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Reword
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@@ -1720,8 +1720,9 @@ class Spoiler:
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location.item.name, location.item.player, location.name, location.player) for location in
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sphere_candidates])
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if not multiworld.has_beaten_game(state):
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raise RuntimeError(f'Not all progression items reachable ({sphere_candidates}), and as a result, '
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f'the multiworld was not beatable. Something went terribly wrong here.')
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raise RuntimeError("During playthrough generation, the game was determined not to be beatable. "
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"Something went terribly wrong here. "
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f"Unreachable progression items: {sphere_candidates}")
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else:
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self.unreachables = sphere_candidates
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break
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