mirror of
https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-05-18 00:41:48 -07:00
Merge branch 'main' into tunc-combat-logic
This commit is contained in:
+1
-1
@@ -150,7 +150,7 @@ venv/
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ENV/
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env.bak/
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venv.bak/
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.code-workspace
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*.code-workspace
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shell.nix
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# Spyder project settings
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@@ -8,11 +8,15 @@ from .Locations import DLCQuestLocation, location_table
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from .Options import DLCQuestOptions
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from .Regions import create_regions
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from .Rules import set_rules
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from .presets import dlcq_options_presets
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from .option_groups import dlcq_option_groups
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client_version = 0
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class DLCqwebworld(WebWorld):
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options_presets = dlcq_options_presets
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option_groups = dlcq_option_groups
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setup_en = Tutorial(
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"Multiworld Setup Guide",
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"A guide to setting up the Archipelago DLCQuest game on your computer.",
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@@ -0,0 +1,27 @@
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from typing import List
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from Options import ProgressionBalancing, Accessibility, OptionGroup
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from .Options import (Campaign, ItemShuffle, TimeIsMoney, EndingChoice, PermanentCoins, DoubleJumpGlitch, CoinSanity,
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CoinSanityRange, DeathLink)
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dlcq_option_groups: List[OptionGroup] = [
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OptionGroup("General", [
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Campaign,
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ItemShuffle,
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CoinSanity,
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]),
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OptionGroup("Customization", [
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EndingChoice,
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PermanentCoins,
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CoinSanityRange,
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]),
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OptionGroup("Tedious and Grind", [
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TimeIsMoney,
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DoubleJumpGlitch,
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]),
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OptionGroup("Advanced Options", [
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DeathLink,
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ProgressionBalancing,
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Accessibility,
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||||
]),
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]
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@@ -0,0 +1,68 @@
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from typing import Any, Dict
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from .Options import DoubleJumpGlitch, CoinSanity, CoinSanityRange, PermanentCoins, TimeIsMoney, EndingChoice, Campaign, ItemShuffle
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all_random_settings = {
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DoubleJumpGlitch.internal_name: "random",
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CoinSanity.internal_name: "random",
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CoinSanityRange.internal_name: "random",
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||||
PermanentCoins.internal_name: "random",
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TimeIsMoney.internal_name: "random",
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EndingChoice.internal_name: "random",
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Campaign.internal_name: "random",
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ItemShuffle.internal_name: "random",
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"death_link": "random",
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||||
}
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||||
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main_campaign_settings = {
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DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_none,
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||||
CoinSanity.internal_name: CoinSanity.option_coin,
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||||
CoinSanityRange.internal_name: 30,
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||||
PermanentCoins.internal_name: PermanentCoins.option_false,
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||||
TimeIsMoney.internal_name: TimeIsMoney.option_required,
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||||
EndingChoice.internal_name: EndingChoice.option_true,
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||||
Campaign.internal_name: Campaign.option_basic,
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||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
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||||
}
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||||
|
||||
lfod_campaign_settings = {
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DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_none,
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||||
CoinSanity.internal_name: CoinSanity.option_coin,
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||||
CoinSanityRange.internal_name: 30,
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||||
PermanentCoins.internal_name: PermanentCoins.option_false,
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||||
TimeIsMoney.internal_name: TimeIsMoney.option_required,
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||||
EndingChoice.internal_name: EndingChoice.option_true,
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||||
Campaign.internal_name: Campaign.option_live_freemium_or_die,
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ItemShuffle.internal_name: ItemShuffle.option_shuffled,
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}
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||||
|
||||
easy_settings = {
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||||
DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_none,
|
||||
CoinSanity.internal_name: CoinSanity.option_none,
|
||||
CoinSanityRange.internal_name: 40,
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||||
PermanentCoins.internal_name: PermanentCoins.option_true,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_required,
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||||
EndingChoice.internal_name: EndingChoice.option_true,
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||||
Campaign.internal_name: Campaign.option_both,
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||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
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||||
}
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||||
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hard_settings = {
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DoubleJumpGlitch.internal_name: DoubleJumpGlitch.option_simple,
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||||
CoinSanity.internal_name: CoinSanity.option_coin,
|
||||
CoinSanityRange.internal_name: 30,
|
||||
PermanentCoins.internal_name: PermanentCoins.option_false,
|
||||
TimeIsMoney.internal_name: TimeIsMoney.option_optional,
|
||||
EndingChoice.internal_name: EndingChoice.option_true,
|
||||
Campaign.internal_name: Campaign.option_both,
|
||||
ItemShuffle.internal_name: ItemShuffle.option_shuffled,
|
||||
}
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||||
|
||||
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||||
dlcq_options_presets: Dict[str, Dict[str, Any]] = {
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"All random": all_random_settings,
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"Main campaign": main_campaign_settings,
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"LFOD campaign": lfod_campaign_settings,
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"Both easy": easy_settings,
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"Both hard": hard_settings,
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||||
}
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||||
@@ -71,7 +71,7 @@ class FFMQClient(SNIClient):
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received = await snes_read(ctx, RECEIVED_DATA[0], RECEIVED_DATA[1])
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||||
data = await snes_read(ctx, READ_DATA_START, READ_DATA_END - READ_DATA_START)
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check_2 = await snes_read(ctx, 0xF53749, 1)
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if check_1 in (b'\x00', b'\x55') or check_2 in (b'\x00', b'\x55'):
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||||
if check_1 != b'01' or check_2 != b'01':
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||||
return
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||||
|
||||
def get_range(data_range):
|
||||
|
||||
+10
-10
@@ -222,10 +222,10 @@ for item, data in item_table.items():
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||||
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||||
def create_items(self) -> None:
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items = []
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starting_weapon = self.multiworld.starting_weapon[self.player].current_key.title().replace("_", " ")
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starting_weapon = self.options.starting_weapon.current_key.title().replace("_", " ")
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self.multiworld.push_precollected(self.create_item(starting_weapon))
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self.multiworld.push_precollected(self.create_item("Steel Armor"))
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if self.multiworld.sky_coin_mode[self.player] == "start_with":
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if self.options.sky_coin_mode == "start_with":
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||||
self.multiworld.push_precollected(self.create_item("Sky Coin"))
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||||
|
||||
precollected_item_names = {item.name for item in self.multiworld.precollected_items[self.player]}
|
||||
@@ -233,28 +233,28 @@ def create_items(self) -> None:
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||||
def add_item(item_name):
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||||
if item_name in ["Steel Armor", "Sky Fragment"] or "Progressive" in item_name:
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||||
return
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||||
if item_name.lower().replace(" ", "_") == self.multiworld.starting_weapon[self.player].current_key:
|
||||
if item_name.lower().replace(" ", "_") == self.options.starting_weapon.current_key:
|
||||
return
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||||
if self.multiworld.progressive_gear[self.player]:
|
||||
if self.options.progressive_gear:
|
||||
for item_group in prog_map:
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||||
if item_name in self.item_name_groups[item_group]:
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||||
item_name = prog_map[item_group]
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break
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if item_name == "Sky Coin":
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||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
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||||
for _ in range(40):
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||||
items.append(self.create_item("Sky Fragment"))
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||||
return
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||||
elif self.multiworld.sky_coin_mode[self.player] == "save_the_crystals":
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||||
elif self.options.sky_coin_mode == "save_the_crystals":
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||||
items.append(self.create_filler())
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||||
return
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||||
if item_name in precollected_item_names:
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||||
items.append(self.create_filler())
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||||
return
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i = self.create_item(item_name)
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if self.multiworld.logic[self.player] != "friendly" and item_name in ("Magic Mirror", "Mask"):
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if self.options.logic != "friendly" and item_name in ("Magic Mirror", "Mask"):
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||||
i.classification = ItemClassification.useful
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||||
if (self.multiworld.logic[self.player] == "expert" and self.multiworld.map_shuffle[self.player] == "none" and
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||||
if (self.options.logic == "expert" and self.options.map_shuffle == "none" and
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||||
item_name == "Exit Book"):
|
||||
i.classification = ItemClassification.progression
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||||
items.append(i)
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||||
@@ -263,11 +263,11 @@ def create_items(self) -> None:
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||||
for item in self.item_name_groups[item_group]:
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add_item(item)
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||||
|
||||
if self.multiworld.brown_boxes[self.player] == "include":
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if self.options.brown_boxes == "include":
|
||||
filler_items = []
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||||
for item, count in fillers.items():
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||||
filler_items += [self.create_item(item) for _ in range(count)]
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||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
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||||
if self.options.sky_coin_mode == "shattered_sky_coin":
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||||
self.multiworld.random.shuffle(filler_items)
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filler_items = filler_items[39:]
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items += filler_items
|
||||
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+35
-34
@@ -1,4 +1,5 @@
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||||
from Options import Choice, FreeText, Toggle, Range
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||||
from Options import Choice, FreeText, Toggle, Range, PerGameCommonOptions
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||||
from dataclasses import dataclass
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||||
|
||||
|
||||
class Logic(Choice):
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||||
@@ -321,36 +322,36 @@ class KaelisMomFightsMinotaur(Toggle):
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||||
default = 0
|
||||
|
||||
|
||||
option_definitions = {
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||||
"logic": Logic,
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||||
"brown_boxes": BrownBoxes,
|
||||
"sky_coin_mode": SkyCoinMode,
|
||||
"shattered_sky_coin_quantity": ShatteredSkyCoinQuantity,
|
||||
"starting_weapon": StartingWeapon,
|
||||
"progressive_gear": ProgressiveGear,
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"leveling_curve": LevelingCurve,
|
||||
"starting_companion": StartingCompanion,
|
||||
"available_companions": AvailableCompanions,
|
||||
"companions_locations": CompanionsLocations,
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||||
"kaelis_mom_fight_minotaur": KaelisMomFightsMinotaur,
|
||||
"companion_leveling_type": CompanionLevelingType,
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||||
"companion_spellbook_type": CompanionSpellbookType,
|
||||
"enemies_density": EnemiesDensity,
|
||||
"enemies_scaling_lower": EnemiesScalingLower,
|
||||
"enemies_scaling_upper": EnemiesScalingUpper,
|
||||
"bosses_scaling_lower": BossesScalingLower,
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||||
"bosses_scaling_upper": BossesScalingUpper,
|
||||
"enemizer_attacks": EnemizerAttacks,
|
||||
"enemizer_groups": EnemizerGroups,
|
||||
"shuffle_res_weak_types": ShuffleResWeakType,
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||||
"shuffle_enemies_position": ShuffleEnemiesPositions,
|
||||
"progressive_formations": ProgressiveFormations,
|
||||
"doom_castle_mode": DoomCastle,
|
||||
"doom_castle_shortcut": DoomCastleShortcut,
|
||||
"tweak_frustrating_dungeons": TweakFrustratingDungeons,
|
||||
"map_shuffle": MapShuffle,
|
||||
"crest_shuffle": CrestShuffle,
|
||||
"shuffle_battlefield_rewards": ShuffleBattlefieldRewards,
|
||||
"map_shuffle_seed": MapShuffleSeed,
|
||||
"battlefields_battles_quantities": BattlefieldsBattlesQuantities,
|
||||
}
|
||||
@dataclass
|
||||
class FFMQOptions(PerGameCommonOptions):
|
||||
logic: Logic
|
||||
brown_boxes: BrownBoxes
|
||||
sky_coin_mode: SkyCoinMode
|
||||
shattered_sky_coin_quantity: ShatteredSkyCoinQuantity
|
||||
starting_weapon: StartingWeapon
|
||||
progressive_gear: ProgressiveGear
|
||||
leveling_curve: LevelingCurve
|
||||
starting_companion: StartingCompanion
|
||||
available_companions: AvailableCompanions
|
||||
companions_locations: CompanionsLocations
|
||||
kaelis_mom_fight_minotaur: KaelisMomFightsMinotaur
|
||||
companion_leveling_type: CompanionLevelingType
|
||||
companion_spellbook_type: CompanionSpellbookType
|
||||
enemies_density: EnemiesDensity
|
||||
enemies_scaling_lower: EnemiesScalingLower
|
||||
enemies_scaling_upper: EnemiesScalingUpper
|
||||
bosses_scaling_lower: BossesScalingLower
|
||||
bosses_scaling_upper: BossesScalingUpper
|
||||
enemizer_attacks: EnemizerAttacks
|
||||
enemizer_groups: EnemizerGroups
|
||||
shuffle_res_weak_types: ShuffleResWeakType
|
||||
shuffle_enemies_position: ShuffleEnemiesPositions
|
||||
progressive_formations: ProgressiveFormations
|
||||
doom_castle_mode: DoomCastle
|
||||
doom_castle_shortcut: DoomCastleShortcut
|
||||
tweak_frustrating_dungeons: TweakFrustratingDungeons
|
||||
map_shuffle: MapShuffle
|
||||
crest_shuffle: CrestShuffle
|
||||
shuffle_battlefield_rewards: ShuffleBattlefieldRewards
|
||||
map_shuffle_seed: MapShuffleSeed
|
||||
battlefields_battles_quantities: BattlefieldsBattlesQuantities
|
||||
|
||||
+37
-37
@@ -1,13 +1,13 @@
|
||||
import yaml
|
||||
import os
|
||||
import zipfile
|
||||
import Utils
|
||||
from copy import deepcopy
|
||||
from .Regions import object_id_table
|
||||
from Utils import __version__
|
||||
from worlds.Files import APPatch
|
||||
import pkgutil
|
||||
|
||||
settings_template = yaml.load(pkgutil.get_data(__name__, "data/settings.yaml"), yaml.Loader)
|
||||
settings_template = Utils.parse_yaml(pkgutil.get_data(__name__, "data/settings.yaml"))
|
||||
|
||||
|
||||
def generate_output(self, output_directory):
|
||||
@@ -21,7 +21,7 @@ def generate_output(self, output_directory):
|
||||
item_name = "".join(item_name.split(" "))
|
||||
else:
|
||||
if item.advancement or item.useful or (item.trap and
|
||||
self.multiworld.per_slot_randoms[self.player].randint(0, 1)):
|
||||
self.random.randint(0, 1)):
|
||||
item_name = "APItem"
|
||||
else:
|
||||
item_name = "APItemFiller"
|
||||
@@ -46,60 +46,60 @@ def generate_output(self, output_directory):
|
||||
options = deepcopy(settings_template)
|
||||
options["name"] = self.multiworld.player_name[self.player]
|
||||
option_writes = {
|
||||
"enemies_density": cc(self.multiworld.enemies_density[self.player]),
|
||||
"enemies_density": cc(self.options.enemies_density),
|
||||
"chests_shuffle": "Include",
|
||||
"shuffle_boxes_content": self.multiworld.brown_boxes[self.player] == "shuffle",
|
||||
"shuffle_boxes_content": self.options.brown_boxes == "shuffle",
|
||||
"npcs_shuffle": "Include",
|
||||
"battlefields_shuffle": "Include",
|
||||
"logic_options": cc(self.multiworld.logic[self.player]),
|
||||
"shuffle_enemies_position": tf(self.multiworld.shuffle_enemies_position[self.player]),
|
||||
"enemies_scaling_lower": cc(self.multiworld.enemies_scaling_lower[self.player]),
|
||||
"enemies_scaling_upper": cc(self.multiworld.enemies_scaling_upper[self.player]),
|
||||
"bosses_scaling_lower": cc(self.multiworld.bosses_scaling_lower[self.player]),
|
||||
"bosses_scaling_upper": cc(self.multiworld.bosses_scaling_upper[self.player]),
|
||||
"enemizer_attacks": cc(self.multiworld.enemizer_attacks[self.player]),
|
||||
"leveling_curve": cc(self.multiworld.leveling_curve[self.player]),
|
||||
"battles_quantity": cc(self.multiworld.battlefields_battles_quantities[self.player]) if
|
||||
self.multiworld.battlefields_battles_quantities[self.player].value < 5 else
|
||||
"logic_options": cc(self.options.logic),
|
||||
"shuffle_enemies_position": tf(self.options.shuffle_enemies_position),
|
||||
"enemies_scaling_lower": cc(self.options.enemies_scaling_lower),
|
||||
"enemies_scaling_upper": cc(self.options.enemies_scaling_upper),
|
||||
"bosses_scaling_lower": cc(self.options.bosses_scaling_lower),
|
||||
"bosses_scaling_upper": cc(self.options.bosses_scaling_upper),
|
||||
"enemizer_attacks": cc(self.options.enemizer_attacks),
|
||||
"leveling_curve": cc(self.options.leveling_curve),
|
||||
"battles_quantity": cc(self.options.battlefields_battles_quantities) if
|
||||
self.options.battlefields_battles_quantities.value < 5 else
|
||||
"RandomLow" if
|
||||
self.multiworld.battlefields_battles_quantities[self.player].value == 5 else
|
||||
self.options.battlefields_battles_quantities.value == 5 else
|
||||
"RandomHigh",
|
||||
"shuffle_battlefield_rewards": tf(self.multiworld.shuffle_battlefield_rewards[self.player]),
|
||||
"shuffle_battlefield_rewards": tf(self.options.shuffle_battlefield_rewards),
|
||||
"random_starting_weapon": True,
|
||||
"progressive_gear": tf(self.multiworld.progressive_gear[self.player]),
|
||||
"tweaked_dungeons": tf(self.multiworld.tweak_frustrating_dungeons[self.player]),
|
||||
"doom_castle_mode": cc(self.multiworld.doom_castle_mode[self.player]),
|
||||
"doom_castle_shortcut": tf(self.multiworld.doom_castle_shortcut[self.player]),
|
||||
"sky_coin_mode": cc(self.multiworld.sky_coin_mode[self.player]),
|
||||
"sky_coin_fragments_qty": cc(self.multiworld.shattered_sky_coin_quantity[self.player]),
|
||||
"progressive_gear": tf(self.options.progressive_gear),
|
||||
"tweaked_dungeons": tf(self.options.tweak_frustrating_dungeons),
|
||||
"doom_castle_mode": cc(self.options.doom_castle_mode),
|
||||
"doom_castle_shortcut": tf(self.options.doom_castle_shortcut),
|
||||
"sky_coin_mode": cc(self.options.sky_coin_mode),
|
||||
"sky_coin_fragments_qty": cc(self.options.shattered_sky_coin_quantity),
|
||||
"enable_spoilers": False,
|
||||
"progressive_formations": cc(self.multiworld.progressive_formations[self.player]),
|
||||
"map_shuffling": cc(self.multiworld.map_shuffle[self.player]),
|
||||
"crest_shuffle": tf(self.multiworld.crest_shuffle[self.player]),
|
||||
"enemizer_groups": cc(self.multiworld.enemizer_groups[self.player]),
|
||||
"shuffle_res_weak_type": tf(self.multiworld.shuffle_res_weak_types[self.player]),
|
||||
"companion_leveling_type": cc(self.multiworld.companion_leveling_type[self.player]),
|
||||
"companion_spellbook_type": cc(self.multiworld.companion_spellbook_type[self.player]),
|
||||
"starting_companion": cc(self.multiworld.starting_companion[self.player]),
|
||||
"progressive_formations": cc(self.options.progressive_formations),
|
||||
"map_shuffling": cc(self.options.map_shuffle),
|
||||
"crest_shuffle": tf(self.options.crest_shuffle),
|
||||
"enemizer_groups": cc(self.options.enemizer_groups),
|
||||
"shuffle_res_weak_type": tf(self.options.shuffle_res_weak_types),
|
||||
"companion_leveling_type": cc(self.options.companion_leveling_type),
|
||||
"companion_spellbook_type": cc(self.options.companion_spellbook_type),
|
||||
"starting_companion": cc(self.options.starting_companion),
|
||||
"available_companions": ["Zero", "One", "Two",
|
||||
"Three", "Four"][self.multiworld.available_companions[self.player].value],
|
||||
"companions_locations": cc(self.multiworld.companions_locations[self.player]),
|
||||
"kaelis_mom_fight_minotaur": tf(self.multiworld.kaelis_mom_fight_minotaur[self.player]),
|
||||
"Three", "Four"][self.options.available_companions.value],
|
||||
"companions_locations": cc(self.options.companions_locations),
|
||||
"kaelis_mom_fight_minotaur": tf(self.options.kaelis_mom_fight_minotaur),
|
||||
}
|
||||
|
||||
for option, data in option_writes.items():
|
||||
options["Final Fantasy Mystic Quest"][option][data] = 1
|
||||
|
||||
rom_name = f'MQ{__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed_name:11}'[:21]
|
||||
rom_name = f'MQ{Utils.__version__.replace(".", "")[0:3]}_{self.player}_{self.multiworld.seed_name:11}'[:21]
|
||||
self.rom_name = bytearray(rom_name,
|
||||
'utf8')
|
||||
self.rom_name_available_event.set()
|
||||
|
||||
setup = {"version": "1.5", "name": self.multiworld.player_name[self.player], "romname": rom_name, "seed":
|
||||
hex(self.multiworld.per_slot_randoms[self.player].randint(0, 0xFFFFFFFF)).split("0x")[1].upper()}
|
||||
hex(self.random.randint(0, 0xFFFFFFFF)).split("0x")[1].upper()}
|
||||
|
||||
starting_items = [output_item_name(item) for item in self.multiworld.precollected_items[self.player]]
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
starting_items.append("SkyCoin")
|
||||
|
||||
file_path = os.path.join(output_directory, f"{self.multiworld.get_out_file_name_base(self.player)}.apmq")
|
||||
|
||||
+21
-26
@@ -1,11 +1,9 @@
|
||||
from BaseClasses import Region, MultiWorld, Entrance, Location, LocationProgressType, ItemClassification
|
||||
from worlds.generic.Rules import add_rule
|
||||
from .data.rooms import rooms, entrances
|
||||
from .Items import item_groups, yaml_item
|
||||
import pkgutil
|
||||
import yaml
|
||||
|
||||
rooms = yaml.load(pkgutil.get_data(__name__, "data/rooms.yaml"), yaml.Loader)
|
||||
entrance_names = {entrance["id"]: entrance["name"] for entrance in yaml.load(pkgutil.get_data(__name__, "data/entrances.yaml"), yaml.Loader)}
|
||||
entrance_names = {entrance["id"]: entrance["name"] for entrance in entrances}
|
||||
|
||||
object_id_table = {}
|
||||
object_type_table = {}
|
||||
@@ -69,7 +67,7 @@ def create_regions(self):
|
||||
location_table else None, object["type"], object["access"],
|
||||
self.create_item(yaml_item(object["on_trigger"][0])) if object["type"] == "Trigger" else None) for object in
|
||||
room["game_objects"] if "Hero Chest" not in object["name"] and object["type"] not in ("BattlefieldGp",
|
||||
"BattlefieldXp") and (object["type"] != "Box" or self.multiworld.brown_boxes[self.player] == "include") and
|
||||
"BattlefieldXp") and (object["type"] != "Box" or self.options.brown_boxes == "include") and
|
||||
not (object["name"] == "Kaeli Companion" and not object["on_trigger"])], room["links"]))
|
||||
|
||||
dark_king_room = self.multiworld.get_region("Doom Castle Dark King Room", self.player)
|
||||
@@ -91,15 +89,13 @@ def create_regions(self):
|
||||
if "entrance" in link and link["entrance"] != -1:
|
||||
spoiler = False
|
||||
if link["entrance"] in crest_warps:
|
||||
if self.multiworld.crest_shuffle[self.player]:
|
||||
if self.options.crest_shuffle:
|
||||
spoiler = True
|
||||
elif self.multiworld.map_shuffle[self.player] == "everything":
|
||||
elif self.options.map_shuffle == "everything":
|
||||
spoiler = True
|
||||
elif "Subregion" in region.name and self.multiworld.map_shuffle[self.player] not in ("dungeons",
|
||||
"none"):
|
||||
elif "Subregion" in region.name and self.options.map_shuffle not in ("dungeons", "none"):
|
||||
spoiler = True
|
||||
elif "Subregion" not in region.name and self.multiworld.map_shuffle[self.player] not in ("none",
|
||||
"overworld"):
|
||||
elif "Subregion" not in region.name and self.options.map_shuffle not in ("none", "overworld"):
|
||||
spoiler = True
|
||||
|
||||
if spoiler:
|
||||
@@ -111,6 +107,7 @@ def create_regions(self):
|
||||
connection.connect(connect_room)
|
||||
break
|
||||
|
||||
|
||||
non_dead_end_crest_rooms = [
|
||||
'Libra Temple', 'Aquaria Gemini Room', "GrenadeMan's Mobius Room", 'Fireburg Gemini Room',
|
||||
'Sealed Temple', 'Alive Forest', 'Kaidge Temple Upper Ledge',
|
||||
@@ -140,7 +137,7 @@ def set_rules(self) -> None:
|
||||
add_rule(self.multiworld.get_location("Gidrah", self.player), hard_boss_logic)
|
||||
add_rule(self.multiworld.get_location("Dullahan", self.player), hard_boss_logic)
|
||||
|
||||
if self.multiworld.map_shuffle[self.player]:
|
||||
if self.options.map_shuffle:
|
||||
for boss in ("Freezer Crab", "Ice Golem", "Jinn", "Medusa", "Dualhead Hydra"):
|
||||
loc = self.multiworld.get_location(boss, self.player)
|
||||
checked_regions = {loc.parent_region}
|
||||
@@ -158,12 +155,12 @@ def set_rules(self) -> None:
|
||||
return True
|
||||
check_foresta(loc.parent_region)
|
||||
|
||||
if self.multiworld.logic[self.player] == "friendly":
|
||||
if self.options.logic == "friendly":
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Ice Pyramid", self.player),
|
||||
["MagicMirror"])
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Volcano", self.player),
|
||||
["Mask"])
|
||||
if self.multiworld.map_shuffle[self.player] in ("none", "overworld"):
|
||||
if self.options.map_shuffle in ("none", "overworld"):
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Bone Dungeon", self.player),
|
||||
["Bomb"])
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Wintry Cave", self.player),
|
||||
@@ -185,8 +182,8 @@ def set_rules(self) -> None:
|
||||
process_rules(self.multiworld.get_entrance("Overworld - Mac Ship Doom", self.player),
|
||||
["DragonClaw", "CaptainCap"])
|
||||
|
||||
if self.multiworld.logic[self.player] == "expert":
|
||||
if self.multiworld.map_shuffle[self.player] == "none" and not self.multiworld.crest_shuffle[self.player]:
|
||||
if self.options.logic == "expert":
|
||||
if self.options.map_shuffle == "none" and not self.options.crest_shuffle:
|
||||
inner_room = self.multiworld.get_region("Wintry Temple Inner Room", self.player)
|
||||
connection = Entrance(self.player, "Sealed Temple Exit Trick", inner_room)
|
||||
connection.connect(self.multiworld.get_region("Wintry Temple Outer Room", self.player))
|
||||
@@ -198,14 +195,14 @@ def set_rules(self) -> None:
|
||||
if entrance.connected_region.name in non_dead_end_crest_rooms:
|
||||
entrance.access_rule = lambda state: False
|
||||
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
logic_coins = [16, 24, 32, 32, 38][self.multiworld.shattered_sky_coin_quantity[self.player].value]
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
logic_coins = [16, 24, 32, 32, 38][self.options.shattered_sky_coin_quantity.value]
|
||||
self.multiworld.get_entrance("Focus Tower 1F - Sky Door", self.player).access_rule = \
|
||||
lambda state: state.has("Sky Fragment", self.player, logic_coins)
|
||||
elif self.multiworld.sky_coin_mode[self.player] == "save_the_crystals":
|
||||
elif self.options.sky_coin_mode == "save_the_crystals":
|
||||
self.multiworld.get_entrance("Focus Tower 1F - Sky Door", self.player).access_rule = \
|
||||
lambda state: state.has_all(["Flamerus Rex", "Dualhead Hydra", "Ice Golem", "Pazuzu"], self.player)
|
||||
elif self.multiworld.sky_coin_mode[self.player] in ("standard", "start_with"):
|
||||
elif self.options.sky_coin_mode in ("standard", "start_with"):
|
||||
self.multiworld.get_entrance("Focus Tower 1F - Sky Door", self.player).access_rule = \
|
||||
lambda state: state.has("Sky Coin", self.player)
|
||||
|
||||
@@ -213,26 +210,24 @@ def set_rules(self) -> None:
|
||||
def stage_set_rules(multiworld):
|
||||
# If there's no enemies, there's no repeatable income sources
|
||||
no_enemies_players = [player for player in multiworld.get_game_players("Final Fantasy Mystic Quest")
|
||||
if multiworld.enemies_density[player] == "none"]
|
||||
if multiworld.worlds[player].options.enemies_density == "none"]
|
||||
if (len([item for item in multiworld.itempool if item.classification in (ItemClassification.filler,
|
||||
ItemClassification.trap)]) > len([player for player in no_enemies_players if
|
||||
multiworld.accessibility[player] == "minimal"]) * 3):
|
||||
multiworld.worlds[player].options.accessibility == "minimal"]) * 3):
|
||||
for player in no_enemies_players:
|
||||
for location in vendor_locations:
|
||||
if multiworld.accessibility[player] == "locations":
|
||||
if multiworld.worlds[player].options.accessibility == "locations":
|
||||
multiworld.get_location(location, player).progress_type = LocationProgressType.EXCLUDED
|
||||
else:
|
||||
multiworld.get_location(location, player).access_rule = lambda state: False
|
||||
else:
|
||||
# There are not enough junk items to fill non-minimal players' vendors. Just set an item rule not allowing
|
||||
# advancement items so that useful items can be placed
|
||||
# advancement items so that useful items can be placed.
|
||||
for player in no_enemies_players:
|
||||
for location in vendor_locations:
|
||||
multiworld.get_location(location, player).item_rule = lambda item: not item.advancement
|
||||
|
||||
|
||||
|
||||
|
||||
class FFMQLocation(Location):
|
||||
game = "Final Fantasy Mystic Quest"
|
||||
|
||||
|
||||
+28
-34
@@ -10,7 +10,7 @@ from .Regions import create_regions, location_table, set_rules, stage_set_rules,
|
||||
non_dead_end_crest_warps
|
||||
from .Items import item_table, item_groups, create_items, FFMQItem, fillers
|
||||
from .Output import generate_output
|
||||
from .Options import option_definitions
|
||||
from .Options import FFMQOptions
|
||||
from .Client import FFMQClient
|
||||
|
||||
|
||||
@@ -45,7 +45,8 @@ class FFMQWorld(World):
|
||||
|
||||
item_name_to_id = {name: data.id for name, data in item_table.items() if data.id is not None}
|
||||
location_name_to_id = location_table
|
||||
option_definitions = option_definitions
|
||||
options_dataclass = FFMQOptions
|
||||
options: FFMQOptions
|
||||
|
||||
topology_present = True
|
||||
|
||||
@@ -67,20 +68,14 @@ class FFMQWorld(World):
|
||||
super().__init__(world, player)
|
||||
|
||||
def generate_early(self):
|
||||
if self.multiworld.sky_coin_mode[self.player] == "shattered_sky_coin":
|
||||
self.multiworld.brown_boxes[self.player].value = 1
|
||||
if self.multiworld.enemies_scaling_lower[self.player].value > \
|
||||
self.multiworld.enemies_scaling_upper[self.player].value:
|
||||
(self.multiworld.enemies_scaling_lower[self.player].value,
|
||||
self.multiworld.enemies_scaling_upper[self.player].value) =\
|
||||
(self.multiworld.enemies_scaling_upper[self.player].value,
|
||||
self.multiworld.enemies_scaling_lower[self.player].value)
|
||||
if self.multiworld.bosses_scaling_lower[self.player].value > \
|
||||
self.multiworld.bosses_scaling_upper[self.player].value:
|
||||
(self.multiworld.bosses_scaling_lower[self.player].value,
|
||||
self.multiworld.bosses_scaling_upper[self.player].value) =\
|
||||
(self.multiworld.bosses_scaling_upper[self.player].value,
|
||||
self.multiworld.bosses_scaling_lower[self.player].value)
|
||||
if self.options.sky_coin_mode == "shattered_sky_coin":
|
||||
self.options.brown_boxes.value = 1
|
||||
if self.options.enemies_scaling_lower.value > self.options.enemies_scaling_upper.value:
|
||||
self.options.enemies_scaling_lower.value, self.options.enemies_scaling_upper.value = \
|
||||
self.options.enemies_scaling_upper.value, self.options.enemies_scaling_lower.value
|
||||
if self.options.bosses_scaling_lower.value > self.options.bosses_scaling_upper.value:
|
||||
self.options.bosses_scaling_lower.value, self.options.bosses_scaling_upper.value = \
|
||||
self.options.bosses_scaling_upper.value, self.options.bosses_scaling_lower.value
|
||||
|
||||
@classmethod
|
||||
def stage_generate_early(cls, multiworld):
|
||||
@@ -94,20 +89,20 @@ class FFMQWorld(World):
|
||||
rooms_data = {}
|
||||
|
||||
for world in multiworld.get_game_worlds("Final Fantasy Mystic Quest"):
|
||||
if (world.multiworld.map_shuffle[world.player] or world.multiworld.crest_shuffle[world.player] or
|
||||
world.multiworld.crest_shuffle[world.player]):
|
||||
if world.multiworld.map_shuffle_seed[world.player].value.isdigit():
|
||||
multiworld.random.seed(int(world.multiworld.map_shuffle_seed[world.player].value))
|
||||
elif world.multiworld.map_shuffle_seed[world.player].value != "random":
|
||||
multiworld.random.seed(int(hash(world.multiworld.map_shuffle_seed[world.player].value))
|
||||
+ int(world.multiworld.seed))
|
||||
if (world.options.map_shuffle or world.options.crest_shuffle or world.options.shuffle_battlefield_rewards
|
||||
or world.options.companions_locations):
|
||||
if world.options.map_shuffle_seed.value.isdigit():
|
||||
multiworld.random.seed(int(world.options.map_shuffle_seed.value))
|
||||
elif world.options.map_shuffle_seed.value != "random":
|
||||
multiworld.random.seed(int(hash(world.options.map_shuffle_seed.value))
|
||||
+ int(world.multiworld.seed))
|
||||
|
||||
seed = hex(multiworld.random.randint(0, 0xFFFFFFFF)).split("0x")[1].upper()
|
||||
map_shuffle = multiworld.map_shuffle[world.player].value
|
||||
crest_shuffle = multiworld.crest_shuffle[world.player].current_key
|
||||
battlefield_shuffle = multiworld.shuffle_battlefield_rewards[world.player].current_key
|
||||
companion_shuffle = multiworld.companions_locations[world.player].value
|
||||
kaeli_mom = multiworld.kaelis_mom_fight_minotaur[world.player].current_key
|
||||
map_shuffle = world.options.map_shuffle.value
|
||||
crest_shuffle = world.options.crest_shuffle.current_key
|
||||
battlefield_shuffle = world.options.shuffle_battlefield_rewards.current_key
|
||||
companion_shuffle = world.options.companions_locations.value
|
||||
kaeli_mom = world.options.kaelis_mom_fight_minotaur.current_key
|
||||
|
||||
query = f"s={seed}&m={map_shuffle}&c={crest_shuffle}&b={battlefield_shuffle}&cs={companion_shuffle}&km={kaeli_mom}"
|
||||
|
||||
@@ -175,14 +170,14 @@ class FFMQWorld(World):
|
||||
|
||||
def extend_hint_information(self, hint_data):
|
||||
hint_data[self.player] = {}
|
||||
if self.multiworld.map_shuffle[self.player]:
|
||||
if self.options.map_shuffle:
|
||||
single_location_regions = ["Subregion Volcano Battlefield", "Subregion Mac's Ship", "Subregion Doom Castle"]
|
||||
for subregion in ["Subregion Foresta", "Subregion Aquaria", "Subregion Frozen Fields", "Subregion Fireburg",
|
||||
"Subregion Volcano Battlefield", "Subregion Windia", "Subregion Mac's Ship",
|
||||
"Subregion Doom Castle"]:
|
||||
region = self.multiworld.get_region(subregion, self.player)
|
||||
for location in region.locations:
|
||||
if location.address and self.multiworld.map_shuffle[self.player] != "dungeons":
|
||||
if location.address and self.options.map_shuffle != "dungeons":
|
||||
hint_data[self.player][location.address] = (subregion.split("Subregion ")[-1]
|
||||
+ (" Region" if subregion not in
|
||||
single_location_regions else ""))
|
||||
@@ -202,14 +197,13 @@ class FFMQWorld(World):
|
||||
for location in exit_check.connected_region.locations:
|
||||
if location.address:
|
||||
hint = []
|
||||
if self.multiworld.map_shuffle[self.player] != "dungeons":
|
||||
if self.options.map_shuffle != "dungeons":
|
||||
hint.append((subregion.split("Subregion ")[-1] + (" Region" if subregion not
|
||||
in single_location_regions else "")))
|
||||
if self.multiworld.map_shuffle[self.player] != "overworld" and subregion not in \
|
||||
("Subregion Mac's Ship", "Subregion Doom Castle"):
|
||||
if self.options.map_shuffle != "overworld":
|
||||
hint.append(overworld_spot.name.split("Overworld - ")[-1].replace("Pazuzu",
|
||||
"Pazuzu's"))
|
||||
hint = " - ".join(hint)
|
||||
hint = " - ".join(hint).replace(" - Mac Ship", "")
|
||||
if location.address in hint_data[self.player]:
|
||||
hint_data[self.player][location.address] += f"/{hint}"
|
||||
else:
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
File diff suppressed because one or more lines are too long
File diff suppressed because it is too large
Load Diff
+54
-13
@@ -116,12 +116,19 @@ class KH2Context(CommonContext):
|
||||
# self.inBattle = 0x2A0EAC4 + 0x40
|
||||
# self.onDeath = 0xAB9078
|
||||
# PC Address anchors
|
||||
self.Now = 0x0714DB8
|
||||
self.Save = 0x09A70B0
|
||||
# self.Now = 0x0714DB8 old address
|
||||
# epic addresses
|
||||
self.Now = 0x0716DF8
|
||||
self.Save = 0x09A92F0
|
||||
self.Journal = 0x743260
|
||||
self.Shop = 0x743350
|
||||
self.Slot1 = 0x2A22FD8
|
||||
# self.Sys3 = 0x2A59DF0
|
||||
# self.Bt10 = 0x2A74880
|
||||
# self.BtlEnd = 0x2A0D3E0
|
||||
self.Slot1 = 0x2A20C98
|
||||
# self.Slot1 = 0x2A20C98 old address
|
||||
|
||||
self.kh2_game_version = None # can be egs or steam
|
||||
|
||||
self.chest_set = set(exclusion_table["Chests"])
|
||||
self.keyblade_set = set(CheckDupingItems["Weapons"]["Keyblades"])
|
||||
@@ -228,6 +235,9 @@ class KH2Context(CommonContext):
|
||||
def kh2_write_int(self, address, value):
|
||||
self.kh2.write_int(self.kh2.base_address + address, value)
|
||||
|
||||
def kh2_read_string(self, address, length):
|
||||
return self.kh2.read_string(self.kh2.base_address + address, length)
|
||||
|
||||
def on_package(self, cmd: str, args: dict):
|
||||
if cmd in {"RoomInfo"}:
|
||||
self.kh2seedname = args['seed_name']
|
||||
@@ -367,10 +377,26 @@ class KH2Context(CommonContext):
|
||||
for weapon_location in all_weapon_slot:
|
||||
all_weapon_location_id.append(self.kh2_loc_name_to_id[weapon_location])
|
||||
self.all_weapon_location_id = set(all_weapon_location_id)
|
||||
|
||||
try:
|
||||
self.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
logger.info("You are now auto-tracking")
|
||||
self.kh2connected = True
|
||||
if self.kh2_game_version is None:
|
||||
if self.kh2_read_string(0x09A9830, 4) == "KH2J":
|
||||
self.kh2_game_version = "STEAM"
|
||||
self.Now = 0x0717008
|
||||
self.Save = 0x09A9830
|
||||
self.Slot1 = 0x2A23518
|
||||
self.Journal = 0x7434E0
|
||||
self.Shop = 0x7435D0
|
||||
|
||||
elif self.kh2_read_string(0x09A92F0, 4) == "KH2J":
|
||||
self.kh2_game_version = "EGS"
|
||||
else:
|
||||
self.kh2_game_version = None
|
||||
logger.info("Your game version is out of date. Please update your game via The Epic Games Store or Steam.")
|
||||
if self.kh2_game_version is not None:
|
||||
logger.info(f"You are now auto-tracking. {self.kh2_game_version}")
|
||||
self.kh2connected = True
|
||||
|
||||
except Exception as e:
|
||||
if self.kh2connected:
|
||||
@@ -589,8 +615,8 @@ class KH2Context(CommonContext):
|
||||
# if journal=-1 and shop = 5 then in shop
|
||||
# if journal !=-1 and shop = 10 then journal
|
||||
|
||||
journal = self.kh2_read_short(0x741230)
|
||||
shop = self.kh2_read_short(0x741320)
|
||||
journal = self.kh2_read_short(self.Journal)
|
||||
shop = self.kh2_read_short(self.Shop)
|
||||
if (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
# print("your in the shop")
|
||||
sellable_dict = {}
|
||||
@@ -599,8 +625,8 @@ class KH2Context(CommonContext):
|
||||
amount = self.kh2_read_byte(self.Save + itemdata.memaddr)
|
||||
sellable_dict[itemName] = amount
|
||||
while (journal == -1 and shop == 5) or (journal != -1 and shop == 10):
|
||||
journal = self.kh2_read_short(0x741230)
|
||||
shop = self.kh2_read_short(0x741320)
|
||||
journal = self.kh2_read_short(self.Journal)
|
||||
shop = self.kh2_read_short(self.Shop)
|
||||
await asyncio.sleep(0.5)
|
||||
for item, amount in sellable_dict.items():
|
||||
itemdata = self.item_name_to_data[item]
|
||||
@@ -750,7 +776,7 @@ class KH2Context(CommonContext):
|
||||
item_data = self.item_name_to_data[item_name]
|
||||
amount_of_items = 0
|
||||
amount_of_items += self.kh2_seed_save_cache["AmountInvo"]["Magic"][item_name]
|
||||
if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items and self.kh2_read_byte(0x741320) in {10, 8}:
|
||||
if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items and self.kh2_read_byte(self.Shop) in {10, 8}:
|
||||
self.kh2_write_byte(self.Save + item_data.memaddr, amount_of_items)
|
||||
|
||||
for item_name in master_stat:
|
||||
@@ -802,7 +828,7 @@ class KH2Context(CommonContext):
|
||||
self.kh2_write_byte(self.Save + 0x2502, current_item_slots + 1)
|
||||
elif self.base_item_slots + amount_of_items < 8:
|
||||
self.kh2_write_byte(self.Save + 0x2502, self.base_item_slots + amount_of_items)
|
||||
|
||||
|
||||
# if self.kh2_read_byte(self.Save + item_data.memaddr) != amount_of_items \
|
||||
# and self.kh2_read_byte(self.Slot1 + 0x1B2) >= 5 and \
|
||||
# self.kh2_read_byte(self.Save + 0x23DF) & 0x1 << 3 > 0 and self.kh2_read_byte(0x741320) in {10, 8}:
|
||||
@@ -905,8 +931,23 @@ async def kh2_watcher(ctx: KH2Context):
|
||||
await asyncio.sleep(15)
|
||||
ctx.kh2 = pymem.Pymem(process_name="KINGDOM HEARTS II FINAL MIX")
|
||||
if ctx.kh2 is not None:
|
||||
logger.info("You are now auto-tracking")
|
||||
ctx.kh2connected = True
|
||||
if ctx.kh2_game_version is None:
|
||||
if ctx.kh2_read_string(0x09A9830, 4) == "KH2J":
|
||||
ctx.kh2_game_version = "STEAM"
|
||||
ctx.Now = 0x0717008
|
||||
ctx.Save = 0x09A9830
|
||||
ctx.Slot1 = 0x2A23518
|
||||
ctx.Journal = 0x7434E0
|
||||
ctx.Shop = 0x7435D0
|
||||
|
||||
elif ctx.kh2_read_string(0x09A92F0, 4) == "KH2J":
|
||||
ctx.kh2_game_version = "EGS"
|
||||
else:
|
||||
ctx.kh2_game_version = None
|
||||
logger.info("Your game version is out of date. Please update your game via The Epic Games Store or Steam.")
|
||||
if ctx.kh2_game_version is not None:
|
||||
logger.info(f"You are now auto-tracking {ctx.kh2_game_version}")
|
||||
ctx.kh2connected = True
|
||||
except Exception as e:
|
||||
if ctx.kh2connected:
|
||||
ctx.kh2connected = False
|
||||
|
||||
@@ -98,9 +98,12 @@ class LinksAwakeningWorld(World):
|
||||
|
||||
# Items can be grouped using their names to allow easy checking if any item
|
||||
# from that group has been collected. Group names can also be used for !hint
|
||||
#item_name_groups = {
|
||||
# "weapons": {"sword", "lance"}
|
||||
#}
|
||||
item_name_groups = {
|
||||
"Instruments": {
|
||||
"Full Moon Cello", "Conch Horn", "Sea Lily's Bell", "Surf Harp",
|
||||
"Wind Marimba", "Coral Triangle", "Organ of Evening Calm", "Thunder Drum"
|
||||
},
|
||||
}
|
||||
|
||||
prefill_dungeon_items = None
|
||||
|
||||
|
||||
@@ -3,7 +3,7 @@ Archipelago init file for Lingo
|
||||
"""
|
||||
from logging import warning
|
||||
|
||||
from BaseClasses import Item, ItemClassification, Tutorial
|
||||
from BaseClasses import CollectionState, Item, ItemClassification, Tutorial
|
||||
from Options import OptionError
|
||||
from worlds.AutoWorld import WebWorld, World
|
||||
from .datatypes import Room, RoomEntrance
|
||||
@@ -68,6 +68,37 @@ class LingoWorld(World):
|
||||
def create_regions(self):
|
||||
create_regions(self)
|
||||
|
||||
if not self.options.shuffle_postgame:
|
||||
state = CollectionState(self.multiworld)
|
||||
state.collect(LingoItem("Prevent Victory", ItemClassification.progression, None, self.player), True)
|
||||
|
||||
# Note: relies on the assumption that real_items is a definitive list of real progression items in this
|
||||
# world, and is not modified after being created.
|
||||
for item in self.player_logic.real_items:
|
||||
state.collect(self.create_item(item), True)
|
||||
|
||||
# Exception to the above: a forced good item is not considered a "real item", but needs to be here anyway.
|
||||
if self.player_logic.forced_good_item != "":
|
||||
state.collect(self.create_item(self.player_logic.forced_good_item), True)
|
||||
|
||||
all_locations = self.multiworld.get_locations(self.player)
|
||||
state.sweep_for_events(locations=all_locations)
|
||||
|
||||
unreachable_locations = [location for location in all_locations
|
||||
if not state.can_reach_location(location.name, self.player)]
|
||||
|
||||
for location in unreachable_locations:
|
||||
if location.name in self.player_logic.event_loc_to_item.keys():
|
||||
continue
|
||||
|
||||
self.player_logic.real_locations.remove(location.name)
|
||||
location.parent_region.locations.remove(location)
|
||||
|
||||
if len(self.player_logic.real_items) > len(self.player_logic.real_locations):
|
||||
raise OptionError(f"{self.player_name}'s Lingo world does not have enough locations to fit the number"
|
||||
f" of required items without shuffling the postgame. Either enable postgame"
|
||||
f" shuffling, or choose different options.")
|
||||
|
||||
def create_items(self):
|
||||
pool = [self.create_item(name) for name in self.player_logic.real_items]
|
||||
|
||||
|
||||
@@ -879,6 +879,8 @@
|
||||
panel: DRAWL + RUNS
|
||||
- room: Owl Hallway
|
||||
panel: READS + RUST
|
||||
- room: Ending Area
|
||||
panel: THE END
|
||||
paintings:
|
||||
- id: eye_painting
|
||||
disable: True
|
||||
@@ -2322,7 +2324,7 @@
|
||||
orientation: east
|
||||
- id: hi_solved_painting
|
||||
orientation: west
|
||||
Orange Tower Seventh Floor:
|
||||
Ending Area:
|
||||
entrances:
|
||||
Orange Tower Sixth Floor:
|
||||
room: Orange Tower
|
||||
@@ -2334,6 +2336,18 @@
|
||||
check: True
|
||||
tag: forbid
|
||||
non_counting: True
|
||||
location_name: Orange Tower Seventh Floor - THE END
|
||||
doors:
|
||||
End:
|
||||
event: True
|
||||
panels:
|
||||
- THE END
|
||||
Orange Tower Seventh Floor:
|
||||
entrances:
|
||||
Ending Area:
|
||||
room: Ending Area
|
||||
door: End
|
||||
panels:
|
||||
THE MASTER:
|
||||
# We will set up special rules for this in code.
|
||||
id: Countdown Panels/Panel_master_master
|
||||
|
||||
Binary file not shown.
@@ -272,8 +272,9 @@ panels:
|
||||
PAINTING (4): 445081
|
||||
PAINTING (5): 445082
|
||||
ROOM: 445083
|
||||
Orange Tower Seventh Floor:
|
||||
Ending Area:
|
||||
THE END: 444620
|
||||
Orange Tower Seventh Floor:
|
||||
THE MASTER: 444621
|
||||
MASTERY: 444622
|
||||
Behind A Smile:
|
||||
|
||||
@@ -194,6 +194,11 @@ class EarlyColorHallways(Toggle):
|
||||
display_name = "Early Color Hallways"
|
||||
|
||||
|
||||
class ShufflePostgame(Toggle):
|
||||
"""When off, locations that could not be reached without also reaching your victory condition are removed."""
|
||||
display_name = "Shuffle Postgame"
|
||||
|
||||
|
||||
class TrapPercentage(Range):
|
||||
"""Replaces junk items with traps, at the specified rate."""
|
||||
display_name = "Trap Percentage"
|
||||
@@ -263,6 +268,7 @@ class LingoOptions(PerGameCommonOptions):
|
||||
mastery_achievements: MasteryAchievements
|
||||
level_2_requirement: Level2Requirement
|
||||
early_color_hallways: EarlyColorHallways
|
||||
shuffle_postgame: ShufflePostgame
|
||||
trap_percentage: TrapPercentage
|
||||
trap_weights: TrapWeights
|
||||
puzzle_skip_percentage: PuzzleSkipPercentage
|
||||
|
||||
@@ -19,22 +19,25 @@ class AccessRequirements:
|
||||
doors: Set[RoomAndDoor]
|
||||
colors: Set[str]
|
||||
the_master: bool
|
||||
postgame: bool
|
||||
|
||||
def __init__(self):
|
||||
self.rooms = set()
|
||||
self.doors = set()
|
||||
self.colors = set()
|
||||
self.the_master = False
|
||||
self.postgame = False
|
||||
|
||||
def merge(self, other: "AccessRequirements"):
|
||||
self.rooms |= other.rooms
|
||||
self.doors |= other.doors
|
||||
self.colors |= other.colors
|
||||
self.the_master |= other.the_master
|
||||
self.postgame |= other.postgame
|
||||
|
||||
def __str__(self):
|
||||
return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors})," \
|
||||
f" the_master={self.the_master}"
|
||||
return f"AccessRequirements(rooms={self.rooms}, doors={self.doors}, colors={self.colors}," \
|
||||
f" the_master={self.the_master}, postgame={self.postgame})"
|
||||
|
||||
|
||||
class PlayerLocation(NamedTuple):
|
||||
@@ -190,16 +193,6 @@ class LingoPlayerLogic:
|
||||
if color_shuffle:
|
||||
self.real_items += [name for name, item in ALL_ITEM_TABLE.items() if item.type == ItemType.COLOR]
|
||||
|
||||
# Create events for each achievement panel, so that we can determine when THE MASTER is accessible.
|
||||
for room_name, room_data in PANELS_BY_ROOM.items():
|
||||
for panel_name, panel_data in room_data.items():
|
||||
if panel_data.achievement:
|
||||
access_req = AccessRequirements()
|
||||
access_req.merge(self.calculate_panel_requirements(room_name, panel_name, world))
|
||||
access_req.rooms.add(room_name)
|
||||
|
||||
self.mastery_reqs.append(access_req)
|
||||
|
||||
# Handle the victory condition. Victory conditions other than the chosen one become regular checks, so we need
|
||||
# to prevent the actual victory condition from becoming a check.
|
||||
self.mastery_location = "Orange Tower Seventh Floor - THE MASTER"
|
||||
@@ -207,7 +200,7 @@ class LingoPlayerLogic:
|
||||
|
||||
if victory_condition == VictoryCondition.option_the_end:
|
||||
self.victory_condition = "Orange Tower Seventh Floor - THE END"
|
||||
self.add_location("Orange Tower Seventh Floor", "The End (Solved)", None, [], world)
|
||||
self.add_location("Ending Area", "The End (Solved)", None, [], world)
|
||||
self.event_loc_to_item["The End (Solved)"] = "Victory"
|
||||
elif victory_condition == VictoryCondition.option_the_master:
|
||||
self.victory_condition = "Orange Tower Seventh Floor - THE MASTER"
|
||||
@@ -231,6 +224,16 @@ class LingoPlayerLogic:
|
||||
[RoomAndPanel("Pilgrim Antechamber", "PILGRIM")], world)
|
||||
self.event_loc_to_item["PILGRIM (Solved)"] = "Victory"
|
||||
|
||||
# Create events for each achievement panel, so that we can determine when THE MASTER is accessible.
|
||||
for room_name, room_data in PANELS_BY_ROOM.items():
|
||||
for panel_name, panel_data in room_data.items():
|
||||
if panel_data.achievement:
|
||||
access_req = AccessRequirements()
|
||||
access_req.merge(self.calculate_panel_requirements(room_name, panel_name, world))
|
||||
access_req.rooms.add(room_name)
|
||||
|
||||
self.mastery_reqs.append(access_req)
|
||||
|
||||
# Create groups of counting panel access requirements for the LEVEL 2 check.
|
||||
self.create_panel_hunt_events(world)
|
||||
|
||||
@@ -470,6 +473,11 @@ class LingoPlayerLogic:
|
||||
if panel == "THE MASTER":
|
||||
access_reqs.the_master = True
|
||||
|
||||
# Evil python magic (so sayeth NewSoupVi): this checks victory_condition against the panel's location name
|
||||
# override if it exists, or the auto-generated location name if it's None.
|
||||
if self.victory_condition == (panel_object.location_name or f"{room} - {panel}"):
|
||||
access_reqs.postgame = True
|
||||
|
||||
self.panel_reqs[room][panel] = access_reqs
|
||||
|
||||
return self.panel_reqs[room][panel]
|
||||
|
||||
@@ -62,6 +62,9 @@ def _lingo_can_satisfy_requirements(state: CollectionState, access: AccessRequir
|
||||
if access.the_master and not lingo_can_use_mastery_location(state, world):
|
||||
return False
|
||||
|
||||
if access.postgame and state.has("Prevent Victory", world.player):
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
|
||||
@@ -5,7 +5,8 @@ class TestMasteryWhenVictoryIsTheEnd(LingoTestBase):
|
||||
options = {
|
||||
"mastery_achievements": "22",
|
||||
"victory_condition": "the_end",
|
||||
"shuffle_colors": "true"
|
||||
"shuffle_colors": "true",
|
||||
"shuffle_postgame": "true",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
@@ -43,7 +44,8 @@ class TestMasteryBlocksDependents(LingoTestBase):
|
||||
options = {
|
||||
"mastery_achievements": "24",
|
||||
"shuffle_colors": "true",
|
||||
"location_checks": "insanity"
|
||||
"location_checks": "insanity",
|
||||
"victory_condition": "level_2",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
|
||||
@@ -0,0 +1,62 @@
|
||||
from . import LingoTestBase
|
||||
|
||||
|
||||
class TestPostgameVanillaTheEnd(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "none",
|
||||
"victory_condition": "the_end",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertTrue("The End (Solved)" in location_names)
|
||||
self.assertTrue("Champion's Rest - YOU" in location_names)
|
||||
self.assertFalse("Orange Tower Seventh Floor - THE MASTER" in location_names)
|
||||
self.assertFalse("The Red - Achievement" in location_names)
|
||||
|
||||
|
||||
class TestPostgameComplexDoorsTheEnd(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "complex",
|
||||
"victory_condition": "the_end",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertTrue("The End (Solved)" in location_names)
|
||||
self.assertFalse("Orange Tower Seventh Floor - THE MASTER" in location_names)
|
||||
self.assertTrue("The Red - Achievement" in location_names)
|
||||
|
||||
|
||||
class TestPostgameLateColorHunt(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "none",
|
||||
"victory_condition": "the_end",
|
||||
"sunwarp_access": "disabled",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertFalse("Champion's Rest - YOU" in location_names)
|
||||
|
||||
|
||||
class TestPostgameVanillaTheMaster(LingoTestBase):
|
||||
options = {
|
||||
"shuffle_doors": "none",
|
||||
"victory_condition": "the_master",
|
||||
"shuffle_postgame": "false",
|
||||
}
|
||||
|
||||
def test_requirement(self):
|
||||
location_names = [location.name for location in self.multiworld.get_locations(self.player)]
|
||||
|
||||
self.assertTrue("Orange Tower Seventh Floor - THE END" in location_names)
|
||||
self.assertTrue("Orange Tower Seventh Floor - Mastery Achievements" in location_names)
|
||||
self.assertTrue("The Red - Achievement" in location_names)
|
||||
self.assertFalse("Mastery Panels" in location_names)
|
||||
@@ -80,7 +80,7 @@ def generate_itempool(tlozworld):
|
||||
location.item.classification = ItemClassification.progression
|
||||
|
||||
def get_pool_core(world):
|
||||
random = world.multiworld.random
|
||||
random = world.random
|
||||
|
||||
pool = []
|
||||
placed_items = {}
|
||||
@@ -132,14 +132,6 @@ def get_pool_core(world):
|
||||
else:
|
||||
pool.append(fragment)
|
||||
|
||||
# Level 9 junk fill
|
||||
if world.options.ExpandedPool > 0:
|
||||
spots = random.sample(level_locations[8], len(level_locations[8]) // 2)
|
||||
for spot in spots:
|
||||
junk = random.choice(list(minor_items.keys()))
|
||||
placed_items[spot] = junk
|
||||
minor_items[junk] -= 1
|
||||
|
||||
# Finish Pool
|
||||
final_pool = basic_pool
|
||||
if world.options.ExpandedPool:
|
||||
|
||||
@@ -99,6 +99,14 @@ shop_locations = [
|
||||
"Potion Shop Item Left", "Potion Shop Item Middle", "Potion Shop Item Right"
|
||||
]
|
||||
|
||||
take_any_locations = [
|
||||
"Take Any Item Left", "Take Any Item Middle", "Take Any Item Right"
|
||||
]
|
||||
|
||||
sword_cave_locations = [
|
||||
"Starting Sword Cave", "White Sword Pond", "Magical Sword Grave"
|
||||
]
|
||||
|
||||
food_locations = [
|
||||
"Level 7 Map", "Level 7 Boss", "Level 7 Triforce", "Level 7 Key Drop (Goriyas)",
|
||||
"Level 7 Bomb Drop (Moldorms North)", "Level 7 Bomb Drop (Goriyas North)",
|
||||
|
||||
+18
-2
@@ -12,7 +12,8 @@ from BaseClasses import Item, Location, Region, Entrance, MultiWorld, ItemClassi
|
||||
from .ItemPool import generate_itempool, starting_weapons, dangerous_weapon_locations
|
||||
from .Items import item_table, item_prices, item_game_ids
|
||||
from .Locations import location_table, level_locations, major_locations, shop_locations, all_level_locations, \
|
||||
standard_level_locations, shop_price_location_ids, secret_money_ids, location_ids, food_locations
|
||||
standard_level_locations, shop_price_location_ids, secret_money_ids, location_ids, food_locations, \
|
||||
take_any_locations, sword_cave_locations
|
||||
from .Options import TlozOptions
|
||||
from .Rom import TLoZDeltaPatch, get_base_rom_path, first_quest_dungeon_items_early, first_quest_dungeon_items_late
|
||||
from .Rules import set_rules
|
||||
@@ -87,6 +88,21 @@ class TLoZWorld(World):
|
||||
}
|
||||
}
|
||||
|
||||
location_name_groups = {
|
||||
"Shops": set(shop_locations),
|
||||
"Take Any": set(take_any_locations),
|
||||
"Sword Caves": set(sword_cave_locations),
|
||||
"Level 1": set(level_locations[0]),
|
||||
"Level 2": set(level_locations[1]),
|
||||
"Level 3": set(level_locations[2]),
|
||||
"Level 4": set(level_locations[3]),
|
||||
"Level 5": set(level_locations[4]),
|
||||
"Level 6": set(level_locations[5]),
|
||||
"Level 7": set(level_locations[6]),
|
||||
"Level 8": set(level_locations[7]),
|
||||
"Level 9": set(level_locations[8])
|
||||
}
|
||||
|
||||
for k, v in item_name_to_id.items():
|
||||
item_name_to_id[k] = v + base_id
|
||||
|
||||
@@ -307,7 +323,7 @@ class TLoZWorld(World):
|
||||
def get_filler_item_name(self) -> str:
|
||||
if self.filler_items is None:
|
||||
self.filler_items = [item for item in item_table if item_table[item].classification == ItemClassification.filler]
|
||||
return self.multiworld.random.choice(self.filler_items)
|
||||
return self.random.choice(self.filler_items)
|
||||
|
||||
def fill_slot_data(self) -> Dict[str, Any]:
|
||||
if self.options.ExpandedPool:
|
||||
|
||||
@@ -805,7 +805,7 @@ Swamp Rotating Bridge (Swamp) - Swamp Between Bridges Far - 0x181F5 - Swamp Near
|
||||
159334 - 0x036CE (Rotating Bridge CW EP) - 0x181F5 - True
|
||||
|
||||
Swamp Near Boat (Swamp) - Swamp Rotating Bridge - TrueOneWay - Swamp Blue Underwater - 0x18482 - Swamp Long Bridge - 0xFFD00 & 0xFFD02 - The Ocean - 0x09DB8:
|
||||
158903 - 0xFFD02 (Beyond Rotating Bridge Reached Independently) - True - True
|
||||
159803 - 0xFFD02 (Beyond Rotating Bridge Reached Independently) - True - True
|
||||
158328 - 0x09DB8 (Boat Spawn) - True - Boat
|
||||
158329 - 0x003B2 (Beyond Rotating Bridge 1) - 0x0000A - Rotated Shapers
|
||||
158330 - 0x00A1E (Beyond Rotating Bridge 2) - 0x003B2 - Rotated Shapers
|
||||
@@ -1088,7 +1088,7 @@ Mountain Bottom Floor Pillars Room (Mountain Bottom Floor) - Elevator - 0x339BB
|
||||
158529 - 0x339BB (Left Pillar 4) - 0x03859 - Black/White Squares & Stars & Symmetry
|
||||
|
||||
Elevator (Mountain Bottom Floor):
|
||||
158530 - 0x3D9A6 (Elevator Door Closer Left) - True - True
|
||||
158530 - 0x3D9A6 (Elevator Door Close Left) - True - True
|
||||
158531 - 0x3D9A7 (Elevator Door Close Right) - True - True
|
||||
158532 - 0x3C113 (Elevator Entry Left) - 0x3D9A6 | 0x3D9A7 - True
|
||||
158533 - 0x3C114 (Elevator Entry Right) - 0x3D9A6 | 0x3D9A7 - True
|
||||
|
||||
@@ -805,7 +805,7 @@ Swamp Rotating Bridge (Swamp) - Swamp Between Bridges Far - 0x181F5 - Swamp Near
|
||||
159334 - 0x036CE (Rotating Bridge CW EP) - 0x181F5 - True
|
||||
|
||||
Swamp Near Boat (Swamp) - Swamp Rotating Bridge - TrueOneWay - Swamp Blue Underwater - 0x18482 - Swamp Long Bridge - 0xFFD00 & 0xFFD02 - The Ocean - 0x09DB8:
|
||||
158903 - 0xFFD02 (Beyond Rotating Bridge Reached Independently) - True - True
|
||||
159803 - 0xFFD02 (Beyond Rotating Bridge Reached Independently) - True - True
|
||||
158328 - 0x09DB8 (Boat Spawn) - True - Boat
|
||||
158329 - 0x003B2 (Beyond Rotating Bridge 1) - 0x0000A - Shapers & Dots & Full Dots
|
||||
158330 - 0x00A1E (Beyond Rotating Bridge 2) - 0x003B2 - Rotated Shapers & Shapers & Dots & Full Dots
|
||||
@@ -1088,7 +1088,7 @@ Mountain Bottom Floor Pillars Room (Mountain Bottom Floor) - Elevator - 0x339BB
|
||||
158529 - 0x339BB (Left Pillar 4) - 0x03859 - Symmetry & Black/White Squares & Stars & Stars + Same Colored Symbol & Triangles & Colored Dots
|
||||
|
||||
Elevator (Mountain Bottom Floor):
|
||||
158530 - 0x3D9A6 (Elevator Door Closer Left) - True - True
|
||||
158530 - 0x3D9A6 (Elevator Door Close Left) - True - True
|
||||
158531 - 0x3D9A7 (Elevator Door Close Right) - True - True
|
||||
158532 - 0x3C113 (Elevator Entry Left) - 0x3D9A6 | 0x3D9A7 - True
|
||||
158533 - 0x3C114 (Elevator Entry Right) - 0x3D9A6 | 0x3D9A7 - True
|
||||
|
||||
@@ -805,7 +805,7 @@ Swamp Rotating Bridge (Swamp) - Swamp Between Bridges Far - 0x181F5 - Swamp Near
|
||||
159334 - 0x036CE (Rotating Bridge CW EP) - 0x181F5 - True
|
||||
|
||||
Swamp Near Boat (Swamp) - Swamp Rotating Bridge - TrueOneWay - Swamp Blue Underwater - 0x18482 - Swamp Long Bridge - 0xFFD00 & 0xFFD02 - The Ocean - 0x09DB8:
|
||||
158903 - 0xFFD02 (Beyond Rotating Bridge Reached Independently) - True - True
|
||||
159803 - 0xFFD02 (Beyond Rotating Bridge Reached Independently) - True - True
|
||||
158328 - 0x09DB8 (Boat Spawn) - True - Boat
|
||||
158329 - 0x003B2 (Beyond Rotating Bridge 1) - 0x0000A - Rotated Shapers
|
||||
158330 - 0x00A1E (Beyond Rotating Bridge 2) - 0x003B2 - Rotated Shapers
|
||||
@@ -1088,7 +1088,7 @@ Mountain Bottom Floor Pillars Room (Mountain Bottom Floor) - Elevator - 0x339BB
|
||||
158529 - 0x339BB (Left Pillar 4) - 0x03859 - Black/White Squares & Stars & Symmetry
|
||||
|
||||
Elevator (Mountain Bottom Floor):
|
||||
158530 - 0x3D9A6 (Elevator Door Closer Left) - True - True
|
||||
158530 - 0x3D9A6 (Elevator Door Close Left) - True - True
|
||||
158531 - 0x3D9A7 (Elevator Door Close Right) - True - True
|
||||
158532 - 0x3C113 (Elevator Entry Left) - 0x3D9A6 | 0x3D9A7 - True
|
||||
158533 - 0x3C114 (Elevator Entry Right) - 0x3D9A6 | 0x3D9A7 - True
|
||||
|
||||
Reference in New Issue
Block a user