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Update with changes from ToBeVerified branch
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@@ -109,7 +109,7 @@ They will deposit surplus produced energy and draw energy from the shared storag
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Just like the base game, there is no limit to the discharge/draw rate of one building,
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and each Power Storage provides 100 MW of charging throughput.
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The shared storage has unlimited capacity, and no energy is lost during depositing.
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The shared storage has unlimited capacity, and only a small amount of energy is lost during depositing.
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The amount of energy currently in the shared storage is displayed in the Archipelago client
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and appears in the Power Storage building UI.
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@@ -150,7 +150,7 @@ the rest are filler or useful.
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## Where do I run Archipelago commands?
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You can use the game's build-in chat menu.
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You can use the game's built-in chat menu.
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Check the game's keybinding options to see how to open it.
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Run the `/help` command to list all available commands.
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Note that Archipelago commands are *not* prefixed with `!` inside of Satisfactory.
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@@ -159,6 +159,21 @@ Note that multiple base-game bugs affect the chat menu's functionality
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and Archipelago can put a lot of info into the chat.
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You may wish to launch the Archipelago Text Client and use it to run commands instead of the game's chat.
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### Hints
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Archipelago's hint system is available within Satisfactory via the `/hint` command.
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Most multiworld item names have a prefix to distinguish recipes from bundles.
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For example, to hint for the Assembler, run `/hint Building: Assembler`.
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Satisfactory's hint system has special behavior for Satisfactory crafting items.
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If you hint the unprefixed name of an item with multiple recipes, the system will hint the recipe you are expected to find first in randomizer logic.
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For example, hinting `Smart Plating` will return the logically first Smart Plating recipe,
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but hinting `Recipe: Smart Plating` or `Recipe: Plastic Smart Plating` will hint that specific recipe for Smart Plating,
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which may or may not be in logic.
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Exact Archipelago Item names (for hints/starting inventory/etc.) can be found
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[on the mod's GitHub](https://github.com/Jarno458/Archipelago/blob/Satisfactory/worlds/satisfactory/Items.py).
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## Multiplayer and Dedicated Servers
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It is possible to host a Satisfactory Archipelago Slot using the game's built in multiplayer,
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@@ -175,8 +190,8 @@ Dedicated server support is only working for Windows at the moment.
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## Additional Mods
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It is possible to load other Satisfactory mods in tandem with the Archipelago Satisfactory mod.
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However, no guarantee is made that any mods except the "Certified Compatible Mods" listed below will work correctly,
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It is possible to use other Satisfactory mods in tandem with the Archipelago Satisfactory mod.
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However, no guarantee is made that they will work correctly,
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especially if they affect game progression, recipes, or add unlocks to base-game technologies.
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Content added by unaffiliated mods may end up inaccessible based on your chosen slot settings,
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@@ -185,29 +200,5 @@ You may be able to write patches using [ContentLib](https://ficsit.app/mod/Conte
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to adjust other mods to work with your slot settings,
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but doing so is out of the scope of this guide.
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Use unaffiliated mods at your own risk, support will not be offered.
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The following mods are **required dependencies** of the Archipelago mod and **will automatically be installed for you**
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when you install it using the Satisfactory Mod Manager:
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- [ContentLib](https://ficsit.app/mod/ContentLib) - Runtime content generation.
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- [Free Samples](https://ficsit.app/mod/FreeSamples) - Used to implement the Free Samples options. Even if you don't have this game option enabled, the mod will still be present, but its functionality will be disabled.
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- [MAM Enhancer](https://ficsit.app/mod/MAMTips) - Allows viewing MAM research nodes in detail. Enables you to hover over the items/unlocks of a node to see more info, especially important when their names get long.
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- [FixClientResourceSinkPoints](https://ficsit.app/mod/FixClientResourceSinkPoints) - Fixes a bug where AWESOME Sink points values aren't loaded properly on multiplayer clients.
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### Certified Compatible Mods
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The following mods are known to work with Archipelago:
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<!-- Nog's Chat currently broken -->
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<!-- - [Nog's Chat](https://ficsit.app/mod/NogsChat) - Easily repeat past chat messages, improving the user experience of running Archipelago commands in the game's chat window. -->
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- [TFIT - FICSIT Information Tool](https://ficsit.app/mod/TFIT) - View how many Sink Points items are worth and how points-profitable recipes are. Helpful for the AWESOME Sink goals.
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- [Faster Manual Crafting Redux](https://ficsit.app/mod/FasterManualCraftingRedux) - Reduce the early game manual crafting grind with a manual crafting speed that ramps up as you craft larger batches at once.
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<!-- TODO Test these -->
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<!-- - [Infinite Zoop](https://ficsit.app/mod/InfiniteZoop) - Adds a research tree in the MAM where you can improve your Zoop capacity. Also enables multi-row & column Wall and Foundation construction. -->
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<!-- - [Nog's Research](https://ficsit.app/mod/NogsResearch/) - Queue Milestones and MAM Nodes for automatic research in the style of Factorio's research queue. Queue type might need to be changed to soft class reference to save CL schematics. -->
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The following mods have been used successfully by other players but have not been thoroughly tested with Archipelago:
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- [Resource Roulette](https://ficsit.app/mod/ResourceRoulette) - Randomize the location of resource nodes
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- [Infinite Zoop](https://ficsit.app/mod/InfiniteZoop) - Adds a research tree in the MAM where you can improve your Zoop capacity. Also enables multi-row & column Wall and Foundation construction.
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[The Satisfactory Archipelago mod GitHub](https://github.com/Jarno458/SatisfactoryArchipelagoMod/blob/main/Docs/AdditionalMods.md)
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maintains a list of additional mods that have been tested with Archipelago to some extent.
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@@ -196,7 +196,7 @@ Next, enter the connection details in the relevant fields.
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- **Server URI**: Archipelago Server URI and port, for example, `archipelago.gg:49236`
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- **User Name**: The name you entered as your Player Name when you created your config file. It's also listed in the Name column of your room page.
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- **Password**: The password for your slot, blank if you did not assign one.
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- **Password**: The password for your Archipelago room, blank if you did not assign or receive one.
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Note that the Satisfactory Host/Client does *not* need a copy of your Archipelago config file.
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The mod communicates with the Archipelago Server, which already has your config file,
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@@ -231,10 +231,6 @@ Check out the HUB to get started!
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See the [Troubleshooting section below](#troubleshooting) if you encounter any issues.
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<!-- ## Other Settings
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TODO implement filter_item_sends and bridge_chat_out mentioned in the Factorio guide? -->
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### Allowing Other People to Join Your Game
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Additional players can join your game using the game's built-in multiplayer functionality.
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@@ -275,6 +271,3 @@ enter the updated Server URI, then save and reload the game.
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- Use the Mod Manager to generate a debug zip and attach that file.
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[Satisfactory Modding Documentation FAQ: Generating a debug zip](https://docs.ficsit.app/satisfactory-modding/latest/faq.html#_where_can_i_find_the_games_log_files)
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- Attach your Archipelago config file and spoiler to your report.
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- If your early game power grid is repeatedly shutting down for unclear reasons,
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ensure you are not wearing a Hover Pack, as they draw 100 MW.
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<!-- TODO remove hoverpack note once the mod is added as a dependency -->
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