Merge branch 'main' into HEAD

# Conflicts:
#	WebHostLib/autolauncher.py
#	WebHostLib/customserver.py
This commit is contained in:
Lexipherous
2025-02-09 17:45:26 +00:00
4 changed files with 53 additions and 7 deletions

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@@ -31,6 +31,7 @@ app.config["SELFLAUNCHKEY"] = None # can point to a SSL Certificate Key to encr
app.config["SELFGEN"] = True # application process is in charge of scheduling Generations.
app.config["DEBUG"] = False
app.config["PORT"] = 80
app.config["GAME_PORTS"] = "49152-65535"
app.config['UPLOAD_FOLDER'] = UPLOAD_FOLDER
app.config['MAX_CONTENT_LENGTH'] = 64 * 1024 * 1024 # 64 megabyte limit
# if you want to deploy, make sure you have a non-guessable secret key

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@@ -147,6 +147,7 @@ class MultiworldInstance():
self.cert = config["SELFLAUNCHCERT"]
self.key = config["SELFLAUNCHKEY"]
self.host = config["HOST_ADDRESS"]
self.game_ports = config["GAME_PORTS"]
self.rooms_to_start = multiprocessing.Queue()
self.rooms_shutting_down = multiprocessing.Queue()
self.name = f"MultiHoster{id}"
@@ -157,7 +158,7 @@ class MultiworldInstance():
process = multiprocessing.Process(group=None, target=run_server_process,
args=(self.name, self.ponyconfig, get_static_server_data(),
self.cert, self.key, self.host,
self.cert, self.key, self.host, self.game_ports,
self.rooms_to_start, self.rooms_shutting_down),
name=self.name)
process.start()

View File

@@ -21,6 +21,8 @@ import Utils
from MultiServer import Context, server, auto_shutdown, ServerCommandProcessor, ClientMessageProcessor, load_server_cert
from Utils import restricted_loads, cache_argsless
from . import app
from .locker import Locker
from .models import Command, GameDataPackage, Room, db
@@ -100,13 +102,13 @@ class WebHostContext(Context):
time.sleep(5)
@db_session
def load(self, room_id: int):
def load(self, room_id: int, game_ports: str):
self.room_id = room_id
room = Room.get(id=room_id)
if room.last_port:
self.port = room.last_port
else:
self.port = get_random_port()
self.port = get_random_port(game_ports)
multidata = self.decompress(room.seed.multidata)
game_data_packages = {}
@@ -168,8 +170,45 @@ class WebHostContext(Context):
return d
def get_random_port():
return random.randint(49152, 65535)
def get_random_port(game_ports):
config_range_list = game_ports.split(",")
available_ports = []
for item in config_range_list:
if '-' in item:
start, end = map(int, item.split('-'))
available_ports.extend(range(start, end+1))
else:
available_ports.append(int(item))
port = get_port_from_list(available_ports)
if port == 0:
checked_ports = []
while len(set(checked_ports)) < (65535-49152)+1:
port = random.randint(49152, 65535)
if not is_port_in_use(port):
break
else:
checked_ports.append(port)
logging.info(f"Unable to find an available port in custom range. Expanded search to the default ports. Hosting on port {port}.")
return port
def get_port_from_list(available_ports: list) -> int:
while available_ports:
port = random.choice(available_ports)
available_ports.remove(port)
if not is_port_in_use(port):
break
else:
port = 0
return port
def is_port_in_use(port: int) -> bool:
with socket.socket(socket.AF_INET, socket.SOCK_STREAM) as s:
return s.connect_ex(('localhost', port)) == 0
@cache_argsless
@@ -223,7 +262,7 @@ def set_up_logging(room_id) -> logging.Logger:
def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
cert_file: typing.Optional[str], cert_key_file: typing.Optional[str],
host: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
host: str, game_ports: str, rooms_to_run: multiprocessing.Queue, rooms_shutting_down: multiprocessing.Queue):
Utils.init_logging(name)
try:
import resource
@@ -255,7 +294,7 @@ def run_server_process(name: str, ponyconfig: dict, static_server_data: dict,
try:
logger = set_up_logging(room_id)
ctx = WebHostContext(static_server_data, logger)
ctx.load(room_id)
ctx.load(room_id, game_ports)
ctx.init_save()
assert ctx.server is None
try:

View File

@@ -17,6 +17,11 @@
# Web hosting port
#PORT: 80
# Ports used for game hosting. Values can be specific ports, port ranges or both. Default is: "49152-65535"
# Examples of valid values: "40000-41000,49152-65535"
# If ports within the range(s) are already in use, the WebHost will fallback to the default "49152-65535" range.
#GAME_PORTS: "49152-65535"
# Place where uploads go.
#UPLOAD_FOLDER: uploads