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Update combat logic description
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@@ -168,7 +168,7 @@ class TunicPlandoConnections(PlandoConnections):
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class CombatLogic(Choice):
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"""
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If enabled, the player will logicaly require a combination of stat upgrades and items to reach combat breakpoints in order to get through certain areas.
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If enabled, the player will logically require a combination of stat upgrade items and equipment to get most checks, with a goal of matching the vanilla combat difficulty.
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Note that this option marks many more items as progression and may force weapons much earlier than normal.
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Bosses Only makes it so that additional combat logic is only added to the boss fights and the Gauntlet.
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If disabled, the standard logic is used.
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@@ -179,7 +179,7 @@ class CombatLogic(Choice):
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option_bosses_only = 1
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option_on = 2
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# todo: default 0
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default = 0
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default = 2
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class TempCombatOption(Choice):
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