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Update world api.md
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@@ -720,7 +720,7 @@ After doing this, you can now access `state.defeatable_enemies[player]` from you
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Usually, doing this coincides with an override of `World.collect` and `World.remove`, where any time a relevant item is
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collected or removed, the custom state variable gets recalculated.
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```
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```python
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# __init__.py
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def collect(self, state: CollectionState, item: Item) -> bool:
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