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Remove the 100 moneys from logic
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@@ -296,10 +296,9 @@ def get_money_count(state: CollectionState, player: int) -> int:
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money += state.count("Money x255", player) * 255 # 1 in pool
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money += state.count("Money x255", player) * 255 # 1 in pool
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money += state.count("Money x200", player) * 200 # 1 in pool
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money += state.count("Money x200", player) * 200 # 1 in pool
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money += state.count("Money x128", player) * 128 # 3 in pool
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money += state.count("Money x128", player) * 128 # 3 in pool
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money += state.count("Money x100", player) * 100 # 5 in pool
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# total from regular money: 839
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# total from regular money: 1,339
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# first effigy is 8, doubles until it reaches 512 at number 7, after effigy 28 they stop dropping money
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# first effigy is 8, doubles until it reaches 512 at number 7, after effigy 28 they stop dropping money
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# with the vanilla count of 12, you get a total of 3,576 money
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# with the vanilla count of 12, you get 3,576 money from effigies
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effigy_count = min(28, state.count("Effigy", player)) # 12 in pool
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effigy_count = min(28, state.count("Effigy", player)) # 12 in pool
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money_per_break = 8
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money_per_break = 8
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for _ in range(effigy_count):
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for _ in range(effigy_count):
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