Jak 1: Initial checkin of Client. Removed the colon from the game name.

This commit is contained in:
massimilianodelliubaldini
2024-04-25 21:05:13 -04:00
parent 7f8a41f0a6
commit 3de94fb2bc
4 changed files with 170 additions and 2 deletions

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@@ -0,0 +1,168 @@
import time
import struct
import typing
import asyncio
from socket import socket, AF_INET, SOCK_STREAM
import colorama
import Utils
from GameID import jak1_name
from .locs import CellLocations as Cells, ScoutLocations as Flies
from CommonClient import ClientCommandProcessor, CommonContext, logger, server_loop, gui_enabled
class JakAndDaxterClientCommandProcessor(ClientCommandProcessor):
ctx: "JakAndDaxterContext"
# TODO - Clean up commands related to the REPL, make them more user friendly.
# The REPL has a specific order of operations it needs to do in order to process our input:
# 1. Connect (we need to open a socket connection on ip/port to the REPL).
# 2. Listen (have the REPL compiler connect and listen on the game's REPL server's socket).
# 3. Compile (have the REPL compiler compile the game into object code it can run).
# All 3 need to be done, and in this order, for this to work.
class JakAndDaxterReplClient:
ip: str
port: int
socket: socket
connected: bool = False
listening: bool = False
compiled: bool = False
def __init__(self, ip: str = "127.0.0.1", port: int = 8181):
self.ip = ip
self.port = port
self.connected = self.g_connect()
if self.connected:
self.listening = self.g_listen()
if self.connected and self.listening:
self.compiled = self.g_compile()
# This helper function formats and sends `form` as a command to the REPL.
# ALL commands to the REPL should be sent using this function.
def send_form(self, form: str) -> None:
header = struct.pack("<II", len(form), 10)
self.socket.sendall(header + form.encode())
logger.info("Sent Form: " + form)
def g_connect(self) -> bool:
if not self.ip or not self.port:
return False
self.socket = socket(AF_INET, SOCK_STREAM)
self.socket.connect((self.ip, self.port))
time.sleep(1)
print(self.socket.recv(1024).decode())
return True
def g_listen(self) -> bool:
self.send_form("(lt)")
return True
def g_compile(self) -> bool:
# Show this visual cue when compilation is started.
# It's the version number of the OpenGOAL Compiler.
self.send_form("(set! *debug-segment* #t)")
# Play this audio cue when compilation is started.
# It's the sound you hear when you press START + CIRCLE to open the Options menu.
self.send_form("(dotimes (i 1) "
"(sound-play-by-name "
"(static-sound-name \"start-options\") "
"(new-sound-id) 1024 0 0 (sound-group sfx) #t))")
# Start compilation. This is blocking, so nothing will happen until the REPL is done.
self.send_form("(mi)")
# Play this audio cue when compilation is complete.
# It's the sound you hear when you press START + START to close the Options menu.
self.send_form("(dotimes (i 1) "
"(sound-play-by-name "
"(static-sound-name \"menu close\") "
"(new-sound-id) 1024 0 0 (sound-group sfx) #t))")
# Disable cheat-mode and debug (close the visual cue).
self.send_form("(set! *cheat-mode* #f)")
self.send_form("(set! *debug-segment* #f)")
return True
def g_verify(self) -> bool:
self.send_form("(dotimes (i 1) "
"(sound-play-by-name "
"(static-sound-name \"menu close\") "
"(new-sound-id) 1024 0 0 (sound-group sfx) #t))")
return True
# TODO - In ArchipelaGOAL, override the 'get-pickup event so that it doesn't give you the item,
# it just plays the victory animation. Then define a new event type like 'get-archipelago
# to actually give ourselves the item. See game-info.gc and target-handler.gc.
def give_power_cell(self, ap_id: int) -> None:
cell_id = Cells.to_game_id(ap_id)
self.send_form("(send-event "
"*target* \'get-archipelago "
"(pickup-type fuel-cell) "
"(the float " + str(cell_id) + "))")
def give_scout_fly(self, ap_id: int) -> None:
fly_id = Flies.to_game_id(ap_id)
self.send_form("(send-event "
"*target* \'get-archipelago "
"(pickup-type buzzer) "
"(the float " + str(fly_id) + "))")
class JakAndDaxterContext(CommonContext):
tags = {"AP"}
game = jak1_name
items_handling = 0b111 # Full item handling
command_processor = JakAndDaxterClientCommandProcessor
repl: JakAndDaxterReplClient
def __init__(self, server_address: typing.Optional[str], password: typing.Optional[str]) -> None:
self.repl = JakAndDaxterReplClient()
super().__init__(server_address, password)
def on_package(self, cmd: str, args: dict):
if cmd == "":
pass
def run_gui(self):
from kvui import GameManager
class JakAndDaxterManager(GameManager):
logging_pairs = [
("Client", "Archipelago")
]
base_title = "Jak and Daxter ArchipelaGOAL Client"
self.ui = JakAndDaxterManager(self)
self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
def run_game():
pass
async def main():
Utils.init_logging("JakAndDaxterClient", exception_logger="Client")
ctx = JakAndDaxterContext(None, None)
ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
if gui_enabled:
ctx.run_gui()
ctx.run_cli()
run_game()
await ctx.exit_event.wait()
await ctx.shutdown()
if __name__ == "__main__":
colorama.init()
asyncio.run(main())
colorama.deinit()

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@@ -2,4 +2,4 @@
jak1_id = 741000000
# The name of the game.
jak1_name = "Jak and Daxter: The Precursor Legacy"
jak1_name = "Jak and Daxter The Precursor Legacy"

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@@ -24,7 +24,7 @@ class JakAndDaxterWebWorld(WebWorld):
class JakAndDaxterWorld(World):
# ID, name, version
game: str = jak1_name
game = jak1_name
data_version = 1
required_client_version = (0, 4, 5)