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Fix missing logic on bridge switch chest in upper zig
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@@ -1278,7 +1278,7 @@ def set_er_location_rules(world: "TunicWorld") -> None:
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# Ziggurat
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set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
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lambda state: has_sword(state, player) or state.has(fire_wand, player))
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lambda state: has_sword(state, player) or state.has_all({fire_wand, laurels}, player))
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set_rule(multiworld.get_location("Rooted Ziggurat Lower - After Guarded Fuse", player),
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lambda state: has_sword(state, player) and has_ability(prayer, state, world))
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@@ -1288,7 +1288,6 @@ def set_er_location_rules(world: "TunicWorld") -> None:
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set_rule(multiworld.get_location("Librarian - Hexagon Green", player),
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lambda state: (has_sword(state, player))
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and has_ladder("Ladders in Library", state, world))
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# nmg - kill boss scav with orb + firecracker, or similar
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set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
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lambda state: has_sword(state, player))
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@@ -315,8 +315,8 @@ def set_location_rules(world: "TunicWorld") -> None:
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# Quarry
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set_rule(multiworld.get_location("Quarry - [Central] Above Ladder Dash Chest", player),
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lambda state: state.has(laurels, player))
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# nmg - kill boss scav with orb + firecracker, or similar
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set_rule(multiworld.get_location("Rooted Ziggurat Upper - Near Bridge Switch", player),
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lambda state: has_sword(state, player) or state.has_all({fire_wand, laurels}, player))
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set_rule(multiworld.get_location("Rooted Ziggurat Lower - Hexagon Blue", player),
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lambda state: has_sword(state, player))
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