Merge branch 'ArchipelagoMW:main' into Satisfactory

This commit is contained in:
Jarno
2025-02-02 12:24:45 +01:00
committed by GitHub
89 changed files with 1414 additions and 826 deletions

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@@ -31,6 +31,7 @@ import ssl
if typing.TYPE_CHECKING:
import kvui
import argparse
logger = logging.getLogger("Client")
@@ -708,8 +709,16 @@ class CommonContext:
logger.exception(msg, exc_info=exc_info, extra={'compact_gui': True})
self._messagebox_connection_loss = self.gui_error(msg, exc_info[1])
def make_gui(self) -> typing.Type["kvui.GameManager"]:
"""To return the Kivy App class needed for run_gui so it can be overridden before being built"""
def make_gui(self) -> "type[kvui.GameManager]":
"""
To return the Kivy `App` class needed for `run_gui` so it can be overridden before being built
Common changes are changing `base_title` to update the window title of the client and
updating `logging_pairs` to automatically make new tabs that can be filled with their respective logger.
ex. `logging_pairs.append(("Foo", "Bar"))`
will add a "Bar" tab which follows the logger returned from `logging.getLogger("Foo")`
"""
from kvui import GameManager
class TextManager(GameManager):
@@ -1048,6 +1057,32 @@ def get_base_parser(description: typing.Optional[str] = None):
return parser
def handle_url_arg(args: "argparse.Namespace",
parser: "typing.Optional[argparse.ArgumentParser]" = None) -> "argparse.Namespace":
"""
Parse the url arg "archipelago://name:pass@host:port" from launcher into correct launch args for CommonClient
If alternate data is required the urlparse response is saved back to args.url if valid
"""
if not args.url:
return args
url = urllib.parse.urlparse(args.url)
if url.scheme != "archipelago":
if not parser:
parser = get_base_parser()
parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281")
return args
args.url = url
args.connect = url.netloc
if url.username:
args.name = urllib.parse.unquote(url.username)
if url.password:
args.password = urllib.parse.unquote(url.password)
return args
def run_as_textclient(*args):
class TextContext(CommonContext):
# Text Mode to use !hint and such with games that have no text entry
@@ -1089,17 +1124,7 @@ def run_as_textclient(*args):
parser.add_argument("url", nargs="?", help="Archipelago connection url")
args = parser.parse_args(args)
# handle if text client is launched using the "archipelago://name:pass@host:port" url from webhost
if args.url:
url = urllib.parse.urlparse(args.url)
if url.scheme == "archipelago":
args.connect = url.netloc
if url.username:
args.name = urllib.parse.unquote(url.username)
if url.password:
args.password = urllib.parse.unquote(url.password)
else:
parser.error(f"bad url, found {args.url}, expected url in form of archipelago://archipelago.gg:38281")
args = handle_url_arg(args, parser=parser)
# use colorama to display colored text highlighting on windows
colorama.init()

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@@ -502,7 +502,13 @@ def distribute_items_restrictive(multiworld: MultiWorld,
# "priority fill"
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority", one_item_per_player=False)
name="Priority", one_item_per_player=True, allow_partial=True)
if prioritylocations:
# retry with one_item_per_player off because some priority fills can fail to fill with that optimization
fill_restrictive(multiworld, multiworld.state, prioritylocations, progitempool,
single_player_placement=single_player, swap=False, on_place=mark_for_locking,
name="Priority Retry", one_item_per_player=False)
accessibility_corrections(multiworld, multiworld.state, prioritylocations, progitempool)
defaultlocations = prioritylocations + defaultlocations

View File

@@ -42,7 +42,9 @@ def mystery_argparse():
help="Path to output folder. Absolute or relative to cwd.") # absolute or relative to cwd
parser.add_argument('--race', action='store_true', default=defaults.race)
parser.add_argument('--meta_file_path', default=defaults.meta_file_path)
parser.add_argument('--log_level', default='info', help='Sets log level')
parser.add_argument('--log_level', default=defaults.loglevel, help='Sets log level')
parser.add_argument('--log_time', help="Add timestamps to STDOUT",
default=defaults.logtime, action='store_true')
parser.add_argument("--csv_output", action="store_true",
help="Output rolled player options to csv (made for async multiworld).")
parser.add_argument("--plando", default=defaults.plando_options,
@@ -75,7 +77,7 @@ def main(args=None) -> Tuple[argparse.Namespace, int]:
seed = get_seed(args.seed)
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level)
Utils.init_logging(f"Generate_{seed}", loglevel=args.log_level, add_timestamp=args.log_time)
random.seed(seed)
seed_name = get_seed_name(random)

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@@ -148,7 +148,8 @@ def main(args, seed=None, baked_server_options: Optional[Dict[str, object]] = No
else:
multiworld.worlds[1].options.non_local_items.value = set()
multiworld.worlds[1].options.local_items.value = set()
AutoWorld.call_all(multiworld, "connect_entrances")
AutoWorld.call_all(multiworld, "generate_basic")
# remove starting inventory from pool items.

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@@ -28,9 +28,11 @@ ModuleUpdate.update()
if typing.TYPE_CHECKING:
import ssl
from NetUtils import ServerConnection
import websockets
import colorama
import websockets
from websockets.extensions.permessage_deflate import PerMessageDeflate
try:
# ponyorm is a requirement for webhost, not default server, so may not be importable
from pony.orm.dbapiprovider import OperationalError
@@ -119,13 +121,14 @@ def get_saving_second(seed_name: str, interval: int = 60) -> int:
class Client(Endpoint):
version = Version(0, 0, 0)
tags: typing.List[str] = []
tags: typing.List[str]
remote_items: bool
remote_start_inventory: bool
no_items: bool
no_locations: bool
no_text: bool
def __init__(self, socket: websockets.WebSocketServerProtocol, ctx: Context):
def __init__(self, socket: "ServerConnection", ctx: Context) -> None:
super().__init__(socket)
self.auth = False
self.team = None
@@ -175,6 +178,7 @@ class Context:
"compatibility": int}
# team -> slot id -> list of clients authenticated to slot.
clients: typing.Dict[int, typing.Dict[int, typing.List[Client]]]
endpoints: list[Client]
locations: LocationStore # typing.Dict[int, typing.Dict[int, typing.Tuple[int, int, int]]]
location_checks: typing.Dict[typing.Tuple[int, int], typing.Set[int]]
hints_used: typing.Dict[typing.Tuple[int, int], int]
@@ -364,18 +368,28 @@ class Context:
return True
def broadcast_all(self, msgs: typing.List[dict]):
msgs = self.dumper(msgs)
endpoints = (endpoint for endpoint in self.endpoints if endpoint.auth)
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
msg_is_text = all(msg["cmd"] == "PrintJSON" for msg in msgs)
data = self.dumper(msgs)
endpoints = (
endpoint
for endpoint in self.endpoints
if endpoint.auth and not (msg_is_text and endpoint.no_text)
)
async_start(self.broadcast_send_encoded_msgs(endpoints, data))
def broadcast_text_all(self, text: str, additional_arguments: dict = {}):
self.logger.info("Notice (all): %s" % text)
self.broadcast_all([{**{"cmd": "PrintJSON", "data": [{ "text": text }]}, **additional_arguments}])
def broadcast_team(self, team: int, msgs: typing.List[dict]):
msgs = self.dumper(msgs)
endpoints = (endpoint for endpoint in itertools.chain.from_iterable(self.clients[team].values()))
async_start(self.broadcast_send_encoded_msgs(endpoints, msgs))
msg_is_text = all(msg["cmd"] == "PrintJSON" for msg in msgs)
data = self.dumper(msgs)
endpoints = (
endpoint
for endpoint in itertools.chain.from_iterable(self.clients[team].values())
if not (msg_is_text and endpoint.no_text)
)
async_start(self.broadcast_send_encoded_msgs(endpoints, data))
def broadcast(self, endpoints: typing.Iterable[Client], msgs: typing.List[dict]):
msgs = self.dumper(msgs)
@@ -389,13 +403,13 @@ class Context:
await on_client_disconnected(self, endpoint)
def notify_client(self, client: Client, text: str, additional_arguments: dict = {}):
if not client.auth:
if not client.auth or client.no_text:
return
self.logger.info("Notice (Player %s in team %d): %s" % (client.name, client.team + 1, text))
async_start(self.send_msgs(client, [{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}]))
def notify_client_multiple(self, client: Client, texts: typing.List[str], additional_arguments: dict = {}):
if not client.auth:
if not client.auth or client.no_text:
return
async_start(self.send_msgs(client,
[{"cmd": "PrintJSON", "data": [{ "text": text }], **additional_arguments}
@@ -760,7 +774,7 @@ class Context:
self.on_new_hint(team, slot)
for slot, hint_data in concerns.items():
if recipients is None or slot in recipients:
clients = self.clients[team].get(slot)
clients = filter(lambda c: not c.no_text, self.clients[team].get(slot, []))
if not clients:
continue
client_hints = [datum[1] for datum in sorted(hint_data, key=lambda x: x[0].finding_player != slot)]
@@ -819,7 +833,7 @@ def update_aliases(ctx: Context, team: int):
async_start(ctx.send_encoded_msgs(client, cmd))
async def server(websocket, path: str = "/", ctx: Context = None):
async def server(websocket: "ServerConnection", path: str = "/", ctx: Context = None) -> None:
client = Client(websocket, ctx)
ctx.endpoints.append(client)
@@ -910,6 +924,10 @@ async def on_client_joined(ctx: Context, client: Client):
"If your client supports it, "
"you may have additional local commands you can list with /help.",
{"type": "Tutorial"})
if not any(isinstance(extension, PerMessageDeflate) for extension in client.socket.extensions):
ctx.notify_client(client, "Warning: your client does not support compressed websocket connections! "
"It may stop working in the future. If you are a player, please report this to the "
"client's developer.")
ctx.client_connection_timers[client.team, client.slot] = datetime.datetime.now(datetime.timezone.utc)
@@ -1060,21 +1078,37 @@ def send_items_to(ctx: Context, team: int, target_slot: int, *items: NetworkItem
def register_location_checks(ctx: Context, team: int, slot: int, locations: typing.Iterable[int],
count_activity: bool = True):
slot_locations = ctx.locations[slot]
new_locations = set(locations) - ctx.location_checks[team, slot]
new_locations.intersection_update(ctx.locations[slot]) # ignore location IDs unknown to this multidata
new_locations.intersection_update(slot_locations) # ignore location IDs unknown to this multidata
if new_locations:
if count_activity:
ctx.client_activity_timers[team, slot] = datetime.datetime.now(datetime.timezone.utc)
sortable: list[tuple[int, int, int, int]] = []
for location in new_locations:
item_id, target_player, flags = ctx.locations[slot][location]
# extract all fields to avoid runtime overhead in LocationStore
item_id, target_player, flags = slot_locations[location]
# sort/group by receiver and item
sortable.append((target_player, item_id, location, flags))
info_texts: list[dict[str, typing.Any]] = []
for target_player, item_id, location, flags in sorted(sortable):
new_item = NetworkItem(item_id, location, slot, flags)
send_items_to(ctx, team, target_player, new_item)
ctx.logger.info('(Team #%d) %s sent %s to %s (%s)' % (
team + 1, ctx.player_names[(team, slot)], ctx.item_names[ctx.slot_info[target_player].game][item_id],
ctx.player_names[(team, target_player)], ctx.location_names[ctx.slot_info[slot].game][location]))
info_text = json_format_send_event(new_item, target_player)
ctx.broadcast_team(team, [info_text])
if len(info_texts) >= 140:
# split into chunks that are close to compression window of 64K but not too big on the wire
# (roughly 1300-2600 bytes after compression depending on repetitiveness)
ctx.broadcast_team(team, info_texts)
info_texts.clear()
info_texts.append(json_format_send_event(new_item, target_player))
ctx.broadcast_team(team, info_texts)
del info_texts
del sortable
ctx.location_checks[team, slot] |= new_locations
send_new_items(ctx)
@@ -1787,7 +1821,9 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
ctx.clients[team][slot].append(client)
client.version = args['version']
client.tags = args['tags']
client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags
client.no_locations = "TextOnly" in client.tags or "Tracker" in client.tags
# set NoText for old PopTracker clients that predate the tag to save traffic
client.no_text = "NoText" in client.tags or ("PopTracker" in client.tags and client.version < (0, 5, 1))
connected_packet = {
"cmd": "Connected",
"team": client.team, "slot": client.slot,
@@ -1860,6 +1896,9 @@ async def process_client_cmd(ctx: Context, client: Client, args: dict):
client.tags = args["tags"]
if set(old_tags) != set(client.tags):
client.no_locations = 'TextOnly' in client.tags or 'Tracker' in client.tags
client.no_text = "NoText" in client.tags or (
"PopTracker" in client.tags and client.version < (0, 5, 1)
)
ctx.broadcast_text_all(
f"{ctx.get_aliased_name(client.team, client.slot)} (Team #{client.team + 1}) has changed tags "
f"from {old_tags} to {client.tags}.",

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@@ -5,7 +5,8 @@ import enum
import warnings
from json import JSONEncoder, JSONDecoder
import websockets
if typing.TYPE_CHECKING:
from websockets import WebSocketServerProtocol as ServerConnection
from Utils import ByValue, Version
@@ -151,7 +152,7 @@ decode = JSONDecoder(object_hook=_object_hook).decode
class Endpoint:
socket: websockets.WebSocketServerProtocol
socket: "ServerConnection"
def __init__(self, socket):
self.socket = socket

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@@ -1,7 +1,6 @@
import tkinter as tk
import argparse
import logging
import random
import os
import zipfile
from itertools import chain
@@ -197,7 +196,6 @@ def set_icon(window):
def adjust(args):
# Create a fake multiworld and OOTWorld to use as a base
multiworld = MultiWorld(1)
multiworld.per_slot_randoms = {1: random}
ootworld = OOTWorld(multiworld, 1)
# Set options in the fake OOTWorld
for name, option in chain(cosmetic_options.items(), sfx_options.items()):

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@@ -1582,7 +1582,7 @@ def dump_player_options(multiworld: MultiWorld) -> None:
}
output.append(player_output)
for option_key, option in world.options_dataclass.type_hints.items():
if issubclass(Removed, option):
if option.visibility == Visibility.none:
continue
display_name = getattr(option, "display_name", option_key)
player_output[display_name] = getattr(world.options, option_key).current_option_name

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@@ -3,13 +3,13 @@ from typing import List, Tuple
from flask import Blueprint
from ..models import Seed
from ..models import Seed, Slot
api_endpoints = Blueprint('api', __name__, url_prefix="/api")
def get_players(seed: Seed) -> List[Tuple[str, str]]:
return [(slot.player_name, slot.game) for slot in seed.slots]
return [(slot.player_name, slot.game) for slot in seed.slots.order_by(Slot.player_id)]
from . import datapackage, generate, room, user # trigger registration

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@@ -30,4 +30,4 @@ def get_seeds():
"creation_time": seed.creation_time,
"players": get_players(seed.slots),
})
return jsonify(response)
return jsonify(response)

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@@ -370,19 +370,13 @@ target_group_lookup = bake_target_group_lookup(world, get_target_groups)
#### When to call `randomize_entrances`
The short answer is that you will almost always want to do ER in `pre_fill`. For more information why, continue reading.
The correct step for this is `World.connect_entrances`.
ER begins by collecting the entire item pool and then uses your access rules to try and prevent some kinds of failures.
This means 2 things about when you can call ER:
1. You must supply your item pool before calling ER, or call ER before setting any rules which require items.
2. If you have rules dependent on anything other than items (e.g. `Entrance`s or events), you must set your rules
and create your events before you call ER if you want to guarantee a correct output.
If the conditions above are met, you could theoretically do ER as early as `create_regions`. However, plando is also
a consideration. Since item plando happens between `set_rules` and `pre_fill` and modifies the item pool, doing ER
in `pre_fill` is the only way to account for placements made by item plando, otherwise you risk impossible seeds or
generation failures. Obviously, if your world implements entrance plando, you will likely want to do that before ER as
well.
Currently, you could theoretically do it as early as `World.create_regions` or as late as `pre_fill`.
However, there are upcoming changes to Item Plando and Generic Entrance Randomizer to make the two features work better
together.
These changes necessitate that entrance randomization is done exactly in `World.connect_entrances`.
It is fine for your Entrances to be connected differently or not at all before this step.
#### Informing your client about randomized entrances

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@@ -47,6 +47,9 @@ Packets are simple JSON lists in which any number of ordered network commands ca
An object can contain the "class" key, which will tell the content data type, such as "Version" in the following example.
Websocket connections should support per-message compression. Uncompressed connections are deprecated and may stop
working in the future.
Example:
```javascript
[{"cmd": "RoomInfo", "version": {"major": 0, "minor": 1, "build": 3, "class": "Version"}, "tags": ["WebHost"], ... }]
@@ -530,9 +533,9 @@ In JSON this may look like:
{"item": 3, "location": 3, "player": 3, "flags": 0}
]
```
`item` is the item id of the item. Item ids are only supported in the range of [-2<sup>53</sup>, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
`item` is the item id of the item. Item ids are only supported in the range of [-2<sup>53</sup> + 1, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
`location` is the location id of the item inside the world. Location ids are only supported in the range of [-2<sup>53</sup>, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
`location` is the location id of the item inside the world. Location ids are only supported in the range of [-2<sup>53</sup> + 1, 2<sup>53</sup> - 1], with anything ≤ 0 reserved for Archipelago use.
`player` is the player slot of the world the item is located in, except when inside an [LocationInfo](#LocationInfo) Packet then it will be the slot of the player to receive the item
@@ -745,6 +748,7 @@ Tags are represented as a list of strings, the common client tags follow:
| HintGame | Indicates the client is a hint game, made to send hints instead of locations. Special join/leave message,¹ `game` is optional.² |
| Tracker | Indicates the client is a tracker, made to track instead of sending locations. Special join/leave message,¹ `game` is optional.² |
| TextOnly | Indicates the client is a basic client, made to chat instead of sending locations. Special join/leave message,¹ `game` is optional.² |
| NoText | Indicates the client does not want to receive text messages, improving performance if not needed. |
¹: When connecting or disconnecting, the chat message shows e.g. "tracking".\
²: Allows `game` to be empty or null in [Connect](#connect). Game and version validation will then be skipped.

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@@ -222,8 +222,8 @@ could also be progress in a research tree, or even something more abstract like
Each location has a `name` and an `address` (hereafter referred to as an `id`), is placed in a Region, has access rules,
and has a classification. The name needs to be unique within each game and must not be numeric (must contain least 1
letter or symbol). The ID needs to be unique across all games, and is best kept in the same range as the item IDs.
Locations and items can share IDs, so typically a game's locations and items start at the same ID.
letter or symbol). The ID needs to be unique across all locations within the game.
Locations and items can share IDs, and locations can share IDs with other games' locations.
World-specific IDs must be in the range 1 to 2<sup>53</sup>-1; IDs ≤ 0 are global and reserved.
@@ -243,7 +243,9 @@ progression. Progression items will be assigned to locations with higher priorit
and satisfy progression balancing.
The name needs to be unique within each game, meaning if you need to create multiple items with the same name, they
will all have the same ID. Name must not be numeric (must contain at least 1 letter or symbol).
will all have the same ID. Name must not be numeric (must contain at least 1 letter or symbol).
The ID thus also needs to be unique across all items with different names within the game.
Items and locations can share IDs, and items can share IDs with other games' items.
Other classifications include:
@@ -490,6 +492,9 @@ In addition, the following methods can be implemented and are called in this ord
after this step. Locations cannot be moved to different regions after this step.
* `set_rules(self)`
called to set access and item rules on locations and entrances.
* `connect_entrances(self)`
by the end of this step, all entrances must exist and be connected to their source and target regions.
Entrance randomization should be done here.
* `generate_basic(self)`
player-specific randomization that does not affect logic can be done here.
* `pre_fill(self)`, `fill_hook(self)` and `post_fill(self)`
@@ -835,14 +840,16 @@ def generate_output(self, output_directory: str) -> None:
### Slot Data
If the game client needs to know information about the generated seed, a preferred method of transferring the data
is through the slot data. This is filled with the `fill_slot_data` method of your world by returning
a `dict` with `str` keys that can be serialized with json.
But, to not waste resources, it should be limited to data that is absolutely necessary. Slot data is sent to your client
once it has successfully [connected](network%20protocol.md#connected).
If a client or tracker needs to know information about the generated seed, a preferred method of transferring the data
is through the slot data. This is filled with the `fill_slot_data` method of your world by returning a `dict` with
`str` keys that can be serialized with json. However, to not waste resources, it should be limited to data that is
absolutely necessary. Slot data is sent to your client once it has successfully
[connected](network%20protocol.md#connected).
If you need to know information about locations in your world, instead of propagating the slot data, it is preferable
to use [LocationScouts](network%20protocol.md#locationscouts), since that data already exists on the server. The most
common usage of slot data is sending option results that the client needs to be aware of.
to use [LocationScouts](network%20protocol.md#locationscouts), since that data already exists on the server. Adding
item/location pairs is unnecessary since the AP server already retains and freely gives that information to clients
that request it. The most common usage of slot data is sending option results that the client needs to be aware of.
```python
def fill_slot_data(self) -> Dict[str, Any]:

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@@ -26,6 +26,10 @@ import Utils
if Utils.is_frozen():
os.environ["KIVY_DATA_DIR"] = Utils.local_path("data")
import platformdirs
os.environ["KIVY_HOME"] = os.path.join(platformdirs.user_config_dir("Archipelago", False), "kivy")
os.makedirs(os.environ["KIVY_HOME"], exist_ok=True)
from kivy.config import Config
Config.set("input", "mouse", "mouse,disable_multitouch")

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@@ -109,7 +109,7 @@ class Group:
def get_type_hints(cls) -> Dict[str, Any]:
"""Returns resolved type hints for the class"""
if cls._type_cache is None:
if not isinstance(next(iter(cls.__annotations__.values())), str):
if not cls.__annotations__ or not isinstance(next(iter(cls.__annotations__.values())), str):
# non-str: assume already resolved
cls._type_cache = cls.__annotations__
else:
@@ -270,11 +270,15 @@ class Group:
# fetch class to avoid going through getattr
cls = self.__class__
type_hints = cls.get_type_hints()
entries = [e for e in self]
if not entries:
# write empty dict for empty Group with no instance values
cls._dump_value({}, f, indent=" " * level)
# validate group
for name in cls.__annotations__.keys():
assert hasattr(cls, name), f"{cls}.{name} is missing a default value"
# dump ordered members
for name in self:
for name in entries:
attr = cast(object, getattr(self, name))
attr_cls = type_hints[name] if name in type_hints else attr.__class__
attr_cls_origin = typing.get_origin(attr_cls)
@@ -678,6 +682,8 @@ class GeneratorOptions(Group):
race: Race = Race(0)
plando_options: PlandoOptions = PlandoOptions("bosses, connections, texts")
panic_method: PanicMethod = PanicMethod("swap")
loglevel: str = "info"
logtime: bool = False
class SNIOptions(Group):

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@@ -18,7 +18,15 @@ def run_locations_benchmark():
class BenchmarkRunner:
gen_steps: typing.Tuple[str, ...] = (
"generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
"generate_early",
"create_regions",
"create_items",
"set_rules",
"connect_entrances",
"generate_basic",
"pre_fill",
)
rule_iterations: int = 100_000
if sys.version_info >= (3, 9):

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@@ -5,7 +5,15 @@ from BaseClasses import CollectionState, Item, ItemClassification, Location, Mul
from worlds import network_data_package
from worlds.AutoWorld import World, call_all
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill")
gen_steps = (
"generate_early",
"create_regions",
"create_items",
"set_rules",
"connect_entrances",
"generate_basic",
"pre_fill",
)
def setup_solo_multiworld(

View File

@@ -0,0 +1,63 @@
import unittest
from worlds.AutoWorld import AutoWorldRegister, call_all, World
from . import setup_solo_multiworld
class TestBase(unittest.TestCase):
def test_entrance_connection_steps(self):
"""Tests that Entrances are connected and not changed after connect_entrances."""
def get_entrance_name_to_source_and_target_dict(world: World):
return [
(entrance.name, entrance.parent_region, entrance.connected_region)
for entrance in world.get_entrances()
]
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "connect_entrances")
additional_steps = ("generate_basic", "pre_fill")
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game_name=game_name):
multiworld = setup_solo_multiworld(world_type, gen_steps)
original_entrances = get_entrance_name_to_source_and_target_dict(multiworld.worlds[1])
self.assertTrue(
all(entrance[1] is not None and entrance[2] is not None for entrance in original_entrances),
f"{game_name} had unconnected entrances after connect_entrances"
)
for step in additional_steps:
with self.subTest("Step", step=step):
call_all(multiworld, step)
step_entrances = get_entrance_name_to_source_and_target_dict(multiworld.worlds[1])
self.assertEqual(
original_entrances, step_entrances, f"{game_name} modified entrances during {step}"
)
def test_all_state_before_connect_entrances(self):
"""Before connect_entrances, Entrance objects may be unconnected.
Thus, we test that get_all_state is performed with allow_partial_entrances if used before or during
connect_entrances."""
gen_steps = ("generate_early", "create_regions", "create_items", "set_rules", "connect_entrances")
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game_name=game_name):
multiworld = setup_solo_multiworld(world_type, ())
original_get_all_state = multiworld.get_all_state
def patched_get_all_state(use_cache: bool, allow_partial_entrances: bool = False):
self.assertTrue(allow_partial_entrances, (
"Before the connect_entrances step finishes, other worlds might still have partial entrances. "
"As such, any call to get_all_state must use allow_partial_entrances = True."
))
return original_get_all_state(use_cache, allow_partial_entrances)
multiworld.get_all_state = patched_get_all_state
for step in gen_steps:
with self.subTest("Step", step=step):
call_all(multiworld, step)

View File

@@ -39,7 +39,7 @@ class TestImplemented(unittest.TestCase):
"""Tests that if a world creates slot data, it's json serializable."""
for game_name, world_type in AutoWorldRegister.world_types.items():
# has an await for generate_output which isn't being called
if game_name in {"Ocarina of Time", "Zillion"}:
if game_name in {"Ocarina of Time"}:
continue
multiworld = setup_solo_multiworld(world_type)
with self.subTest(game=game_name, seed=multiworld.seed):

View File

@@ -67,7 +67,7 @@ class TestBase(unittest.TestCase):
def test_itempool_not_modified(self):
"""Test that worlds don't modify the itempool after `create_items`"""
gen_steps = ("generate_early", "create_regions", "create_items")
additional_steps = ("set_rules", "generate_basic", "pre_fill")
additional_steps = ("set_rules", "connect_entrances", "generate_basic", "pre_fill")
excluded_games = ("Links Awakening DX", "Ocarina of Time", "SMZ3")
worlds_to_test = {game: world
for game, world in AutoWorldRegister.world_types.items() if game not in excluded_games}
@@ -84,7 +84,7 @@ class TestBase(unittest.TestCase):
def test_locality_not_modified(self):
"""Test that worlds don't modify the locality of items after duplicates are resolved"""
gen_steps = ("generate_early", "create_regions", "create_items")
additional_steps = ("set_rules", "generate_basic", "pre_fill")
additional_steps = ("set_rules", "connect_entrances", "generate_basic", "pre_fill")
worlds_to_test = {game: world for game, world in AutoWorldRegister.world_types.items()}
for game_name, world_type in worlds_to_test.items():
with self.subTest("Game", game=game_name):

View File

@@ -45,6 +45,12 @@ class TestBase(unittest.TestCase):
self.assertEqual(location_count, len(multiworld.get_locations()),
f"{game_name} modified locations count during rule creation")
call_all(multiworld, "connect_entrances")
self.assertEqual(region_count, len(multiworld.get_regions()),
f"{game_name} modified region count during rule creation")
self.assertEqual(location_count, len(multiworld.get_locations()),
f"{game_name} modified locations count during rule creation")
call_all(multiworld, "generate_basic")
self.assertEqual(region_count, len(multiworld.get_regions()),
f"{game_name} modified region count during generate_basic")

View File

@@ -1,5 +1,6 @@
import unittest
from BaseClasses import MultiWorld
from worlds.AutoWorld import AutoWorldRegister
from . import setup_solo_multiworld
@@ -9,8 +10,12 @@ class TestWorldMemory(unittest.TestCase):
"""Tests that worlds don't leak references to MultiWorld or themselves with default options."""
import gc
import weakref
refs: dict[str, weakref.ReferenceType[MultiWorld]] = {}
for game_name, world_type in AutoWorldRegister.world_types.items():
with self.subTest("Game", game_name=game_name):
with self.subTest("Game creation", game_name=game_name):
weak = weakref.ref(setup_solo_multiworld(world_type))
gc.collect()
refs[game_name] = weak
gc.collect()
for game_name, weak in refs.items():
with self.subTest("Game cleanup", game_name=game_name):
self.assertFalse(weak(), "World leaked a reference")

View File

@@ -2,11 +2,11 @@ import unittest
from BaseClasses import CollectionState
from worlds.AutoWorld import AutoWorldRegister
from . import setup_solo_multiworld
from . import setup_solo_multiworld, gen_steps
class TestBase(unittest.TestCase):
gen_steps = ["generate_early", "create_regions", "create_items", "set_rules", "generate_basic", "pre_fill"]
gen_steps = gen_steps
default_settings_unreachable_regions = {
"A Link to the Past": {

View File

@@ -378,6 +378,10 @@ class World(metaclass=AutoWorldRegister):
"""Method for setting the rules on the World's regions and locations."""
pass
def connect_entrances(self) -> None:
"""Method to finalize the source and target regions of the World's entrances"""
pass
def generate_basic(self) -> None:
"""
Useful for randomizing things that don't affect logic but are better to be determined before the output stage.

View File

@@ -87,7 +87,7 @@ class Component:
processes = weakref.WeakSet()
def launch_subprocess(func: Callable, name: str = None, args: Tuple[str, ...] = ()) -> None:
def launch_subprocess(func: Callable, name: str | None = None, args: Tuple[str, ...] = ()) -> None:
global processes
import multiprocessing
process = multiprocessing.Process(target=func, name=name, args=args)
@@ -95,6 +95,14 @@ def launch_subprocess(func: Callable, name: str = None, args: Tuple[str, ...] =
processes.add(process)
def launch(func: Callable, name: str | None = None, args: Tuple[str, ...] = ()) -> None:
from Utils import is_kivy_running
if is_kivy_running():
launch_subprocess(func, name, args)
else:
func(*args)
class SuffixIdentifier:
suffixes: Iterable[str]
@@ -111,7 +119,7 @@ class SuffixIdentifier:
def launch_textclient(*args):
import CommonClient
launch_subprocess(CommonClient.run_as_textclient, name="TextClient", args=args)
launch(CommonClient.run_as_textclient, name="TextClient", args=args)
def _install_apworld(apworld_src: str = "") -> Optional[Tuple[pathlib.Path, pathlib.Path]]:

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@@ -55,6 +55,7 @@ async def lock(ctx) -> None
async def unlock(ctx) -> None
async def get_hash(ctx) -> str
async def get_memory_size(ctx, domain: str) -> int
async def get_system(ctx) -> str
async def get_cores(ctx) -> dict[str, str]
async def ping(ctx) -> None
@@ -168,9 +169,10 @@ select dialog and they will be associated with BizHawkClient. This does not affe
associate the file extension with Archipelago.
`validate_rom` is called to figure out whether a given ROM belongs to your client. It will only be called when a ROM is
running on a system you specified in your `system` class variable. In most cases, that will be a single system and you
can be sure that you're not about to try to read from nonexistent domains or out of bounds. If you decide to claim this
ROM as yours, this is where you should do setup for things like `items_handling`.
running on a system you specified in your `system` class variable. Take extra care here, because your code will run
against ROMs that you have no control over. If you're reading an address deep in ROM, you might want to check the size
of ROM before you attempt to read it using `get_memory_size`. If you decide to claim this ROM as yours, this is where
you should do setup for things like `items_handling`.
`game_watcher` is the "main loop" of your client where you should be checking memory and sending new items to the ROM.
`BizHawkClient` will make sure that your `game_watcher` only runs when your client has validated the ROM, and will do
@@ -268,6 +270,8 @@ server connection before trying to interact with it.
- By default, the player will be asked to provide their slot name after connecting to the server and validating, and
that input will be used to authenticate with the `Connect` command. You can override `set_auth` in your own client to
set it automatically based on data in the ROM or on your client instance.
- Use `get_memory_size` inside `validate_rom` if you need to read at large addresses, in case some other game has a
smaller ROM size.
- You can override `on_package` in your client to watch raw packages, but don't forget you also have access to a
subclass of `CommonContext` and its API.
- You can import `BizHawkClientContext` for type hints using `typing.TYPE_CHECKING`. Importing it without conditions at

View File

@@ -21,7 +21,7 @@
3. Click the **Betas** tab. In the **Beta Participation** dropdown, select `tcplink`.
While it downloads, you can subscribe to the [Archipelago workshop mod.]((https://steamcommunity.com/sharedfiles/filedetails/?id=3026842601))
While it downloads, you can subscribe to the [Archipelago workshop mod](https://steamcommunity.com/sharedfiles/filedetails/?id=3026842601).
4. Once the game finishes downloading, start it up.
@@ -62,4 +62,4 @@ The level that the relic set unlocked will stay unlocked.
### When I start a new save file, the intro cinematic doesn't get skipped, Hat Kid's body is missing and the mod doesn't work!
There is a bug on older versions of A Hat in Time that causes save file creation to fail to work properly
if you have too many save files. Delete them and it should fix the problem.
if you have too many save files. Delete them and it should fix the problem.

View File

@@ -1125,7 +1125,7 @@ def set_trock_key_rules(world, player):
for entrance in ['Turtle Rock Dark Room Staircase', 'Turtle Rock (Chain Chomp Room) (North)', 'Turtle Rock (Chain Chomp Room) (South)', 'Turtle Rock Entrance to Pokey Room', 'Turtle Rock (Pokey Room) (South)', 'Turtle Rock (Pokey Room) (North)', 'Turtle Rock Big Key Door']:
set_rule(world.get_entrance(entrance, player), lambda state: False)
all_state = world.get_all_state(use_cache=False)
all_state = world.get_all_state(use_cache=False, allow_partial_entrances=True)
all_state.reachable_regions[player] = set() # wipe reachable regions so that the locked doors actually work
all_state.stale[player] = True

View File

@@ -304,6 +304,11 @@ class EvolutionTrapIncrease(Range):
range_end = 100
class InventorySpillTrapCount(TrapCount):
"""Trap items that when received trigger dropping your main inventory and trash inventory onto the ground."""
display_name = "Inventory Spill Traps"
class FactorioWorldGen(OptionDict):
"""World Generation settings. Overview of options at https://wiki.factorio.com/Map_generator,
with in-depth documentation at https://lua-api.factorio.com/latest/Concepts.html#MapGenSettings"""
@@ -484,6 +489,7 @@ class FactorioOptions(PerGameCommonOptions):
artillery_traps: ArtilleryTrapCount
atomic_rocket_traps: AtomicRocketTrapCount
atomic_cliff_remover_traps: AtomicCliffRemoverTrapCount
inventory_spill_traps: InventorySpillTrapCount
attack_traps: AttackTrapCount
evolution_traps: EvolutionTrapCount
evolution_trap_increase: EvolutionTrapIncrease
@@ -518,6 +524,7 @@ option_groups: list[OptionGroup] = [
ArtilleryTrapCount,
AtomicRocketTrapCount,
AtomicCliffRemoverTrapCount,
InventorySpillTrapCount,
],
start_collapsed=True
),

View File

@@ -78,6 +78,7 @@ all_items["Cluster Grenade Trap"] = factorio_base_id - 5
all_items["Artillery Trap"] = factorio_base_id - 6
all_items["Atomic Rocket Trap"] = factorio_base_id - 7
all_items["Atomic Cliff Remover Trap"] = factorio_base_id - 8
all_items["Inventory Spill Trap"] = factorio_base_id - 9
class Factorio(World):
@@ -112,6 +113,8 @@ class Factorio(World):
science_locations: typing.List[FactorioScienceLocation]
removed_technologies: typing.Set[str]
settings: typing.ClassVar[FactorioSettings]
trap_names: tuple[str] = ("Evolution", "Attack", "Teleport", "Grenade", "Cluster Grenade", "Artillery",
"Atomic Rocket", "Atomic Cliff Remover", "Inventory Spill")
def __init__(self, world, player: int):
super(Factorio, self).__init__(world, player)
@@ -136,15 +139,11 @@ class Factorio(World):
random = self.random
nauvis = Region("Nauvis", player, self.multiworld)
location_count = len(base_tech_table) - len(useless_technologies) - self.skip_silo + \
self.options.evolution_traps + \
self.options.attack_traps + \
self.options.teleport_traps + \
self.options.grenade_traps + \
self.options.cluster_grenade_traps + \
self.options.atomic_rocket_traps + \
self.options.atomic_cliff_remover_traps + \
self.options.artillery_traps
location_count = len(base_tech_table) - len(useless_technologies) - self.skip_silo
for name in self.trap_names:
name = name.replace(" ", "_").lower()+"_traps"
location_count += getattr(self.options, name)
location_pool = []
@@ -196,9 +195,8 @@ class Factorio(World):
def create_items(self) -> None:
self.custom_technologies = self.set_custom_technologies()
self.set_custom_recipes()
traps = ("Evolution", "Attack", "Teleport", "Grenade", "Cluster Grenade", "Artillery", "Atomic Rocket",
"Atomic Cliff Remover")
for trap_name in traps:
for trap_name in self.trap_names:
self.multiworld.itempool.extend(self.create_item(f"{trap_name} Trap") for _ in
range(getattr(self.options,
f"{trap_name.lower().replace(' ', '_')}_traps")))
@@ -280,9 +278,6 @@ class Factorio(World):
self.get_location("Rocket Launch").access_rule = lambda state: all(state.has(technology, player)
for technology in
victory_tech_names)
for tech_name in victory_tech_names:
if not self.multiworld.get_all_state(True).has(tech_name, player):
print(tech_name)
self.multiworld.completion_condition[player] = lambda state: state.has('Victory', player)
def get_recipe(self, name: str) -> Recipe:

View File

@@ -48,3 +48,40 @@ function fire_entity_at_entities(entity_name, entities, speed)
target=target, speed=speed}
end
end
function spill_character_inventory(character)
if not (character and character.valid) then
return false
end
-- grab attrs once pre-loop
local position = character.position
local surface = character.surface
local inventories_to_spill = {
defines.inventory.character_main, -- Main inventory
defines.inventory.character_trash, -- Logistic trash slots
}
for _, inventory_type in pairs(inventories_to_spill) do
local inventory = character.get_inventory(inventory_type)
if inventory and inventory.valid then
-- Spill each item stack onto the ground
for i = 1, #inventory do
local stack = inventory[i]
if stack and stack.valid_for_read then
local spilled_items = surface.spill_item_stack{
position = position,
stack = stack,
enable_looted = false, -- do not mark for auto-pickup
force = nil, -- do not mark for auto-deconstruction
allow_belts = true, -- do mark for putting it onto belts
}
if #spilled_items > 0 then
stack.clear() -- only delete if spilled successfully
end
end
end
end
end
end

View File

@@ -750,6 +750,11 @@ end,
fire_entity_at_entities("atomic-rocket", {cliffs[math.random(#cliffs)]}, 0.1)
end
end,
["Inventory Spill Trap"] = function ()
for _, player in ipairs(game.forces["player"].players) do
spill_character_inventory(player.character)
end
end,
}
commands.add_command("ap-get-technology", "Grant a technology, used by the Archipelago Client.", function(call)

View File

@@ -1,4 +1,4 @@
from Options import Choice, FreeText, Toggle, Range, PerGameCommonOptions
from Options import Choice, FreeText, ItemsAccessibility, Toggle, Range, PerGameCommonOptions
from dataclasses import dataclass
@@ -324,6 +324,7 @@ class KaelisMomFightsMinotaur(Toggle):
@dataclass
class FFMQOptions(PerGameCommonOptions):
accessibility: ItemsAccessibility
logic: Logic
brown_boxes: BrownBoxes
sky_coin_mode: SkyCoinMode

View File

@@ -152,14 +152,23 @@ class FFMQWorld(World):
return FFMQItem(name, self.player)
def collect_item(self, state, item, remove=False):
if not item.advancement:
return None
if "Progressive" in item.name:
i = item.code - 256
if remove:
if state.has(self.item_id_to_name[i+1], self.player):
if state.has(self.item_id_to_name[i+2], self.player):
return self.item_id_to_name[i+2]
return self.item_id_to_name[i+1]
return self.item_id_to_name[i]
if state.has(self.item_id_to_name[i], self.player):
if state.has(self.item_id_to_name[i+1], self.player):
return self.item_id_to_name[i+2]
return self.item_id_to_name[i+1]
return self.item_id_to_name[i]
return item.name if item.advancement else None
return item.name
def modify_multidata(self, multidata):
# wait for self.rom_name to be available.

View File

@@ -333,7 +333,7 @@ class PlandoCharmCosts(OptionDict):
continue
try:
self.value[key] = CharmCost.from_any(data).value
except ValueError as ex:
except ValueError:
# will fail schema afterwords
self.value[key] = data

View File

@@ -7,22 +7,22 @@ import itertools
import operator
from collections import defaultdict, Counter
logger = logging.getLogger("Hollow Knight")
from .Items import item_table, lookup_type_to_names, item_name_groups
from .Regions import create_regions
from .Items import item_table, item_name_groups
from .Rules import set_rules, cost_terms, _hk_can_beat_thk, _hk_siblings_ending, _hk_can_beat_radiance
from .Options import hollow_knight_options, hollow_knight_randomize_options, Goal, WhitePalace, CostSanity, \
shop_to_option, HKOptions, GrubHuntGoal
from .ExtractedData import locations, starts, multi_locations, location_to_region_lookup, \
event_names, item_effects, connectors, one_ways, vanilla_shop_costs, vanilla_location_costs
from .ExtractedData import locations, starts, multi_locations, event_names, item_effects, connectors, \
vanilla_shop_costs, vanilla_location_costs
from .Charms import names as charm_names
from BaseClasses import Region, Location, MultiWorld, Item, LocationProgressType, Tutorial, ItemClassification, CollectionState
from BaseClasses import Region, Location, MultiWorld, Item, LocationProgressType, Tutorial, ItemClassification, \
CollectionState
from worlds.AutoWorld import World, LogicMixin, WebWorld
from settings import Group, Bool
logger = logging.getLogger("Hollow Knight")
class HollowKnightSettings(Group):
class DisableMapModSpoilers(Bool):
@@ -160,7 +160,7 @@ class HKWeb(WebWorld):
class HKWorld(World):
"""Beneath the fading town of Dirtmouth sleeps a vast, ancient kingdom. Many are drawn beneath the surface,
"""Beneath the fading town of Dirtmouth sleeps a vast, ancient kingdom. Many are drawn beneath the surface,
searching for riches, or glory, or answers to old secrets.
As the enigmatic Knight, youll traverse the depths, unravel its mysteries and conquer its evils.
@@ -209,7 +209,7 @@ class HKWorld(World):
# defaulting so completion condition isn't incorrect before pre_fill
self.grub_count = (
46 if options.GrubHuntGoal == GrubHuntGoal.special_range_names["all"]
else options.GrubHuntGoal
else options.GrubHuntGoal.value
)
self.grub_player_count = {self.player: self.grub_count}
@@ -231,7 +231,6 @@ class HKWorld(World):
def create_regions(self):
menu_region: Region = create_region(self.multiworld, self.player, 'Menu')
self.multiworld.regions.append(menu_region)
# wp_exclusions = self.white_palace_exclusions()
# check for any goal that godhome events are relevant to
all_event_names = event_names.copy()
@@ -241,21 +240,17 @@ class HKWorld(World):
# Link regions
for event_name in sorted(all_event_names):
#if event_name in wp_exclusions:
# continue
loc = HKLocation(self.player, event_name, None, menu_region)
loc.place_locked_item(HKItem(event_name,
True, #event_name not in wp_exclusions,
True,
None, "Event", self.player))
menu_region.locations.append(loc)
for entry_transition, exit_transition in connectors.items():
#if entry_transition in wp_exclusions:
# continue
if exit_transition:
# if door logic fulfilled -> award vanilla target as event
loc = HKLocation(self.player, entry_transition, None, menu_region)
loc.place_locked_item(HKItem(exit_transition,
True, #exit_transition not in wp_exclusions,
True,
None, "Event", self.player))
menu_region.locations.append(loc)
@@ -292,7 +287,10 @@ class HKWorld(World):
if item_name in junk_replace:
item_name = self.get_filler_item_name()
item = self.create_item(item_name) if not vanilla or location_name == "Start" or self.options.AddUnshuffledLocations else self.create_event(item_name)
item = (self.create_item(item_name)
if not vanilla or location_name == "Start" or self.options.AddUnshuffledLocations
else self.create_event(item_name)
)
if location_name == "Start":
if item_name in randomized_starting_items:
@@ -347,8 +345,8 @@ class HKWorld(World):
randomized = True
_add("Elevator_Pass", "Elevator_Pass", randomized)
for shop, locations in self.created_multi_locations.items():
for _ in range(len(locations), getattr(self.options, shop_to_option[shop]).value):
for shop, shop_locations in self.created_multi_locations.items():
for _ in range(len(shop_locations), getattr(self.options, shop_to_option[shop]).value):
self.create_location(shop)
unfilled_locations += 1
@@ -358,7 +356,7 @@ class HKWorld(World):
# Add additional shop items, as needed.
if additional_shop_items > 0:
shops = list(shop for shop, locations in self.created_multi_locations.items() if len(locations) < 16)
shops = [shop for shop, shop_locations in self.created_multi_locations.items() if len(shop_locations) < 16]
if not self.options.EggShopSlots: # No eggshop, so don't place items there
shops.remove('Egg_Shop')
@@ -380,8 +378,8 @@ class HKWorld(World):
self.sort_shops_by_cost()
def sort_shops_by_cost(self):
for shop, locations in self.created_multi_locations.items():
randomized_locations = list(loc for loc in locations if not loc.vanilla)
for shop, shop_locations in self.created_multi_locations.items():
randomized_locations = [loc for loc in shop_locations if not loc.vanilla]
prices = sorted(
(loc.costs for loc in randomized_locations),
key=lambda costs: (len(costs),) + tuple(costs.values())
@@ -405,7 +403,7 @@ class HKWorld(World):
return {k: v for k, v in weights.items() if v}
random = self.random
hybrid_chance = getattr(self.options, f"CostSanityHybridChance").value
hybrid_chance = getattr(self.options, "CostSanityHybridChance").value
weights = {
data.term: getattr(self.options, f"CostSanity{data.option}Weight").value
for data in cost_terms.values()
@@ -493,7 +491,11 @@ class HKWorld(World):
worlds = [world for world in multiworld.get_game_worlds(cls.game) if world.options.Goal in ["any", "grub_hunt"]]
if worlds:
grubs = [item for item in multiworld.get_items() if item.name == "Grub"]
all_grub_players = [world.player for world in worlds if world.options.GrubHuntGoal == GrubHuntGoal.special_range_names["all"]]
all_grub_players = [
world.player
for world in worlds
if world.options.GrubHuntGoal == GrubHuntGoal.special_range_names["all"]
]
if all_grub_players:
group_lookup = defaultdict(set)
@@ -668,8 +670,8 @@ class HKWorld(World):
):
spoiler_handle.write(f"\n{loc}: {loc.item} costing {loc.cost_text()}")
else:
for shop_name, locations in hk_world.created_multi_locations.items():
for loc in locations:
for shop_name, shop_locations in hk_world.created_multi_locations.items():
for loc in shop_locations:
spoiler_handle.write(f"\n{loc}: {loc.item} costing {loc.cost_text()}")
def get_multi_location_name(self, base: str, i: typing.Optional[int]) -> str:

View File

@@ -2,7 +2,6 @@ import typing
from argparse import Namespace
from BaseClasses import CollectionState, MultiWorld
from Options import ItemLinks
from test.bases import WorldTestBase
from worlds.AutoWorld import AutoWorldRegister, call_all
from .. import HKWorld

View File

@@ -1,5 +1,6 @@
from . import linkedTestHK, WorldTestBase
from test.bases import WorldTestBase
from Options import ItemLinks
from . import linkedTestHK
class test_grubcount_limited(linkedTestHK, WorldTestBase):

View File

@@ -206,19 +206,19 @@ def set_rules(world: "KDL3World") -> None:
lambda state: can_reach_needle(state, world.player))
set_rule(world.multiworld.get_location(location_name.sand_canyon_5_u2, world.player),
lambda state: can_reach_ice(state, world.player) and
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
or can_reach_nago(state, world.player)))
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
or can_reach_nago(state, world.player)))
set_rule(world.multiworld.get_location(location_name.sand_canyon_5_u3, world.player),
lambda state: can_reach_ice(state, world.player) and
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
or can_reach_nago(state, world.player)))
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
or can_reach_nago(state, world.player)))
set_rule(world.multiworld.get_location(location_name.sand_canyon_5_u4, world.player),
lambda state: can_reach_ice(state, world.player) and
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
or can_reach_nago(state, world.player)))
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
or can_reach_nago(state, world.player)))
set_rule(world.multiworld.get_location(location_name.cloudy_park_6_u1, world.player),
lambda state: can_reach_cutter(state, world.player))
@@ -248,9 +248,9 @@ def set_rules(world: "KDL3World") -> None:
for i in range(12, 18):
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
lambda state: can_reach_ice(state, world.player) and
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
or can_reach_nago(state, world.player)))
(can_reach_rick(state, world.player) or can_reach_coo(state, world.player)
or can_reach_chuchu(state, world.player) or can_reach_pitch(state, world.player)
or can_reach_nago(state, world.player)))
for i in range(21, 23):
set_rule(world.multiworld.get_location(f"Sand Canyon 5 - Star {i}", world.player),
lambda state: can_reach_chuchu(state, world.player))
@@ -307,7 +307,7 @@ def set_rules(world: "KDL3World") -> None:
lambda state: can_reach_coo(state, world.player) and can_reach_burning(state, world.player))
set_rule(world.multiworld.get_location(animal_friend_spawns.iceberg_4_a3, world.player),
lambda state: can_reach_chuchu(state, world.player) and can_reach_coo(state, world.player)
and can_reach_burning(state, world.player))
and can_reach_burning(state, world.player))
for boss_flag, purification, i in zip(["Level 1 Boss - Purified", "Level 2 Boss - Purified",
"Level 3 Boss - Purified", "Level 4 Boss - Purified",
@@ -329,6 +329,14 @@ def set_rules(world: "KDL3World") -> None:
world.options.ow_boss_requirement.value,
world.player_levels)))
if world.options.open_world:
for boss_flag, level in zip(["Level 1 Boss - Defeated", "Level 2 Boss - Defeated", "Level 3 Boss - Defeated",
"Level 4 Boss - Defeated", "Level 5 Boss - Defeated"],
location_name.level_names.keys()):
set_rule(world.get_location(boss_flag),
lambda state, lvl=level: state.has(f"{lvl} - Stage Completion", world.player,
world.options.ow_boss_requirement.value))
set_rule(world.multiworld.get_entrance("To Level 6", world.player),
lambda state: state.has("Heart Star", world.player, world.required_heart_stars))

View File

@@ -483,6 +483,8 @@ def create_regions(multiworld: MultiWorld, player: int, options):
for name, data in regions.items():
multiworld.regions.append(create_region(multiworld, player, name, data))
def connect_entrances(multiworld: MultiWorld, player: int):
multiworld.get_entrance("Awakening", player).connect(multiworld.get_region("Awakening", player))
multiworld.get_entrance("Destiny Islands", player).connect(multiworld.get_region("Destiny Islands", player))
multiworld.get_entrance("Traverse Town", player).connect(multiworld.get_region("Traverse Town", player))
@@ -500,6 +502,7 @@ def create_regions(multiworld: MultiWorld, player: int, options):
multiworld.get_entrance("World Map", player).connect(multiworld.get_region("World Map", player))
multiworld.get_entrance("Levels", player).connect(multiworld.get_region("Levels", player))
def create_region(multiworld: MultiWorld, player: int, name: str, data: KH1RegionData):
region = Region(name, player, multiworld)
if data.locations:

View File

@@ -6,7 +6,7 @@ from worlds.AutoWorld import WebWorld, World
from .Items import KH1Item, KH1ItemData, event_item_table, get_items_by_category, item_table, item_name_groups
from .Locations import KH1Location, location_table, get_locations_by_category, location_name_groups
from .Options import KH1Options, kh1_option_groups
from .Regions import create_regions
from .Regions import connect_entrances, create_regions
from .Rules import set_rules
from .Presets import kh1_option_presets
from worlds.LauncherComponents import Component, components, Type, launch_subprocess
@@ -242,6 +242,9 @@ class KH1World(World):
def create_regions(self):
create_regions(self.multiworld, self.player, self.options)
def connect_entrances(self):
connect_entrances(self.multiworld, self.player)
def generate_early(self):
value_names = ["Reports to Open End of the World", "Reports to Open Final Rest Door", "Reports in Pool"]

View File

@@ -5,8 +5,10 @@ ModuleUpdate.update()
import os
import asyncio
import json
import requests
from pymem import pymem
from . import item_dictionary_table, exclusion_item_table, CheckDupingItems, all_locations, exclusion_table, SupportAbility_Table, ActionAbility_Table, all_weapon_slot
from . import item_dictionary_table, exclusion_item_table, CheckDupingItems, all_locations, exclusion_table, \
SupportAbility_Table, ActionAbility_Table, all_weapon_slot
from .Names import ItemName
from .WorldLocations import *
@@ -82,6 +84,7 @@ class KH2Context(CommonContext):
}
self.kh2seedname = None
self.kh2slotdata = None
self.mem_json = None
self.itemamount = {}
if "localappdata" in os.environ:
self.game_communication_path = os.path.expandvars(r"%localappdata%\KH2AP")
@@ -178,7 +181,8 @@ class KH2Context(CommonContext):
self.base_accessory_slots = 1
self.base_armor_slots = 1
self.base_item_slots = 3
self.front_ability_slots = [0x2546, 0x2658, 0x276C, 0x2548, 0x254A, 0x254C, 0x265A, 0x265C, 0x265E, 0x276E, 0x2770, 0x2772]
self.front_ability_slots = [0x2546, 0x2658, 0x276C, 0x2548, 0x254A, 0x254C, 0x265A, 0x265C, 0x265E, 0x276E,
0x2770, 0x2772]
async def server_auth(self, password_requested: bool = False):
if password_requested and not self.password:
@@ -340,12 +344,8 @@ class KH2Context(CommonContext):
self.locations_checked |= new_locations
if cmd in {"DataPackage"}:
self.kh2_loc_name_to_id = args["data"]["games"]["Kingdom Hearts 2"]["location_name_to_id"]
self.lookup_id_to_location = {v: k for k, v in self.kh2_loc_name_to_id.items()}
self.kh2_item_name_to_id = args["data"]["games"]["Kingdom Hearts 2"]["item_name_to_id"]
self.lookup_id_to_item = {v: k for k, v in self.kh2_item_name_to_id.items()}
self.ability_code_list = [self.kh2_item_name_to_id[item] for item in exclusion_item_table["Ability"]]
if "Kingdom Hearts 2" in args["data"]["games"]:
self.data_package_kh2_cache(args)
if "KeybladeAbilities" in self.kh2slotdata.keys():
# sora ability to slot
self.AbilityQuantityDict.update(self.kh2slotdata["KeybladeAbilities"])
@@ -359,24 +359,9 @@ class KH2Context(CommonContext):
self.all_weapon_location_id = set(all_weapon_location_id)
try:
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
if self.kh2_game_version is None:
if self.kh2_read_string(0x09A9830, 4) == "KH2J":
self.kh2_game_version = "STEAM"
self.Now = 0x0717008
self.Save = 0x09A9830
self.Slot1 = 0x2A23518
self.Journal = 0x7434E0
self.Shop = 0x7435D0
elif self.kh2_read_string(0x09A92F0, 4) == "KH2J":
self.kh2_game_version = "EGS"
else:
self.kh2_game_version = None
logger.info("Your game version is out of date. Please update your game via The Epic Games Store or Steam.")
if self.kh2_game_version is not None:
logger.info(f"You are now auto-tracking. {self.kh2_game_version}")
self.kh2connected = True
if not self.kh2:
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
self.get_addresses()
except Exception as e:
if self.kh2connected:
@@ -385,6 +370,13 @@ class KH2Context(CommonContext):
self.serverconneced = True
asyncio.create_task(self.send_msgs([{'cmd': 'Sync'}]))
def data_package_kh2_cache(self, args):
self.kh2_loc_name_to_id = args["data"]["games"]["Kingdom Hearts 2"]["location_name_to_id"]
self.lookup_id_to_location = {v: k for k, v in self.kh2_loc_name_to_id.items()}
self.kh2_item_name_to_id = args["data"]["games"]["Kingdom Hearts 2"]["item_name_to_id"]
self.lookup_id_to_item = {v: k for k, v in self.kh2_item_name_to_id.items()}
self.ability_code_list = [self.kh2_item_name_to_id[item] for item in exclusion_item_table["Ability"]]
async def checkWorldLocations(self):
try:
currentworldint = self.kh2_read_byte(self.Now)
@@ -425,7 +417,6 @@ class KH2Context(CommonContext):
0: ["ValorLevel", ValorLevels], 1: ["WisdomLevel", WisdomLevels], 2: ["LimitLevel", LimitLevels],
3: ["MasterLevel", MasterLevels], 4: ["FinalLevel", FinalLevels], 5: ["SummonLevel", SummonLevels]
}
# TODO: remove formDict[i][0] in self.kh2_seed_save_cache["Levels"].keys() after 4.3
for i in range(6):
for location, data in formDict[i][1].items():
formlevel = self.kh2_read_byte(self.Save + data.addrObtained)
@@ -469,9 +460,11 @@ class KH2Context(CommonContext):
if locationName in self.chest_set:
if locationName in self.location_name_to_worlddata.keys():
locationData = self.location_name_to_worlddata[locationName]
if self.kh2_read_byte(self.Save + locationData.addrObtained) & 0x1 << locationData.bitIndex == 0:
if self.kh2_read_byte(
self.Save + locationData.addrObtained) & 0x1 << locationData.bitIndex == 0:
roomData = self.kh2_read_byte(self.Save + locationData.addrObtained)
self.kh2_write_byte(self.Save + locationData.addrObtained, roomData | 0x01 << locationData.bitIndex)
self.kh2_write_byte(self.Save + locationData.addrObtained,
roomData | 0x01 << locationData.bitIndex)
except Exception as e:
if self.kh2connected:
@@ -494,6 +487,9 @@ class KH2Context(CommonContext):
async def give_item(self, item, location):
try:
# todo: ripout all the itemtype stuff and just have one dictionary. the only thing that needs to be tracked from the server/local is abilites
#sleep so we can get the datapackage and not miss any items that were sent to us while we didnt have our item id dicts
while not self.lookup_id_to_item:
await asyncio.sleep(0.5)
itemname = self.lookup_id_to_item[item]
itemdata = self.item_name_to_data[itemname]
# itemcode = self.kh2_item_name_to_id[itemname]
@@ -637,7 +633,8 @@ class KH2Context(CommonContext):
item_data = self.item_name_to_data[item_name]
# if the inventory slot for that keyblade is less than the amount they should have,
# and they are not in stt
if self.kh2_read_byte(self.Save + item_data.memaddr) != 1 and self.kh2_read_byte(self.Save + 0x1CFF) != 13:
if self.kh2_read_byte(self.Save + item_data.memaddr) != 1 and self.kh2_read_byte(
self.Save + 0x1CFF) != 13:
# Checking form anchors for the keyblade to remove extra keyblades
if self.kh2_read_short(self.Save + 0x24F0) == item_data.kh2id \
or self.kh2_read_short(self.Save + 0x32F4) == item_data.kh2id \
@@ -738,7 +735,8 @@ class KH2Context(CommonContext):
item_data = self.item_name_to_data[item_name]
amount_of_items = 0
amount_of_items += self.kh2_seed_save_cache["AmountInvo"]["Magic"][item_name]
if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items and self.kh2_read_byte(self.Shop) in {10, 8}:
if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items and self.kh2_read_byte(
self.Shop) in {10, 8}:
self.kh2_write_byte(self.Save + item_data.memaddr, amount_of_items)
for item_name in master_stat:
@@ -797,7 +795,8 @@ class KH2Context(CommonContext):
# self.kh2_write_byte(self.Save + item_data.memaddr, amount_of_items)
if "PoptrackerVersionCheck" in self.kh2slotdata:
if self.kh2slotdata["PoptrackerVersionCheck"] > 4.2 and self.kh2_read_byte(self.Save + 0x3607) != 1: # telling the goa they are on version 4.3
if self.kh2slotdata["PoptrackerVersionCheck"] > 4.2 and self.kh2_read_byte(
self.Save + 0x3607) != 1: # telling the goa they are on version 4.3
self.kh2_write_byte(self.Save + 0x3607, 1)
except Exception as e:
@@ -806,10 +805,59 @@ class KH2Context(CommonContext):
logger.info(e)
logger.info("line 840")
def get_addresses(self):
if not self.kh2connected and self.kh2 is not None:
if self.kh2_game_version is None:
if self.kh2_read_string(0x09A9830, 4) == "KH2J":
self.kh2_game_version = "STEAM"
self.Now = 0x0717008
self.Save = 0x09A9830
self.Slot1 = 0x2A23518
self.Journal = 0x7434E0
self.Shop = 0x7435D0
elif self.kh2_read_string(0x09A92F0, 4) == "KH2J":
self.kh2_game_version = "EGS"
else:
if self.game_communication_path:
logger.info("Checking with most up to date addresses of github. If file is not found will be downloading datafiles. This might take a moment")
#if mem addresses file is found then check version and if old get new one
kh2memaddresses_path = os.path.join(self.game_communication_path, f"kh2memaddresses.json")
if not os.path.exists(kh2memaddresses_path):
mem_resp = requests.get("https://raw.githubusercontent.com/JaredWeakStrike/KH2APMemoryValues/master/kh2memaddresses.json")
if mem_resp.status_code == 200:
self.mem_json = json.loads(mem_resp.content)
with open(kh2memaddresses_path,
'w') as f:
f.write(json.dumps(self.mem_json, indent=4))
else:
with open(kh2memaddresses_path, 'r') as f:
self.mem_json = json.load(f)
if self.mem_json:
for key in self.mem_json.keys():
if self.kh2_read_string(int(self.mem_json[key]["GameVersionCheck"], 0), 4) == "KH2J":
self.Now = int(self.mem_json[key]["Now"], 0)
self.Save = int(self.mem_json[key]["Save"], 0)
self.Slot1 = int(self.mem_json[key]["Slot1"], 0)
self.Journal = int(self.mem_json[key]["Journal"], 0)
self.Shop = int(self.mem_json[key]["Shop"], 0)
self.kh2_game_version = key
if self.kh2_game_version is not None:
logger.info(f"You are now auto-tracking {self.kh2_game_version}")
self.kh2connected = True
else:
logger.info("Your game version does not match what the client requires. Check in the "
"kingdom-hearts-2-final-mix channel for more information on correcting the game "
"version.")
self.kh2connected = False
def finishedGame(ctx: KH2Context):
if ctx.kh2slotdata['FinalXemnas'] == 1:
if not ctx.final_xemnas and ctx.kh2_read_byte(ctx.Save + all_world_locations[LocationName.FinalXemnas].addrObtained) \
if not ctx.final_xemnas and ctx.kh2_read_byte(
ctx.Save + all_world_locations[LocationName.FinalXemnas].addrObtained) \
& 0x1 << all_world_locations[LocationName.FinalXemnas].bitIndex > 0:
ctx.final_xemnas = True
# three proofs
@@ -843,7 +891,8 @@ def finishedGame(ctx: KH2Context):
for boss in ctx.kh2slotdata["hitlist"]:
if boss in locations:
ctx.hitlist_bounties += 1
if ctx.hitlist_bounties >= ctx.kh2slotdata["BountyRequired"] or ctx.kh2_seed_save_cache["AmountInvo"]["Amount"]["Bounty"] >= ctx.kh2slotdata["BountyRequired"]:
if ctx.hitlist_bounties >= ctx.kh2slotdata["BountyRequired"] or ctx.kh2_seed_save_cache["AmountInvo"]["Amount"][
"Bounty"] >= ctx.kh2slotdata["BountyRequired"]:
if ctx.kh2_read_byte(ctx.Save + 0x36B3) < 1:
ctx.kh2_write_byte(ctx.Save + 0x36B2, 1)
ctx.kh2_write_byte(ctx.Save + 0x36B3, 1)
@@ -894,24 +943,7 @@ async def kh2_watcher(ctx: KH2Context):
while not ctx.kh2connected and ctx.serverconneced:
await asyncio.sleep(15)
ctx.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
if ctx.kh2 is not None:
if ctx.kh2_game_version is None:
if ctx.kh2_read_string(0x09A9830, 4) == "KH2J":
ctx.kh2_game_version = "STEAM"
ctx.Now = 0x0717008
ctx.Save = 0x09A9830
ctx.Slot1 = 0x2A23518
ctx.Journal = 0x7434E0
ctx.Shop = 0x7435D0
elif ctx.kh2_read_string(0x09A92F0, 4) == "KH2J":
ctx.kh2_game_version = "EGS"
else:
ctx.kh2_game_version = None
logger.info("Your game version is out of date. Please update your game via The Epic Games Store or Steam.")
if ctx.kh2_game_version is not None:
logger.info(f"You are now auto-tracking {ctx.kh2_game_version}")
ctx.kh2connected = True
ctx.get_addresses()
except Exception as e:
if ctx.kh2connected:
ctx.kh2connected = False

View File

@@ -540,7 +540,7 @@ KH2REGIONS: typing.Dict[str, typing.List[str]] = {
LocationName.SephirothFenrir,
LocationName.SephiEventLocation
],
RegionName.CoR: [
RegionName.CoR: [ #todo: make logic for getting these checks.
LocationName.CoRDepthsAPBoost,
LocationName.CoRDepthsPowerCrystal,
LocationName.CoRDepthsFrostCrystal,
@@ -1032,99 +1032,99 @@ def connect_regions(self):
multiworld = self.multiworld
player = self.player
# connecting every first visit to the GoA
KH2RegionConnections: typing.Dict[str, typing.Set[str]] = {
"Menu": {RegionName.GoA},
RegionName.GoA: {RegionName.Sp, RegionName.Pr, RegionName.Tt, RegionName.Oc, RegionName.Ht,
KH2RegionConnections: typing.Dict[str, typing.Tuple[str]] = {
"Menu": (RegionName.GoA,),
RegionName.GoA: (RegionName.Sp, RegionName.Pr, RegionName.Tt, RegionName.Oc, RegionName.Ht,
RegionName.LoD,
RegionName.Twtnw, RegionName.Bc, RegionName.Ag, RegionName.Pl, RegionName.Hb,
RegionName.Dc, RegionName.Stt,
RegionName.Ha1, RegionName.Keyblade, RegionName.LevelsVS1,
RegionName.Valor, RegionName.Wisdom, RegionName.Limit, RegionName.Master,
RegionName.Final, RegionName.Summon, RegionName.AtlanticaSongOne},
RegionName.LoD: {RegionName.ShanYu},
RegionName.ShanYu: {RegionName.LoD2},
RegionName.LoD2: {RegionName.AnsemRiku},
RegionName.AnsemRiku: {RegionName.StormRider},
RegionName.StormRider: {RegionName.DataXigbar},
RegionName.Ag: {RegionName.TwinLords},
RegionName.TwinLords: {RegionName.Ag2},
RegionName.Ag2: {RegionName.GenieJafar},
RegionName.GenieJafar: {RegionName.DataLexaeus},
RegionName.Dc: {RegionName.Tr},
RegionName.Tr: {RegionName.OldPete},
RegionName.OldPete: {RegionName.FuturePete},
RegionName.FuturePete: {RegionName.Terra, RegionName.DataMarluxia},
RegionName.Ha1: {RegionName.Ha2},
RegionName.Ha2: {RegionName.Ha3},
RegionName.Ha3: {RegionName.Ha4},
RegionName.Ha4: {RegionName.Ha5},
RegionName.Ha5: {RegionName.Ha6},
RegionName.Pr: {RegionName.Barbosa},
RegionName.Barbosa: {RegionName.Pr2},
RegionName.Pr2: {RegionName.GrimReaper1},
RegionName.GrimReaper1: {RegionName.GrimReaper2},
RegionName.GrimReaper2: {RegionName.DataLuxord},
RegionName.Oc: {RegionName.Cerberus},
RegionName.Cerberus: {RegionName.OlympusPete},
RegionName.OlympusPete: {RegionName.Hydra},
RegionName.Hydra: {RegionName.OcPainAndPanicCup, RegionName.OcCerberusCup, RegionName.Oc2},
RegionName.Oc2: {RegionName.Hades},
RegionName.Hades: {RegionName.Oc2TitanCup, RegionName.Oc2GofCup, RegionName.DataZexion},
RegionName.Oc2GofCup: {RegionName.HadesCups},
RegionName.Bc: {RegionName.Thresholder},
RegionName.Thresholder: {RegionName.Beast},
RegionName.Beast: {RegionName.DarkThorn},
RegionName.DarkThorn: {RegionName.Bc2},
RegionName.Bc2: {RegionName.Xaldin},
RegionName.Xaldin: {RegionName.DataXaldin},
RegionName.Sp: {RegionName.HostileProgram},
RegionName.HostileProgram: {RegionName.Sp2},
RegionName.Sp2: {RegionName.Mcp},
RegionName.Mcp: {RegionName.DataLarxene},
RegionName.Ht: {RegionName.PrisonKeeper},
RegionName.PrisonKeeper: {RegionName.OogieBoogie},
RegionName.OogieBoogie: {RegionName.Ht2},
RegionName.Ht2: {RegionName.Experiment},
RegionName.Experiment: {RegionName.DataVexen},
RegionName.Hb: {RegionName.Hb2},
RegionName.Hb2: {RegionName.CoR, RegionName.HBDemyx},
RegionName.HBDemyx: {RegionName.ThousandHeartless},
RegionName.ThousandHeartless: {RegionName.Mushroom13, RegionName.DataDemyx, RegionName.Sephi},
RegionName.CoR: {RegionName.CorFirstFight},
RegionName.CorFirstFight: {RegionName.CorSecondFight},
RegionName.CorSecondFight: {RegionName.Transport},
RegionName.Pl: {RegionName.Scar},
RegionName.Scar: {RegionName.Pl2},
RegionName.Pl2: {RegionName.GroundShaker},
RegionName.GroundShaker: {RegionName.DataSaix},
RegionName.Stt: {RegionName.TwilightThorn},
RegionName.TwilightThorn: {RegionName.Axel1},
RegionName.Axel1: {RegionName.Axel2},
RegionName.Axel2: {RegionName.DataRoxas},
RegionName.Tt: {RegionName.Tt2},
RegionName.Tt2: {RegionName.Tt3},
RegionName.Tt3: {RegionName.DataAxel},
RegionName.Twtnw: {RegionName.Roxas},
RegionName.Roxas: {RegionName.Xigbar},
RegionName.Xigbar: {RegionName.Luxord},
RegionName.Luxord: {RegionName.Saix},
RegionName.Saix: {RegionName.Twtnw2},
RegionName.Twtnw2: {RegionName.Xemnas},
RegionName.Xemnas: {RegionName.ArmoredXemnas, RegionName.DataXemnas},
RegionName.ArmoredXemnas: {RegionName.ArmoredXemnas2},
RegionName.ArmoredXemnas2: {RegionName.FinalXemnas},
RegionName.LevelsVS1: {RegionName.LevelsVS3},
RegionName.LevelsVS3: {RegionName.LevelsVS6},
RegionName.LevelsVS6: {RegionName.LevelsVS9},
RegionName.LevelsVS9: {RegionName.LevelsVS12},
RegionName.LevelsVS12: {RegionName.LevelsVS15},
RegionName.LevelsVS15: {RegionName.LevelsVS18},
RegionName.LevelsVS18: {RegionName.LevelsVS21},
RegionName.LevelsVS21: {RegionName.LevelsVS24},
RegionName.LevelsVS24: {RegionName.LevelsVS26},
RegionName.AtlanticaSongOne: {RegionName.AtlanticaSongTwo},
RegionName.AtlanticaSongTwo: {RegionName.AtlanticaSongThree},
RegionName.AtlanticaSongThree: {RegionName.AtlanticaSongFour},
RegionName.Final, RegionName.Summon, RegionName.AtlanticaSongOne),
RegionName.LoD: (RegionName.ShanYu,),
RegionName.ShanYu: (RegionName.LoD2,),
RegionName.LoD2: (RegionName.AnsemRiku,),
RegionName.AnsemRiku: (RegionName.StormRider,),
RegionName.StormRider: (RegionName.DataXigbar,),
RegionName.Ag: (RegionName.TwinLords,),
RegionName.TwinLords: (RegionName.Ag2,),
RegionName.Ag2: (RegionName.GenieJafar,),
RegionName.GenieJafar: (RegionName.DataLexaeus,),
RegionName.Dc: (RegionName.Tr,),
RegionName.Tr: (RegionName.OldPete,),
RegionName.OldPete: (RegionName.FuturePete,),
RegionName.FuturePete: (RegionName.Terra, RegionName.DataMarluxia),
RegionName.Ha1: (RegionName.Ha2,),
RegionName.Ha2: (RegionName.Ha3,),
RegionName.Ha3: (RegionName.Ha4,),
RegionName.Ha4: (RegionName.Ha5,),
RegionName.Ha5: (RegionName.Ha6,),
RegionName.Pr: (RegionName.Barbosa,),
RegionName.Barbosa: (RegionName.Pr2,),
RegionName.Pr2: (RegionName.GrimReaper1,),
RegionName.GrimReaper1: (RegionName.GrimReaper2,),
RegionName.GrimReaper2: (RegionName.DataLuxord,),
RegionName.Oc: (RegionName.Cerberus,),
RegionName.Cerberus: (RegionName.OlympusPete,),
RegionName.OlympusPete: (RegionName.Hydra,),
RegionName.Hydra: (RegionName.OcPainAndPanicCup, RegionName.OcCerberusCup, RegionName.Oc2),
RegionName.Oc2: (RegionName.Hades,),
RegionName.Hades: (RegionName.Oc2TitanCup, RegionName.Oc2GofCup, RegionName.DataZexion),
RegionName.Oc2GofCup: (RegionName.HadesCups,),
RegionName.Bc: (RegionName.Thresholder,),
RegionName.Thresholder: (RegionName.Beast,),
RegionName.Beast: (RegionName.DarkThorn,),
RegionName.DarkThorn: (RegionName.Bc2,),
RegionName.Bc2: (RegionName.Xaldin,),
RegionName.Xaldin: (RegionName.DataXaldin,),
RegionName.Sp: (RegionName.HostileProgram,),
RegionName.HostileProgram: (RegionName.Sp2,),
RegionName.Sp2: (RegionName.Mcp,),
RegionName.Mcp: (RegionName.DataLarxene,),
RegionName.Ht: (RegionName.PrisonKeeper,),
RegionName.PrisonKeeper: (RegionName.OogieBoogie,),
RegionName.OogieBoogie: (RegionName.Ht2,),
RegionName.Ht2: (RegionName.Experiment,),
RegionName.Experiment: (RegionName.DataVexen,),
RegionName.Hb: (RegionName.Hb2,),
RegionName.Hb2: (RegionName.CoR, RegionName.HBDemyx),
RegionName.HBDemyx: (RegionName.ThousandHeartless,),
RegionName.ThousandHeartless: (RegionName.Mushroom13, RegionName.DataDemyx, RegionName.Sephi),
RegionName.CoR: (RegionName.CorFirstFight,),
RegionName.CorFirstFight: (RegionName.CorSecondFight,),
RegionName.CorSecondFight: (RegionName.Transport,),
RegionName.Pl: (RegionName.Scar,),
RegionName.Scar: (RegionName.Pl2,),
RegionName.Pl2: (RegionName.GroundShaker,),
RegionName.GroundShaker: (RegionName.DataSaix,),
RegionName.Stt: (RegionName.TwilightThorn,),
RegionName.TwilightThorn: (RegionName.Axel1,),
RegionName.Axel1: (RegionName.Axel2,),
RegionName.Axel2: (RegionName.DataRoxas,),
RegionName.Tt: (RegionName.Tt2,),
RegionName.Tt2: (RegionName.Tt3,),
RegionName.Tt3: (RegionName.DataAxel,),
RegionName.Twtnw: (RegionName.Roxas,),
RegionName.Roxas: (RegionName.Xigbar,),
RegionName.Xigbar: (RegionName.Luxord,),
RegionName.Luxord: (RegionName.Saix,),
RegionName.Saix: (RegionName.Twtnw2,),
RegionName.Twtnw2: (RegionName.Xemnas,),
RegionName.Xemnas: (RegionName.ArmoredXemnas, RegionName.DataXemnas),
RegionName.ArmoredXemnas: (RegionName.ArmoredXemnas2,),
RegionName.ArmoredXemnas2: (RegionName.FinalXemnas,),
RegionName.LevelsVS1: (RegionName.LevelsVS3,),
RegionName.LevelsVS3: (RegionName.LevelsVS6,),
RegionName.LevelsVS6: (RegionName.LevelsVS9,),
RegionName.LevelsVS9: (RegionName.LevelsVS12,),
RegionName.LevelsVS12: (RegionName.LevelsVS15,),
RegionName.LevelsVS15: (RegionName.LevelsVS18,),
RegionName.LevelsVS18: (RegionName.LevelsVS21,),
RegionName.LevelsVS21: (RegionName.LevelsVS24,),
RegionName.LevelsVS24: (RegionName.LevelsVS26,),
RegionName.AtlanticaSongOne: (RegionName.AtlanticaSongTwo,),
RegionName.AtlanticaSongTwo: (RegionName.AtlanticaSongThree,),
RegionName.AtlanticaSongThree: (RegionName.AtlanticaSongFour,),
}
for source, target in KH2RegionConnections.items():

View File

@@ -194,8 +194,8 @@ class KH2WorldRules(KH2Rules):
RegionName.Oc: lambda state: self.oc_unlocked(state, 1),
RegionName.Oc2: lambda state: self.oc_unlocked(state, 2),
#twtnw1 is actually the roxas fight region thus roxas requires 1 way to the dawn
RegionName.Twtnw2: lambda state: self.twtnw_unlocked(state, 2),
# These will be swapped and First Visit lock for twtnw is in development.
# RegionName.Twtnw1: lambda state: self.lod_unlocked(state, 2),
RegionName.Ht: lambda state: self.ht_unlocked(state, 1),
@@ -919,8 +919,8 @@ class KH2FightRules(KH2Rules):
# normal:both gap closers,limit 5,reflera,guard,both 2 ground finishers,3 dodge roll,finishing plus
# hard:1 gap closers,reflect, guard,both 1 ground finisher,2 dodge roll,finishing plus
sephiroth_rules = {
"easy": self.kh2_dict_count(easy_sephiroth_tools, state) and self.kh2_can_reach(LocationName.Limitlvl5, state) and self.kh2_list_any_sum([donald_limit], state) >= 1,
"normal": self.kh2_dict_count(normal_sephiroth_tools, state) and self.kh2_can_reach(LocationName.Limitlvl5, state) and self.kh2_list_any_sum([donald_limit, gap_closer], state) >= 2,
"easy": self.kh2_dict_count(easy_sephiroth_tools, state) and self.kh2_can_reach(LocationName.Limitlvl5, state),
"normal": self.kh2_dict_count(normal_sephiroth_tools, state) and self.kh2_can_reach(LocationName.Limitlvl5, state) and self.kh2_list_any_sum([gap_closer], state) >= 1,
"hard": self.kh2_dict_count(hard_sephiroth_tools, state) and self.kh2_list_any_sum([gap_closer, ground_finisher], state) >= 2,
}
return sephiroth_rules[self.fight_logic]

View File

@@ -52,7 +52,7 @@ After Installing the seed click "Mod Loader -> Build/Build and Run". Every slot
<h2 style="text-transform:none";>What the Mod Manager Should Look Like.</h2>
![image](https://i.imgur.com/Si4oZ8w.png)
![image](https://i.imgur.com/N0WJ8Qn.png)
<h2 style="text-transform:none";>Using the KH2 Client</h2>

View File

@@ -9,7 +9,7 @@ import re
import bsdiff4
import settings
from BaseClasses import Entrance, Item, ItemClassification, Location, Tutorial, MultiWorld
from BaseClasses import CollectionState, Entrance, Item, ItemClassification, Location, Tutorial, MultiWorld
from Fill import fill_restrictive
from worlds.AutoWorld import WebWorld, World
from .Common import *
@@ -315,8 +315,6 @@ class LinksAwakeningWorld(World):
# Set up filter rules
# The list of items we will pass to fill_restrictive, contains at first the items that go to all dungeons
all_dungeon_items_to_fill = list(self.prefill_own_dungeons)
# set containing the list of all possible dungeon locations for the player
all_dungeon_locs = set()
@@ -327,9 +325,6 @@ class LinksAwakeningWorld(World):
for item in self.prefill_original_dungeon[dungeon_index]:
allowed_locations_by_item[item] = locs
# put the items for this dungeon in the list to fill
all_dungeon_items_to_fill.extend(self.prefill_original_dungeon[dungeon_index])
# ...and gather the list of all dungeon locations
all_dungeon_locs |= locs
# ...also set the rules for the dungeon
@@ -369,16 +364,27 @@ class LinksAwakeningWorld(World):
if allowed_locations_by_item[item] is all_dungeon_locs:
i += 3
return i
all_dungeon_items_to_fill = self.get_pre_fill_items()
all_dungeon_items_to_fill.sort(key=priority)
# Set up state
all_state = self.multiworld.get_all_state(use_cache=False)
# Remove dungeon items we are about to put in from the state so that we don't double count
for item in all_dungeon_items_to_fill:
all_state.remove(item)
partial_all_state = CollectionState(self.multiworld)
# Collect every item from the item pool and every pre-fill item like MultiWorld.get_all_state, except not our own pre-fill items.
for item in self.multiworld.itempool:
partial_all_state.collect(item, prevent_sweep=True)
for player in self.multiworld.player_ids:
if player == self.player:
# Don't collect the items we're about to place.
continue
subworld = self.multiworld.worlds[player]
for item in subworld.get_pre_fill_items():
partial_all_state.collect(item, prevent_sweep=True)
# Sweep to pick up already placed items that are reachable with everything but the dungeon items.
partial_all_state.sweep_for_advancements()
# Finally, fill!
fill_restrictive(self.multiworld, all_state, all_dungeon_locs_to_fill, all_dungeon_items_to_fill, lock=True, single_player_placement=True, allow_partial=False)
fill_restrictive(self.multiworld, partial_all_state, all_dungeon_locs_to_fill, all_dungeon_items_to_fill, lock=True, single_player_placement=True, allow_partial=False)
name_cache = {}
# Tries to associate an icon from another game with an icon we have

View File

@@ -136,6 +136,12 @@ class MeritousWorld(World):
def set_rules(self):
set_rules(self.multiworld, self.player)
if self.goal == 0:
self.multiworld.completion_condition[self.player] = lambda state: state.has_any(
["Victory", "Full Victory"], self.player)
else:
self.multiworld.completion_condition[self.player] = lambda state: state.has(
"Full Victory", self.player)
def generate_basic(self):
self.multiworld.get_location("Place of Power", self.player).place_locked_item(
@@ -166,13 +172,6 @@ class MeritousWorld(World):
self.multiworld.get_location(boss, self.player).place_locked_item(
self.create_item("Evolution Trap"))
if self.goal == 0:
self.multiworld.completion_condition[self.player] = lambda state: state.has_any(
["Victory", "Full Victory"], self.player)
else:
self.multiworld.completion_condition[self.player] = lambda state: state.has(
"Full Victory", self.player)
def fill_slot_data(self) -> dict:
return {
"goal": self.goal,

View File

@@ -175,7 +175,7 @@ class WeaknessPlando(OptionDict):
display_name = "Plando Weaknesses"
schema = Schema({
Optional(And(str, Use(str.title), lambda s: s in bosses)): {
And(str, Use(str.title), lambda s: s in weapons_to_id): And(int, lambda i: i in range(-1, 14))
And(str, Use(str.title), lambda s: s in weapons_to_id): And(int, lambda i: i in range(-1, 15))
}
})
default = {}

View File

@@ -135,41 +135,47 @@ def set_rules(world: "MM2World") -> None:
world.weapon_damage[weapon][i] = 0
for p_boss in world.options.plando_weakness:
boss = bosses[p_boss]
for p_weapon in world.options.plando_weakness[p_boss]:
if world.options.plando_weakness[p_boss][p_weapon] < minimum_weakness_requirement[p_weapon] \
and not any(w != p_weapon
and world.weapon_damage[w][bosses[p_boss]] > minimum_weakness_requirement[w]
for w in world.weapon_damage):
weapon = weapons_to_id[p_weapon]
if world.options.plando_weakness[p_boss][p_weapon] < minimum_weakness_requirement[weapon] \
and not any(w != weapon
and world.weapon_damage[w][boss] >= minimum_weakness_requirement[w]
for w in world.weapon_damage):
# we need to replace this weakness
weakness = world.random.choice([key for key in world.weapon_damage if key != p_weapon])
world.weapon_damage[weakness][bosses[p_boss]] = minimum_weakness_requirement[weakness]
world.weapon_damage[weapons_to_id[p_weapon]][bosses[p_boss]] \
= world.options.plando_weakness[p_boss][p_weapon]
weakness = world.random.choice([key for key in world.weapon_damage if key != weapon])
world.weapon_damage[weakness][boss] = minimum_weakness_requirement[weakness]
world.weapon_damage[weapon][boss] = world.options.plando_weakness[p_boss][p_weapon]
# handle special cases
for boss in range(14):
for weapon in (1, 2, 3, 6, 8):
if (0 < world.weapon_damage[weapon][boss] < minimum_weakness_requirement[weapon] and
not any(world.weapon_damage[i][boss] >= minimum_weakness_requirement[weapon]
not any(world.weapon_damage[i][boss] >= minimum_weakness_requirement[i]
for i in range(9) if i != weapon)):
# Weapon does not have enough possible ammo to kill the boss, raise the damage
if boss == 9:
if weapon in (1, 6):
# Atomic Fire and Crash Bomber cannot be Picopico-kun's only weakness
world.weapon_damage[weapon][boss] = 0
weakness = world.random.choice((2, 3, 4, 5, 7, 8))
world.weapon_damage[weakness][boss] = minimum_weakness_requirement[weakness]
elif boss == 11:
if weapon == 1:
# Atomic Fire cannot be Boobeam Trap's only weakness
world.weapon_damage[weapon][boss] = 0
weakness = world.random.choice((2, 3, 4, 5, 6, 7, 8))
world.weapon_damage[weakness][boss] = minimum_weakness_requirement[weakness]
else:
world.weapon_damage[weapon][boss] = minimum_weakness_requirement[weapon]
world.weapon_damage[weapon][boss] = minimum_weakness_requirement[weapon]
for weapon in (1, 6):
if (world.weapon_damage[weapon][9] >= minimum_weakness_requirement[weapon] and
not any(world.weapon_damage[i][9] >= minimum_weakness_requirement[i]
for i in range(9) if i not in (1, 6))):
# Atomic Fire and Crash Bomber cannot be Picopico-kun's only weakness
world.weapon_damage[weapon][9] = 0
weakness = world.random.choice((2, 3, 4, 5, 7, 8))
world.weapon_damage[weakness][9] = minimum_weakness_requirement[weakness]
if (world.weapon_damage[1][11] >= minimum_weakness_requirement[1] and
not any(world.weapon_damage[i][11] >= minimum_weakness_requirement[i]
for i in range(9) if i != 1)):
# Atomic Fire cannot be Boobeam Trap's only weakness
world.weapon_damage[1][11] = 0
weakness = world.random.choice((2, 3, 4, 5, 6, 7, 8))
world.weapon_damage[weakness][11] = minimum_weakness_requirement[weakness]
if world.weapon_damage[0][world.options.starting_robot_master.value] < 1:
world.weapon_damage[0][world.options.starting_robot_master.value] = weapon_damage[0][world.options.starting_robot_master.value]
world.weapon_damage[0][world.options.starting_robot_master.value] = \
weapon_damage[0][world.options.starting_robot_master.value]
# final special case
# There's a vanilla crash if Time Stopper kills Wily phase 1
@@ -218,9 +224,10 @@ def set_rules(world: "MM2World") -> None:
# we are out of weapons that can actually damage the boss
# so find the weapon that has the most uses, and apply that as an additional weakness
# it should be impossible to be out of energy, simply because even if every boss took 1 from
# Quick Boomerang and no other, it would only be 28 off from defeating all 9, which Metal Blade should
# be able to cover
wp, max_uses = max((weapon, weapon_energy[weapon] // weapon_costs[weapon]) for weapon in weapon_weight
# Quick Boomerang and no other, it would only be 28 off from defeating all 9,
# which Metal Blade should be able to cover
wp, max_uses = max((weapon, weapon_energy[weapon] // weapon_costs[weapon])
for weapon in weapon_weight
if weapon != 0 and (weapon != 8 or boss != 12))
# Wily Machine cannot under any circumstances take damage from Time Stopper, prevent this
world.weapon_damage[wp][boss] = minimum_weakness_requirement[wp]

View File

@@ -20,6 +20,8 @@ class PathOption(Choice):
class HiddenChests(Range):
"""
Number of hidden chest checks added to the applicable biomes.
Note: The number of hidden chests that spawn per run in each biome varies.
You are expected do multiple runs to get all of your checks.
"""
display_name = "Hidden Chests per Biome"
range_start = 0
@@ -30,6 +32,8 @@ class HiddenChests(Range):
class PedestalChecks(Range):
"""
Number of checks that will spawn on pedestals in the applicable biomes.
Note: The number of pedestals that spawn per run in each biome varies.
You are expected do multiple runs to get all of your checks.
"""
display_name = "Pedestal Checks per Biome"
range_start = 0

View File

@@ -1,3 +1,16 @@
# 2.4.0
### Features
- New option `free_fly_blacklist` limits which cities can show up as a free fly location.
- Spoiler log and hint text for maps where a species can be found now use human-friendly labels.
- Added many item and location groups based on item type, location type, and location geography.
### Fixes
- Now excludes the location "Navel Rock Top - Hidden Item Sacred Ash" if your goal is Champion and you didn't randomize
event tickets.
# 2.3.0
### Features

View File

@@ -22,7 +22,7 @@ from .locations import (PokemonEmeraldLocation, create_location_label_to_id_map,
set_free_fly, set_legendary_cave_entrances)
from .opponents import randomize_opponent_parties
from .options import (Goal, DarkCavesRequireFlash, HmRequirements, ItemPoolType, PokemonEmeraldOptions,
RandomizeWildPokemon, RandomizeBadges, RandomizeHms, NormanRequirement)
RandomizeWildPokemon, RandomizeBadges, RandomizeHms, NormanRequirement, OPTION_GROUPS)
from .pokemon import (get_random_move, get_species_id_by_label, randomize_abilities, randomize_learnsets,
randomize_legendary_encounters, randomize_misc_pokemon, randomize_starters,
randomize_tm_hm_compatibility,randomize_types, randomize_wild_encounters)
@@ -63,6 +63,7 @@ class PokemonEmeraldWebWorld(WebWorld):
)
tutorials = [setup_en, setup_es, setup_sv]
option_groups = OPTION_GROUPS
class PokemonEmeraldSettings(settings.Group):

View File

@@ -33,6 +33,26 @@ VISITED_EVENT_NAME_TO_ID = {
"EVENT_VISITED_SOUTHERN_ISLAND": 17,
}
BLACKLIST_OPTION_TO_VISITED_EVENT = {
"Littleroot Town": "EVENT_VISITED_LITTLEROOT_TOWN",
"Oldale Town": "EVENT_VISITED_OLDALE_TOWN",
"Petalburg City": "EVENT_VISITED_PETALBURG_CITY",
"Rustboro City": "EVENT_VISITED_RUSTBORO_CITY",
"Dewford Town": "EVENT_VISITED_DEWFORD_TOWN",
"Slateport City": "EVENT_VISITED_SLATEPORT_CITY",
"Mauville City": "EVENT_VISITED_MAUVILLE_CITY",
"Verdanturf Town": "EVENT_VISITED_VERDANTURF_TOWN",
"Fallarbor Town": "EVENT_VISITED_FALLARBOR_TOWN",
"Lavaridge Town": "EVENT_VISITED_LAVARIDGE_TOWN",
"Fortree City": "EVENT_VISITED_FORTREE_CITY",
"Lilycove City": "EVENT_VISITED_LILYCOVE_CITY",
"Mossdeep City": "EVENT_VISITED_MOSSDEEP_CITY",
"Sootopolis City": "EVENT_VISITED_SOOTOPOLIS_CITY",
"Ever Grande City": "EVENT_VISITED_EVER_GRANDE_CITY",
}
VISITED_EVENTS = frozenset(BLACKLIST_OPTION_TO_VISITED_EVENT.values())
class PokemonEmeraldLocation(Location):
game: str = "Pokemon Emerald"
@@ -129,18 +149,10 @@ def set_free_fly(world: "PokemonEmeraldWorld") -> None:
# If not enabled, set it to Littleroot Town by default
fly_location_name = "EVENT_VISITED_LITTLEROOT_TOWN"
if world.options.free_fly_location:
fly_location_name = world.random.choice([
"EVENT_VISITED_SLATEPORT_CITY",
"EVENT_VISITED_MAUVILLE_CITY",
"EVENT_VISITED_VERDANTURF_TOWN",
"EVENT_VISITED_FALLARBOR_TOWN",
"EVENT_VISITED_LAVARIDGE_TOWN",
"EVENT_VISITED_FORTREE_CITY",
"EVENT_VISITED_LILYCOVE_CITY",
"EVENT_VISITED_MOSSDEEP_CITY",
"EVENT_VISITED_SOOTOPOLIS_CITY",
"EVENT_VISITED_EVER_GRANDE_CITY",
])
blacklisted_locations = set(BLACKLIST_OPTION_TO_VISITED_EVENT[city] for city in world.options.free_fly_blacklist.value)
free_fly_locations = sorted(VISITED_EVENTS - blacklisted_locations)
if free_fly_locations:
fly_location_name = world.random.choice(free_fly_locations)
world.free_fly_location_id = VISITED_EVENT_NAME_TO_ID[fly_location_name]

View File

@@ -4,7 +4,7 @@ Option definitions for Pokemon Emerald
from dataclasses import dataclass
from Options import (Choice, DeathLink, DefaultOnToggle, OptionSet, NamedRange, Range, Toggle, FreeText,
PerGameCommonOptions)
PerGameCommonOptions, OptionGroup, StartInventory)
from .data import data
@@ -726,6 +726,39 @@ class FreeFlyLocation(Toggle):
display_name = "Free Fly Location"
class FreeFlyBlacklist(OptionSet):
"""
Disables specific locations as valid free fly locations.
Has no effect if Free Fly Location is disabled.
"""
display_name = "Free Fly Blacklist"
valid_keys = [
"Littleroot Town",
"Oldale Town",
"Petalburg City",
"Rustboro City",
"Dewford Town",
"Slateport City",
"Mauville City",
"Verdanturf Town",
"Fallarbor Town",
"Lavaridge Town",
"Fortree City",
"Lilycove City",
"Mossdeep City",
"Sootopolis City",
"Ever Grande City",
]
default = [
"Littleroot Town",
"Oldale Town",
"Petalburg City",
"Rustboro City",
"Dewford Town",
]
class HmRequirements(Choice):
"""
Sets the requirements to use HMs outside of battle.
@@ -785,6 +818,10 @@ class RandomizeFanfares(Toggle):
display_name = "Randomize Fanfares"
class PokemonEmeraldDeathLink(DeathLink):
__doc__ = DeathLink.__doc__ + "\n\n In Pokemon Emerald, whiting out sends a death and receiving a death causes you to white out."
class WonderTrading(DefaultOnToggle):
"""
Allows participation in wonder trading with other players in your current multiworld. Speak with the center receptionist on the second floor of any pokecenter.
@@ -810,6 +847,14 @@ class EasterEgg(FreeText):
default = "EMERALD SECRET"
class PokemonEmeraldStartInventory(StartInventory):
"""
Start with these items.
They will be in your PC, which you can access from your home or a pokemon center.
"""
@dataclass
class PokemonEmeraldOptions(PerGameCommonOptions):
goal: Goal
@@ -876,6 +921,7 @@ class PokemonEmeraldOptions(PerGameCommonOptions):
extra_bumpy_slope: ExtraBumpySlope
modify_118: ModifyRoute118
free_fly_location: FreeFlyLocation
free_fly_blacklist: FreeFlyBlacklist
hm_requirements: HmRequirements
turbo_a: TurboA
@@ -885,7 +931,18 @@ class PokemonEmeraldOptions(PerGameCommonOptions):
music: RandomizeMusic
fanfares: RandomizeFanfares
death_link: DeathLink
death_link: PokemonEmeraldDeathLink
enable_wonder_trading: WonderTrading
easter_egg: EasterEgg
start_inventory: PokemonEmeraldStartInventory
OPTION_GROUPS = [
OptionGroup(
"Item & Location Options", [
PokemonEmeraldStartInventory,
], True,
),
]

View File

@@ -245,7 +245,7 @@ class ShiversWorld(World):
storage_items += [self.create_item("Empty") for _ in range(3)]
state = self.multiworld.get_all_state(True)
state = self.multiworld.get_all_state(False)
self.random.shuffle(storage_locs)
self.random.shuffle(storage_items)

View File

@@ -48,6 +48,17 @@ class SM64World(World):
filler_count: int
star_costs: typing.Dict[str, int]
# Spoiler specific variable(s)
star_costs_spoiler_key_maxlen = len(max([
'First Floor Big Star Door',
'Basement Big Star Door',
'Second Floor Big Star Door',
'MIPS 1',
'MIPS 2',
'Endless Stairs',
], key=len))
def generate_early(self):
max_stars = 120
if (not self.options.enable_coin_stars):
@@ -238,3 +249,19 @@ class SM64World(World):
for location in region.locations:
er_hint_data[location.address] = entrance_name
hint_data[self.player] = er_hint_data
def write_spoiler(self, spoiler_handle: typing.TextIO) -> None:
# Write calculated star costs to spoiler.
star_cost_spoiler_header = '\n\n' + self.player_name + ' Star Costs for Super Mario 64:\n\n'
spoiler_handle.write(star_cost_spoiler_header)
# - Reformat star costs dictionary in spoiler to be a bit more readable.
star_costs_spoiler = {}
star_costs_copy = self.star_costs.copy()
star_costs_spoiler['First Floor Big Star Door'] = star_costs_copy['FirstBowserDoorCost']
star_costs_spoiler['Basement Big Star Door'] = star_costs_copy['BasementDoorCost']
star_costs_spoiler['Second Floor Big Star Door'] = star_costs_copy['SecondFloorDoorCost']
star_costs_spoiler['MIPS 1'] = star_costs_copy['MIPS1Cost']
star_costs_spoiler['MIPS 2'] = star_costs_copy['MIPS2Cost']
star_costs_spoiler['Endless Stairs'] = star_costs_copy['StarsToFinish']
for star, cost in star_costs_spoiler.items():
spoiler_handle.write(f"{star:{self.star_costs_spoiler_key_maxlen}s} = {cost}\n")

View File

@@ -217,6 +217,10 @@ class SMZ3World(World):
SMZ3World.location_names = frozenset(self.smz3World.locationLookup.keys())
self.multiworld.state.smz3state[self.player] = TotalSMZ3Item.Progression([])
if not self.smz3World.Config.Keysanity:
# Dungeons items here are not in the itempool and will be prefilled locally so they must stay local
self.options.non_local_items.value -= frozenset(item_name for item_name in self.item_names if TotalSMZ3Item.Item.IsNameDungeonItem(item_name))
def create_items(self):
self.dungeon = TotalSMZ3Item.Item.CreateDungeonPool(self.smz3World)
@@ -233,8 +237,6 @@ class SMZ3World(World):
progressionItems = self.progression + self.dungeon + self.keyCardsItems + self.SmMapsItems
else:
progressionItems = self.progression
# Dungeons items here are not in the itempool and will be prefilled locally so they must stay local
self.options.non_local_items.value -= frozenset(item_name for item_name in self.item_names if TotalSMZ3Item.Item.IsNameDungeonItem(item_name))
for item in self.keyCardsItems:
self.multiworld.push_precollected(SMZ3Item(item.Type.name, ItemClassification.filler, item.Type, self.item_name_to_id[item.Type.name], self.player, item))

View File

@@ -1,6 +1,6 @@
import logging
from random import Random
from typing import Dict, Any, Iterable, Optional, List, TextIO
from typing import Dict, Any, Iterable, Optional, List, TextIO, cast
from BaseClasses import Region, Entrance, Location, Item, Tutorial, ItemClassification, MultiWorld, CollectionState
from Options import PerGameCommonOptions
@@ -124,7 +124,7 @@ class StardewValleyWorld(World):
self.options)
def add_location(name: str, code: Optional[int], region: str):
region = world_regions[region]
region: Region = world_regions[region]
location = StardewLocation(self.player, name, code, region)
region.locations.append(location)
@@ -314,9 +314,9 @@ class StardewValleyWorld(World):
include_traps = True
exclude_island = False
for player in link_group["players"]:
player_options = self.multiworld.worlds[player].options
if self.multiworld.game[player] != self.game:
continue
player_options = cast(StardewValleyOptions, self.multiworld.worlds[player].options)
if player_options.trap_items == TrapItems.option_no_traps:
include_traps = False
if player_options.exclude_ginger_island == ExcludeGingerIsland.option_true:

View File

@@ -4,7 +4,7 @@ from typing import List
from .bundle import Bundle, BundleTemplate
from ..content import StardewContent
from ..options import BundlePrice, StardewValleyOptions
from ..options import StardewValleyOptions
@dataclass

View File

@@ -10,15 +10,14 @@ from ...data.shop import ShopSource
from ...mods.mod_data import ModNames
from ...strings.craftable_names import ModEdible
from ...strings.crop_names import Fruit, SVEVegetable, SVEFruit
from ...strings.fish_names import WaterItem, SVEFish, SVEWaterItem
from ...strings.fish_names import WaterItem, SVEWaterItem
from ...strings.flower_names import Flower
from ...strings.food_names import SVEMeal, SVEBeverage
from ...strings.forageable_names import Mushroom, Forageable, SVEForage
from ...strings.gift_names import SVEGift
from ...strings.metal_names import Ore
from ...strings.monster_drop_names import ModLoot, Loot
from ...strings.monster_drop_names import ModLoot
from ...strings.performance_names import Performance
from ...strings.region_names import Region, SVERegion, LogicRegion
from ...strings.region_names import Region, SVERegion
from ...strings.season_names import Season
from ...strings.seed_names import SVESeed
from ...strings.skill_names import Skill
@@ -81,7 +80,8 @@ register_mod_content_pack(SVEContentPack(
ModEdible.lightning_elixir: (ShopSource(money_price=12000, shop_region=SVERegion.galmoran_outpost),),
ModEdible.barbarian_elixir: (ShopSource(money_price=22000, shop_region=SVERegion.galmoran_outpost),),
ModEdible.gravity_elixir: (ShopSource(money_price=4000, shop_region=SVERegion.galmoran_outpost),),
SVEMeal.grampleton_orange_chicken: (ShopSource(money_price=650, shop_region=Region.saloon, other_requirements=(RelationshipRequirement(ModNPC.sophia, 6),)),),
SVEMeal.grampleton_orange_chicken: (
ShopSource(money_price=650, shop_region=Region.saloon, other_requirements=(RelationshipRequirement(ModNPC.sophia, 6),)),),
ModEdible.hero_elixir: (ShopSource(money_price=8000, shop_region=SVERegion.isaac_shop),),
ModEdible.aegis_elixir: (ShopSource(money_price=28000, shop_region=SVERegion.galmoran_outpost),),
SVEBeverage.sports_drink: (ShopSource(money_price=750, shop_region=Region.hospital),),
@@ -92,7 +92,8 @@ register_mod_content_pack(SVEContentPack(
ForagingSource(regions=(SVERegion.forest_west,), seasons=(Season.summer, Season.fall)), ForagingSource(regions=(SVERegion.sprite_spring_cave,), )
),
Mushroom.purple: (
ForagingSource(regions=(SVERegion.forest_west,), seasons=(Season.fall,)), ForagingSource(regions=(SVERegion.sprite_spring_cave, SVERegion.junimo_woods), )
ForagingSource(regions=(SVERegion.forest_west,), seasons=(Season.fall,)),
ForagingSource(regions=(SVERegion.sprite_spring_cave, SVERegion.junimo_woods), )
),
Mushroom.morel: (
ForagingSource(regions=(SVERegion.forest_west,), seasons=(Season.fall,)), ForagingSource(regions=(SVERegion.sprite_spring_cave,), )
@@ -117,7 +118,8 @@ register_mod_content_pack(SVEContentPack(
ModLoot.green_mushroom: (ForagingSource(regions=(SVERegion.highlands_pond,), seasons=Season.not_winter),),
ModLoot.ornate_treasure_chest: (ForagingSource(regions=(SVERegion.highlands_outside,),
other_requirements=(CombatRequirement(Performance.galaxy), ToolRequirement(Tool.axe, ToolMaterial.iron))),),
other_requirements=(
CombatRequirement(Performance.galaxy), ToolRequirement(Tool.axe, ToolMaterial.iron))),),
ModLoot.swirl_stone: (ForagingSource(regions=(SVERegion.crimson_badlands,), other_requirements=(CombatRequirement(Performance.galaxy),)),),
ModLoot.void_soul: (ForagingSource(regions=(SVERegion.crimson_badlands,), other_requirements=(CombatRequirement(Performance.good),)),),
SVEForage.winter_star_rose: (ForagingSource(regions=(SVERegion.summit,), seasons=(Season.winter,)),),
@@ -137,7 +139,8 @@ register_mod_content_pack(SVEContentPack(
SVEForage.thistle: (ForagingSource(regions=(SVERegion.summit,)),),
ModLoot.void_pebble: (ForagingSource(regions=(SVERegion.crimson_badlands,), other_requirements=(CombatRequirement(Performance.great),)),),
ModLoot.void_shard: (ForagingSource(regions=(SVERegion.crimson_badlands,),
other_requirements=(CombatRequirement(Performance.galaxy), SkillRequirement(Skill.combat, 10), YearRequirement(3),)),),
other_requirements=(
CombatRequirement(Performance.galaxy), SkillRequirement(Skill.combat, 10), YearRequirement(3),)),),
SVEWaterItem.dulse_seaweed: (ForagingSource(regions=(Region.beach,), other_requirements=(FishingRequirement(Region.beach),)),),
# Fable Reef

View File

@@ -6,7 +6,6 @@ from ...data.game_item import GenericSource, ItemTag
from ...data.harvest import HarvestCropSource
from ...strings.crop_names import Fruit
from ...strings.region_names import Region
from ...strings.season_names import Season
from ...strings.seed_names import Seed

View File

@@ -10,7 +10,7 @@ from ..strings.craftable_names import Fishing, Craftable, Bomb, Consumable, Ligh
from ..strings.crop_names import Fruit, Vegetable
from ..strings.currency_names import Currency
from ..strings.fertilizer_names import Fertilizer, RetainingSoil, SpeedGro
from ..strings.fish_names import Fish, WaterItem, Trash, all_fish
from ..strings.fish_names import Fish, WaterItem, Trash
from ..strings.flower_names import Flower
from ..strings.food_names import Beverage, Meal
from ..strings.forageable_names import Forageable, Mushroom
@@ -832,7 +832,7 @@ calico_items = [calico_egg.as_amount(200), calico_egg.as_amount(200), calico_egg
magic_rock_candy, mega_bomb.as_amount(10), mystery_box.as_amount(10), mixed_seeds.as_amount(50),
strawberry_seeds.as_amount(20),
spicy_eel.as_amount(5), crab_cakes.as_amount(5), eggplant_parmesan.as_amount(5),
pumpkin_soup.as_amount(5), lucky_lunch.as_amount(5),]
pumpkin_soup.as_amount(5), lucky_lunch.as_amount(5)]
calico_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.calico, calico_items, 2, 2)
raccoon_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.raccoon, raccoon_foraging_items, 4, 4)

View File

@@ -14,7 +14,7 @@ from ..strings.fertilizer_names import Fertilizer, RetainingSoil, SpeedGro
from ..strings.fish_names import Fish, WaterItem, ModTrash, Trash
from ..strings.flower_names import Flower
from ..strings.food_names import Meal
from ..strings.forageable_names import Forageable, SVEForage, DistantLandsForageable, Mushroom
from ..strings.forageable_names import Forageable, DistantLandsForageable, Mushroom
from ..strings.gift_names import Gift
from ..strings.ingredient_names import Ingredient
from ..strings.machine_names import Machine
@@ -318,7 +318,8 @@ travel_charm = shop_recipe(ModCraftable.travel_core, Region.adventurer_guild, 25
preservation_chamber = skill_recipe(ModMachine.preservation_chamber, ModSkill.archaeology, 1,
{MetalBar.copper: 1, Material.wood: 15, ArtisanGood.oak_resin: 30},
ModNames.archaeology)
restoration_table = skill_recipe(ModMachine.restoration_table, ModSkill.archaeology, 1, {Material.wood: 15, MetalBar.copper: 1, MetalBar.iron: 1}, ModNames.archaeology)
restoration_table = skill_recipe(ModMachine.restoration_table, ModSkill.archaeology, 1, {Material.wood: 15, MetalBar.copper: 1, MetalBar.iron: 1},
ModNames.archaeology)
preservation_chamber_h = skill_recipe(ModMachine.hardwood_preservation_chamber, ModSkill.archaeology, 6, {MetalBar.copper: 1, Material.hardwood: 15,
ArtisanGood.oak_resin: 30}, ModNames.archaeology)
grinder = skill_recipe(ModMachine.grinder, ModSkill.archaeology, 2, {Artifact.rusty_cog: 10, MetalBar.iron: 5, ArtisanGood.battery_pack: 1},
@@ -330,12 +331,14 @@ glass_path = skill_recipe(ModFloor.glass_path, ModSkill.archaeology, 3, {Artifac
glass_fence = skill_recipe(ModCraftable.glass_fence, ModSkill.archaeology, 7, {Artifact.glass_shards: 5}, ModNames.archaeology)
bone_path = skill_recipe(ModFloor.bone_path, ModSkill.archaeology, 4, {Fossil.bone_fragment: 1}, ModNames.archaeology)
rust_path = skill_recipe(ModFloor.rusty_path, ModSkill.archaeology, 2, {ModTrash.rusty_scrap: 2}, ModNames.archaeology)
rusty_brazier = skill_recipe(ModCraftable.rusty_brazier, ModSkill.archaeology, 3, {ModTrash.rusty_scrap: 10, Material.coal: 1, Material.fiber: 1}, ModNames.archaeology)
rusty_brazier = skill_recipe(ModCraftable.rusty_brazier, ModSkill.archaeology, 3, {ModTrash.rusty_scrap: 10, Material.coal: 1, Material.fiber: 1},
ModNames.archaeology)
bone_fence = skill_recipe(ModCraftable.bone_fence, ModSkill.archaeology, 8, {Fossil.bone_fragment: 2}, ModNames.archaeology)
water_shifter = skill_recipe(ModCraftable.water_shifter, ModSkill.archaeology, 4, {Material.wood: 40, MetalBar.copper: 4}, ModNames.archaeology)
wooden_display = skill_recipe(ModCraftable.wooden_display, ModSkill.archaeology, 1, {Material.wood: 25}, ModNames.archaeology)
hardwood_display = skill_recipe(ModCraftable.hardwood_display, ModSkill.archaeology, 7, {Material.hardwood: 10}, ModNames.archaeology)
lucky_ring = skill_recipe(Ring.lucky_ring, ModSkill.archaeology, 8, {Artifact.elvish_jewelry: 1, AnimalProduct.rabbit_foot: 5, Mineral.tigerseye: 1}, ModNames.archaeology)
lucky_ring = skill_recipe(Ring.lucky_ring, ModSkill.archaeology, 8, {Artifact.elvish_jewelry: 1, AnimalProduct.rabbit_foot: 5, Mineral.tigerseye: 1},
ModNames.archaeology)
volcano_totem = skill_recipe(ModConsumable.volcano_totem, ModSkill.archaeology, 9, {Material.cinder_shard: 5, Artifact.rare_disc: 1, Artifact.dwarf_gadget: 1},
ModNames.archaeology)
haste_elixir = shop_recipe(ModEdible.haste_elixir, SVERegion.alesia_shop, 35000, {Loot.void_essence: 35, ModLoot.void_soul: 5, Ingredient.sugar: 1,

View File

@@ -2938,7 +2938,7 @@ id,region,name,tags,mod_name
7440,Farm,Craft Copper Slot Machine,"CRAFTSANITY",Luck Skill
7441,Farm,Craft Gold Slot Machine,"CRAFTSANITY",Luck Skill
7442,Farm,Craft Iridium Slot Machine,"CRAFTSANITY",Luck Skill
7443,Farm,Craft Radioactive Slot Machine,"CRAFTSANITY",Luck Skill
7443,Farm,Craft Radioactive Slot Machine,"CRAFTSANITY,GINGER_ISLAND",Luck Skill
7451,Adventurer's Guild,Magic Elixir Recipe,"CHEFSANITY,CHEFSANITY_PURCHASE",Magic
7452,Adventurer's Guild,Travel Core Recipe,CRAFTSANITY,Magic
7453,Alesia Shop,Haste Elixir Recipe,CRAFTSANITY,Stardew Valley Expanded
1 id region name tags mod_name
2938 7440 Farm Craft Copper Slot Machine CRAFTSANITY Luck Skill
2939 7441 Farm Craft Gold Slot Machine CRAFTSANITY Luck Skill
2940 7442 Farm Craft Iridium Slot Machine CRAFTSANITY Luck Skill
2941 7443 Farm Craft Radioactive Slot Machine CRAFTSANITY CRAFTSANITY,GINGER_ISLAND Luck Skill
2942 7451 Adventurer's Guild Magic Elixir Recipe CHEFSANITY,CHEFSANITY_PURCHASE Magic
2943 7452 Adventurer's Guild Travel Core Recipe CRAFTSANITY Magic
2944 7453 Alesia Shop Haste Elixir Recipe CRAFTSANITY Stardew Valley Expanded

View File

@@ -1,15 +1,16 @@
from typing import Dict, List, Optional
from ..mods.mod_data import ModNames
from .recipe_source import RecipeSource, FriendshipSource, SkillSource, QueenOfSauceSource, ShopSource, StarterSource, ShopTradeSource, ShopFriendshipSource
from ..mods.mod_data import ModNames
from ..strings.animal_product_names import AnimalProduct
from ..strings.artisan_good_names import ArtisanGood
from ..strings.craftable_names import ModEdible, Edible
from ..strings.crop_names import Fruit, Vegetable, SVEFruit, DistantLandsCrop
from ..strings.fish_names import Fish, SVEFish, WaterItem, DistantLandsFish, SVEWaterItem
from ..strings.flower_names import Flower
from ..strings.forageable_names import Forageable, SVEForage, DistantLandsForageable, Mushroom
from ..strings.ingredient_names import Ingredient
from ..strings.food_names import Meal, SVEMeal, Beverage, DistantLandsMeal, BoardingHouseMeal, ArchaeologyMeal, TrashyMeal
from ..strings.forageable_names import Forageable, SVEForage, Mushroom
from ..strings.ingredient_names import Ingredient
from ..strings.material_names import Material
from ..strings.metal_names import Fossil, Artifact
from ..strings.monster_drop_names import Loot
@@ -45,7 +46,8 @@ def friendship_recipe(name: str, friend: str, hearts: int, ingredients: Dict[str
return create_recipe(name, ingredients, source, mod_name)
def friendship_and_shop_recipe(name: str, friend: str, hearts: int, region: str, price: int, ingredients: Dict[str, int], mod_name: Optional[str] = None) -> CookingRecipe:
def friendship_and_shop_recipe(name: str, friend: str, hearts: int, region: str, price: int, ingredients: Dict[str, int],
mod_name: Optional[str] = None) -> CookingRecipe:
source = ShopFriendshipSource(friend, hearts, region, price)
return create_recipe(name, ingredients, source, mod_name)
@@ -85,7 +87,8 @@ algae_soup = friendship_recipe(Meal.algae_soup, NPC.clint, 3, {WaterItem.green_a
artichoke_dip = queen_of_sauce_recipe(Meal.artichoke_dip, 1, Season.fall, 28, {Vegetable.artichoke: 1, AnimalProduct.cow_milk: 1})
autumn_bounty = friendship_recipe(Meal.autumn_bounty, NPC.demetrius, 7, {Vegetable.yam: 1, Vegetable.pumpkin: 1})
baked_fish = queen_of_sauce_recipe(Meal.baked_fish, 1, Season.summer, 7, {Fish.sunfish: 1, Fish.bream: 1, Ingredient.wheat_flour: 1})
banana_pudding = shop_trade_recipe(Meal.banana_pudding, Region.island_trader, Fossil.bone_fragment, 30, {Fruit.banana: 1, AnimalProduct.cow_milk: 1, Ingredient.sugar: 1})
banana_pudding = shop_trade_recipe(Meal.banana_pudding, Region.island_trader, Fossil.bone_fragment, 30,
{Fruit.banana: 1, AnimalProduct.cow_milk: 1, Ingredient.sugar: 1})
bean_hotpot = friendship_recipe(Meal.bean_hotpot, NPC.clint, 7, {Vegetable.green_bean: 2})
blackberry_cobbler_ingredients = {Forageable.blackberry: 2, Ingredient.sugar: 1, Ingredient.wheat_flour: 1}
blackberry_cobbler_qos = queen_of_sauce_recipe(Meal.blackberry_cobbler, 2, Season.fall, 14, blackberry_cobbler_ingredients)
@@ -181,21 +184,23 @@ vegetable_medley = friendship_recipe(Meal.vegetable_medley, NPC.caroline, 7, {Ve
magic_elixir = shop_recipe(ModEdible.magic_elixir, Region.adventurer_guild, 3000, {Edible.life_elixir: 1, Mushroom.purple: 1}, ModNames.magic)
baked_berry_oatmeal = shop_recipe(SVEMeal.baked_berry_oatmeal, SVERegion.bear_shop, 0, {Forageable.salmonberry: 15, Forageable.blackberry: 15,
Ingredient.sugar: 1, Ingredient.wheat_flour: 2}, ModNames.sve)
Ingredient.sugar: 1, Ingredient.wheat_flour: 2}, ModNames.sve)
big_bark_burger = friendship_and_shop_recipe(SVEMeal.big_bark_burger, NPC.gus, 5, Region.saloon, 5500,
{SVEFish.puppyfish: 1, Meal.bread: 1, Ingredient.oil: 1}, ModNames.sve)
flower_cookie = shop_recipe(SVEMeal.flower_cookie, SVERegion.bear_shop, 0, {SVEForage.ferngill_primrose: 1, SVEForage.goldenrod: 1,
SVEForage.winter_star_rose: 1, Ingredient.wheat_flour: 1, Ingredient.sugar: 1,
AnimalProduct.large_egg: 1}, ModNames.sve)
SVEForage.winter_star_rose: 1, Ingredient.wheat_flour: 1, Ingredient.sugar: 1,
AnimalProduct.large_egg: 1}, ModNames.sve)
frog_legs = shop_recipe(SVEMeal.frog_legs, Region.adventurer_guild, 2000, {SVEFish.frog: 1, Ingredient.oil: 1, Ingredient.wheat_flour: 1}, ModNames.sve)
glazed_butterfish = friendship_and_shop_recipe(SVEMeal.glazed_butterfish, NPC.gus, 10, Region.saloon, 4000,
{SVEFish.butterfish: 1, Ingredient.wheat_flour: 1, Ingredient.oil: 1}, ModNames.sve)
mixed_berry_pie = shop_recipe(SVEMeal.mixed_berry_pie, Region.saloon, 3500, {Fruit.strawberry: 6, SVEFruit.salal_berry: 6, Forageable.blackberry: 6,
SVEForage.bearberry: 6, Ingredient.sugar: 1, Ingredient.wheat_flour: 1},
ModNames.sve)
mushroom_berry_rice = friendship_and_shop_recipe(SVEMeal.mushroom_berry_rice, ModNPC.marlon, 6, Region.adventurer_guild, 1500, {SVEForage.poison_mushroom: 3, SVEForage.red_baneberry: 10,
Ingredient.rice: 1, Ingredient.sugar: 2}, ModNames.sve)
seaweed_salad = shop_recipe(SVEMeal.seaweed_salad, Region.fish_shop, 1250, {SVEWaterItem.dulse_seaweed: 2, WaterItem.seaweed: 2, Ingredient.oil: 1}, ModNames.sve)
mushroom_berry_rice = friendship_and_shop_recipe(SVEMeal.mushroom_berry_rice, ModNPC.marlon, 6, Region.adventurer_guild, 1500,
{SVEForage.poison_mushroom: 3, SVEForage.red_baneberry: 10, Ingredient.rice: 1, Ingredient.sugar: 2},
ModNames.sve)
seaweed_salad = shop_recipe(SVEMeal.seaweed_salad, Region.fish_shop, 1250, {SVEWaterItem.dulse_seaweed: 2, WaterItem.seaweed: 2, Ingredient.oil: 1},
ModNames.sve)
void_delight = friendship_and_shop_recipe(SVEMeal.void_delight, NPC.krobus, 10, Region.sewer, 5000,
{SVEFish.void_eel: 1, Loot.void_essence: 50, Loot.solar_essence: 20}, ModNames.sve)
void_salmon_sushi = friendship_and_shop_recipe(SVEMeal.void_salmon_sushi, NPC.krobus, 10, Region.sewer, 5000,
@@ -205,17 +210,22 @@ mushroom_kebab = friendship_recipe(DistantLandsMeal.mushroom_kebab, ModNPC.gobli
Mushroom.red: 1, Material.wood: 1}, ModNames.distant_lands)
void_mint_tea = friendship_recipe(DistantLandsMeal.void_mint_tea, ModNPC.goblin, 4, {DistantLandsCrop.void_mint: 1}, ModNames.distant_lands)
crayfish_soup = friendship_recipe(DistantLandsMeal.crayfish_soup, ModNPC.goblin, 6, {Forageable.cave_carrot: 1, Fish.crayfish: 1,
DistantLandsFish.purple_algae: 1, WaterItem.white_algae: 1}, ModNames.distant_lands)
DistantLandsFish.purple_algae: 1, WaterItem.white_algae: 1},
ModNames.distant_lands)
pemmican = friendship_recipe(DistantLandsMeal.pemmican, ModNPC.goblin, 8, {Loot.bug_meat: 1, Fish.any: 1, Forageable.salmonberry: 3,
Material.stone: 2}, ModNames.distant_lands)
special_pumpkin_soup = friendship_recipe(BoardingHouseMeal.special_pumpkin_soup, ModNPC.joel, 6, {Vegetable.pumpkin: 2, AnimalProduct.large_goat_milk: 1,
Vegetable.garlic: 1}, ModNames.boarding_house)
diggers_delight = skill_recipe(ArchaeologyMeal.diggers_delight, ModSkill.archaeology, 3, {Forageable.cave_carrot: 2, Ingredient.sugar: 1, AnimalProduct.milk: 1}, ModNames.archaeology)
rocky_root = skill_recipe(ArchaeologyMeal.rocky_root, ModSkill.archaeology, 7, {Forageable.cave_carrot: 3, Seed.coffee: 1, Material.stone: 1}, ModNames.archaeology)
ancient_jello = skill_recipe(ArchaeologyMeal.ancient_jello, ModSkill.archaeology, 9, {WaterItem.cave_jelly: 6, Ingredient.sugar: 5, AnimalProduct.egg: 1, AnimalProduct.milk: 1, Artifact.chipped_amphora: 1}, ModNames.archaeology)
diggers_delight = skill_recipe(ArchaeologyMeal.diggers_delight, ModSkill.archaeology, 3,
{Forageable.cave_carrot: 2, Ingredient.sugar: 1, AnimalProduct.milk: 1}, ModNames.archaeology)
rocky_root = skill_recipe(ArchaeologyMeal.rocky_root, ModSkill.archaeology, 7, {Forageable.cave_carrot: 3, Seed.coffee: 1, Material.stone: 1},
ModNames.archaeology)
ancient_jello = skill_recipe(ArchaeologyMeal.ancient_jello, ModSkill.archaeology, 9,
{WaterItem.cave_jelly: 6, Ingredient.sugar: 5, AnimalProduct.egg: 1, AnimalProduct.milk: 1, Artifact.chipped_amphora: 1},
ModNames.archaeology)
grilled_cheese = skill_recipe(TrashyMeal.grilled_cheese, ModSkill.binning, 1, {Meal.bread: 1, ArtisanGood.cheese: 1}, ModNames.binning_skill)
fish_casserole = skill_recipe(TrashyMeal.fish_casserole, ModSkill.binning, 8, {Fish.any: 1, AnimalProduct.milk: 1, Vegetable.carrot: 1}, ModNames.binning_skill)
all_cooking_recipes_by_name = {recipe.meal: recipe for recipe in all_cooking_recipes}
all_cooking_recipes_by_name = {recipe.meal: recipe for recipe in all_cooking_recipes}

View File

@@ -106,7 +106,7 @@ class MasterySource(RecipeSource):
self.skill = skill
def __repr__(self):
return f"MasterySource at level {self.level} {self.skill}"
return f"MasterySource {self.skill}"
class ShopSource(RecipeSource):

View File

@@ -1,7 +1,7 @@
import typing
from typing import Union
from .base_logic import BaseLogicMixin, BaseLogic
from .cooking_logic import CookingLogicMixin
from .mine_logic import MineLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
@@ -13,6 +13,11 @@ from ..strings.region_names import Region
from ..strings.skill_names import Skill, ModSkill
from ..strings.tool_names import ToolMaterial, Tool
if typing.TYPE_CHECKING:
from ..mods.logic.mod_logic import ModLogicMixin
else:
ModLogicMixin = object
class AbilityLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
@@ -20,7 +25,8 @@ class AbilityLogicMixin(BaseLogicMixin):
self.ability = AbilityLogic(*args, **kwargs)
class AbilityLogic(BaseLogic[Union[AbilityLogicMixin, RegionLogicMixin, ReceivedLogicMixin, ToolLogicMixin, SkillLogicMixin, MineLogicMixin, MagicLogicMixin]]):
class AbilityLogic(BaseLogic[Union[AbilityLogicMixin, RegionLogicMixin, ReceivedLogicMixin, ToolLogicMixin, SkillLogicMixin, MineLogicMixin, MagicLogicMixin,
ModLogicMixin]]):
def can_mine_perfectly(self) -> StardewRule:
return self.logic.mine.can_progress_in_the_mines_from_floor(160)

View File

@@ -6,7 +6,6 @@ from .has_logic import HasLogicMixin
from .received_logic import ReceivedLogicMixin
from .region_logic import RegionLogicMixin
from .tool_logic import ToolLogicMixin
from ..options import ToolProgression
from ..stardew_rule import StardewRule, True_
from ..strings.generic_names import Generic
from ..strings.geode_names import Geode

View File

@@ -1,3 +1,4 @@
import typing
from functools import cached_property
from typing import Union, Tuple
@@ -24,6 +25,11 @@ from ..strings.skill_names import Skill, all_mod_skills, all_vanilla_skills
from ..strings.tool_names import ToolMaterial, Tool
from ..strings.wallet_item_names import Wallet
if typing.TYPE_CHECKING:
from ..mods.logic.mod_logic import ModLogicMixin
else:
ModLogicMixin = object
fishing_regions = (Region.beach, Region.town, Region.forest, Region.mountain, Region.island_south, Region.island_west)
vanilla_skill_items = ("Farming Level", "Mining Level", "Foraging Level", "Fishing Level", "Combat Level")
@@ -35,7 +41,7 @@ class SkillLogicMixin(BaseLogicMixin):
class SkillLogic(BaseLogic[Union[HasLogicMixin, ReceivedLogicMixin, RegionLogicMixin, SeasonLogicMixin, TimeLogicMixin, ToolLogicMixin, SkillLogicMixin,
CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin]]):
CombatLogicMixin, MagicLogicMixin, HarvestingLogicMixin, ModLogicMixin]]):
# Should be cached
def can_earn_level(self, skill: str, level: int) -> StardewRule:

View File

@@ -2,7 +2,6 @@ from typing import Dict, Union
from ..mod_data import ModNames
from ... import options
from ...data.craftable_data import all_crafting_recipes_by_name
from ...logic.base_logic import BaseLogicMixin, BaseLogic
from ...logic.combat_logic import CombatLogicMixin
from ...logic.cooking_logic import CookingLogicMixin
@@ -20,11 +19,9 @@ from ...logic.season_logic import SeasonLogicMixin
from ...logic.skill_logic import SkillLogicMixin
from ...logic.time_logic import TimeLogicMixin
from ...logic.tool_logic import ToolLogicMixin
from ...options import Cropsanity
from ...stardew_rule import StardewRule, True_
from ...stardew_rule import StardewRule
from ...strings.artisan_good_names import ModArtisanGood
from ...strings.craftable_names import ModCraftable, ModMachine
from ...strings.fish_names import ModTrash
from ...strings.craftable_names import ModCraftable
from ...strings.ingredient_names import Ingredient
from ...strings.material_names import Material
from ...strings.metal_names import all_fossils, all_artifacts, Ore, ModFossil

View File

@@ -3,8 +3,8 @@ from typing import Dict, Union
from ..mod_data import ModNames
from ...logic.base_logic import BaseLogic, BaseLogicMixin
from ...logic.has_logic import HasLogicMixin
from ...logic.quest_logic import QuestLogicMixin
from ...logic.monster_logic import MonsterLogicMixin
from ...logic.quest_logic import QuestLogicMixin
from ...logic.received_logic import ReceivedLogicMixin
from ...logic.region_logic import RegionLogicMixin
from ...logic.relationship_logic import RelationshipLogicMixin
@@ -16,7 +16,6 @@ from ...strings.artisan_good_names import ArtisanGood
from ...strings.crop_names import Fruit, SVEFruit, SVEVegetable, Vegetable
from ...strings.fertilizer_names import Fertilizer
from ...strings.food_names import Meal, Beverage
from ...strings.forageable_names import SVEForage
from ...strings.material_names import Material
from ...strings.metal_names import Ore, MetalBar
from ...strings.monster_drop_names import Loot, ModLoot
@@ -35,7 +34,7 @@ class ModQuestLogicMixin(BaseLogicMixin):
class ModQuestLogic(BaseLogic[Union[HasLogicMixin, QuestLogicMixin, ReceivedLogicMixin, RegionLogicMixin,
TimeLogicMixin, SeasonLogicMixin, RelationshipLogicMixin, MonsterLogicMixin]]):
TimeLogicMixin, SeasonLogicMixin, RelationshipLogicMixin, MonsterLogicMixin]]):
def get_modded_quest_rules(self) -> Dict[str, StardewRule]:
quests = dict()
quests.update(self._get_juna_quest_rules())

View File

@@ -7,7 +7,7 @@ from .mods.mod_regions import ModDataList, vanilla_connections_to_remove_by_mod
from .options import EntranceRandomization, ExcludeGingerIsland, StardewValleyOptions
from .region_classes import RegionData, ConnectionData, RandomizationFlag, ModificationFlag
from .strings.entrance_names import Entrance, LogicEntrance
from .strings.region_names import Region, LogicRegion
from .strings.region_names import Region as RegionName, LogicRegion
class RegionFactory(Protocol):
@@ -16,192 +16,192 @@ class RegionFactory(Protocol):
vanilla_regions = [
RegionData(Region.menu, [Entrance.to_stardew_valley]),
RegionData(Region.stardew_valley, [Entrance.to_farmhouse]),
RegionData(Region.farm_house,
RegionData(RegionName.menu, [Entrance.to_stardew_valley]),
RegionData(RegionName.stardew_valley, [Entrance.to_farmhouse]),
RegionData(RegionName.farm_house,
[Entrance.farmhouse_to_farm, Entrance.downstairs_to_cellar, LogicEntrance.farmhouse_cooking, LogicEntrance.watch_queen_of_sauce]),
RegionData(Region.cellar),
RegionData(Region.farm,
RegionData(RegionName.cellar),
RegionData(RegionName.farm,
[Entrance.farm_to_backwoods, Entrance.farm_to_bus_stop, Entrance.farm_to_forest, Entrance.farm_to_farmcave, Entrance.enter_greenhouse,
Entrance.enter_coop, Entrance.enter_barn, Entrance.enter_shed, Entrance.enter_slime_hutch, LogicEntrance.grow_spring_crops,
LogicEntrance.grow_summer_crops, LogicEntrance.grow_fall_crops, LogicEntrance.grow_winter_crops, LogicEntrance.shipping]),
RegionData(Region.backwoods, [Entrance.backwoods_to_mountain]),
RegionData(Region.bus_stop,
RegionData(RegionName.backwoods, [Entrance.backwoods_to_mountain]),
RegionData(RegionName.bus_stop,
[Entrance.bus_stop_to_town, Entrance.take_bus_to_desert, Entrance.bus_stop_to_tunnel_entrance]),
RegionData(Region.forest,
RegionData(RegionName.forest,
[Entrance.forest_to_town, Entrance.enter_secret_woods, Entrance.forest_to_wizard_tower, Entrance.forest_to_marnie_ranch,
Entrance.forest_to_leah_cottage, Entrance.forest_to_sewer, Entrance.forest_to_mastery_cave, LogicEntrance.buy_from_traveling_merchant,
LogicEntrance.complete_raccoon_requests, LogicEntrance.fish_in_waterfall, LogicEntrance.attend_flower_dance, LogicEntrance.attend_trout_derby,
LogicEntrance.attend_festival_of_ice]),
RegionData(LogicRegion.forest_waterfall),
RegionData(Region.farm_cave),
RegionData(Region.greenhouse,
RegionData(RegionName.farm_cave),
RegionData(RegionName.greenhouse,
[LogicEntrance.grow_spring_crops_in_greenhouse, LogicEntrance.grow_summer_crops_in_greenhouse, LogicEntrance.grow_fall_crops_in_greenhouse,
LogicEntrance.grow_winter_crops_in_greenhouse, LogicEntrance.grow_indoor_crops_in_greenhouse]),
RegionData(Region.mountain,
RegionData(RegionName.mountain,
[Entrance.mountain_to_railroad, Entrance.mountain_to_tent, Entrance.mountain_to_carpenter_shop,
Entrance.mountain_to_the_mines, Entrance.enter_quarry, Entrance.mountain_to_adventurer_guild,
Entrance.mountain_to_town, Entrance.mountain_to_maru_room,
Entrance.mountain_to_leo_treehouse]),
RegionData(Region.leo_treehouse, is_ginger_island=True),
RegionData(Region.maru_room),
RegionData(Region.tunnel_entrance, [Entrance.tunnel_entrance_to_bus_tunnel]),
RegionData(Region.bus_tunnel),
RegionData(Region.town,
RegionData(RegionName.leo_treehouse, is_ginger_island=True),
RegionData(RegionName.maru_room),
RegionData(RegionName.tunnel_entrance, [Entrance.tunnel_entrance_to_bus_tunnel]),
RegionData(RegionName.bus_tunnel),
RegionData(RegionName.town,
[Entrance.town_to_community_center, Entrance.town_to_beach, Entrance.town_to_hospital, Entrance.town_to_pierre_general_store,
Entrance.town_to_saloon, Entrance.town_to_alex_house, Entrance.town_to_trailer, Entrance.town_to_mayor_manor, Entrance.town_to_sam_house,
Entrance.town_to_haley_house, Entrance.town_to_sewer, Entrance.town_to_clint_blacksmith, Entrance.town_to_museum, Entrance.town_to_jojamart,
Entrance.purchase_movie_ticket, LogicEntrance.buy_experience_books, LogicEntrance.attend_egg_festival, LogicEntrance.attend_fair,
LogicEntrance.attend_spirit_eve, LogicEntrance.attend_winter_star]),
RegionData(Region.beach,
RegionData(RegionName.beach,
[Entrance.beach_to_willy_fish_shop, Entrance.enter_elliott_house, Entrance.enter_tide_pools, LogicEntrance.fishing, LogicEntrance.attend_luau,
LogicEntrance.attend_moonlight_jellies, LogicEntrance.attend_night_market, LogicEntrance.attend_squidfest]),
RegionData(Region.railroad, [Entrance.enter_bathhouse_entrance, Entrance.enter_witch_warp_cave]),
RegionData(Region.ranch),
RegionData(Region.leah_house),
RegionData(Region.mastery_cave),
RegionData(Region.sewer, [Entrance.enter_mutant_bug_lair]),
RegionData(Region.mutant_bug_lair),
RegionData(Region.wizard_tower, [Entrance.enter_wizard_basement, Entrance.use_desert_obelisk, Entrance.use_island_obelisk]),
RegionData(Region.wizard_basement),
RegionData(Region.tent),
RegionData(Region.carpenter, [Entrance.enter_sebastian_room]),
RegionData(Region.sebastian_room),
RegionData(Region.adventurer_guild, [Entrance.adventurer_guild_to_bedroom]),
RegionData(Region.adventurer_guild_bedroom),
RegionData(Region.community_center,
RegionData(RegionName.railroad, [Entrance.enter_bathhouse_entrance, Entrance.enter_witch_warp_cave]),
RegionData(RegionName.ranch),
RegionData(RegionName.leah_house),
RegionData(RegionName.mastery_cave),
RegionData(RegionName.sewer, [Entrance.enter_mutant_bug_lair]),
RegionData(RegionName.mutant_bug_lair),
RegionData(RegionName.wizard_tower, [Entrance.enter_wizard_basement, Entrance.use_desert_obelisk, Entrance.use_island_obelisk]),
RegionData(RegionName.wizard_basement),
RegionData(RegionName.tent),
RegionData(RegionName.carpenter, [Entrance.enter_sebastian_room]),
RegionData(RegionName.sebastian_room),
RegionData(RegionName.adventurer_guild, [Entrance.adventurer_guild_to_bedroom]),
RegionData(RegionName.adventurer_guild_bedroom),
RegionData(RegionName.community_center,
[Entrance.access_crafts_room, Entrance.access_pantry, Entrance.access_fish_tank,
Entrance.access_boiler_room, Entrance.access_bulletin_board, Entrance.access_vault]),
RegionData(Region.crafts_room),
RegionData(Region.pantry),
RegionData(Region.fish_tank),
RegionData(Region.boiler_room),
RegionData(Region.bulletin_board),
RegionData(Region.vault),
RegionData(Region.hospital, [Entrance.enter_harvey_room]),
RegionData(Region.harvey_room),
RegionData(Region.pierre_store, [Entrance.enter_sunroom]),
RegionData(Region.sunroom),
RegionData(Region.saloon, [Entrance.play_journey_of_the_prairie_king, Entrance.play_junimo_kart]),
RegionData(Region.jotpk_world_1, [Entrance.reach_jotpk_world_2]),
RegionData(Region.jotpk_world_2, [Entrance.reach_jotpk_world_3]),
RegionData(Region.jotpk_world_3),
RegionData(Region.junimo_kart_1, [Entrance.reach_junimo_kart_2]),
RegionData(Region.junimo_kart_2, [Entrance.reach_junimo_kart_3]),
RegionData(Region.junimo_kart_3, [Entrance.reach_junimo_kart_4]),
RegionData(Region.junimo_kart_4),
RegionData(Region.alex_house),
RegionData(Region.trailer),
RegionData(Region.mayor_house),
RegionData(Region.sam_house),
RegionData(Region.haley_house),
RegionData(Region.blacksmith, [LogicEntrance.blacksmith_copper]),
RegionData(Region.museum),
RegionData(Region.jojamart, [Entrance.enter_abandoned_jojamart]),
RegionData(Region.abandoned_jojamart, [Entrance.enter_movie_theater]),
RegionData(Region.movie_ticket_stand),
RegionData(Region.movie_theater),
RegionData(Region.fish_shop, [Entrance.fish_shop_to_boat_tunnel]),
RegionData(Region.boat_tunnel, [Entrance.boat_to_ginger_island], is_ginger_island=True),
RegionData(Region.elliott_house),
RegionData(Region.tide_pools),
RegionData(Region.bathhouse_entrance, [Entrance.enter_locker_room]),
RegionData(Region.locker_room, [Entrance.enter_public_bath]),
RegionData(Region.public_bath),
RegionData(Region.witch_warp_cave, [Entrance.enter_witch_swamp]),
RegionData(Region.witch_swamp, [Entrance.enter_witch_hut]),
RegionData(Region.witch_hut, [Entrance.witch_warp_to_wizard_basement]),
RegionData(Region.quarry, [Entrance.enter_quarry_mine_entrance]),
RegionData(Region.quarry_mine_entrance, [Entrance.enter_quarry_mine]),
RegionData(Region.quarry_mine),
RegionData(Region.secret_woods),
RegionData(Region.desert, [Entrance.enter_skull_cavern_entrance, Entrance.enter_oasis, LogicEntrance.attend_desert_festival]),
RegionData(Region.oasis, [Entrance.enter_casino]),
RegionData(Region.casino),
RegionData(Region.skull_cavern_entrance, [Entrance.enter_skull_cavern]),
RegionData(Region.skull_cavern, [Entrance.mine_to_skull_cavern_floor_25]),
RegionData(Region.skull_cavern_25, [Entrance.mine_to_skull_cavern_floor_50]),
RegionData(Region.skull_cavern_50, [Entrance.mine_to_skull_cavern_floor_75]),
RegionData(Region.skull_cavern_75, [Entrance.mine_to_skull_cavern_floor_100]),
RegionData(Region.skull_cavern_100, [Entrance.mine_to_skull_cavern_floor_125]),
RegionData(Region.skull_cavern_125, [Entrance.mine_to_skull_cavern_floor_150]),
RegionData(Region.skull_cavern_150, [Entrance.mine_to_skull_cavern_floor_175]),
RegionData(Region.skull_cavern_175, [Entrance.mine_to_skull_cavern_floor_200]),
RegionData(Region.skull_cavern_200, [Entrance.enter_dangerous_skull_cavern]),
RegionData(Region.dangerous_skull_cavern, is_ginger_island=True),
RegionData(Region.island_south,
RegionData(RegionName.crafts_room),
RegionData(RegionName.pantry),
RegionData(RegionName.fish_tank),
RegionData(RegionName.boiler_room),
RegionData(RegionName.bulletin_board),
RegionData(RegionName.vault),
RegionData(RegionName.hospital, [Entrance.enter_harvey_room]),
RegionData(RegionName.harvey_room),
RegionData(RegionName.pierre_store, [Entrance.enter_sunroom]),
RegionData(RegionName.sunroom),
RegionData(RegionName.saloon, [Entrance.play_journey_of_the_prairie_king, Entrance.play_junimo_kart]),
RegionData(RegionName.jotpk_world_1, [Entrance.reach_jotpk_world_2]),
RegionData(RegionName.jotpk_world_2, [Entrance.reach_jotpk_world_3]),
RegionData(RegionName.jotpk_world_3),
RegionData(RegionName.junimo_kart_1, [Entrance.reach_junimo_kart_2]),
RegionData(RegionName.junimo_kart_2, [Entrance.reach_junimo_kart_3]),
RegionData(RegionName.junimo_kart_3, [Entrance.reach_junimo_kart_4]),
RegionData(RegionName.junimo_kart_4),
RegionData(RegionName.alex_house),
RegionData(RegionName.trailer),
RegionData(RegionName.mayor_house),
RegionData(RegionName.sam_house),
RegionData(RegionName.haley_house),
RegionData(RegionName.blacksmith, [LogicEntrance.blacksmith_copper]),
RegionData(RegionName.museum),
RegionData(RegionName.jojamart, [Entrance.enter_abandoned_jojamart]),
RegionData(RegionName.abandoned_jojamart, [Entrance.enter_movie_theater]),
RegionData(RegionName.movie_ticket_stand),
RegionData(RegionName.movie_theater),
RegionData(RegionName.fish_shop, [Entrance.fish_shop_to_boat_tunnel]),
RegionData(RegionName.boat_tunnel, [Entrance.boat_to_ginger_island], is_ginger_island=True),
RegionData(RegionName.elliott_house),
RegionData(RegionName.tide_pools),
RegionData(RegionName.bathhouse_entrance, [Entrance.enter_locker_room]),
RegionData(RegionName.locker_room, [Entrance.enter_public_bath]),
RegionData(RegionName.public_bath),
RegionData(RegionName.witch_warp_cave, [Entrance.enter_witch_swamp]),
RegionData(RegionName.witch_swamp, [Entrance.enter_witch_hut]),
RegionData(RegionName.witch_hut, [Entrance.witch_warp_to_wizard_basement]),
RegionData(RegionName.quarry, [Entrance.enter_quarry_mine_entrance]),
RegionData(RegionName.quarry_mine_entrance, [Entrance.enter_quarry_mine]),
RegionData(RegionName.quarry_mine),
RegionData(RegionName.secret_woods),
RegionData(RegionName.desert, [Entrance.enter_skull_cavern_entrance, Entrance.enter_oasis, LogicEntrance.attend_desert_festival]),
RegionData(RegionName.oasis, [Entrance.enter_casino]),
RegionData(RegionName.casino),
RegionData(RegionName.skull_cavern_entrance, [Entrance.enter_skull_cavern]),
RegionData(RegionName.skull_cavern, [Entrance.mine_to_skull_cavern_floor_25]),
RegionData(RegionName.skull_cavern_25, [Entrance.mine_to_skull_cavern_floor_50]),
RegionData(RegionName.skull_cavern_50, [Entrance.mine_to_skull_cavern_floor_75]),
RegionData(RegionName.skull_cavern_75, [Entrance.mine_to_skull_cavern_floor_100]),
RegionData(RegionName.skull_cavern_100, [Entrance.mine_to_skull_cavern_floor_125]),
RegionData(RegionName.skull_cavern_125, [Entrance.mine_to_skull_cavern_floor_150]),
RegionData(RegionName.skull_cavern_150, [Entrance.mine_to_skull_cavern_floor_175]),
RegionData(RegionName.skull_cavern_175, [Entrance.mine_to_skull_cavern_floor_200]),
RegionData(RegionName.skull_cavern_200, [Entrance.enter_dangerous_skull_cavern]),
RegionData(RegionName.dangerous_skull_cavern, is_ginger_island=True),
RegionData(RegionName.island_south,
[Entrance.island_south_to_west, Entrance.island_south_to_north, Entrance.island_south_to_east, Entrance.island_south_to_southeast,
Entrance.use_island_resort, Entrance.parrot_express_docks_to_volcano, Entrance.parrot_express_docks_to_dig_site,
Entrance.parrot_express_docks_to_jungle],
is_ginger_island=True),
RegionData(Region.island_resort, is_ginger_island=True),
RegionData(Region.island_west,
RegionData(RegionName.island_resort, is_ginger_island=True),
RegionData(RegionName.island_west,
[Entrance.island_west_to_islandfarmhouse, Entrance.island_west_to_gourmand_cave, Entrance.island_west_to_crystals_cave,
Entrance.island_west_to_shipwreck, Entrance.island_west_to_qi_walnut_room, Entrance.use_farm_obelisk, Entrance.parrot_express_jungle_to_docks,
Entrance.parrot_express_jungle_to_dig_site, Entrance.parrot_express_jungle_to_volcano, LogicEntrance.grow_spring_crops_on_island,
LogicEntrance.grow_summer_crops_on_island, LogicEntrance.grow_fall_crops_on_island, LogicEntrance.grow_winter_crops_on_island,
LogicEntrance.grow_indoor_crops_on_island],
is_ginger_island=True),
RegionData(Region.island_east, [Entrance.island_east_to_leo_hut, Entrance.island_east_to_island_shrine], is_ginger_island=True),
RegionData(Region.island_shrine, is_ginger_island=True),
RegionData(Region.island_south_east, [Entrance.island_southeast_to_pirate_cove], is_ginger_island=True),
RegionData(Region.island_north,
RegionData(RegionName.island_east, [Entrance.island_east_to_leo_hut, Entrance.island_east_to_island_shrine], is_ginger_island=True),
RegionData(RegionName.island_shrine, is_ginger_island=True),
RegionData(RegionName.island_south_east, [Entrance.island_southeast_to_pirate_cove], is_ginger_island=True),
RegionData(RegionName.island_north,
[Entrance.talk_to_island_trader, Entrance.island_north_to_field_office, Entrance.island_north_to_dig_site, Entrance.island_north_to_volcano,
Entrance.parrot_express_volcano_to_dig_site, Entrance.parrot_express_volcano_to_jungle, Entrance.parrot_express_volcano_to_docks],
is_ginger_island=True),
RegionData(Region.volcano, [Entrance.climb_to_volcano_5, Entrance.volcano_to_secret_beach], is_ginger_island=True),
RegionData(Region.volcano_secret_beach, is_ginger_island=True),
RegionData(Region.volcano_floor_5, [Entrance.talk_to_volcano_dwarf, Entrance.climb_to_volcano_10], is_ginger_island=True),
RegionData(Region.volcano_dwarf_shop, is_ginger_island=True),
RegionData(Region.volcano_floor_10, is_ginger_island=True),
RegionData(Region.island_trader, is_ginger_island=True),
RegionData(Region.island_farmhouse, [LogicEntrance.island_cooking], is_ginger_island=True),
RegionData(Region.gourmand_frog_cave, is_ginger_island=True),
RegionData(Region.colored_crystals_cave, is_ginger_island=True),
RegionData(Region.shipwreck, is_ginger_island=True),
RegionData(Region.qi_walnut_room, is_ginger_island=True),
RegionData(Region.leo_hut, is_ginger_island=True),
RegionData(Region.pirate_cove, is_ginger_island=True),
RegionData(Region.field_office, is_ginger_island=True),
RegionData(Region.dig_site,
RegionData(RegionName.volcano, [Entrance.climb_to_volcano_5, Entrance.volcano_to_secret_beach], is_ginger_island=True),
RegionData(RegionName.volcano_secret_beach, is_ginger_island=True),
RegionData(RegionName.volcano_floor_5, [Entrance.talk_to_volcano_dwarf, Entrance.climb_to_volcano_10], is_ginger_island=True),
RegionData(RegionName.volcano_dwarf_shop, is_ginger_island=True),
RegionData(RegionName.volcano_floor_10, is_ginger_island=True),
RegionData(RegionName.island_trader, is_ginger_island=True),
RegionData(RegionName.island_farmhouse, [LogicEntrance.island_cooking], is_ginger_island=True),
RegionData(RegionName.gourmand_frog_cave, is_ginger_island=True),
RegionData(RegionName.colored_crystals_cave, is_ginger_island=True),
RegionData(RegionName.shipwreck, is_ginger_island=True),
RegionData(RegionName.qi_walnut_room, is_ginger_island=True),
RegionData(RegionName.leo_hut, is_ginger_island=True),
RegionData(RegionName.pirate_cove, is_ginger_island=True),
RegionData(RegionName.field_office, is_ginger_island=True),
RegionData(RegionName.dig_site,
[Entrance.dig_site_to_professor_snail_cave, Entrance.parrot_express_dig_site_to_volcano,
Entrance.parrot_express_dig_site_to_docks, Entrance.parrot_express_dig_site_to_jungle],
is_ginger_island=True),
RegionData(Region.professor_snail_cave, is_ginger_island=True),
RegionData(Region.coop),
RegionData(Region.barn),
RegionData(Region.shed),
RegionData(Region.slime_hutch),
RegionData(RegionName.professor_snail_cave, is_ginger_island=True),
RegionData(RegionName.coop),
RegionData(RegionName.barn),
RegionData(RegionName.shed),
RegionData(RegionName.slime_hutch),
RegionData(Region.mines, [LogicEntrance.talk_to_mines_dwarf,
Entrance.dig_to_mines_floor_5]),
RegionData(Region.mines_floor_5, [Entrance.dig_to_mines_floor_10]),
RegionData(Region.mines_floor_10, [Entrance.dig_to_mines_floor_15]),
RegionData(Region.mines_floor_15, [Entrance.dig_to_mines_floor_20]),
RegionData(Region.mines_floor_20, [Entrance.dig_to_mines_floor_25]),
RegionData(Region.mines_floor_25, [Entrance.dig_to_mines_floor_30]),
RegionData(Region.mines_floor_30, [Entrance.dig_to_mines_floor_35]),
RegionData(Region.mines_floor_35, [Entrance.dig_to_mines_floor_40]),
RegionData(Region.mines_floor_40, [Entrance.dig_to_mines_floor_45]),
RegionData(Region.mines_floor_45, [Entrance.dig_to_mines_floor_50]),
RegionData(Region.mines_floor_50, [Entrance.dig_to_mines_floor_55]),
RegionData(Region.mines_floor_55, [Entrance.dig_to_mines_floor_60]),
RegionData(Region.mines_floor_60, [Entrance.dig_to_mines_floor_65]),
RegionData(Region.mines_floor_65, [Entrance.dig_to_mines_floor_70]),
RegionData(Region.mines_floor_70, [Entrance.dig_to_mines_floor_75]),
RegionData(Region.mines_floor_75, [Entrance.dig_to_mines_floor_80]),
RegionData(Region.mines_floor_80, [Entrance.dig_to_mines_floor_85]),
RegionData(Region.mines_floor_85, [Entrance.dig_to_mines_floor_90]),
RegionData(Region.mines_floor_90, [Entrance.dig_to_mines_floor_95]),
RegionData(Region.mines_floor_95, [Entrance.dig_to_mines_floor_100]),
RegionData(Region.mines_floor_100, [Entrance.dig_to_mines_floor_105]),
RegionData(Region.mines_floor_105, [Entrance.dig_to_mines_floor_110]),
RegionData(Region.mines_floor_110, [Entrance.dig_to_mines_floor_115]),
RegionData(Region.mines_floor_115, [Entrance.dig_to_mines_floor_120]),
RegionData(Region.mines_floor_120, [Entrance.dig_to_dangerous_mines_20, Entrance.dig_to_dangerous_mines_60, Entrance.dig_to_dangerous_mines_100]),
RegionData(Region.dangerous_mines_20, is_ginger_island=True),
RegionData(Region.dangerous_mines_60, is_ginger_island=True),
RegionData(Region.dangerous_mines_100, is_ginger_island=True),
RegionData(RegionName.mines, [LogicEntrance.talk_to_mines_dwarf,
Entrance.dig_to_mines_floor_5]),
RegionData(RegionName.mines_floor_5, [Entrance.dig_to_mines_floor_10]),
RegionData(RegionName.mines_floor_10, [Entrance.dig_to_mines_floor_15]),
RegionData(RegionName.mines_floor_15, [Entrance.dig_to_mines_floor_20]),
RegionData(RegionName.mines_floor_20, [Entrance.dig_to_mines_floor_25]),
RegionData(RegionName.mines_floor_25, [Entrance.dig_to_mines_floor_30]),
RegionData(RegionName.mines_floor_30, [Entrance.dig_to_mines_floor_35]),
RegionData(RegionName.mines_floor_35, [Entrance.dig_to_mines_floor_40]),
RegionData(RegionName.mines_floor_40, [Entrance.dig_to_mines_floor_45]),
RegionData(RegionName.mines_floor_45, [Entrance.dig_to_mines_floor_50]),
RegionData(RegionName.mines_floor_50, [Entrance.dig_to_mines_floor_55]),
RegionData(RegionName.mines_floor_55, [Entrance.dig_to_mines_floor_60]),
RegionData(RegionName.mines_floor_60, [Entrance.dig_to_mines_floor_65]),
RegionData(RegionName.mines_floor_65, [Entrance.dig_to_mines_floor_70]),
RegionData(RegionName.mines_floor_70, [Entrance.dig_to_mines_floor_75]),
RegionData(RegionName.mines_floor_75, [Entrance.dig_to_mines_floor_80]),
RegionData(RegionName.mines_floor_80, [Entrance.dig_to_mines_floor_85]),
RegionData(RegionName.mines_floor_85, [Entrance.dig_to_mines_floor_90]),
RegionData(RegionName.mines_floor_90, [Entrance.dig_to_mines_floor_95]),
RegionData(RegionName.mines_floor_95, [Entrance.dig_to_mines_floor_100]),
RegionData(RegionName.mines_floor_100, [Entrance.dig_to_mines_floor_105]),
RegionData(RegionName.mines_floor_105, [Entrance.dig_to_mines_floor_110]),
RegionData(RegionName.mines_floor_110, [Entrance.dig_to_mines_floor_115]),
RegionData(RegionName.mines_floor_115, [Entrance.dig_to_mines_floor_120]),
RegionData(RegionName.mines_floor_120, [Entrance.dig_to_dangerous_mines_20, Entrance.dig_to_dangerous_mines_60, Entrance.dig_to_dangerous_mines_100]),
RegionData(RegionName.dangerous_mines_20, is_ginger_island=True),
RegionData(RegionName.dangerous_mines_60, is_ginger_island=True),
RegionData(RegionName.dangerous_mines_100, is_ginger_island=True),
RegionData(LogicRegion.mines_dwarf_shop),
RegionData(LogicRegion.blacksmith_copper, [LogicEntrance.blacksmith_iron]),
@@ -256,206 +256,207 @@ vanilla_regions = [
# Exists and where they lead
vanilla_connections = [
ConnectionData(Entrance.to_stardew_valley, Region.stardew_valley),
ConnectionData(Entrance.to_farmhouse, Region.farm_house),
ConnectionData(Entrance.farmhouse_to_farm, Region.farm),
ConnectionData(Entrance.downstairs_to_cellar, Region.cellar),
ConnectionData(Entrance.farm_to_backwoods, Region.backwoods),
ConnectionData(Entrance.farm_to_bus_stop, Region.bus_stop),
ConnectionData(Entrance.farm_to_forest, Region.forest),
ConnectionData(Entrance.farm_to_farmcave, Region.farm_cave, flag=RandomizationFlag.NON_PROGRESSION),
ConnectionData(Entrance.enter_greenhouse, Region.greenhouse),
ConnectionData(Entrance.enter_coop, Region.coop),
ConnectionData(Entrance.enter_barn, Region.barn),
ConnectionData(Entrance.enter_shed, Region.shed),
ConnectionData(Entrance.enter_slime_hutch, Region.slime_hutch),
ConnectionData(Entrance.use_desert_obelisk, Region.desert),
ConnectionData(Entrance.use_island_obelisk, Region.island_south, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.use_farm_obelisk, Region.farm),
ConnectionData(Entrance.backwoods_to_mountain, Region.mountain),
ConnectionData(Entrance.bus_stop_to_town, Region.town),
ConnectionData(Entrance.bus_stop_to_tunnel_entrance, Region.tunnel_entrance),
ConnectionData(Entrance.tunnel_entrance_to_bus_tunnel, Region.bus_tunnel, flag=RandomizationFlag.NON_PROGRESSION),
ConnectionData(Entrance.take_bus_to_desert, Region.desert),
ConnectionData(Entrance.forest_to_town, Region.town),
ConnectionData(Entrance.forest_to_wizard_tower, Region.wizard_tower,
ConnectionData(Entrance.to_stardew_valley, RegionName.stardew_valley),
ConnectionData(Entrance.to_farmhouse, RegionName.farm_house),
ConnectionData(Entrance.farmhouse_to_farm, RegionName.farm),
ConnectionData(Entrance.downstairs_to_cellar, RegionName.cellar),
ConnectionData(Entrance.farm_to_backwoods, RegionName.backwoods),
ConnectionData(Entrance.farm_to_bus_stop, RegionName.bus_stop),
ConnectionData(Entrance.farm_to_forest, RegionName.forest),
ConnectionData(Entrance.farm_to_farmcave, RegionName.farm_cave, flag=RandomizationFlag.NON_PROGRESSION),
ConnectionData(Entrance.enter_greenhouse, RegionName.greenhouse),
ConnectionData(Entrance.enter_coop, RegionName.coop),
ConnectionData(Entrance.enter_barn, RegionName.barn),
ConnectionData(Entrance.enter_shed, RegionName.shed),
ConnectionData(Entrance.enter_slime_hutch, RegionName.slime_hutch),
ConnectionData(Entrance.use_desert_obelisk, RegionName.desert),
ConnectionData(Entrance.use_island_obelisk, RegionName.island_south, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.use_farm_obelisk, RegionName.farm),
ConnectionData(Entrance.backwoods_to_mountain, RegionName.mountain),
ConnectionData(Entrance.bus_stop_to_town, RegionName.town),
ConnectionData(Entrance.bus_stop_to_tunnel_entrance, RegionName.tunnel_entrance),
ConnectionData(Entrance.tunnel_entrance_to_bus_tunnel, RegionName.bus_tunnel, flag=RandomizationFlag.NON_PROGRESSION),
ConnectionData(Entrance.take_bus_to_desert, RegionName.desert),
ConnectionData(Entrance.forest_to_town, RegionName.town),
ConnectionData(Entrance.forest_to_wizard_tower, RegionName.wizard_tower,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_wizard_basement, Region.wizard_basement, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.forest_to_marnie_ranch, Region.ranch,
ConnectionData(Entrance.enter_wizard_basement, RegionName.wizard_basement, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.forest_to_marnie_ranch, RegionName.ranch,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.forest_to_leah_cottage, Region.leah_house,
ConnectionData(Entrance.forest_to_leah_cottage, RegionName.leah_house,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_secret_woods, Region.secret_woods),
ConnectionData(Entrance.forest_to_sewer, Region.sewer, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.forest_to_mastery_cave, Region.mastery_cave, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.MASTERIES),
ConnectionData(Entrance.town_to_sewer, Region.sewer, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_mutant_bug_lair, Region.mutant_bug_lair, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.mountain_to_railroad, Region.railroad),
ConnectionData(Entrance.mountain_to_tent, Region.tent,
ConnectionData(Entrance.enter_secret_woods, RegionName.secret_woods),
ConnectionData(Entrance.forest_to_sewer, RegionName.sewer, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.forest_to_mastery_cave, RegionName.mastery_cave, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.MASTERIES),
ConnectionData(Entrance.town_to_sewer, RegionName.sewer, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_mutant_bug_lair, RegionName.mutant_bug_lair, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.mountain_to_railroad, RegionName.railroad),
ConnectionData(Entrance.mountain_to_tent, RegionName.tent,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.mountain_to_leo_treehouse, Region.leo_treehouse,
ConnectionData(Entrance.mountain_to_leo_treehouse, RegionName.leo_treehouse,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.mountain_to_carpenter_shop, Region.carpenter,
ConnectionData(Entrance.mountain_to_carpenter_shop, RegionName.carpenter,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.mountain_to_maru_room, Region.maru_room,
ConnectionData(Entrance.mountain_to_maru_room, RegionName.maru_room,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_sebastian_room, Region.sebastian_room, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.mountain_to_adventurer_guild, Region.adventurer_guild,
ConnectionData(Entrance.enter_sebastian_room, RegionName.sebastian_room, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.mountain_to_adventurer_guild, RegionName.adventurer_guild,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.adventurer_guild_to_bedroom, Region.adventurer_guild_bedroom),
ConnectionData(Entrance.enter_quarry, Region.quarry),
ConnectionData(Entrance.enter_quarry_mine_entrance, Region.quarry_mine_entrance,
ConnectionData(Entrance.adventurer_guild_to_bedroom, RegionName.adventurer_guild_bedroom),
ConnectionData(Entrance.enter_quarry, RegionName.quarry),
ConnectionData(Entrance.enter_quarry_mine_entrance, RegionName.quarry_mine_entrance,
flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_quarry_mine, Region.quarry_mine),
ConnectionData(Entrance.mountain_to_town, Region.town),
ConnectionData(Entrance.town_to_community_center, Region.community_center,
ConnectionData(Entrance.enter_quarry_mine, RegionName.quarry_mine),
ConnectionData(Entrance.mountain_to_town, RegionName.town),
ConnectionData(Entrance.town_to_community_center, RegionName.community_center,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.access_crafts_room, Region.crafts_room),
ConnectionData(Entrance.access_pantry, Region.pantry),
ConnectionData(Entrance.access_fish_tank, Region.fish_tank),
ConnectionData(Entrance.access_boiler_room, Region.boiler_room),
ConnectionData(Entrance.access_bulletin_board, Region.bulletin_board),
ConnectionData(Entrance.access_vault, Region.vault),
ConnectionData(Entrance.town_to_hospital, Region.hospital,
ConnectionData(Entrance.access_crafts_room, RegionName.crafts_room),
ConnectionData(Entrance.access_pantry, RegionName.pantry),
ConnectionData(Entrance.access_fish_tank, RegionName.fish_tank),
ConnectionData(Entrance.access_boiler_room, RegionName.boiler_room),
ConnectionData(Entrance.access_bulletin_board, RegionName.bulletin_board),
ConnectionData(Entrance.access_vault, RegionName.vault),
ConnectionData(Entrance.town_to_hospital, RegionName.hospital,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_harvey_room, Region.harvey_room, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.town_to_pierre_general_store, Region.pierre_store,
ConnectionData(Entrance.enter_harvey_room, RegionName.harvey_room, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.town_to_pierre_general_store, RegionName.pierre_store,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_sunroom, Region.sunroom, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.town_to_clint_blacksmith, Region.blacksmith,
ConnectionData(Entrance.enter_sunroom, RegionName.sunroom, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.town_to_clint_blacksmith, RegionName.blacksmith,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_saloon, Region.saloon,
ConnectionData(Entrance.town_to_saloon, RegionName.saloon,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.play_journey_of_the_prairie_king, Region.jotpk_world_1),
ConnectionData(Entrance.reach_jotpk_world_2, Region.jotpk_world_2),
ConnectionData(Entrance.reach_jotpk_world_3, Region.jotpk_world_3),
ConnectionData(Entrance.play_junimo_kart, Region.junimo_kart_1),
ConnectionData(Entrance.reach_junimo_kart_2, Region.junimo_kart_2),
ConnectionData(Entrance.reach_junimo_kart_3, Region.junimo_kart_3),
ConnectionData(Entrance.reach_junimo_kart_4, Region.junimo_kart_4),
ConnectionData(Entrance.town_to_sam_house, Region.sam_house,
ConnectionData(Entrance.play_journey_of_the_prairie_king, RegionName.jotpk_world_1),
ConnectionData(Entrance.reach_jotpk_world_2, RegionName.jotpk_world_2),
ConnectionData(Entrance.reach_jotpk_world_3, RegionName.jotpk_world_3),
ConnectionData(Entrance.play_junimo_kart, RegionName.junimo_kart_1),
ConnectionData(Entrance.reach_junimo_kart_2, RegionName.junimo_kart_2),
ConnectionData(Entrance.reach_junimo_kart_3, RegionName.junimo_kart_3),
ConnectionData(Entrance.reach_junimo_kart_4, RegionName.junimo_kart_4),
ConnectionData(Entrance.town_to_sam_house, RegionName.sam_house,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_haley_house, Region.haley_house,
ConnectionData(Entrance.town_to_haley_house, RegionName.haley_house,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_mayor_manor, Region.mayor_house,
ConnectionData(Entrance.town_to_mayor_manor, RegionName.mayor_house,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_alex_house, Region.alex_house,
ConnectionData(Entrance.town_to_alex_house, RegionName.alex_house,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_trailer, Region.trailer,
ConnectionData(Entrance.town_to_trailer, RegionName.trailer,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_museum, Region.museum,
ConnectionData(Entrance.town_to_museum, RegionName.museum,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.town_to_jojamart, Region.jojamart,
ConnectionData(Entrance.town_to_jojamart, RegionName.jojamart,
flag=RandomizationFlag.PELICAN_TOWN | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.purchase_movie_ticket, Region.movie_ticket_stand),
ConnectionData(Entrance.enter_abandoned_jojamart, Region.abandoned_jojamart),
ConnectionData(Entrance.enter_movie_theater, Region.movie_theater),
ConnectionData(Entrance.town_to_beach, Region.beach),
ConnectionData(Entrance.enter_elliott_house, Region.elliott_house,
ConnectionData(Entrance.purchase_movie_ticket, RegionName.movie_ticket_stand),
ConnectionData(Entrance.enter_abandoned_jojamart, RegionName.abandoned_jojamart),
ConnectionData(Entrance.enter_movie_theater, RegionName.movie_theater),
ConnectionData(Entrance.town_to_beach, RegionName.beach),
ConnectionData(Entrance.enter_elliott_house, RegionName.elliott_house,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.beach_to_willy_fish_shop, Region.fish_shop,
ConnectionData(Entrance.beach_to_willy_fish_shop, RegionName.fish_shop,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.fish_shop_to_boat_tunnel, Region.boat_tunnel,
ConnectionData(Entrance.fish_shop_to_boat_tunnel, RegionName.boat_tunnel,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.boat_to_ginger_island, Region.island_south, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.enter_tide_pools, Region.tide_pools),
ConnectionData(Entrance.mountain_to_the_mines, Region.mines,
ConnectionData(Entrance.boat_to_ginger_island, RegionName.island_south, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.enter_tide_pools, RegionName.tide_pools),
ConnectionData(Entrance.mountain_to_the_mines, RegionName.mines,
flag=RandomizationFlag.NON_PROGRESSION | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.dig_to_mines_floor_5, Region.mines_floor_5),
ConnectionData(Entrance.dig_to_mines_floor_10, Region.mines_floor_10),
ConnectionData(Entrance.dig_to_mines_floor_15, Region.mines_floor_15),
ConnectionData(Entrance.dig_to_mines_floor_20, Region.mines_floor_20),
ConnectionData(Entrance.dig_to_mines_floor_25, Region.mines_floor_25),
ConnectionData(Entrance.dig_to_mines_floor_30, Region.mines_floor_30),
ConnectionData(Entrance.dig_to_mines_floor_35, Region.mines_floor_35),
ConnectionData(Entrance.dig_to_mines_floor_40, Region.mines_floor_40),
ConnectionData(Entrance.dig_to_mines_floor_45, Region.mines_floor_45),
ConnectionData(Entrance.dig_to_mines_floor_50, Region.mines_floor_50),
ConnectionData(Entrance.dig_to_mines_floor_55, Region.mines_floor_55),
ConnectionData(Entrance.dig_to_mines_floor_60, Region.mines_floor_60),
ConnectionData(Entrance.dig_to_mines_floor_65, Region.mines_floor_65),
ConnectionData(Entrance.dig_to_mines_floor_70, Region.mines_floor_70),
ConnectionData(Entrance.dig_to_mines_floor_75, Region.mines_floor_75),
ConnectionData(Entrance.dig_to_mines_floor_80, Region.mines_floor_80),
ConnectionData(Entrance.dig_to_mines_floor_85, Region.mines_floor_85),
ConnectionData(Entrance.dig_to_mines_floor_90, Region.mines_floor_90),
ConnectionData(Entrance.dig_to_mines_floor_95, Region.mines_floor_95),
ConnectionData(Entrance.dig_to_mines_floor_100, Region.mines_floor_100),
ConnectionData(Entrance.dig_to_mines_floor_105, Region.mines_floor_105),
ConnectionData(Entrance.dig_to_mines_floor_110, Region.mines_floor_110),
ConnectionData(Entrance.dig_to_mines_floor_115, Region.mines_floor_115),
ConnectionData(Entrance.dig_to_mines_floor_120, Region.mines_floor_120),
ConnectionData(Entrance.dig_to_dangerous_mines_20, Region.dangerous_mines_20, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.dig_to_dangerous_mines_60, Region.dangerous_mines_60, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.dig_to_dangerous_mines_100, Region.dangerous_mines_100, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.enter_skull_cavern_entrance, Region.skull_cavern_entrance,
ConnectionData(Entrance.dig_to_mines_floor_5, RegionName.mines_floor_5),
ConnectionData(Entrance.dig_to_mines_floor_10, RegionName.mines_floor_10),
ConnectionData(Entrance.dig_to_mines_floor_15, RegionName.mines_floor_15),
ConnectionData(Entrance.dig_to_mines_floor_20, RegionName.mines_floor_20),
ConnectionData(Entrance.dig_to_mines_floor_25, RegionName.mines_floor_25),
ConnectionData(Entrance.dig_to_mines_floor_30, RegionName.mines_floor_30),
ConnectionData(Entrance.dig_to_mines_floor_35, RegionName.mines_floor_35),
ConnectionData(Entrance.dig_to_mines_floor_40, RegionName.mines_floor_40),
ConnectionData(Entrance.dig_to_mines_floor_45, RegionName.mines_floor_45),
ConnectionData(Entrance.dig_to_mines_floor_50, RegionName.mines_floor_50),
ConnectionData(Entrance.dig_to_mines_floor_55, RegionName.mines_floor_55),
ConnectionData(Entrance.dig_to_mines_floor_60, RegionName.mines_floor_60),
ConnectionData(Entrance.dig_to_mines_floor_65, RegionName.mines_floor_65),
ConnectionData(Entrance.dig_to_mines_floor_70, RegionName.mines_floor_70),
ConnectionData(Entrance.dig_to_mines_floor_75, RegionName.mines_floor_75),
ConnectionData(Entrance.dig_to_mines_floor_80, RegionName.mines_floor_80),
ConnectionData(Entrance.dig_to_mines_floor_85, RegionName.mines_floor_85),
ConnectionData(Entrance.dig_to_mines_floor_90, RegionName.mines_floor_90),
ConnectionData(Entrance.dig_to_mines_floor_95, RegionName.mines_floor_95),
ConnectionData(Entrance.dig_to_mines_floor_100, RegionName.mines_floor_100),
ConnectionData(Entrance.dig_to_mines_floor_105, RegionName.mines_floor_105),
ConnectionData(Entrance.dig_to_mines_floor_110, RegionName.mines_floor_110),
ConnectionData(Entrance.dig_to_mines_floor_115, RegionName.mines_floor_115),
ConnectionData(Entrance.dig_to_mines_floor_120, RegionName.mines_floor_120),
ConnectionData(Entrance.dig_to_dangerous_mines_20, RegionName.dangerous_mines_20, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.dig_to_dangerous_mines_60, RegionName.dangerous_mines_60, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.dig_to_dangerous_mines_100, RegionName.dangerous_mines_100, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.enter_skull_cavern_entrance, RegionName.skull_cavern_entrance,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_oasis, Region.oasis,
ConnectionData(Entrance.enter_oasis, RegionName.oasis,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_casino, Region.casino, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_skull_cavern, Region.skull_cavern),
ConnectionData(Entrance.mine_to_skull_cavern_floor_25, Region.skull_cavern_25),
ConnectionData(Entrance.mine_to_skull_cavern_floor_50, Region.skull_cavern_50),
ConnectionData(Entrance.mine_to_skull_cavern_floor_75, Region.skull_cavern_75),
ConnectionData(Entrance.mine_to_skull_cavern_floor_100, Region.skull_cavern_100),
ConnectionData(Entrance.mine_to_skull_cavern_floor_125, Region.skull_cavern_125),
ConnectionData(Entrance.mine_to_skull_cavern_floor_150, Region.skull_cavern_150),
ConnectionData(Entrance.mine_to_skull_cavern_floor_175, Region.skull_cavern_175),
ConnectionData(Entrance.mine_to_skull_cavern_floor_200, Region.skull_cavern_200),
ConnectionData(Entrance.enter_dangerous_skull_cavern, Region.dangerous_skull_cavern, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.enter_witch_warp_cave, Region.witch_warp_cave, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_witch_swamp, Region.witch_swamp, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_witch_hut, Region.witch_hut, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.witch_warp_to_wizard_basement, Region.wizard_basement, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_bathhouse_entrance, Region.bathhouse_entrance,
ConnectionData(Entrance.enter_casino, RegionName.casino, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_skull_cavern, RegionName.skull_cavern),
ConnectionData(Entrance.mine_to_skull_cavern_floor_25, RegionName.skull_cavern_25),
ConnectionData(Entrance.mine_to_skull_cavern_floor_50, RegionName.skull_cavern_50),
ConnectionData(Entrance.mine_to_skull_cavern_floor_75, RegionName.skull_cavern_75),
ConnectionData(Entrance.mine_to_skull_cavern_floor_100, RegionName.skull_cavern_100),
ConnectionData(Entrance.mine_to_skull_cavern_floor_125, RegionName.skull_cavern_125),
ConnectionData(Entrance.mine_to_skull_cavern_floor_150, RegionName.skull_cavern_150),
ConnectionData(Entrance.mine_to_skull_cavern_floor_175, RegionName.skull_cavern_175),
ConnectionData(Entrance.mine_to_skull_cavern_floor_200, RegionName.skull_cavern_200),
ConnectionData(Entrance.enter_dangerous_skull_cavern, RegionName.dangerous_skull_cavern, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.enter_witch_warp_cave, RegionName.witch_warp_cave, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_witch_swamp, RegionName.witch_swamp, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_witch_hut, RegionName.witch_hut, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.witch_warp_to_wizard_basement, RegionName.wizard_basement, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_bathhouse_entrance, RegionName.bathhouse_entrance,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.LEAD_TO_OPEN_AREA),
ConnectionData(Entrance.enter_locker_room, Region.locker_room, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_public_bath, Region.public_bath, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.island_south_to_west, Region.island_west, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_south_to_north, Region.island_north, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_south_to_east, Region.island_east, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_south_to_southeast, Region.island_south_east,
ConnectionData(Entrance.enter_locker_room, RegionName.locker_room, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.enter_public_bath, RegionName.public_bath, flag=RandomizationFlag.BUILDINGS),
ConnectionData(Entrance.island_south_to_west, RegionName.island_west, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_south_to_north, RegionName.island_north, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_south_to_east, RegionName.island_east, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_south_to_southeast, RegionName.island_south_east,
flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.use_island_resort, Region.island_resort, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_west_to_islandfarmhouse, Region.island_farmhouse,
ConnectionData(Entrance.use_island_resort, RegionName.island_resort, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_west_to_islandfarmhouse, RegionName.island_farmhouse,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_west_to_gourmand_cave, Region.gourmand_frog_cave,
ConnectionData(Entrance.island_west_to_gourmand_cave, RegionName.gourmand_frog_cave,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_west_to_crystals_cave, Region.colored_crystals_cave,
ConnectionData(Entrance.island_west_to_crystals_cave, RegionName.colored_crystals_cave,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_west_to_shipwreck, Region.shipwreck,
ConnectionData(Entrance.island_west_to_shipwreck, RegionName.shipwreck,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_west_to_qi_walnut_room, Region.qi_walnut_room, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_east_to_leo_hut, Region.leo_hut,
ConnectionData(Entrance.island_west_to_qi_walnut_room, RegionName.qi_walnut_room, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_east_to_leo_hut, RegionName.leo_hut,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_east_to_island_shrine, Region.island_shrine,
ConnectionData(Entrance.island_east_to_island_shrine, RegionName.island_shrine,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_southeast_to_pirate_cove, Region.pirate_cove,
ConnectionData(Entrance.island_southeast_to_pirate_cove, RegionName.pirate_cove,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_north_to_field_office, Region.field_office,
ConnectionData(Entrance.island_north_to_field_office, RegionName.field_office,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_north_to_dig_site, Region.dig_site, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.dig_site_to_professor_snail_cave, Region.professor_snail_cave, flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.island_north_to_volcano, Region.volcano,
ConnectionData(Entrance.island_north_to_dig_site, RegionName.dig_site, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.dig_site_to_professor_snail_cave, RegionName.professor_snail_cave,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.volcano_to_secret_beach, Region.volcano_secret_beach,
ConnectionData(Entrance.island_north_to_volcano, RegionName.volcano,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.talk_to_island_trader, Region.island_trader, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.climb_to_volcano_5, Region.volcano_floor_5, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.talk_to_volcano_dwarf, Region.volcano_dwarf_shop, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.climb_to_volcano_10, Region.volcano_floor_10, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_jungle_to_docks, Region.island_south, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_dig_site_to_docks, Region.island_south, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_volcano_to_docks, Region.island_south, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_volcano_to_jungle, Region.island_west, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_docks_to_jungle, Region.island_west, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_dig_site_to_jungle, Region.island_west, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_docks_to_dig_site, Region.dig_site, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_volcano_to_dig_site, Region.dig_site, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_jungle_to_dig_site, Region.dig_site, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_dig_site_to_volcano, Region.island_north, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_docks_to_volcano, Region.island_north, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_jungle_to_volcano, Region.island_north, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.volcano_to_secret_beach, RegionName.volcano_secret_beach,
flag=RandomizationFlag.BUILDINGS | RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.talk_to_island_trader, RegionName.island_trader, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.climb_to_volcano_5, RegionName.volcano_floor_5, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.talk_to_volcano_dwarf, RegionName.volcano_dwarf_shop, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.climb_to_volcano_10, RegionName.volcano_floor_10, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_jungle_to_docks, RegionName.island_south, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_dig_site_to_docks, RegionName.island_south, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_volcano_to_docks, RegionName.island_south, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_volcano_to_jungle, RegionName.island_west, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_docks_to_jungle, RegionName.island_west, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_dig_site_to_jungle, RegionName.island_west, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_docks_to_dig_site, RegionName.dig_site, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_volcano_to_dig_site, RegionName.dig_site, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_jungle_to_dig_site, RegionName.dig_site, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_dig_site_to_volcano, RegionName.island_north, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_docks_to_volcano, RegionName.island_north, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(Entrance.parrot_express_jungle_to_volcano, RegionName.island_north, flag=RandomizationFlag.GINGER_ISLAND),
ConnectionData(LogicEntrance.talk_to_mines_dwarf, LogicRegion.mines_dwarf_shop),
@@ -708,7 +709,7 @@ def swap_connections_until_valid(regions_by_name, connections_by_name: Dict[str,
def region_should_be_reachable(region_name: str, connections_in_slot: Iterable[ConnectionData]) -> bool:
if region_name == Region.menu:
if region_name == RegionName.menu:
return True
for connection in connections_in_slot:
if region_name == connection.destination:
@@ -718,11 +719,11 @@ def region_should_be_reachable(region_name: str, connections_in_slot: Iterable[C
def find_reachable_regions(regions_by_name, connections_by_name,
randomized_connections: Dict[ConnectionData, ConnectionData]):
reachable_regions = {Region.menu}
reachable_regions = {RegionName.menu}
unreachable_regions = {region for region in regions_by_name.keys()}
# unreachable_regions = {region for region in regions_by_name.keys() if region_should_be_reachable(region, connections_by_name.values())}
unreachable_regions.remove(Region.menu)
exits_to_explore = list(regions_by_name[Region.menu].exits)
unreachable_regions.remove(RegionName.menu)
exits_to_explore = list(regions_by_name[RegionName.menu].exits)
while exits_to_explore:
exit_name = exits_to_explore.pop()
# if exit_name not in connections_by_name:

View File

@@ -12,7 +12,7 @@ from typing import List
from worlds.stardew_valley import LocationData
from worlds.stardew_valley.items import load_item_csv, Group, ItemData
from worlds.stardew_valley.locations import load_location_csv, LocationTags
from worlds.stardew_valley.locations import load_location_csv
RESOURCE_PACK_CODE_OFFSET = 5000
script_folder = Path(__file__)
@@ -56,9 +56,9 @@ if __name__ == "__main__":
and item.code_without_offset is not None) + 1)
resource_pack_counter = itertools.count(max(item.code_without_offset
for item in loaded_items
if Group.RESOURCE_PACK in item.groups
and item.code_without_offset is not None) + 1)
for item in loaded_items
if Group.RESOURCE_PACK in item.groups
and item.code_without_offset is not None) + 1)
items_to_write = []
for item in loaded_items:
if item.code_without_offset is None:

View File

@@ -6,7 +6,7 @@ from dataclasses import dataclass, field
from functools import cached_property
from itertools import chain
from threading import Lock
from typing import Iterable, Dict, List, Union, Sized, Hashable, Callable, Tuple, Set, Optional
from typing import Iterable, Dict, List, Union, Sized, Hashable, Callable, Tuple, Set, Optional, cast
from BaseClasses import CollectionState
from .literal import true_, false_, LiteralStardewRule
@@ -318,6 +318,7 @@ class Or(AggregatingStardewRule):
return Or(_combinable_rules=other.add_into(self.combinable_rules, self.combine), _simplification_state=self.simplification_state)
if type(other) is Or:
other = cast(Or, other)
return Or(_combinable_rules=self.merge(self.combinable_rules, other.combinable_rules),
_simplification_state=self.simplification_state.merge(other.simplification_state))
@@ -344,6 +345,7 @@ class And(AggregatingStardewRule):
return And(_combinable_rules=other.add_into(self.combinable_rules, self.combine), _simplification_state=self.simplification_state)
if type(other) is And:
other = cast(And, other)
return And(_combinable_rules=self.merge(self.combinable_rules, other.combinable_rules),
_simplification_state=self.simplification_state.merge(other.simplification_state))

View File

@@ -53,8 +53,6 @@ class TestDifferentSettings(SVTestCase):
def test_money_rule_caching(self):
options_festivals_limited_money = {FestivalLocations.internal_name: FestivalLocations.option_easy,
StartingMoney.internal_name: 5000}
options_festivals_limited_money = {FestivalLocations.internal_name: FestivalLocations.option_easy,
StartingMoney.internal_name: 5000}
multiplayer_options = [options_festivals_limited_money, options_festivals_limited_money]
multiworld = setup_multiworld(multiplayer_options)

View File

@@ -25,7 +25,7 @@ class TestWalnutsanityNone(SVTestBase):
self.collect("Island Obelisk")
self.collect("Island West Turtle")
self.collect("Progressive House")
items = self.collect("5 Golden Walnuts", 10)
self.collect("5 Golden Walnuts", 10)
self.assertFalse(self.multiworld.state.can_reach_location("Parrot Express", self.player))
self.collect("Island North Turtle")
@@ -126,10 +126,10 @@ class TestWalnutsanityPuzzlesAndBushes(SVTestBase):
# You need to receive 25, and collect 15
self.collect("Island Obelisk")
self.collect("Island West Turtle")
items = self.collect("5 Golden Walnuts", 5)
self.collect("5 Golden Walnuts", 5)
self.assertFalse(self.multiworld.state.can_reach_location("Parrot Express", self.player))
items = self.collect("Island North Turtle")
self.collect("Island North Turtle")
self.assertTrue(self.multiworld.state.can_reach_location("Parrot Express", self.player))
@@ -203,7 +203,7 @@ class TestWalnutsanityAll(SVTestBase):
self.assertTrue(self.multiworld.state.can_reach_location("Parrot Express", self.player))
self.remove(items)
self.assertFalse(self.multiworld.state.can_reach_location("Parrot Express", self.player))
items = self.collect("5 Golden Walnuts", 4)
items = self.collect("3 Golden Walnuts", 6)
items = self.collect("Golden Walnut", 2)
self.collect("5 Golden Walnuts", 4)
self.collect("3 Golden Walnuts", 6)
self.collect("Golden Walnut", 2)
self.assertTrue(self.multiworld.state.can_reach_location("Parrot Express", self.player))

View File

@@ -1,13 +1,13 @@
import random
from BaseClasses import get_seed
from .. import SVTestBase, SVTestCase, allsanity_no_mods_6_x_x, allsanity_mods_6_x_x, solo_multiworld, \
fill_dataclass_with_default
from .. import SVTestBase, SVTestCase, allsanity_mods_6_x_x, fill_dataclass_with_default
from ..assertion import ModAssertMixin, WorldAssertMixin
from ... import items, Group, ItemClassification, create_content
from ... import options
from ...items import items_by_group
from ...mods.mod_data import ModNames
from ...options import SkillProgression, Walnutsanity
from ...options.options import all_mods
from ...regions import RandomizationFlag, randomize_connections, create_final_connections_and_regions
@@ -20,17 +20,58 @@ class TestGenerateModsOptions(WorldAssertMixin, ModAssertMixin, SVTestCase):
self.assert_basic_checks(multi_world)
self.assert_stray_mod_items(mod, multi_world)
def test_given_mod_names_when_generate_paired_with_entrance_randomizer_then_basic_checks(self):
for option in options.EntranceRandomization.options:
for mod in options.Mods.valid_keys:
world_options = {
options.EntranceRandomization: options.EntranceRandomization.options[option],
options.Mods: mod,
options.ExcludeGingerIsland: options.ExcludeGingerIsland.option_false
}
with self.solo_world_sub_test(f"entrance_randomization: {option}, Mod: {mod}", world_options) as (multi_world, _):
self.assert_basic_checks(multi_world)
self.assert_stray_mod_items(mod, multi_world)
# The following tests validate that ER still generates winnable and logically-sane games with given mods.
# Mods that do not interact with entrances are skipped
# Not all ER settings are tested, because 'buildings' is, essentially, a superset of all others
def test_deepwoods_entrance_randomization_buildings(self):
self.perform_basic_checks_on_mod_with_er(ModNames.deepwoods, options.EntranceRandomization.option_buildings)
def test_juna_entrance_randomization_buildings(self):
self.perform_basic_checks_on_mod_with_er(ModNames.juna, options.EntranceRandomization.option_buildings)
def test_jasper_entrance_randomization_buildings(self):
self.perform_basic_checks_on_mod_with_er(ModNames.jasper, options.EntranceRandomization.option_buildings)
def test_alec_entrance_randomization_buildings(self):
self.perform_basic_checks_on_mod_with_er(ModNames.alec, options.EntranceRandomization.option_buildings)
def test_yoba_entrance_randomization_buildings(self):
self.perform_basic_checks_on_mod_with_er(ModNames.yoba, options.EntranceRandomization.option_buildings)
def test_eugene_entrance_randomization_buildings(self):
self.perform_basic_checks_on_mod_with_er(ModNames.eugene, options.EntranceRandomization.option_buildings)
def test_ayeisha_entrance_randomization_buildings(self):
self.perform_basic_checks_on_mod_with_er(ModNames.ayeisha, options.EntranceRandomization.option_buildings)
def test_riley_entrance_randomization_buildings(self):
self.perform_basic_checks_on_mod_with_er(ModNames.riley, options.EntranceRandomization.option_buildings)
def test_sve_entrance_randomization_buildings(self):
self.perform_basic_checks_on_mod_with_er(ModNames.sve, options.EntranceRandomization.option_buildings)
def test_alecto_entrance_randomization_buildings(self):
self.perform_basic_checks_on_mod_with_er(ModNames.alecto, options.EntranceRandomization.option_buildings)
def test_lacey_entrance_randomization_buildings(self):
self.perform_basic_checks_on_mod_with_er(ModNames.lacey, options.EntranceRandomization.option_buildings)
def test_boarding_house_entrance_randomization_buildings(self):
self.perform_basic_checks_on_mod_with_er(ModNames.boarding_house, options.EntranceRandomization.option_buildings)
def test_all_mods_entrance_randomization_buildings(self):
self.perform_basic_checks_on_mod_with_er(all_mods, options.EntranceRandomization.option_buildings)
def perform_basic_checks_on_mod_with_er(self, mods: str | set[str], er_option: int) -> None:
if isinstance(mods, str):
mods = {mods}
world_options = {
options.EntranceRandomization: er_option,
options.Mods: frozenset(mods),
options.ExcludeGingerIsland: options.ExcludeGingerIsland.option_false
}
with self.solo_world_sub_test(f"entrance_randomization: {er_option}, Mods: {mods}", world_options) as (multi_world, _):
self.assert_basic_checks(multi_world)
def test_allsanity_all_mods_when_generate_then_basic_checks(self):
with self.solo_world_sub_test(world_options=allsanity_mods_6_x_x()) as (multi_world, _):
@@ -147,19 +188,3 @@ class TestModEntranceRando(SVTestCase):
self.assertEqual(len(set(randomized_connections.values())), len(randomized_connections.values()),
f"Connections are duplicated in randomization.")
class TestModTraps(SVTestCase):
def test_given_traps_when_generate_then_all_traps_in_pool(self):
for value in options.TrapItems.options:
if value == "no_traps":
continue
world_options = allsanity_no_mods_6_x_x()
world_options.update({options.TrapItems.internal_name: options.TrapItems.options[value], options.Mods.internal_name: "Magic"})
with solo_multiworld(world_options) as (multi_world, _):
trap_items = [item_data.name for item_data in items_by_group[Group.TRAP] if Group.DEPRECATED not in item_data.groups]
multiworld_items = [item.name for item in multi_world.get_items()]
for item in trap_items:
with self.subTest(f"Option: {value}, Item: {item}"):
self.assertIn(item, multiworld_items)

View File

@@ -0,0 +1,28 @@
from .. import SVTestBase
from ... import options
class TestNoGingerIslandCraftingRecipesAreRequired(SVTestBase):
options = {
options.Goal.internal_name: options.Goal.option_craft_master,
options.Craftsanity.internal_name: options.Craftsanity.option_all,
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true,
options.Mods.internal_name: frozenset(options.Mods.valid_keys)
}
@property
def run_default_tests(self) -> bool:
return True
class TestNoGingerIslandCookingRecipesAreRequired(SVTestBase):
options = {
options.Goal.internal_name: options.Goal.option_gourmet_chef,
options.Cooksanity.internal_name: options.Cooksanity.option_all,
options.ExcludeGingerIsland.internal_name: options.ExcludeGingerIsland.option_true,
options.Mods.internal_name: frozenset(options.Mods.valid_keys)
}
@property
def run_default_tests(self) -> bool:
return True

View File

@@ -1,5 +1,4 @@
from ...options import SeasonRandomization, Friendsanity, FriendsanityHeartSize, Fishsanity, ExcludeGingerIsland, SkillProgression, ToolProgression, \
ElevatorProgression, SpecialOrderLocations
from ...options import SeasonRandomization, Fishsanity, ExcludeGingerIsland, SkillProgression, ToolProgression, ElevatorProgression, SpecialOrderLocations
from ...strings.fish_names import Fish
from ...test import SVTestBase

View File

@@ -1,4 +1,4 @@
from typing import Dict, List, Any, Tuple, TypedDict, ClassVar, Union, Set
from typing import Dict, List, Any, Tuple, TypedDict, ClassVar, Union, Set, TextIO
from logging import warning
from BaseClasses import Region, Location, Item, Tutorial, ItemClassification, MultiWorld, CollectionState
from .items import (item_name_to_id, item_table, item_name_groups, fool_tiers, filler_items, slot_data_item_names,
@@ -78,7 +78,8 @@ class TunicWorld(World):
settings: ClassVar[TunicSettings]
item_name_groups = item_name_groups
location_name_groups = location_name_groups
location_name_groups.update(grass_location_name_groups)
for group_name, members in grass_location_name_groups.items():
location_name_groups.setdefault(group_name, set()).update(members)
item_name_to_id = item_name_to_id
location_name_to_id = standard_location_name_to_id.copy()
@@ -241,10 +242,18 @@ class TunicWorld(World):
def create_item(self, name: str, classification: ItemClassification = None) -> TunicItem:
item_data = item_table[name]
# if item_data.combat_ic is None, it'll take item_data.classification instead
itemclass: ItemClassification = ((item_data.combat_ic if self.options.combat_logic else None)
# evaluate alternate classifications based on options
# it'll choose whichever classification isn't None first in this if else tree
itemclass: ItemClassification = (classification
or (item_data.combat_ic if self.options.combat_logic else None)
or (ItemClassification.progression | ItemClassification.useful
if name == "Glass Cannon" and self.options.grass_randomizer
and not self.options.start_with_sword else None)
or (ItemClassification.progression | ItemClassification.useful
if name == "Shield" and self.options.ladder_storage
and not self.options.ladder_storage_without_items else None)
or item_data.classification)
return TunicItem(name, classification or itemclass, self.item_name_to_id[name], self.player)
return TunicItem(name, itemclass, self.item_name_to_id[name], self.player)
def create_items(self) -> None:
tunic_items: List[TunicItem] = []
@@ -277,8 +286,6 @@ class TunicWorld(World):
if self.options.grass_randomizer:
items_to_create["Grass"] = len(grass_location_table)
tunic_items.append(self.create_item("Glass Cannon", ItemClassification.progression))
items_to_create["Glass Cannon"] = 0
for grass_location in excluded_grass_locations:
self.get_location(grass_location).place_locked_item(self.create_item("Grass"))
items_to_create["Grass"] -= len(excluded_grass_locations)
@@ -331,10 +338,11 @@ class TunicWorld(World):
remove_filler(items_to_create[gold_hexagon])
# Sort for deterministic order
for hero_relic in sorted(item_name_groups["Hero Relics"]):
tunic_items.append(self.create_item(hero_relic, ItemClassification.useful))
items_to_create[hero_relic] = 0
if not self.options.combat_logic:
# Sort for deterministic order
for hero_relic in sorted(item_name_groups["Hero Relics"]):
tunic_items.append(self.create_item(hero_relic, ItemClassification.useful))
items_to_create[hero_relic] = 0
if not self.options.ability_shuffling:
# Sort for deterministic order
@@ -349,11 +357,6 @@ class TunicWorld(World):
tunic_items.append(self.create_item(page, ItemClassification.progression | ItemClassification.useful))
items_to_create[page] = 0
# logically relevant if you have ladder storage enabled
if self.options.ladder_storage and not self.options.ladder_storage_without_items:
tunic_items.append(self.create_item("Shield", ItemClassification.progression))
items_to_create["Shield"] = 0
if self.options.maskless:
tunic_items.append(self.create_item("Scavenger Mask", ItemClassification.useful))
items_to_create["Scavenger Mask"] = 0
@@ -411,7 +414,7 @@ class TunicWorld(World):
def stage_pre_fill(cls, multiworld: MultiWorld) -> None:
tunic_fill_worlds: List[TunicWorld] = [world for world in multiworld.get_game_worlds("TUNIC")
if world.options.local_fill.value > 0]
if tunic_fill_worlds:
if tunic_fill_worlds and multiworld.players > 1:
grass_fill: List[TunicItem] = []
non_grass_fill: List[TunicItem] = []
grass_fill_locations: List[Location] = []
@@ -500,6 +503,13 @@ class TunicWorld(World):
state.tunic_need_to_reset_combat_from_remove[self.player] = True
return change
def write_spoiler_header(self, spoiler_handle: TextIO):
if self.options.hexagon_quest and self.options.ability_shuffling:
spoiler_handle.write("\nAbility Unlocks (Hexagon Quest):\n")
for ability in self.ability_unlocks:
# Remove parentheses for better readability
spoiler_handle.write(f'{ability[ability.find("(")+1:ability.find(")")]}: {self.ability_unlocks[ability]} Gold Questagons\n')
def extend_hint_information(self, hint_data: Dict[int, Dict[int, str]]) -> None:
if self.options.entrance_rando:
hint_data.update({self.player: {}})

View File

@@ -7767,8 +7767,10 @@ grass_location_name_to_id: Dict[str, int] = {name: location_base_id + 302 + inde
grass_location_name_groups: Dict[str, Set[str]] = {}
for loc_name, loc_data in grass_location_table.items():
loc_group_name = loc_name.split(" - ", 1)[0] + " Grass"
grass_location_name_groups.setdefault(loc_group_name, set()).add(loc_name)
area_name = loc_name.split(" - ", 1)[0]
# adding it to the normal location group and a grass-only one
grass_location_name_groups.setdefault(area_name, set()).add(loc_name)
grass_location_name_groups.setdefault(area_name + " Grass", set()).add(loc_name)
def can_break_grass(state: CollectionState, world: "TunicWorld") -> bool:

View File

@@ -48,6 +48,7 @@ item_table: Dict[str, TunicItemData] = {
"Gun": TunicItemData(IC.progression | IC.useful, 1, 30, "Weapons"),
"Shield": TunicItemData(IC.useful, 1, 31, combat_ic=IC.progression | IC.useful),
"Dath Stone": TunicItemData(IC.useful, 1, 32),
"Torch": TunicItemData(IC.useful, 0, 156),
"Hourglass": TunicItemData(IC.useful, 1, 33),
"Old House Key": TunicItemData(IC.progression, 1, 34, "Keys"),
"Key": TunicItemData(IC.progression, 2, 35, "Keys"),

View File

@@ -173,7 +173,7 @@ class LocalFill(NamedRange):
internal_name = "local_fill"
display_name = "Local Fill Percent"
range_start = 0
range_end = 100
range_end = 98
special_range_names = {
"default": -1
}

View File

@@ -1,26 +1,24 @@
from typing import Dict, Set
tunic_regions: Dict[str, Set[str]] = {
"Menu": {"Overworld"},
"Overworld": {"Overworld Holy Cross", "East Forest", "Dark Tomb", "Beneath the Well", "West Garden",
tunic_regions: dict[str, tuple[str]] = {
"Menu": ("Overworld",),
"Overworld": ("Overworld Holy Cross", "East Forest", "Dark Tomb", "Beneath the Well", "West Garden",
"Ruined Atoll", "Eastern Vault Fortress", "Beneath the Vault", "Quarry Back", "Quarry", "Swamp",
"Spirit Arena"},
"Overworld Holy Cross": set(),
"East Forest": set(),
"Dark Tomb": {"West Garden"},
"Beneath the Well": set(),
"West Garden": set(),
"Ruined Atoll": {"Frog's Domain", "Library"},
"Frog's Domain": set(),
"Library": set(),
"Eastern Vault Fortress": {"Beneath the Vault"},
"Beneath the Vault": {"Eastern Vault Fortress"},
"Quarry Back": {"Quarry"},
"Quarry": {"Monastery", "Lower Quarry"},
"Monastery": set(),
"Lower Quarry": {"Rooted Ziggurat"},
"Rooted Ziggurat": set(),
"Swamp": {"Cathedral"},
"Cathedral": set(),
"Spirit Arena": set()
"Spirit Arena"),
"Overworld Holy Cross": tuple(),
"East Forest": tuple(),
"Dark Tomb": ("West Garden",),
"Beneath the Well": tuple(),
"West Garden": tuple(),
"Ruined Atoll": ("Frog's Domain", "Library"),
"Frog's Domain": tuple(),
"Library": tuple(),
"Eastern Vault Fortress": ("Beneath the Vault",),
"Beneath the Vault": ("Eastern Vault Fortress",),
"Quarry Back": ("Quarry",),
"Quarry": ("Monastery", "Lower Quarry"),
"Monastery": tuple(),
"Lower Quarry": ("Rooted Ziggurat",),
"Rooted Ziggurat": tuple(),
"Swamp": ("Cathedral",),
"Cathedral": tuple(),
"Spirit Arena": tuple()
}

View File

@@ -9,8 +9,7 @@ import logging
from typing_extensions import override
from BaseClasses import ItemClassification, LocationProgressType, \
MultiWorld, Item, CollectionState, Entrance, Tutorial
from BaseClasses import LocationProgressType, MultiWorld, Item, CollectionState, Entrance, Tutorial
from .gen_data import GenData
from .logic import ZillionLogicCache
@@ -19,12 +18,13 @@ from .options import ZillionOptions, validate, z_option_groups
from .id_maps import ZillionSlotInfo, get_slot_info, item_name_to_id as _item_name_to_id, \
loc_name_to_id as _loc_name_to_id, make_id_to_others, \
zz_reg_name_to_reg_name, base_id
from .item import ZillionItem
from .item import ZillionItem, get_classification
from .patch import ZillionPatch
from zilliandomizer.system import System
from zilliandomizer.logic_components.items import RESCUE, items as zz_items, Item as ZzItem
from zilliandomizer.logic_components.locations import Location as ZzLocation, Req
from zilliandomizer.map_gen.region_maker import DEAD_END_SUFFIX
from zilliandomizer.options import Chars
from worlds.AutoWorld import World, WebWorld
@@ -119,8 +119,13 @@ class ZillionWorld(World):
"""
my_locations: list[ZillionLocation] = []
""" This is kind of a cache to avoid iterating through all the multiworld locations in logic. """
slot_data_ready: threading.Event
""" This event is set in `generate_output` when the data is ready for `fill_slot_data` """
finalized_gen_data: GenData | None
""" Finalized generation data needed by `generate_output` and by `fill_slot_data`. """
item_locations_finalization_lock: threading.Lock
"""
This lock is used in `generate_output` and `fill_slot_data` to ensure synchronized access to `finalized_gen_data`,
so that whichever is run first can finalize the item locations while the other waits.
"""
logic_cache: ZillionLogicCache | None = None
def __init__(self, world: MultiWorld, player: int) -> None:
@@ -128,7 +133,8 @@ class ZillionWorld(World):
self.logger = logging.getLogger("Zillion")
self.lsi = ZillionWorld.LogStreamInterface(self.logger)
self.zz_system = System()
self.slot_data_ready = threading.Event()
self.finalized_gen_data = None
self.item_locations_finalization_lock = threading.Lock()
def _make_item_maps(self, start_char: Chars) -> None:
_id_to_name, _id_to_zz_id, id_to_zz_item = make_id_to_others(start_char)
@@ -167,6 +173,7 @@ class ZillionWorld(World):
self.logic_cache = logic_cache
w = self.multiworld
self.my_locations = []
dead_end_locations: list[ZillionLocation] = []
self.zz_system.randomizer.place_canister_gun_reqs()
# low probability that place_canister_gun_reqs() results in empty 1st sphere
@@ -219,6 +226,16 @@ class ZillionWorld(World):
here.locations.append(loc)
self.my_locations.append(loc)
if ((
zz_here.name.endswith(DEAD_END_SUFFIX)
) or (
(self.options.map_gen.value != self.options.map_gen.option_full) and
(loc.name in self.options.priority_dead_ends.vanilla_dead_ends)
) or (
loc.name in self.options.priority_dead_ends.always_dead_ends
)):
dead_end_locations.append(loc)
for zz_dest in zz_here.connections.keys():
dest_name = "Menu" if zz_dest.name == "start" else zz_reg_name_to_reg_name(zz_dest.name)
dest = all_regions[dest_name]
@@ -228,6 +245,8 @@ class ZillionWorld(World):
queue.append(zz_dest)
done.add(here.name)
if self.options.priority_dead_ends.value:
self.options.priority_locations.value |= {loc.name for loc in dead_end_locations}
@override
def create_items(self) -> None:
@@ -305,6 +324,19 @@ class ZillionWorld(World):
self.zz_system.post_fill()
def finalize_item_locations_thread_safe(self) -> GenData:
"""
Call self.finalize_item_locations() and cache the result in a thread-safe manner so that either
`generate_output` or `fill_slot_data` can finalize item locations without concern for which of the two functions
is called first.
"""
# The lock is acquired when entering the context manager and released when exiting the context manager.
with self.item_locations_finalization_lock:
# If generation data has yet to be finalized, finalize it.
if self.finalized_gen_data is None:
self.finalized_gen_data = self.finalize_item_locations()
return self.finalized_gen_data
def finalize_item_locations(self) -> GenData:
"""
sync zilliandomizer item locations with AP item locations
@@ -363,12 +395,7 @@ class ZillionWorld(World):
def generate_output(self, output_directory: str) -> None:
"""This method gets called from a threadpool, do not use multiworld.random here.
If you need any last-second randomization, use self.random instead."""
try:
gen_data = self.finalize_item_locations()
except BaseException:
raise
finally:
self.slot_data_ready.set()
gen_data = self.finalize_item_locations_thread_safe()
out_file_base = self.multiworld.get_out_file_name_base(self.player)
@@ -392,9 +419,7 @@ class ZillionWorld(World):
# TODO: tell client which canisters are keywords
# so it can open and get those when restoring doors
self.slot_data_ready.wait()
assert self.zz_system.randomizer, "didn't get randomizer from generate_early"
game = self.zz_system.get_game()
game = self.finalize_item_locations_thread_safe().zz_game
return get_slot_info(game.regions, game.char_order[0], game.loc_name_2_pretty)
# end of ordered Main.py calls
@@ -410,12 +435,8 @@ class ZillionWorld(World):
self.logger.warning("warning: called `create_item` without calling `generate_early` first")
assert self.id_to_zz_item, "failed to get item maps"
classification = ItemClassification.filler
zz_item = self.id_to_zz_item[item_id]
if zz_item.required:
classification = ItemClassification.progression
if not zz_item.is_progression:
classification = ItemClassification.progression_skip_balancing
classification = get_classification(name, zz_item, self._item_counts)
z_item = ZillionItem(name, classification, item_id, self.player, zz_item)
return z_item

View File

@@ -1,6 +1,34 @@
from typing import Counter
from BaseClasses import Item, ItemClassification as IC
from zilliandomizer.logic_components.items import Item as ZzItem
_useful_thresholds = {
"Apple": 9999,
"Champ": 9999,
"JJ": 9999,
"Win": 9999,
"Empty": 0,
"ID Card": 10,
"Red ID Card": 2,
"Floppy Disk": 7,
"Bread": 0,
"Opa-Opa": 20,
"Zillion": 8,
"Scope": 8,
}
""" make the item useful if the number in the item pool is below this number """
def get_classification(name: str, zz_item: ZzItem, item_counts: Counter[str]) -> IC:
classification = IC.filler
if zz_item.required:
classification = IC.progression
if not zz_item.is_progression:
classification = IC.progression_skip_balancing
if item_counts[name] < _useful_thresholds.get(name, 0):
classification |= IC.useful
return classification
class ZillionItem(Item):
game = "Zillion"

View File

@@ -272,6 +272,20 @@ class ZillionMapGen(Choice):
return "full"
class ZillionPriorityDeadEnds(DefaultOnToggle):
"""
Single locations that are in a dead end behind a door
(example: vanilla Apple location)
are prioritized for progression items.
"""
display_name = "priority dead ends"
vanilla_dead_ends: ClassVar = frozenset(("E-5 top far right", "J-4 top left"))
""" dead ends when not generating these rooms """
always_dead_ends: ClassVar = frozenset(("A-6 top right",))
""" dead ends in rooms that never get generated """
@dataclass
class ZillionOptions(PerGameCommonOptions):
continues: ZillionContinues
@@ -293,6 +307,7 @@ class ZillionOptions(PerGameCommonOptions):
skill: ZillionSkill
starting_cards: ZillionStartingCards
map_gen: ZillionMapGen
priority_dead_ends: ZillionPriorityDeadEnds
room_gen: Removed

View File

@@ -1,2 +1,2 @@
zilliandomizer @ git+https://github.com/beauxq/zilliandomizer@33045067f626266850f91c8045b9d3a9f52d02b0#0.9.0
zilliandomizer @ git+https://github.com/beauxq/zilliandomizer@96d9a20f8278cee64bb4db859fbd874e0f332d36#0.9.1
typing-extensions>=4.7, <5

View File

@@ -1,6 +1,7 @@
from . import ZillionTestBase
from ..options import ZillionJumpLevels, ZillionGunLevels, ZillionOptions, validate
from .. import ZillionWorld
from ..options import ZillionJumpLevels, ZillionGunLevels, ZillionOptions, ZillionPriorityDeadEnds, validate
from zilliandomizer.options import VBLR_CHOICES
@@ -28,3 +29,17 @@ class OptionsTest(ZillionTestBase):
assert getattr(zz_options, option_name) in VBLR_CHOICES
# TODO: test validate with invalid combinations of options
class DeadEndsTest(ZillionTestBase):
def test_vanilla_dead_end_names(self) -> None:
z_world = self.multiworld.worlds[1]
assert isinstance(z_world, ZillionWorld)
for loc_name in ZillionPriorityDeadEnds.vanilla_dead_ends:
assert any(loc.name == loc_name for loc in z_world.my_locations), f"{loc_name=} {z_world.my_locations=}"
def test_always_dead_end_names(self) -> None:
z_world = self.multiworld.worlds[1]
assert isinstance(z_world, ZillionWorld)
for loc_name in ZillionPriorityDeadEnds.always_dead_ends:
assert any(loc.name == loc_name for loc in z_world.my_locations), f"{loc_name=} {z_world.my_locations=}"