More type hint updates.

This commit is contained in:
massimilianodelliubaldini
2025-01-07 19:06:17 -05:00
parent 5d98dd4c3b
commit 4ebcda692e
5 changed files with 25 additions and 24 deletions

View File

@@ -10,7 +10,7 @@ import colorama
import asyncio
from asyncio import Task
from typing import Set, Awaitable, Optional
from typing import Set, Awaitable
import pymem
from pymem.exception import ProcessNotFound
@@ -90,7 +90,7 @@ class JakAndDaxterContext(CommonContext):
repl_task: asyncio.Task
memr_task: asyncio.Task
def __init__(self, server_address: Optional[str], password: Optional[str]) -> None:
def __init__(self, server_address: str | None, password: str | None) -> None:
self.repl = JakAndDaxterReplClient(self.on_log_error,
self.on_log_warn,
self.on_log_success,
@@ -175,10 +175,10 @@ class JakAndDaxterContext(CommonContext):
async def json_to_game_text(self, args: dict):
if "type" in args and args["type"] in {"ItemSend"}:
my_item_name: Optional[str] = None
my_item_finder: Optional[str] = None
their_item_name: Optional[str] = None
their_item_owner: Optional[str] = None
my_item_name: str | None = None
my_item_finder: str | None = None
their_item_name: str | None = None
their_item_owner: str | None = None
item = args["item"]
recipient = args["receiving"]

View File

@@ -1,4 +1,4 @@
from typing import Any, ClassVar, Callable, Optional, Union
from typing import Any, ClassVar, Callable
from math import ceil
import Utils
import settings
@@ -66,8 +66,8 @@ class JakAndDaxterSettings(settings.Group):
root_directory: RootDirectory = RootDirectory(
"%programfiles%/OpenGOAL-Launcher/features/jak1/mods/JakMods/archipelagoal")
auto_detect_root_directory: Union[AutoDetectRootDirectory, bool] = True
enforce_friendly_options: Union[EnforceFriendlyOptions, bool] = True
auto_detect_root_directory: AutoDetectRootDirectory | bool = True
enforce_friendly_options: EnforceFriendlyOptions | bool = True
class JakAndDaxterWebWorld(WebWorld):
@@ -195,7 +195,7 @@ class JakAndDaxterWorld(World):
# These functions and variables are Options-driven, keep them as instance variables here so that we don't clog up
# the seed generation routines with options checking. So we set these once, and then just use them as needed.
can_trade: Callable[[CollectionState, int, Optional[int]], bool]
can_trade: Callable[[CollectionState, int, int | None], bool]
orb_bundle_item_name: str = ""
orb_bundle_size: int = 0
total_trade_orbs: int = 0

View File

@@ -1,7 +1,7 @@
import logging
import random
import struct
from typing import ByteString, Callable, Optional
from typing import ByteString, Callable
import json
import pymem
from pymem import pattern
@@ -297,7 +297,7 @@ class JakAndDaxterMemoryReader:
if not self.connected:
self.log_error(logger, "The Memory Reader is not connected!")
memory_version: Optional[int] = None
memory_version: int | None = None
try:
memory_version = self.read_goal_address(memory_version_offset, sizeof_uint32)
if memory_version == expected_memory_version:

View File

@@ -6,7 +6,7 @@ import struct
import random
from dataclasses import dataclass
from queue import Queue
from typing import Optional, Callable
from typing import Callable
import pymem
from pymem.exception import ProcessNotFound, ProcessError
@@ -30,10 +30,10 @@ logger = logging.getLogger("ReplClient")
@dataclass
class JsonMessageData:
my_item_name: Optional[str] = None
my_item_finder: Optional[str] = None
their_item_name: Optional[str] = None
their_item_owner: Optional[str] = None
my_item_name: str | None = None
my_item_finder: str | None = None
their_item_name: str | None = None
their_item_owner: str | None = None
class JakAndDaxterReplClient:

View File

@@ -1,4 +1,4 @@
from typing import Iterable, Callable, Optional
from typing import Iterable
from BaseClasses import MultiWorld, Region
from ..GameID import jak1_name
from ..Locations import JakAndDaxterLocation, location_table
@@ -7,6 +7,7 @@ from ..locs import (OrbLocations as Orbs,
ScoutLocations as Scouts,
SpecialLocations as Specials,
OrbCacheLocations as Caches)
from worlds.generic.Rules import CollectionRule
class JakAndDaxterRegion(Region):
@@ -25,7 +26,7 @@ class JakAndDaxterRegion(Region):
self.level_name = level_name
self.orb_count = orb_count
def add_cell_locations(self, locations: Iterable[int], access_rule: Optional[Callable] = None):
def add_cell_locations(self, locations: Iterable[int], access_rule: CollectionRule | None = None) -> None:
"""
Adds a Power Cell Location to this region with the given access rule.
Converts Game ID's to AP ID's for you.
@@ -34,7 +35,7 @@ class JakAndDaxterRegion(Region):
ap_id = Cells.to_ap_id(loc)
self.add_jak_locations(ap_id, location_table[ap_id], access_rule)
def add_fly_locations(self, locations: Iterable[int], access_rule: Optional[Callable] = None):
def add_fly_locations(self, locations: Iterable[int], access_rule: CollectionRule | None = None) -> None:
"""
Adds a Scout Fly Location to this region with the given access rule.
Converts Game ID's to AP ID's for you.
@@ -43,7 +44,7 @@ class JakAndDaxterRegion(Region):
ap_id = Scouts.to_ap_id(loc)
self.add_jak_locations(ap_id, location_table[ap_id], access_rule)
def add_special_locations(self, locations: Iterable[int], access_rule: Optional[Callable] = None):
def add_special_locations(self, locations: Iterable[int], access_rule: CollectionRule | None = None) -> None:
"""
Adds a Special Location to this region with the given access rule.
Converts Game ID's to AP ID's for you.
@@ -54,7 +55,7 @@ class JakAndDaxterRegion(Region):
ap_id = Specials.to_ap_id(loc)
self.add_jak_locations(ap_id, location_table[ap_id], access_rule)
def add_cache_locations(self, locations: Iterable[int], access_rule: Optional[Callable] = None):
def add_cache_locations(self, locations: Iterable[int], access_rule: CollectionRule | None = None) -> None:
"""
Adds an Orb Cache Location to this region with the given access rule.
Converts Game ID's to AP ID's for you.
@@ -63,7 +64,7 @@ class JakAndDaxterRegion(Region):
ap_id = Caches.to_ap_id(loc)
self.add_jak_locations(ap_id, location_table[ap_id], access_rule)
def add_orb_locations(self, level_index: int, bundle_index: int, access_rule: Optional[Callable] = None):
def add_orb_locations(self, level_index: int, bundle_index: int, access_rule: CollectionRule | None = None) -> None:
"""
Adds Orb Bundle Locations to this region equal to `bundle_count`. Used only when Per-Level Orbsanity is enabled.
The orb factory class will handle AP ID enumeration.
@@ -77,7 +78,7 @@ class JakAndDaxterRegion(Region):
location.access_rule = access_rule
self.locations.append(location)
def add_jak_locations(self, ap_id: int, name: str, access_rule: Optional[Callable] = None):
def add_jak_locations(self, ap_id: int, name: str, access_rule: CollectionRule | None = None) -> None:
"""
Helper function to add Locations. Not to be used directly.
"""