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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-23 17:53:22 -07:00
Fourth round of Treble code reviews.
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@@ -46,8 +46,8 @@ def count_reachable_orbs_global(state: CollectionState,
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world: JakAndDaxterWorld) -> int:
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accessible_orbs = 0
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for level_name in world.level_to_regions:
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for region in world.level_to_regions[level_name]:
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for level_regions in world.level_to_regions.values():
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for region in level_regions:
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# Rely on short-circuiting to skip region.can_reach whenever possible.
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if region.orb_count > 0 and region.can_reach(state):
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accessible_orbs += region.orb_count
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@@ -1,4 +1,5 @@
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# Python standard libraries
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from collections import defaultdict
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from math import ceil
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from typing import Any, ClassVar, Callable, Union, cast
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@@ -232,9 +233,7 @@ class JakAndDaxterWorld(World):
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def generate_early(self) -> None:
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# Initialize the level-region dictionary.
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self.level_to_regions = {}
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for level_name in level_table:
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self.level_to_regions[level_name] = []
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self.level_to_regions = defaultdict(list)
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# Cache the power cell threshold values for quicker reference.
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self.power_cell_thresholds = [
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@@ -315,9 +314,9 @@ class JakAndDaxterWorld(World):
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from .Regions import create_regions
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create_regions(self)
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for level in self.level_to_regions:
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for region in self.level_to_regions[level]:
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self.multiworld.regions.append(region)
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# Don't forget to add the created regions to the multiworld!
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for level_regions in self.level_to_regions.values():
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self.multiworld.regions.extend(level_regions)
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# from Utils import visualize_regions
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# visualize_regions(self.multiworld.get_region("Menu", self.player), "jakanddaxter.puml")
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