Fourth round of Treble code reviews.

This commit is contained in:
massimilianodelliubaldini
2025-04-06 17:31:38 -04:00
parent 438a12a147
commit 6cf8a1d40d
2 changed files with 7 additions and 8 deletions

View File

@@ -46,8 +46,8 @@ def count_reachable_orbs_global(state: CollectionState,
world: JakAndDaxterWorld) -> int:
accessible_orbs = 0
for level_name in world.level_to_regions:
for region in world.level_to_regions[level_name]:
for level_regions in world.level_to_regions.values():
for region in level_regions:
# Rely on short-circuiting to skip region.can_reach whenever possible.
if region.orb_count > 0 and region.can_reach(state):
accessible_orbs += region.orb_count

View File

@@ -1,4 +1,5 @@
# Python standard libraries
from collections import defaultdict
from math import ceil
from typing import Any, ClassVar, Callable, Union, cast
@@ -232,9 +233,7 @@ class JakAndDaxterWorld(World):
def generate_early(self) -> None:
# Initialize the level-region dictionary.
self.level_to_regions = {}
for level_name in level_table:
self.level_to_regions[level_name] = []
self.level_to_regions = defaultdict(list)
# Cache the power cell threshold values for quicker reference.
self.power_cell_thresholds = [
@@ -315,9 +314,9 @@ class JakAndDaxterWorld(World):
from .Regions import create_regions
create_regions(self)
for level in self.level_to_regions:
for region in self.level_to_regions[level]:
self.multiworld.regions.append(region)
# Don't forget to add the created regions to the multiworld!
for level_regions in self.level_to_regions.values():
self.multiworld.regions.extend(level_regions)
# from Utils import visualize_regions
# visualize_regions(self.multiworld.get_region("Menu", self.player), "jakanddaxter.puml")