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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-27 18:53:24 -07:00
More review stuff
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@@ -94,7 +94,7 @@ def calculate_yarn_costs(world: "HatInTimeWorld"):
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max_cost = 0
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for i in range(5):
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cost: int = world.random.randint(min(min_yarn_cost, max_yarn_cost), max(max_yarn_cost, min_yarn_cost))
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cost: int = world.random.randint(min_yarn_cost, max_yarn_cost)
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world.hat_yarn_costs[HatType(i)] = cost
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max_cost += cost
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@@ -103,8 +103,8 @@ def get_relic_count(state: CollectionState, world: "HatInTimeWorld", relic: str)
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return state.count_group(relic, world.player)
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# Only use for rifts
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def can_clear_act(state: CollectionState, world: "HatInTimeWorld", act_entrance: str) -> bool:
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# This is used to determine if the player can clear an act that's required to unlock a Time Rift
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def can_clear_required_act(state: CollectionState, world: "HatInTimeWorld", act_entrance: str) -> bool:
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entrance: Entrance = world.multiworld.get_entrance(act_entrance, world.player)
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if not state.can_reach(entrance.connected_region, "Region", world.player):
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return False
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@@ -799,12 +799,12 @@ def set_rift_rules(world: "HatInTimeWorld", regions: Dict[str, Region]):
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and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE]))
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for entrance in regions["Time Rift - Sewers"].entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "Mafia Town - Act 4"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 4"))
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reg_act_connection(world, world.multiworld.get_entrance("Mafia Town - Act 4",
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world.player).connected_region, entrance)
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for entrance in regions["Time Rift - Bazaar"].entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "Mafia Town - Act 6"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 6"))
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reg_act_connection(world, world.multiworld.get_entrance("Mafia Town - Act 6",
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world.player).connected_region, entrance)
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@@ -812,16 +812,16 @@ def set_rift_rules(world: "HatInTimeWorld", regions: Dict[str, Region]):
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add_rule(entrance, lambda state: has_relic_combo(state, world, "Burger"))
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for entrance in regions["Time Rift - The Owl Express"].entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "Battle of the Birds - Act 2"))
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add_rule(entrance, lambda state: can_clear_act(state, world, "Battle of the Birds - Act 3"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 2"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 3"))
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reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 2",
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world.player).connected_region, entrance)
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reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 3",
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world.player).connected_region, entrance)
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for entrance in regions["Time Rift - The Moon"].entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "Battle of the Birds - Act 4"))
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add_rule(entrance, lambda state: can_clear_act(state, world, "Battle of the Birds - Act 5"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 4"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 5"))
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reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 4",
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world.player).connected_region, entrance)
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reg_act_connection(world, world.multiworld.get_entrance("Battle of the Birds - Act 5",
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@@ -831,14 +831,14 @@ def set_rift_rules(world: "HatInTimeWorld", regions: Dict[str, Region]):
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add_rule(entrance, lambda state: has_relic_combo(state, world, "Train"))
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for entrance in regions["Time Rift - Pipe"].entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "Subcon Forest - Act 2"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 2"))
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reg_act_connection(world, world.multiworld.get_entrance("Subcon Forest - Act 2",
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world.player).connected_region, entrance)
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if painting_logic(world):
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add_rule(entrance, lambda state: has_paintings(state, world, 2))
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for entrance in regions["Time Rift - Village"].entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "Subcon Forest - Act 4"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 4"))
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reg_act_connection(world, world.multiworld.get_entrance("Subcon Forest - Act 4",
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world.player).connected_region, entrance)
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@@ -861,7 +861,7 @@ def set_rift_rules(world: "HatInTimeWorld", regions: Dict[str, Region]):
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if world.is_dlc1() > 0:
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for entrance in regions["Time Rift - Balcony"].entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "The Arctic Cruise - Finale"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale"))
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for entrance in regions["Time Rift - Deep Sea"].entrances:
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add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake"))
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@@ -884,25 +884,25 @@ def set_default_rift_rules(world: "HatInTimeWorld"):
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and state.has("Time Piece", world.player, world.chapter_timepiece_costs[ChapterIndex.ALPINE]))
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for entrance in world.multiworld.get_region("Time Rift - Sewers", world.player).entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "Mafia Town - Act 4"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 4"))
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reg_act_connection(world, "Down with the Mafia!", entrance.name)
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for entrance in world.multiworld.get_region("Time Rift - Bazaar", world.player).entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "Mafia Town - Act 6"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Mafia Town - Act 6"))
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reg_act_connection(world, "Heating Up Mafia Town", entrance.name)
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for entrance in world.multiworld.get_region("Time Rift - Mafia of Cooks", world.player).entrances:
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add_rule(entrance, lambda state: has_relic_combo(state, world, "Burger"))
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for entrance in world.multiworld.get_region("Time Rift - The Owl Express", world.player).entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "Battle of the Birds - Act 2"))
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add_rule(entrance, lambda state: can_clear_act(state, world, "Battle of the Birds - Act 3"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 2"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 3"))
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reg_act_connection(world, "Murder on the Owl Express", entrance.name)
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reg_act_connection(world, "Picture Perfect", entrance.name)
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for entrance in world.multiworld.get_region("Time Rift - The Moon", world.player).entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "Battle of the Birds - Act 4"))
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add_rule(entrance, lambda state: can_clear_act(state, world, "Battle of the Birds - Act 5"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 4"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Battle of the Birds - Act 5"))
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reg_act_connection(world, "Train Rush", entrance.name)
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reg_act_connection(world, "The Big Parade", entrance.name)
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@@ -910,13 +910,13 @@ def set_default_rift_rules(world: "HatInTimeWorld"):
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add_rule(entrance, lambda state: has_relic_combo(state, world, "Train"))
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for entrance in world.multiworld.get_region("Time Rift - Pipe", world.player).entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "Subcon Forest - Act 2"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 2"))
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reg_act_connection(world, "The Subcon Well", entrance.name)
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if painting_logic(world):
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add_rule(entrance, lambda state: has_paintings(state, world, 2))
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for entrance in world.multiworld.get_region("Time Rift - Village", world.player).entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "Subcon Forest - Act 4"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "Subcon Forest - Act 4"))
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reg_act_connection(world, "Queen Vanessa's Manor", entrance.name)
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if painting_logic(world):
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add_rule(entrance, lambda state: has_paintings(state, world, 2))
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@@ -937,7 +937,7 @@ def set_default_rift_rules(world: "HatInTimeWorld"):
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if world.is_dlc1():
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for entrance in world.multiworld.get_region("Time Rift - Balcony", world.player).entrances:
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add_rule(entrance, lambda state: can_clear_act(state, world, "The Arctic Cruise - Finale"))
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add_rule(entrance, lambda state: can_clear_required_act(state, world, "The Arctic Cruise - Finale"))
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for entrance in world.multiworld.get_region("Time Rift - Deep Sea", world.player).entrances:
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add_rule(entrance, lambda state: has_relic_combo(state, world, "Cake"))
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