiving a deathlink after defeating a boss has softlock potential
current_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
if current_hp[0] == 0:
return # don't kill Kirby while he's already dead
snes_buffered_write(ctx, KDL3_KIRBY_HP, bytes([0x00]))
await snes_flush_writes(ctx)
ctx.death_state = DeathState.dead
ctx.last_death_link = time.time()
async def validate_rom(self, ctx) -> bool:
from SNIClient import snes_read
rom_name = await snes_read(ctx, KDL3_ROMNAME, 0x15)
if rom_name is None or rom_name == bytes([0] * 0x15) or rom_name[:4] != b"KDL3":
if "gift" in ctx.command_processor.commands:
ctx.command_processor.commands.pop("gift")
return False
ctx.game = self.game
ctx.rom = rom_name
ctx.items_handling = 0b111 # always remote items
ctx.allow_collect = True
if "gift" not in ctx.command_processor.commands:
ctx.command_processor.commands["gift"] = cmd_gift
death_link = await snes_read(ctx, KDL3_DEATH_LINK_ADDR, 1)
if death_link:
await ctx.update_death_link(bool(death_link[0] & 0b1))
return True
async def pop_item(self, ctx, in_stage):
from SNIClient import snes_buffered_write, snes_read
if len(self.item_queue) > 0:
item = self.item_queue.pop()
if not in_stage and item & 0xC0:
# can't handle this item right now, send it to the back and return to handle the rest
self.item_queue.append(item)
return
ingame_queue = list(unpack("HHHHHHHH", await snes_read(ctx, KDL3_ITEM_QUEUE, 16)))
for i in range(len(ingame_queue)):
if ingame_queue[i] == 0x00:
ingame_queue[i] = item
snes_buffered_write(ctx, KDL3_ITEM_QUEUE, pack("HHHHHHHH", *ingame_queue))
break
else:
self.item_queue.append(item) # no more slots, get it next go around
async def pop_gift(self, ctx):
if ctx.stored_data[self.giftbox_key]:
from SNIClient import snes_read, snes_buffered_write
key, gift = ctx.stored_data[self.giftbox_key].popitem()
await pop_object(ctx, self.giftbox_key, key)
# first, special cases
traits = [trait["Trait"] for trait in gift["Traits"]]
if "Candy" in traits or "Invincible" in traits:
# apply invincibility candy
self.item_queue.append(0x43)
elif "Tomato" in traits or "tomato" in gift["ItemName"].lower():
# apply maxim tomato
# only want tomatos here, no other vegetable is that good
self.item_queue.append(0x42)
elif "Life" in traits:
# Apply 1-Up
self.item_queue.append(0x41)
elif "Currency" in traits or "Star" in traits:
value = gift["ItemValue"]
if value >= 50000:
self.item_queue.append(0x46)
elif value >= 30000:
self.item_queue.append(0x45)
else:
self.item_queue.append(0x44)
elif "Trap" in traits:
# find the best trap to apply
if "Goo" in traits or "Gel" in traits:
self.item_queue.append(0x80)
elif "Slow" in traits or "Slowness" in traits:
self.item_queue.append(0x81)
elif "Eject" in traits or "Removal" in traits:
self.item_queue.append(0x82)
else:
# just deal damage to Kirby
kirby_hp = struct.unpack("H", await snes_read(ctx, KDL3_KIRBY_HP, 2))[0]
snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", max(kirby_hp - 1, 0)))
else:
# check if it's tasty
if any(x in traits for x in ["Consumable", "Food", "Drink", "Heal", "Health"]):
# it's tasty!, use quality to decide how much to heal
quality = max((trait["Quality"] for trait in gift["Traits"]
if trait["Trait"] in ["Consumable", "Food", "Drink", "Heal", "Health"]))
quality = min(10, quality * 2)
else:
# it's not really edible, but he'll eat it anyway
quality = self.client_random.choices(range(0, 2), {0: 75, 1: 25})[0]
kirby_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
gooey_hp = await snes_read(ctx, KDL3_KIRBY_HP + 2, 1)
snes_buffered_write(ctx, KDL3_SOUND_FX, bytes([0x26]))
if gooey_hp[0] > 0x00:
snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", min(kirby_hp[0] + quality // 2, 8)))
snes_buffered_write(ctx, KDL3_KIRBY_HP + 2, struct.pack("H", min(gooey_hp[0] + quality // 2, 8)))
else:
snes_buffered_write(ctx, KDL3_KIRBY_HP, struct.pack("H", min(kirby_hp[0] + quality, 10)))
async def pick_gift_recipient(self, ctx, gift):
if gift != 4:
gift_base = kdl3_gifts[gift]
else:
gift_base = kdl3_trap_gifts[self.client_random.randint(0, 3)]
most_applicable = -1
most_applicable_slot = ctx.slot
for slot, info in ctx.stored_data[self.motherbox_key].items():
if int(slot) == ctx.slot and len(ctx.stored_data[self.motherbox_key]) > 1:
continue
desire = len(set(info["DesiredTraits"]).intersection([trait["Trait"] for trait in gift_base["Traits"]]))
if desire > most_applicable:
most_applicable = desire
most_applicable_slot = int(slot)
elif most_applicable_slot == ctx.slot and info["AcceptsAnyGift"]:
# only send to ourselves if no one else will take it
most_applicable_slot = int(slot)
# print(most_applicable, most_applicable_slot)
item_uuid = uuid.uuid4().hex
item = {
**gift_base,
"ID": item_uuid,
"Sender": ctx.player_names[ctx.slot],
"Receiver": ctx.player_names[most_applicable_slot],
"SenderTeam": ctx.team,
"ReceiverTeam": ctx.team, # for the moment
"IsRefund": False
}
# print(item)
await update_object(ctx, f"Giftbox;{ctx.team};{most_applicable_slot}", {
item_uuid: item,
})
async def game_watcher(self, ctx) -> None:
try:
from SNIClient import snes_buffered_write, snes_flush_writes, snes_read
rom = await snes_read(ctx, KDL3_ROMNAME, 0x15)
if rom != ctx.rom:
ctx.rom = None
halken = await snes_read(ctx, KDL3_HALKEN, 6)
if halken != b"halken":
return
ninten = await snes_read(ctx, KDL3_NINTEN, 6)
if ninten != b"ninten":
return
if not ctx.slot:
return
if not self.initialize_gifting:
self.giftbox_key = f"Giftbox;{ctx.team};{ctx.slot}"
self.motherbox_key = f"Giftboxes;{ctx.team}"
enable_gifting = await snes_read(ctx, KDL3_GIFTING_FLAG, 0x01)
await initialize_giftboxes(ctx, self.giftbox_key, self.motherbox_key, bool(enable_gifting[0]))
self.initialize_gifting = True
# can't check debug anymore, without going and copying the value. might be important later.
if self.levels is None:
self.levels = dict()
for i in range(5):
level_data = await snes_read(ctx, KDL3_LEVEL_ADDR + (14 * i), 14)
self.levels[i] = unpack("HHHHHHH", level_data)
if self.consumables is None:
consumables = await snes_read(ctx, KDL3_CONSUMABLE_FLAG, 1)
self.consumables = consumables[0] == 0x01
if self.stars is None:
stars = await snes_read(ctx, KDL3_STARS_FLAG, 1)
self.stars = stars[0] == 0x01
is_demo = await snes_read(ctx, KDL3_IS_DEMO, 1)
# 1 - recording a demo, 2 - playing back recorded, 3+ is a demo
if is_demo[0] > 0x00:
return
current_save = await snes_read(ctx, KDL3_GAME_SAVE, 1)
goal = await snes_read(ctx, KDL3_GOAL_ADDR, 1)
boss_butch_status = await snes_read(ctx, KDL3_BOSS_BUTCH_STATUS + (current_save[0] * 2), 1)
mg5_status = await snes_read(ctx, KDL3_MG5_STATUS + (current_save[0] * 2), 1)
jumping_status = await snes_read(ctx, KDL3_JUMPING_STATUS + (current_save[0] * 2), 1)
if boss_butch_status[0] == 0xFF:
return # save file is not created, ignore
if (goal[0] == 0x00 and boss_butch_status[0] == 0x01) \
or (goal[0] == 0x01 and boss_butch_status[0] == 0x03) \
or (goal[0] == 0x02 and mg5_status[0] == 0x03) \
or (goal[0] == 0x03 and jumping_status[0] == 0x03):
await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
ctx.finished_game = True
current_bgm = await snes_read(ctx, KDL3_CURRENT_BGM, 1)
if current_bgm[0] in (0x00, 0x21, 0x22, 0x23, 0x25, 0x2A, 0x2B):
return # null, title screen, opening, save select, true and false endings
game_state = await snes_read(ctx, KDL3_GAME_STATE, 1)
current_hp = await snes_read(ctx, KDL3_KIRBY_HP, 1)
if "DeathLink" in ctx.tags and game_state[0] == 0x00 and ctx.last_death_link + 1 < time.time():
currently_dead = current_hp[0] == 0x00
await ctx.handle_deathlink_state(currently_dead)
recv_count = await snes_read(ctx, KDL3_RECV_COUNT, 2)
recv_amount = unpack("H", recv_count)[0]
if recv_amount < len(ctx.items_received):
item = ctx.items_received[recv_amount]
recv_amount += 1
logging.info('Received %s from %s (%s) (%d/%d in list)' % (
color(ctx.item_names[item.item], 'red', 'bold'),
color(ctx.player_names[item.player], 'yellow'),
ctx.location_names[item.location], recv_amount, len(ctx.items_received)))
snes_buffered_write(ctx, KDL3_RECV_COUNT, pack("H", recv_amount))
item_idx = item.item & 0x00000F
if item.item & 0x000070 == 0:
self.item_queue.append(item_idx | 0x10)
elif item.item & 0x000010 > 0:
self.item_queue.append(item_idx | 0x20)
elif item.item & 0x000020 > 0:
# Positive
self.item_queue.append(item_idx | 0x40)
elif item.item & 0x000040 > 0:
self.item_queue.append(item_idx | 0x80)
# handle gifts here
gifting_status = await snes_read(ctx, KDL3_GIFTING_FLAG, 0x01)
if hasattr(ctx, "gifting") and ctx.gifting:
if gifting_status[0]:
gift = await snes_read(ctx, KDL3_GIFTING_SEND, 0x01)
if gift[0]:
# we have a gift to send
await self.pick_gift_recipient(ctx, gift[0])
snes_buffered_write(ctx, KDL3_GIFTING_SEND, bytes([0x00]))
else:
snes_buffered_write(ctx, KDL3_GIFTING_FLAG, bytes([0x01]))
else:
if gifting_status[0]:
snes_buffered_write(ctx, KDL3_GIFTING_FLAG, bytes([0x00]))
await snes_flush_writes(ctx)
new_checks = []
# level completion status
world_unlocks = await snes_read(ctx, KDL3_WORLD_UNLOCK, 1)
if world_unlocks[0] > 0x06:
return # save is not loaded, ignore
stages_raw = await snes_read(ctx, KDL3_COMPLETED_STAGES, 60)
stages = struct.unpack("HHHHHHHHHHHHHHHHHHHHHHHHHHHHHH", stages_raw)
for i in range(30):
loc_id = 0x770000 + i + 1
if stages[i] == 1 and loc_id not in ctx.checked_locations:
new_checks.append(loc_id)
elif loc_id in ctx.checked_locations:
snes_buffered_write(ctx, KDL3_COMPLETED_STAGES + (i * 2), struct.pack("H", 1))
# heart star status
heart_stars = await snes_read(ctx, KDL3_HEART_STARS, 35)
for i in range(5):
start_ind = i * 7
for j in range(1, 7):
level_ind = start_ind + j - 1
loc_id = 0x770100 + (6 * i) + j
if heart_stars[level_ind] and loc_id not in ctx.checked_locations:
new_checks.append(loc_id)
elif loc_id in ctx.checked_locations:
snes_buffered_write(ctx, KDL3_HEART_STARS + level_ind, bytes([0x01]))
if self.consumables:
consumables = await snes_read(ctx, KDL3_CONSUMABLES, 1920)
for consumable in consumable_addrs:
# TODO: see if this can be sped up in any way
loc_id = 0x770300 + consumable
if loc_id not in ctx.checked_locations and consumables[consumable_addrs[consumable]] == 0x01:
new_checks.append(loc_id)
if self.stars:
stars = await snes_read(ctx, KDL3_STARS, 1920)
for star in star_addrs:
if star not in ctx.checked_locations and stars[star_addrs[star]] == 0x01:
new_checks.append(star)
if game_state[0] != 0xFF:
await self.pop_gift(ctx)
await self.pop_item(ctx, game_state[0] != 0xFF)
await snes_flush_writes(ctx)
# boss status
boss_flag_bytes = await snes_read(ctx, KDL3_BOSS_STATUS, 2)
boss_flag = unpack("H", boss_flag_bytes)[0]
for bitmask, boss in zip(range(1, 11, 2), boss_locations.keys()):
if boss_flag & (1 << bitmask) > 0 and boss not in ctx.checked_locations:
new_checks.append(boss)
for new_check_id in new_checks:
ctx.locations_checked.add(new_check_id)
location = ctx.location_names[new_check_id]
snes_logger.info(
f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
except Exception as ex:
# we crashed, so print log and clean up
snes_logger.error("", exc_info=ex)
if "gift" in ctx.command_processor.commands:
ctx.command_processor.commands.pop("gift")
ctx.rom = None
ctx.game = None

816
worlds/kdl3/ClientAddrs.py Normal file
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consumable_addrs = {
0: 14,
1: 15,
2: 84,
3: 138,
4: 139,
5: 204,
6: 214,
7: 215,
8: 224,
9: 330,
10: 353,
11: 458,
12: 459,
13: 522,
14: 525,
15: 605,
16: 606,
17: 630,
18: 671,
19: 672,
20: 693,
21: 791,
22: 851,
23: 883,
24: 971,
25: 985,
26: 986,
27: 1024,
28: 1035,
29: 1036,
30: 1038,
31: 1039,
32: 1170,
33: 1171,
34: 1377,
35: 1378,
36: 1413,
37: 1494,
38: 1666,
39: 1808,
40: 1809,
41: 1816,
42: 1856,
43: 1857,
}
star_addrs = {
0x770401: 0,
0x770402: 1,
0x770403: 2,
0x770404: 3,
0x770405: 4,
0x770406: 5,
0x770407: 7,
0x770408: 8,
0x770409: 9,
0x77040a: 10,
0x77040b: 11,
0x77040c: 12,
0x77040d: 13,
0x77040e: 16,
0x77040f: 17,
0x770410: 19,
0x770411: 20,
0x770412: 21,
0x770413: 22,
0x770414: 23,
0x770415: 24,
0x770416: 25,
0x770417: 26,
0x770418: 65,
0x770419: 66,
0x77041a: 67,
0x77041b: 68,
0x77041c: 69,
0x77041d: 70,
0x77041e: 71,
0x77041f: 72,
0x770420: 73,
0x770421: 74,
0x770422: 76,
0x770423: 77,
0x770424: 78,
0x770425: 79,
0x770426: 80,
0x770427: 81,
0x770428: 82,
0x770429: 83,
0x77042a: 85,
0x77042b: 86,
0x77042c: 87,
0x77042d: 128,
0x77042e: 129,
0x77042f: 130,
0x770430: 131,
0x770431: 132,
0x770432: 133,
0x770433: 134,
0x770434: 135,
0x770435: 136,
0x770436: 137,
0x770437: 140,
0x770438: 141,
0x770439: 142,
0x77043a: 143,
0x77043b: 144,
0x77043c: 145,
0x77043d: 146,
0x77043e: 147,
0x77043f: 148,
0x770440: 149,
0x770441: 150,
0x770442: 151,
0x770443: 152,
0x770444: 153,
0x770445: 154,
0x770446: 155,
0x770447: 156,
0x770448: 157,
0x770449: 158,
0x77044a: 159,
0x77044b: 160,
0x77044c: 192,
0x77044d: 193,
0x77044e: 194,
0x77044f: 195,
0x770450: 197,
0x770451: 198,
0x770452: 199,
0x770453: 200,
0x770454: 201,
0x770455: 203,
0x770456: 205,
0x770457: 206,
0x770458: 207,
0x770459: 208,
0x77045a: 209,
0x77045b: 210,
0x77045c: 211,
0x77045d: 212,
0x77045e: 213,
0x77045f: 216,
0x770460: 217,
0x770461: 218,
0x770462: 219,
0x770463: 220,
0x770464: 221,
0x770465: 222,
0x770466: 225,
0x770467: 227,
0x770468: 228,
0x770469: 229,
0x77046a: 230,
0x77046b: 231,
0x77046c: 232,
0x77046d: 233,
0x77046e: 234,
0x77046f: 235,
0x770470: 236,
0x770471: 257,
0x770472: 258,
0x770473: 259,
0x770474: 260,
0x770475: 261,
0x770476: 262,
0x770477: 263,
0x770478: 264,
0x770479: 265,
0x77047a: 266,
0x77047b: 267,
0x77047c: 268,
0x77047d: 270,
0x77047e: 271,
0x77047f: 272,
0x770480: 273,
0x770481: 275,
0x770482: 276,
0x770483: 277,
0x770484: 278,
0x770485: 279,
0x770486: 280,
0x770487: 281,
0x770488: 282,
0x770489: 283,
0x77048a: 284,
0x77048b: 285,
0x77048c: 286,
0x77048d: 287,
0x77048e: 321,
0x77048f: 322,
0x770490: 323,
0x770491: 324,
0x770492: 325,
0x770493: 326,
0x770494: 327,
0x770495: 328,
0x770496: 329,
0x770497: 332,
0x770498: 334,
0x770499: 335,
0x77049a: 336,
0x77049b: 337,
0x77049c: 340,
0x77049d: 341,
0x77049e: 342,
0x77049f: 343,
0x7704a0: 345,
0x7704a1: 346,
0x7704a2: 347,
0x7704a3: 348,
0x7704a4: 349,
0x7704a5: 350,
0x7704a6: 351,
0x7704a7: 354,
0x7704a8: 355,
0x7704a9: 356,
0x7704aa: 357,
0x7704ab: 384,
0x7704ac: 385,
0x7704ad: 386,
0x7704ae: 387,
0x7704af: 388,
0x7704b0: 389,
0x7704b1: 391,
0x7704b2: 392,
0x7704b3: 393,
0x7704b4: 394,
0x7704b5: 396,
0x7704b6: 397,
0x7704b7: 398,
0x7704b8: 399,
0x7704b9: 400,
0x7704ba: 401,
0x7704bb: 402,
0x7704bc: 403,
0x7704bd: 404,
0x7704be: 449,
0x7704bf: 450,
0x7704c0: 451,
0x7704c1: 453,
0x7704c2: 454,
0x7704c3: 455,
0x7704c4: 456,
0x7704c5: 457,
0x7704c6: 460,
0x7704c7: 461,
0x7704c8: 462,
0x7704c9: 463,
0x7704ca: 464,
0x7704cb: 465,
0x7704cc: 466,
0x7704cd: 467,
0x7704ce: 468,
0x7704cf: 513,
0x7704d0: 514,
0x7704d1: 515,
0x7704d2: 516,
0x7704d3: 517,
0x7704d4: 518,
0x7704d5: 519,
0x7704d6: 520,
0x7704d7: 521,
0x7704d8: 523,
0x7704d9: 524,
0x7704da: 527,
0x7704db: 528,
0x7704dc: 529,
0x7704dd: 531,
0x7704de: 532,
0x7704df: 533,
0x7704e0: 534,
0x7704e1: 535,
0x7704e2: 536,
0x7704e3: 537,
0x7704e4: 576,
0x7704e5: 577,
0x7704e6: 578,
0x7704e7: 579,
0x7704e8: 580,
0x7704e9: 582,
0x7704ea: 583,
0x7704eb: 584,
0x7704ec: 585,
0x7704ed: 586,
0x7704ee: 587,
0x7704ef: 588,
0x7704f0: 589,
0x7704f1: 590,
0x7704f2: 591,
0x7704f3: 592,
0x7704f4: 593,
0x7704f5: 594,
0x7704f6: 595,
0x7704f7: 596,
0x7704f8: 597,
0x7704f9: 598,
0x7704fa: 599,
0x7704fb: 600,
0x7704fc: 601,
0x7704fd: 602,
0x7704fe: 603,
0x7704ff: 604,
0x770500: 607,
0x770501: 608,
0x770502: 609,
0x770503: 610,
0x770504: 611,
0x770505: 612,
0x770506: 613,
0x770507: 614,
0x770508: 615,
0x770509: 616,
0x77050a: 617,
0x77050b: 618,
0x77050c: 619,
0x77050d: 620,
0x77050e: 621,
0x77050f: 622,
0x770510: 623,
0x770511: 624,
0x770512: 625,
0x770513: 626,
0x770514: 627,
0x770515: 628,
0x770516: 629,
0x770517: 640,
0x770518: 641,
0x770519: 642,
0x77051a: 643,
0x77051b: 644,
0x77051c: 645,
0x77051d: 646,
0x77051e: 647,
0x77051f: 648,
0x770520: 649,
0x770521: 650,
0x770522: 651,
0x770523: 652,
0x770524: 653,
0x770525: 654,
0x770526: 655,
0x770527: 656,
0x770528: 657,
0x770529: 658,
0x77052a: 659,
0x77052b: 660,
0x77052c: 661,
0x77052d: 662,
0x77052e: 663,
0x77052f: 664,
0x770530: 665,
0x770531: 666,
0x770532: 667,
0x770533: 668,
0x770534: 669,
0x770535: 670,
0x770536: 674,
0x770537: 675,
0x770538: 676,
0x770539: 677,
0x77053a: 678,
0x77053b: 679,
0x77053c: 680,
0x77053d: 681,
0x77053e: 682,
0x77053f: 683,
0x770540: 684,
0x770541: 686,
0x770542: 687,
0x770543: 688,
0x770544: 689,
0x770545: 690,
0x770546: 691,
0x770547: 692,
0x770548: 694,
0x770549: 695,
0x77054a: 704,
0x77054b: 705,
0x77054c: 706,
0x77054d: 707,
0x77054e: 708,
0x77054f: 709,
0x770550: 710,
0x770551: 711,
0x770552: 712,
0x770553: 713,
0x770554: 714,
0x770555: 715,
0x770556: 716,
0x770557: 717,
0x770558: 718,
0x770559: 719,
0x77055a: 720,
0x77055b: 721,
0x77055c: 722,
0x77055d: 723,
0x77055e: 724,
0x77055f: 725,
0x770560: 726,
0x770561: 769,
0x770562: 770,
0x770563: 771,
0x770564: 772,
0x770565: 773,
0x770566: 774,
0x770567: 775,
0x770568: 776,
0x770569: 777,
0x77056a: 778,
0x77056b: 779,
0x77056c: 780,
0x77056d: 781,
0x77056e: 782,
0x77056f: 783,
0x770570: 784,
0x770571: 785,
0x770572: 786,
0x770573: 787,
0x770574: 788,
0x770575: 789,
0x770576: 790,
0x770577: 832,
0x770578: 833,
0x770579: 834,
0x77057a: 835,
0x77057b: 836,
0x77057c: 837,
0x77057d: 838,
0x77057e: 839,
0x77057f: 840,
0x770580: 841,
0x770581: 842,
0x770582: 843,
0x770583: 844,
0x770584: 845,
0x770585: 846,
0x770586: 847,
0x770587: 848,
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0x770589: 850,
0x77058a: 854,
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0x77058c: 856,
0x77058d: 857,
0x77058e: 858,
0x77058f: 859,
0x770590: 860,
0x770591: 861,
0x770592: 862,
0x770593: 863,
0x770594: 864,
0x770595: 865,
0x770596: 866,
0x770597: 867,
0x770598: 868,
0x770599: 869,
0x77059a: 870,
0x77059b: 871,
0x77059c: 872,
0x77059d: 873,
0x77059e: 874,
0x77059f: 875,
0x7705a0: 876,
0x7705a1: 877,
0x7705a2: 878,
0x7705a3: 879,
0x7705a4: 880,
0x7705a5: 881,
0x7705a6: 882,
0x7705a7: 896,
0x7705a8: 897,
0x7705a9: 898,
0x7705aa: 899,
0x7705ab: 900,
0x7705ac: 901,
0x7705ad: 902,
0x7705ae: 903,
0x7705af: 904,
0x7705b0: 905,
0x7705b1: 960,
0x7705b2: 961,
0x7705b3: 962,
0x7705b4: 963,
0x7705b5: 964,
0x7705b6: 965,
0x7705b7: 966,
0x7705b8: 967,
0x7705b9: 968,
0x7705ba: 969,
0x7705bb: 970,
0x7705bc: 972,
0x7705bd: 973,
0x7705be: 974,
0x7705bf: 975,
0x7705c0: 977,
0x7705c1: 978,
0x7705c2: 979,
0x7705c3: 980,
0x7705c4: 981,
0x7705c5: 982,
0x7705c6: 983,
0x7705c7: 984,
0x7705c8: 1025,
0x7705c9: 1026,
0x7705ca: 1027,
0x7705cb: 1028,
0x7705cc: 1029,
0x7705cd: 1030,
0x7705ce: 1031,
0x7705cf: 1032,
0x7705d0: 1033,
0x7705d1: 1034,
0x7705d2: 1037,
0x7705d3: 1040,
0x7705d4: 1041,
0x7705d5: 1042,
0x7705d6: 1043,
0x7705d7: 1044,
0x7705d8: 1045,
0x7705d9: 1046,
0x7705da: 1049,
0x7705db: 1050,
0x7705dc: 1051,
0x7705dd: 1052,
0x7705de: 1053,
0x7705df: 1054,
0x7705e0: 1055,
0x7705e1: 1056,
0x7705e2: 1057,
0x7705e3: 1058,
0x7705e4: 1059,
0x7705e5: 1060,
0x7705e6: 1061,
0x7705e7: 1062,
0x7705e8: 1063,
0x7705e9: 1064,
0x7705ea: 1065,
0x7705eb: 1066,
0x7705ec: 1067,
0x7705ed: 1068,
0x7705ee: 1069,
0x7705ef: 1070,
0x7705f0: 1152,
0x7705f1: 1154,
0x7705f2: 1155,
0x7705f3: 1156,
0x7705f4: 1157,
0x7705f5: 1158,
0x7705f6: 1159,
0x7705f7: 1160,
0x7705f8: 1161,
0x7705f9: 1162,
0x7705fa: 1163,
0x7705fb: 1164,
0x7705fc: 1165,
0x7705fd: 1166,
0x7705fe: 1167,
0x7705ff: 1168,
0x770600: 1169,
0x770601: 1173,
0x770602: 1174,
0x770603: 1175,
0x770604: 1176,
0x770605: 1177,
0x770606: 1178,
0x770607: 1216,
0x770608: 1217,
0x770609: 1218,
0x77060a: 1219,
0x77060b: 1220,
0x77060c: 1221,
0x77060d: 1222,
0x77060e: 1223,
0x77060f: 1224,
0x770610: 1225,
0x770611: 1226,
0x770612: 1227,
0x770613: 1228,
0x770614: 1229,
0x770615: 1230,
0x770616: 1231,
0x770617: 1232,
0x770618: 1233,
0x770619: 1234,
0x77061a: 1235,
0x77061b: 1236,
0x77061c: 1237,
0x77061d: 1238,
0x77061e: 1239,
0x77061f: 1240,
0x770620: 1241,
0x770621: 1242,
0x770622: 1243,
0x770623: 1244,
0x770624: 1245,
0x770625: 1246,
0x770626: 1247,
0x770627: 1248,
0x770628: 1249,
0x770629: 1250,
0x77062a: 1251,
0x77062b: 1252,
0x77062c: 1253,
0x77062d: 1254,
0x77062e: 1255,
0x77062f: 1256,
0x770630: 1257,
0x770631: 1258,
0x770632: 1259,
0x770633: 1260,
0x770634: 1261,
0x770635: 1262,
0x770636: 1263,
0x770637: 1264,
0x770638: 1265,
0x770639: 1266,
0x77063a: 1267,
0x77063b: 1268,
0x77063c: 1269,
0x77063d: 1280,
0x77063e: 1281,
0x77063f: 1282,
0x770640: 1283,
0x770641: 1284,
0x770642: 1285,
0x770643: 1286,
0x770644: 1289,
0x770645: 1290,
0x770646: 1291,
0x770647: 1292,
0x770648: 1293,
0x770649: 1294,
0x77064a: 1295,
0x77064b: 1296,
0x77064c: 1297,
0x77064d: 1298,
0x77064e: 1299,
0x77064f: 1300,
0x770650: 1301,
0x770651: 1302,
0x770652: 1303,
0x770653: 1344,
0x770654: 1345,
0x770655: 1346,
0x770656: 1347,
0x770657: 1348,
0x770658: 1349,
0x770659: 1350,
0x77065a: 1351,
0x77065b: 1352,
0x77065c: 1354,
0x77065d: 1355,
0x77065e: 1356,
0x77065f: 1357,
0x770660: 1358,
0x770661: 1359,
0x770662: 1360,
0x770663: 1361,
0x770664: 1362,
0x770665: 1363,
0x770666: 1365,
0x770667: 1366,
0x770668: 1367,
0x770669: 1368,
0x77066a: 1369,
0x77066b: 1370,
0x77066c: 1371,
0x77066d: 1372,
0x77066e: 1374,
0x77066f: 1375,
0x770670: 1376,
0x770671: 1379,
0x770672: 1380,
0x770673: 1381,
0x770674: 1382,
0x770675: 1383,
0x770676: 1384,
0x770677: 1385,
0x770678: 1386,
0x770679: 1387,
0x77067a: 1388,
0x77067b: 1389,
0x77067c: 1390,
0x77067d: 1391,
0x77067e: 1392,
0x77067f: 1393,
0x770680: 1394,
0x770681: 1395,
0x770682: 1396,
0x770683: 1397,
0x770684: 1398,
0x770685: 1408,
0x770686: 1409,
0x770687: 1410,
0x770688: 1411,
0x770689: 1412,
0x77068a: 1414,
0x77068b: 1472,
0x77068c: 1473,
0x77068d: 1474,
0x77068e: 1475,
0x77068f: 1476,
0x770690: 1477,
0x770691: 1478,
0x770692: 1479,
0x770693: 1480,
0x770694: 1481,
0x770695: 1482,
0x770696: 1483,
0x770697: 1484,
0x770698: 1486,
0x770699: 1487,
0x77069a: 1488,
0x77069b: 1489,
0x77069c: 1490,
0x77069d: 1491,
0x77069e: 1495,
0x77069f: 1496,
0x7706a0: 1497,
0x7706a1: 1498,
0x7706a2: 1499,
0x7706a3: 1500,
0x7706a4: 1501,
0x7706a5: 1502,
0x7706a6: 1503,
0x7706a7: 1504,
0x7706a8: 1505,
0x7706a9: 1506,
0x7706aa: 1507,
0x7706ab: 1508,
0x7706ac: 1536,
0x7706ad: 1537,
0x7706ae: 1538,
0x7706af: 1539,
0x7706b0: 1540,
0x7706b1: 1541,
0x7706b2: 1600,
0x7706b3: 1601,
0x7706b4: 1602,
0x7706b5: 1603,
0x7706b6: 1604,
0x7706b7: 1605,
0x7706b8: 1606,
0x7706b9: 1607,
0x7706ba: 1612,
0x7706bb: 1613,
0x7706bc: 1614,
0x7706bd: 1615,
0x7706be: 1616,
0x7706bf: 1617,
0x7706c0: 1618,
0x7706c1: 1619,
0x7706c2: 1620,
0x7706c3: 1621,
0x7706c4: 1622,
0x7706c5: 1664,
0x7706c6: 1665,
0x7706c7: 1667,
0x7706c8: 1668,
0x7706c9: 1670,
0x7706ca: 1671,
0x7706cb: 1672,
0x7706cc: 1673,
0x7706cd: 1674,
0x7706ce: 1675,
0x7706cf: 1676,
0x7706d0: 1677,
0x7706d1: 1678,
0x7706d2: 1679,
0x7706d3: 1680,
0x7706d4: 1681,
0x7706d5: 1682,
0x7706d6: 1683,
0x7706d7: 1684,
0x7706d8: 1685,
0x7706d9: 1686,
0x7706da: 1730,
0x7706db: 1732,
0x7706dc: 1734,
0x7706dd: 1792,
0x7706de: 1793,
0x7706df: 1794,
0x7706e0: 1795,
0x7706e1: 1796,
0x7706e2: 1797,
0x7706e3: 1798,
0x7706e4: 1799,
0x7706e5: 1800,
0x7706e6: 1801,
0x7706e7: 1802,
0x7706e8: 1803,
0x7706e9: 1804,
0x7706ea: 1805,
0x7706eb: 1810,
0x7706ec: 1811,
0x7706ed: 1812,
0x7706ee: 1813,
0x7706ef: 1814,
0x7706f0: 1815,
0x7706f1: 1817,
0x7706f2: 1818,
0x7706f3: 1819,
0x7706f4: 1820,
0x7706f5: 1821,
0x7706f6: 1822,
0x7706f7: 1823,
0x7706f8: 1824,
0x7706f9: 1825,
0x7706fa: 1826,
0x7706fb: 1827,
0x7706fc: 1828,
0x7706fd: 1831,
0x7706fe: 1832,
0x7706ff: 1858,
}

View File

@@ -0,0 +1,57 @@
def hal_decompress(comp: bytes) -> bytes:
"""
HAL decompression based on exhal by devinacker
https://github.com/devinacker/exhal
"""
inpos = 0
inval = 0
output = bytearray()
while inval != 0xFF:
remaining = 65536 - inpos
if remaining < 1:
return bytes()
inval = comp[inpos]
inpos += 1
if inval == 0xFF:
break
if (inval & 0xE0) == 0xE0:
command = (inval >> 2) & 0x07
length = (((inval & 0x03) << 8) | comp[inpos]) + 1
inpos += 1
else:
command = inval >> 5
length = (inval & 0x1F) + 1
if (command == 2 and ((len(output) + 2*length) > 65536)) or (len(output) + length) > 65536:
return bytes()
if command == 0:
output.extend(comp[inpos:inpos+length])
inpos += length
elif command == 1:
output.extend([comp[inpos] for _ in range(length)])
inpos += 1
elif command == 2:
output.extend([comp[x] for _ in range(length) for x in (inpos, inpos+1)])
inpos += 2
elif command == 3:
output.extend([comp[inpos] + i for i in range(length)])
inpos += 1
elif command == 4 or command == 7:
offset = (comp[inpos] << 8) | comp[inpos + 1]
if (offset + length) > 65536:
return bytes()
output.extend(output[offset:offset+length])
inpos += 2
elif command == 5:
offset = (comp[inpos] << 8) | comp[inpos + 1]
if (offset + length) > 65536:
return bytes()
output.extend([int('{:08b}'.format(x)[::-1], 2) for x in output[offset:offset+length]])
inpos += 2
elif command == 6:
offset = (comp[inpos] << 8) | comp[inpos + 1]
if offset < length - 1:
return bytes()
output.extend([output[offset - x] for x in range(length)])
inpos += 2
return bytes(output)

282
worlds/kdl3/Gifting.py Normal file
View File

@@ -0,0 +1,282 @@
# Small subfile to handle gifting info such as desired traits and giftbox management
import typing
async def update_object(ctx, key: str, value: typing.Dict):
await ctx.send_msgs([
{
"cmd": "Set",
"key": key,
"default": {},
"want_reply": False,
"operations": [
{"operation": "update", "value": value}
]
}
])
async def pop_object(ctx, key: str, value: str):
await ctx.send_msgs([
{
"cmd": "Set",
"key": key,
"default": {},
"want_reply": False,
"operations": [
{"operation": "pop", "value": value}
]
}
])
async def initialize_giftboxes(ctx, giftbox_key: str, motherbox_key: str, is_open: bool):
ctx.set_notify(motherbox_key, giftbox_key)
await update_object(ctx, f"Giftboxes;{ctx.team}", {f"{ctx.slot}":
{
"IsOpen": is_open,
**kdl3_gifting_options
}})
ctx.gifting = is_open
kdl3_gifting_options = {
"AcceptsAnyGift": True,
"DesiredTraits": [
"Consumable", "Food", "Drink", "Candy", "Tomato",
"Invincible", "Life", "Heal", "Health", "Trap",
"Goo", "Gel", "Slow", "Slowness", "Eject", "Removal"
],
"MinimumGiftVersion": 2,
}
kdl3_gifts = {
1: {
"ItemName": "1-Up",
"Amount": 1,
"ItemValue": 400000,
"Traits": [
{
"Trait": "Consumable",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Life",
"Quality": 1,
"Duration": 1
}
]
},
2: {
"ItemName": "Maxim Tomato",
"Amount": 1,
"ItemValue": 500000,
"Traits": [
{
"Trait": "Consumable",
"Quality": 5,
"Duration": 1,
},
{
"Trait": "Heal",
"Quality": 5,
"Duration": 1,
},
{
"Trait": "Food",
"Quality": 5,
"Duration": 1,
},
{
"Trait": "Tomato",
"Quality": 5,
"Duration": 1,
},
{
"Trait": "Vegetable",
"Quality": 5,
"Duration": 1,
}
]
},
3: {
"ItemName": "Energy Drink",
"Amount": 1,
"ItemValue": 100000,
"Traits": [
{
"Trait": "Consumable",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Heal",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Drink",
"Quality": 1,
"Duration": 1,
},
]
},
5: {
"ItemName": "Small Star Piece",
"Amount": 1,
"ItemValue": 10000,
"Traits": [
{
"Trait": "Currency",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Money",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Star",
"Quality": 1,
"Duration": 1
}
]
},
6: {
"ItemName": "Medium Star Piece",
"Amount": 1,
"ItemValue": 30000,
"Traits": [
{
"Trait": "Currency",
"Quality": 3,
"Duration": 1,
},
{
"Trait": "Money",
"Quality": 3,
"Duration": 1,
},
{
"Trait": "Star",
"Quality": 3,
"Duration": 1
}
]
},
7: {
"ItemName": "Large Star Piece",
"Amount": 1,
"ItemValue": 50000,
"Traits": [
{
"Trait": "Currency",
"Quality": 5,
"Duration": 1,
},
{
"Trait": "Money",
"Quality": 5,
"Duration": 1,
},
{
"Trait": "Star",
"Quality": 5,
"Duration": 1
}
]
},
}
kdl3_trap_gifts = {
0: {
"ItemName": "Gooey Bag",
"Amount": 1,
"ItemValue": 10000,
"Traits": [
{
"Trait": "Trap",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Goo",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Gel",
"Quality": 1,
"Duration": 1
}
]
},
1: {
"ItemName": "Slowness",
"Amount": 1,
"ItemValue": 10000,
"Traits": [
{
"Trait": "Trap",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Slow",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Slowness",
"Quality": 1,
"Duration": 1
}
]
},
2: {
"ItemName": "Eject Ability",
"Amount": 1,
"ItemValue": 10000,
"Traits": [
{
"Trait": "Trap",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Eject",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Removal",
"Quality": 1,
"Duration": 1
}
]
},
3: {
"ItemName": "Bad Meal",
"Amount": 1,
"ItemValue": 10000,
"Traits": [
{
"Trait": "Trap",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Damage",
"Quality": 1,
"Duration": 1,
},
{
"Trait": "Food",
"Quality": 1,
"Duration": 1
}
]
},
}

105
worlds/kdl3/Items.py Normal file
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from BaseClasses import Item
import typing
class ItemData(typing.NamedTuple):
code: typing.Optional[int]
progression: bool
skip_balancing: bool = False
trap: bool = False
class KDL3Item(Item):
game = "Kirby's Dream Land 3"
copy_ability_table = {
"Burning": ItemData(0x770001, True),
"Stone": ItemData(0x770002, True),
"Ice": ItemData(0x770003, True),
"Needle": ItemData(0x770004, True),
"Clean": ItemData(0x770005, True),
"Parasol": ItemData(0x770006, True),
"Spark": ItemData(0x770007, True),
"Cutter": ItemData(0x770008, True)
}
animal_friend_table = {
"Rick": ItemData(0x770010, True),
"Kine": ItemData(0x770011, True),
"Coo": ItemData(0x770012, True),
"Nago": ItemData(0x770013, True),
"ChuChu": ItemData(0x770014, True),
"Pitch": ItemData(0x770015, True)
}
animal_friend_spawn_table = {
"Rick Spawn": ItemData(None, True),
"Kine Spawn": ItemData(None, True),
"Coo Spawn": ItemData(None, True),
"Nago Spawn": ItemData(None, True),
"ChuChu Spawn": ItemData(None, True),
"Pitch Spawn": ItemData(None, True)
}
copy_ability_access_table = {
"No Ability": ItemData(None, False),
"Burning Ability": ItemData(None, True),
"Stone Ability": ItemData(None, True),
"Ice Ability": ItemData(None, True),
"Needle Ability": ItemData(None, True),
"Clean Ability": ItemData(None, True),
"Parasol Ability": ItemData(None, True),
"Spark Ability": ItemData(None, True),
"Cutter Ability": ItemData(None, True),
}
misc_item_table = {
"Heart Star": ItemData(0x770020, True, True),
"1-Up": ItemData(0x770021, False),
"Maxim Tomato": ItemData(0x770022, False),
"Invincible Candy": ItemData(0x770023, False),
"Little Star": ItemData(0x770024, False),
"Medium Star": ItemData(0x770025, False),
"Big Star": ItemData(0x770026, False),
}
trap_item_table = {
"Gooey Bag": ItemData(0x770040, False, False, True),
"Slowness": ItemData(0x770041, False, False, True),
"Eject Ability": ItemData(0x770042, False, False, True)
}
filler_item_weights = {
"1-Up": 4,
"Maxim Tomato": 2,
"Invincible Candy": 2
}
star_item_weights = {
"Little Star": 4,
"Medium Star": 2,
"Big Star": 1
}
total_filler_weights = {
**filler_item_weights,
**star_item_weights
}
item_table = {
**copy_ability_table,
**copy_ability_access_table,
**animal_friend_table,
**animal_friend_spawn_table,
**misc_item_table,
**trap_item_table
}
item_names = {
"Copy Ability": set(copy_ability_table),
"Animal Friend": set(animal_friend_table),
}
lookup_name_to_id: typing.Dict[str, int] = {item_name: data.code for item_name, data in item_table.items() if data.code}

940
worlds/kdl3/Locations.py Normal file
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@@ -0,0 +1,940 @@
import typing
from BaseClasses import Location, Region
from .Names import LocationName
if typing.TYPE_CHECKING:
from .Room import KDL3Room
class KDL3Location(Location):
game: str = "Kirby's Dream Land 3"
room: typing.Optional["KDL3Room"] = None
def __init__(self, player: int, name: str, address: typing.Optional[int], parent: typing.Union[Region, None]):
super().__init__(player, name, address, parent)
if not address:
self.show_in_spoiler = False
stage_locations = {
0x770001: LocationName.grass_land_1,
0x770002: LocationName.grass_land_2,
0x770003: LocationName.grass_land_3,
0x770004: LocationName.grass_land_4,
0x770005: LocationName.grass_land_5,
0x770006: LocationName.grass_land_6,
0x770007: LocationName.ripple_field_1,
0x770008: LocationName.ripple_field_2,
0x770009: LocationName.ripple_field_3,
0x77000A: LocationName.ripple_field_4,
0x77000B: LocationName.ripple_field_5,
0x77000C: LocationName.ripple_field_6,
0x77000D: LocationName.sand_canyon_1,
0x77000E: LocationName.sand_canyon_2,
0x77000F: LocationName.sand_canyon_3,
0x770010: LocationName.sand_canyon_4,
0x770011: LocationName.sand_canyon_5,
0x770012: LocationName.sand_canyon_6,
0x770013: LocationName.cloudy_park_1,
0x770014: LocationName.cloudy_park_2,
0x770015: LocationName.cloudy_park_3,
0x770016: LocationName.cloudy_park_4,
0x770017: LocationName.cloudy_park_5,
0x770018: LocationName.cloudy_park_6,
0x770019: LocationName.iceberg_1,
0x77001A: LocationName.iceberg_2,
0x77001B: LocationName.iceberg_3,
0x77001C: LocationName.iceberg_4,
0x77001D: LocationName.iceberg_5,
0x77001E: LocationName.iceberg_6,
}
heart_star_locations = {
0x770101: LocationName.grass_land_tulip,
0x770102: LocationName.grass_land_muchi,
0x770103: LocationName.grass_land_pitcherman,
0x770104: LocationName.grass_land_chao,
0x770105: LocationName.grass_land_mine,
0x770106: LocationName.grass_land_pierre,
0x770107: LocationName.ripple_field_kamuribana,
0x770108: LocationName.ripple_field_bakasa,
0x770109: LocationName.ripple_field_elieel,
0x77010A: LocationName.ripple_field_toad,
0x77010B: LocationName.ripple_field_mama_pitch,
0x77010C: LocationName.ripple_field_hb002,
0x77010D: LocationName.sand_canyon_mushrooms,
0x77010E: LocationName.sand_canyon_auntie,
0x77010F: LocationName.sand_canyon_caramello,
0x770110: LocationName.sand_canyon_hikari,
0x770111: LocationName.sand_canyon_nyupun,
0x770112: LocationName.sand_canyon_rob,
0x770113: LocationName.cloudy_park_hibanamodoki,
0x770114: LocationName.cloudy_park_piyokeko,
0x770115: LocationName.cloudy_park_mrball,
0x770116: LocationName.cloudy_park_mikarin,
0x770117: LocationName.cloudy_park_pick,
0x770118: LocationName.cloudy_park_hb007,
0x770119: LocationName.iceberg_kogoesou,
0x77011A: LocationName.iceberg_samus,
0x77011B: LocationName.iceberg_kawasaki,
0x77011C: LocationName.iceberg_name,
0x77011D: LocationName.iceberg_shiro,
0x77011E: LocationName.iceberg_angel,
}
boss_locations = {
0x770200: LocationName.grass_land_whispy,
0x770201: LocationName.ripple_field_acro,
0x770202: LocationName.sand_canyon_poncon,
0x770203: LocationName.cloudy_park_ado,
0x770204: LocationName.iceberg_dedede,
}
consumable_locations = {
0x770300: LocationName.grass_land_1_u1,
0x770301: LocationName.grass_land_1_m1,
0x770302: LocationName.grass_land_2_u1,
0x770303: LocationName.grass_land_3_u1,
0x770304: LocationName.grass_land_3_m1,
0x770305: LocationName.grass_land_4_m1,
0x770306: LocationName.grass_land_4_u1,
0x770307: LocationName.grass_land_4_m2,
0x770308: LocationName.grass_land_4_m3,
0x770309: LocationName.grass_land_6_u1,
0x77030A: LocationName.grass_land_6_u2,
0x77030B: LocationName.ripple_field_2_u1,
0x77030C: LocationName.ripple_field_2_m1,
0x77030D: LocationName.ripple_field_3_m1,
0x77030E: LocationName.ripple_field_3_u1,
0x77030F: LocationName.ripple_field_4_m2,
0x770310: LocationName.ripple_field_4_u1,
0x770311: LocationName.ripple_field_4_m1,
0x770312: LocationName.ripple_field_5_u1,
0x770313: LocationName.ripple_field_5_m2,
0x770314: LocationName.ripple_field_5_m1,
0x770315: LocationName.sand_canyon_1_u1,
0x770316: LocationName.sand_canyon_2_u1,
0x770317: LocationName.sand_canyon_2_m1,
0x770318: LocationName.sand_canyon_4_m1,
0x770319: LocationName.sand_canyon_4_u1,
0x77031A: LocationName.sand_canyon_4_m2,
0x77031B: LocationName.sand_canyon_5_u1,
0x77031C: LocationName.sand_canyon_5_u3,
0x77031D: LocationName.sand_canyon_5_m1,
0x77031E: LocationName.sand_canyon_5_u4,
0x77031F: LocationName.sand_canyon_5_u2,
0x770320: LocationName.cloudy_park_1_m1,
0x770321: LocationName.cloudy_park_1_u1,
0x770322: LocationName.cloudy_park_4_u1,
0x770323: LocationName.cloudy_park_4_m1,
0x770324: LocationName.cloudy_park_5_m1,
0x770325: LocationName.cloudy_park_6_u1,
0x770326: LocationName.iceberg_3_m1,
0x770327: LocationName.iceberg_5_u1,
0x770328: LocationName.iceberg_5_u2,
0x770329: LocationName.iceberg_5_u3,
0x77032A: LocationName.iceberg_6_m1,
0x77032B: LocationName.iceberg_6_u1,
}
level_consumables = {
1: [0, 1],
2: [2],
3: [3, 4],
4: [5, 6, 7, 8],
6: [9, 10],
8: [11, 12],
9: [13, 14],
10: [15, 16, 17],
11: [18, 19, 20],
13: [21],
14: [22, 23],
16: [24, 25, 26],
17: [27, 28, 29, 30, 31],
19: [32, 33],
22: [34, 35],
23: [36],
24: [37],
27: [38],
29: [39, 40, 41],
30: [42, 43],
}
star_locations = {
0x770401: LocationName.grass_land_1_s1,
0x770402: LocationName.grass_land_1_s2,
0x770403: LocationName.grass_land_1_s3,
0x770404: LocationName.grass_land_1_s4,
0x770405: LocationName.grass_land_1_s5,
0x770406: LocationName.grass_land_1_s6,
0x770407: LocationName.grass_land_1_s7,
0x770408: LocationName.grass_land_1_s8,
0x770409: LocationName.grass_land_1_s9,
0x77040a: LocationName.grass_land_1_s10,
0x77040b: LocationName.grass_land_1_s11,
0x77040c: LocationName.grass_land_1_s12,
0x77040d: LocationName.grass_land_1_s13,
0x77040e: LocationName.grass_land_1_s14,
0x77040f: LocationName.grass_land_1_s15,
0x770410: LocationName.grass_land_1_s16,
0x770411: LocationName.grass_land_1_s17,
0x770412: LocationName.grass_land_1_s18,
0x770413: LocationName.grass_land_1_s19,
0x770414: LocationName.grass_land_1_s20,
0x770415: LocationName.grass_land_1_s21,
0x770416: LocationName.grass_land_1_s22,
0x770417: LocationName.grass_land_1_s23,
0x770418: LocationName.grass_land_2_s1,
0x770419: LocationName.grass_land_2_s2,
0x77041a: LocationName.grass_land_2_s3,
0x77041b: LocationName.grass_land_2_s4,
0x77041c: LocationName.grass_land_2_s5,
0x77041d: LocationName.grass_land_2_s6,
0x77041e: LocationName.grass_land_2_s7,
0x77041f: LocationName.grass_land_2_s8,
0x770420: LocationName.grass_land_2_s9,
0x770421: LocationName.grass_land_2_s10,
0x770422: LocationName.grass_land_2_s11,
0x770423: LocationName.grass_land_2_s12,
0x770424: LocationName.grass_land_2_s13,
0x770425: LocationName.grass_land_2_s14,
0x770426: LocationName.grass_land_2_s15,
0x770427: LocationName.grass_land_2_s16,
0x770428: LocationName.grass_land_2_s17,
0x770429: LocationName.grass_land_2_s18,
0x77042a: LocationName.grass_land_2_s19,
0x77042b: LocationName.grass_land_2_s20,
0x77042c: LocationName.grass_land_2_s21,
0x77042d: LocationName.grass_land_3_s1,
0x77042e: LocationName.grass_land_3_s2,
0x77042f: LocationName.grass_land_3_s3,
0x770430: LocationName.grass_land_3_s4,
0x770431: LocationName.grass_land_3_s5,
0x770432: LocationName.grass_land_3_s6,
0x770433: LocationName.grass_land_3_s7,
0x770434: LocationName.grass_land_3_s8,
0x770435: LocationName.grass_land_3_s9,
0x770436: LocationName.grass_land_3_s10,
0x770437: LocationName.grass_land_3_s11,
0x770438: LocationName.grass_land_3_s12,
0x770439: LocationName.grass_land_3_s13,
0x77043a: LocationName.grass_land_3_s14,
0x77043b: LocationName.grass_land_3_s15,
0x77043c: LocationName.grass_land_3_s16,
0x77043d: LocationName.grass_land_3_s17,
0x77043e: LocationName.grass_land_3_s18,
0x77043f: LocationName.grass_land_3_s19,
0x770440: LocationName.grass_land_3_s20,
0x770441: LocationName.grass_land_3_s21,
0x770442: LocationName.grass_land_3_s22,
0x770443: LocationName.grass_land_3_s23,
0x770444: LocationName.grass_land_3_s24,
0x770445: LocationName.grass_land_3_s25,
0x770446: LocationName.grass_land_3_s26,
0x770447: LocationName.grass_land_3_s27,
0x770448: LocationName.grass_land_3_s28,
0x770449: LocationName.grass_land_3_s29,
0x77044a: LocationName.grass_land_3_s30,
0x77044b: LocationName.grass_land_3_s31,
0x77044c: LocationName.grass_land_4_s1,
0x77044d: LocationName.grass_land_4_s2,
0x77044e: LocationName.grass_land_4_s3,
0x77044f: LocationName.grass_land_4_s4,
0x770450: LocationName.grass_land_4_s5,
0x770451: LocationName.grass_land_4_s6,
0x770452: LocationName.grass_land_4_s7,
0x770453: LocationName.grass_land_4_s8,
0x770454: LocationName.grass_land_4_s9,
0x770455: LocationName.grass_land_4_s10,
0x770456: LocationName.grass_land_4_s11,
0x770457: LocationName.grass_land_4_s12,
0x770458: LocationName.grass_land_4_s13,
0x770459: LocationName.grass_land_4_s14,
0x77045a: LocationName.grass_land_4_s15,
0x77045b: LocationName.grass_land_4_s16,
0x77045c: LocationName.grass_land_4_s17,
0x77045d: LocationName.grass_land_4_s18,
0x77045e: LocationName.grass_land_4_s19,
0x77045f: LocationName.grass_land_4_s20,
0x770460: LocationName.grass_land_4_s21,
0x770461: LocationName.grass_land_4_s22,
0x770462: LocationName.grass_land_4_s23,
0x770463: LocationName.grass_land_4_s24,
0x770464: LocationName.grass_land_4_s25,
0x770465: LocationName.grass_land_4_s26,
0x770466: LocationName.grass_land_4_s27,
0x770467: LocationName.grass_land_4_s28,
0x770468: LocationName.grass_land_4_s29,
0x770469: LocationName.grass_land_4_s30,
0x77046a: LocationName.grass_land_4_s31,
0x77046b: LocationName.grass_land_4_s32,
0x77046c: LocationName.grass_land_4_s33,
0x77046d: LocationName.grass_land_4_s34,
0x77046e: LocationName.grass_land_4_s35,
0x77046f: LocationName.grass_land_4_s36,
0x770470: LocationName.grass_land_4_s37,
0x770471: LocationName.grass_land_5_s1,
0x770472: LocationName.grass_land_5_s2,
0x770473: LocationName.grass_land_5_s3,
0x770474: LocationName.grass_land_5_s4,
0x770475: LocationName.grass_land_5_s5,
0x770476: LocationName.grass_land_5_s6,
0x770477: LocationName.grass_land_5_s7,
0x770478: LocationName.grass_land_5_s8,
0x770479: LocationName.grass_land_5_s9,
0x77047a: LocationName.grass_land_5_s10,
0x77047b: LocationName.grass_land_5_s11,
0x77047c: LocationName.grass_land_5_s12,
0x77047d: LocationName.grass_land_5_s13,
0x77047e: LocationName.grass_land_5_s14,
0x77047f: LocationName.grass_land_5_s15,
0x770480: LocationName.grass_land_5_s16,
0x770481: LocationName.grass_land_5_s17,
0x770482: LocationName.grass_land_5_s18,
0x770483: LocationName.grass_land_5_s19,
0x770484: LocationName.grass_land_5_s20,
0x770485: LocationName.grass_land_5_s21,
0x770486: LocationName.grass_land_5_s22,
0x770487: LocationName.grass_land_5_s23,
0x770488: LocationName.grass_land_5_s24,
0x770489: LocationName.grass_land_5_s25,
0x77048a: LocationName.grass_land_5_s26,
0x77048b: LocationName.grass_land_5_s27,
0x77048c: LocationName.grass_land_5_s28,
0x77048d: LocationName.grass_land_5_s29,
0x77048e: LocationName.grass_land_6_s1,
0x77048f: LocationName.grass_land_6_s2,
0x770490: LocationName.grass_land_6_s3,
0x770491: LocationName.grass_land_6_s4,
0x770492: LocationName.grass_land_6_s5,
0x770493: LocationName.grass_land_6_s6,
0x770494: LocationName.grass_land_6_s7,
0x770495: LocationName.grass_land_6_s8,
0x770496: LocationName.grass_land_6_s9,
0x770497: LocationName.grass_land_6_s10,
0x770498: LocationName.grass_land_6_s11,
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0x770619: LocationName.cloudy_park_2_s19,
0x77061a: LocationName.cloudy_park_2_s20,
0x77061b: LocationName.cloudy_park_2_s21,
0x77061c: LocationName.cloudy_park_2_s22,
0x77061d: LocationName.cloudy_park_2_s23,
0x77061e: LocationName.cloudy_park_2_s24,
0x77061f: LocationName.cloudy_park_2_s25,
0x770620: LocationName.cloudy_park_2_s26,
0x770621: LocationName.cloudy_park_2_s27,
0x770622: LocationName.cloudy_park_2_s28,
0x770623: LocationName.cloudy_park_2_s29,
0x770624: LocationName.cloudy_park_2_s30,
0x770625: LocationName.cloudy_park_2_s31,
0x770626: LocationName.cloudy_park_2_s32,
0x770627: LocationName.cloudy_park_2_s33,
0x770628: LocationName.cloudy_park_2_s34,
0x770629: LocationName.cloudy_park_2_s35,
0x77062a: LocationName.cloudy_park_2_s36,
0x77062b: LocationName.cloudy_park_2_s37,
0x77062c: LocationName.cloudy_park_2_s38,
0x77062d: LocationName.cloudy_park_2_s39,
0x77062e: LocationName.cloudy_park_2_s40,
0x77062f: LocationName.cloudy_park_2_s41,
0x770630: LocationName.cloudy_park_2_s42,
0x770631: LocationName.cloudy_park_2_s43,
0x770632: LocationName.cloudy_park_2_s44,
0x770633: LocationName.cloudy_park_2_s45,
0x770634: LocationName.cloudy_park_2_s46,
0x770635: LocationName.cloudy_park_2_s47,
0x770636: LocationName.cloudy_park_2_s48,
0x770637: LocationName.cloudy_park_2_s49,
0x770638: LocationName.cloudy_park_2_s50,
0x770639: LocationName.cloudy_park_2_s51,
0x77063a: LocationName.cloudy_park_2_s52,
0x77063b: LocationName.cloudy_park_2_s53,
0x77063c: LocationName.cloudy_park_2_s54,
0x77063d: LocationName.cloudy_park_3_s1,
0x77063e: LocationName.cloudy_park_3_s2,
0x77063f: LocationName.cloudy_park_3_s3,
0x770640: LocationName.cloudy_park_3_s4,
0x770641: LocationName.cloudy_park_3_s5,
0x770642: LocationName.cloudy_park_3_s6,
0x770643: LocationName.cloudy_park_3_s7,
0x770644: LocationName.cloudy_park_3_s8,
0x770645: LocationName.cloudy_park_3_s9,
0x770646: LocationName.cloudy_park_3_s10,
0x770647: LocationName.cloudy_park_3_s11,
0x770648: LocationName.cloudy_park_3_s12,
0x770649: LocationName.cloudy_park_3_s13,
0x77064a: LocationName.cloudy_park_3_s14,
0x77064b: LocationName.cloudy_park_3_s15,
0x77064c: LocationName.cloudy_park_3_s16,
0x77064d: LocationName.cloudy_park_3_s17,
0x77064e: LocationName.cloudy_park_3_s18,
0x77064f: LocationName.cloudy_park_3_s19,
0x770650: LocationName.cloudy_park_3_s20,
0x770651: LocationName.cloudy_park_3_s21,
0x770652: LocationName.cloudy_park_3_s22,
0x770653: LocationName.cloudy_park_4_s1,
0x770654: LocationName.cloudy_park_4_s2,
0x770655: LocationName.cloudy_park_4_s3,
0x770656: LocationName.cloudy_park_4_s4,
0x770657: LocationName.cloudy_park_4_s5,
0x770658: LocationName.cloudy_park_4_s6,
0x770659: LocationName.cloudy_park_4_s7,
0x77065a: LocationName.cloudy_park_4_s8,
0x77065b: LocationName.cloudy_park_4_s9,
0x77065c: LocationName.cloudy_park_4_s10,
0x77065d: LocationName.cloudy_park_4_s11,
0x77065e: LocationName.cloudy_park_4_s12,
0x77065f: LocationName.cloudy_park_4_s13,
0x770660: LocationName.cloudy_park_4_s14,
0x770661: LocationName.cloudy_park_4_s15,
0x770662: LocationName.cloudy_park_4_s16,
0x770663: LocationName.cloudy_park_4_s17,
0x770664: LocationName.cloudy_park_4_s18,
0x770665: LocationName.cloudy_park_4_s19,
0x770666: LocationName.cloudy_park_4_s20,
0x770667: LocationName.cloudy_park_4_s21,
0x770668: LocationName.cloudy_park_4_s22,
0x770669: LocationName.cloudy_park_4_s23,
0x77066a: LocationName.cloudy_park_4_s24,
0x77066b: LocationName.cloudy_park_4_s25,
0x77066c: LocationName.cloudy_park_4_s26,
0x77066d: LocationName.cloudy_park_4_s27,
0x77066e: LocationName.cloudy_park_4_s28,
0x77066f: LocationName.cloudy_park_4_s29,
0x770670: LocationName.cloudy_park_4_s30,
0x770671: LocationName.cloudy_park_4_s31,
0x770672: LocationName.cloudy_park_4_s32,
0x770673: LocationName.cloudy_park_4_s33,
0x770674: LocationName.cloudy_park_4_s34,
0x770675: LocationName.cloudy_park_4_s35,
0x770676: LocationName.cloudy_park_4_s36,
0x770677: LocationName.cloudy_park_4_s37,
0x770678: LocationName.cloudy_park_4_s38,
0x770679: LocationName.cloudy_park_4_s39,
0x77067a: LocationName.cloudy_park_4_s40,
0x77067b: LocationName.cloudy_park_4_s41,
0x77067c: LocationName.cloudy_park_4_s42,
0x77067d: LocationName.cloudy_park_4_s43,
0x77067e: LocationName.cloudy_park_4_s44,
0x77067f: LocationName.cloudy_park_4_s45,
0x770680: LocationName.cloudy_park_4_s46,
0x770681: LocationName.cloudy_park_4_s47,
0x770682: LocationName.cloudy_park_4_s48,
0x770683: LocationName.cloudy_park_4_s49,
0x770684: LocationName.cloudy_park_4_s50,
0x770685: LocationName.cloudy_park_5_s1,
0x770686: LocationName.cloudy_park_5_s2,
0x770687: LocationName.cloudy_park_5_s3,
0x770688: LocationName.cloudy_park_5_s4,
0x770689: LocationName.cloudy_park_5_s5,
0x77068a: LocationName.cloudy_park_5_s6,
0x77068b: LocationName.cloudy_park_6_s1,
0x77068c: LocationName.cloudy_park_6_s2,
0x77068d: LocationName.cloudy_park_6_s3,
0x77068e: LocationName.cloudy_park_6_s4,
0x77068f: LocationName.cloudy_park_6_s5,
0x770690: LocationName.cloudy_park_6_s6,
0x770691: LocationName.cloudy_park_6_s7,
0x770692: LocationName.cloudy_park_6_s8,
0x770693: LocationName.cloudy_park_6_s9,
0x770694: LocationName.cloudy_park_6_s10,
0x770695: LocationName.cloudy_park_6_s11,
0x770696: LocationName.cloudy_park_6_s12,
0x770697: LocationName.cloudy_park_6_s13,
0x770698: LocationName.cloudy_park_6_s14,
0x770699: LocationName.cloudy_park_6_s15,
0x77069a: LocationName.cloudy_park_6_s16,
0x77069b: LocationName.cloudy_park_6_s17,
0x77069c: LocationName.cloudy_park_6_s18,
0x77069d: LocationName.cloudy_park_6_s19,
0x77069e: LocationName.cloudy_park_6_s20,
0x77069f: LocationName.cloudy_park_6_s21,
0x7706a0: LocationName.cloudy_park_6_s22,
0x7706a1: LocationName.cloudy_park_6_s23,
0x7706a2: LocationName.cloudy_park_6_s24,
0x7706a3: LocationName.cloudy_park_6_s25,
0x7706a4: LocationName.cloudy_park_6_s26,
0x7706a5: LocationName.cloudy_park_6_s27,
0x7706a6: LocationName.cloudy_park_6_s28,
0x7706a7: LocationName.cloudy_park_6_s29,
0x7706a8: LocationName.cloudy_park_6_s30,
0x7706a9: LocationName.cloudy_park_6_s31,
0x7706aa: LocationName.cloudy_park_6_s32,
0x7706ab: LocationName.cloudy_park_6_s33,
0x7706ac: LocationName.iceberg_1_s1,
0x7706ad: LocationName.iceberg_1_s2,
0x7706ae: LocationName.iceberg_1_s3,
0x7706af: LocationName.iceberg_1_s4,
0x7706b0: LocationName.iceberg_1_s5,
0x7706b1: LocationName.iceberg_1_s6,
0x7706b2: LocationName.iceberg_2_s1,
0x7706b3: LocationName.iceberg_2_s2,
0x7706b4: LocationName.iceberg_2_s3,
0x7706b5: LocationName.iceberg_2_s4,
0x7706b6: LocationName.iceberg_2_s5,
0x7706b7: LocationName.iceberg_2_s6,
0x7706b8: LocationName.iceberg_2_s7,
0x7706b9: LocationName.iceberg_2_s8,
0x7706ba: LocationName.iceberg_2_s9,
0x7706bb: LocationName.iceberg_2_s10,
0x7706bc: LocationName.iceberg_2_s11,
0x7706bd: LocationName.iceberg_2_s12,
0x7706be: LocationName.iceberg_2_s13,
0x7706bf: LocationName.iceberg_2_s14,
0x7706c0: LocationName.iceberg_2_s15,
0x7706c1: LocationName.iceberg_2_s16,
0x7706c2: LocationName.iceberg_2_s17,
0x7706c3: LocationName.iceberg_2_s18,
0x7706c4: LocationName.iceberg_2_s19,
0x7706c5: LocationName.iceberg_3_s1,
0x7706c6: LocationName.iceberg_3_s2,
0x7706c7: LocationName.iceberg_3_s3,
0x7706c8: LocationName.iceberg_3_s4,
0x7706c9: LocationName.iceberg_3_s5,
0x7706ca: LocationName.iceberg_3_s6,
0x7706cb: LocationName.iceberg_3_s7,
0x7706cc: LocationName.iceberg_3_s8,
0x7706cd: LocationName.iceberg_3_s9,
0x7706ce: LocationName.iceberg_3_s10,
0x7706cf: LocationName.iceberg_3_s11,
0x7706d0: LocationName.iceberg_3_s12,
0x7706d1: LocationName.iceberg_3_s13,
0x7706d2: LocationName.iceberg_3_s14,
0x7706d3: LocationName.iceberg_3_s15,
0x7706d4: LocationName.iceberg_3_s16,
0x7706d5: LocationName.iceberg_3_s17,
0x7706d6: LocationName.iceberg_3_s18,
0x7706d7: LocationName.iceberg_3_s19,
0x7706d8: LocationName.iceberg_3_s20,
0x7706d9: LocationName.iceberg_3_s21,
0x7706da: LocationName.iceberg_4_s1,
0x7706db: LocationName.iceberg_4_s2,
0x7706dc: LocationName.iceberg_4_s3,
0x7706dd: LocationName.iceberg_5_s1,
0x7706de: LocationName.iceberg_5_s2,
0x7706df: LocationName.iceberg_5_s3,
0x7706e0: LocationName.iceberg_5_s4,
0x7706e1: LocationName.iceberg_5_s5,
0x7706e2: LocationName.iceberg_5_s6,
0x7706e3: LocationName.iceberg_5_s7,
0x7706e4: LocationName.iceberg_5_s8,
0x7706e5: LocationName.iceberg_5_s9,
0x7706e6: LocationName.iceberg_5_s10,
0x7706e7: LocationName.iceberg_5_s11,
0x7706e8: LocationName.iceberg_5_s12,
0x7706e9: LocationName.iceberg_5_s13,
0x7706ea: LocationName.iceberg_5_s14,
0x7706eb: LocationName.iceberg_5_s15,
0x7706ec: LocationName.iceberg_5_s16,
0x7706ed: LocationName.iceberg_5_s17,
0x7706ee: LocationName.iceberg_5_s18,
0x7706ef: LocationName.iceberg_5_s19,
0x7706f0: LocationName.iceberg_5_s20,
0x7706f1: LocationName.iceberg_5_s21,
0x7706f2: LocationName.iceberg_5_s22,
0x7706f3: LocationName.iceberg_5_s23,
0x7706f4: LocationName.iceberg_5_s24,
0x7706f5: LocationName.iceberg_5_s25,
0x7706f6: LocationName.iceberg_5_s26,
0x7706f7: LocationName.iceberg_5_s27,
0x7706f8: LocationName.iceberg_5_s28,
0x7706f9: LocationName.iceberg_5_s29,
0x7706fa: LocationName.iceberg_5_s30,
0x7706fb: LocationName.iceberg_5_s31,
0x7706fc: LocationName.iceberg_5_s32,
0x7706fd: LocationName.iceberg_5_s33,
0x7706fe: LocationName.iceberg_5_s34,
0x7706ff: LocationName.iceberg_6_s1,
}
location_table = {
**stage_locations,
**heart_star_locations,
**boss_locations,
**consumable_locations,
**star_locations
}

View File

@@ -0,0 +1,199 @@
grass_land_1_a1 = "Grass Land 1 - Animal 1" # Nago
grass_land_1_a2 = "Grass Land 1 - Animal 2" # Rick
grass_land_2_a1 = "Grass Land 2 - Animal 1" # ChuChu
grass_land_2_a2 = "Grass Land 2 - Animal 2" # Pitch
grass_land_3_a1 = "Grass Land 3 - Animal 1" # Kine
grass_land_3_a2 = "Grass Land 3 - Animal 2" # Coo
grass_land_4_a1 = "Grass Land 4 - Animal 1" # ChuChu
grass_land_4_a2 = "Grass Land 4 - Animal 2" # Nago
grass_land_5_a1 = "Grass Land 5 - Animal 1" # Coo
grass_land_5_a2 = "Grass Land 5 - Animal 2" # Kine
grass_land_5_a3 = "Grass Land 5 - Animal 3" # Nago
grass_land_5_a4 = "Grass Land 5 - Animal 4" # Rick
grass_land_6_a1 = "Grass Land 6 - Animal 1" # Rick
grass_land_6_a2 = "Grass Land 6 - Animal 2" # ChuChu
grass_land_6_a3 = "Grass Land 6 - Animal 3" # Nago
grass_land_6_a4 = "Grass Land 6 - Animal 4" # Coo
ripple_field_1_a1 = "Ripple Field 1 - Animal 1" # Pitch
ripple_field_1_a2 = "Ripple Field 1 - Animal 2" # Nago
ripple_field_2_a1 = "Ripple Field 2 - Animal 1" # Kine
ripple_field_2_a2 = "Ripple Field 2 - Animal 2" # ChuChu
ripple_field_2_a3 = "Ripple Field 2 - Animal 3" # Rick
ripple_field_2_a4 = "Ripple Field 2 - Animal 4" # Coo
ripple_field_3_a1 = "Ripple Field 3 - Animal 1" # Kine
ripple_field_3_a2 = "Ripple Field 3 - Animal 2" # Rick
ripple_field_4_a1 = "Ripple Field 4 - Animal 1" # ChuChu
ripple_field_4_a2 = "Ripple Field 4 - Animal 2" # Kine
ripple_field_4_a3 = "Ripple Field 4 - Animal 3" # Nago
ripple_field_5_a1 = "Ripple Field 5 - Animal 1" # Kine
ripple_field_5_a2 = "Ripple Field 5 - Animal 2" # Pitch
ripple_field_6_a1 = "Ripple Field 6 - Animal 1" # Nago
ripple_field_6_a2 = "Ripple Field 6 - Animal 2" # Pitch
ripple_field_6_a3 = "Ripple Field 6 - Animal 3" # Rick
ripple_field_6_a4 = "Ripple Field 6 - Animal 4" # Coo
sand_canyon_1_a1 = "Sand Canyon 1 - Animal 1" # Rick
sand_canyon_1_a2 = "Sand Canyon 1 - Animal 2" # Pitch
sand_canyon_2_a1 = "Sand Canyon 2 - Animal 1" # ChuChu
sand_canyon_2_a2 = "Sand Canyon 2 - Animal 2" # Coo
sand_canyon_3_a1 = "Sand Canyon 3 - Animal 1" # Pitch
sand_canyon_3_a2 = "Sand Canyon 3 - Animal 2" # Coo
sand_canyon_3_a3 = "Sand Canyon 3 - Animal 3" # ChuChu
sand_canyon_4_a1 = "Sand Canyon 4 - Animal 1" # Rick
sand_canyon_4_a2 = "Sand Canyon 4 - Animal 2" # Pitch
sand_canyon_4_a3 = "Sand Canyon 4 - Animal 3" # Nago
sand_canyon_5_a1 = "Sand Canyon 5 - Animal 1" # Rick
sand_canyon_5_a2 = "Sand Canyon 5 - Animal 2" # ChuChu
sand_canyon_6_a1 = "Sand Canyon 6 - Animal 1" # Coo
sand_canyon_6_a2 = "Sand Canyon 6 - Animal 2" # Kine
sand_canyon_6_a3 = "Sand Canyon 6 - Animal 3" # Rick
sand_canyon_6_a4 = "Sand Canyon 6 - Animal 4" # ChuChu
sand_canyon_6_a5 = "Sand Canyon 6 - Animal 5" # Nago
sand_canyon_6_a6 = "Sand Canyon 6 - Animal 6" # Pitch
cloudy_park_1_a1 = "Cloudy Park 1 - Animal 1" # Rick
cloudy_park_1_a2 = "Cloudy Park 1 - Animal 2" # Nago
cloudy_park_1_a3 = "Cloudy Park 1 - Animal 3" # Coo
cloudy_park_1_a4 = "Cloudy Park 1 - Animal 4" # Kine
cloudy_park_1_a5 = "Cloudy Park 1 - Animal 5" # ChuChu
cloudy_park_1_a6 = "Cloudy Park 1 - Animal 6" # Pitch
cloudy_park_2_a1 = "Cloudy Park 2 - Animal 1" # Nago
cloudy_park_2_a2 = "Cloudy Park 2 - Animal 2" # Pitch
cloudy_park_2_a3 = "Cloudy Park 2 - Animal 3" # ChuChu
cloudy_park_3_a1 = "Cloudy Park 3 - Animal 1" # Kine
cloudy_park_3_a2 = "Cloudy Park 3 - Animal 2" # Rick
cloudy_park_3_a3 = "Cloudy Park 3 - Animal 3" # ChuChu
cloudy_park_4_a1 = "Cloudy Park 4 - Animal 1" # Coo
cloudy_park_4_a2 = "Cloudy Park 4 - Animal 2" # ChuChu
cloudy_park_5_a1 = "Cloudy Park 5 - Animal 1" # Rick
cloudy_park_5_a2 = "Cloudy Park 5 - Animal 2" # Coo
cloudy_park_6_a1 = "Cloudy Park 6 - Animal 1" # Nago
cloudy_park_6_a2 = "Cloudy Park 6 - Animal 2" # Coo
cloudy_park_6_a3 = "Cloudy Park 6 - Animal 3" # Rick
iceberg_1_a1 = "Iceberg 1 - Animal 1" # Pitch
iceberg_1_a2 = "Iceberg 1 - Animal 2" # Rick
iceberg_2_a1 = "Iceberg 2 - Animal 1" # Nago
iceberg_2_a2 = "Iceberg 2 - Animal 2" # Pitch
iceberg_3_a1 = "Iceberg 3 - Animal 1" # Pitch
iceberg_3_a2 = "Iceberg 3 - Animal 2" # Coo
iceberg_3_a3 = "Iceberg 3 - Animal 3" # Nago
iceberg_3_a4 = "Iceberg 3 - Animal 4" # Rick
iceberg_3_a5 = "Iceberg 3 - Animal 5" # Kine
iceberg_4_a1 = "Iceberg 4 - Animal 1" # ChuChu
iceberg_4_a2 = "Iceberg 4 - Animal 2" # Coo
iceberg_4_a3 = "Iceberg 4 - Animal 3" # Pitch
iceberg_4_a4 = "Iceberg 4 - Animal 4" # Coo
iceberg_4_a5 = "Iceberg 4 - Animal 5" # Rick
iceberg_5_a1 = "Iceberg 5 - Animal 1" # Kine
iceberg_5_a2 = "Iceberg 5 - Animal 2" # Rick
iceberg_5_a3 = "Iceberg 5 - Animal 3" # Pitch
iceberg_5_a4 = "Iceberg 5 - Animal 4" # ChuChu
iceberg_5_a5 = "Iceberg 5 - Animal 5" # Kine
iceberg_5_a6 = "Iceberg 5 - Animal 6" # Coo
iceberg_5_a7 = "Iceberg 5 - Animal 7" # Rick
iceberg_5_a8 = "Iceberg 5 - Animal 8" # ChuChu
iceberg_6_a1 = "Iceberg 6 - Animal 1" # Rick
iceberg_6_a2 = "Iceberg 6 - Animal 2" # Coo
iceberg_6_a3 = "Iceberg 6 - Animal 3" # Nago
iceberg_6_a4 = "Iceberg 6 - Animal 4" # Kine
iceberg_6_a5 = "Iceberg 6 - Animal 5" # ChuChu
iceberg_6_a6 = "Iceberg 6 - Animal 6" # Nago
animal_friend_spawns = {
grass_land_1_a1: "Nago Spawn",
grass_land_1_a2: "Rick Spawn",
grass_land_2_a1: "ChuChu Spawn",
grass_land_2_a2: "Pitch Spawn",
grass_land_3_a1: "Kine Spawn",
grass_land_3_a2: "Coo Spawn",
grass_land_4_a1: "ChuChu Spawn",
grass_land_4_a2: "Nago Spawn",
grass_land_5_a1: "Coo Spawn",
grass_land_5_a2: "Kine Spawn",
grass_land_5_a3: "Nago Spawn",
grass_land_5_a4: "Rick Spawn",
grass_land_6_a1: "Rick Spawn",
grass_land_6_a2: "ChuChu Spawn",
grass_land_6_a3: "Nago Spawn",
grass_land_6_a4: "Coo Spawn",
ripple_field_1_a1: "Pitch Spawn",
ripple_field_1_a2: "Nago Spawn",
ripple_field_2_a1: "Kine Spawn",
ripple_field_2_a2: "ChuChu Spawn",
ripple_field_2_a3: "Rick Spawn",
ripple_field_2_a4: "Coo Spawn",
ripple_field_3_a1: "Kine Spawn",
ripple_field_3_a2: "Rick Spawn",
ripple_field_4_a1: "ChuChu Spawn",
ripple_field_4_a2: "Kine Spawn",
ripple_field_4_a3: "Nago Spawn",
ripple_field_5_a1: "Kine Spawn",
ripple_field_5_a2: "Pitch Spawn",
ripple_field_6_a1: "Nago Spawn",
ripple_field_6_a2: "Pitch Spawn",
ripple_field_6_a3: "Rick Spawn",
ripple_field_6_a4: "Coo Spawn",
sand_canyon_1_a1: "Rick Spawn",
sand_canyon_1_a2: "Pitch Spawn",
sand_canyon_2_a1: "ChuChu Spawn",
sand_canyon_2_a2: "Coo Spawn",
sand_canyon_3_a1: "Pitch Spawn",
sand_canyon_3_a2: "Coo Spawn",
sand_canyon_3_a3: "ChuChu Spawn",
sand_canyon_4_a1: "Rick Spawn",
sand_canyon_4_a2: "Pitch Spawn",
sand_canyon_4_a3: "Nago Spawn",
sand_canyon_5_a1: "Rick Spawn",
sand_canyon_5_a2: "ChuChu Spawn",
sand_canyon_6_a1: "Coo Spawn",
sand_canyon_6_a2: "Kine Spawn",
sand_canyon_6_a3: "Rick Spawn",
sand_canyon_6_a4: "ChuChu Spawn",
sand_canyon_6_a5: "Nago Spawn",
sand_canyon_6_a6: "Pitch Spawn",
cloudy_park_1_a1: "Rick Spawn",
cloudy_park_1_a2: "Nago Spawn",
cloudy_park_1_a3: "Coo Spawn",
cloudy_park_1_a4: "Kine Spawn",
cloudy_park_1_a5: "ChuChu Spawn",
cloudy_park_1_a6: "Pitch Spawn",
cloudy_park_2_a1: "Nago Spawn",
cloudy_park_2_a2: "Pitch Spawn",
cloudy_park_2_a3: "ChuChu Spawn",
cloudy_park_3_a1: "Kine Spawn",
cloudy_park_3_a2: "Rick Spawn",
cloudy_park_3_a3: "ChuChu Spawn",
cloudy_park_4_a1: "Coo Spawn",
cloudy_park_4_a2: "ChuChu Spawn",
cloudy_park_5_a1: "Rick Spawn",
cloudy_park_5_a2: "Coo Spawn",
cloudy_park_6_a1: "Nago Spawn",
cloudy_park_6_a2: "Coo Spawn",
cloudy_park_6_a3: "Rick Spawn",
iceberg_1_a1: "Pitch Spawn",
iceberg_1_a2: "Rick Spawn",
iceberg_2_a1: "Nago Spawn",
iceberg_2_a2: "Pitch Spawn",
iceberg_3_a1: "Pitch Spawn",
iceberg_3_a2: "Coo Spawn",
iceberg_3_a3: "Nago Spawn",
iceberg_3_a4: "Rick Spawn",
iceberg_3_a5: "Kine Spawn",
iceberg_4_a1: "ChuChu Spawn",
iceberg_4_a2: "Coo Spawn",
iceberg_4_a3: "Pitch Spawn",
iceberg_4_a4: "Coo Spawn",
iceberg_4_a5: "Rick Spawn",
iceberg_5_a1: "Kine Spawn",
iceberg_5_a2: "Rick Spawn",
iceberg_5_a3: "Pitch Spawn",
iceberg_5_a4: "ChuChu Spawn",
iceberg_5_a5: "Kine Spawn",
iceberg_5_a6: "Coo Spawn",
iceberg_5_a7: "Rick Spawn",
iceberg_5_a8: "ChuChu Spawn",
iceberg_6_a1: "Rick Spawn",
iceberg_6_a2: "Coo Spawn",
iceberg_6_a3: "Nago Spawn",
iceberg_6_a4: "Kine Spawn",
iceberg_6_a5: "ChuChu Spawn",
iceberg_6_a6: "Nago Spawn",
}

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@@ -0,0 +1,822 @@
from typing import List, Tuple, Set
Grass_Land_1_E1 = "Grass Land 1 - Enemy 1 (Waddle Dee)"
Grass_Land_1_E2 = "Grass Land 1 - Enemy 2 (Sir Kibble)"
Grass_Land_1_E3 = "Grass Land 1 - Enemy 3 (Cappy)"
Grass_Land_1_E4 = "Grass Land 1 - Enemy 4 (Sparky)"
Grass_Land_1_E5 = "Grass Land 1 - Enemy 5 (Bronto Burt)"
Grass_Land_1_E6 = "Grass Land 1 - Enemy 6 (Sasuke)"
Grass_Land_1_E7 = "Grass Land 1 - Enemy 7 (Poppy Bros Jr.)"
Grass_Land_2_E1 = "Grass Land 2 - Enemy 1 (Rocky)"
Grass_Land_2_E2 = "Grass Land 2 - Enemy 2 (KeKe)"
Grass_Land_2_E3 = "Grass Land 2 - Enemy 3 (Bobo)"
Grass_Land_2_E4 = "Grass Land 2 - Enemy 4 (Poppy Bros Jr.)"
Grass_Land_2_E5 = "Grass Land 2 - Enemy 5 (Waddle Dee)"
Grass_Land_2_E6 = "Grass Land 2 - Enemy 6 (Popon Ball)"
Grass_Land_2_E7 = "Grass Land 2 - Enemy 7 (Bouncy)"
Grass_Land_2_E8 = "Grass Land 2 - Enemy 8 (Tick)"
Grass_Land_2_E9 = "Grass Land 2 - Enemy 9 (Bronto Burt)"
Grass_Land_2_E10 = "Grass Land 2 - Enemy 10 (Nruff)"
Grass_Land_3_E1 = "Grass Land 3 - Enemy 1 (Sparky)"
Grass_Land_3_E2 = "Grass Land 3 - Enemy 2 (Rocky)"
Grass_Land_3_E3 = "Grass Land 3 - Enemy 3 (Nruff)"
Grass_Land_3_E4 = "Grass Land 3 - Enemy 4 (Bouncy)"
Grass_Land_4_E1 = "Grass Land 4 - Enemy 1 (Loud)"
Grass_Land_4_E2 = "Grass Land 4 - Enemy 2 (Babut)"
Grass_Land_4_E3 = "Grass Land 4 - Enemy 3 (Rocky)"
Grass_Land_4_E4 = "Grass Land 4 - Enemy 4 (Kapar)"
Grass_Land_4_E5 = "Grass Land 4 - Enemy 5 (Glunk)"
Grass_Land_4_E6 = "Grass Land 4 - Enemy 6 (Oro)"
Grass_Land_4_E7 = "Grass Land 4 - Enemy 7 (Peran)"
Grass_Land_5_E1 = "Grass Land 5 - Enemy 1 (Propeller)"
Grass_Land_5_E2 = "Grass Land 5 - Enemy 2 (Broom Hatter)"
Grass_Land_5_E3 = "Grass Land 5 - Enemy 3 (Bouncy)"
Grass_Land_5_E4 = "Grass Land 5 - Enemy 4 (Sir Kibble)"
Grass_Land_5_E5 = "Grass Land 5 - Enemy 5 (Waddle Dee)"
Grass_Land_5_E6 = "Grass Land 5 - Enemy 6 (Sasuke)"
Grass_Land_5_E7 = "Grass Land 5 - Enemy 7 (Nruff)"
Grass_Land_5_E8 = "Grass Land 5 - Enemy 8 (Tick)"
Grass_Land_6_E1 = "Grass Land 6 - Enemy 1 (Como)"
Grass_Land_6_E2 = "Grass Land 6 - Enemy 2 (Togezo)"
Grass_Land_6_E3 = "Grass Land 6 - Enemy 3 (Bronto Burt)"
Grass_Land_6_E4 = "Grass Land 6 - Enemy 4 (Cappy)"
Grass_Land_6_E5 = "Grass Land 6 - Enemy 5 (Bobo)"
Grass_Land_6_E6 = "Grass Land 6 - Enemy 6 (Mariel)"
Grass_Land_6_E7 = "Grass Land 6 - Enemy 7 (Yaban)"
Grass_Land_6_E8 = "Grass Land 6 - Enemy 8 (Broom Hatter)"
Grass_Land_6_E9 = "Grass Land 6 - Enemy 9 (Apolo)"
Grass_Land_6_E10 = "Grass Land 6 - Enemy 10 (Sasuke)"
Grass_Land_6_E11 = "Grass Land 6 - Enemy 11 (Rocky)"
Ripple_Field_1_E1 = "Ripple Field 1 - Enemy 1 (Waddle Dee)"
Ripple_Field_1_E2 = "Ripple Field 1 - Enemy 2 (Glunk)"
Ripple_Field_1_E3 = "Ripple Field 1 - Enemy 3 (Broom Hatter)"
Ripple_Field_1_E4 = "Ripple Field 1 - Enemy 4 (Cappy)"
Ripple_Field_1_E5 = "Ripple Field 1 - Enemy 5 (Bronto Burt)"
Ripple_Field_1_E6 = "Ripple Field 1 - Enemy 6 (Rocky)"
Ripple_Field_1_E7 = "Ripple Field 1 - Enemy 7 (Poppy Bros Jr.)"
Ripple_Field_1_E8 = "Ripple Field 1 - Enemy 8 (Bobin)"
Ripple_Field_2_E1 = "Ripple Field 2 - Enemy 1 (Togezo)"
Ripple_Field_2_E2 = "Ripple Field 2 - Enemy 2 (Coconut)"
Ripple_Field_2_E3 = "Ripple Field 2 - Enemy 3 (Blipper)"
Ripple_Field_2_E4 = "Ripple Field 2 - Enemy 4 (Sasuke)"
Ripple_Field_2_E5 = "Ripple Field 2 - Enemy 5 (Kany)"
Ripple_Field_2_E6 = "Ripple Field 2 - Enemy 6 (Glunk)"
Ripple_Field_3_E1 = "Ripple Field 3 - Enemy 1 (Raft Waddle Dee)"
Ripple_Field_3_E2 = "Ripple Field 3 - Enemy 2 (Kapar)"
Ripple_Field_3_E3 = "Ripple Field 3 - Enemy 3 (Blipper)"
Ripple_Field_3_E4 = "Ripple Field 3 - Enemy 4 (Sparky)"
Ripple_Field_3_E5 = "Ripple Field 3 - Enemy 5 (Glunk)"
Ripple_Field_3_E6 = "Ripple Field 3 - Enemy 6 (Joe)"
Ripple_Field_3_E7 = "Ripple Field 3 - Enemy 7 (Bobo)"
Ripple_Field_4_E1 = "Ripple Field 4 - Enemy 1 (Bukiset (Stone))"
Ripple_Field_4_E2 = "Ripple Field 4 - Enemy 2 (Bukiset (Needle))"
Ripple_Field_4_E3 = "Ripple Field 4 - Enemy 3 (Bukiset (Clean))"
Ripple_Field_4_E4 = "Ripple Field 4 - Enemy 4 (Bukiset (Parasol))"
Ripple_Field_4_E5 = "Ripple Field 4 - Enemy 5 (Mony)"
Ripple_Field_4_E6 = "Ripple Field 4 - Enemy 6 (Bukiset (Burning))"
Ripple_Field_4_E7 = "Ripple Field 4 - Enemy 7 (Bobin)"
Ripple_Field_4_E8 = "Ripple Field 4 - Enemy 8 (Blipper)"
Ripple_Field_4_E9 = "Ripple Field 4 - Enemy 9 (Como)"
Ripple_Field_4_E10 = "Ripple Field 4 - Enemy 10 (Oro)"
Ripple_Field_4_E11 = "Ripple Field 4 - Enemy 11 (Gansan)"
Ripple_Field_4_E12 = "Ripple Field 4 - Enemy 12 (Waddle Dee)"
Ripple_Field_4_E13 = "Ripple Field 4 - Enemy 13 (Kapar)"
Ripple_Field_4_E14 = "Ripple Field 4 - Enemy 14 (Squishy)"
Ripple_Field_4_E15 = "Ripple Field 4 - Enemy 15 (Nidoo)"
Ripple_Field_5_E1 = "Ripple Field 5 - Enemy 1 (Glunk)"
Ripple_Field_5_E2 = "Ripple Field 5 - Enemy 2 (Joe)"
Ripple_Field_5_E3 = "Ripple Field 5 - Enemy 3 (Bobin)"
Ripple_Field_5_E4 = "Ripple Field 5 - Enemy 4 (Mony)"
Ripple_Field_5_E5 = "Ripple Field 5 - Enemy 5 (Squishy)"
Ripple_Field_5_E6 = "Ripple Field 5 - Enemy 6 (Yaban)"
Ripple_Field_5_E7 = "Ripple Field 5 - Enemy 7 (Broom Hatter)"
Ripple_Field_5_E8 = "Ripple Field 5 - Enemy 8 (Bouncy)"
Ripple_Field_5_E9 = "Ripple Field 5 - Enemy 9 (Sparky)"
Ripple_Field_5_E10 = "Ripple Field 5 - Enemy 10 (Rocky)"
Ripple_Field_5_E11 = "Ripple Field 5 - Enemy 11 (Babut)"
Ripple_Field_5_E12 = "Ripple Field 5 - Enemy 12 (Galbo)"
Ripple_Field_6_E1 = "Ripple Field 6 - Enemy 1 (Kany)"
Ripple_Field_6_E2 = "Ripple Field 6 - Enemy 2 (KeKe)"
Ripple_Field_6_E3 = "Ripple Field 6 - Enemy 3 (Kapar)"
Ripple_Field_6_E4 = "Ripple Field 6 - Enemy 4 (Rocky)"
Ripple_Field_6_E5 = "Ripple Field 6 - Enemy 5 (Poppy Bros Jr.)"
Ripple_Field_6_E6 = "Ripple Field 6 - Enemy 6 (Propeller)"
Ripple_Field_6_E7 = "Ripple Field 6 - Enemy 7 (Coconut)"
Ripple_Field_6_E8 = "Ripple Field 6 - Enemy 8 (Sasuke)"
Ripple_Field_6_E9 = "Ripple Field 6 - Enemy 9 (Nruff)"
Sand_Canyon_1_E1 = "Sand Canyon 1 - Enemy 1 (Bronto Burt)"
Sand_Canyon_1_E2 = "Sand Canyon 1 - Enemy 2 (Galbo)"
Sand_Canyon_1_E3 = "Sand Canyon 1 - Enemy 3 (Oro)"
Sand_Canyon_1_E4 = "Sand Canyon 1 - Enemy 4 (Sparky)"
Sand_Canyon_1_E5 = "Sand Canyon 1 - Enemy 5 (Propeller)"
Sand_Canyon_1_E6 = "Sand Canyon 1 - Enemy 6 (Gansan)"
Sand_Canyon_1_E7 = "Sand Canyon 1 - Enemy 7 (Babut)"
Sand_Canyon_1_E8 = "Sand Canyon 1 - Enemy 8 (Loud)"
Sand_Canyon_1_E9 = "Sand Canyon 1 - Enemy 9 (Dogon)"
Sand_Canyon_1_E10 = "Sand Canyon 1 - Enemy 10 (Bouncy)"
Sand_Canyon_1_E11 = "Sand Canyon 1 - Enemy 11 (Pteran)"
Sand_Canyon_1_E12 = "Sand Canyon 1 - Enemy 12 (Polof)"
Sand_Canyon_2_E1 = "Sand Canyon 2 - Enemy 1 (KeKe)"
Sand_Canyon_2_E2 = "Sand Canyon 2 - Enemy 2 (Doka)"
Sand_Canyon_2_E3 = "Sand Canyon 2 - Enemy 3 (Boten)"
Sand_Canyon_2_E4 = "Sand Canyon 2 - Enemy 4 (Propeller)"
Sand_Canyon_2_E5 = "Sand Canyon 2 - Enemy 5 (Waddle Dee)"
Sand_Canyon_2_E6 = "Sand Canyon 2 - Enemy 6 (Sparky)"
Sand_Canyon_2_E7 = "Sand Canyon 2 - Enemy 7 (Sasuke)"
Sand_Canyon_2_E8 = "Sand Canyon 2 - Enemy 8 (Como)"
Sand_Canyon_2_E9 = "Sand Canyon 2 - Enemy 9 (Bukiset (Ice))"
Sand_Canyon_2_E10 = "Sand Canyon 2 - Enemy 10 (Bukiset (Needle))"
Sand_Canyon_2_E11 = "Sand Canyon 2 - Enemy 11 (Bukiset (Clean))"
Sand_Canyon_2_E12 = "Sand Canyon 2 - Enemy 12 (Bukiset (Parasol))"
Sand_Canyon_2_E13 = "Sand Canyon 2 - Enemy 13 (Bukiset (Spark))"
Sand_Canyon_2_E14 = "Sand Canyon 2 - Enemy 14 (Bukiset (Cutter))"
Sand_Canyon_2_E15 = "Sand Canyon 2 - Enemy 15 (Nidoo)"
Sand_Canyon_2_E16 = "Sand Canyon 2 - Enemy 16 (Mariel)"
Sand_Canyon_2_E17 = "Sand Canyon 2 - Enemy 17 (Yaban)"
Sand_Canyon_2_E18 = "Sand Canyon 2 - Enemy 18 (Wapod)"
Sand_Canyon_2_E19 = "Sand Canyon 2 - Enemy 19 (Squishy)"
Sand_Canyon_2_E20 = "Sand Canyon 2 - Enemy 20 (Pteran)"
Sand_Canyon_3_E1 = "Sand Canyon 3 - Enemy 1 (Sir Kibble)"
Sand_Canyon_3_E2 = "Sand Canyon 3 - Enemy 2 (Broom Hatter)"
Sand_Canyon_3_E3 = "Sand Canyon 3 - Enemy 3 (Rocky)"
Sand_Canyon_3_E4 = "Sand Canyon 3 - Enemy 4 (Gabon)"
Sand_Canyon_3_E5 = "Sand Canyon 3 - Enemy 5 (Kany)"
Sand_Canyon_3_E6 = "Sand Canyon 3 - Enemy 6 (Galbo)"
Sand_Canyon_3_E7 = "Sand Canyon 3 - Enemy 7 (Propeller)"
Sand_Canyon_3_E8 = "Sand Canyon 3 - Enemy 8 (Sasuke)"
Sand_Canyon_3_E9 = "Sand Canyon 3 - Enemy 9 (Wapod)"
Sand_Canyon_3_E10 = "Sand Canyon 3 - Enemy 10 (Bobo)"
Sand_Canyon_3_E11 = "Sand Canyon 3 - Enemy 11 (Babut)"
Sand_Canyon_3_E12 = "Sand Canyon 3 - Enemy 12 (Magoo)"
Sand_Canyon_4_E1 = "Sand Canyon 4 - Enemy 1 (Popon Ball)"
Sand_Canyon_4_E2 = "Sand Canyon 4 - Enemy 2 (Mariel)"
Sand_Canyon_4_E3 = "Sand Canyon 4 - Enemy 3 (Chilly)"
Sand_Canyon_4_E4 = "Sand Canyon 4 - Enemy 4 (Tick)"
Sand_Canyon_4_E5 = "Sand Canyon 4 - Enemy 5 (Bronto Burt)"
Sand_Canyon_4_E6 = "Sand Canyon 4 - Enemy 6 (Babut)"
Sand_Canyon_4_E7 = "Sand Canyon 4 - Enemy 7 (Bobin)"
Sand_Canyon_4_E8 = "Sand Canyon 4 - Enemy 8 (Joe)"
Sand_Canyon_4_E9 = "Sand Canyon 4 - Enemy 9 (Mony)"
Sand_Canyon_4_E10 = "Sand Canyon 4 - Enemy 10 (Blipper)"
Sand_Canyon_4_E11 = "Sand Canyon 4 - Enemy 11 (Togezo)"
Sand_Canyon_4_E12 = "Sand Canyon 4 - Enemy 12 (Rocky)"
Sand_Canyon_4_E13 = "Sand Canyon 4 - Enemy 13 (Bobo)"
Sand_Canyon_5_E1 = "Sand Canyon 5 - Enemy 1 (Wapod)"
Sand_Canyon_5_E2 = "Sand Canyon 5 - Enemy 2 (Dogon)"
Sand_Canyon_5_E3 = "Sand Canyon 5 - Enemy 3 (Tick)"
Sand_Canyon_5_E4 = "Sand Canyon 5 - Enemy 4 (Rocky)"
Sand_Canyon_5_E5 = "Sand Canyon 5 - Enemy 5 (Bobo)"
Sand_Canyon_5_E6 = "Sand Canyon 5 - Enemy 6 (Chilly)"
Sand_Canyon_5_E7 = "Sand Canyon 5 - Enemy 7 (Sparky)"
Sand_Canyon_5_E8 = "Sand Canyon 5 - Enemy 8 (Togezo)"
Sand_Canyon_5_E9 = "Sand Canyon 5 - Enemy 9 (Bronto Burt)"
Sand_Canyon_5_E10 = "Sand Canyon 5 - Enemy 10 (Sasuke)"
Sand_Canyon_5_E11 = "Sand Canyon 5 - Enemy 11 (Oro)"
Sand_Canyon_5_E12 = "Sand Canyon 5 - Enemy 12 (Galbo)"
Sand_Canyon_5_E13 = "Sand Canyon 5 - Enemy 13 (Nidoo)"
Sand_Canyon_5_E14 = "Sand Canyon 5 - Enemy 14 (Propeller)"
Sand_Canyon_5_E15 = "Sand Canyon 5 - Enemy 15 (Sir Kibble)"
Sand_Canyon_5_E16 = "Sand Canyon 5 - Enemy 16 (KeKe)"
Sand_Canyon_5_E17 = "Sand Canyon 5 - Enemy 17 (Kabu)"
Sand_Canyon_6_E1 = "Sand Canyon 6 - Enemy 1 (Sparky)"
Sand_Canyon_6_E2 = "Sand Canyon 6 - Enemy 2 (Doka)"
Sand_Canyon_6_E3 = "Sand Canyon 6 - Enemy 3 (Cappy)"
Sand_Canyon_6_E4 = "Sand Canyon 6 - Enemy 4 (Pteran)"
Sand_Canyon_6_E5 = "Sand Canyon 6 - Enemy 5 (Bukiset (Parasol))"
Sand_Canyon_6_E6 = "Sand Canyon 6 - Enemy 6 (Bukiset (Cutter))"
Sand_Canyon_6_E7 = "Sand Canyon 6 - Enemy 7 (Bukiset (Clean))"
Sand_Canyon_6_E8 = "Sand Canyon 6 - Enemy 8 (Bukiset (Spark))"
Sand_Canyon_6_E9 = "Sand Canyon 6 - Enemy 9 (Bukiset (Ice))"
Sand_Canyon_6_E10 = "Sand Canyon 6 - Enemy 10 (Bukiset (Needle))"
Sand_Canyon_6_E11 = "Sand Canyon 6 - Enemy 11 (Bukiset (Burning))"
Sand_Canyon_6_E12 = "Sand Canyon 6 - Enemy 12 (Bukiset (Stone))"
Sand_Canyon_6_E13 = "Sand Canyon 6 - Enemy 13 (Nidoo)"
Cloudy_Park_1_E1 = "Cloudy Park 1 - Enemy 1 (Waddle Dee)"
Cloudy_Park_1_E2 = "Cloudy Park 1 - Enemy 2 (KeKe)"
Cloudy_Park_1_E3 = "Cloudy Park 1 - Enemy 3 (Cappy)"
Cloudy_Park_1_E4 = "Cloudy Park 1 - Enemy 4 (Yaban)"
Cloudy_Park_1_E5 = "Cloudy Park 1 - Enemy 5 (Togezo)"
Cloudy_Park_1_E6 = "Cloudy Park 1 - Enemy 6 (Galbo)"
Cloudy_Park_1_E7 = "Cloudy Park 1 - Enemy 7 (Sparky)"
Cloudy_Park_1_E8 = "Cloudy Park 1 - Enemy 8 (Como)"
Cloudy_Park_1_E9 = "Cloudy Park 1 - Enemy 9 (Bronto Burt)"
Cloudy_Park_1_E10 = "Cloudy Park 1 - Enemy 10 (Gabon)"
Cloudy_Park_1_E11 = "Cloudy Park 1 - Enemy 11 (Sir Kibble)"
Cloudy_Park_1_E12 = "Cloudy Park 1 - Enemy 12 (Mariel)"
Cloudy_Park_1_E13 = "Cloudy Park 1 - Enemy 13 (Nruff)"
Cloudy_Park_2_E1 = "Cloudy Park 2 - Enemy 1 (Chilly)"
Cloudy_Park_2_E2 = "Cloudy Park 2 - Enemy 2 (Sasuke)"
Cloudy_Park_2_E3 = "Cloudy Park 2 - Enemy 3 (Waddle Dee)"
Cloudy_Park_2_E4 = "Cloudy Park 2 - Enemy 4 (Sparky)"
Cloudy_Park_2_E5 = "Cloudy Park 2 - Enemy 5 (Broom Hatter)"
Cloudy_Park_2_E6 = "Cloudy Park 2 - Enemy 6 (Sir Kibble)"
Cloudy_Park_2_E7 = "Cloudy Park 2 - Enemy 7 (Pteran)"
Cloudy_Park_2_E8 = "Cloudy Park 2 - Enemy 8 (Propeller)"
Cloudy_Park_2_E9 = "Cloudy Park 2 - Enemy 9 (Dogon)"
Cloudy_Park_2_E10 = "Cloudy Park 2 - Enemy 10 (Togezo)"
Cloudy_Park_2_E11 = "Cloudy Park 2 - Enemy 11 (Oro)"
Cloudy_Park_2_E12 = "Cloudy Park 2 - Enemy 12 (Bronto Burt)"
Cloudy_Park_2_E13 = "Cloudy Park 2 - Enemy 13 (Rocky)"
Cloudy_Park_2_E14 = "Cloudy Park 2 - Enemy 14 (Galbo)"
Cloudy_Park_2_E15 = "Cloudy Park 2 - Enemy 15 (Kapar)"
Cloudy_Park_3_E1 = "Cloudy Park 3 - Enemy 1 (Bronto Burt)"
Cloudy_Park_3_E2 = "Cloudy Park 3 - Enemy 2 (Mopoo)"
Cloudy_Park_3_E3 = "Cloudy Park 3 - Enemy 3 (Poppy Bros Jr.)"
Cloudy_Park_3_E4 = "Cloudy Park 3 - Enemy 4 (Como)"
Cloudy_Park_3_E5 = "Cloudy Park 3 - Enemy 5 (Glunk)"
Cloudy_Park_3_E6 = "Cloudy Park 3 - Enemy 6 (Bobin)"
Cloudy_Park_3_E7 = "Cloudy Park 3 - Enemy 7 (Loud)"
Cloudy_Park_3_E8 = "Cloudy Park 3 - Enemy 8 (Kapar)"
Cloudy_Park_3_E9 = "Cloudy Park 3 - Enemy 9 (Galbo)"
Cloudy_Park_3_E10 = "Cloudy Park 3 - Enemy 10 (Batamon)"
Cloudy_Park_3_E11 = "Cloudy Park 3 - Enemy 11 (Bouncy)"
Cloudy_Park_4_E1 = "Cloudy Park 4 - Enemy 1 (Gabon)"
Cloudy_Park_4_E2 = "Cloudy Park 4 - Enemy 2 (Como)"
Cloudy_Park_4_E3 = "Cloudy Park 4 - Enemy 3 (Wapod)"
Cloudy_Park_4_E4 = "Cloudy Park 4 - Enemy 4 (Cappy)"
Cloudy_Park_4_E5 = "Cloudy Park 4 - Enemy 5 (Sparky)"
Cloudy_Park_4_E6 = "Cloudy Park 4 - Enemy 6 (Togezo)"
Cloudy_Park_4_E7 = "Cloudy Park 4 - Enemy 7 (Bronto Burt)"
Cloudy_Park_4_E8 = "Cloudy Park 4 - Enemy 8 (KeKe)"
Cloudy_Park_4_E9 = "Cloudy Park 4 - Enemy 9 (Bouncy)"
Cloudy_Park_4_E10 = "Cloudy Park 4 - Enemy 10 (Sir Kibble)"
Cloudy_Park_4_E11 = "Cloudy Park 4 - Enemy 11 (Mariel)"
Cloudy_Park_4_E12 = "Cloudy Park 4 - Enemy 12 (Kabu)"
Cloudy_Park_4_E13 = "Cloudy Park 4 - Enemy 13 (Wappa)"
Cloudy_Park_5_E1 = "Cloudy Park 5 - Enemy 1 (Yaban)"
Cloudy_Park_5_E2 = "Cloudy Park 5 - Enemy 2 (Sir Kibble)"
Cloudy_Park_5_E3 = "Cloudy Park 5 - Enemy 3 (Cappy)"
Cloudy_Park_5_E4 = "Cloudy Park 5 - Enemy 4 (Wappa)"
Cloudy_Park_5_E5 = "Cloudy Park 5 - Enemy 5 (Galbo)"
Cloudy_Park_5_E6 = "Cloudy Park 5 - Enemy 6 (Bronto Burt)"
Cloudy_Park_5_E7 = "Cloudy Park 5 - Enemy 7 (KeKe)"
Cloudy_Park_5_E8 = "Cloudy Park 5 - Enemy 8 (Propeller)"
Cloudy_Park_5_E9 = "Cloudy Park 5 - Enemy 9 (Klinko)"
Cloudy_Park_5_E10 = "Cloudy Park 5 - Enemy 10 (Wapod)"
Cloudy_Park_5_E11 = "Cloudy Park 5 - Enemy 11 (Pteran)"
Cloudy_Park_6_E1 = "Cloudy Park 6 - Enemy 1 (Madoo)"
Cloudy_Park_6_E2 = "Cloudy Park 6 - Enemy 2 (Tick)"
Cloudy_Park_6_E3 = "Cloudy Park 6 - Enemy 3 (Como)"
Cloudy_Park_6_E4 = "Cloudy Park 6 - Enemy 4 (Waddle Dee Drawing)"
Cloudy_Park_6_E5 = "Cloudy Park 6 - Enemy 5 (Bronto Burt Drawing)"
Cloudy_Park_6_E6 = "Cloudy Park 6 - Enemy 6 (Bouncy Drawing)"
Cloudy_Park_6_E7 = "Cloudy Park 6 - Enemy 7 (Propeller)"
Cloudy_Park_6_E8 = "Cloudy Park 6 - Enemy 8 (Mopoo)"
Cloudy_Park_6_E9 = "Cloudy Park 6 - Enemy 9 (Bukiset (Burning))"
Cloudy_Park_6_E10 = "Cloudy Park 6 - Enemy 10 (Bukiset (Ice))"
Cloudy_Park_6_E11 = "Cloudy Park 6 - Enemy 11 (Bukiset (Needle))"
Cloudy_Park_6_E12 = "Cloudy Park 6 - Enemy 12 (Bukiset (Clean))"
Cloudy_Park_6_E13 = "Cloudy Park 6 - Enemy 13 (Bukiset (Cutter))"
Iceberg_1_E1 = "Iceberg 1 - Enemy 1 (Waddle Dee)"
Iceberg_1_E2 = "Iceberg 1 - Enemy 2 (Klinko)"
Iceberg_1_E3 = "Iceberg 1 - Enemy 3 (KeKe)"
Iceberg_1_E4 = "Iceberg 1 - Enemy 4 (Como)"
Iceberg_1_E5 = "Iceberg 1 - Enemy 5 (Galbo)"
Iceberg_1_E6 = "Iceberg 1 - Enemy 6 (Rocky)"
Iceberg_1_E7 = "Iceberg 1 - Enemy 7 (Kapar)"
Iceberg_1_E8 = "Iceberg 1 - Enemy 8 (Mopoo)"
Iceberg_1_E9 = "Iceberg 1 - Enemy 9 (Babut)"
Iceberg_1_E10 = "Iceberg 1 - Enemy 10 (Wappa)"
Iceberg_1_E11 = "Iceberg 1 - Enemy 11 (Bronto Burt)"
Iceberg_1_E12 = "Iceberg 1 - Enemy 12 (Chilly)"
Iceberg_1_E13 = "Iceberg 1 - Enemy 13 (Poppy Bros Jr.)"
Iceberg_2_E1 = "Iceberg 2 - Enemy 1 (Gabon)"
Iceberg_2_E2 = "Iceberg 2 - Enemy 2 (Nruff)"
Iceberg_2_E3 = "Iceberg 2 - Enemy 3 (Waddle Dee)"
Iceberg_2_E4 = "Iceberg 2 - Enemy 4 (Chilly)"
Iceberg_2_E5 = "Iceberg 2 - Enemy 5 (Pteran)"
Iceberg_2_E6 = "Iceberg 2 - Enemy 6 (Glunk)"
Iceberg_2_E7 = "Iceberg 2 - Enemy 7 (Galbo)"
Iceberg_2_E8 = "Iceberg 2 - Enemy 8 (Babut)"
Iceberg_2_E9 = "Iceberg 2 - Enemy 9 (Magoo)"
Iceberg_2_E10 = "Iceberg 2 - Enemy 10 (Propeller)"
Iceberg_2_E11 = "Iceberg 2 - Enemy 11 (Nidoo)"
Iceberg_2_E12 = "Iceberg 2 - Enemy 12 (Oro)"
Iceberg_2_E13 = "Iceberg 2 - Enemy 13 (Klinko)"
Iceberg_2_E14 = "Iceberg 2 - Enemy 14 (Bronto Burt)"
Iceberg_3_E1 = "Iceberg 3 - Enemy 1 (Corori)"
Iceberg_3_E2 = "Iceberg 3 - Enemy 2 (Bouncy)"
Iceberg_3_E3 = "Iceberg 3 - Enemy 3 (Chilly)"
Iceberg_3_E4 = "Iceberg 3 - Enemy 4 (Pteran)"
Iceberg_3_E5 = "Iceberg 3 - Enemy 5 (Raft Waddle Dee)"
Iceberg_3_E6 = "Iceberg 3 - Enemy 6 (Kapar)"
Iceberg_3_E7 = "Iceberg 3 - Enemy 7 (Blipper)"
Iceberg_3_E8 = "Iceberg 3 - Enemy 8 (Wapod)"
Iceberg_3_E9 = "Iceberg 3 - Enemy 9 (Glunk)"
Iceberg_3_E10 = "Iceberg 3 - Enemy 10 (Icicle)"
Iceberg_4_E1 = "Iceberg 4 - Enemy 1 (Bronto Burt)"
Iceberg_4_E2 = "Iceberg 4 - Enemy 2 (Galbo)"
Iceberg_4_E3 = "Iceberg 4 - Enemy 3 (Klinko)"
Iceberg_4_E4 = "Iceberg 4 - Enemy 4 (Chilly)"
Iceberg_4_E5 = "Iceberg 4 - Enemy 5 (Babut)"
Iceberg_4_E6 = "Iceberg 4 - Enemy 6 (Wappa)"
Iceberg_4_E7 = "Iceberg 4 - Enemy 7 (Icicle)"
Iceberg_4_E8 = "Iceberg 4 - Enemy 8 (Corori)"
Iceberg_4_E9 = "Iceberg 4 - Enemy 9 (Gabon)"
Iceberg_4_E10 = "Iceberg 4 - Enemy 10 (Kabu)"
Iceberg_4_E11 = "Iceberg 4 - Enemy 11 (Broom Hatter)"
Iceberg_4_E12 = "Iceberg 4 - Enemy 12 (Sasuke)"
Iceberg_4_E13 = "Iceberg 4 - Enemy 13 (Nruff)"
Iceberg_5_E1 = "Iceberg 5 - Enemy 1 (Bukiset (Burning))"
Iceberg_5_E2 = "Iceberg 5 - Enemy 2 (Bukiset (Stone))"
Iceberg_5_E3 = "Iceberg 5 - Enemy 3 (Bukiset (Ice))"
Iceberg_5_E4 = "Iceberg 5 - Enemy 4 (Bukiset (Needle))"
Iceberg_5_E5 = "Iceberg 5 - Enemy 5 (Bukiset (Clean))"
Iceberg_5_E6 = "Iceberg 5 - Enemy 6 (Bukiset (Parasol))"
Iceberg_5_E7 = "Iceberg 5 - Enemy 7 (Bukiset (Spark))"
Iceberg_5_E8 = "Iceberg 5 - Enemy 8 (Bukiset (Cutter))"
Iceberg_5_E9 = "Iceberg 5 - Enemy 9 (Glunk)"
Iceberg_5_E10 = "Iceberg 5 - Enemy 10 (Wapod)"
Iceberg_5_E11 = "Iceberg 5 - Enemy 11 (Tick)"
Iceberg_5_E12 = "Iceberg 5 - Enemy 12 (Madoo)"
Iceberg_5_E13 = "Iceberg 5 - Enemy 13 (Yaban)"
Iceberg_5_E14 = "Iceberg 5 - Enemy 14 (Propeller)"
Iceberg_5_E15 = "Iceberg 5 - Enemy 15 (Mariel)"
Iceberg_5_E16 = "Iceberg 5 - Enemy 16 (Pteran)"
Iceberg_5_E17 = "Iceberg 5 - Enemy 17 (Galbo)"
Iceberg_5_E18 = "Iceberg 5 - Enemy 18 (KeKe)"
Iceberg_5_E19 = "Iceberg 5 - Enemy 19 (Nidoo)"
Iceberg_5_E20 = "Iceberg 5 - Enemy 20 (Waddle Dee Drawing)"
Iceberg_5_E21 = "Iceberg 5 - Enemy 21 (Bronto Burt Drawing)"
Iceberg_5_E22 = "Iceberg 5 - Enemy 22 (Bouncy Drawing)"
Iceberg_5_E23 = "Iceberg 5 - Enemy 23 (Joe)"
Iceberg_5_E24 = "Iceberg 5 - Enemy 24 (Kapar)"
Iceberg_5_E25 = "Iceberg 5 - Enemy 25 (Gansan)"
Iceberg_5_E26 = "Iceberg 5 - Enemy 26 (Sasuke)"
Iceberg_5_E27 = "Iceberg 5 - Enemy 27 (Togezo)"
Iceberg_5_E28 = "Iceberg 5 - Enemy 28 (Sparky)"
Iceberg_5_E29 = "Iceberg 5 - Enemy 29 (Bobin)"
Iceberg_5_E30 = "Iceberg 5 - Enemy 30 (Chilly)"
Iceberg_5_E31 = "Iceberg 5 - Enemy 31 (Peran)"
Iceberg_6_E1 = "Iceberg 6 - Enemy 1 (Nruff)"
Iceberg_6_E2 = "Iceberg 6 - Enemy 2 (Nidoo)"
Iceberg_6_E3 = "Iceberg 6 - Enemy 3 (Sparky)"
Iceberg_6_E4 = "Iceberg 6 - Enemy 4 (Sir Kibble)"
Grass_Land_4_M1 = "Grass Land 4 - Miniboss 1 (Boboo)"
Ripple_Field_4_M1 = "Ripple Field 4 - Miniboss 1 (Captain Stitch)"
Sand_Canyon_4_M1 = "Sand Canyon 4 - Miniboss 1 (Haboki)"
Cloudy_Park_4_M1 = "Cloudy Park 4 - Miniboss 1 (Jumper Shoot)"
Iceberg_4_M1 = "Iceberg 4 - Miniboss 1 (Yuki)"
Iceberg_6_M1 = "Iceberg 6 - Miniboss 1 (Blocky)"
Iceberg_6_M2 = "Iceberg 6 - Miniboss 2 (Jumper Shoot)"
Iceberg_6_M3 = "Iceberg 6 - Miniboss 3 (Yuki)"
Iceberg_6_M4 = "Iceberg 6 - Miniboss 4 (Haboki)"
Iceberg_6_M5 = "Iceberg 6 - Miniboss 5 (Boboo)"
Iceberg_6_M6 = "Iceberg 6 - Miniboss 6 (Captain Stitch)"
enemy_mapping = {
Grass_Land_1_E1: "Waddle Dee",
Grass_Land_1_E2: "Sir Kibble",
Grass_Land_1_E3: "Cappy",
Grass_Land_1_E4: "Sparky",
Grass_Land_1_E5: "Bronto Burt",
Grass_Land_1_E6: "Sasuke",
Grass_Land_1_E7: "Poppy Bros Jr.",
Grass_Land_2_E1: "Rocky",
Grass_Land_2_E2: "KeKe",
Grass_Land_2_E3: "Bobo",
Grass_Land_2_E4: "Poppy Bros Jr.",
Grass_Land_2_E5: "Waddle Dee",
Grass_Land_2_E6: "Popon Ball",
Grass_Land_2_E7: "Bouncy",
Grass_Land_2_E8: "Tick",
Grass_Land_2_E9: "Bronto Burt",
Grass_Land_2_E10: "Nruff",
Grass_Land_3_E1: "Sparky",
Grass_Land_3_E2: "Rocky",
Grass_Land_3_E3: "Nruff",
Grass_Land_3_E4: "Bouncy",
Grass_Land_4_E1: "Loud",
Grass_Land_4_E2: "Babut",
Grass_Land_4_E3: "Rocky",
Grass_Land_4_E4: "Kapar",
Grass_Land_4_E5: "Glunk",
Grass_Land_4_E6: "Oro",
Grass_Land_4_E7: "Peran",
Grass_Land_5_E1: "Propeller",
Grass_Land_5_E2: "Broom Hatter",
Grass_Land_5_E3: "Bouncy",
Grass_Land_5_E4: "Sir Kibble",
Grass_Land_5_E5: "Waddle Dee",
Grass_Land_5_E6: "Sasuke",
Grass_Land_5_E7: "Nruff",
Grass_Land_5_E8: "Tick",
Grass_Land_6_E1: "Como",
Grass_Land_6_E2: "Togezo",
Grass_Land_6_E3: "Bronto Burt",
Grass_Land_6_E4: "Cappy",
Grass_Land_6_E5: "Bobo",
Grass_Land_6_E6: "Mariel",
Grass_Land_6_E7: "Yaban",
Grass_Land_6_E8: "Broom Hatter",
Grass_Land_6_E9: "Apolo",
Grass_Land_6_E10: "Sasuke",
Grass_Land_6_E11: "Rocky",
Ripple_Field_1_E1: "Waddle Dee",
Ripple_Field_1_E2: "Glunk",
Ripple_Field_1_E3: "Broom Hatter",
Ripple_Field_1_E4: "Cappy",
Ripple_Field_1_E5: "Bronto Burt",
Ripple_Field_1_E6: "Rocky",
Ripple_Field_1_E7: "Poppy Bros Jr.",
Ripple_Field_1_E8: "Bobin",
Ripple_Field_2_E1: "Togezo",
Ripple_Field_2_E2: "Coconut",
Ripple_Field_2_E3: "Blipper",
Ripple_Field_2_E4: "Sasuke",
Ripple_Field_2_E5: "Kany",
Ripple_Field_2_E6: "Glunk",
Ripple_Field_3_E1: "Raft Waddle Dee",
Ripple_Field_3_E2: "Kapar",
Ripple_Field_3_E3: "Blipper",
Ripple_Field_3_E4: "Sparky",
Ripple_Field_3_E5: "Glunk",
Ripple_Field_3_E6: "Joe",
Ripple_Field_3_E7: "Bobo",
Ripple_Field_4_E1: "Bukiset (Stone)",
Ripple_Field_4_E2: "Bukiset (Needle)",
Ripple_Field_4_E3: "Bukiset (Clean)",
Ripple_Field_4_E4: "Bukiset (Parasol)",
Ripple_Field_4_E5: "Mony",
Ripple_Field_4_E6: "Bukiset (Burning)",
Ripple_Field_4_E7: "Bobin",
Ripple_Field_4_E8: "Blipper",
Ripple_Field_4_E9: "Como",
Ripple_Field_4_E10: "Oro",
Ripple_Field_4_E11: "Gansan",
Ripple_Field_4_E12: "Waddle Dee",
Ripple_Field_4_E13: "Kapar",
Ripple_Field_4_E14: "Squishy",
Ripple_Field_4_E15: "Nidoo",
Ripple_Field_5_E1: "Glunk",
Ripple_Field_5_E2: "Joe",
Ripple_Field_5_E3: "Bobin",
Ripple_Field_5_E4: "Mony",
Ripple_Field_5_E5: "Squishy",
Ripple_Field_5_E6: "Yaban",
Ripple_Field_5_E7: "Broom Hatter",
Ripple_Field_5_E8: "Bouncy",
Ripple_Field_5_E9: "Sparky",
Ripple_Field_5_E10: "Rocky",
Ripple_Field_5_E11: "Babut",
Ripple_Field_5_E12: "Galbo",
Ripple_Field_6_E1: "Kany",
Ripple_Field_6_E2: "KeKe",
Ripple_Field_6_E3: "Kapar",
Ripple_Field_6_E4: "Rocky",
Ripple_Field_6_E5: "Poppy Bros Jr.",
Ripple_Field_6_E6: "Propeller",
Ripple_Field_6_E7: "Coconut",
Ripple_Field_6_E8: "Sasuke",
Ripple_Field_6_E9: "Nruff",
Sand_Canyon_1_E1: "Bronto Burt",
Sand_Canyon_1_E2: "Galbo",
Sand_Canyon_1_E3: "Oro",
Sand_Canyon_1_E4: "Sparky",
Sand_Canyon_1_E5: "Propeller",
Sand_Canyon_1_E6: "Gansan",
Sand_Canyon_1_E7: "Babut",
Sand_Canyon_1_E8: "Loud",
Sand_Canyon_1_E9: "Dogon",
Sand_Canyon_1_E10: "Bouncy",
Sand_Canyon_1_E11: "Pteran",
Sand_Canyon_1_E12: "Polof",
Sand_Canyon_2_E1: "KeKe",
Sand_Canyon_2_E2: "Doka",
Sand_Canyon_2_E3: "Boten",
Sand_Canyon_2_E4: "Propeller",
Sand_Canyon_2_E5: "Waddle Dee",
Sand_Canyon_2_E6: "Sparky",
Sand_Canyon_2_E7: "Sasuke",
Sand_Canyon_2_E8: "Como",
Sand_Canyon_2_E9: "Bukiset (Ice)",
Sand_Canyon_2_E10: "Bukiset (Needle)",
Sand_Canyon_2_E11: "Bukiset (Clean)",
Sand_Canyon_2_E12: "Bukiset (Parasol)",
Sand_Canyon_2_E13: "Bukiset (Spark)",
Sand_Canyon_2_E14: "Bukiset (Cutter)",
Sand_Canyon_2_E15: "Nidoo",
Sand_Canyon_2_E16: "Mariel",
Sand_Canyon_2_E17: "Yaban",
Sand_Canyon_2_E18: "Wapod",
Sand_Canyon_2_E19: "Squishy",
Sand_Canyon_2_E20: "Pteran",
Sand_Canyon_3_E1: "Sir Kibble",
Sand_Canyon_3_E2: "Broom Hatter",
Sand_Canyon_3_E3: "Rocky",
Sand_Canyon_3_E4: "Gabon",
Sand_Canyon_3_E5: "Kany",
Sand_Canyon_3_E6: "Galbo",
Sand_Canyon_3_E7: "Propeller",
Sand_Canyon_3_E8: "Sasuke",
Sand_Canyon_3_E9: "Wapod",
Sand_Canyon_3_E10: "Bobo",
Sand_Canyon_3_E11: "Babut",
Sand_Canyon_3_E12: "Magoo",
Sand_Canyon_4_E1: "Popon Ball",
Sand_Canyon_4_E2: "Mariel",
Sand_Canyon_4_E3: "Chilly",
Sand_Canyon_4_E4: "Tick",
Sand_Canyon_4_E5: "Bronto Burt",
Sand_Canyon_4_E6: "Babut",
Sand_Canyon_4_E7: "Bobin",
Sand_Canyon_4_E8: "Joe",
Sand_Canyon_4_E9: "Mony",
Sand_Canyon_4_E10: "Blipper",
Sand_Canyon_4_E11: "Togezo",
Sand_Canyon_4_E12: "Rocky",
Sand_Canyon_4_E13: "Bobo",
Sand_Canyon_5_E1: "Wapod",
Sand_Canyon_5_E2: "Dogon",
Sand_Canyon_5_E3: "Tick",
Sand_Canyon_5_E4: "Rocky",
Sand_Canyon_5_E5: "Bobo",
Sand_Canyon_5_E6: "Chilly",
Sand_Canyon_5_E7: "Sparky",
Sand_Canyon_5_E8: "Togezo",
Sand_Canyon_5_E9: "Bronto Burt",
Sand_Canyon_5_E10: "Sasuke",
Sand_Canyon_5_E11: "Oro",
Sand_Canyon_5_E12: "Galbo",
Sand_Canyon_5_E13: "Nidoo",
Sand_Canyon_5_E14: "Propeller",
Sand_Canyon_5_E15: "Sir Kibble",
Sand_Canyon_5_E16: "KeKe",
Sand_Canyon_5_E17: "Kabu",
Sand_Canyon_6_E1: "Sparky",
Sand_Canyon_6_E2: "Doka",
Sand_Canyon_6_E3: "Cappy",
Sand_Canyon_6_E4: "Pteran",
Sand_Canyon_6_E5: "Bukiset (Parasol)",
Sand_Canyon_6_E6: "Bukiset (Cutter)",
Sand_Canyon_6_E7: "Bukiset (Clean)",
Sand_Canyon_6_E8: "Bukiset (Spark)",
Sand_Canyon_6_E9: "Bukiset (Ice)",
Sand_Canyon_6_E10: "Bukiset (Needle)",
Sand_Canyon_6_E11: "Bukiset (Burning)",
Sand_Canyon_6_E12: "Bukiset (Stone)",
Sand_Canyon_6_E13: "Nidoo",
Cloudy_Park_1_E1: "Waddle Dee",
Cloudy_Park_1_E2: "KeKe",
Cloudy_Park_1_E3: "Cappy",
Cloudy_Park_1_E4: "Yaban",
Cloudy_Park_1_E5: "Togezo",
Cloudy_Park_1_E6: "Galbo",
Cloudy_Park_1_E7: "Sparky",
Cloudy_Park_1_E8: "Como",
Cloudy_Park_1_E9: "Bronto Burt",
Cloudy_Park_1_E10: "Gabon",
Cloudy_Park_1_E11: "Sir Kibble",
Cloudy_Park_1_E12: "Mariel",
Cloudy_Park_1_E13: "Nruff",
Cloudy_Park_2_E1: "Chilly",
Cloudy_Park_2_E2: "Sasuke",
Cloudy_Park_2_E3: "Waddle Dee",
Cloudy_Park_2_E4: "Sparky",
Cloudy_Park_2_E5: "Broom Hatter",
Cloudy_Park_2_E6: "Sir Kibble",
Cloudy_Park_2_E7: "Pteran",
Cloudy_Park_2_E8: "Propeller",
Cloudy_Park_2_E9: "Dogon",
Cloudy_Park_2_E10: "Togezo",
Cloudy_Park_2_E11: "Oro",
Cloudy_Park_2_E12: "Bronto Burt",
Cloudy_Park_2_E13: "Rocky",
Cloudy_Park_2_E14: "Galbo",
Cloudy_Park_2_E15: "Kapar",
Cloudy_Park_3_E1: "Bronto Burt",
Cloudy_Park_3_E2: "Mopoo",
Cloudy_Park_3_E3: "Poppy Bros Jr.",
Cloudy_Park_3_E4: "Como",
Cloudy_Park_3_E5: "Glunk",
Cloudy_Park_3_E6: "Bobin",
Cloudy_Park_3_E7: "Loud",
Cloudy_Park_3_E8: "Kapar",
Cloudy_Park_3_E9: "Galbo",
Cloudy_Park_3_E10: "Batamon",
Cloudy_Park_3_E11: "Bouncy",
Cloudy_Park_4_E1: "Gabon",
Cloudy_Park_4_E2: "Como",
Cloudy_Park_4_E3: "Wapod",
Cloudy_Park_4_E4: "Cappy",
Cloudy_Park_4_E5: "Sparky",
Cloudy_Park_4_E6: "Togezo",
Cloudy_Park_4_E7: "Bronto Burt",
Cloudy_Park_4_E8: "KeKe",
Cloudy_Park_4_E9: "Bouncy",
Cloudy_Park_4_E10: "Sir Kibble",
Cloudy_Park_4_E11: "Mariel",
Cloudy_Park_4_E12: "Kabu",
Cloudy_Park_4_E13: "Wappa",
Cloudy_Park_5_E1: "Yaban",
Cloudy_Park_5_E2: "Sir Kibble",
Cloudy_Park_5_E3: "Cappy",
Cloudy_Park_5_E4: "Wappa",
Cloudy_Park_5_E5: "Galbo",
Cloudy_Park_5_E6: "Bronto Burt",
Cloudy_Park_5_E7: "KeKe",
Cloudy_Park_5_E8: "Propeller",
Cloudy_Park_5_E9: "Klinko",
Cloudy_Park_5_E10: "Wapod",
Cloudy_Park_5_E11: "Pteran",
Cloudy_Park_6_E1: "Madoo",
Cloudy_Park_6_E2: "Tick",
Cloudy_Park_6_E3: "Como",
Cloudy_Park_6_E4: "Waddle Dee Drawing",
Cloudy_Park_6_E5: "Bronto Burt Drawing",
Cloudy_Park_6_E6: "Bouncy Drawing",
Cloudy_Park_6_E7: "Propeller",
Cloudy_Park_6_E8: "Mopoo",
Cloudy_Park_6_E9: "Bukiset (Burning)",
Cloudy_Park_6_E10: "Bukiset (Ice)",
Cloudy_Park_6_E11: "Bukiset (Needle)",
Cloudy_Park_6_E12: "Bukiset (Clean)",
Cloudy_Park_6_E13: "Bukiset (Cutter)",
Iceberg_1_E1: "Waddle Dee",
Iceberg_1_E2: "Klinko",
Iceberg_1_E3: "KeKe",
Iceberg_1_E4: "Como",
Iceberg_1_E5: "Galbo",
Iceberg_1_E6: "Rocky",
Iceberg_1_E7: "Kapar",
Iceberg_1_E8: "Mopoo",
Iceberg_1_E9: "Babut",
Iceberg_1_E10: "Wappa",
Iceberg_1_E11: "Bronto Burt",
Iceberg_1_E12: "Chilly",
Iceberg_1_E13: "Poppy Bros Jr.",
Iceberg_2_E1: "Gabon",
Iceberg_2_E2: "Nruff",
Iceberg_2_E3: "Waddle Dee",
Iceberg_2_E4: "Chilly",
Iceberg_2_E5: "Pteran",
Iceberg_2_E6: "Glunk",
Iceberg_2_E7: "Galbo",
Iceberg_2_E8: "Babut",
Iceberg_2_E9: "Magoo",
Iceberg_2_E10: "Propeller",
Iceberg_2_E11: "Nidoo",
Iceberg_2_E12: "Oro",
Iceberg_2_E13: "Klinko",
Iceberg_2_E14: "Bronto Burt",
Iceberg_3_E1: "Corori",
Iceberg_3_E2: "Bouncy",
Iceberg_3_E3: "Chilly",
Iceberg_3_E4: "Pteran",
Iceberg_3_E5: "Raft Waddle Dee",
Iceberg_3_E6: "Kapar",
Iceberg_3_E7: "Blipper",
Iceberg_3_E8: "Wapod",
Iceberg_3_E9: "Glunk",
Iceberg_3_E10: "Icicle",
Iceberg_4_E1: "Bronto Burt",
Iceberg_4_E2: "Galbo",
Iceberg_4_E3: "Klinko",
Iceberg_4_E4: "Chilly",
Iceberg_4_E5: "Babut",
Iceberg_4_E6: "Wappa",
Iceberg_4_E7: "Icicle",
Iceberg_4_E8: "Corori",
Iceberg_4_E9: "Gabon",
Iceberg_4_E10: "Kabu",
Iceberg_4_E11: "Broom Hatter",
Iceberg_4_E12: "Sasuke",
Iceberg_4_E13: "Nruff",
Iceberg_5_E1: "Bukiset (Burning)",
Iceberg_5_E2: "Bukiset (Stone)",
Iceberg_5_E3: "Bukiset (Ice)",
Iceberg_5_E4: "Bukiset (Needle)",
Iceberg_5_E5: "Bukiset (Clean)",
Iceberg_5_E6: "Bukiset (Parasol)",
Iceberg_5_E7: "Bukiset (Spark)",
Iceberg_5_E8: "Bukiset (Cutter)",
Iceberg_5_E9: "Glunk",
Iceberg_5_E10: "Wapod",
Iceberg_5_E11: "Tick",
Iceberg_5_E12: "Madoo",
Iceberg_5_E13: "Yaban",
Iceberg_5_E14: "Propeller",
Iceberg_5_E15: "Mariel",
Iceberg_5_E16: "Pteran",
Iceberg_5_E17: "Galbo",
Iceberg_5_E18: "KeKe",
Iceberg_5_E19: "Nidoo",
Iceberg_5_E20: "Waddle Dee Drawing",
Iceberg_5_E21: "Bronto Burt Drawing",
Iceberg_5_E22: "Bouncy Drawing",
Iceberg_5_E23: "Joe",
Iceberg_5_E24: "Kapar",
Iceberg_5_E25: "Gansan",
Iceberg_5_E26: "Sasuke",
Iceberg_5_E27: "Togezo",
Iceberg_5_E28: "Sparky",
Iceberg_5_E29: "Bobin",
Iceberg_5_E30: "Chilly",
Iceberg_5_E31: "Peran",
Iceberg_6_E1: "Nruff",
Iceberg_6_E2: "Nidoo",
Iceberg_6_E3: "Sparky",
Iceberg_6_E4: "Sir Kibble",
Grass_Land_4_M1: "Boboo",
Ripple_Field_4_M1: "Captain Stitch",
Sand_Canyon_4_M1: "Haboki",
Cloudy_Park_4_M1: "Jumper Shoot",
Iceberg_4_M1: "Yuki",
Iceberg_6_M1: "Blocky",
Iceberg_6_M2: "Jumper Shoot",
Iceberg_6_M3: "Yuki",
Iceberg_6_M4: "Haboki",
Iceberg_6_M5: "Boboo",
Iceberg_6_M6: "Captain Stitch",
}
vanilla_enemies = {'Waddle Dee': 'No Ability',
'Bronto Burt': 'No Ability',
'Rocky': 'Stone Ability',
'Bobo': 'Burning Ability',
'Chilly': 'Ice Ability',
'Poppy Bros Jr.': 'No Ability',
'Sparky': 'Spark Ability',
'Polof': 'No Ability',
'Broom Hatter': 'Clean Ability',
'Cappy': 'No Ability',
'Bouncy': 'No Ability',
'Nruff': 'No Ability',
'Glunk': 'No Ability',
'Togezo': 'Needle Ability',
'Kabu': 'No Ability',
'Mony': 'No Ability',
'Blipper': 'No Ability',
'Squishy': 'No Ability',
'Gabon': 'No Ability',
'Oro': 'No Ability',
'Galbo': 'Burning Ability',
'Sir Kibble': 'Cutter Ability',
'Nidoo': 'No Ability',
'Kany': 'No Ability',
'Sasuke': 'Parasol Ability',
'Yaban': 'No Ability',
'Boten': 'Needle Ability',
'Coconut': 'No Ability',
'Doka': 'No Ability',
'Icicle': 'No Ability',
'Pteran': 'No Ability',
'Loud': 'No Ability',
'Como': 'No Ability',
'Klinko': 'Parasol Ability',
'Babut': 'No Ability',
'Wappa': 'Ice Ability',
'Mariel': 'No Ability',
'Tick': 'Needle Ability',
'Apolo': 'No Ability',
'Popon Ball': 'No Ability',
'KeKe': 'Clean Ability',
'Magoo': 'Burning Ability',
'Raft Waddle Dee': 'No Ability',
'Madoo': 'No Ability',
'Corori': 'No Ability',
'Kapar': 'Cutter Ability',
'Batamon': 'No Ability',
'Peran': 'No Ability',
'Bobin': 'Spark Ability',
'Mopoo': 'No Ability',
'Gansan': 'Stone Ability',
'Bukiset (Burning)': 'Burning Ability',
'Bukiset (Stone)': 'Stone Ability',
'Bukiset (Ice)': 'Ice Ability',
'Bukiset (Needle)': 'Needle Ability',
'Bukiset (Clean)': 'Clean Ability',
'Bukiset (Parasol)': 'Parasol Ability',
'Bukiset (Spark)': 'Spark Ability',
'Bukiset (Cutter)': 'Cutter Ability',
'Waddle Dee Drawing': 'No Ability',
'Bronto Burt Drawing': 'No Ability',
'Bouncy Drawing': 'No Ability',
'Kabu (Dekabu)': 'No Ability',
'Wapod': 'No Ability',
'Propeller': 'No Ability',
'Dogon': 'No Ability',
'Joe': 'No Ability',
'Captain Stitch': 'Needle Ability',
'Yuki': 'Ice Ability',
'Blocky': 'Stone Ability',
'Jumper Shoot': 'Parasol Ability',
'Boboo': 'Burning Ability',
'Haboki': 'Clean Ability',
}
enemy_restrictive: List[Tuple[List[str], List[str]]] = [
# abilities, enemies, set_all (False to set any)
(["Burning Ability", "Stone Ability"], ["Rocky", "Sparky", "Babut", "Squishy", ]), # Ribbon Field 5 - 7
# Sand Canyon 6
(["Parasol Ability", "Cutter Ability"], ['Bukiset (Parasol)', 'Bukiset (Cutter)']),
(["Spark Ability", "Clean Ability"], ['Bukiset (Spark)', 'Bukiset (Clean)']),
(["Ice Ability", "Needle Ability"], ['Bukiset (Ice)', 'Bukiset (Needle)']),
(["Stone Ability", "Burning Ability"], ['Bukiset (Stone)', 'Bukiset (Burning)']),
(["Stone Ability"], ['Bukiset (Burning)', 'Bukiset (Stone)', 'Bukiset (Ice)', 'Bukiset (Needle)',
'Bukiset (Clean)', 'Bukiset (Spark)', 'Bukiset (Parasol)', 'Bukiset (Cutter)']),
(["Parasol Ability"], ['Bukiset (Burning)', 'Bukiset (Stone)', 'Bukiset (Ice)', 'Bukiset (Needle)',
'Bukiset (Clean)', 'Bukiset (Spark)', 'Bukiset (Parasol)', 'Bukiset (Cutter)']),
]

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# Level 1
grass_land_1 = "Grass Land 1 - Complete"
grass_land_2 = "Grass Land 2 - Complete"
grass_land_3 = "Grass Land 3 - Complete"
grass_land_4 = "Grass Land 4 - Complete"
grass_land_5 = "Grass Land 5 - Complete"
grass_land_6 = "Grass Land 6 - Complete"
grass_land_tulip = "Grass Land 1 - Tulip"
grass_land_muchi = "Grass Land 2 - Muchimuchi"
grass_land_pitcherman = "Grass Land 3 - Pitcherman"
grass_land_chao = "Grass Land 4 - Chao & Goku"
grass_land_mine = "Grass Land 5 - Mine"
grass_land_pierre = "Grass Land 6 - Pierre"
grass_land_whispy = "Grass Land - Boss (Whispy Woods) Purified"
# Level 2
ripple_field_1 = "Ripple Field 1 - Complete"
ripple_field_2 = "Ripple Field 2 - Complete"
ripple_field_3 = "Ripple Field 3 - Complete"
ripple_field_4 = "Ripple Field 4 - Complete"
ripple_field_5 = "Ripple Field 5 - Complete"
ripple_field_6 = "Ripple Field 6 - Complete"
ripple_field_kamuribana = "Ripple Field 1 - Kamuribana"
ripple_field_bakasa = "Ripple Field 2 - Bakasa"
ripple_field_elieel = "Ripple Field 3 - Elieel"
ripple_field_toad = "Ripple Field 4 - Toad & Little Toad"
ripple_field_mama_pitch = "Ripple Field 5 - Mama Pitch"
ripple_field_hb002 = "Ripple Field 6 - HB-002"
ripple_field_acro = "Ripple Field - Boss (Acro) Purified"
# Level 3
sand_canyon_1 = "Sand Canyon 1 - Complete"
sand_canyon_2 = "Sand Canyon 2 - Complete"
sand_canyon_3 = "Sand Canyon 3 - Complete"
sand_canyon_4 = "Sand Canyon 4 - Complete"
sand_canyon_5 = "Sand Canyon 5 - Complete"
sand_canyon_6 = "Sand Canyon 6 - Complete"
sand_canyon_mushrooms = "Sand Canyon 1 - Geromuzudake"
sand_canyon_auntie = "Sand Canyon 2 - Auntie"
sand_canyon_caramello = "Sand Canyon 3 - Caramello"
sand_canyon_hikari = "Sand Canyon 4 - Donbe & Hikari"
sand_canyon_nyupun = "Sand Canyon 5 - Nyupun"
sand_canyon_rob = "Sand Canyon 6 - Professor Hector & R.O.B"
sand_canyon_poncon = "Sand Canyon - Boss (Pon & Con) Purified"
# Level 4
cloudy_park_1 = "Cloudy Park 1 - Complete"
cloudy_park_2 = "Cloudy Park 2 - Complete"
cloudy_park_3 = "Cloudy Park 3 - Complete"
cloudy_park_4 = "Cloudy Park 4 - Complete"
cloudy_park_5 = "Cloudy Park 5 - Complete"
cloudy_park_6 = "Cloudy Park 6 - Complete"
cloudy_park_hibanamodoki = "Cloudy Park 1 - Hibanamodoki"
cloudy_park_piyokeko = "Cloudy Park 2 - Piyo & Keko"
cloudy_park_mrball = "Cloudy Park 3 - Mr. Ball"
cloudy_park_mikarin = "Cloudy Park 4 - Mikarin & Kagami Mocchi"
cloudy_park_pick = "Cloudy Park 5 - Pick"
cloudy_park_hb007 = "Cloudy Park 6 - HB-007"
cloudy_park_ado = "Cloudy Park - Boss (Ado) Purified"
# Level 5
iceberg_1 = "Iceberg 1 - Complete"
iceberg_2 = "Iceberg 2 - Complete"
iceberg_3 = "Iceberg 3 - Complete"
iceberg_4 = "Iceberg 4 - Complete"
iceberg_5 = "Iceberg 5 - Complete"
iceberg_6 = "Iceberg 6 - Complete"
iceberg_kogoesou = "Iceberg 1 - Kogoesou"
iceberg_samus = "Iceberg 2 - Samus"
iceberg_kawasaki = "Iceberg 3 - Chef Kawasaki"
iceberg_name = "Iceberg 4 - Name"
iceberg_shiro = "Iceberg 5 - Shiro"
iceberg_angel = "Iceberg 6 - Angel"
iceberg_dedede = "Iceberg - Boss (Dedede) Purified"
# Level 6
hyper_zone = "Hyper Zone - Zero"
# Extras
boss_butch = "Boss Butch"
mg5_p = "Minigame 5 - Perfect"
jumping_clear = "Jumping - Target Score Reached"
# 1-Ups
grass_land_1_u1 = "Grass Land 1 - 1-Up (Parasol)" # Parasol
grass_land_2_u1 = "Grass Land 2 - 1-Up (Needle)" # Needle
grass_land_3_u1 = "Grass Land 3 - 1-Up (Climb)" # None
grass_land_4_u1 = "Grass Land 4 - 1-Up (Gordo)" # None
grass_land_6_u1 = "Grass Land 6 - 1-Up (Tower)" # None
grass_land_6_u2 = "Grass Land 6 - 1-Up (Falling)" # None
ripple_field_2_u1 = "Ripple Field 2 - 1-Up (Currents)" # Kine
ripple_field_3_u1 = "Ripple Field 3 - 1-Up (Cutter/Spark)" # Cutter or Spark
ripple_field_4_u1 = "Ripple Field 4 - 1-Up (Stone)" # Stone
ripple_field_5_u1 = "Ripple Field 5 - 1-Up (Currents)" # Kine, Burning, Stone
sand_canyon_1_u1 = "Sand Canyon 1 - 1-Up (Polof)" # None
sand_canyon_2_u1 = "Sand Canyon 2 - 1-Up (Enclave)" # None
sand_canyon_4_u1 = "Sand Canyon 4 - 1-Up (Clean)" # Clean
sand_canyon_5_u1 = "Sand Canyon 5 - 1-Up (Falling Block)" # None
sand_canyon_5_u2 = "Sand Canyon 5 - 1-Up (Ice 1)" # Ice
sand_canyon_5_u3 = "Sand Canyon 5 - 1-Up (Ice 2)" # Ice
sand_canyon_5_u4 = "Sand Canyon 5 - 1-Up (Ice 3)" # Ice
cloudy_park_1_u1 = "Cloudy Park 1 - 1-Up (Shotzo)" # None
cloudy_park_4_u1 = "Cloudy Park 4 - 1-Up (Windy)" # Coo
cloudy_park_6_u1 = "Cloudy Park 6 - 1-Up (Cutter)" # Cutter
iceberg_5_u1 = "Iceberg 5 - 1-Up (Boulder)" # None
iceberg_5_u2 = "Iceberg 5 - 1-Up (Floor)" # None
iceberg_5_u3 = "Iceberg 5 - 1-Up (Peloo)" # None, just let yourself get eaten by the Peloo
iceberg_6_u1 = "Iceberg 6 - 1-Up (Middle)" # None
# Maxim Tomatoes
grass_land_1_m1 = "Grass Land 1 - Maxim Tomato (Spark)" # Spark
grass_land_3_m1 = "Grass Land 3 - Maxim Tomato (Climb)" # None
grass_land_4_m1 = "Grass Land 4 - Maxim Tomato (Zebon Right)" # None
grass_land_4_m2 = "Grass Land 4 - Maxim Tomato (Gordo)" # None
grass_land_4_m3 = "Grass Land 4 - Maxim Tomato (Cliff)" # None
ripple_field_2_m1 = "Ripple Field 2 - Maxim Tomato (Currents)" # Kine
ripple_field_3_m1 = "Ripple Field 3 - Maxim Tomato (Cove)" # None
ripple_field_4_m1 = "Ripple Field 4 - Maxim Tomato (Dark)" # None (maybe Spark?)
ripple_field_4_m2 = "Ripple Field 4 - Maxim Tomato (Stone)" # Stone
ripple_field_5_m1 = "Ripple Field 5 - Maxim Tomato (Exit)" # Kine
ripple_field_5_m2 = "Ripple Field 5 - Maxim Tomato (Currents)" # Kine, Burning, Stone
sand_canyon_2_m1 = "Sand Canyon 2 - Maxim Tomato (Underwater)" # None
sand_canyon_4_m1 = "Sand Canyon 4 - Maxim Tomato (Pacto)" # None
sand_canyon_4_m2 = "Sand Canyon 4 - Maxim Tomato (Needle)" # Needle
sand_canyon_5_m1 = "Sand Canyon 5 - Maxim Tomato (Pit)" # None
cloudy_park_1_m1 = "Cloudy Park 1 - Maxim Tomato (Mariel)" # None
cloudy_park_4_m1 = "Cloudy Park 4 - Maxim Tomato (Windy)" # Coo
cloudy_park_5_m1 = "Cloudy Park 5 - Maxim Tomato (Pillars)" # None
iceberg_3_m1 = "Iceberg 3 - Maxim Tomato (Ceiling)" # None
iceberg_6_m1 = "Iceberg 6 - Maxim Tomato (Left)" # None
# Level Names
level_names = {
"Grass Land": 1,
"Ripple Field": 2,
"Sand Canyon": 3,
"Cloudy Park": 4,
"Iceberg": 5,
}
level_names_inverse = {
level_names[level]: level for level in level_names
}
# Boss Names
boss_names = {
"Whispy Woods": 0x770200,
"Acro": 0x770201,
"Pon & Con": 0x770202,
"Ado": 0x770203,
"King Dedede": 0x770204
}
# Goal Mapping
goals = {
0: hyper_zone,
1: boss_butch,
2: mg5_p,
3: jumping_clear
}
grass_land_1_s1 = "Grass Land 1 - Star 1"
grass_land_1_s2 = "Grass Land 1 - Star 2"
grass_land_1_s3 = "Grass Land 1 - Star 3"
grass_land_1_s4 = "Grass Land 1 - Star 4"
grass_land_1_s5 = "Grass Land 1 - Star 5"
grass_land_1_s6 = "Grass Land 1 - Star 6"
grass_land_1_s7 = "Grass Land 1 - Star 7"
grass_land_1_s8 = "Grass Land 1 - Star 8"
grass_land_1_s9 = "Grass Land 1 - Star 9"
grass_land_1_s10 = "Grass Land 1 - Star 10"
grass_land_1_s11 = "Grass Land 1 - Star 11"
grass_land_1_s12 = "Grass Land 1 - Star 12"
grass_land_1_s13 = "Grass Land 1 - Star 13"
grass_land_1_s14 = "Grass Land 1 - Star 14"
grass_land_1_s15 = "Grass Land 1 - Star 15"
grass_land_1_s16 = "Grass Land 1 - Star 16"
grass_land_1_s17 = "Grass Land 1 - Star 17"
grass_land_1_s18 = "Grass Land 1 - Star 18"
grass_land_1_s19 = "Grass Land 1 - Star 19"
grass_land_1_s20 = "Grass Land 1 - Star 20"
grass_land_1_s21 = "Grass Land 1 - Star 21"
grass_land_1_s22 = "Grass Land 1 - Star 22"
grass_land_1_s23 = "Grass Land 1 - Star 23"
grass_land_2_s1 = "Grass Land 2 - Star 1"
grass_land_2_s2 = "Grass Land 2 - Star 2"
grass_land_2_s3 = "Grass Land 2 - Star 3"
grass_land_2_s4 = "Grass Land 2 - Star 4"
grass_land_2_s5 = "Grass Land 2 - Star 5"
grass_land_2_s6 = "Grass Land 2 - Star 6"
grass_land_2_s7 = "Grass Land 2 - Star 7"
grass_land_2_s8 = "Grass Land 2 - Star 8"
grass_land_2_s9 = "Grass Land 2 - Star 9"
grass_land_2_s10 = "Grass Land 2 - Star 10"
grass_land_2_s11 = "Grass Land 2 - Star 11"
grass_land_2_s12 = "Grass Land 2 - Star 12"
grass_land_2_s13 = "Grass Land 2 - Star 13"
grass_land_2_s14 = "Grass Land 2 - Star 14"
grass_land_2_s15 = "Grass Land 2 - Star 15"
grass_land_2_s16 = "Grass Land 2 - Star 16"
grass_land_2_s17 = "Grass Land 2 - Star 17"
grass_land_2_s18 = "Grass Land 2 - Star 18"
grass_land_2_s19 = "Grass Land 2 - Star 19"
grass_land_2_s20 = "Grass Land 2 - Star 20"
grass_land_2_s21 = "Grass Land 2 - Star 21"
grass_land_3_s1 = "Grass Land 3 - Star 1"
grass_land_3_s2 = "Grass Land 3 - Star 2"
grass_land_3_s3 = "Grass Land 3 - Star 3"
grass_land_3_s4 = "Grass Land 3 - Star 4"
grass_land_3_s5 = "Grass Land 3 - Star 5"
grass_land_3_s6 = "Grass Land 3 - Star 6"
grass_land_3_s7 = "Grass Land 3 - Star 7"
grass_land_3_s8 = "Grass Land 3 - Star 8"
grass_land_3_s9 = "Grass Land 3 - Star 9"
grass_land_3_s10 = "Grass Land 3 - Star 10"
grass_land_3_s11 = "Grass Land 3 - Star 11"
grass_land_3_s12 = "Grass Land 3 - Star 12"
grass_land_3_s13 = "Grass Land 3 - Star 13"
grass_land_3_s14 = "Grass Land 3 - Star 14"
grass_land_3_s15 = "Grass Land 3 - Star 15"
grass_land_3_s16 = "Grass Land 3 - Star 16"
grass_land_3_s17 = "Grass Land 3 - Star 17"
grass_land_3_s18 = "Grass Land 3 - Star 18"
grass_land_3_s19 = "Grass Land 3 - Star 19"
grass_land_3_s20 = "Grass Land 3 - Star 20"
grass_land_3_s21 = "Grass Land 3 - Star 21"
grass_land_3_s22 = "Grass Land 3 - Star 22"
grass_land_3_s23 = "Grass Land 3 - Star 23"
grass_land_3_s24 = "Grass Land 3 - Star 24"
grass_land_3_s25 = "Grass Land 3 - Star 25"
grass_land_3_s26 = "Grass Land 3 - Star 26"
grass_land_3_s27 = "Grass Land 3 - Star 27"
grass_land_3_s28 = "Grass Land 3 - Star 28"
grass_land_3_s29 = "Grass Land 3 - Star 29"
grass_land_3_s30 = "Grass Land 3 - Star 30"
grass_land_3_s31 = "Grass Land 3 - Star 31"
grass_land_4_s1 = "Grass Land 4 - Star 1"
grass_land_4_s2 = "Grass Land 4 - Star 2"
grass_land_4_s3 = "Grass Land 4 - Star 3"
grass_land_4_s4 = "Grass Land 4 - Star 4"
grass_land_4_s5 = "Grass Land 4 - Star 5"
grass_land_4_s6 = "Grass Land 4 - Star 6"
grass_land_4_s7 = "Grass Land 4 - Star 7"
grass_land_4_s8 = "Grass Land 4 - Star 8"
grass_land_4_s9 = "Grass Land 4 - Star 9"
grass_land_4_s10 = "Grass Land 4 - Star 10"
grass_land_4_s11 = "Grass Land 4 - Star 11"
grass_land_4_s12 = "Grass Land 4 - Star 12"
grass_land_4_s13 = "Grass Land 4 - Star 13"
grass_land_4_s14 = "Grass Land 4 - Star 14"
grass_land_4_s15 = "Grass Land 4 - Star 15"
grass_land_4_s16 = "Grass Land 4 - Star 16"
grass_land_4_s17 = "Grass Land 4 - Star 17"
grass_land_4_s18 = "Grass Land 4 - Star 18"
grass_land_4_s19 = "Grass Land 4 - Star 19"
grass_land_4_s20 = "Grass Land 4 - Star 20"
grass_land_4_s21 = "Grass Land 4 - Star 21"
grass_land_4_s22 = "Grass Land 4 - Star 22"
grass_land_4_s23 = "Grass Land 4 - Star 23"
grass_land_4_s24 = "Grass Land 4 - Star 24"
grass_land_4_s25 = "Grass Land 4 - Star 25"
grass_land_4_s26 = "Grass Land 4 - Star 26"
grass_land_4_s27 = "Grass Land 4 - Star 27"
grass_land_4_s28 = "Grass Land 4 - Star 28"
grass_land_4_s29 = "Grass Land 4 - Star 29"
grass_land_4_s30 = "Grass Land 4 - Star 30"
grass_land_4_s31 = "Grass Land 4 - Star 31"
grass_land_4_s32 = "Grass Land 4 - Star 32"
grass_land_4_s33 = "Grass Land 4 - Star 33"
grass_land_4_s34 = "Grass Land 4 - Star 34"
grass_land_4_s35 = "Grass Land 4 - Star 35"
grass_land_4_s36 = "Grass Land 4 - Star 36"
grass_land_4_s37 = "Grass Land 4 - Star 37"
grass_land_5_s1 = "Grass Land 5 - Star 1"
grass_land_5_s2 = "Grass Land 5 - Star 2"
grass_land_5_s3 = "Grass Land 5 - Star 3"
grass_land_5_s4 = "Grass Land 5 - Star 4"
grass_land_5_s5 = "Grass Land 5 - Star 5"
grass_land_5_s6 = "Grass Land 5 - Star 6"
grass_land_5_s7 = "Grass Land 5 - Star 7"
grass_land_5_s8 = "Grass Land 5 - Star 8"
grass_land_5_s9 = "Grass Land 5 - Star 9"
grass_land_5_s10 = "Grass Land 5 - Star 10"
grass_land_5_s11 = "Grass Land 5 - Star 11"
grass_land_5_s12 = "Grass Land 5 - Star 12"
grass_land_5_s13 = "Grass Land 5 - Star 13"
grass_land_5_s14 = "Grass Land 5 - Star 14"
grass_land_5_s15 = "Grass Land 5 - Star 15"
grass_land_5_s16 = "Grass Land 5 - Star 16"
grass_land_5_s17 = "Grass Land 5 - Star 17"
grass_land_5_s18 = "Grass Land 5 - Star 18"
grass_land_5_s19 = "Grass Land 5 - Star 19"
grass_land_5_s20 = "Grass Land 5 - Star 20"
grass_land_5_s21 = "Grass Land 5 - Star 21"
grass_land_5_s22 = "Grass Land 5 - Star 22"
grass_land_5_s23 = "Grass Land 5 - Star 23"
grass_land_5_s24 = "Grass Land 5 - Star 24"
grass_land_5_s25 = "Grass Land 5 - Star 25"
grass_land_5_s26 = "Grass Land 5 - Star 26"
grass_land_5_s27 = "Grass Land 5 - Star 27"
grass_land_5_s28 = "Grass Land 5 - Star 28"
grass_land_5_s29 = "Grass Land 5 - Star 29"
grass_land_6_s1 = "Grass Land 6 - Star 1"
grass_land_6_s2 = "Grass Land 6 - Star 2"
grass_land_6_s3 = "Grass Land 6 - Star 3"
grass_land_6_s4 = "Grass Land 6 - Star 4"
grass_land_6_s5 = "Grass Land 6 - Star 5"
grass_land_6_s6 = "Grass Land 6 - Star 6"
grass_land_6_s7 = "Grass Land 6 - Star 7"
grass_land_6_s8 = "Grass Land 6 - Star 8"
grass_land_6_s9 = "Grass Land 6 - Star 9"
grass_land_6_s10 = "Grass Land 6 - Star 10"
grass_land_6_s11 = "Grass Land 6 - Star 11"
grass_land_6_s12 = "Grass Land 6 - Star 12"
grass_land_6_s13 = "Grass Land 6 - Star 13"
grass_land_6_s14 = "Grass Land 6 - Star 14"
grass_land_6_s15 = "Grass Land 6 - Star 15"
grass_land_6_s16 = "Grass Land 6 - Star 16"
grass_land_6_s17 = "Grass Land 6 - Star 17"
grass_land_6_s18 = "Grass Land 6 - Star 18"
grass_land_6_s19 = "Grass Land 6 - Star 19"
grass_land_6_s20 = "Grass Land 6 - Star 20"
grass_land_6_s21 = "Grass Land 6 - Star 21"
grass_land_6_s22 = "Grass Land 6 - Star 22"
grass_land_6_s23 = "Grass Land 6 - Star 23"
grass_land_6_s24 = "Grass Land 6 - Star 24"
grass_land_6_s25 = "Grass Land 6 - Star 25"
grass_land_6_s26 = "Grass Land 6 - Star 26"
grass_land_6_s27 = "Grass Land 6 - Star 27"
grass_land_6_s28 = "Grass Land 6 - Star 28"
grass_land_6_s29 = "Grass Land 6 - Star 29"
ripple_field_1_s1 = "Ripple Field 1 - Star 1"
ripple_field_1_s2 = "Ripple Field 1 - Star 2"
ripple_field_1_s3 = "Ripple Field 1 - Star 3"
ripple_field_1_s4 = "Ripple Field 1 - Star 4"
ripple_field_1_s5 = "Ripple Field 1 - Star 5"
ripple_field_1_s6 = "Ripple Field 1 - Star 6"
ripple_field_1_s7 = "Ripple Field 1 - Star 7"
ripple_field_1_s8 = "Ripple Field 1 - Star 8"
ripple_field_1_s9 = "Ripple Field 1 - Star 9"
ripple_field_1_s10 = "Ripple Field 1 - Star 10"
ripple_field_1_s11 = "Ripple Field 1 - Star 11"
ripple_field_1_s12 = "Ripple Field 1 - Star 12"
ripple_field_1_s13 = "Ripple Field 1 - Star 13"
ripple_field_1_s14 = "Ripple Field 1 - Star 14"
ripple_field_1_s15 = "Ripple Field 1 - Star 15"
ripple_field_1_s16 = "Ripple Field 1 - Star 16"
ripple_field_1_s17 = "Ripple Field 1 - Star 17"
ripple_field_1_s18 = "Ripple Field 1 - Star 18"
ripple_field_1_s19 = "Ripple Field 1 - Star 19"
ripple_field_2_s1 = "Ripple Field 2 - Star 1"
ripple_field_2_s2 = "Ripple Field 2 - Star 2"
ripple_field_2_s3 = "Ripple Field 2 - Star 3"
ripple_field_2_s4 = "Ripple Field 2 - Star 4"
ripple_field_2_s5 = "Ripple Field 2 - Star 5"
ripple_field_2_s6 = "Ripple Field 2 - Star 6"
ripple_field_2_s7 = "Ripple Field 2 - Star 7"
ripple_field_2_s8 = "Ripple Field 2 - Star 8"
ripple_field_2_s9 = "Ripple Field 2 - Star 9"
ripple_field_2_s10 = "Ripple Field 2 - Star 10"
ripple_field_2_s11 = "Ripple Field 2 - Star 11"
ripple_field_2_s12 = "Ripple Field 2 - Star 12"
ripple_field_2_s13 = "Ripple Field 2 - Star 13"
ripple_field_2_s14 = "Ripple Field 2 - Star 14"
ripple_field_2_s15 = "Ripple Field 2 - Star 15"
ripple_field_2_s16 = "Ripple Field 2 - Star 16"
ripple_field_2_s17 = "Ripple Field 2 - Star 17"
ripple_field_3_s1 = "Ripple Field 3 - Star 1"
ripple_field_3_s2 = "Ripple Field 3 - Star 2"
ripple_field_3_s3 = "Ripple Field 3 - Star 3"
ripple_field_3_s4 = "Ripple Field 3 - Star 4"
ripple_field_3_s5 = "Ripple Field 3 - Star 5"
ripple_field_3_s6 = "Ripple Field 3 - Star 6"
ripple_field_3_s7 = "Ripple Field 3 - Star 7"
ripple_field_3_s8 = "Ripple Field 3 - Star 8"
ripple_field_3_s9 = "Ripple Field 3 - Star 9"
ripple_field_3_s10 = "Ripple Field 3 - Star 10"
ripple_field_3_s11 = "Ripple Field 3 - Star 11"
ripple_field_3_s12 = "Ripple Field 3 - Star 12"
ripple_field_3_s13 = "Ripple Field 3 - Star 13"
ripple_field_3_s14 = "Ripple Field 3 - Star 14"
ripple_field_3_s15 = "Ripple Field 3 - Star 15"
ripple_field_3_s16 = "Ripple Field 3 - Star 16"
ripple_field_3_s17 = "Ripple Field 3 - Star 17"
ripple_field_3_s18 = "Ripple Field 3 - Star 18"
ripple_field_3_s19 = "Ripple Field 3 - Star 19"
ripple_field_3_s20 = "Ripple Field 3 - Star 20"
ripple_field_3_s21 = "Ripple Field 3 - Star 21"
ripple_field_4_s1 = "Ripple Field 4 - Star 1"
ripple_field_4_s2 = "Ripple Field 4 - Star 2"
ripple_field_4_s3 = "Ripple Field 4 - Star 3"
ripple_field_4_s4 = "Ripple Field 4 - Star 4"
ripple_field_4_s5 = "Ripple Field 4 - Star 5"
ripple_field_4_s6 = "Ripple Field 4 - Star 6"
ripple_field_4_s7 = "Ripple Field 4 - Star 7"
ripple_field_4_s8 = "Ripple Field 4 - Star 8"
ripple_field_4_s9 = "Ripple Field 4 - Star 9"
ripple_field_4_s10 = "Ripple Field 4 - Star 10"
ripple_field_4_s11 = "Ripple Field 4 - Star 11"
ripple_field_4_s12 = "Ripple Field 4 - Star 12"
ripple_field_4_s13 = "Ripple Field 4 - Star 13"
ripple_field_4_s14 = "Ripple Field 4 - Star 14"
ripple_field_4_s15 = "Ripple Field 4 - Star 15"
ripple_field_4_s16 = "Ripple Field 4 - Star 16"
ripple_field_4_s17 = "Ripple Field 4 - Star 17"
ripple_field_4_s18 = "Ripple Field 4 - Star 18"
ripple_field_4_s19 = "Ripple Field 4 - Star 19"
ripple_field_4_s20 = "Ripple Field 4 - Star 20"
ripple_field_4_s21 = "Ripple Field 4 - Star 21"
ripple_field_4_s22 = "Ripple Field 4 - Star 22"
ripple_field_4_s23 = "Ripple Field 4 - Star 23"
ripple_field_4_s24 = "Ripple Field 4 - Star 24"
ripple_field_4_s25 = "Ripple Field 4 - Star 25"
ripple_field_4_s26 = "Ripple Field 4 - Star 26"
ripple_field_4_s27 = "Ripple Field 4 - Star 27"
ripple_field_4_s28 = "Ripple Field 4 - Star 28"
ripple_field_4_s29 = "Ripple Field 4 - Star 29"
ripple_field_4_s30 = "Ripple Field 4 - Star 30"
ripple_field_4_s31 = "Ripple Field 4 - Star 31"
ripple_field_4_s32 = "Ripple Field 4 - Star 32"
ripple_field_4_s33 = "Ripple Field 4 - Star 33"
ripple_field_4_s34 = "Ripple Field 4 - Star 34"
ripple_field_4_s35 = "Ripple Field 4 - Star 35"
ripple_field_4_s36 = "Ripple Field 4 - Star 36"
ripple_field_4_s37 = "Ripple Field 4 - Star 37"
ripple_field_4_s38 = "Ripple Field 4 - Star 38"
ripple_field_4_s39 = "Ripple Field 4 - Star 39"
ripple_field_4_s40 = "Ripple Field 4 - Star 40"
ripple_field_4_s41 = "Ripple Field 4 - Star 41"
ripple_field_4_s42 = "Ripple Field 4 - Star 42"
ripple_field_4_s43 = "Ripple Field 4 - Star 43"
ripple_field_4_s44 = "Ripple Field 4 - Star 44"
ripple_field_4_s45 = "Ripple Field 4 - Star 45"
ripple_field_4_s46 = "Ripple Field 4 - Star 46"
ripple_field_4_s47 = "Ripple Field 4 - Star 47"
ripple_field_4_s48 = "Ripple Field 4 - Star 48"
ripple_field_4_s49 = "Ripple Field 4 - Star 49"
ripple_field_4_s50 = "Ripple Field 4 - Star 50"
ripple_field_4_s51 = "Ripple Field 4 - Star 51"
ripple_field_5_s1 = "Ripple Field 5 - Star 1"
ripple_field_5_s2 = "Ripple Field 5 - Star 2"
ripple_field_5_s3 = "Ripple Field 5 - Star 3"
ripple_field_5_s4 = "Ripple Field 5 - Star 4"
ripple_field_5_s5 = "Ripple Field 5 - Star 5"
ripple_field_5_s6 = "Ripple Field 5 - Star 6"
ripple_field_5_s7 = "Ripple Field 5 - Star 7"
ripple_field_5_s8 = "Ripple Field 5 - Star 8"
ripple_field_5_s9 = "Ripple Field 5 - Star 9"
ripple_field_5_s10 = "Ripple Field 5 - Star 10"
ripple_field_5_s11 = "Ripple Field 5 - Star 11"
ripple_field_5_s12 = "Ripple Field 5 - Star 12"
ripple_field_5_s13 = "Ripple Field 5 - Star 13"
ripple_field_5_s14 = "Ripple Field 5 - Star 14"
ripple_field_5_s15 = "Ripple Field 5 - Star 15"
ripple_field_5_s16 = "Ripple Field 5 - Star 16"
ripple_field_5_s17 = "Ripple Field 5 - Star 17"
ripple_field_5_s18 = "Ripple Field 5 - Star 18"
ripple_field_5_s19 = "Ripple Field 5 - Star 19"
ripple_field_5_s20 = "Ripple Field 5 - Star 20"
ripple_field_5_s21 = "Ripple Field 5 - Star 21"
ripple_field_5_s22 = "Ripple Field 5 - Star 22"
ripple_field_5_s23 = "Ripple Field 5 - Star 23"
ripple_field_5_s24 = "Ripple Field 5 - Star 24"
ripple_field_5_s25 = "Ripple Field 5 - Star 25"
ripple_field_5_s26 = "Ripple Field 5 - Star 26"
ripple_field_5_s27 = "Ripple Field 5 - Star 27"
ripple_field_5_s28 = "Ripple Field 5 - Star 28"
ripple_field_5_s29 = "Ripple Field 5 - Star 29"
ripple_field_5_s30 = "Ripple Field 5 - Star 30"
ripple_field_5_s31 = "Ripple Field 5 - Star 31"
ripple_field_5_s32 = "Ripple Field 5 - Star 32"
ripple_field_5_s33 = "Ripple Field 5 - Star 33"
ripple_field_5_s34 = "Ripple Field 5 - Star 34"
ripple_field_5_s35 = "Ripple Field 5 - Star 35"
ripple_field_5_s36 = "Ripple Field 5 - Star 36"
ripple_field_5_s37 = "Ripple Field 5 - Star 37"
ripple_field_5_s38 = "Ripple Field 5 - Star 38"
ripple_field_5_s39 = "Ripple Field 5 - Star 39"
ripple_field_5_s40 = "Ripple Field 5 - Star 40"
ripple_field_5_s41 = "Ripple Field 5 - Star 41"
ripple_field_5_s42 = "Ripple Field 5 - Star 42"
ripple_field_5_s43 = "Ripple Field 5 - Star 43"
ripple_field_5_s44 = "Ripple Field 5 - Star 44"
ripple_field_5_s45 = "Ripple Field 5 - Star 45"
ripple_field_5_s46 = "Ripple Field 5 - Star 46"
ripple_field_5_s47 = "Ripple Field 5 - Star 47"
ripple_field_5_s48 = "Ripple Field 5 - Star 48"
ripple_field_5_s49 = "Ripple Field 5 - Star 49"
ripple_field_5_s50 = "Ripple Field 5 - Star 50"
ripple_field_5_s51 = "Ripple Field 5 - Star 51"
ripple_field_6_s1 = "Ripple Field 6 - Star 1"
ripple_field_6_s2 = "Ripple Field 6 - Star 2"
ripple_field_6_s3 = "Ripple Field 6 - Star 3"
ripple_field_6_s4 = "Ripple Field 6 - Star 4"
ripple_field_6_s5 = "Ripple Field 6 - Star 5"
ripple_field_6_s6 = "Ripple Field 6 - Star 6"
ripple_field_6_s7 = "Ripple Field 6 - Star 7"
ripple_field_6_s8 = "Ripple Field 6 - Star 8"
ripple_field_6_s9 = "Ripple Field 6 - Star 9"
ripple_field_6_s10 = "Ripple Field 6 - Star 10"
ripple_field_6_s11 = "Ripple Field 6 - Star 11"
ripple_field_6_s12 = "Ripple Field 6 - Star 12"
ripple_field_6_s13 = "Ripple Field 6 - Star 13"
ripple_field_6_s14 = "Ripple Field 6 - Star 14"
ripple_field_6_s15 = "Ripple Field 6 - Star 15"
ripple_field_6_s16 = "Ripple Field 6 - Star 16"
ripple_field_6_s17 = "Ripple Field 6 - Star 17"
ripple_field_6_s18 = "Ripple Field 6 - Star 18"
ripple_field_6_s19 = "Ripple Field 6 - Star 19"
ripple_field_6_s20 = "Ripple Field 6 - Star 20"
ripple_field_6_s21 = "Ripple Field 6 - Star 21"
ripple_field_6_s22 = "Ripple Field 6 - Star 22"
ripple_field_6_s23 = "Ripple Field 6 - Star 23"
sand_canyon_1_s1 = "Sand Canyon 1 - Star 1"
sand_canyon_1_s2 = "Sand Canyon 1 - Star 2"
sand_canyon_1_s3 = "Sand Canyon 1 - Star 3"
sand_canyon_1_s4 = "Sand Canyon 1 - Star 4"
sand_canyon_1_s5 = "Sand Canyon 1 - Star 5"
sand_canyon_1_s6 = "Sand Canyon 1 - Star 6"
sand_canyon_1_s7 = "Sand Canyon 1 - Star 7"
sand_canyon_1_s8 = "Sand Canyon 1 - Star 8"
sand_canyon_1_s9 = "Sand Canyon 1 - Star 9"
sand_canyon_1_s10 = "Sand Canyon 1 - Star 10"
sand_canyon_1_s11 = "Sand Canyon 1 - Star 11"
sand_canyon_1_s12 = "Sand Canyon 1 - Star 12"
sand_canyon_1_s13 = "Sand Canyon 1 - Star 13"
sand_canyon_1_s14 = "Sand Canyon 1 - Star 14"
sand_canyon_1_s15 = "Sand Canyon 1 - Star 15"
sand_canyon_1_s16 = "Sand Canyon 1 - Star 16"
sand_canyon_1_s17 = "Sand Canyon 1 - Star 17"
sand_canyon_1_s18 = "Sand Canyon 1 - Star 18"
sand_canyon_1_s19 = "Sand Canyon 1 - Star 19"
sand_canyon_1_s20 = "Sand Canyon 1 - Star 20"
sand_canyon_1_s21 = "Sand Canyon 1 - Star 21"
sand_canyon_1_s22 = "Sand Canyon 1 - Star 22"
sand_canyon_2_s1 = "Sand Canyon 2 - Star 1"
sand_canyon_2_s2 = "Sand Canyon 2 - Star 2"
sand_canyon_2_s3 = "Sand Canyon 2 - Star 3"
sand_canyon_2_s4 = "Sand Canyon 2 - Star 4"
sand_canyon_2_s5 = "Sand Canyon 2 - Star 5"
sand_canyon_2_s6 = "Sand Canyon 2 - Star 6"
sand_canyon_2_s7 = "Sand Canyon 2 - Star 7"
sand_canyon_2_s8 = "Sand Canyon 2 - Star 8"
sand_canyon_2_s9 = "Sand Canyon 2 - Star 9"
sand_canyon_2_s10 = "Sand Canyon 2 - Star 10"
sand_canyon_2_s11 = "Sand Canyon 2 - Star 11"
sand_canyon_2_s12 = "Sand Canyon 2 - Star 12"
sand_canyon_2_s13 = "Sand Canyon 2 - Star 13"
sand_canyon_2_s14 = "Sand Canyon 2 - Star 14"
sand_canyon_2_s15 = "Sand Canyon 2 - Star 15"
sand_canyon_2_s16 = "Sand Canyon 2 - Star 16"
sand_canyon_2_s17 = "Sand Canyon 2 - Star 17"
sand_canyon_2_s18 = "Sand Canyon 2 - Star 18"
sand_canyon_2_s19 = "Sand Canyon 2 - Star 19"
sand_canyon_2_s20 = "Sand Canyon 2 - Star 20"
sand_canyon_2_s21 = "Sand Canyon 2 - Star 21"
sand_canyon_2_s22 = "Sand Canyon 2 - Star 22"
sand_canyon_2_s23 = "Sand Canyon 2 - Star 23"
sand_canyon_2_s24 = "Sand Canyon 2 - Star 24"
sand_canyon_2_s25 = "Sand Canyon 2 - Star 25"
sand_canyon_2_s26 = "Sand Canyon 2 - Star 26"
sand_canyon_2_s27 = "Sand Canyon 2 - Star 27"
sand_canyon_2_s28 = "Sand Canyon 2 - Star 28"
sand_canyon_2_s29 = "Sand Canyon 2 - Star 29"
sand_canyon_2_s30 = "Sand Canyon 2 - Star 30"
sand_canyon_2_s31 = "Sand Canyon 2 - Star 31"
sand_canyon_2_s32 = "Sand Canyon 2 - Star 32"
sand_canyon_2_s33 = "Sand Canyon 2 - Star 33"
sand_canyon_2_s34 = "Sand Canyon 2 - Star 34"
sand_canyon_2_s35 = "Sand Canyon 2 - Star 35"
sand_canyon_2_s36 = "Sand Canyon 2 - Star 36"
sand_canyon_2_s37 = "Sand Canyon 2 - Star 37"
sand_canyon_2_s38 = "Sand Canyon 2 - Star 38"
sand_canyon_2_s39 = "Sand Canyon 2 - Star 39"
sand_canyon_2_s40 = "Sand Canyon 2 - Star 40"
sand_canyon_2_s41 = "Sand Canyon 2 - Star 41"
sand_canyon_2_s42 = "Sand Canyon 2 - Star 42"
sand_canyon_2_s43 = "Sand Canyon 2 - Star 43"
sand_canyon_2_s44 = "Sand Canyon 2 - Star 44"
sand_canyon_2_s45 = "Sand Canyon 2 - Star 45"
sand_canyon_2_s46 = "Sand Canyon 2 - Star 46"
sand_canyon_2_s47 = "Sand Canyon 2 - Star 47"
sand_canyon_2_s48 = "Sand Canyon 2 - Star 48"
sand_canyon_3_s1 = "Sand Canyon 3 - Star 1"
sand_canyon_3_s2 = "Sand Canyon 3 - Star 2"
sand_canyon_3_s3 = "Sand Canyon 3 - Star 3"
sand_canyon_3_s4 = "Sand Canyon 3 - Star 4"
sand_canyon_3_s5 = "Sand Canyon 3 - Star 5"
sand_canyon_3_s6 = "Sand Canyon 3 - Star 6"
sand_canyon_3_s7 = "Sand Canyon 3 - Star 7"
sand_canyon_3_s8 = "Sand Canyon 3 - Star 8"
sand_canyon_3_s9 = "Sand Canyon 3 - Star 9"
sand_canyon_3_s10 = "Sand Canyon 3 - Star 10"
sand_canyon_4_s1 = "Sand Canyon 4 - Star 1"
sand_canyon_4_s2 = "Sand Canyon 4 - Star 2"
sand_canyon_4_s3 = "Sand Canyon 4 - Star 3"
sand_canyon_4_s4 = "Sand Canyon 4 - Star 4"
sand_canyon_4_s5 = "Sand Canyon 4 - Star 5"
sand_canyon_4_s6 = "Sand Canyon 4 - Star 6"
sand_canyon_4_s7 = "Sand Canyon 4 - Star 7"
sand_canyon_4_s8 = "Sand Canyon 4 - Star 8"
sand_canyon_4_s9 = "Sand Canyon 4 - Star 9"
sand_canyon_4_s10 = "Sand Canyon 4 - Star 10"
sand_canyon_4_s11 = "Sand Canyon 4 - Star 11"
sand_canyon_4_s12 = "Sand Canyon 4 - Star 12"
sand_canyon_4_s13 = "Sand Canyon 4 - Star 13"
sand_canyon_4_s14 = "Sand Canyon 4 - Star 14"
sand_canyon_4_s15 = "Sand Canyon 4 - Star 15"
sand_canyon_4_s16 = "Sand Canyon 4 - Star 16"
sand_canyon_4_s17 = "Sand Canyon 4 - Star 17"
sand_canyon_4_s18 = "Sand Canyon 4 - Star 18"
sand_canyon_4_s19 = "Sand Canyon 4 - Star 19"
sand_canyon_4_s20 = "Sand Canyon 4 - Star 20"
sand_canyon_4_s21 = "Sand Canyon 4 - Star 21"
sand_canyon_4_s22 = "Sand Canyon 4 - Star 22"
sand_canyon_4_s23 = "Sand Canyon 4 - Star 23"
sand_canyon_5_s1 = "Sand Canyon 5 - Star 1"
sand_canyon_5_s2 = "Sand Canyon 5 - Star 2"
sand_canyon_5_s3 = "Sand Canyon 5 - Star 3"
sand_canyon_5_s4 = "Sand Canyon 5 - Star 4"
sand_canyon_5_s5 = "Sand Canyon 5 - Star 5"
sand_canyon_5_s6 = "Sand Canyon 5 - Star 6"
sand_canyon_5_s7 = "Sand Canyon 5 - Star 7"
sand_canyon_5_s8 = "Sand Canyon 5 - Star 8"
sand_canyon_5_s9 = "Sand Canyon 5 - Star 9"
sand_canyon_5_s10 = "Sand Canyon 5 - Star 10"
sand_canyon_5_s11 = "Sand Canyon 5 - Star 11"
sand_canyon_5_s12 = "Sand Canyon 5 - Star 12"
sand_canyon_5_s13 = "Sand Canyon 5 - Star 13"
sand_canyon_5_s14 = "Sand Canyon 5 - Star 14"
sand_canyon_5_s15 = "Sand Canyon 5 - Star 15"
sand_canyon_5_s16 = "Sand Canyon 5 - Star 16"
sand_canyon_5_s17 = "Sand Canyon 5 - Star 17"
sand_canyon_5_s18 = "Sand Canyon 5 - Star 18"
sand_canyon_5_s19 = "Sand Canyon 5 - Star 19"
sand_canyon_5_s20 = "Sand Canyon 5 - Star 20"
sand_canyon_5_s21 = "Sand Canyon 5 - Star 21"
sand_canyon_5_s22 = "Sand Canyon 5 - Star 22"
sand_canyon_5_s23 = "Sand Canyon 5 - Star 23"
sand_canyon_5_s24 = "Sand Canyon 5 - Star 24"
sand_canyon_5_s25 = "Sand Canyon 5 - Star 25"
sand_canyon_5_s26 = "Sand Canyon 5 - Star 26"
sand_canyon_5_s27 = "Sand Canyon 5 - Star 27"
sand_canyon_5_s28 = "Sand Canyon 5 - Star 28"
sand_canyon_5_s29 = "Sand Canyon 5 - Star 29"
sand_canyon_5_s30 = "Sand Canyon 5 - Star 30"
sand_canyon_5_s31 = "Sand Canyon 5 - Star 31"
sand_canyon_5_s32 = "Sand Canyon 5 - Star 32"
sand_canyon_5_s33 = "Sand Canyon 5 - Star 33"
sand_canyon_5_s34 = "Sand Canyon 5 - Star 34"
sand_canyon_5_s35 = "Sand Canyon 5 - Star 35"
sand_canyon_5_s36 = "Sand Canyon 5 - Star 36"
sand_canyon_5_s37 = "Sand Canyon 5 - Star 37"
sand_canyon_5_s38 = "Sand Canyon 5 - Star 38"
sand_canyon_5_s39 = "Sand Canyon 5 - Star 39"
sand_canyon_5_s40 = "Sand Canyon 5 - Star 40"
cloudy_park_1_s1 = "Cloudy Park 1 - Star 1"
cloudy_park_1_s2 = "Cloudy Park 1 - Star 2"
cloudy_park_1_s3 = "Cloudy Park 1 - Star 3"
cloudy_park_1_s4 = "Cloudy Park 1 - Star 4"
cloudy_park_1_s5 = "Cloudy Park 1 - Star 5"
cloudy_park_1_s6 = "Cloudy Park 1 - Star 6"
cloudy_park_1_s7 = "Cloudy Park 1 - Star 7"
cloudy_park_1_s8 = "Cloudy Park 1 - Star 8"
cloudy_park_1_s9 = "Cloudy Park 1 - Star 9"
cloudy_park_1_s10 = "Cloudy Park 1 - Star 10"
cloudy_park_1_s11 = "Cloudy Park 1 - Star 11"
cloudy_park_1_s12 = "Cloudy Park 1 - Star 12"
cloudy_park_1_s13 = "Cloudy Park 1 - Star 13"
cloudy_park_1_s14 = "Cloudy Park 1 - Star 14"
cloudy_park_1_s15 = "Cloudy Park 1 - Star 15"
cloudy_park_1_s16 = "Cloudy Park 1 - Star 16"
cloudy_park_1_s17 = "Cloudy Park 1 - Star 17"
cloudy_park_1_s18 = "Cloudy Park 1 - Star 18"
cloudy_park_1_s19 = "Cloudy Park 1 - Star 19"
cloudy_park_1_s20 = "Cloudy Park 1 - Star 20"
cloudy_park_1_s21 = "Cloudy Park 1 - Star 21"
cloudy_park_1_s22 = "Cloudy Park 1 - Star 22"
cloudy_park_1_s23 = "Cloudy Park 1 - Star 23"
cloudy_park_2_s1 = "Cloudy Park 2 - Star 1"
cloudy_park_2_s2 = "Cloudy Park 2 - Star 2"
cloudy_park_2_s3 = "Cloudy Park 2 - Star 3"
cloudy_park_2_s4 = "Cloudy Park 2 - Star 4"
cloudy_park_2_s5 = "Cloudy Park 2 - Star 5"
cloudy_park_2_s6 = "Cloudy Park 2 - Star 6"
cloudy_park_2_s7 = "Cloudy Park 2 - Star 7"
cloudy_park_2_s8 = "Cloudy Park 2 - Star 8"
cloudy_park_2_s9 = "Cloudy Park 2 - Star 9"
cloudy_park_2_s10 = "Cloudy Park 2 - Star 10"
cloudy_park_2_s11 = "Cloudy Park 2 - Star 11"
cloudy_park_2_s12 = "Cloudy Park 2 - Star 12"
cloudy_park_2_s13 = "Cloudy Park 2 - Star 13"
cloudy_park_2_s14 = "Cloudy Park 2 - Star 14"
cloudy_park_2_s15 = "Cloudy Park 2 - Star 15"
cloudy_park_2_s16 = "Cloudy Park 2 - Star 16"
cloudy_park_2_s17 = "Cloudy Park 2 - Star 17"
cloudy_park_2_s18 = "Cloudy Park 2 - Star 18"
cloudy_park_2_s19 = "Cloudy Park 2 - Star 19"
cloudy_park_2_s20 = "Cloudy Park 2 - Star 20"
cloudy_park_2_s21 = "Cloudy Park 2 - Star 21"
cloudy_park_2_s22 = "Cloudy Park 2 - Star 22"
cloudy_park_2_s23 = "Cloudy Park 2 - Star 23"
cloudy_park_2_s24 = "Cloudy Park 2 - Star 24"
cloudy_park_2_s25 = "Cloudy Park 2 - Star 25"
cloudy_park_2_s26 = "Cloudy Park 2 - Star 26"
cloudy_park_2_s27 = "Cloudy Park 2 - Star 27"
cloudy_park_2_s28 = "Cloudy Park 2 - Star 28"
cloudy_park_2_s29 = "Cloudy Park 2 - Star 29"
cloudy_park_2_s30 = "Cloudy Park 2 - Star 30"
cloudy_park_2_s31 = "Cloudy Park 2 - Star 31"
cloudy_park_2_s32 = "Cloudy Park 2 - Star 32"
cloudy_park_2_s33 = "Cloudy Park 2 - Star 33"
cloudy_park_2_s34 = "Cloudy Park 2 - Star 34"
cloudy_park_2_s35 = "Cloudy Park 2 - Star 35"
cloudy_park_2_s36 = "Cloudy Park 2 - Star 36"
cloudy_park_2_s37 = "Cloudy Park 2 - Star 37"
cloudy_park_2_s38 = "Cloudy Park 2 - Star 38"
cloudy_park_2_s39 = "Cloudy Park 2 - Star 39"
cloudy_park_2_s40 = "Cloudy Park 2 - Star 40"
cloudy_park_2_s41 = "Cloudy Park 2 - Star 41"
cloudy_park_2_s42 = "Cloudy Park 2 - Star 42"
cloudy_park_2_s43 = "Cloudy Park 2 - Star 43"
cloudy_park_2_s44 = "Cloudy Park 2 - Star 44"
cloudy_park_2_s45 = "Cloudy Park 2 - Star 45"
cloudy_park_2_s46 = "Cloudy Park 2 - Star 46"
cloudy_park_2_s47 = "Cloudy Park 2 - Star 47"
cloudy_park_2_s48 = "Cloudy Park 2 - Star 48"
cloudy_park_2_s49 = "Cloudy Park 2 - Star 49"
cloudy_park_2_s50 = "Cloudy Park 2 - Star 50"
cloudy_park_2_s51 = "Cloudy Park 2 - Star 51"
cloudy_park_2_s52 = "Cloudy Park 2 - Star 52"
cloudy_park_2_s53 = "Cloudy Park 2 - Star 53"
cloudy_park_2_s54 = "Cloudy Park 2 - Star 54"
cloudy_park_3_s1 = "Cloudy Park 3 - Star 1"
cloudy_park_3_s2 = "Cloudy Park 3 - Star 2"
cloudy_park_3_s3 = "Cloudy Park 3 - Star 3"
cloudy_park_3_s4 = "Cloudy Park 3 - Star 4"
cloudy_park_3_s5 = "Cloudy Park 3 - Star 5"
cloudy_park_3_s6 = "Cloudy Park 3 - Star 6"
cloudy_park_3_s7 = "Cloudy Park 3 - Star 7"
cloudy_park_3_s8 = "Cloudy Park 3 - Star 8"
cloudy_park_3_s9 = "Cloudy Park 3 - Star 9"
cloudy_park_3_s10 = "Cloudy Park 3 - Star 10"
cloudy_park_3_s11 = "Cloudy Park 3 - Star 11"
cloudy_park_3_s12 = "Cloudy Park 3 - Star 12"
cloudy_park_3_s13 = "Cloudy Park 3 - Star 13"
cloudy_park_3_s14 = "Cloudy Park 3 - Star 14"
cloudy_park_3_s15 = "Cloudy Park 3 - Star 15"
cloudy_park_3_s16 = "Cloudy Park 3 - Star 16"
cloudy_park_3_s17 = "Cloudy Park 3 - Star 17"
cloudy_park_3_s18 = "Cloudy Park 3 - Star 18"
cloudy_park_3_s19 = "Cloudy Park 3 - Star 19"
cloudy_park_3_s20 = "Cloudy Park 3 - Star 20"
cloudy_park_3_s21 = "Cloudy Park 3 - Star 21"
cloudy_park_3_s22 = "Cloudy Park 3 - Star 22"
cloudy_park_4_s1 = "Cloudy Park 4 - Star 1"
cloudy_park_4_s2 = "Cloudy Park 4 - Star 2"
cloudy_park_4_s3 = "Cloudy Park 4 - Star 3"
cloudy_park_4_s4 = "Cloudy Park 4 - Star 4"
cloudy_park_4_s5 = "Cloudy Park 4 - Star 5"
cloudy_park_4_s6 = "Cloudy Park 4 - Star 6"
cloudy_park_4_s7 = "Cloudy Park 4 - Star 7"
cloudy_park_4_s8 = "Cloudy Park 4 - Star 8"
cloudy_park_4_s9 = "Cloudy Park 4 - Star 9"
cloudy_park_4_s10 = "Cloudy Park 4 - Star 10"
cloudy_park_4_s11 = "Cloudy Park 4 - Star 11"
cloudy_park_4_s12 = "Cloudy Park 4 - Star 12"
cloudy_park_4_s13 = "Cloudy Park 4 - Star 13"
cloudy_park_4_s14 = "Cloudy Park 4 - Star 14"
cloudy_park_4_s15 = "Cloudy Park 4 - Star 15"
cloudy_park_4_s16 = "Cloudy Park 4 - Star 16"
cloudy_park_4_s17 = "Cloudy Park 4 - Star 17"
cloudy_park_4_s18 = "Cloudy Park 4 - Star 18"
cloudy_park_4_s19 = "Cloudy Park 4 - Star 19"
cloudy_park_4_s20 = "Cloudy Park 4 - Star 20"
cloudy_park_4_s21 = "Cloudy Park 4 - Star 21"
cloudy_park_4_s22 = "Cloudy Park 4 - Star 22"
cloudy_park_4_s23 = "Cloudy Park 4 - Star 23"
cloudy_park_4_s24 = "Cloudy Park 4 - Star 24"
cloudy_park_4_s25 = "Cloudy Park 4 - Star 25"
cloudy_park_4_s26 = "Cloudy Park 4 - Star 26"
cloudy_park_4_s27 = "Cloudy Park 4 - Star 27"
cloudy_park_4_s28 = "Cloudy Park 4 - Star 28"
cloudy_park_4_s29 = "Cloudy Park 4 - Star 29"
cloudy_park_4_s30 = "Cloudy Park 4 - Star 30"
cloudy_park_4_s31 = "Cloudy Park 4 - Star 31"
cloudy_park_4_s32 = "Cloudy Park 4 - Star 32"
cloudy_park_4_s33 = "Cloudy Park 4 - Star 33"
cloudy_park_4_s34 = "Cloudy Park 4 - Star 34"
cloudy_park_4_s35 = "Cloudy Park 4 - Star 35"
cloudy_park_4_s36 = "Cloudy Park 4 - Star 36"
cloudy_park_4_s37 = "Cloudy Park 4 - Star 37"
cloudy_park_4_s38 = "Cloudy Park 4 - Star 38"
cloudy_park_4_s39 = "Cloudy Park 4 - Star 39"
cloudy_park_4_s40 = "Cloudy Park 4 - Star 40"
cloudy_park_4_s41 = "Cloudy Park 4 - Star 41"
cloudy_park_4_s42 = "Cloudy Park 4 - Star 42"
cloudy_park_4_s43 = "Cloudy Park 4 - Star 43"
cloudy_park_4_s44 = "Cloudy Park 4 - Star 44"
cloudy_park_4_s45 = "Cloudy Park 4 - Star 45"
cloudy_park_4_s46 = "Cloudy Park 4 - Star 46"
cloudy_park_4_s47 = "Cloudy Park 4 - Star 47"
cloudy_park_4_s48 = "Cloudy Park 4 - Star 48"
cloudy_park_4_s49 = "Cloudy Park 4 - Star 49"
cloudy_park_4_s50 = "Cloudy Park 4 - Star 50"
cloudy_park_5_s1 = "Cloudy Park 5 - Star 1"
cloudy_park_5_s2 = "Cloudy Park 5 - Star 2"
cloudy_park_5_s3 = "Cloudy Park 5 - Star 3"
cloudy_park_5_s4 = "Cloudy Park 5 - Star 4"
cloudy_park_5_s5 = "Cloudy Park 5 - Star 5"
cloudy_park_5_s6 = "Cloudy Park 5 - Star 6"
cloudy_park_6_s1 = "Cloudy Park 6 - Star 1"
cloudy_park_6_s2 = "Cloudy Park 6 - Star 2"
cloudy_park_6_s3 = "Cloudy Park 6 - Star 3"
cloudy_park_6_s4 = "Cloudy Park 6 - Star 4"
cloudy_park_6_s5 = "Cloudy Park 6 - Star 5"
cloudy_park_6_s6 = "Cloudy Park 6 - Star 6"
cloudy_park_6_s7 = "Cloudy Park 6 - Star 7"
cloudy_park_6_s8 = "Cloudy Park 6 - Star 8"
cloudy_park_6_s9 = "Cloudy Park 6 - Star 9"
cloudy_park_6_s10 = "Cloudy Park 6 - Star 10"
cloudy_park_6_s11 = "Cloudy Park 6 - Star 11"
cloudy_park_6_s12 = "Cloudy Park 6 - Star 12"
cloudy_park_6_s13 = "Cloudy Park 6 - Star 13"
cloudy_park_6_s14 = "Cloudy Park 6 - Star 14"
cloudy_park_6_s15 = "Cloudy Park 6 - Star 15"
cloudy_park_6_s16 = "Cloudy Park 6 - Star 16"
cloudy_park_6_s17 = "Cloudy Park 6 - Star 17"
cloudy_park_6_s18 = "Cloudy Park 6 - Star 18"
cloudy_park_6_s19 = "Cloudy Park 6 - Star 19"
cloudy_park_6_s20 = "Cloudy Park 6 - Star 20"
cloudy_park_6_s21 = "Cloudy Park 6 - Star 21"
cloudy_park_6_s22 = "Cloudy Park 6 - Star 22"
cloudy_park_6_s23 = "Cloudy Park 6 - Star 23"
cloudy_park_6_s24 = "Cloudy Park 6 - Star 24"
cloudy_park_6_s25 = "Cloudy Park 6 - Star 25"
cloudy_park_6_s26 = "Cloudy Park 6 - Star 26"
cloudy_park_6_s27 = "Cloudy Park 6 - Star 27"
cloudy_park_6_s28 = "Cloudy Park 6 - Star 28"
cloudy_park_6_s29 = "Cloudy Park 6 - Star 29"
cloudy_park_6_s30 = "Cloudy Park 6 - Star 30"
cloudy_park_6_s31 = "Cloudy Park 6 - Star 31"
cloudy_park_6_s32 = "Cloudy Park 6 - Star 32"
cloudy_park_6_s33 = "Cloudy Park 6 - Star 33"
iceberg_1_s1 = "Iceberg 1 - Star 1"
iceberg_1_s2 = "Iceberg 1 - Star 2"
iceberg_1_s3 = "Iceberg 1 - Star 3"
iceberg_1_s4 = "Iceberg 1 - Star 4"
iceberg_1_s5 = "Iceberg 1 - Star 5"
iceberg_1_s6 = "Iceberg 1 - Star 6"
iceberg_2_s1 = "Iceberg 2 - Star 1"
iceberg_2_s2 = "Iceberg 2 - Star 2"
iceberg_2_s3 = "Iceberg 2 - Star 3"
iceberg_2_s4 = "Iceberg 2 - Star 4"
iceberg_2_s5 = "Iceberg 2 - Star 5"
iceberg_2_s6 = "Iceberg 2 - Star 6"
iceberg_2_s7 = "Iceberg 2 - Star 7"
iceberg_2_s8 = "Iceberg 2 - Star 8"
iceberg_2_s9 = "Iceberg 2 - Star 9"
iceberg_2_s10 = "Iceberg 2 - Star 10"
iceberg_2_s11 = "Iceberg 2 - Star 11"
iceberg_2_s12 = "Iceberg 2 - Star 12"
iceberg_2_s13 = "Iceberg 2 - Star 13"
iceberg_2_s14 = "Iceberg 2 - Star 14"
iceberg_2_s15 = "Iceberg 2 - Star 15"
iceberg_2_s16 = "Iceberg 2 - Star 16"
iceberg_2_s17 = "Iceberg 2 - Star 17"
iceberg_2_s18 = "Iceberg 2 - Star 18"
iceberg_2_s19 = "Iceberg 2 - Star 19"
iceberg_3_s1 = "Iceberg 3 - Star 1"
iceberg_3_s2 = "Iceberg 3 - Star 2"
iceberg_3_s3 = "Iceberg 3 - Star 3"
iceberg_3_s4 = "Iceberg 3 - Star 4"
iceberg_3_s5 = "Iceberg 3 - Star 5"
iceberg_3_s6 = "Iceberg 3 - Star 6"
iceberg_3_s7 = "Iceberg 3 - Star 7"
iceberg_3_s8 = "Iceberg 3 - Star 8"
iceberg_3_s9 = "Iceberg 3 - Star 9"
iceberg_3_s10 = "Iceberg 3 - Star 10"
iceberg_3_s11 = "Iceberg 3 - Star 11"
iceberg_3_s12 = "Iceberg 3 - Star 12"
iceberg_3_s13 = "Iceberg 3 - Star 13"
iceberg_3_s14 = "Iceberg 3 - Star 14"
iceberg_3_s15 = "Iceberg 3 - Star 15"
iceberg_3_s16 = "Iceberg 3 - Star 16"
iceberg_3_s17 = "Iceberg 3 - Star 17"
iceberg_3_s18 = "Iceberg 3 - Star 18"
iceberg_3_s19 = "Iceberg 3 - Star 19"
iceberg_3_s20 = "Iceberg 3 - Star 20"
iceberg_3_s21 = "Iceberg 3 - Star 21"
iceberg_4_s1 = "Iceberg 4 - Star 1"
iceberg_4_s2 = "Iceberg 4 - Star 2"
iceberg_4_s3 = "Iceberg 4 - Star 3"
iceberg_5_s1 = "Iceberg 5 - Star 1"
iceberg_5_s2 = "Iceberg 5 - Star 2"
iceberg_5_s3 = "Iceberg 5 - Star 3"
iceberg_5_s4 = "Iceberg 5 - Star 4"
iceberg_5_s5 = "Iceberg 5 - Star 5"
iceberg_5_s6 = "Iceberg 5 - Star 6"
iceberg_5_s7 = "Iceberg 5 - Star 7"
iceberg_5_s8 = "Iceberg 5 - Star 8"
iceberg_5_s9 = "Iceberg 5 - Star 9"
iceberg_5_s10 = "Iceberg 5 - Star 10"
iceberg_5_s11 = "Iceberg 5 - Star 11"
iceberg_5_s12 = "Iceberg 5 - Star 12"
iceberg_5_s13 = "Iceberg 5 - Star 13"
iceberg_5_s14 = "Iceberg 5 - Star 14"
iceberg_5_s15 = "Iceberg 5 - Star 15"
iceberg_5_s16 = "Iceberg 5 - Star 16"
iceberg_5_s17 = "Iceberg 5 - Star 17"
iceberg_5_s18 = "Iceberg 5 - Star 18"
iceberg_5_s19 = "Iceberg 5 - Star 19"
iceberg_5_s20 = "Iceberg 5 - Star 20"
iceberg_5_s21 = "Iceberg 5 - Star 21"
iceberg_5_s22 = "Iceberg 5 - Star 22"
iceberg_5_s23 = "Iceberg 5 - Star 23"
iceberg_5_s24 = "Iceberg 5 - Star 24"
iceberg_5_s25 = "Iceberg 5 - Star 25"
iceberg_5_s26 = "Iceberg 5 - Star 26"
iceberg_5_s27 = "Iceberg 5 - Star 27"
iceberg_5_s28 = "Iceberg 5 - Star 28"
iceberg_5_s29 = "Iceberg 5 - Star 29"
iceberg_5_s30 = "Iceberg 5 - Star 30"
iceberg_5_s31 = "Iceberg 5 - Star 31"
iceberg_5_s32 = "Iceberg 5 - Star 32"
iceberg_5_s33 = "Iceberg 5 - Star 33"
iceberg_5_s34 = "Iceberg 5 - Star 34"
iceberg_6_s1 = "Iceberg 6 - Star 1"

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worlds/kdl3/Options.py Normal file
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import random
from dataclasses import dataclass
from Options import DeathLink, Choice, Toggle, OptionDict, Range, PlandoBosses, DefaultOnToggle, \
PerGameCommonOptions
from .Names import LocationName
class Goal(Choice):
"""
Zero: collect the Heart Stars, and defeat Zero in the Hyper Zone.
Boss Butch: collect the Heart Stars, and then complete the boss rematches in the Boss Butch mode.
MG5: collect the Heart Stars, and then complete a perfect run through the minigame gauntlet within the Super MG5
Jumping: collect the Heart Stars, and then reach a designated score within the Jumping sub-game
"""
display_name = "Goal"
option_zero = 0
option_boss_butch = 1
option_MG5 = 2
option_jumping = 3
default = 0
@classmethod
def get_option_name(cls, value: int) -> str:
if value == 2:
return cls.name_lookup[value].upper()
return super().get_option_name(value)
class GoalSpeed(Choice):
"""
Normal: the goal is unlocked after purifying the five bosses
Fast: the goal is unlocked after acquiring the target number of Heart Stars
"""
display_name = "Goal Speed"
option_normal = 0
option_fast = 1
class TotalHeartStars(Range):
"""
Maximum number of heart stars to include in the pool of items.
"""
display_name = "Max Heart Stars"
range_start = 5 # set to 5 so strict bosses does not degrade
range_end = 50 # 30 default locations + 30 stage clears + 5 bosses - 14 progression items = 51, so round down
default = 30
class HeartStarsRequired(Range):
"""
Percentage of heart stars required to purify the five bosses and reach Zero.
Each boss will require a differing amount of heart stars to purify.
"""
display_name = "Required Heart Stars"
range_start = 1
range_end = 100
default = 50
class LevelShuffle(Choice):
"""
None: No stage shuffling.
Same World: shuffles stages around their world.
Pattern: shuffles stages according to the stage pattern (stage 3 will always be a minigame stage, etc.)
Shuffled: shuffles stages across all worlds.
"""
display_name = "Stage Shuffle"
option_none = 0
option_same_world = 1
option_pattern = 2
option_shuffled = 3
default = 0
class BossShuffle(PlandoBosses):
"""
None: Bosses will remain in their vanilla locations
Shuffled: Bosses will be shuffled amongst each other
Full: Bosses will be randomized
Singularity: All (non-Zero) bosses will be replaced with a single boss
Supports plando placement.
"""
bosses = frozenset(LocationName.boss_names.keys())
locations = frozenset(LocationName.level_names.keys())
duplicate_bosses = True
@classmethod
def can_place_boss(cls, boss: str, location: str) -> bool:
# Kirby has no logic about requiring bosses in specific locations (since we load in their stage)
return True
display_name = "Boss Shuffle"
option_none = 0
option_shuffled = 1
option_full = 2
option_singularity = 3
class BossShuffleAllowBB(Choice):
"""
Allow Boss Butch variants of bosses in Boss Shuffle.
Enabled: any boss placed will have a 50% chance of being the Boss Butch variant, including bosses not present
Enforced: all bosses will be their Boss Butch variant.
Boss Butch boss changes are only visual.
"""
display_name = "Allow Boss Butch Bosses"
option_disabled = 0
option_enabled = 1
option_enforced = 2
default = 0
class AnimalRandomization(Choice):
"""
Disabled: all animal positions will be vanilla.
Shuffled: all animal positions will be shuffled amongst each other.
Full: random animals will be placed across the levels. At least one of each animal is guaranteed.
"""
display_name = "Animal Randomization"
option_disabled = 0
option_shuffled = 1
option_full = 2
default = 0
class CopyAbilityRandomization(Choice):
"""
Disabled: enemies give regular copy abilities and health.
Enabled: all enemies will have the copy ability received from them randomized.
Enabled Plus Minus: enemies (except minibosses) can additionally give you anywhere from +2 health to -1 health when eaten.
"""
display_name = "Copy Ability Randomization"
option_disabled = 0
option_enabled = 1
option_enabled_plus_minus = 2
class StrictBosses(DefaultOnToggle):
"""
If enabled, one will not be able to move onto the next world until the previous world's boss has been purified.
"""
display_name = "Strict Bosses"
class OpenWorld(DefaultOnToggle):
"""
If enabled, all 6 stages will be unlocked upon entering a world for the first time. A certain amount of stages
will need to be completed in order to unlock the bosses
"""
display_name = "Open World"
class OpenWorldBossRequirement(Range):
"""
The amount of stages completed needed to unlock the boss of a world when Open World is turned on.
"""
display_name = "Open World Boss Requirement"
range_start = 1
range_end = 6
default = 3
class BossRequirementRandom(Toggle):
"""
If enabled, boss purification will require a random amount of Heart Stars. Depending on options, this may have
boss purification unlock in a random order.
"""
display_name = "Randomize Purification Requirement"
class JumpingTarget(Range):
"""
The required score needed to complete the Jumping minigame.
"""
display_name = "Jumping Target Score"
range_start = 1
range_end = 25
default = 10
class GameLanguage(Choice):
"""
The language that the game should display. This does not have to match the given rom.
"""
display_name = "Game Language"
option_japanese = 0
option_english = 1
default = 1
class FillerPercentage(Range):
"""
Percentage of non-required Heart Stars to be converted to filler items (1-Ups, Maxim Tomatoes, Invincibility Candy).
"""
display_name = "Filler Percentage"
range_start = 0
range_end = 100
default = 50
class TrapPercentage(Range):
"""
Percentage of filler items to be converted to trap items (Gooey Bags, Slowness, Eject Ability).
"""
display_name = "Trap Percentage"
range_start = 0
range_end = 100
default = 50
class GooeyTrapPercentage(Range):
"""
Chance that any given trap is a Gooey Bag (spawns Gooey when you receive it).
"""
display_name = "Gooey Trap Percentage"
range_start = 0
range_end = 100
default = 50
class SlowTrapPercentage(Range):
"""
Chance that any given trap is Slowness (halves your max speed for 15 seconds when you receive it).
"""
display_name = "Slowness Trap Percentage"
range_start = 0
range_end = 100
default = 50
class AbilityTrapPercentage(Range):
"""
Chance that any given trap is an Eject Ability (ejects your ability when you receive it).
"""
display_name = "Ability Trap Percentage"
range_start = 0
range_end = 100
default = 50
class ConsumableChecks(Toggle):
"""
When enabled, adds all 1-Ups and Maxim Tomatoes as possible locations.
"""
display_name = "Consumable-sanity"
class StarChecks(Toggle):
"""
When enabled, every star in a given stage will become a check.
Will increase the possible filler pool to include 1/3/5 stars.
"""
display_name = "Starsanity"
class KirbyFlavorPreset(Choice):
"""
The color of Kirby, from a list of presets.
"""
display_name = "Kirby Flavor"
option_default = 0
option_bubblegum = 1
option_cherry = 2
option_blueberry = 3
option_lemon = 4
option_kiwi = 5
option_grape = 6
option_chocolate = 7
option_marshmallow = 8
option_licorice = 9
option_watermelon = 10
option_orange = 11
option_lime = 12
option_lavender = 13
option_custom = 14
default = 0
@classmethod
def from_text(cls, text: str) -> Choice:
text = text.lower()
if text == "random":
choice_list = list(cls.name_lookup)
choice_list.remove(14)
return cls(random.choice(choice_list))
return super().from_text(text)
class KirbyFlavor(OptionDict):
"""
A custom color for Kirby. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to
"15", with their values being an HTML hex color.
"""
default = {
"1": "B01810",
"2": "F0E0E8",
"3": "C8A0A8",
"4": "A87070",
"5": "E02018",
"6": "F0A0B8",
"7": "D07880",
"8": "A85048",
"9": "E8D0D0",
"10": "E85048",
"11": "D0C0C0",
"12": "B08888",
"13": "E87880",
"14": "F8F8F8",
"15": "B03830",
}
class GooeyFlavorPreset(Choice):
"""
The color of Gooey, from a list of presets.
"""
display_name = "Gooey Flavor"
option_default = 0
option_bubblegum = 1
option_cherry = 2
option_blueberry = 3
option_lemon = 4
option_kiwi = 5
option_grape = 6
option_chocolate = 7
option_marshmallow = 8
option_licorice = 9
option_watermelon = 10
option_orange = 11
option_lime = 12
option_lavender = 13
option_custom = 14
default = 0
@classmethod
def from_text(cls, text: str) -> Choice:
text = text.lower()
if text == "random":
choice_list = list(cls.name_lookup)
choice_list.remove(14)
return cls(random.choice(choice_list))
return super().from_text(text)
class GooeyFlavor(OptionDict):
"""
A custom color for Gooey. To use a custom color, set the preset to Custom and then define a dict of keys from "1" to
"15", with their values being an HTML hex color.
"""
default = {
"1": "000808",
"2": "102838",
"3": "183048",
"4": "183878",
"5": "1838A0",
"6": "B01810",
"7": "E85048",
"8": "D0C0C0",
"9": "F8F8F8",
}
class MusicShuffle(Choice):
"""
None: default music will play
Shuffled: music will be shuffled amongst each other
Full: random music will play in each room
Note that certain songs will not be chosen in shuffled or full
"""
display_name = "Music Randomization"
option_none = 0
option_shuffled = 1
option_full = 2
default = 0
class VirtualConsoleChanges(Choice):
"""
Adds the ability to enable 2 of the Virtual Console changes.
Flash Reduction: reduces the flashing during the Zero battle.
Color Changes: changes the color of the background within the Zero Boss Butch rematch.
"""
display_name = "Virtual Console Changes"
option_none = 0
option_flash_reduction = 1
option_color_changes = 2
option_both = 3
default = 1
class Gifting(Toggle):
"""
When enabled, the goal game item will be sent to other compatible games as a gift,
and you can receive gifts from other players. This can be enabled during gameplay
using the client.
"""
display_name = "Gifting"
@dataclass
class KDL3Options(PerGameCommonOptions):
death_link: DeathLink
game_language: GameLanguage
goal: Goal
goal_speed: GoalSpeed
total_heart_stars: TotalHeartStars
heart_stars_required: HeartStarsRequired
filler_percentage: FillerPercentage
trap_percentage: TrapPercentage
gooey_trap_weight: GooeyTrapPercentage
slow_trap_weight: SlowTrapPercentage
ability_trap_weight: AbilityTrapPercentage
jumping_target: JumpingTarget
stage_shuffle: LevelShuffle
boss_shuffle: BossShuffle
allow_bb: BossShuffleAllowBB
animal_randomization: AnimalRandomization
copy_ability_randomization: CopyAbilityRandomization
strict_bosses: StrictBosses
open_world: OpenWorld
ow_boss_requirement: OpenWorldBossRequirement
boss_requirement_random: BossRequirementRandom
consumables: ConsumableChecks
starsanity: StarChecks
gifting: Gifting
kirby_flavor_preset: KirbyFlavorPreset
kirby_flavor: KirbyFlavor
gooey_flavor_preset: GooeyFlavorPreset
gooey_flavor: GooeyFlavor
music_shuffle: MusicShuffle
virtual_console: VirtualConsoleChanges

56
worlds/kdl3/Presets.py Normal file
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from typing import Dict, Any
all_random = {
"progression_balancing": "random",
"accessibility": "random",
"death_link": "random",
"game_language": "random",
"goal": "random",
"goal_speed": "random",
"total_heart_stars": "random",
"heart_stars_required": "random",
"filler_percentage": "random",
"trap_percentage": "random",
"gooey_trap_weight": "random",
"slow_trap_weight": "random",
"ability_trap_weight": "random",
"jumping_target": "random",
"stage_shuffle": "random",
"boss_shuffle": "random",
"allow_bb": "random",
"animal_randomization": "random",
"copy_ability_randomization": "random",
"strict_bosses": "random",
"open_world": "random",
"ow_boss_requirement": "random",
"boss_requirement_random": "random",
"consumables": "random",
"kirby_flavor_preset": "random",
"gooey_flavor_preset": "random",
"music_shuffle": "random",
}
beginner = {
"goal": "zero",
"goal_speed": "normal",
"total_heart_stars": 50,
"heart_stars_required": 30,
"filler_percentage": 25,
"trap_percentage": 0,
"gooey_trap_weight": "random",
"slow_trap_weight": "random",
"ability_trap_weight": "random",
"jumping_target": 5,
"stage_shuffle": "pattern",
"boss_shuffle": "shuffled",
"allow_bb": "random",
"strict_bosses": True,
"open_world": True,
"ow_boss_requirement": 3,
}
kdl3_options_presets: Dict[str, Dict[str, Any]] = {
"All Random": all_random,
"Beginner": beginner,
}

231
worlds/kdl3/Regions.py Normal file
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import orjson
import os
import typing
from pkgutil import get_data
from BaseClasses import Region
from worlds.generic.Rules import add_item_rule
from .Locations import KDL3Location
from .Names import LocationName
from .Options import BossShuffle
from .Room import KDL3Room
if typing.TYPE_CHECKING:
from . import KDL3World
default_levels = {
1: [0x770001, 0x770002, 0x770003, 0x770004, 0x770005, 0x770006, 0x770200],
2: [0x770007, 0x770008, 0x770009, 0x77000A, 0x77000B, 0x77000C, 0x770201],
3: [0x77000D, 0x77000E, 0x77000F, 0x770010, 0x770011, 0x770012, 0x770202],
4: [0x770013, 0x770014, 0x770015, 0x770016, 0x770017, 0x770018, 0x770203],
5: [0x770019, 0x77001A, 0x77001B, 0x77001C, 0x77001D, 0x77001E, 0x770204],
}
first_stage_blacklist = {
# We want to confirm that the first stage can be completed without any items
0x77000B, # 2-5 needs Kine
0x770011, # 3-5 needs Cutter
0x77001C, # 5-4 needs Burning
}
def generate_valid_level(level, stage, possible_stages, slot_random):
new_stage = slot_random.choice(possible_stages)
if level == 1 and stage == 0 and new_stage in first_stage_blacklist:
return generate_valid_level(level, stage, possible_stages, slot_random)
else:
return new_stage
def generate_rooms(world: "KDL3World", door_shuffle: bool, level_regions: typing.Dict[int, Region]):
level_names = {LocationName.level_names[level]: level for level in LocationName.level_names}
room_data = orjson.loads(get_data(__name__, os.path.join("data", "Rooms.json")))
rooms: typing.Dict[str, KDL3Room] = dict()
for room_entry in room_data:
room = KDL3Room(room_entry["name"], world.player, world.multiworld, None, room_entry["level"],
room_entry["stage"], room_entry["room"], room_entry["pointer"], room_entry["music"],
room_entry["default_exits"], room_entry["animal_pointers"], room_entry["enemies"],
room_entry["entity_load"], room_entry["consumables"], room_entry["consumables_pointer"])
room.add_locations({location: world.location_name_to_id[location] if location in world.location_name_to_id else
None for location in room_entry["locations"]
if (not any(x in location for x in ["1-Up", "Maxim"]) or
world.options.consumables.value) and ("Star" not in location
or world.options.starsanity.value)},
KDL3Location)
rooms[room.name] = room
for location in room.locations:
if "Animal" in location.name:
add_item_rule(location, lambda item: item.name in {
"Rick Spawn", "Kine Spawn", "Coo Spawn", "Nago Spawn", "ChuChu Spawn", "Pitch Spawn"
})
world.rooms = list(rooms.values())
world.multiworld.regions.extend(world.rooms)
first_rooms: typing.Dict[int, KDL3Room] = dict()
if door_shuffle:
# first, we need to generate the notable edge cases
# 5-6 is the first, being the most restrictive
# half of its rooms are required to be vanilla, but can be in different orders
# the room before it *must* contain the copy ability required to unlock the room's goal
raise NotImplementedError()
else:
for name, room in rooms.items():
if room.room == 0:
if room.stage == 7:
first_rooms[0x770200 + room.level - 1] = room
else:
first_rooms[0x770000 + ((room.level - 1) * 6) + room.stage] = room
exits = dict()
for def_exit in room.default_exits:
target = f"{level_names[room.level]} {room.stage} - {def_exit['room']}"
access_rule = tuple(def_exit["access_rule"])
exits[target] = lambda state, rule=access_rule: state.has_all(rule, world.player)
room.add_exits(
exits.keys(),
exits
)
if world.options.open_world:
if any("Complete" in location.name for location in room.locations):
room.add_locations({f"{level_names[room.level]} {room.stage} - Stage Completion": None},
KDL3Location)
for level in world.player_levels:
for stage in range(6):
proper_stage = world.player_levels[level][stage]
stage_name = world.multiworld.get_location(world.location_id_to_name[proper_stage],
world.player).name.replace(" - Complete", "")
stage_regions = [rooms[room] for room in rooms if stage_name in rooms[room].name]
for region in stage_regions:
region.level = level
region.stage = stage
if world.options.open_world or stage == 0:
level_regions[level].add_exits([first_rooms[proper_stage].name])
else:
world.multiworld.get_location(world.location_id_to_name[world.player_levels[level][stage-1]],
world.player).parent_region.add_exits([first_rooms[proper_stage].name])
level_regions[level].add_exits([first_rooms[0x770200 + level - 1].name])
def generate_valid_levels(world: "KDL3World", enforce_world: bool, enforce_pattern: bool) -> dict:
levels: typing.Dict[int, typing.List[typing.Optional[int]]] = {
1: [None] * 7,
2: [None] * 7,
3: [None] * 7,
4: [None] * 7,
5: [None] * 7,
}
possible_stages = [default_levels[level][stage] for level in default_levels for stage in range(6)]
if world.multiworld.plando_connections[world.player]:
for connection in world.multiworld.plando_connections[world.player]:
try:
entrance_world, entrance_stage = connection.entrance.rsplit(" ", 1)
stage_world, stage_stage = connection.exit.rsplit(" ", 1)
new_stage = default_levels[LocationName.level_names[stage_world.strip()]][int(stage_stage) - 1]
levels[LocationName.level_names[entrance_world.strip()]][int(entrance_stage) - 1] = new_stage
possible_stages.remove(new_stage)
except Exception:
raise Exception(
f"Invalid connection: {connection.entrance} =>"
f" {connection.exit} for player {world.player} ({world.player_name})")
for level in range(1, 6):
for stage in range(6):
# Randomize bosses separately
try:
if levels[level][stage] is None:
stage_candidates = [candidate for candidate in possible_stages
if (enforce_world and candidate in default_levels[level])
or (enforce_pattern and ((candidate - 1) & 0x00FFFF) % 6 == stage)
or (enforce_pattern == enforce_world)
]
new_stage = generate_valid_level(level, stage, stage_candidates,
world.random)
possible_stages.remove(new_stage)
levels[level][stage] = new_stage
except Exception:
raise Exception(f"Failed to find valid stage for {level}-{stage}. Remaining Stages:{possible_stages}")
# now handle bosses
boss_shuffle: typing.Union[int, str] = world.options.boss_shuffle.value
plando_bosses = []
if isinstance(boss_shuffle, str):
# boss plando
options = boss_shuffle.split(";")
boss_shuffle = BossShuffle.options[options.pop()]
for option in options:
if "-" in option:
loc, boss = option.split("-")
loc = loc.title()
boss = boss.title()
levels[LocationName.level_names[loc]][6] = LocationName.boss_names[boss]
plando_bosses.append(LocationName.boss_names[boss])
else:
option = option.title()
for level in levels:
if levels[level][6] is None:
levels[level][6] = LocationName.boss_names[option]
plando_bosses.append(LocationName.boss_names[option])
if boss_shuffle > 0:
if boss_shuffle == BossShuffle.option_full:
possible_bosses = [default_levels[world.random.randint(1, 5)][6]
for _ in range(5 - len(plando_bosses))]
elif boss_shuffle == BossShuffle.option_singularity:
boss = world.random.randint(1, 5)
possible_bosses = [default_levels[boss][6] for _ in range(5 - len(plando_bosses))]
else:
possible_bosses = [default_levels[level][6] for level in default_levels
if default_levels[level][6] not in plando_bosses]
for level in levels:
if levels[level][6] is None:
boss = world.random.choice(possible_bosses)
levels[level][6] = boss
possible_bosses.remove(boss)
else:
for level in levels:
if levels[level][6] is None:
levels[level][6] = default_levels[level][6]
for level in levels:
for stage in range(7):
assert levels[level][stage] is not None, "Level tried to be sent with a None stage, incorrect plando?"
return levels
def create_levels(world: "KDL3World") -> None:
menu = Region("Menu", world.player, world.multiworld)
level1 = Region("Grass Land", world.player, world.multiworld)
level2 = Region("Ripple Field", world.player, world.multiworld)
level3 = Region("Sand Canyon", world.player, world.multiworld)
level4 = Region("Cloudy Park", world.player, world.multiworld)
level5 = Region("Iceberg", world.player, world.multiworld)
level6 = Region("Hyper Zone", world.player, world.multiworld)
levels = {
1: level1,
2: level2,
3: level3,
4: level4,
5: level5,
}
level_shuffle = world.options.stage_shuffle.value
if level_shuffle != 0:
world.player_levels = generate_valid_levels(
world,
level_shuffle == 1,
level_shuffle == 2)
generate_rooms(world, False, levels)
level6.add_locations({LocationName.goals[world.options.goal]: None}, KDL3Location)
menu.connect(level1, "Start Game")
level1.connect(level2, "To Level 2")
level2.connect(level3, "To Level 3")
level3.connect(level4, "To Level 4")
level4.connect(level5, "To Level 5")
menu.connect(level6, "To Level 6") # put the connection on menu, since you can reach it before level 5 on fast goal
world.multiworld.regions += [menu, level1, level2, level3, level4, level5, level6]

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worlds/kdl3/Rom.py Normal file
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import typing
from pkgutil import get_data
import Utils
from typing import Optional, TYPE_CHECKING
import hashlib
import os
import struct
import settings
from worlds.Files import APDeltaPatch
from .Aesthetics import get_palette_bytes, kirby_target_palettes, get_kirby_palette, gooey_target_palettes, \
get_gooey_palette
from .Compression import hal_decompress
import bsdiff4
if TYPE_CHECKING:
from . import KDL3World
KDL3UHASH = "201e7658f6194458a3869dde36bf8ec2"
KDL3JHASH = "b2f2d004ea640c3db66df958fce122b2"
level_pointers = {
0x770001: 0x0084,
0x770002: 0x009C,
0x770003: 0x00B8,
0x770004: 0x00D8,
0x770005: 0x0104,
0x770006: 0x0124,
0x770007: 0x014C,
0x770008: 0x0170,
0x770009: 0x0190,
0x77000A: 0x01B0,
0x77000B: 0x01E8,
0x77000C: 0x0218,
0x77000D: 0x024C,
0x77000E: 0x0270,
0x77000F: 0x02A0,
0x770010: 0x02C4,
0x770011: 0x02EC,
0x770012: 0x0314,
0x770013: 0x03CC,
0x770014: 0x0404,
0x770015: 0x042C,
0x770016: 0x044C,
0x770017: 0x0478,
0x770018: 0x049C,
0x770019: 0x04E4,
0x77001A: 0x0504,
0x77001B: 0x0530,
0x77001C: 0x0554,
0x77001D: 0x05A8,
0x77001E: 0x0640,
0x770200: 0x0148,
0x770201: 0x0248,
0x770202: 0x03C8,
0x770203: 0x04E0,
0x770204: 0x06A4,
0x770205: 0x06A8,
}
bb_bosses = {
0x770200: 0xED85F1,
0x770201: 0xF01360,
0x770202: 0xEDA3DF,
0x770203: 0xEDC2B9,
0x770204: 0xED7C3F,
0x770205: 0xEC29D2,
}
level_sprites = {
0x19B2C6: 1827,
0x1A195C: 1584,
0x19F6F3: 1679,
0x19DC8B: 1717,
0x197900: 1872
}
stage_tiles = {
0: [
0, 1, 2,
16, 17, 18,
32, 33, 34,
48, 49, 50
],
1: [
3, 4, 5,
19, 20, 21,
35, 36, 37,
51, 52, 53
],
2: [
6, 7, 8,
22, 23, 24,
38, 39, 40,
54, 55, 56
],
3: [
9, 10, 11,
25, 26, 27,
41, 42, 43,
57, 58, 59,
],
4: [
12, 13, 64,
28, 29, 65,
44, 45, 66,
60, 61, 67
],
5: [
14, 15, 68,
30, 31, 69,
46, 47, 70,
62, 63, 71
]
}
heart_star_address = 0x2D0000
heart_star_size = 456
consumable_address = 0x2F91DD
consumable_size = 698
stage_palettes = [0x60964, 0x60B64, 0x60D64, 0x60F64, 0x61164]
music_choices = [
2, # Boss 1
3, # Boss 2 (Unused)
4, # Boss 3 (Miniboss)
7, # Dedede
9, # Event 2 (used once)
10, # Field 1
11, # Field 2
12, # Field 3
13, # Field 4
14, # Field 5
15, # Field 6
16, # Field 7
17, # Field 8
18, # Field 9
19, # Field 10
20, # Field 11
21, # Field 12 (Gourmet Race)
23, # Dark Matter in the Hyper Zone
24, # Zero
25, # Level 1
26, # Level 2
27, # Level 4
28, # Level 3
29, # Heart Star Failed
30, # Level 5
31, # Minigame
38, # Animal Friend 1
39, # Animal Friend 2
40, # Animal Friend 3
]
# extra room pointers we don't want to track other than for music
room_pointers = [
3079990, # Zero
2983409, # BB Whispy
3150688, # BB Acro
2991071, # BB PonCon
2998969, # BB Ado
2980927, # BB Dedede
2894290 # BB Zero
]
enemy_remap = {
"Waddle Dee": 0,
"Bronto Burt": 2,
"Rocky": 3,
"Bobo": 5,
"Chilly": 6,
"Poppy Bros Jr.": 7,
"Sparky": 8,
"Polof": 9,
"Broom Hatter": 11,
"Cappy": 12,
"Bouncy": 13,
"Nruff": 15,
"Glunk": 16,
"Togezo": 18,
"Kabu": 19,
"Mony": 20,
"Blipper": 21,
"Squishy": 22,
"Gabon": 24,
"Oro": 25,
"Galbo": 26,
"Sir Kibble": 27,
"Nidoo": 28,
"Kany": 29,
"Sasuke": 30,
"Yaban": 32,
"Boten": 33,
"Coconut": 34,
"Doka": 35,
"Icicle": 36,
"Pteran": 39,
"Loud": 40,
"Como": 41,
"Klinko": 42,
"Babut": 43,
"Wappa": 44,
"Mariel": 45,
"Tick": 48,
"Apolo": 49,
"Popon Ball": 50,
"KeKe": 51,
"Magoo": 53,
"Raft Waddle Dee": 57,
"Madoo": 58,
"Corori": 60,
"Kapar": 67,
"Batamon": 68,
"Peran": 72,
"Bobin": 73,
"Mopoo": 74,
"Gansan": 75,
"Bukiset (Burning)": 76,
"Bukiset (Stone)": 77,
"Bukiset (Ice)": 78,
"Bukiset (Needle)": 79,
"Bukiset (Clean)": 80,
"Bukiset (Parasol)": 81,
"Bukiset (Spark)": 82,
"Bukiset (Cutter)": 83,
"Waddle Dee Drawing": 84,
"Bronto Burt Drawing": 85,
"Bouncy Drawing": 86,
"Kabu (Dekabu)": 87,
"Wapod": 88,
"Propeller": 89,
"Dogon": 90,
"Joe": 91
}
miniboss_remap = {
"Captain Stitch": 0,
"Yuki": 1,
"Blocky": 2,
"Jumper Shoot": 3,
"Boboo": 4,
"Haboki": 5
}
ability_remap = {
"No Ability": 0,
"Burning Ability": 1,
"Stone Ability": 2,
"Ice Ability": 3,
"Needle Ability": 4,
"Clean Ability": 5,
"Parasol Ability": 6,
"Spark Ability": 7,
"Cutter Ability": 8,
}
class RomData:
def __init__(self, file: str, name: typing.Optional[str] = None):
self.file = bytearray()
self.read_from_file(file)
self.name = name
def read_byte(self, offset: int):
return self.file[offset]
def read_bytes(self, offset: int, length: int):
return self.file[offset:offset + length]
def write_byte(self, offset: int, value: int):
self.file[offset] = value
def write_bytes(self, offset: int, values: typing.Sequence) -> None:
self.file[offset:offset + len(values)] = values
def write_to_file(self, file: str):
with open(file, 'wb') as outfile:
outfile.write(self.file)
def read_from_file(self, file: str):
with open(file, 'rb') as stream:
self.file = bytearray(stream.read())
def apply_patch(self, patch: bytes):
self.file = bytearray(bsdiff4.patch(bytes(self.file), patch))
def write_crc(self):
crc = (sum(self.file[:0x7FDC] + self.file[0x7FE0:]) + 0x01FE) & 0xFFFF
inv = crc ^ 0xFFFF
self.write_bytes(0x7FDC, [inv & 0xFF, (inv >> 8) & 0xFF, crc & 0xFF, (crc >> 8) & 0xFF])
def handle_level_sprites(stages, sprites, palettes):
palette_by_level = list()
for palette in palettes:
palette_by_level.extend(palette[10:16])
for i in range(5):
for j in range(6):
palettes[i][10 + j] = palette_by_level[stages[i][j] - 1]
palettes[i] = [x for palette in palettes[i] for x in palette]
tiles_by_level = list()
for spritesheet in sprites:
decompressed = hal_decompress(spritesheet)
tiles = [decompressed[i:i + 32] for i in range(0, 2304, 32)]
tiles_by_level.extend([[tiles[x] for x in stage_tiles[stage]] for stage in stage_tiles])
for world in range(5):
levels = [stages[world][x] - 1 for x in range(6)]
world_tiles: typing.List[typing.Optional[bytes]] = [None for _ in range(72)]
for i in range(6):
for x in range(12):
world_tiles[stage_tiles[i][x]] = tiles_by_level[levels[i]][x]
sprites[world] = list()
for tile in world_tiles:
sprites[world].extend(tile)
# insert our fake compression
sprites[world][0:0] = [0xe3, 0xff]
sprites[world][1026:1026] = [0xe3, 0xff]
sprites[world][2052:2052] = [0xe0, 0xff]
sprites[world].append(0xff)
return sprites, palettes
def write_heart_star_sprites(rom: RomData):
compressed = rom.read_bytes(heart_star_address, heart_star_size)
decompressed = hal_decompress(compressed)
patch = get_data(__name__, os.path.join("data", "APHeartStar.bsdiff4"))
patched = bytearray(bsdiff4.patch(decompressed, patch))
rom.write_bytes(0x1AF7DF, patched)
patched[0:0] = [0xE3, 0xFF]
patched.append(0xFF)
rom.write_bytes(0x1CD000, patched)
rom.write_bytes(0x3F0EBF, [0x00, 0xD0, 0x39])
def write_consumable_sprites(rom: RomData, consumables: bool, stars: bool):
compressed = rom.read_bytes(consumable_address, consumable_size)
decompressed = hal_decompress(compressed)
patched = bytearray(decompressed)
if consumables:
patch = get_data(__name__, os.path.join("data", "APConsumable.bsdiff4"))
patched = bytearray(bsdiff4.patch(bytes(patched), patch))
if stars:
patch = get_data(__name__, os.path.join("data", "APStars.bsdiff4"))
patched = bytearray(bsdiff4.patch(bytes(patched), patch))
patched[0:0] = [0xE3, 0xFF]
patched.append(0xFF)
rom.write_bytes(0x1CD500, patched)
rom.write_bytes(0x3F0DAE, [0x00, 0xD5, 0x39])
class KDL3DeltaPatch(APDeltaPatch):
hash = [KDL3UHASH, KDL3JHASH]
game = "Kirby's Dream Land 3"
patch_file_ending = ".apkdl3"
@classmethod
def get_source_data(cls) -> bytes:
return get_base_rom_bytes()
def patch(self, target: str):
super().patch(target)
rom = RomData(target)
target_language = rom.read_byte(0x3C020)
rom.write_byte(0x7FD9, target_language)
write_heart_star_sprites(rom)
if rom.read_bytes(0x3D014, 1)[0] > 0:
stages = [struct.unpack("HHHHHHH", rom.read_bytes(0x3D020 + x * 14, 14)) for x in range(5)]
palettes = [rom.read_bytes(full_pal, 512) for full_pal in stage_palettes]
palettes = [[palette[i:i + 32] for i in range(0, 512, 32)] for palette in palettes]
sprites = [rom.read_bytes(offset, level_sprites[offset]) for offset in level_sprites]
sprites, palettes = handle_level_sprites(stages, sprites, palettes)
for addr, palette in zip(stage_palettes, palettes):
rom.write_bytes(addr, palette)
for addr, level_sprite in zip([0x1CA000, 0x1CA920, 0x1CB230, 0x1CBB40, 0x1CC450], sprites):
rom.write_bytes(addr, level_sprite)
rom.write_bytes(0x460A, [0x00, 0xA0, 0x39, 0x20, 0xA9, 0x39, 0x30, 0xB2, 0x39, 0x40, 0xBB, 0x39,
0x50, 0xC4, 0x39])
write_consumable_sprites(rom, rom.read_byte(0x3D018) > 0, rom.read_byte(0x3D01A) > 0)
rom_name = rom.read_bytes(0x3C000, 21)
rom.write_bytes(0x7FC0, rom_name)
rom.write_crc()
rom.write_to_file(target)
def patch_rom(world: "KDL3World", rom: RomData):
rom.apply_patch(get_data(__name__, os.path.join("data", "kdl3_basepatch.bsdiff4")))
tiles = get_data(__name__, os.path.join("data", "APPauseIcons.dat"))
rom.write_bytes(0x3F000, tiles)
# Write open world patch
if world.options.open_world:
rom.write_bytes(0x143C7, [0xAD, 0xC1, 0x5A, 0xCD, 0xC1, 0x5A, ])
# changes the stage flag function to compare $5AC1 to $5AC1,
# always running the "new stage" function
# This has further checks present for bosses already, so we just
# need to handle regular stages
# write check for boss to be unlocked
if world.options.consumables:
# reroute maxim tomatoes to use the 1-UP function, then null out the function
rom.write_bytes(0x3002F, [0x37, 0x00])
rom.write_bytes(0x30037, [0xA9, 0x26, 0x00, # LDA #$0026
0x22, 0x27, 0xD9, 0x00, # JSL $00D927
0xA4, 0xD2, # LDY $D2
0x6B, # RTL
0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, 0xEA, # NOP #10
])
# stars handling is built into the rom, so no changes there
rooms = world.rooms
if world.options.music_shuffle > 0:
if world.options.music_shuffle == 1:
shuffled_music = music_choices.copy()
world.random.shuffle(shuffled_music)
music_map = dict(zip(music_choices, shuffled_music))
# Avoid putting star twinkle in the pool
music_map[5] = world.random.choice(music_choices)
# Heart Star music doesn't work on regular stages
music_map[8] = world.random.choice(music_choices)
for room in rooms:
room.music = music_map[room.music]
for room in room_pointers:
old_music = rom.read_byte(room + 2)
rom.write_byte(room + 2, music_map[old_music])
for i in range(5):
# level themes
old_music = rom.read_byte(0x133F2 + i)
rom.write_byte(0x133F2 + i, music_map[old_music])
# Zero
rom.write_byte(0x9AE79, music_map[0x18])
# Heart Star success and fail
rom.write_byte(0x4A388, music_map[0x08])
rom.write_byte(0x4A38D, music_map[0x1D])
elif world.options.music_shuffle == 2:
for room in rooms:
room.music = world.random.choice(music_choices)
for room in room_pointers:
rom.write_byte(room + 2, world.random.choice(music_choices))
for i in range(5):
# level themes
rom.write_byte(0x133F2 + i, world.random.choice(music_choices))
# Zero
rom.write_byte(0x9AE79, world.random.choice(music_choices))
# Heart Star success and fail
rom.write_byte(0x4A388, world.random.choice(music_choices))
rom.write_byte(0x4A38D, world.random.choice(music_choices))
for room in rooms:
room.patch(rom)
if world.options.virtual_console in [1, 3]:
# Flash Reduction
rom.write_byte(0x9AE68, 0x10)
rom.write_bytes(0x9AE8E, [0x08, 0x00, 0x22, 0x5D, 0xF7, 0x00, 0xA2, 0x08, ])
rom.write_byte(0x9AEA1, 0x08)
rom.write_byte(0x9AEC9, 0x01)
rom.write_bytes(0x9AED2, [0xA9, 0x1F])
rom.write_byte(0x9AEE1, 0x08)
if world.options.virtual_console in [2, 3]:
# Hyper Zone BB colors
rom.write_bytes(0x2C5E16, [0xEE, 0x1B, 0x18, 0x5B, 0xD3, 0x4A, 0xF4, 0x3B, ])
rom.write_bytes(0x2C8217, [0xFF, 0x1E, ])
# boss requirements
rom.write_bytes(0x3D000, struct.pack("HHHHH", world.boss_requirements[0], world.boss_requirements[1],
world.boss_requirements[2], world.boss_requirements[3],
world.boss_requirements[4]))
rom.write_bytes(0x3D00A, struct.pack("H", world.required_heart_stars if world.options.goal_speed == 1 else 0xFFFF))
rom.write_byte(0x3D00C, world.options.goal_speed.value)
rom.write_byte(0x3D00E, world.options.open_world.value)
rom.write_byte(0x3D010, world.options.death_link.value)
rom.write_byte(0x3D012, world.options.goal.value)
rom.write_byte(0x3D014, world.options.stage_shuffle.value)
rom.write_byte(0x3D016, world.options.ow_boss_requirement.value)
rom.write_byte(0x3D018, world.options.consumables.value)
rom.write_byte(0x3D01A, world.options.starsanity.value)
rom.write_byte(0x3D01C, world.options.gifting.value if world.multiworld.players > 1 else 0)
rom.write_byte(0x3D01E, world.options.strict_bosses.value)
# don't write gifting for solo game, since there's no one to send anything to
for level in world.player_levels:
for i in range(len(world.player_levels[level])):
rom.write_bytes(0x3F002E + ((level - 1) * 14) + (i * 2),
struct.pack("H", level_pointers[world.player_levels[level][i]]))
rom.write_bytes(0x3D020 + (level - 1) * 14 + (i * 2),
struct.pack("H", world.player_levels[level][i] & 0x00FFFF))
if (i == 0) or (i > 0 and i % 6 != 0):
rom.write_bytes(0x3D080 + (level - 1) * 12 + (i * 2),
struct.pack("H", (world.player_levels[level][i] & 0x00FFFF) % 6))
for i in range(6):
if world.boss_butch_bosses[i]:
rom.write_bytes(0x3F0000 + (level_pointers[0x770200 + i]), struct.pack("I", bb_bosses[0x770200 + i]))
# copy ability shuffle
if world.options.copy_ability_randomization.value > 0:
for enemy in world.copy_abilities:
if enemy in miniboss_remap:
rom.write_bytes(0xB417E + (miniboss_remap[enemy] << 1),
struct.pack("H", ability_remap[world.copy_abilities[enemy]]))
else:
rom.write_bytes(0xB3CAC + (enemy_remap[enemy] << 1),
struct.pack("H", ability_remap[world.copy_abilities[enemy]]))
# following only needs done on non-door rando
# incredibly lucky this follows the same order (including 5E == star block)
rom.write_byte(0x2F77EA, 0x5E + (ability_remap[world.copy_abilities["Sparky"]] << 1))
rom.write_byte(0x2F7811, 0x5E + (ability_remap[world.copy_abilities["Sparky"]] << 1))
rom.write_byte(0x2F9BC4, 0x5E + (ability_remap[world.copy_abilities["Blocky"]] << 1))
rom.write_byte(0x2F9BEB, 0x5E + (ability_remap[world.copy_abilities["Blocky"]] << 1))
rom.write_byte(0x2FAC06, 0x5E + (ability_remap[world.copy_abilities["Jumper Shoot"]] << 1))
rom.write_byte(0x2FAC2D, 0x5E + (ability_remap[world.copy_abilities["Jumper Shoot"]] << 1))
rom.write_byte(0x2F9E7B, 0x5E + (ability_remap[world.copy_abilities["Yuki"]] << 1))
rom.write_byte(0x2F9EA2, 0x5E + (ability_remap[world.copy_abilities["Yuki"]] << 1))
rom.write_byte(0x2FA951, 0x5E + (ability_remap[world.copy_abilities["Sir Kibble"]] << 1))
rom.write_byte(0x2FA978, 0x5E + (ability_remap[world.copy_abilities["Sir Kibble"]] << 1))
rom.write_byte(0x2FA132, 0x5E + (ability_remap[world.copy_abilities["Haboki"]] << 1))
rom.write_byte(0x2FA159, 0x5E + (ability_remap[world.copy_abilities["Haboki"]] << 1))
rom.write_byte(0x2FA3E8, 0x5E + (ability_remap[world.copy_abilities["Boboo"]] << 1))
rom.write_byte(0x2FA40F, 0x5E + (ability_remap[world.copy_abilities["Boboo"]] << 1))
rom.write_byte(0x2F90E2, 0x5E + (ability_remap[world.copy_abilities["Captain Stitch"]] << 1))
rom.write_byte(0x2F9109, 0x5E + (ability_remap[world.copy_abilities["Captain Stitch"]] << 1))
if world.options.copy_ability_randomization == 2:
for enemy in enemy_remap:
# we just won't include it for minibosses
rom.write_bytes(0xB3E40 + (enemy_remap[enemy] << 1), struct.pack("h", world.random.randint(-1, 2)))
# write jumping goal
rom.write_bytes(0x94F8, struct.pack("H", world.options.jumping_target))
rom.write_bytes(0x944E, struct.pack("H", world.options.jumping_target))
from Utils import __version__
rom.name = bytearray(
f'KDL3{__version__.replace(".", "")[0:3]}_{world.player}_{world.multiworld.seed:11}\0', 'utf8')[:21]
rom.name.extend([0] * (21 - len(rom.name)))
rom.write_bytes(0x3C000, rom.name)
rom.write_byte(0x3C020, world.options.game_language.value)
# handle palette
if world.options.kirby_flavor_preset.value != 0:
for addr in kirby_target_palettes:
target = kirby_target_palettes[addr]
palette = get_kirby_palette(world)
rom.write_bytes(addr, get_palette_bytes(palette, target[0], target[1], target[2]))
if world.options.gooey_flavor_preset.value != 0:
for addr in gooey_target_palettes:
target = gooey_target_palettes[addr]
palette = get_gooey_palette(world)
rom.write_bytes(addr, get_palette_bytes(palette, target[0], target[1], target[2]))
def get_base_rom_bytes() -> bytes:
rom_file: str = get_base_rom_path()
base_rom_bytes: Optional[bytes] = getattr(get_base_rom_bytes, "base_rom_bytes", None)
if not base_rom_bytes:
base_rom_bytes = bytes(Utils.read_snes_rom(open(rom_file, "rb")))
basemd5 = hashlib.md5()
basemd5.update(base_rom_bytes)
if basemd5.hexdigest() not in {KDL3UHASH, KDL3JHASH}:
raise Exception("Supplied Base Rom does not match known MD5 for US or JP release. "
"Get the correct game and version, then dump it")
get_base_rom_bytes.base_rom_bytes = base_rom_bytes
return base_rom_bytes
def get_base_rom_path(file_name: str = "") -> str:
options: settings.Settings = settings.get_settings()
if not file_name:
file_name = options["kdl3_options"]["rom_file"]
if not os.path.exists(file_name):
file_name = Utils.user_path(file_name)
return file_name

95
worlds/kdl3/Room.py Normal file
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import struct
import typing
from BaseClasses import Region, ItemClassification
if typing.TYPE_CHECKING:
from .Rom import RomData
animal_map = {
"Rick Spawn": 0,
"Kine Spawn": 1,
"Coo Spawn": 2,
"Nago Spawn": 3,
"ChuChu Spawn": 4,
"Pitch Spawn": 5
}
class KDL3Room(Region):
pointer: int = 0
level: int = 0
stage: int = 0
room: int = 0
music: int = 0
default_exits: typing.List[typing.Dict[str, typing.Union[int, typing.List[str]]]]
animal_pointers: typing.List[int]
enemies: typing.List[str]
entity_load: typing.List[typing.List[int]]
consumables: typing.List[typing.Dict[str, typing.Union[int, str]]]
def __init__(self, name, player, multiworld, hint, level, stage, room, pointer, music, default_exits,
animal_pointers, enemies, entity_load, consumables, consumable_pointer):
super().__init__(name, player, multiworld, hint)
self.level = level
self.stage = stage
self.room = room
self.pointer = pointer
self.music = music
self.default_exits = default_exits
self.animal_pointers = animal_pointers
self.enemies = enemies
self.entity_load = entity_load
self.consumables = consumables
self.consumable_pointer = consumable_pointer
def patch(self, rom: "RomData"):
rom.write_byte(self.pointer + 2, self.music)
animals = [x.item.name for x in self.locations if "Animal" in x.name]
if len(animals) > 0:
for current_animal, address in zip(animals, self.animal_pointers):
rom.write_byte(self.pointer + address + 7, animal_map[current_animal])
if self.multiworld.worlds[self.player].options.consumables:
load_len = len(self.entity_load)
for consumable in self.consumables:
location = next(x for x in self.locations if x.name == consumable["name"])
assert location.item
is_progression = location.item.classification & ItemClassification.progression
if load_len == 8:
# edge case, there is exactly 1 room with 8 entities and only 1 consumable among them
if not (any(x in self.entity_load for x in [[0, 22], [1, 22]])
and any(x in self.entity_load for x in [[2, 22], [3, 22]])):
replacement_target = self.entity_load.index(
next(x for x in self.entity_load if x in [[0, 22], [1, 22], [2, 22], [3, 22]]))
if is_progression:
vtype = 0
else:
vtype = 2
rom.write_byte(self.pointer + 88 + (replacement_target * 2), vtype)
self.entity_load[replacement_target] = [vtype, 22]
else:
if is_progression:
# we need to see if 1-ups are in our load list
if any(x not in self.entity_load for x in [[0, 22], [1, 22]]):
self.entity_load.append([0, 22])
else:
if any(x not in self.entity_load for x in [[2, 22], [3, 22]]):
# edge case: if (1, 22) is in, we need to load (3, 22) instead
if [1, 22] in self.entity_load:
self.entity_load.append([3, 22])
else:
self.entity_load.append([2, 22])
if load_len < len(self.entity_load):
rom.write_bytes(self.pointer + 88 + (load_len * 2), bytes(self.entity_load[load_len]))
rom.write_bytes(self.pointer + 104 + (load_len * 2),
bytes(struct.pack("H", self.consumable_pointer)))
if is_progression:
if [1, 22] in self.entity_load:
vtype = 1
else:
vtype = 0
else:
if [3, 22] in self.entity_load:
vtype = 3
else:
vtype = 2
rom.write_byte(self.pointer + consumable["pointer"] + 7, vtype)

332
worlds/kdl3/Rules.py Normal file
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from worlds.generic.Rules import set_rule, add_rule
from .Names import LocationName, EnemyAbilities
from .Locations import location_table
from .Options import GoalSpeed
import typing
if typing.TYPE_CHECKING:
from . import KDL3World
from BaseClasses import CollectionState
def can_reach_boss(state: "CollectionState", player: int, level: int, open_world: int,
ow_boss_req: int, player_levels: typing.Dict[int, typing.Dict[int, int]]):
if open_world:
return state.has(f"{LocationName.level_names_inverse[level]} - Stage Completion", player, ow_boss_req)
else:
return state.can_reach(location_table[player_levels[level][5]], "Location", player)
def can_reach_rick(state: "CollectionState", player: int) -> bool:
return state.has("Rick", player) and state.has("Rick Spawn", player)
def can_reach_kine(state: "CollectionState", player: int) -> bool:
return state.has("Kine", player) and state.has("Kine Spawn", player)
def can_reach_coo(state: "CollectionState", player: int) -> bool:
return state.has("Coo", player) and state.has("Coo Spawn", player)
def can_reach_nago(state: "CollectionState", player: int) -> bool:
return state.has("Nago", player) and state.has("Nago Spawn", player)
def can_reach_chuchu(state: "CollectionState", player: int) -> bool:
return state.has("ChuChu", player) and state.has("ChuChu Spawn", player)
def can_reach_pitch(state: "CollectionState", player: int) -> bool:
return state.has("Pitch", player) and state.has("Pitch Spawn", player)
def can_reach_burning(state: "CollectionState", player: int) -> bool:
return state.has("Burning", player) and state.has("Burning Ability", player)
def can_reach_stone(state: "CollectionState", player: int) -> bool:
return state.has("Stone", player) and state.has("Stone Ability", player)
def can_reach_ice(state: "CollectionState", player: int) -> bool:
return state.has("Ice", player) and state.has("Ice Ability", player)
def can_reach_needle(state: "CollectionState", player: int) -> bool:
return state.has("Needle", player) and state.has("Needle Ability", player)
def can_reach_clean(state: "CollectionState", player: int) -> bool:
return state.has("Clean", player) and state.has("Clean Ability", player)
def can_reach_parasol(state: "CollectionState", player: int) -> bool:
return state.has("Parasol", player) and state.has("Parasol Ability", player)
def can_reach_spark(state: "CollectionState", player: int) -> bool:
return state.has("Spark", player) and state.has("Spark Ability", player)
def can_reach_cutter(state: "CollectionState", player: int) -> bool:
return state.has("Cutter", player) and state.has("Cutter Ability", player)
ability_map: typing.Dict[str, typing.Callable[["CollectionState", int], bool]] = {
"No Ability": lambda state, player: True,
"Burning Ability": can_reach_burning,
"Stone Ability": can_reach_stone,
"Ice Ability": can_reach_ice,
"Needle Ability": can_reach_needle,
"Clean Ability": can_reach_clean,
"Parasol Ability": can_reach_parasol,
"Spark Ability": can_reach_spark,
"Cutter Ability": can_reach_cutter,
}
def can_assemble_rob(state: "CollectionState", player: int, copy_abilities: typing.Dict[str, str]):
# check animal requirements
if not (can_reach_coo(state, player) and can_reach_kine(state, player)):
return False
for abilities, bukisets in EnemyAbilities.enemy_restrictive[1:5]:
iterator = iter(x for x in bukisets if copy_abilities[x] in abilities)
target_bukiset = next(iterator, None)
can_reach = False
while target_bukiset is not None:
can_reach = can_reach | ability_map[copy_abilities[target_bukiset]](state, player)
target_bukiset = next(iterator, None)
if not can_reach:
return False
# now the known needed abilities
return can_reach_parasol(state, player) and can_reach_stone(state, player)
def can_fix_angel_wings(state: "CollectionState", player: int, copy_abilities: typing.Dict[str, str]):
can_reach = True
for enemy in {"Sparky", "Blocky", "Jumper Shoot", "Yuki", "Sir Kibble", "Haboki", "Boboo", "Captain Stitch"}:
can_reach = can_reach & ability_map[copy_abilities[enemy]](state, player)
return can_reach
def set_rules(world: "KDL3World") -> None:
# Level 1
set_rule(world.multiworld.get_location(LocationName.grass_land_muchi, world.player),
lambda state: can_reach_chuchu(state, world.player))
set_rule(world.multiworld.get_location(LocationName.grass_land_chao, world.player),
lambda state: can_reach_stone(state, world.player))
set_rule(world.multiworld.get_location(LocationName.grass_land_mine, world.player),
lambda state: can_reach_kine(state, world.player))
# Level 2
set_rule(world.multiworld.get_location(LocationName.ripple_field_5, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_kamuribana, world.player),
lambda state: can_reach_pitch(state, world.player) and can_reach_clean(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_bakasa, world.player),
lambda state: can_reach_kine(state, world.player) and can_reach_parasol(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_toad, world.player),
lambda state: can_reach_needle(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_mama_pitch, world.player),
lambda state: (can_reach_pitch(state, world.player) and
can_reach_kine(state, world.player) and
can_reach_burning(state, world.player) and
can_reach_stone(state, world.player)))
# Level 3
set_rule(world.multiworld.get_location(LocationName.sand_canyon_5, world.player),
lambda state: can_reach_cutter(state, world.player))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_auntie, world.player),
lambda state: can_reach_clean(state, world.player))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_nyupun, world.player),
lambda state: can_reach_chuchu(state, world.player) and can_reach_cutter(state, world.player))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_rob, world.player),
lambda state: can_assemble_rob(state, world.player, world.copy_abilities)
)
# Level 4
set_rule(world.multiworld.get_location(LocationName.cloudy_park_hibanamodoki, world.player),
lambda state: can_reach_coo(state, world.player) and can_reach_clean(state, world.player))
set_rule(world.multiworld.get_location(LocationName.cloudy_park_piyokeko, world.player),
lambda state: can_reach_needle(state, world.player))
set_rule(world.multiworld.get_location(LocationName.cloudy_park_mikarin, world.player),
lambda state: can_reach_coo(state, world.player))
set_rule(world.multiworld.get_location(LocationName.cloudy_park_pick, world.player),
lambda state: can_reach_rick(state, world.player))
# Level 5
set_rule(world.multiworld.get_location(LocationName.iceberg_4, world.player),
lambda state: can_reach_burning(state, world.player))
set_rule(world.multiworld.get_location(LocationName.iceberg_kogoesou, world.player),
lambda state: can_reach_burning(state, world.player))
set_rule(world.multiworld.get_location(LocationName.iceberg_samus, world.player),
lambda state: can_reach_ice(state, world.player))
set_rule(world.multiworld.get_location(LocationName.iceberg_name, world.player),
lambda state: (can_reach_coo(state, world.player) and
can_reach_burning(state, world.player) and
can_reach_chuchu(state, world.player)))
# ChuChu is guaranteed here, but we use this for consistency
set_rule(world.multiworld.get_location(LocationName.iceberg_shiro, world.player),
lambda state: can_reach_nago(state, world.player))
set_rule(world.multiworld.get_location(LocationName.iceberg_angel, world.player),
lambda state: can_fix_angel_wings(state, world.player, world.copy_abilities))
# Consumables
if world.options.consumables:
set_rule(world.multiworld.get_location(LocationName.grass_land_1_u1, world.player),
lambda state: can_reach_parasol(state, world.player))
set_rule(world.multiworld.get_location(LocationName.grass_land_1_m1, world.player),
lambda state: can_reach_spark(state, world.player))
set_rule(world.multiworld.get_location(LocationName.grass_land_2_u1, world.player),
lambda state: can_reach_needle(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_2_u1, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_2_m1, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_3_u1, world.player),
lambda state: can_reach_cutter(state, world.player) or can_reach_spark(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_4_u1, world.player),
lambda state: can_reach_stone(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_4_m2, world.player),
lambda state: can_reach_stone(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_5_m1, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(LocationName.ripple_field_5_u1, world.player),
lambda state: (can_reach_kine(state, world.player) and
can_reach_burning(state, world.player) and
can_reach_stone(state, world.player)))
set_rule(world.multiworld.get_location(LocationName.ripple_field_5_m2, world.player),
lambda state: (can_reach_kine(state, world.player) and
can_reach_burning(state, world.player) and
can_reach_stone(state, world.player)))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_4_u1, world.player),
lambda state: can_reach_clean(state, world.player))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_4_m2, world.player),
lambda state: can_reach_needle(state, world.player))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u2, world.player),
lambda state: can_reach_ice(state, world.player) and
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u3, world.player),
lambda state: can_reach_ice(state, world.player) and
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)))
set_rule(world.multiworld.get_location(LocationName.sand_canyon_5_u4, world.player),
lambda state: can_reach_ice(state, world.player) and
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)))
set_rule(world.multiworld.get_location(LocationName.cloudy_park_6_u1, world.player),
lambda state: can_reach_cutter(state, world.player))
if world.options.starsanity:
# ranges are our friend
for i in range(7, 11):
set_rule(world.multiworld.get_location(f"Grass Land 1 - Star {i}", world.player),
lambda state: can_reach_cutter(state, world.player))
for i in range(11, 14):
set_rule(world.multiworld.get_location(f"Grass Land 1 - Star {i}", world.player),
lambda state: can_reach_parasol(state, world.player))
for i in [1, 3, 4, 9, 10]:
set_rule(world.multiworld.get_location(f"Grass Land 2 - Star {i}", world.player),
lambda state: can_reach_stone(state, world.player))
set_rule(world.multiworld.get_location("Grass Land 2 - Star 2", world.player),
lambda state: can_reach_burning(state, world.player))
set_rule(world.multiworld.get_location("Ripple Field 2 - Star 17", world.player),
lambda state: can_reach_kine(state, world.player))
for i in range(41, 43):
# any star past this point also needs kine, but so does the exit
set_rule(world.multiworld.get_location(f"Ripple Field 5 - Star {i}", world.player),
lambda state: can_reach_kine(state, world.player))
for i in range(46, 49):
# also requires kine, but only for access from the prior room
set_rule(world.multiworld.get_location(f"Ripple Field 5 - Star {i}", world.player),
lambda state: can_reach_burning(state, world.player) and can_reach_stone(state, world.player))
for i in range(12, 18):
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
lambda state: can_reach_ice(state, world.player) and
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)))
for i in range(21, 23):
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
lambda state: can_reach_chuchu(state, world.player))
for r in [range(19, 21), range(23, 31)]:
for i in r:
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
lambda state: can_reach_clean(state, world.player))
for i in range(31, 41):
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
lambda state: can_reach_burning(state, world.player))
for r in [range(1, 31), range(44, 51)]:
for i in r:
set_rule(world.multiworld.get_location(f"Cloudy Park 4 - Star {i}", world.player),
lambda state: can_reach_clean(state, world.player))
for i in [18, *list(range(20, 25))]:
set_rule(world.multiworld.get_location(f"Cloudy Park 6 - Star {i}", world.player),
lambda state: can_reach_ice(state, world.player))
for i in [19, *list(range(25, 30))]:
set_rule(world.multiworld.get_location(f"Cloudy Park 6 - Star {i}", world.player),
lambda state: can_reach_ice(state, world.player))
# copy ability access edge cases
# Kirby cannot eat enemies fully submerged in water. Vast majority of cases, the enemy can be brought to the surface
# and eaten by inhaling while falling on top of them
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_2_E3, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_3_E6, world.player),
lambda state: can_reach_kine(state, world.player))
# Ripple Field 4 E5, E7, and E8 are doable, but too strict to leave in logic
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E5, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E7, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_4_E8, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E1, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E2, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E3, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Ripple_Field_5_E4, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E7, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E8, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E9, world.player),
lambda state: can_reach_kine(state, world.player))
set_rule(world.multiworld.get_location(EnemyAbilities.Sand_Canyon_4_E10, world.player),
lambda state: can_reach_kine(state, world.player))
for boss_flag, purification, i in zip(["Level 1 Boss - Purified", "Level 2 Boss - Purified",
"Level 3 Boss - Purified", "Level 4 Boss - Purified",
"Level 5 Boss - Purified"],
[LocationName.grass_land_whispy, LocationName.ripple_field_acro,
LocationName.sand_canyon_poncon, LocationName.cloudy_park_ado,
LocationName.iceberg_dedede],
range(1, 6)):
set_rule(world.multiworld.get_location(boss_flag, world.player),
lambda state, i=i: (state.has("Heart Star", world.player, world.boss_requirements[i - 1])
and can_reach_boss(state, world.player, i,
world.options.open_world.value,
world.options.ow_boss_requirement.value,
world.player_levels)))
set_rule(world.multiworld.get_location(purification, world.player),
lambda state, i=i: (state.has("Heart Star", world.player, world.boss_requirements[i - 1])
and can_reach_boss(state, world.player, i,
world.options.open_world.value,
world.options.ow_boss_requirement.value,
world.player_levels)))
set_rule(world.multiworld.get_entrance("To Level 6", world.player),
lambda state: state.has("Heart Star", world.player, world.required_heart_stars))
for level in range(2, 6):
set_rule(world.multiworld.get_entrance(f"To Level {level}", world.player),
lambda state, i=level: state.has(f"Level {i - 1} Boss Defeated", world.player))
if world.options.strict_bosses:
for level in range(2, 6):
add_rule(world.multiworld.get_entrance(f"To Level {level}", world.player),
lambda state, i=level: state.has(f"Level {i - 1} Boss Purified", world.player))
if world.options.goal_speed == GoalSpeed.option_normal:
add_rule(world.multiworld.get_entrance("To Level 6", world.player),
lambda state: state.has_all(["Level 1 Boss Purified", "Level 2 Boss Purified", "Level 3 Boss Purified",
"Level 4 Boss Purified", "Level 5 Boss Purified"], world.player))

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import logging
import typing
from BaseClasses import Tutorial, ItemClassification, MultiWorld
from Fill import fill_restrictive
from Options import PerGameCommonOptions
from worlds.AutoWorld import World, WebWorld
from .Items import item_table, item_names, copy_ability_table, animal_friend_table, filler_item_weights, KDL3Item, \
trap_item_table, copy_ability_access_table, star_item_weights, total_filler_weights
from .Locations import location_table, KDL3Location, level_consumables, consumable_locations, star_locations
from .Names.AnimalFriendSpawns import animal_friend_spawns
from .Names.EnemyAbilities import vanilla_enemies, enemy_mapping, enemy_restrictive
from .Regions import create_levels, default_levels
from .Options import KDL3Options
from .Presets import kdl3_options_presets
from .Names import LocationName
from .Room import KDL3Room
from .Rules import set_rules
from .Rom import KDL3DeltaPatch, get_base_rom_path, RomData, patch_rom, KDL3JHASH, KDL3UHASH
from .Client import KDL3SNIClient
from typing import Dict, TextIO, Optional, List
import os
import math
import threading
import base64
import settings
logger = logging.getLogger("Kirby's Dream Land 3")
class KDL3Settings(settings.Group):
class RomFile(settings.SNESRomPath):
"""File name of the KDL3 JP or EN rom"""
description = "Kirby's Dream Land 3 ROM File"
copy_to = "Kirby's Dream Land 3.sfc"
md5s = [KDL3JHASH, KDL3UHASH]
rom_file: RomFile = RomFile(RomFile.copy_to)
class KDL3WebWorld(WebWorld):
theme = "partyTime"
tutorials = [
Tutorial(
"Multiworld Setup Guide",
"A guide to setting up the Kirby's Dream Land 3 randomizer connected to an Archipelago Multiworld.",
"English",
"setup_en.md",
"setup/en",
["Silvris"]
)
]
options_presets = kdl3_options_presets
class KDL3World(World):
"""
Join Kirby and his Animal Friends on an adventure to collect Heart Stars and drive Dark Matter away from Dream Land!
"""
game = "Kirby's Dream Land 3"
options_dataclass: typing.ClassVar[typing.Type[PerGameCommonOptions]] = KDL3Options
options: KDL3Options
item_name_to_id = {item: item_table[item].code for item in item_table}
location_name_to_id = {location_table[location]: location for location in location_table}
item_name_groups = item_names
web = KDL3WebWorld()
settings: typing.ClassVar[KDL3Settings]
def __init__(self, multiworld: MultiWorld, player: int):
self.rom_name = None
self.rom_name_available_event = threading.Event()
super().__init__(multiworld, player)
self.copy_abilities: Dict[str, str] = vanilla_enemies.copy()
self.required_heart_stars: int = 0 # we fill this during create_items
self.boss_requirements: Dict[int, int] = dict()
self.player_levels = default_levels.copy()
self.stage_shuffle_enabled = False
self.boss_butch_bosses: List[Optional[bool]] = list()
self.rooms: Optional[List[KDL3Room]] = None
@classmethod
def stage_assert_generate(cls, multiworld: MultiWorld) -> None:
rom_file: str = get_base_rom_path()
if not os.path.exists(rom_file):
raise FileNotFoundError(f"Could not find base ROM for {cls.game}: {rom_file}")
create_regions = create_levels
def create_item(self, name: str, force_non_progression=False) -> KDL3Item:
item = item_table[name]
classification = ItemClassification.filler
if item.progression and not force_non_progression:
classification = ItemClassification.progression_skip_balancing \
if item.skip_balancing else ItemClassification.progression
elif item.trap:
classification = ItemClassification.trap
return KDL3Item(name, classification, item.code, self.player)
def get_filler_item_name(self, include_stars=True) -> str:
if include_stars:
return self.random.choices(list(total_filler_weights.keys()),
weights=list(total_filler_weights.values()))[0]
return self.random.choices(list(filler_item_weights.keys()),
weights=list(filler_item_weights.values()))[0]
def get_trap_item_name(self) -> str:
return self.random.choices(["Gooey Bag", "Slowness", "Eject Ability"],
weights=[self.options.gooey_trap_weight.value,
self.options.slow_trap_weight.value,
self.options.ability_trap_weight.value])[0]
def get_restrictive_copy_ability_placement(self, copy_ability: str, enemies_to_set: typing.List[str],
level: int, stage: int):
valid_rooms = [room for room in self.rooms if (room.level < level)
or (room.level == level and room.stage < stage)] # leave out the stage in question to avoid edge
valid_enemies = set()
for room in valid_rooms:
valid_enemies.update(room.enemies)
placed_enemies = [enemy for enemy in valid_enemies if enemy not in enemies_to_set]
if any(self.copy_abilities[enemy] == copy_ability for enemy in placed_enemies):
return None # a valid enemy got placed by a more restrictive placement
return self.random.choice(sorted([enemy for enemy in valid_enemies if enemy not in placed_enemies]))
def pre_fill(self) -> None:
if self.options.copy_ability_randomization:
# randomize copy abilities
valid_abilities = list(copy_ability_access_table.keys())
enemies_to_set = list(self.copy_abilities.keys())
# now for the edge cases
for abilities, enemies in enemy_restrictive:
available_enemies = list()
for enemy in enemies:
if enemy not in enemies_to_set:
if self.copy_abilities[enemy] in abilities:
break
else:
available_enemies.append(enemy)
else:
chosen_enemy = self.random.choice(available_enemies)
chosen_ability = self.random.choice(abilities)
self.copy_abilities[chosen_enemy] = chosen_ability
enemies_to_set.remove(chosen_enemy)
# two less restrictive ones, we need to ensure Cutter and Burning appear before their required stages
sand_canyon_5 = self.get_region("Sand Canyon 5 - 9")
# this is primarily for typing, but if this ever hits it's fine to crash
assert isinstance(sand_canyon_5, KDL3Room)
cutter_enemy = self.get_restrictive_copy_ability_placement("Cutter Ability", enemies_to_set,
sand_canyon_5.level, sand_canyon_5.stage)
if cutter_enemy:
self.copy_abilities[cutter_enemy] = "Cutter Ability"
enemies_to_set.remove(cutter_enemy)
iceberg_4 = self.get_region("Iceberg 4 - 7")
# this is primarily for typing, but if this ever hits it's fine to crash
assert isinstance(iceberg_4, KDL3Room)
burning_enemy = self.get_restrictive_copy_ability_placement("Burning Ability", enemies_to_set,
iceberg_4.level, iceberg_4.stage)
if burning_enemy:
self.copy_abilities[burning_enemy] = "Burning Ability"
enemies_to_set.remove(burning_enemy)
# place remaining
for enemy in enemies_to_set:
self.copy_abilities[enemy] = self.random.choice(valid_abilities)
for enemy in enemy_mapping:
self.multiworld.get_location(enemy, self.player) \
.place_locked_item(self.create_item(self.copy_abilities[enemy_mapping[enemy]]))
# fill animals
if self.options.animal_randomization != 0:
spawns = [animal for animal in animal_friend_spawns.keys() if
animal not in ["Ripple Field 5 - Animal 2", "Sand Canyon 6 - Animal 1", "Iceberg 4 - Animal 1"]]
self.multiworld.get_location("Iceberg 4 - Animal 1", self.player) \
.place_locked_item(self.create_item("ChuChu Spawn"))
# Not having ChuChu here makes the room impossible (since only she has vertical burning)
self.multiworld.get_location("Ripple Field 5 - Animal 2", self.player) \
.place_locked_item(self.create_item("Pitch Spawn"))
guaranteed_animal = self.random.choice(["Kine Spawn", "Coo Spawn"])
self.multiworld.get_location("Sand Canyon 6 - Animal 1", self.player) \
.place_locked_item(self.create_item(guaranteed_animal))
# Ripple Field 5 - Animal 2 needs to be Pitch to ensure accessibility on non-door rando
if self.options.animal_randomization == 1:
animal_pool = [animal_friend_spawns[spawn] for spawn in animal_friend_spawns
if spawn not in ["Ripple Field 5 - Animal 2", "Sand Canyon 6 - Animal 1",
"Iceberg 4 - Animal 1"]]
else:
animal_base = ["Rick Spawn", "Kine Spawn", "Coo Spawn", "Nago Spawn", "ChuChu Spawn", "Pitch Spawn"]
animal_pool = [self.random.choice(animal_base)
for _ in range(len(animal_friend_spawns) - 9)]
# have to guarantee one of each animal
animal_pool.extend(animal_base)
if guaranteed_animal == "Kine Spawn":
animal_pool.append("Coo Spawn")
else:
animal_pool.append("Kine Spawn")
locations = [self.multiworld.get_location(spawn, self.player) for spawn in spawns]
items = [self.create_item(animal) for animal in animal_pool]
allstate = self.multiworld.get_all_state(False)
fill_restrictive(self.multiworld, allstate, locations, items, True, True)
else:
animal_friends = animal_friend_spawns.copy()
for animal in animal_friends:
self.multiworld.get_location(animal, self.player) \
.place_locked_item(self.create_item(animal_friends[animal]))
def create_items(self) -> None:
itempool = []
itempool.extend([self.create_item(name) for name in copy_ability_table])
itempool.extend([self.create_item(name) for name in animal_friend_table])
required_percentage = self.options.heart_stars_required / 100.0
remaining_items = len(location_table) - len(itempool)
if not self.options.consumables:
remaining_items -= len(consumable_locations)
remaining_items -= len(star_locations)
if self.options.starsanity:
# star fill, keep consumable pool locked to consumable and fill 767 stars specifically
star_items = list(star_item_weights.keys())
star_weights = list(star_item_weights.values())
itempool.extend([self.create_item(item) for item in self.random.choices(star_items, weights=star_weights,
k=767)])
total_heart_stars = self.options.total_heart_stars
# ensure at least 1 heart star required per world
required_heart_stars = max(int(total_heart_stars * required_percentage), 5)
filler_items = total_heart_stars - required_heart_stars
filler_amount = math.floor(filler_items * (self.options.filler_percentage / 100.0))
trap_amount = math.floor(filler_amount * (self.options.trap_percentage / 100.0))
filler_amount -= trap_amount
non_required_heart_stars = filler_items - filler_amount - trap_amount
self.required_heart_stars = required_heart_stars
# handle boss requirements here
requirements = [required_heart_stars]
quotient = required_heart_stars // 5 # since we set the last manually, we can afford imperfect rounding
if self.options.boss_requirement_random:
for i in range(1, 5):
if self.options.strict_bosses:
max_stars = quotient * i
else:
max_stars = required_heart_stars
requirements.insert(i, self.random.randint(
min(1, max_stars), max_stars))
if self.options.strict_bosses:
requirements.sort()
else:
self.random.shuffle(requirements)
else:
for i in range(1, 5):
requirements.insert(i - 1, quotient * i)
self.boss_requirements = requirements
itempool.extend([self.create_item("Heart Star") for _ in range(required_heart_stars)])
itempool.extend([self.create_item(self.get_filler_item_name(False))
for _ in range(filler_amount + (remaining_items - total_heart_stars))])
itempool.extend([self.create_item(self.get_trap_item_name())
for _ in range(trap_amount)])
itempool.extend([self.create_item("Heart Star", True) for _ in range(non_required_heart_stars)])
self.multiworld.itempool += itempool
if self.options.open_world:
for level in self.player_levels:
for stage in range(0, 6):
self.multiworld.get_location(location_table[self.player_levels[level][stage]]
.replace("Complete", "Stage Completion"), self.player) \
.place_locked_item(KDL3Item(
f"{LocationName.level_names_inverse[level]} - Stage Completion",
ItemClassification.progression, None, self.player))
set_rules = set_rules
def generate_basic(self) -> None:
self.stage_shuffle_enabled = self.options.stage_shuffle > 0
goal = self.options.goal
goal_location = self.multiworld.get_location(LocationName.goals[goal], self.player)
goal_location.place_locked_item(KDL3Item("Love-Love Rod", ItemClassification.progression, None, self.player))
for level in range(1, 6):
self.multiworld.get_location(f"Level {level} Boss - Defeated", self.player) \
.place_locked_item(
KDL3Item(f"Level {level} Boss Defeated", ItemClassification.progression, None, self.player))
self.multiworld.get_location(f"Level {level} Boss - Purified", self.player) \
.place_locked_item(
KDL3Item(f"Level {level} Boss Purified", ItemClassification.progression, None, self.player))
self.multiworld.completion_condition[self.player] = lambda state: state.has("Love-Love Rod", self.player)
# this can technically be done at any point before generate_output
if self.options.allow_bb:
if self.options.allow_bb == self.options.allow_bb.option_enforced:
self.boss_butch_bosses = [True for _ in range(6)]
else:
self.boss_butch_bosses = [self.random.choice([True, False]) for _ in range(6)]
def generate_output(self, output_directory: str):
rom_path = ""
try:
rom = RomData(get_base_rom_path())
patch_rom(self, rom)
rom_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.sfc")
rom.write_to_file(rom_path)
self.rom_name = rom.name
patch = KDL3DeltaPatch(os.path.splitext(rom_path)[0] + KDL3DeltaPatch.patch_file_ending, player=self.player,
player_name=self.multiworld.player_name[self.player], patched_path=rom_path)
patch.write()
except Exception:
raise
finally:
self.rom_name_available_event.set() # make sure threading continues and errors are collected
if os.path.exists(rom_path):
os.unlink(rom_path)
def modify_multidata(self, multidata: dict):
# wait for self.rom_name to be available.
self.rom_name_available_event.wait()
rom_name = getattr(self, "rom_name", None)
# we skip in case of error, so that the original error in the output thread is the one that gets raised
if rom_name:
new_name = base64.b64encode(bytes(self.rom_name)).decode()
multidata["connect_names"][new_name] = multidata["connect_names"][self.multiworld.player_name[self.player]]
def write_spoiler(self, spoiler_handle: TextIO) -> None:
if self.stage_shuffle_enabled:
spoiler_handle.write(f"\nLevel Layout ({self.multiworld.get_player_name(self.player)}):\n")
for level in LocationName.level_names:
for stage, i in zip(self.player_levels[LocationName.level_names[level]], range(1, 7)):
spoiler_handle.write(f"{level} {i}: {location_table[stage].replace(' - Complete', '')}\n")
if self.options.animal_randomization:
spoiler_handle.write(f"\nAnimal Friends ({self.multiworld.get_player_name(self.player)}):\n")
for level in self.player_levels:
for stage in range(6):
rooms = [room for room in self.rooms if room.level == level and room.stage == stage]
animals = []
for room in rooms:
animals.extend([location.item.name.replace(" Spawn", "")
for location in room.locations if "Animal" in location.name])
spoiler_handle.write(f"{location_table[self.player_levels[level][stage]].replace(' - Complete','')}"
f": {', '.join(animals)}\n")
if self.options.copy_ability_randomization:
spoiler_handle.write(f"\nCopy Abilities ({self.multiworld.get_player_name(self.player)}):\n")
for enemy in self.copy_abilities:
spoiler_handle.write(f"{enemy}: {self.copy_abilities[enemy].replace('No Ability', 'None').replace(' Ability', '')}\n")
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]):
if self.stage_shuffle_enabled:
regions = {LocationName.level_names[level]: level for level in LocationName.level_names}
level_hint_data = {}
for level in regions:
for stage in range(7):
stage_name = self.multiworld.get_location(self.location_id_to_name[self.player_levels[level][stage]],
self.player).name.replace(" - Complete", "")
stage_regions = [room for room in self.rooms if stage_name in room.name]
for region in stage_regions:
for location in [location for location in region.locations if location.address]:
level_hint_data[location.address] = f"{regions[level]} {stage + 1 if stage < 6 else 'Boss'}"
hint_data[self.player] = level_hint_data

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# Kirby's Dream Land 3
## Where is the settings page?
The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
config file.
## What does randomization do to this game?
Kirby will be unable to absorb Copy Abilities and meet up with his animal friends until they are sent to him. Items such
as Heart Stars, 1-Ups, and Invincibility Candy will be shuffled into the pool for Kirby to receive.
## What is considered a location check in Kirby's Dream Land 3?
- Completing a stage for the first time
- Completing the given task of a stage and receiving a Heart Star
- Purifying a boss after acquiring a certain number of Heart Stars
(indicated by their portrait flashing in the level select)
- If enabled, 1-Ups and Maxim Tomatoes
## When the player receives an item, what happens?
A sound effect will play, and Kirby will immediately receive the effects of that item, such as being able to receive Copy Abilities from enemies that
give said Copy Ability. Animal Friends will require leaving the room you are currently in before they will appear.
## What is the goal of Kirby's Dream Land 3?
Under the Zero goal, players must collect enough Heart Stars to purify the five bosses and gain access to the Hyper Zone,
where Zero can be found and defeated.
Under the Boss Butch goal, players must collect enough Heart Stars to purify the five bosses
and then complete the Boss Butch game mode accessible from the main menu.
Under the MG5 goal, players must collect enough Heart Stars to purify the five bosses
and then perfect the Super MG5 game mode accessible from the main menu.
Under the Jumping goal, players must collect enough Heart Stars to purify the five bosses
and then reach a target score in the Jumping game mode accessible from the main menu.
## Why is EmuHawk resizing itself while I'm playing?
Kirby's Dream Land 3 changes the SNES's display resolution from 1x to 2x many times during gameplay (particularly in rooms with foreground effects).
To counter-act this resizing, set SNES -> Options -> "Always use double-size frame buffer".

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# Kirby's Dream Land 3 Randomizer Setup Guide
## Required Software
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases).
- Hardware or software capable of loading and playing SNES ROM files
- An emulator capable of connecting to SNI with ROM access. Any one of the following will work:
- snes9x-emunwa from: [snes9x-emunwa Releases Page](https://github.com/Skarsnik/snes9x-emunwa/releases)
- snes9x-rr from: [snes9x-rr Releases Page](https://github.com/gocha/snes9x-rr/releases)
- BizHawk from: [BizHawk Website](http://tasvideos.org/BizHawk.html)
- bsnes-plus-nwa from: [bsnes-plus GitHub](https://github.com/black-sliver/bsnes-plus)
- **RetroArch is currently incompatible with Kirby's Dream Land 3**
- Or SD2SNES, FXPak Pro ([FXPak Pro Store Page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
compatible hardware.
- Your KDL3 ROM file, probably named either `Kirby's Dream Land 3 (USA).sfc` or `Hoshi no Kirby 3 (J).sfc`
## Installation Procedures
1. Download and install Archipelago from the link above, making sure to install the most recent version.
**The installer file is located in the assets section at the bottom of the version information**.
- During generation/patching, you will be asked to locate your base ROM file. This is your Kirby's Dream Land 3 ROM file.
2. If you are using an emulator, you should assign your SNI-compatible emulator as your default program for launching ROM
files.
1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
2. Right-click on a ROM file and select **Open with...**
3. Check the box next to **Always use this app to open .sfc files**
4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
extracted in step one.
## Create a Config (.yaml) File
### What is a config file and why do I need one?
Your config file contains a set of configuration options which provide the generator with information about how it
should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player
to enjoy an experience customized for their taste, and different players in the same multiworld can all have different
options.
See the guide on setting up a basic YAML at the Archipelago setup
guide: [Basic Multiworld Setup Guide](/tutorial/Archipelago/setup/en)
### Where do I get a config file?
The [Player Settings](/games/Kirby's%20Dream%20Land%203/player-settings) page on the website allows you to configure
your personal settings and export a config file from them.
### Verifying your config file
If you would like to validate your config file to make sure it works, you may do so on the
[YAML Validator](/mysterycheck) page.
## Generating a Single-Player Game
1. Navigate to the [Player Settings](/games/Kirby's%20Dream%20Land%203/player-settings) page, configure your options,
and click the "Generate Game" button.
2. You will be presented with a "Seed Info" page.
3. Click the "Create New Room" link.
4. You will be presented with a server page, from which you can download your patch file.
5. Double-click on your patch file, and SNIClient will launch automatically, create your ROM from the patch file, and
open your emulator for you.
## Joining a MultiWorld Game
### Obtain your patch file and create your ROM
When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
files. Your patch file should have a `.apkdl3` extension.
Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
client, and will also create your ROM in the same place as your patch file.
### Connect to the client
#### With an emulator
When the client launched automatically, SNI should have also automatically launched in the background. If this is its
first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
##### snes9x-rr
1. Load your ROM file if it hasn't already been loaded.
2. Click on the File menu and hover on **Lua Scripting**
3. Click on **New Lua Script Window...**
4. In the new window, click **Browse...**
5. Select the connector lua file included with your client
- Look in the Archipelago folder for `/SNI/lua/Connector.lua`
6. If you see an error while loading the script that states `socket.dll missing` or similar, navigate to the folder of
the lua you are using in your file explorer and copy the `socket.dll` to the base folder of your snes9x install.
##### BizHawk
1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
menu options:
`Config --> Cores --> SNES --> BSNES`
Once you have changed the loaded core, you must restart BizHawk.
2. Load your ROM file if it hasn't already been loaded.
3. Click on the Tools menu and click on **Lua Console**
4. Click Script -> Open Script...
5. Select the `Connector.lua` file you downloaded above
- Look in the Archipelago folder for `/SNI/lua/Connector.lua`
##### bsnes-plus-nwa and snes9x-nwa
These should automatically connect to SNI. If this is the first time launching, you may be prompted to allow it to
communicate through the Windows Firewall.
#### With hardware
This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
this now. SD2SNES and FXPak Pro users may download the appropriate firmware
[here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information
[on this page](http://usb2snes.com/#supported-platforms).
1. Close your emulator, which may have auto-launched.
2. Power on your device and load the ROM.
### Connect to the Archipelago Server
The patch file which launched your client should have automatically connected you to the AP Server. There are a few
reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
into the "Server" input field then press enter.
The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
### Play the game
When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
successfully joining a multiworld game! You can execute various commands in your client. For more information regarding
these commands you can use `/help` for local client commands and `!help` for server commands.
## Hosting a MultiWorld game
The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
1. Collect config files from your players.
2. Create a zip file containing your players' config files.
3. Upload that zip file to the website linked above.
4. Wait a moment while the seed is generated.
5. When the seed is generated, you will be redirected to a "Seed Info" page.
6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players, so
they may download their patch files from there.
7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
players in the game. Any observers may also be given the link to this page.
8. Once all players have joined, you may begin playing.

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@@ -0,0 +1,37 @@
import typing
from argparse import Namespace
from BaseClasses import MultiWorld, PlandoOptions, CollectionState
from test.TestBase import WorldTestBase
from test.general import gen_steps
from worlds import AutoWorld
from worlds.AutoWorld import call_all
class KDL3TestBase(WorldTestBase):
game = "Kirby's Dream Land 3"
def world_setup(self, seed: typing.Optional[int] = None) -> None:
if type(self) is WorldTestBase or \
(hasattr(WorldTestBase, self._testMethodName)
and not self.run_default_tests and
getattr(self, self._testMethodName).__code__ is
getattr(WorldTestBase, self._testMethodName, None).__code__):
return # setUp gets called for tests defined in the base class. We skip world_setup here.
if not hasattr(self, "game"):
raise NotImplementedError("didn't define game name")
self.multiworld = MultiWorld(1)
self.multiworld.game[1] = self.game
self.multiworld.player_name = {1: "Tester"}
self.multiworld.set_seed(seed)
self.multiworld.state = CollectionState(self.multiworld)
args = Namespace()
for name, option in AutoWorld.AutoWorldRegister.world_types[self.game].options_dataclass.type_hints.items():
setattr(args, name, {
1: option.from_any(self.options.get(name, getattr(option, "default")))
})
self.multiworld.set_options(args)
self.multiworld.plando_options = PlandoOptions.connections
self.multiworld.plando_connections = self.options["plando_connections"] if "plando_connections" in self.options.keys() else []
for step in gen_steps:
call_all(self.multiworld, step)

View File

@@ -0,0 +1,64 @@
from . import KDL3TestBase
class TestFastGoal(KDL3TestBase):
options = {
"open_world": False,
"goal_speed": "fast",
"total_heart_stars": 30,
"heart_stars_required": 50,
"filler_percentage": 0,
}
def test_goal(self):
self.assertBeatable(False)
heart_stars = self.get_items_by_name("Heart Star")
self.collect(heart_stars[0:14])
self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect(heart_stars[14:15])
self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
self.assertBeatable(True)
self.remove([self.get_item_by_name("Love-Love Rod")])
self.collect_by_name("Kine") # Ensure a little more progress, but leave out cutter and burning
self.collect(heart_stars[15:])
self.assertBeatable(True)
class TestNormalGoal(KDL3TestBase):
# TODO: open world tests
options = {
"open_world": False,
"goal_speed": "normal",
"total_heart_stars": 30,
"heart_stars_required": 50,
"filler_percentage": 0,
}
def test_goal(self):
self.assertBeatable(False)
heart_stars = self.get_items_by_name("Heart Star")
self.collect(heart_stars[0:14])
self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect(heart_stars[14:15])
self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect_by_name(["Burning", "Cutter", "Kine"])
self.assertBeatable(True)
self.remove([self.get_item_by_name("Love-Love Rod")])
self.collect(heart_stars)
self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed))
self.assertBeatable(True)
def test_kine(self):
self.collect_by_name(["Cutter", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_cutter(self):
self.collect_by_name(["Kine", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_burning(self):
self.collect_by_name(["Cutter", "Kine", "Heart Star"])
self.assertBeatable(False)

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@@ -0,0 +1,68 @@
from . import KDL3TestBase
from worlds.generic import PlandoConnection
from ..Names import LocationName
import typing
class TestLocations(KDL3TestBase):
options = {
"open_world": True,
"ow_boss_requirement": 1,
"strict_bosses": False
# these ensure we can always reach all stages physically
}
def test_simple_heart_stars(self):
self.run_location_test(LocationName.grass_land_muchi, ["ChuChu"])
self.run_location_test(LocationName.grass_land_chao, ["Stone"])
self.run_location_test(LocationName.grass_land_mine, ["Kine"])
self.run_location_test(LocationName.ripple_field_kamuribana, ["Pitch", "Clean"])
self.run_location_test(LocationName.ripple_field_bakasa, ["Kine", "Parasol"])
self.run_location_test(LocationName.ripple_field_toad, ["Needle"])
self.run_location_test(LocationName.ripple_field_mama_pitch, ["Pitch", "Kine", "Burning", "Stone"])
self.run_location_test(LocationName.sand_canyon_auntie, ["Clean"])
self.run_location_test(LocationName.sand_canyon_nyupun, ["ChuChu", "Cutter"])
self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Spark", "Ice"])
self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Clean", "Ice"]),
self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Spark", "Needle"]),
self.run_location_test(LocationName.sand_canyon_rob, ["Stone", "Kine", "Coo", "Parasol", "Clean", "Needle"]),
self.run_location_test(LocationName.cloudy_park_hibanamodoki, ["Coo", "Clean"])
self.run_location_test(LocationName.cloudy_park_piyokeko, ["Needle"])
self.run_location_test(LocationName.cloudy_park_mikarin, ["Coo"])
self.run_location_test(LocationName.cloudy_park_pick, ["Rick"])
self.run_location_test(LocationName.iceberg_kogoesou, ["Burning"])
self.run_location_test(LocationName.iceberg_samus, ["Ice"])
self.run_location_test(LocationName.iceberg_name, ["Burning", "Coo", "ChuChu"])
self.run_location_test(LocationName.iceberg_angel, ["Cutter", "Burning", "Spark", "Parasol", "Needle", "Clean", "Stone", "Ice"])
def run_location_test(self, location: str, itempool: typing.List[str]):
items = itempool.copy()
while len(itempool) > 0:
self.assertFalse(self.can_reach_location(location), str(self.multiworld.seed))
self.collect_by_name(itempool.pop())
self.assertTrue(self.can_reach_location(location), str(self.multiworld.seed))
self.remove(self.get_items_by_name(items))
class TestShiro(KDL3TestBase):
options = {
"open_world": False,
"plando_connections": [
[],
[
PlandoConnection("Grass Land 1", "Iceberg 5", "both"),
PlandoConnection("Grass Land 2", "Ripple Field 5", "both"),
PlandoConnection("Grass Land 3", "Grass Land 1", "both")
]],
"stage_shuffle": "shuffled",
"plando_options": "connections"
}
def test_shiro(self):
self.assertFalse(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed))
self.collect_by_name("Nago")
self.assertFalse(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed))
# despite Shiro only requiring Nago for logic, it cannot be in logic because our two accessible stages
# do not actually give the player access to Nago, thus we need Kine to pass 2-5
self.collect_by_name("Kine")
self.assertTrue(self.can_reach_location("Iceberg 5 - Shiro"), str(self.multiworld.seed))

View File

@@ -0,0 +1,245 @@
from typing import List, Tuple
from . import KDL3TestBase
from ..Room import KDL3Room
class TestCopyAbilityShuffle(KDL3TestBase):
options = {
"open_world": False,
"goal_speed": "normal",
"total_heart_stars": 30,
"heart_stars_required": 50,
"filler_percentage": 0,
"copy_ability_randomization": "enabled",
}
def test_goal(self):
self.assertBeatable(False)
heart_stars = self.get_items_by_name("Heart Star")
self.collect(heart_stars[0:14])
self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect(heart_stars[14:15])
self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect_by_name(["Burning", "Cutter", "Kine"])
self.assertBeatable(True)
self.remove([self.get_item_by_name("Love-Love Rod")])
self.collect(heart_stars)
self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed))
self.assertBeatable(True)
def test_kine(self):
self.collect_by_name(["Cutter", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_cutter(self):
self.collect_by_name(["Kine", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_burning(self):
self.collect_by_name(["Cutter", "Kine", "Heart Star"])
self.assertBeatable(False)
def test_cutter_and_burning_reachable(self):
rooms = self.multiworld.worlds[1].rooms
copy_abilities = self.multiworld.worlds[1].copy_abilities
sand_canyon_5 = self.multiworld.get_region("Sand Canyon 5 - 9", 1)
assert isinstance(sand_canyon_5, KDL3Room)
valid_rooms = [room for room in rooms if (room.level < sand_canyon_5.level)
or (room.level == sand_canyon_5.level and room.stage < sand_canyon_5.stage)]
for room in valid_rooms:
if any(copy_abilities[enemy] == "Cutter Ability" for enemy in room.enemies):
break
else:
self.fail("Could not reach Cutter Ability before Sand Canyon 5!")
iceberg_4 = self.multiworld.get_region("Iceberg 4 - 7", 1)
assert isinstance(iceberg_4, KDL3Room)
valid_rooms = [room for room in rooms if (room.level < iceberg_4.level)
or (room.level == iceberg_4.level and room.stage < iceberg_4.stage)]
for room in valid_rooms:
if any(copy_abilities[enemy] == "Burning Ability" for enemy in room.enemies):
break
else:
self.fail("Could not reach Burning Ability before Iceberg 4!")
def test_valid_abilities_for_ROB(self):
# there exists a subset of 4-7 abilities that will allow us access to ROB heart star on default settings
self.collect_by_name(["Heart Star", "Kine", "Coo"]) # we will guaranteed need Coo, Kine, and Heart Stars to reach
# first we need to identify our bukiset requirements
groups = [
({"Parasol Ability", "Cutter Ability"}, {'Bukiset (Parasol)', 'Bukiset (Cutter)'}),
({"Spark Ability", "Clean Ability"}, {'Bukiset (Spark)', 'Bukiset (Clean)'}),
({"Ice Ability", "Needle Ability"}, {'Bukiset (Ice)', 'Bukiset (Needle)'}),
({"Stone Ability", "Burning Ability"}, {'Bukiset (Stone)', 'Bukiset (Burning)'}),
]
copy_abilities = self.multiworld.worlds[1].copy_abilities
required_abilities: List[Tuple[str]] = []
for abilities, bukisets in groups:
potential_abilities: List[str] = list()
for bukiset in bukisets:
if copy_abilities[bukiset] in abilities:
potential_abilities.append(copy_abilities[bukiset])
required_abilities.append(tuple(potential_abilities))
collected_abilities = list()
for group in required_abilities:
self.assertFalse(len(group) == 0, str(self.multiworld.seed))
collected_abilities.append(group[0])
self.collect_by_name([ability.replace(" Ability", "") for ability in collected_abilities])
if "Parasol Ability" not in collected_abilities or "Stone Ability" not in collected_abilities:
# required for non-Bukiset related portions
self.collect_by_name(["Parasol", "Stone"])
if "Cutter Ability" not in collected_abilities:
# we can't actually reach 3-6 without Cutter
self.assertFalse(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"), str(self.multiworld.seed))
self.collect_by_name(["Cutter"])
self.assertTrue(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"),
''.join(str(self.multiworld.seed)).join(collected_abilities))
class TestAnimalShuffle(KDL3TestBase):
options = {
"open_world": False,
"goal_speed": "normal",
"total_heart_stars": 30,
"heart_stars_required": 50,
"filler_percentage": 0,
"animal_randomization": "full",
}
def test_goal(self):
self.assertBeatable(False)
heart_stars = self.get_items_by_name("Heart Star")
self.collect(heart_stars[0:14])
self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect(heart_stars[14:15])
self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect_by_name(["Burning", "Cutter", "Kine"])
self.assertBeatable(True)
self.remove([self.get_item_by_name("Love-Love Rod")])
self.collect(heart_stars)
self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed))
self.assertBeatable(True)
def test_kine(self):
self.collect_by_name(["Cutter", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_cutter(self):
self.collect_by_name(["Kine", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_burning(self):
self.collect_by_name(["Cutter", "Kine", "Heart Star"])
self.assertBeatable(False)
def test_locked_animals(self):
self.assertTrue(self.multiworld.get_location("Ripple Field 5 - Animal 2", 1).item.name == "Pitch Spawn")
self.assertTrue(self.multiworld.get_location("Iceberg 4 - Animal 1", 1).item.name == "ChuChu Spawn")
self.assertTrue(self.multiworld.get_location("Sand Canyon 6 - Animal 1", 1).item.name in {"Kine Spawn", "Coo Spawn"})
class TestAllShuffle(KDL3TestBase):
options = {
"open_world": False,
"goal_speed": "normal",
"total_heart_stars": 30,
"heart_stars_required": 50,
"filler_percentage": 0,
"animal_randomization": "full",
"copy_ability_randomization": "enabled",
}
def test_goal(self):
self.assertBeatable(False)
heart_stars = self.get_items_by_name("Heart Star")
self.collect(heart_stars[0:14])
self.assertEqual(self.count("Heart Star"), 14, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect(heart_stars[14:15])
self.assertEqual(self.count("Heart Star"), 15, str(self.multiworld.seed))
self.assertBeatable(False)
self.collect_by_name(["Burning", "Cutter", "Kine"])
self.assertBeatable(True)
self.remove([self.get_item_by_name("Love-Love Rod")])
self.collect(heart_stars)
self.assertEqual(self.count("Heart Star"), 30, str(self.multiworld.seed))
self.assertBeatable(True)
def test_kine(self):
self.collect_by_name(["Cutter", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_cutter(self):
self.collect_by_name(["Kine", "Burning", "Heart Star"])
self.assertBeatable(False)
def test_burning(self):
self.collect_by_name(["Cutter", "Kine", "Heart Star"])
self.assertBeatable(False)
def test_locked_animals(self):
self.assertTrue(self.multiworld.get_location("Ripple Field 5 - Animal 2", 1).item.name == "Pitch Spawn")
self.assertTrue(self.multiworld.get_location("Iceberg 4 - Animal 1", 1).item.name == "ChuChu Spawn")
self.assertTrue(self.multiworld.get_location("Sand Canyon 6 - Animal 1", 1).item.name in {"Kine Spawn", "Coo Spawn"})
def test_cutter_and_burning_reachable(self):
rooms = self.multiworld.worlds[1].rooms
copy_abilities = self.multiworld.worlds[1].copy_abilities
sand_canyon_5 = self.multiworld.get_region("Sand Canyon 5 - 9", 1)
assert isinstance(sand_canyon_5, KDL3Room)
valid_rooms = [room for room in rooms if (room.level < sand_canyon_5.level)
or (room.level == sand_canyon_5.level and room.stage < sand_canyon_5.stage)]
for room in valid_rooms:
if any(copy_abilities[enemy] == "Cutter Ability" for enemy in room.enemies):
break
else:
self.fail("Could not reach Cutter Ability before Sand Canyon 5!")
iceberg_4 = self.multiworld.get_region("Iceberg 4 - 7", 1)
assert isinstance(iceberg_4, KDL3Room)
valid_rooms = [room for room in rooms if (room.level < iceberg_4.level)
or (room.level == iceberg_4.level and room.stage < iceberg_4.stage)]
for room in valid_rooms:
if any(copy_abilities[enemy] == "Burning Ability" for enemy in room.enemies):
break
else:
self.fail("Could not reach Burning Ability before Iceberg 4!")
def test_valid_abilities_for_ROB(self):
# there exists a subset of 4-7 abilities that will allow us access to ROB heart star on default settings
self.collect_by_name(["Heart Star", "Kine", "Coo"]) # we will guaranteed need Coo, Kine, and Heart Stars to reach
# first we need to identify our bukiset requirements
groups = [
({"Parasol Ability", "Cutter Ability"}, {'Bukiset (Parasol)', 'Bukiset (Cutter)'}),
({"Spark Ability", "Clean Ability"}, {'Bukiset (Spark)', 'Bukiset (Clean)'}),
({"Ice Ability", "Needle Ability"}, {'Bukiset (Ice)', 'Bukiset (Needle)'}),
({"Stone Ability", "Burning Ability"}, {'Bukiset (Stone)', 'Bukiset (Burning)'}),
]
copy_abilities = self.multiworld.worlds[1].copy_abilities
required_abilities: List[Tuple[str]] = []
for abilities, bukisets in groups:
potential_abilities: List[str] = list()
for bukiset in bukisets:
if copy_abilities[bukiset] in abilities:
potential_abilities.append(copy_abilities[bukiset])
required_abilities.append(tuple(potential_abilities))
collected_abilities = list()
for group in required_abilities:
self.assertFalse(len(group) == 0, str(self.multiworld.seed))
collected_abilities.append(group[0])
self.collect_by_name([ability.replace(" Ability", "") for ability in collected_abilities])
if "Parasol Ability" not in collected_abilities or "Stone Ability" not in collected_abilities:
# required for non-Bukiset related portions
self.collect_by_name(["Parasol", "Stone"])
if "Cutter Ability" not in collected_abilities:
# we can't actually reach 3-6 without Cutter
self.assertFalse(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"), str(self.multiworld.seed))
self.collect_by_name(["Cutter"])
self.assertTrue(self.can_reach_location("Sand Canyon 6 - Professor Hector & R.O.B"),
''.join(str(self.multiworld.seed)).join(collected_abilities))

View File

@@ -276,6 +276,11 @@ class LinksAwakeningWorld(World):
# Properly fill locations within dungeon
location.dungeon = r.dungeon_index
# For now, special case first item
FORCE_START_ITEM = True
if FORCE_START_ITEM:
self.force_start_item()
def force_start_item(self):
start_loc = self.multiworld.get_location("Tarin's Gift (Mabe Village)", self.player)
if not start_loc.item:
@@ -287,17 +292,12 @@ class LinksAwakeningWorld(World):
start_item = self.multiworld.itempool.pop(index)
start_loc.place_locked_item(start_item)
def get_pre_fill_items(self):
return self.pre_fill_items
def pre_fill(self) -> None:
allowed_locations_by_item = {}
# For now, special case first item
FORCE_START_ITEM = True
if FORCE_START_ITEM:
self.force_start_item()
# Set up filter rules

View File

@@ -112,6 +112,7 @@
HI:
id: Entry Room/Panel_hi_hi
tag: midwhite
check: True
HIDDEN:
id: Entry Room/Panel_hidden_hidden
tag: midwhite

View File

@@ -248,30 +248,44 @@ class LingoPlayerLogic:
"kind of logic error.")
if door_shuffle != ShuffleDoors.option_none and location_classification != LocationClassification.insanity \
and not early_color_hallways:
# If shuffle doors is on, force a useful item onto the HI panel. This may not necessarily get you out of BK,
# but the goal is to allow you to reach at least one more check. The non-painting ones are hardcoded right
# now. We only allow the entrance to the Pilgrim Room if color shuffle is off, because otherwise there are
# no extra checks in there. We only include the entrance to the Rhyme Room when color shuffle is off and
# door shuffle is on simple, because otherwise there are no extra checks in there.
and not early_color_hallways and world.multiworld.players > 1:
# Under the combination of door shuffle, normal location checks, and no early color hallways, sphere 1 is
# only three checks. In a multiplayer situation, this can be frustrating for the player because they are
# more likely to be stuck in the starting room for a long time. To remedy this, we will force a useful item
# onto the GOOD LUCK check under these circumstances. The goal is to expand sphere 1 to at least four
# checks (and likely more than that).
#
# Note: A very low LEVEL 2 requirement would naturally expand sphere 1 to four checks, but this is a very
# uncommon configuration, so we will ignore it and force a good item anyway.
# Starting Room - Back Right Door gives access to OPEN and DEAD END.
# Starting Room - Exit Door gives access to OPEN and TRACE.
good_item_options: List[str] = ["Starting Room - Back Right Door", "Second Room - Exit Door"]
if not color_shuffle:
# HOT CRUST and THIS.
good_item_options.append("Pilgrim Room - Sun Painting")
if door_shuffle == ShuffleDoors.option_simple:
# WELCOME BACK, CLOCKWISE, and DRAWL + RUNS.
good_item_options.append("Welcome Back Doors")
else:
# WELCOME BACK and CLOCKWISE.
good_item_options.append("Welcome Back Area - Shortcut to Starting Room")
if door_shuffle == ShuffleDoors.option_simple:
good_item_options += ["Welcome Back Doors"]
if not color_shuffle:
good_item_options.append("Rhyme Room Doors")
else:
good_item_options += ["Welcome Back Area - Shortcut to Starting Room"]
# Color hallways access (NOTE: reconsider when sunwarp shuffling exists).
good_item_options.append("Rhyme Room Doors")
# When painting shuffle is off, most Starting Room paintings give color hallways access. The Wondrous's
# painting does not, but it gives access to SHRINK and WELCOME BACK.
for painting_obj in PAINTINGS_BY_ROOM["Starting Room"]:
if not painting_obj.enter_only or painting_obj.required_door is None:
continue
# If painting shuffle is on, we only want to consider paintings that actually go somewhere.
#
# NOTE: This does not guarantee that there will be any checks on the other side.
if painting_shuffle and painting_obj.id not in self.painting_mapping.keys():
continue

View File

@@ -8,8 +8,6 @@ class TestRequiredRoomLogic(LingoTestBase):
}
def test_pilgrim_first(self) -> None:
self.remove_forced_good_item()
self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Pilgrim Antechamber", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
@@ -30,8 +28,6 @@ class TestRequiredRoomLogic(LingoTestBase):
self.assertTrue(self.can_reach_location("The Seeker - Achievement"))
def test_hidden_first(self) -> None:
self.remove_forced_good_item()
self.assertFalse(self.multiworld.state.can_reach("The Seeker", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Pilgrim Room", "Region", self.player))
self.assertFalse(self.can_reach_location("The Seeker - Achievement"))
@@ -59,8 +55,6 @@ class TestRequiredDoorLogic(LingoTestBase):
}
def test_through_rhyme(self) -> None:
self.remove_forced_good_item()
self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
self.collect_by_name("Starting Room - Rhyme Room Entrance")
@@ -70,8 +64,6 @@ class TestRequiredDoorLogic(LingoTestBase):
self.assertTrue(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
def test_through_hidden(self) -> None:
self.remove_forced_good_item()
self.assertFalse(self.can_reach_location("Rhyme Room - Circle/Looped Square Wall"))
self.collect_by_name("Starting Room - Rhyme Room Entrance")
@@ -91,8 +83,6 @@ class TestSimpleDoors(LingoTestBase):
}
def test_requirement(self):
self.remove_forced_good_item()
self.assertFalse(self.multiworld.state.can_reach("Outside The Wanderer", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))

View File

@@ -8,8 +8,6 @@ class TestProgressiveOrangeTower(LingoTestBase):
}
def test_from_welcome_back(self) -> None:
self.remove_forced_good_item()
self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))
@@ -85,8 +83,6 @@ class TestProgressiveOrangeTower(LingoTestBase):
self.assertTrue(self.multiworld.state.can_reach("Orange Tower Seventh Floor", "Region", self.player))
def test_from_hub_room(self) -> None:
self.remove_forced_good_item()
self.assertFalse(self.multiworld.state.can_reach("Orange Tower First Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Second Floor", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Orange Tower Third Floor", "Region", self.player))

View File

@@ -7,8 +7,6 @@ class TestComplexProgressiveHallwayRoom(LingoTestBase):
}
def test_item(self):
self.remove_forced_good_item()
self.assertFalse(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
@@ -60,8 +58,6 @@ class TestSimpleHallwayRoom(LingoTestBase):
}
def test_item(self):
self.remove_forced_good_item()
self.assertFalse(self.multiworld.state.can_reach("Outside The Agreeable", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (2)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Hallway Room (3)", "Region", self.player))
@@ -90,8 +86,6 @@ class TestProgressiveArtGallery(LingoTestBase):
}
def test_item(self):
self.remove_forced_good_item()
self.assertFalse(self.multiworld.state.can_reach("Art Gallery", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Second Floor)", "Region", self.player))
self.assertFalse(self.multiworld.state.can_reach("Art Gallery (Third Floor)", "Region", self.player))

View File

@@ -6,12 +6,3 @@ from test.bases import WorldTestBase
class LingoTestBase(WorldTestBase):
game = "Lingo"
player: ClassVar[int] = 1
def world_setup(self, *args, **kwargs):
super().world_setup(*args, **kwargs)
def remove_forced_good_item(self):
location = self.multiworld.get_location("Second Room - Good Luck", self.player)
self.remove(location.item)
self.multiworld.itempool.append(location.item)
self.multiworld.state.events.add(location)

View File

@@ -3,7 +3,7 @@ from typing import Dict
from schema import And, Optional, Or, Schema
from Options import Accessibility, Choice, DeathLink, DefaultOnToggle, OptionDict, PerGameCommonOptions, Range, \
from Options import Accessibility, Choice, DeathLinkMixin, DefaultOnToggle, OptionDict, PerGameCommonOptions, Range, \
StartInventoryPool, Toggle
@@ -133,7 +133,7 @@ class PlannedShopPrices(OptionDict):
@dataclass
class MessengerOptions(PerGameCommonOptions):
class MessengerOptions(DeathLinkMixin, PerGameCommonOptions):
accessibility: MessengerAccessibility
start_inventory: StartInventoryPool
logic_level: Logic
@@ -146,5 +146,3 @@ class MessengerOptions(PerGameCommonOptions):
percent_seals_required: RequiredSeals
shop_price: ShopPrices
shop_price_plan: PlannedShopPrices
death_link: DeathLink

View File

@@ -37,6 +37,12 @@ class MuseDashCollections:
"PeroPero in the Universe",
"umpopoff"
]
REMOVED_SONGS = [
"CHAOS Glitch",
"FM 17314 SUGAR RADIO",
"Yume Ou Mono Yo Secret"
]
album_items: Dict[str, AlbumData] = {}
album_locations: Dict[str, int] = {}
@@ -130,6 +136,9 @@ class MuseDashCollections:
for songKey, songData in self.song_items.items():
if not self.song_matches_dlc_filter(songData, dlc_songs):
continue
if songKey in self.REMOVED_SONGS:
continue
if streamer_mode_active and not songData.streamer_mode:
continue

View File

@@ -529,4 +529,12 @@ Dance of the Corpses|70-5|Rin Len's Mirrorland|False|2|5|8|
Bitter Choco Decoration|70-6|Rin Len's Mirrorland|False|3|6|9|
Dance Robot Dance|70-7|Rin Len's Mirrorland|False|4|7|10|
Sweet Devil|70-8|Rin Len's Mirrorland|False|5|7|9|
Someday'z Coming|70-9|Rin Len's Mirrorland|False|5|7|9|
Someday'z Coming|70-9|Rin Len's Mirrorland|False|5|7|9|
Yume Ou Mono Yo Secret|0-53|Default Music|True|6|8|10|
Yume Ou Mono Yo|0-54|Default Music|True|1|4|0|
Sweet Dream VIVINOS|71-0|Valentine Stage|False|1|4|7|
Ruler Of My Heart VIVINOS|71-1|Valentine Stage|False|2|4|6|
Reality Show|71-2|Valentine Stage|False|5|7|10|
SIG feat.Tobokegao|71-3|Valentine Stage|True|3|6|8|
Rose Love|71-4|Valentine Stage|True|2|4|7|
Euphoria|71-5|Valentine Stage|True|1|3|6|

View File

@@ -3,11 +3,6 @@ from ..MuseDashCollection import MuseDashCollections
class CollectionsTest(unittest.TestCase):
REMOVED_SONGS = [
"CHAOS Glitch",
"FM 17314 SUGAR RADIO",
]
def test_all_names_are_ascii(self) -> None:
bad_names = list()
collection = MuseDashCollections()
@@ -58,5 +53,5 @@ class CollectionsTest(unittest.TestCase):
collection = MuseDashCollections()
songs = collection.get_songs_with_settings({x for x in collection.DLC}, False, 0, 12)
for song_name in self.REMOVED_SONGS:
for song_name in collection.REMOVED_SONGS:
self.assertNotIn(song_name, songs, f"Song '{song_name}' wasn't removed correctly.")

View File

@@ -36,6 +36,7 @@ class PokemonEmeraldWebWorld(WebWorld):
Webhost info for Pokemon Emerald
"""
theme = "ocean"
setup_en = Tutorial(
"Multiworld Setup Guide",
"A guide to playing Pokémon Emerald with Archipelago.",
@@ -45,7 +46,16 @@ class PokemonEmeraldWebWorld(WebWorld):
["Zunawe"]
)
tutorials = [setup_en]
setup_es = Tutorial(
"Guía de configuración para Multiworld",
"Una guía para jugar Pokémon Emerald en Archipelago",
"Español",
"setup_es.md",
"setup/es",
["nachocua"]
)
tutorials = [setup_en, setup_es]
class PokemonEmeraldSettings(settings.Group):

View File

@@ -0,0 +1,75 @@
## QoL
- The catch tutorial and cutscenes during your first visit to Petalburg are skipped
- The match call tutorial after you leave Devon Corp is skipped
- Cycling and running is allowed in every map (some exceptions like Fortree and Pacifidlog)
- When you run out of Repel steps, you'll be prompted to use another one if you have more in your bag
- Text is always rendered in its entirety on the first frame (instant text)
- With an option set, text will advance if A is held
- The message explaining that the trainer is about to send out a new pokemon is shortened to fit on two lines so that
you can still read the species when deciding whether to change pokemon
- The Pokemon Center Nurse dialogue is entirely removed except for the final text box
- When receiving TMs and HMs, the move that it teaches is consistently displayed in the "received item" message (by
default, certain ways of receiving items would only display the TM/HM number)
- The Pokedex starts in national mode
- The Oldale Pokemart sells Poke Balls at the start of the game
- Pauses during battles (e.g. the ~1 second pause at the start of a turn before an opponent uses a potion) are shorter
by 62.5%
- The sliding animation for trainers and wild pokemon at the start of a battle runs at double speed.
- Bag space was greatly expanded (there is room for one stack of every unique item in every pocket, plus a little bit
extra for some pockets)
- Save data format was changed as a result of this. Shrank some unused space and removed some multiplayer phrases from
the save data.
- Pretty much any code that checks for bag space is ignored or bypassed (this sounds dangerous, but with expanded bag
space you should pretty much never have a full bag unless you're trying to fill it up, and skipping those checks
greatly simplifies detecting when items are picked up)
- Pokemon are never disobedient
- When moving in the overworld, set the input priority based on the most recently pressed direction rather than by some
predetermined priority
- Shoal cave changes state every time you reload the map and is no longer tied to the RTC
- Increased safari zone steps from 500 to 50000
- Trainers will not approach the player if the blind trainers option is set
- Changed trade evolutions to be possible without trading:
- Politoed: Use King's Rock in bag menu
- Alakazam: Level 37
- Machamp: Level 37
- Golem: Level 37
- Slowking: Use King's Rock in bag menu
- Gengar: Level 37
- Steelix: Use Metal Coat in bag menu
- Kingdra: Use Dragon Scale in bag menu
- Scizor: Use Metal Coat in bag menu
- Porygon2: Use Up-Grade in bag menu
- Milotic: Level 30
- Huntail: Use Deep Sea Tooth in bag menu
- Gorebyss: Use Deep Sea Scale in bag menu
## Game State Changes/Softlock Prevention
- Mr. Briney never disappears or stops letting you use his ferry
- Prevent the player from flying or surfing until they have received the Pokedex
- The S.S. Tidal will be available at all times if you have the option enabled
- Some NPCs or tiles are removed on the creation of a new save file based on player options
- Ensured that every species has some damaging move by level 5
- Route 115 may have strength boulders between the beach and cave entrance based on player options
- The Petalburg Gym is set up based on your player options rather than after the first 4 gyms
- The E4 guards will actually check all your badges (or gyms beaten based on your options) instead of just the Feather
Badge
- Steven cuts the conversation short in Granite Cave if you don't have the Letter
- Dock checks that you have the Devon Goods before asking you to deliver them (and thus opening the museum)
- Rydel gives you both bikes at the same time
- The man in Pacifidlog who gives you Frustration and Return will give you both at the same time, does not check
friendship first, and no longer has any behavior related to the RTC
- The woman who gives you the Soothe Bell in Slateport does not check friendship
- When trading the Scanner with Captain Stern, you will receive both the Deep Sea Tooth and Deep Sea Scale
## Misc
- You can no longer try to switch bikes in the bike shop
- The Seashore House only rewards you with 1 Soda Pop instead of 6
- Many small changes that make it possible to swap single battles to double battles
- Includes some safeguards against two trainers seeing you and initiating a battle while one or both of them are
"single trainer double battles"
- Game now properly waits on vblank instead of spinning in a while loop
- Misc small changes to text for consistency
- Many bugfixes to the vanilla game code

View File

@@ -0,0 +1,74 @@
# Guía de Configuración para Pokémon Emerald
## Software Requerido
- [Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases)
- Una ROM de Pokémon Emerald en Inglés. La comunidad de Archipelago no puede proveerla.
- [BizHawk](https://tasvideos.org/BizHawk/ReleaseHistory) 2.7 o posterior
### Configuración de BizHawk
Una vez que hayas instalado BizHawk, abre `EmuHawk.exe` y cambia las siguientes configuraciones:
- Si estás usando BizHawk 2.7 o 2.8, ve a `Config > Customize`. En la pestaña Advanced, cambia el Lua Core de
`NLua+KopiLua` a `Lua+LuaInterface`, luego reinicia EmuHawk. (Si estás usando BizHawk 2.9, puedes saltar este paso.)
- En `Config > Customize`, activa la opción "Run in background" para prevenir desconexiones del cliente mientras
la aplicación activa no sea EmuHawk.
- Abre el archivo `.gba` en EmuHawk y luego ve a `Config > Controllers…` para configurar los controles. Si no puedes
hacer clic en `Controllers…`, debes abrir cualquier ROM `.gba` primeramente.
- Considera limpiar tus macros y atajos en `Config > Hotkeys…` si no quieres usarlas de manera intencional. Para
limpiarlas, selecciona el atajo y presiona la tecla Esc.
## Software Opcional
- [Pokémon Emerald AP Tracker](https://github.com/AliceMousie/emerald-ap-tracker/releases/latest), para usar con
[PopTracker](https://github.com/black-sliver/PopTracker/releases)
## Generando y Parcheando el Juego
1. Crea tu archivo de configuración (YAML). Puedes hacerlo en
[Página de Opciones de Pokémon Emerald](../../../games/Pokemon%20Emerald/player-options).
2. Sigue las instrucciones generales de Archipelago para [Generar un juego]
(../../Archipelago/setup/en#generating-a-game). Esto generará un archivo de salida (output file) para ti. Tu archivo
de parche tendrá la extensión de archivo`.apemerald`.
3. Abre `ArchipelagoLauncher.exe`
4. Selecciona "Open Patch" en el lado derecho y elige tu archivo de parcheo.
5. Si esta es la primera vez que vas a parchear, se te pedirá que selecciones la ROM sin parchear.
6. Un archivo parcheado con extensión `.gba` será creado en el mismo lugar que el archivo de parcheo.
7. La primera vez que abras un archivo parcheado con el BizHawk Client, se te preguntará donde está localizado
`EmuHawk.exe` en tu instalación de BizHawk.
Si estás jugando una seed Single-Player y no te interesa el auto-tracking o las pistas, puedes parar aquí, cierra el
cliente, y carga la ROM ya parcheada en cualquier emulador. Pero para partidas multi-worlds y para otras
implementaciones de Archipelago, continúa usando BizHawk como tu emulador
## Conectando con el Servidor
Por defecto, al abrir un archivo parcheado, se harán de manera automática 1-5 pasos. Aun así, ten en cuenta lo
siguiente en caso de que debas cerrar y volver a abrir la ventana en mitad de la partida por algún motivo.
1. Pokémon Emerald usa el Archipelago BizHawk Client. Si el cliente no se encuentra abierto al abrir la rom
parcheada, puedes volver a abrirlo desde el Archipelago Launcher.
2. Asegúrate que EmuHawk está corriendo la ROM parcheada.
3. En EmuHawk, ve a `Tools > Lua Console`. Debes tener esta ventana abierta mientras juegas.
4. En la ventana de Lua Console, ve a `Script > Open Script…`.
5. Ve a la carpeta donde está instalado Archipelago y abre `data/lua/connector_bizhawk_generic.lua`.
6. El emulador y el cliente eventualmente se conectarán uno con el otro. La ventana de BizHawk Client indicará que te
has conectado y reconocerá Pokémon Emerald.
7. Para conectar el cliente con el servidor, ingresa la dirección y el puerto de la sala (ej. `archipelago.gg:38281`)
en el campo de texto que se encuentra en la parte superior del cliente y haz click en Connect.
Ahora deberías poder enviar y recibir ítems. Debes seguir estos pasos cada vez que quieras reconectarte. Es seguro
jugar de manera offline; se sincronizará todo cuando te vuelvas a conectar.
## Tracking Automático
Pokémon Emerald tiene un Map Tracker completamente funcional que soporta auto-tracking.
1. Descarga [Pokémon Emerald AP Tracker](https://github.com/AliceMousie/emerald-ap-tracker/releases/latest) y
[PopTracker](https://github.com/black-sliver/PopTracker/releases).
2. Coloca la carpeta del Tracker en la carpeta packs/ dentro de la carpeta de instalación del PopTracker.
3. Abre PopTracker, y carga el Pack de Pokémon Emerald Map Tracker.
4. Para utilizar el auto-tracking, haz click en el símbolo "AP" que se encuentra en la parte superior.
5. Entra la dirección del Servidor de Archipelago (la misma a la que te conectaste para jugar), nombre del jugador, y
contraseña (deja vacío este campo en caso de no utilizar contraseña).

View File

@@ -195,11 +195,11 @@ class PokemonRedBlueWorld(World):
normals -= subtract_amounts[2]
while super_effectives + not_very_effectives + normals > 225 - immunities:
r = self.multiworld.random.randint(0, 2)
if r == 0:
if r == 0 and super_effectives:
super_effectives -= 1
elif r == 1:
elif r == 1 and not_very_effectives:
not_very_effectives -= 1
else:
elif normals:
normals -= 1
chart = []
for matchup_list, matchup_value in zip([immunities, normals, super_effectives, not_very_effectives],
@@ -249,14 +249,18 @@ class PokemonRedBlueWorld(World):
itempool = progitempool + usefulitempool + filleritempool
multiworld.random.shuffle(itempool)
unplaced_items = []
for item in itempool:
for i, item in enumerate(itempool):
if item.player == loc.player and loc.can_fill(multiworld.state, item, False):
if item in progitempool:
progitempool.remove(item)
elif item in usefulitempool:
usefulitempool.remove(item)
elif item in filleritempool:
filleritempool.remove(item)
if item.advancement:
pool = progitempool
elif item.useful:
pool = usefulitempool
else:
pool = filleritempool
for i, check_item in enumerate(pool):
if item is check_item:
pool.pop(i)
break
if item.advancement:
state = sweep_from_pool(multiworld.state, progitempool + unplaced_items)
if (not item.advancement) or state.can_reach(loc, "Location", loc.player):
@@ -416,16 +420,16 @@ class PokemonRedBlueWorld(World):
self.multiworld.victory_road_condition[self.player])
> 7) or (self.multiworld.door_shuffle[self.player] not in ("off", "simple")))):
intervene_move = "Cut"
elif ((not logic.can_learn_hm(test_state, "Flash", self.player)) and self.multiworld.dark_rock_tunnel_logic[self.player]
and (((self.multiworld.accessibility[self.player] != "minimal" or
(self.multiworld.trainersanity[self.player] or self.multiworld.extra_key_items[self.player])) or
self.multiworld.door_shuffle[self.player]))):
elif ((not logic.can_learn_hm(test_state, "Flash", self.player))
and self.multiworld.dark_rock_tunnel_logic[self.player]
and (self.multiworld.accessibility[self.player] != "minimal"
or self.multiworld.door_shuffle[self.player])):
intervene_move = "Flash"
# If no Pokémon can learn Fly, then during door shuffle it would simply not treat the free fly maps
# as reachable, and if on no door shuffle or simple, fly is simply never necessary.
# We only intervene if a Pokémon is able to learn fly but none are reachable, as that would have been
# considered in door shuffle.
elif ((not logic.can_learn_hm(test_state, "Fly", self.player)) and logic.can_learn_hm(test_state, "Fly", self.player)
elif ((not logic.can_learn_hm(test_state, "Fly", self.player))
and self.multiworld.door_shuffle[self.player] not in
("off", "simple") and [self.fly_map, self.town_map_fly_map] != ["Pallet Town", "Pallet Town"]):
intervene_move = "Fly"
@@ -554,23 +558,21 @@ class PokemonRedBlueWorld(World):
else:
raise Exception("Failed to remove corresponding item while deleting unreachable Dexsanity location")
if self.multiworld.door_shuffle[self.player] == "decoupled":
swept_state = self.multiworld.state.copy()
swept_state.sweep_for_events(player=self.player)
locations = [location for location in
self.multiworld.get_reachable_locations(swept_state, self.player) if location.item is
None]
self.multiworld.random.shuffle(locations)
while len(locations) > 10:
location = locations.pop()
location.progress_type = LocationProgressType.EXCLUDED
if self.multiworld.key_items_only[self.player]:
locations = [location for location in self.multiworld.get_unfilled_locations(self.player) if
location.progress_type == LocationProgressType.DEFAULT]
for location in locations:
location.progress_type = LocationProgressType.PRIORITY
@classmethod
def stage_post_fill(cls, multiworld):
# Convert all but one of each instance of a wild Pokemon to useful classification.
# This cuts down on time spent calculating the spoiler playthrough.
found_mons = set()
for sphere in multiworld.get_spheres():
for location in sphere:
if (location.game == "Pokemon Red and Blue" and (location.item.name in poke_data.pokemon_data.keys()
or "Static " in location.item.name)
and location.item.advancement):
key = (location.player, location.item.name)
if key in found_mons:
location.item.classification = ItemClassification.useful
else:
found_mons.add(key)
def create_regions(self):
if (self.multiworld.old_man[self.player] == "vanilla" or

View File

@@ -206,7 +206,7 @@ class PokemonRBClient(BizHawkClient):
money = int(original_money.hex())
if self.banking_command > money:
logger.warning(f"You do not have ${self.banking_command} to deposit!")
elif (-self.banking_command * BANK_EXCHANGE_RATE) > ctx.stored_data[f"EnergyLink{ctx.team}"]:
elif (-self.banking_command * BANK_EXCHANGE_RATE) > (ctx.stored_data[f"EnergyLink{ctx.team}"] or 0):
logger.warning("Not enough money in the EnergyLink storage!")
else:
if self.banking_command + money > 999999:
@@ -258,11 +258,12 @@ def cmd_bank(self, cmd: str = "", amount: str = ""):
if self.ctx.game != "Pokemon Red and Blue":
logger.warning("This command can only be used while playing Pokémon Red and Blue")
return
if not cmd:
logger.info(f"Money available: {int(self.ctx.stored_data[f'EnergyLink{self.ctx.team}'] / BANK_EXCHANGE_RATE)}")
return
elif (not self.ctx.server) or self.ctx.server.socket.closed or not self.ctx.client_handler.game_state:
if (not self.ctx.server) or self.ctx.server.socket.closed or not self.ctx.client_handler.game_state:
logger.info(f"Must be connected to server and in game.")
return
elif not cmd:
logger.info(f"Money available: {int((self.ctx.stored_data[f'EnergyLink{self.ctx.team}'] or 0) / BANK_EXCHANGE_RATE)}")
return
elif not amount:
logger.warning("You must specify an amount.")
elif cmd == "withdraw":

View File

@@ -41,6 +41,8 @@ and repeatable source of money.
* You can disable and re-enable experience gains by talking to an aide in Oak's Lab.
* You can reset static encounters (Poké Flute encounter, legendaries, and the trap Poké Ball battles in Power Plant)
for any Pokémon you have defeated but not caught, by talking to an aide in Oak's Lab.
* Dungeons normally hidden on the Town Map are now present, and the "Sea Cottage" has been removed. This is to allow
Simple Door Shuffle to update the locations of all of the dungeons on the Town Map.
## What items and locations get shuffled?

View File

@@ -10,7 +10,9 @@ def level_scaling(multiworld):
while locations:
sphere = set()
for world in multiworld.get_game_worlds("Pokemon Red and Blue"):
if multiworld.level_scaling[world.player] != "by_spheres_and_distance":
if (multiworld.level_scaling[world.player] != "by_spheres_and_distance"
and (multiworld.level_scaling[world.player] != "auto" or multiworld.door_shuffle[world.player]
in ("off", "simple"))):
continue
regions = {multiworld.get_region("Menu", world.player)}
checked_regions = set()
@@ -45,18 +47,18 @@ def level_scaling(multiworld):
return True
if (("Rock Tunnel 1F - Wild Pokemon" in location.name
and any([multiworld.get_entrance(e, location.player).connected_region.can_reach(state)
for e in ['Rock Tunnel 1F-NE to Route 10-N',
'Rock Tunnel 1F-NE to Rock Tunnel B1F-E',
'Rock Tunnel 1F-NW to Rock Tunnel B1F-E',
'Rock Tunnel 1F-NW to Rock Tunnel B1F-W',
'Rock Tunnel 1F-S to Route 10-S',
'Rock Tunnel 1F-S to Rock Tunnel B1F-W']])) or
for e in ['Rock Tunnel 1F-NE 1 to Route 10-N',
'Rock Tunnel 1F-NE 2 to Rock Tunnel B1F-E 1',
'Rock Tunnel 1F-NW 1 to Rock Tunnel B1F-E 2',
'Rock Tunnel 1F-NW 2 to Rock Tunnel B1F-W 1',
'Rock Tunnel 1F-S 1 to Route 10-S',
'Rock Tunnel 1F-S 2 to Rock Tunnel B1F-W 2']])) or
("Rock Tunnel B1F - Wild Pokemon" in location.name and
any([multiworld.get_entrance(e, location.player).connected_region.can_reach(state)
for e in ['Rock Tunnel B1F-E to Rock Tunnel 1F-NE',
'Rock Tunnel B1F-E to Rock Tunnel 1F-NW',
'Rock Tunnel B1F-W to Rock Tunnel 1F-NW',
'Rock Tunnel B1F-W to Rock Tunnel 1F-S']]))):
for e in ['Rock Tunnel B1F-E 1 to Rock Tunnel 1F-NE 2',
'Rock Tunnel B1F-E 2 to Rock Tunnel 1F-NW 1',
'Rock Tunnel B1F-W 1 to Rock Tunnel 1F-NW 2',
'Rock Tunnel B1F-W 2 to Rock Tunnel 1F-S 2']]))):
# Even if checks in Rock Tunnel are out of logic due to lack of Flash, it is very easy to
# wander in the dark and encounter wild Pokémon, even unintentionally while attempting to
# leave the way you entered. We'll count the wild Pokémon as reachable as soon as the Rock
@@ -135,4 +137,3 @@ def level_scaling(multiworld):
sphere_objects[object].level = level_list_copy.pop(0)
for world in multiworld.get_game_worlds("Pokemon Red and Blue"):
world.finished_level_scaling.set()

View File

@@ -1036,25 +1036,25 @@ location_data = [
type="Wild Encounter", level=12),
LocationData("Mt Moon B2F-Wild", "Wild Pokemon - 10", "Clefairy", rom_addresses["Wild_MtMoonB2F"] + 19, None,
event=True, type="Wild Encounter", level=12),
LocationData("Route 4-Grass", "Wild Pokemon - 1", "Rattata", rom_addresses["Wild_Route4"] + 1, None, event=True,
LocationData("Route 4-E", "Wild Pokemon - 1", "Rattata", rom_addresses["Wild_Route4"] + 1, None, event=True,
type="Wild Encounter", level=10),
LocationData("Route 4-Grass", "Wild Pokemon - 2", "Spearow", rom_addresses["Wild_Route4"] + 3, None, event=True,
LocationData("Route 4-E", "Wild Pokemon - 2", "Spearow", rom_addresses["Wild_Route4"] + 3, None, event=True,
type="Wild Encounter", level=10),
LocationData("Route 4-Grass", "Wild Pokemon - 3", "Rattata", rom_addresses["Wild_Route4"] + 5, None, event=True,
LocationData("Route 4-E", "Wild Pokemon - 3", "Rattata", rom_addresses["Wild_Route4"] + 5, None, event=True,
type="Wild Encounter", level=8),
LocationData("Route 4-Grass", "Wild Pokemon - 4", ["Ekans", "Sandshrew"], rom_addresses["Wild_Route4"] + 7, None,
LocationData("Route 4-E", "Wild Pokemon - 4", ["Ekans", "Sandshrew"], rom_addresses["Wild_Route4"] + 7, None,
event=True, type="Wild Encounter", level=6),
LocationData("Route 4-Grass", "Wild Pokemon - 5", "Spearow", rom_addresses["Wild_Route4"] + 9, None, event=True,
LocationData("Route 4-E", "Wild Pokemon - 5", "Spearow", rom_addresses["Wild_Route4"] + 9, None, event=True,
type="Wild Encounter", level=8),
LocationData("Route 4-Grass", "Wild Pokemon - 6", ["Ekans", "Sandshrew"], rom_addresses["Wild_Route4"] + 11, None,
LocationData("Route 4-E", "Wild Pokemon - 6", ["Ekans", "Sandshrew"], rom_addresses["Wild_Route4"] + 11, None,
event=True, type="Wild Encounter", level=10),
LocationData("Route 4-Grass", "Wild Pokemon - 7", "Rattata", rom_addresses["Wild_Route4"] + 13, None, event=True,
LocationData("Route 4-E", "Wild Pokemon - 7", "Rattata", rom_addresses["Wild_Route4"] + 13, None, event=True,
type="Wild Encounter", level=12),
LocationData("Route 4-Grass", "Wild Pokemon - 8", "Spearow", rom_addresses["Wild_Route4"] + 15, None, event=True,
LocationData("Route 4-E", "Wild Pokemon - 8", "Spearow", rom_addresses["Wild_Route4"] + 15, None, event=True,
type="Wild Encounter", level=12),
LocationData("Route 4-Grass", "Wild Pokemon - 9", ["Ekans", "Sandshrew"], rom_addresses["Wild_Route4"] + 17, None,
LocationData("Route 4-E", "Wild Pokemon - 9", ["Ekans", "Sandshrew"], rom_addresses["Wild_Route4"] + 17, None,
event=True, type="Wild Encounter", level=8),
LocationData("Route 4-Grass", "Wild Pokemon - 10", ["Ekans", "Sandshrew"], rom_addresses["Wild_Route4"] + 19, None,
LocationData("Route 4-E", "Wild Pokemon - 10", ["Ekans", "Sandshrew"], rom_addresses["Wild_Route4"] + 19, None,
event=True, type="Wild Encounter", level=12),
LocationData("Route 24", "Wild Pokemon - 1", ["Weedle", "Caterpie"], rom_addresses["Wild_Route24"] + 1, None,
event=True, type="Wild Encounter", level=7),

View File

@@ -228,7 +228,7 @@ class SplitCardKey(Choice):
class AllElevatorsLocked(Toggle):
"""Adds requirements to the Celadon Department Store elevator and Silph Co elevators to have the Lift Key.
No logical implications normally, but may have a significant impact on Insanity Door Shuffle."""
No logical implications normally, but may have a significant impact on some Door Shuffle options."""
display_name = "All Elevators Locked"
default = 1
@@ -317,42 +317,42 @@ class TownMapFlyLocation(Toggle):
class DoorShuffle(Choice):
"""Simple: entrances are randomized together in groups: Pokemarts, Gyms, single exit dungeons, dual exit dungeons,
single exit misc interiors, dual exit misc interiors are all shuffled separately. Safari Zone is not shuffled.
Full: Any outdoor entrance may lead to any interior.
Insanity: All rooms in the game are shuffled."""
On Simple only, the Town Map will be updated to show the new locations for each dungeon.
Interiors: Any outdoor entrance may lead to any interior, but intra-interior doors are not shuffled. Previously
named Full.
Full: Exterior to interior entrances are shuffled, and interior to interior doors are shuffled, separately.
Insanity: All doors in the game are shuffled.
Decoupled: Doors may be decoupled from each other, so that leaving through an exit may not return you to the
door you entered from."""
display_name = "Door Shuffle"
option_off = 0
option_simple = 1
option_full = 2
option_insanity = 3
# Disabled for now, has issues with elevators that need to be resolved
# option_decoupled = 4
option_interiors = 2
option_full = 3
option_insanity = 4
option_decoupled = 5
default = 0
# remove assertions that blow up checks for decoupled
def __eq__(self, other):
if isinstance(other, self.__class__):
return other.value == self.value
elif isinstance(other, str):
return other == self.current_key
elif isinstance(other, int):
return other == self.value
elif isinstance(other, bool):
return other == bool(self.value)
else:
raise TypeError(f"Can't compare {self.__class__.__name__} with {other.__class__.__name__}")
class WarpTileShuffle(Toggle):
"""Shuffle the warp tiles in Silph Co and Sabrina's Gym among themselves, separately.
On Insanity, turning this off means they are mixed into the general door shuffle instead of only being shuffled
among themselves."""
class WarpTileShuffle(Choice):
"""Vanilla: The warp tiles in Silph Co and Sabrina's Gym are not changed.
Shuffle: The warp tile destinations are shuffled among themselves.
Mixed: The warp tiles are mixed into the pool of available doors for Full, Insanity, and Decoupled. Same as Shuffle
for any other door shuffle option."""
display_name = "Warp Tile Shuffle"
default = 0
option_vanilla = 0
option_shuffle = 1
option_mixed = 2
alias_true = 1
alias_on = 1
alias_off = 0
alias_false = 0
class RandomizeRockTunnel(Toggle):
"""Randomize the layout of Rock Tunnel.
If Insanity Door Shuffle is on, this will cause only the main entrances to Rock Tunnel to be shuffled."""
"""Randomize the layout of Rock Tunnel. If Full, Insanity, or Decoupled Door Shuffle is on, this will cause only the
main entrances to Rock Tunnel to be shuffled."""
display_name = "Randomize Rock Tunnel"
default = 0
@@ -401,15 +401,17 @@ class Stonesanity(Toggle):
class LevelScaling(Choice):
"""Off: Encounters use vanilla game levels.
By Spheres: Levels are scaled by access sphere. Areas reachable in later spheres will have higher levels.
Spheres and Distance: Levels are scaled by access spheres as well as distance from Pallet Town, measured by number
of internal region connections. This is a much more severe curving of levels and may lead to much less variation in
levels found in a particular map. However, it may make the higher door shuffle settings significantly more bearable,
as these options more often result in a smaller number of larger access spheres."""
By Spheres and Distance: Levels are scaled by access spheres as well as distance from Pallet Town, measured by
number of internal region connections. This is a much more severe curving of levels and may lead to much less
variation in levels found in a particular map. However, it may make the higher door shuffle settings significantly
more bearable, as these options more often result in a smaller number of larger access spheres.
Auto: Scales by Spheres if Door Shuffle is off or on Simple, otherwise scales by Spheres and Distance"""
display_name = "Level Scaling"
option_off = 0
option_by_spheres = 1
option_by_spheres_and_distance = 2
default = 1
option_auto = 3
default = 3
class ExpModifier(NamedRange):

View File

@@ -256,6 +256,22 @@ map_ids = {
"Indigo Plateau Agatha's Room": 0xF7,
}
town_map_coords = {
"Route 2-SW": ("Viridian Forest South Gate to Route 2-SW", 2, 4, (3,), "Viridian Forest", 4), #ViridianForestName
"Route 2-NE": ("Diglett's Cave Route 2 to Route 2-NE", 3, 4, (48,), "Diglett's Cave", 5), #DiglettsCaveName
"Route 4-W": ("Mt Moon 1F to Route 4-W", 6, 2, (5,), "Mt Moon 1F", 8), #MountMoonName
"Cerulean City-Cave": ("Cerulean Cave 1F-SE to Cerulean City-Cave", 9, 1, (54,), "Cerulean Cave 1F", 11), #CeruleanCaveName
"Vermilion City-Dock": ("Vermilion Dock to Vermilion City-Dock", 9, 10, (19,), "S.S. Anne 1F", 17), #SSAnneName
"Route 10-N": ("Rock Tunnel 1F-NE 1 to Route 10-N", 14, 3, (13, 57), "Rock Tunnel Pokemon Center", 19), #RockTunnelName
"Lavender Town": ("Pokemon Tower 1F to Lavender Town", 15, 5, (27,), "Pokemon Tower 2F", 22), #PokemonTowerName
"Celadon Game Corner-Hidden Stairs": ("Rocket Hideout B1F to Celadon Game Corner-Hidden Stairs", 7, 5, (50,), "Rocket Hideout B1F", 26), #RocketHQName
"Saffron City-Silph": ("Silph Co 1F to Saffron City-Silph", 10, 5, (51, 58), "Silph Co 2F", 28), #SilphCoName
"Route 20-IE": ("Seafoam Islands 1F to Route 20-IE", 5, 15, (32,), "Seafoam Islands B1F", 40), #SeafoamIslandsName
"Cinnabar Island-M": ("Pokemon Mansion 1F to Cinnabar Island-M", 2, 15, (35, 52), "Pokemon Mansion 1F", 43), #PokemonMansionName
"Route 23-C": ("Victory Road 1F-S to Route 23-C", 0, 4, (20, 45, 49), "Victory Road 1F", 47), #VictoryRoadName
"Route 10-P": ("Power Plant to Route 10-P", 15, 4, (14,), "Power Plant", 49), #PowerPlantName
}
warp_data = {'Menu': [], 'Evolution': [], 'Old Rod Fishing': [], 'Good Rod Fishing': [], 'Fossil Level': [],
'Pokedex': [], 'Fossil': [], 'Celadon City': [
{'name': 'Celadon City to Celadon Department Store 1F W', 'address': 'Warps_CeladonCity', 'id': 0,
@@ -461,15 +477,21 @@ warp_data = {'Menu': [], 'Evolution': [], 'Old Rod Fishing': [], 'Good Rod Fishi
{'address': 'Warps_PokemonMansion3F', 'id': 0, 'to': {'map': 'Pokemon Mansion 2F', 'id': 1}}],
'Pokemon Mansion B1F': [
{'address': 'Warps_PokemonMansionB1F', 'id': 0, 'to': {'map': 'Pokemon Mansion 1F-SE', 'id': 5}}],
'Rock Tunnel 1F-NE': [{'address': 'Warps_RockTunnel1F', 'id': 0, 'to': {'map': 'Route 10-N', 'id': 1}},
{'address': 'Warps_RockTunnel1F', 'id': 4,
'to': {'map': 'Rock Tunnel B1F-E', 'id': 0}}], 'Rock Tunnel 1F-NW': [
{'address': 'Warps_RockTunnel1F', 'id': 5, 'to': {'map': 'Rock Tunnel B1F-E', 'id': 1}},
{'address': 'Warps_RockTunnel1F', 'id': 6, 'to': {'map': 'Rock Tunnel B1F-W', 'id': 2}}],
'Rock Tunnel 1F-S': [{'address': 'Warps_RockTunnel1F', 'id': 2, 'to': {'map': 'Route 10-S', 'id': 2}},
'Rock Tunnel 1F-NE 1': [{'address': 'Warps_RockTunnel1F', 'id': 0, 'to': {'map': 'Route 10-N', 'id': 1}}],
'Rock Tunnel 1F-NE 2':
[{'address': 'Warps_RockTunnel1F', 'id': 4,
'to': {'map': 'Rock Tunnel B1F-E 1', 'id': 0}}], 'Rock Tunnel 1F-NW 1': [
{'address': 'Warps_RockTunnel1F', 'id': 5, 'to': {'map': 'Rock Tunnel B1F-E 2', 'id': 1}}],
'Rock Tunnel 1F-NW 2': [
{'address': 'Warps_RockTunnel1F', 'id': 6, 'to': {'map': 'Rock Tunnel B1F-W 1', 'id': 2}}],
'Rock Tunnel 1F-S 1': [{'address': 'Warps_RockTunnel1F', 'id': 2, 'to': {'map': 'Route 10-S', 'id': 2}}],
'Rock Tunnel 1F-S 2': [
{'address': 'Warps_RockTunnel1F', 'id': 7,
'to': {'map': 'Rock Tunnel B1F-W', 'id': 3}}], 'Rock Tunnel 1F-Wild': [],
'Rock Tunnel B1F-Wild': [], 'Seafoam Islands 1F': [
'to': {'map': 'Rock Tunnel B1F-W 2', 'id': 3}}], 'Rock Tunnel 1F-Wild': [],
'Rock Tunnel B1F-Wild': [],
'Rock Tunnel 1F-NE': [], 'Rock Tunnel 1F-NW': [], 'Rock Tunnel 1F-S': [], 'Rock Tunnel B1F-E': [],
'Rock Tunnel B1F-W': [],
'Seafoam Islands 1F': [
{'address': 'Warps_SeafoamIslands1F', 'id': (2, 3), 'to': {'map': 'Route 20-IE', 'id': 1}},
{'address': 'Warps_SeafoamIslands1F', 'id': 4, 'to': {'map': 'Seafoam Islands B1F', 'id': 1}},
{'address': 'Warps_SeafoamIslands1F', 'id': 5, 'to': {'map': 'Seafoam Islands B1F-NE', 'id': 6}}],
@@ -569,12 +591,14 @@ warp_data = {'Menu': [], 'Evolution': [], 'Old Rod Fishing': [], 'Good Rod Fishi
{'address': 'Warps_CeruleanCave2F', 'id': 3, 'to': {'map': 'Cerulean Cave 1F-N', 'id': 5}}],
'Cerulean Cave B1F': [
{'address': 'Warps_CeruleanCaveB1F', 'id': 0, 'to': {'map': 'Cerulean Cave 1F-NW', 'id': 8}}],
'Cerulean Cave B1F-E': [], 'Rock Tunnel B1F-E': [
{'address': 'Warps_RockTunnelB1F', 'id': 0, 'to': {'map': 'Rock Tunnel 1F-NE', 'id': 4}},
{'address': 'Warps_RockTunnelB1F', 'id': 1, 'to': {'map': 'Rock Tunnel 1F-NW', 'id': 5}}],
'Rock Tunnel B1F-W': [
{'address': 'Warps_RockTunnelB1F', 'id': 2, 'to': {'map': 'Rock Tunnel 1F-NW', 'id': 6}},
{'address': 'Warps_RockTunnelB1F', 'id': 3, 'to': {'map': 'Rock Tunnel 1F-S', 'id': 7}}],
'Cerulean Cave B1F-E': [], 'Rock Tunnel B1F-E 1': [
{'address': 'Warps_RockTunnelB1F', 'id': 0, 'to': {'map': 'Rock Tunnel 1F-NE 2', 'id': 4}}],
'Rock Tunnel B1F-E 2': [
{'address': 'Warps_RockTunnelB1F', 'id': 1, 'to': {'map': 'Rock Tunnel 1F-NW 1', 'id': 5}}],
'Rock Tunnel B1F-W 1': [
{'address': 'Warps_RockTunnelB1F', 'id': 2, 'to': {'map': 'Rock Tunnel 1F-NW 2', 'id': 6}}],
'Rock Tunnel B1F-W 2': [
{'address': 'Warps_RockTunnelB1F', 'id': 3, 'to': {'map': 'Rock Tunnel 1F-S 2', 'id': 7}}],
'Seafoam Islands B1F': [
{'address': 'Warps_SeafoamIslandsB1F', 'id': 0, 'to': {'map': 'Seafoam Islands B2F-NW', 'id': 0}},
{'address': 'Warps_SeafoamIslandsB1F', 'id': 1, 'to': {'map': 'Seafoam Islands 1F', 'id': 4}},
@@ -802,7 +826,7 @@ warp_data = {'Menu': [], 'Evolution': [], 'Old Rod Fishing': [], 'Good Rod Fishi
'Route 4-W': [{'address': 'Warps_Route4', 'id': 0, 'to': {'map': 'Route 4 Pokemon Center', 'id': 0}},
{'address': 'Warps_Route4', 'id': 1, 'to': {'map': 'Mt Moon 1F', 'id': 0}}],
'Route 4-C': [{'address': 'Warps_Route4', 'id': 2, 'to': {'map': 'Mt Moon B1F-NE', 'id': 7}}],
'Route 4-E': [], 'Route 4-Lass': [], 'Route 4-Grass': [],
'Route 4-Lass': [], 'Route 4-E': [],
'Route 5': [{'address': 'Warps_Route5', 'id': (1, 0), 'to': {'map': 'Route 5 Gate-N', 'id': (3, 2)}},
{'address': 'Warps_Route5', 'id': 3, 'to': {'map': 'Underground Path Route 5', 'id': 0}},
{'address': 'Warps_Route5', 'id': 4, 'to': {'map': 'Daycare', 'id': 0}}], 'Route 9': [],
@@ -838,8 +862,8 @@ warp_data = {'Menu': [], 'Evolution': [], 'Old Rod Fishing': [], 'Good Rod Fishi
{'address': 'Warps_Route8', 'id': 4, 'to': {'map': 'Underground Path Route 8', 'id': 0}}],
'Route 8-Grass': [],
'Route 10-N': [{'address': 'Warps_Route10', 'id': 0, 'to': {'map': 'Rock Tunnel Pokemon Center', 'id': 0}},
{'address': 'Warps_Route10', 'id': 1, 'to': {'map': 'Rock Tunnel 1F-NE', 'id': 0}}],
'Route 10-S': [{'address': 'Warps_Route10', 'id': 2, 'to': {'map': 'Rock Tunnel 1F-S', 'id': 2}}],
{'address': 'Warps_Route10', 'id': 1, 'to': {'map': 'Rock Tunnel 1F-NE 1', 'id': 0}}],
'Route 10-S': [{'address': 'Warps_Route10', 'id': 2, 'to': {'map': 'Rock Tunnel 1F-S 1', 'id': 2}}],
'Route 10-P': [{'address': 'Warps_Route10', 'id': 3, 'to': {'map': 'Power Plant', 'id': 0}}],
'Route 10-C': [],
'Route 11': [{'address': 'Warps_Route11', 'id': 4, 'to': {'map': "Diglett's Cave Route 11", 'id': 0}}],
@@ -1293,7 +1317,7 @@ def pair(a, b):
return (f"{a} to {b}", f"{b} to {a}")
mandatory_connections = {
safari_zone_connections = {
pair("Safari Zone Center-S", "Safari Zone Gate-N"),
pair("Safari Zone East", "Safari Zone North"),
pair("Safari Zone East", "Safari Zone Center-S"),
@@ -1302,14 +1326,8 @@ mandatory_connections = {
pair("Safari Zone North", "Safari Zone West-NW"),
pair("Safari Zone West", "Safari Zone Center-NW"),
}
insanity_mandatory_connections = {
# pair("Seafoam Islands B1F-NE", "Seafoam Islands 1F"),
# pair("Seafoam Islands 1F", "Seafoam Islands B1F"),
# pair("Seafoam Islands B2F-NW", "Seafoam Islands B1F"),
# pair("Seafoam Islands B3F-SE", "Seafoam Islands B2F-SE"),
# pair("Seafoam Islands B3F-NE", "Seafoam Islands B2F-NE"),
# pair("Seafoam Islands B4F", "Seafoam Islands B3F-NE"),
# pair("Seafoam Islands B4F", "Seafoam Islands B3F"),
full_mandatory_connections = {
pair("Player's House 1F", "Player's House 2F"),
pair("Indigo Plateau Lorelei's Room", "Indigo Plateau Lobby-N"),
pair("Indigo Plateau Bruno's Room", "Indigo Plateau Lorelei's Room"),
@@ -1338,7 +1356,7 @@ safe_connecting_interior_dungeons = [
unsafe_connecting_interior_dungeons = [
["Seafoam Islands 1F to Route 20-IE", "Seafoam Islands 1F-SE to Route 20-IW"],
["Rock Tunnel 1F-NE to Route 10-N", "Rock Tunnel 1F-S to Route 10-S"],
["Rock Tunnel 1F-NE 1 to Route 10-N", "Rock Tunnel 1F-S 1 to Route 10-S"],
["Victory Road 1F-S to Route 23-C", "Victory Road 2F-E to Route 23-N"],
]
@@ -1357,7 +1375,7 @@ connecting_interior_dungeon_entrances = [
["Route 2-NE to Diglett's Cave Route 2", "Route 11 to Diglett's Cave Route 11"],
['Route 20-IE to Seafoam Islands 1F', 'Route 20-IW to Seafoam Islands 1F-SE'],
['Route 4-W to Mt Moon 1F', 'Route 4-C to Mt Moon B1F-NE'],
['Route 10-N to Rock Tunnel 1F-NE', 'Route 10-S to Rock Tunnel 1F-S'],
['Route 10-N to Rock Tunnel 1F-NE 1', 'Route 10-S to Rock Tunnel 1F-S 1'],
['Route 23-C to Victory Road 1F-S', 'Route 23-N to Victory Road 2F-E'],
]
@@ -1454,7 +1472,6 @@ mansion_stair_destinations = [
]
unreachable_outdoor_entrances = [
"Route 4-C to Mt Moon B1F-NE",
"Fuchsia City-Good Rod House Backyard to Fuchsia Good Rod House",
"Cerulean City-Badge House Backyard to Cerulean Badge House",
# TODO: This doesn't need to be forced if fly location is Pokemon League?
@@ -1496,7 +1513,6 @@ def create_regions(self):
start_inventory["Exp. All"] = 1
self.multiworld.push_precollected(self.create_item("Exp. All"))
# locations = [location for location in location_data if location.type in ("Item", "Trainer Parties")]
self.item_pool = []
combined_traps = (self.multiworld.poison_trap_weight[self.player].value
+ self.multiworld.fire_trap_weight[self.player].value
@@ -1556,7 +1572,6 @@ def create_regions(self):
if event:
location_object.place_locked_item(item)
if location.type == "Trainer Parties":
# loc.item.classification = ItemClassification.filler
location_object.party_data = deepcopy(location.party_data)
else:
self.item_pool.append(item)
@@ -1566,7 +1581,7 @@ def create_regions(self):
+ [item.name for item in self.multiworld.precollected_items[self.player] if
item.advancement]
self.total_key_items = len(
# The stonesanity items are not checekd for here and instead just always added as the `+ 4`
# The stonesanity items are not checked for here and instead just always added as the `+ 4`
# They will always exist, but if stonesanity is off, then only as events.
# We don't want to just add 4 if stonesanity is off while still putting them in this list in case
# the player puts stones in their start inventory, in which case they would be double-counted here.
@@ -1619,16 +1634,15 @@ def create_regions(self):
connect(multiworld, player, "Pewter City-E", "Route 3", lambda state: logic.route_3(state, player), one_way=True)
connect(multiworld, player, "Route 3", "Pewter City-E", one_way=True)
connect(multiworld, player, "Route 4-W", "Route 3")
connect(multiworld, player, "Route 24", "Cerulean City-Water", one_way=True)
connect(multiworld, player, "Route 24", "Cerulean City-Water", lambda state: logic.can_surf(state, player))
connect(multiworld, player, "Cerulean City-Water", "Route 4-Lass", lambda state: logic.can_surf(state, player), one_way=True)
connect(multiworld, player, "Mt Moon B2F", "Mt Moon B2F-Wild", one_way=True)
connect(multiworld, player, "Mt Moon B2F-NE", "Mt Moon B2F-Wild", one_way=True)
connect(multiworld, player, "Mt Moon B2F-C", "Mt Moon B2F-Wild", one_way=True)
connect(multiworld, player, "Route 4-Lass", "Route 4-E", one_way=True)
connect(multiworld, player, "Route 4-Lass", "Route 4-C", one_way=True)
connect(multiworld, player, "Route 4-C", "Route 4-E", one_way=True)
connect(multiworld, player, "Route 4-E", "Route 4-Grass", one_way=True)
connect(multiworld, player, "Route 4-Grass", "Cerulean City", one_way=True)
connect(multiworld, player, "Cerulean City", "Route 24", one_way=True)
connect(multiworld, player, "Route 4-E", "Cerulean City")
connect(multiworld, player, "Cerulean City", "Route 24")
connect(multiworld, player, "Cerulean City", "Cerulean City-T", lambda state: state.has("Help Bill", player))
connect(multiworld, player, "Cerulean City-Outskirts", "Cerulean City", one_way=True)
connect(multiworld, player, "Cerulean City", "Cerulean City-Outskirts", lambda state: logic.can_cut(state, player), one_way=True)
@@ -1785,7 +1799,6 @@ def create_regions(self):
connect(multiworld, player, "Seafoam Islands B3F-SE", "Seafoam Islands B3F-Wild", one_way=True)
connect(multiworld, player, "Seafoam Islands B4F", "Seafoam Islands B4F-W", lambda state: logic.can_surf(state, player), one_way=True)
connect(multiworld, player, "Seafoam Islands B4F-W", "Seafoam Islands B4F", one_way=True)
# This really shouldn't be necessary since if the boulders are reachable you can drop, but might as well be thorough
connect(multiworld, player, "Seafoam Islands B3F", "Seafoam Islands B3F-SE", lambda state: logic.can_surf(state, player) and logic.can_strength(state, player) and state.has("Seafoam Exit Boulder", player, 6))
connect(multiworld, player, "Viridian City", "Viridian City-N", lambda state: state.has("Oak's Parcel", player) or state.multiworld.old_man[player].value == 2 or logic.can_cut(state, player))
connect(multiworld, player, "Route 11", "Route 11-C", lambda state: logic.can_strength(state, player) or not state.multiworld.extra_strength_boulders[player])
@@ -1804,6 +1817,16 @@ def create_regions(self):
connect(multiworld, player, "Pokemon Mansion 2F-E", "Pokemon Mansion 2F-Wild", one_way=True)
connect(multiworld, player, "Pokemon Mansion 1F-SE", "Pokemon Mansion 1F-Wild", one_way=True)
connect(multiworld, player, "Pokemon Mansion 1F", "Pokemon Mansion 1F-Wild", one_way=True)
connect(multiworld, player, "Rock Tunnel 1F-S 1", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, player))
connect(multiworld, player, "Rock Tunnel 1F-S 2", "Rock Tunnel 1F-S", lambda state: logic.rock_tunnel(state, player))
connect(multiworld, player, "Rock Tunnel 1F-NW 1", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, player))
connect(multiworld, player, "Rock Tunnel 1F-NW 2", "Rock Tunnel 1F-NW", lambda state: logic.rock_tunnel(state, player))
connect(multiworld, player, "Rock Tunnel 1F-NE 1", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, player))
connect(multiworld, player, "Rock Tunnel 1F-NE 2", "Rock Tunnel 1F-NE", lambda state: logic.rock_tunnel(state, player))
connect(multiworld, player, "Rock Tunnel B1F-W 1", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, player))
connect(multiworld, player, "Rock Tunnel B1F-W 2", "Rock Tunnel B1F-W", lambda state: logic.rock_tunnel(state, player))
connect(multiworld, player, "Rock Tunnel B1F-E 1", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, player))
connect(multiworld, player, "Rock Tunnel B1F-E 2", "Rock Tunnel B1F-E", lambda state: logic.rock_tunnel(state, player))
connect(multiworld, player, "Rock Tunnel 1F-S", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True)
connect(multiworld, player, "Rock Tunnel 1F-NW", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True)
connect(multiworld, player, "Rock Tunnel 1F-NE", "Rock Tunnel 1F-Wild", lambda state: logic.rock_tunnel(state, player), one_way=True)
@@ -1860,7 +1883,6 @@ def create_regions(self):
logic.has_badges(state, self.multiworld.cerulean_cave_badges_condition[player].value, player) and
logic.has_key_items(state, self.multiworld.cerulean_cave_key_items_condition[player].total, player) and logic.can_surf(state, player))
# access to any part of a city will enable flying to the Pokemon Center
connect(multiworld, player, "Cerulean City-Cave", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True)
connect(multiworld, player, "Cerulean City-Badge House Backyard", "Cerulean City", lambda state: logic.can_fly(state, player), one_way=True)
@@ -1876,7 +1898,6 @@ def create_regions(self):
connect(multiworld, player, "Cinnabar Island-G", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True, name="Cinnabar Island-G to Cinnabar Island (Fly)")
connect(multiworld, player, "Cinnabar Island-M", "Cinnabar Island", lambda state: logic.can_fly(state, player), one_way=True, name="Cinnabar Island-M to Cinnabar Island (Fly)")
# drops
connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B1F (Drop)")
connect(multiworld, player, "Seafoam Islands 1F", "Seafoam Islands B1F-NE", one_way=True, name="Seafoam Islands 1F to Seafoam Islands B1F-NE (Drop)")
@@ -1904,14 +1925,50 @@ def create_regions(self):
lambda state: logic.can_fly(state, player) and state.has("Town Map", player), one_way=True,
name="Town Map Fly Location")
cache = multiworld.regions.entrance_cache[self.player].copy()
if multiworld.badgesanity[player] or multiworld.door_shuffle[player] in ("off", "simple"):
badges = None
badge_locs = None
else:
badges = [item for item in self.item_pool if "Badge" in item.name]
for badge in badges:
self.item_pool.remove(badge)
badge_locs = [multiworld.get_location(loc, player) for loc in [
"Pewter Gym - Brock Prize", "Cerulean Gym - Misty Prize", "Vermilion Gym - Lt. Surge Prize",
"Celadon Gym - Erika Prize", "Fuchsia Gym - Koga Prize", "Saffron Gym - Sabrina Prize",
"Cinnabar Gym - Blaine Prize", "Viridian Gym - Giovanni Prize"
]]
for attempt in range(10):
try:
door_shuffle(self, multiworld, player, badges, badge_locs)
except DoorShuffleException as e:
if attempt == 9:
raise e
for region in self.multiworld.get_regions(player):
for entrance in reversed(region.exits):
if isinstance(entrance, PokemonRBWarp):
region.exits.remove(entrance)
multiworld.regions.entrance_cache[self.player] = cache
if badge_locs:
for loc in badge_locs:
loc.item = None
loc.locked = False
else:
break
def door_shuffle(world, multiworld, player, badges, badge_locs):
entrances = []
full_interiors = []
for region_name, region_entrances in warp_data.items():
region = multiworld.get_region(region_name, player)
for entrance_data in region_entrances:
region = multiworld.get_region(region_name, player)
shuffle = True
if not outdoor_map(region.name) and not outdoor_map(entrance_data['to']['map']) and \
multiworld.door_shuffle[player] not in ("insanity", "decoupled"):
shuffle = False
interior = False
if not outdoor_map(region.name) and not outdoor_map(entrance_data['to']['map']):
if multiworld.door_shuffle[player] not in ("full", "insanity", "decoupled"):
shuffle = False
interior = True
if multiworld.door_shuffle[player] == "simple":
if sorted([entrance_data['to']['map'], region.name]) == ["Celadon Game Corner-Hidden Stairs",
"Rocket Hideout B1F"]:
@@ -1921,11 +1978,14 @@ def create_regions(self):
if (multiworld.randomize_rock_tunnel[player] and "Rock Tunnel" in region.name and "Rock Tunnel" in
entrance_data['to']['map']):
shuffle = False
if (f"{region.name} to {entrance_data['to']['map']}" if "name" not in entrance_data else
elif (f"{region.name} to {entrance_data['to']['map']}" if "name" not in entrance_data else
entrance_data["name"]) in silph_co_warps + saffron_gym_warps:
if multiworld.warp_tile_shuffle[player] or multiworld.door_shuffle[player] in ("insanity",
"decoupled"):
if multiworld.warp_tile_shuffle[player]:
shuffle = True
if multiworld.warp_tile_shuffle[player] == "mixed" and multiworld.door_shuffle[player] == "full":
interior = True
else:
interior = False
else:
shuffle = False
elif not multiworld.door_shuffle[player]:
@@ -1935,33 +1995,49 @@ def create_regions(self):
entrance_data else entrance_data["name"], region, entrance_data["id"],
entrance_data["address"], entrance_data["flags"] if "flags" in
entrance_data else "")
# if "Rock Tunnel" in region_name:
# entrance.access_rule = lambda state: logic.rock_tunnel(state, player)
entrances.append(entrance)
if interior and multiworld.door_shuffle[player] == "full":
full_interiors.append(entrance)
else:
entrances.append(entrance)
region.exits.append(entrance)
else:
# connect(multiworld, player, region.name, entrance_data['to']['map'], one_way=True)
if "Rock Tunnel" in region.name:
connect(multiworld, player, region.name, entrance_data["to"]["map"],
lambda state: logic.rock_tunnel(state, player), one_way=True)
else:
connect(multiworld, player, region.name, entrance_data["to"]["map"], one_way=True,
name=entrance_data["name"] if "name" in entrance_data else None)
connect(multiworld, player, region.name, entrance_data["to"]["map"], one_way=True,
name=entrance_data["name"] if "name" in entrance_data else None)
forced_connections = set()
one_way_forced_connections = set()
if multiworld.door_shuffle[player]:
forced_connections.update(mandatory_connections.copy())
if multiworld.door_shuffle[player] in ("full", "insanity", "decoupled"):
safari_zone_doors = [door for pair in safari_zone_connections for door in pair]
safari_zone_doors.sort()
order = ["Center", "East", "North", "West"]
multiworld.random.shuffle(order)
usable_doors = ["Safari Zone Gate-N to Safari Zone Center-S"]
for section in order:
section_doors = [door for door in safari_zone_doors if door.startswith(f"Safari Zone {section}")]
connect_door_a = multiworld.random.choice(usable_doors)
connect_door_b = multiworld.random.choice(section_doors)
usable_doors.remove(connect_door_a)
section_doors.remove(connect_door_b)
forced_connections.add((connect_door_a, connect_door_b))
usable_doors += section_doors
multiworld.random.shuffle(usable_doors)
while usable_doors:
forced_connections.add((usable_doors.pop(), usable_doors.pop()))
else:
forced_connections.update(safari_zone_connections)
usable_safe_rooms = safe_rooms.copy()
if multiworld.door_shuffle[player] == "simple":
forced_connections.update(simple_mandatory_connections)
else:
usable_safe_rooms += pokemarts
if self.multiworld.key_items_only[self.player]:
if multiworld.key_items_only[player]:
usable_safe_rooms.remove("Viridian Pokemart to Viridian City")
if multiworld.door_shuffle[player] in ("insanity", "decoupled"):
forced_connections.update(insanity_mandatory_connections)
if multiworld.door_shuffle[player] in ("full", "insanity", "decoupled"):
forced_connections.update(full_mandatory_connections)
r = multiworld.random.randint(0, 3)
if r == 2:
forced_connections.add(("Pokemon Mansion 1F-SE to Pokemon Mansion B1F",
@@ -1969,6 +2045,9 @@ def create_regions(self):
forced_connections.add(("Pokemon Mansion 2F to Pokemon Mansion 3F",
multiworld.random.choice(mansion_stair_destinations + mansion_dead_ends
+ ["Pokemon Mansion B1F to Pokemon Mansion 1F-SE"])))
if multiworld.door_shuffle[player] == "full":
forced_connections.add(("Pokemon Mansion 1F to Pokemon Mansion 2F",
"Pokemon Mansion 3F to Pokemon Mansion 2F"))
elif r == 3:
dead_end = multiworld.random.randint(0, 1)
forced_connections.add(("Pokemon Mansion 3F-SE to Pokemon Mansion 2F-E",
@@ -1987,7 +2066,8 @@ def create_regions(self):
multiworld.random.choice(mansion_stair_destinations
+ ["Pokemon Mansion B1F to Pokemon Mansion 1F-SE"])))
usable_safe_rooms += insanity_safe_rooms
if multiworld.door_shuffle[player] in ("insanity", "decoupled"):
usable_safe_rooms += insanity_safe_rooms
safe_rooms_sample = multiworld.random.sample(usable_safe_rooms, 6)
pallet_safe_room = safe_rooms_sample[-1]
@@ -1995,16 +2075,28 @@ def create_regions(self):
for a, b in zip(multiworld.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab",
"Pallet Town to Rival's House"], 3), ["Oak's Lab to Pallet Town",
"Player's House 1F to Pallet Town", pallet_safe_room]):
forced_connections.add((a, b))
one_way_forced_connections.add((a, b))
if multiworld.door_shuffle[player] == "decoupled":
for a, b in zip(["Oak's Lab to Pallet Town", "Player's House 1F to Pallet Town", pallet_safe_room],
multiworld.random.sample(["Pallet Town to Player's House 1F", "Pallet Town to Oak's Lab",
"Pallet Town to Rival's House"], 3)):
one_way_forced_connections.add((a, b))
for a, b in zip(safari_zone_houses, safe_rooms_sample):
forced_connections.add((a, b))
one_way_forced_connections.add((a, b))
if multiworld.door_shuffle[player] == "decoupled":
for a, b in zip(multiworld.random.sample(safe_rooms_sample[:-1], len(safe_rooms_sample) - 1),
safari_zone_houses):
one_way_forced_connections.add((a, b))
if multiworld.door_shuffle[player] == "simple":
# force Indigo Plateau Lobby to vanilla location on simple, otherwise shuffle with Pokemon Centers.
for a, b in zip(multiworld.random.sample(pokemon_center_entrances[0:-1], 11), pokemon_centers[0:-1]):
forced_connections.add((a, b))
forced_connections.add((pokemon_center_entrances[-1], pokemon_centers[-1]))
forced_pokemarts = multiworld.random.sample(pokemart_entrances, 8)
if self.multiworld.key_items_only[self.player]:
if multiworld.key_items_only[player]:
forced_pokemarts.sort(key=lambda i: i[0] != "Viridian Pokemart to Viridian City")
for a, b in zip(forced_pokemarts, pokemarts):
forced_connections.add((a, b))
@@ -2014,15 +2106,19 @@ def create_regions(self):
# warping outside an entrance that isn't the Pokemon Center, just always put Pokemon Centers at Pokemon
# Center entrances
for a, b in zip(multiworld.random.sample(pokemon_center_entrances, 12), pokemon_centers):
forced_connections.add((a, b))
one_way_forced_connections.add((a, b))
# Ensure a Pokemart is available at the beginning of the game
if multiworld.key_items_only[player]:
forced_connections.add((multiworld.random.choice(initial_doors), "Viridian Pokemart to Viridian City"))
elif "Pokemart" not in pallet_safe_room:
forced_connections.add((multiworld.random.choice(initial_doors), multiworld.random.choice(
[mart for mart in pokemarts if mart not in safe_rooms_sample])))
one_way_forced_connections.add((multiworld.random.choice(initial_doors),
"Viridian Pokemart to Viridian City"))
if multiworld.warp_tile_shuffle[player]:
elif "Pokemart" not in pallet_safe_room:
one_way_forced_connections.add((multiworld.random.choice(initial_doors), multiworld.random.choice(
[mart for mart in pokemarts if mart not in safe_rooms_sample])))
if multiworld.warp_tile_shuffle[player] == "shuffle" or (multiworld.warp_tile_shuffle[player] == "mixed"
and multiworld.door_shuffle[player]
in ("off", "simple", "interiors")):
warps = multiworld.random.sample(silph_co_warps, len(silph_co_warps))
# The only warp tiles never reachable from the stairs/elevators are the two 7F-NW warps (where the rival is)
# and the final 11F-W warp. As long as the two 7F-NW warps aren't connected to each other, everything should
@@ -2055,13 +2151,38 @@ def create_regions(self):
while warps:
forced_connections.add((warps.pop(), warps.pop(),))
dc_destinations = None
if multiworld.door_shuffle[player] == "decoupled":
dc_destinations = entrances.copy()
for pair in one_way_forced_connections:
entrance_a = multiworld.get_entrance(pair[0], player)
entrance_b = multiworld.get_entrance(pair[1], player)
entrance_a.connect(entrance_b)
entrances.remove(entrance_a)
dc_destinations.remove(entrance_b)
else:
forced_connections.update(one_way_forced_connections)
for pair in forced_connections:
entrance_a = multiworld.get_entrance(pair[0], player)
entrance_b = multiworld.get_entrance(pair[1], player)
entrance_a.connect(entrance_b)
entrance_b.connect(entrance_a)
entrances.remove(entrance_a)
entrances.remove(entrance_b)
if entrance_a in entrances:
entrances.remove(entrance_a)
elif entrance_a in full_interiors:
full_interiors.remove(entrance_a)
else:
raise DoorShuffleException("Attempted to force connection with entrance not in any entrance pool, likely because it tried to force an entrance to connect twice.")
if entrance_b in entrances:
entrances.remove(entrance_b)
elif entrance_b in full_interiors:
full_interiors.remove(entrance_b)
else:
raise DoorShuffleException("Attempted to force connection with entrance not in any entrance pool, likely because it tried to force an entrance to connect twice.")
if multiworld.door_shuffle[player] == "decoupled":
dc_destinations.remove(entrance_a)
dc_destinations.remove(entrance_b)
if multiworld.door_shuffle[player] == "simple":
def connect_connecting_interiors(interior_exits, exterior_entrances):
@@ -2069,7 +2190,7 @@ def create_regions(self):
for a, b in zip(interior, exterior):
entrance_a = multiworld.get_entrance(a, player)
if b is None:
#entrance_b = multiworld.get_entrance(entrances[0], player)
# entrance_b = multiworld.get_entrance(entrances[0], player)
# should just be able to use the entrance_b from the previous link?
pass
else:
@@ -2102,7 +2223,7 @@ def create_regions(self):
single_entrance_dungeon_entrances = dungeon_entrances.copy()
for i in range(2):
if True or not multiworld.random.randint(0, 2):
if not multiworld.random.randint(0, 2):
placed_connecting_interior_dungeons.append(multi_purpose_dungeons[i])
interior_dungeon_entrances.append([multi_purpose_dungeon_entrances[i], None])
else:
@@ -2185,7 +2306,7 @@ def create_regions(self):
and interiors[0] in connecting_interiors[13:17] # Saffron Gate at Underground Path North South
and interiors[13] in connecting_interiors[13:17] # Saffron Gate at Route 5 Saffron Gate
and multi_purpose_dungeons[0] == placed_connecting_interior_dungeons[4] # Pokémon Mansion at Rock Tunnel, which is
and (not multiworld.tea[player]) # not traversable backwards
and (not multiworld.tea[player]) # not traversable backwards
and multiworld.route_3_condition[player] == "defeat_brock"
and multiworld.worlds[player].fly_map != "Cerulean City"
and multiworld.worlds[player].town_map_fly_map != "Cerulean City"):
@@ -2209,20 +2330,64 @@ def create_regions(self):
entrance_b.connect(entrance_a)
elif multiworld.door_shuffle[player]:
if multiworld.door_shuffle[player] == "full":
multiworld.random.shuffle(full_interiors)
def search_for_exit(entrance, region, checked_regions):
checked_regions.add(region)
for exit_candidate in region.exits:
if ((not exit_candidate.connected_region)
and exit_candidate in entrances and exit_candidate is not entrance):
return exit_candidate
for entrance_candidate in region.entrances:
if entrance_candidate.parent_region not in checked_regions:
found_exit = search_for_exit(entrance, entrance_candidate.parent_region, checked_regions)
if found_exit is not None:
return found_exit
return None
while True:
for entrance_a in full_interiors:
if search_for_exit(entrance_a, entrance_a.parent_region, set()) is None:
for entrance_b in full_interiors:
if search_for_exit(entrance_b, entrance_b.parent_region, set()):
entrance_a.connect(entrance_b)
entrance_b.connect(entrance_a)
# Yes, it removes from full_interiors while iterating through it, but it immediately
# breaks out, from both loops.
full_interiors.remove(entrance_a)
full_interiors.remove(entrance_b)
break
else:
raise DoorShuffleException("No non-dead end interior sections found in Pokemon Red and Blue door shuffle.")
break
else:
break
loop_out_interiors = []
multiworld.random.shuffle(entrances)
for entrance in reversed(entrances):
if not outdoor_map(entrance.parent_region.name):
found_exit = search_for_exit(entrance, entrance.parent_region, set())
if found_exit is None:
continue
loop_out_interiors.append([found_exit, entrance])
entrances.remove(entrance)
if len(loop_out_interiors) == 2:
break
for entrance_a, entrance_b in zip(full_interiors[:len(full_interiors) // 2],
full_interiors[len(full_interiors) // 2:]):
entrance_a.connect(entrance_b)
entrance_b.connect(entrance_a)
elif multiworld.door_shuffle[player] == "interiors":
loop_out_interiors = [[multiworld.get_entrance(e[0], player), multiworld.get_entrance(e[1], player)] for e
in multiworld.random.sample(unsafe_connecting_interior_dungeons
+ safe_connecting_interior_dungeons, 2)]
entrances.remove(loop_out_interiors[0][1])
entrances.remove(loop_out_interiors[1][1])
if not multiworld.badgesanity[player]:
badges = [item for item in self.item_pool if "Badge" in item.name]
for badge in badges:
self.item_pool.remove(badge)
badge_locs = []
for loc in ["Pewter Gym - Brock Prize", "Cerulean Gym - Misty Prize", "Vermilion Gym - Lt. Surge Prize",
"Celadon Gym - Erika Prize", "Fuchsia Gym - Koga Prize", "Saffron Gym - Sabrina Prize",
"Cinnabar Gym - Blaine Prize", "Viridian Gym - Giovanni Prize"]:
badge_locs.append(multiworld.get_location(loc, player))
multiworld.random.shuffle(badges)
while badges[3].name == "Cascade Badge" and multiworld.badges_needed_for_hm_moves[player]:
multiworld.random.shuffle(badges)
@@ -2233,7 +2398,7 @@ def create_regions(self):
for item, data in item_table.items():
if (data.id or item in poke_data.pokemon_data) and data.classification == ItemClassification.progression \
and ("Badge" not in item or multiworld.badgesanity[player]):
state.collect(self.create_item(item))
state.collect(world.create_item(item))
multiworld.random.shuffle(entrances)
reachable_entrances = []
@@ -2269,22 +2434,23 @@ def create_regions(self):
"Defeat Viridian Gym Giovanni",
]
event_locations = self.multiworld.get_filled_locations(player)
event_locations = multiworld.get_filled_locations(player)
def adds_reachable_entrances(entrances_copy, item, dead_end_cache):
ret = dead_end_cache.get(item.name)
if (ret != None):
return ret
def adds_reachable_entrances(item):
state_copy = state.copy()
state_copy.collect(item, True)
state.sweep_for_events(locations=event_locations)
ret = len([entrance for entrance in entrances_copy if entrance in reachable_entrances or
entrance.parent_region.can_reach(state_copy)]) > len(reachable_entrances)
dead_end_cache[item.name] = ret
return ret
new_reachable_entrances = len([entrance for entrance in entrances if entrance in reachable_entrances or
entrance.parent_region.can_reach(state_copy)])
return new_reachable_entrances > len(reachable_entrances)
def dead_end(entrances_copy, e, dead_end_cache):
def dead_end(e):
if e.can_reach(state):
return True
elif multiworld.door_shuffle[player] == "decoupled":
# Any unreachable exit in decoupled is not a dead end
return False
region = e.parent_region
check_warps = set()
checked_regions = {region}
@@ -2292,93 +2458,105 @@ def create_regions(self):
check_warps.remove(e)
for location in region.locations:
if location.item and location.item.name in relevant_events and \
adds_reachable_entrances(entrances_copy, location.item, dead_end_cache):
adds_reachable_entrances(location.item):
return False
while check_warps:
warp = check_warps.pop()
warp = warp
if warp not in reachable_entrances:
if "Rock Tunnel" not in warp.name or logic.rock_tunnel(state, player):
# confirm warp is in entrances list to ensure it's not a loop-out interior
if warp.connected_region is None and warp in entrances_copy:
return False
elif (isinstance(warp, PokemonRBWarp) and ("Rock Tunnel" not in warp.name or
logic.rock_tunnel(state, player))) or warp.access_rule(state):
if warp.connected_region and warp.connected_region not in checked_regions:
checked_regions.add(warp.connected_region)
check_warps.update(warp.connected_region.exits)
for location in warp.connected_region.locations:
if (location.item and location.item.name in relevant_events and
adds_reachable_entrances(entrances_copy, location.item, dead_end_cache)):
return False
# confirm warp is in entrances list to ensure it's not a loop-out interior
if warp.connected_region is None and warp in entrances:
return False
elif isinstance(warp, PokemonRBWarp) or warp.access_rule(state):
if warp.connected_region and warp.connected_region not in checked_regions:
checked_regions.add(warp.connected_region)
check_warps.update(warp.connected_region.exits)
for location in warp.connected_region.locations:
if (location.item and location.item.name in relevant_events and
adds_reachable_entrances(location.item)):
return False
return True
starting_entrances = len(entrances)
dc_connected = []
rock_tunnel_entrances = [entrance for entrance in entrances if "Rock Tunnel" in entrance.name]
entrances = [entrance for entrance in entrances if entrance not in rock_tunnel_entrances]
while entrances:
state.update_reachable_regions(player)
state.sweep_for_events(locations=event_locations)
if rock_tunnel_entrances and logic.rock_tunnel(state, player):
entrances += rock_tunnel_entrances
rock_tunnel_entrances = None
multiworld.random.shuffle(entrances)
if multiworld.door_shuffle[player] == "decoupled":
multiworld.random.shuffle(dc_destinations)
else:
entrances.sort(key=lambda e: e.name not in entrance_only)
reachable_entrances = [entrance for entrance in entrances if entrance in reachable_entrances or
entrance.parent_region.can_reach(state)]
assert reachable_entrances, \
"Ran out of reachable entrances in Pokemon Red and Blue door shuffle"
multiworld.random.shuffle(entrances)
if multiworld.door_shuffle[player] == "decoupled" and len(entrances) == 1:
entrances += dc_connected
entrances[-1].connect(entrances[0])
while len(entrances) > 1:
entrances.pop(0).connect(entrances[0])
break
if multiworld.door_shuffle[player] == "full" or len(entrances) != len(reachable_entrances):
entrances.sort(key=lambda e: e.name not in entrance_only)
dead_end_cache = {}
entrances.sort(key=lambda e: e in reachable_entrances)
if not reachable_entrances:
raise DoorShuffleException("Ran out of reachable entrances in Pokemon Red and Blue door shuffle")
entrance_a = reachable_entrances.pop(0)
entrances.remove(entrance_a)
is_outdoor_map = outdoor_map(entrance_a.parent_region.name)
if multiworld.door_shuffle[player] in ("interiors", "full") or len(entrances) != len(reachable_entrances):
find_dead_end = False
if (len(reachable_entrances) >
(1 if multiworld.door_shuffle[player] in ("insanity", "decoupled") else 8) and len(entrances)
<= (starting_entrances - 3)):
find_dead_end = True
if (multiworld.door_shuffle[player] in ("interiors", "full") and len(entrances) < 48
and not is_outdoor_map):
# Try to prevent a situation where the only remaining outdoor entrances are ones that cannot be
# reached except by connecting directly to it.
entrances.sort(key=lambda e: e.name not in unreachable_outdoor_entrances)
if entrances[0].name in unreachable_outdoor_entrances and len([entrance for entrance
in reachable_entrances if not outdoor_map(entrance.parent_region.name)]) > 1:
find_dead_end = True
# entrances list is empty while it's being sorted, must pass a copy to iterate through
entrances_copy = entrances.copy()
if multiworld.door_shuffle[player] == "decoupled":
entrances.sort(key=lambda e: 1 if e.connected_region is not None else 2 if e not in
reachable_entrances else 0)
assert entrances[0].connected_region is None,\
"Ran out of valid reachable entrances in Pokemon Red and Blue door shuffle"
elif len(reachable_entrances) > (1 if multiworld.door_shuffle[player] == "insanity" else 8) and len(
entrances) <= (starting_entrances - 3):
entrances.sort(key=lambda e: 0 if e in reachable_entrances else 2 if
dead_end(entrances_copy, e, dead_end_cache) else 1)
destinations = dc_destinations
elif multiworld.door_shuffle[player] in ("interiors", "full"):
destinations = [entrance for entrance in entrances if outdoor_map(entrance.parent_region.name) is
not is_outdoor_map]
if not destinations:
raise DoorShuffleException("Ran out of connectable destinations in Pokemon Red and Blue door shuffle")
else:
entrances.sort(key=lambda e: 0 if e in reachable_entrances else 1 if
dead_end(entrances_copy, e, dead_end_cache) else 2)
if multiworld.door_shuffle[player] == "full":
outdoor = outdoor_map(entrances[0].parent_region.name)
if len(entrances) < 48 and not outdoor:
# Prevent a situation where the only remaining outdoor entrances are ones that cannot be reached
# except by connecting directly to it.
entrances.sort(key=lambda e: e.name in unreachable_outdoor_entrances)
destinations = entrances
entrances.sort(key=lambda e: outdoor_map(e.parent_region.name) != outdoor)
assert entrances[0] in reachable_entrances, \
"Ran out of valid reachable entrances in Pokemon Red and Blue door shuffle"
if (multiworld.door_shuffle[player] == "decoupled" and len(reachable_entrances) > 8 and len(entrances)
<= (starting_entrances - 3)):
entrance_b = entrances.pop(1)
destinations.sort(key=lambda e: e == entrance_a)
for entrance in destinations:
if (dead_end(entrance) is find_dead_end and (multiworld.door_shuffle[player] != "decoupled"
or entrance.parent_region.name.split("-")[0] !=
entrance_a.parent_region.name.split("-")[0])):
entrance_b = entrance
destinations.remove(entrance)
break
else:
entrance_b = destinations.pop(0)
if multiworld.door_shuffle[player] in ("interiors", "full"):
# on Interiors/Full, the destinations variable does not point to the entrances list, so we need to
# remove from that list here.
entrances.remove(entrance_b)
else:
entrance_b = entrances.pop()
entrance_a = entrances.pop(0)
# Everything is reachable. Just start connecting the rest of the doors at random.
if multiworld.door_shuffle[player] == "decoupled":
entrance_b = dc_destinations.pop(0)
else:
entrance_b = entrances.pop(0)
entrance_a.connect(entrance_b)
if multiworld.door_shuffle[player] == "decoupled":
entrances.append(entrance_b)
dc_connected.append(entrance_a)
else:
if multiworld.door_shuffle[player] != "decoupled":
entrance_b.connect(entrance_a)
if multiworld.door_shuffle[player] == "full":
if multiworld.door_shuffle[player] in ("interiors", "full"):
for pair in loop_out_interiors:
pair[1].connected_region = pair[0].connected_region
pair[1].parent_region.entrances.append(pair[0])
@@ -2443,11 +2621,18 @@ class PokemonRBWarp(Entrance):
def access_rule(self, state):
if self.connected_region is None:
return False
if "Rock Tunnel" in self.parent_region.name or "Rock Tunnel" in self.connected_region.name:
return logic.rock_tunnel(state, self.player)
if "Elevator" in self.parent_region.name and (
(state.multiworld.all_elevators_locked[self.player]
or "Rocket Hideout" in self.parent_region.name)
and not state.has("Lift Key", self.player)):
return False
return True
class DoorShuffleException(Exception):
pass
class PokemonRBRegion(Region):
def __init__(self, name, player, multiworld):
super().__init__(name, player, multiworld)

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