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ALTTP: Reflowed headers in docs and explicitly added what client is used. (#5758)
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@@ -41,19 +41,21 @@ files. Your patch file should have a `.aplttp` extension.
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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client, and will also create your ROM in the same place as your patch file.
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### Connect to the client
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## Connect to the client
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#### With an emulator
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### With an emulator
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When the client launched automatically, SNI should have also automatically launched in the background. If this is its
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first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
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When patching the ROM, the client should launch automatically, and SNI should also start in the background.
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If this is the first time it runs, you may be prompted to allow it through the Windows Firewall.
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If the client did not launch automatically, use the `SNI Client` in the Archipelago Launcher to manually start the AP client.
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#### snes9x-nwa
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1. Click on the Network Menu and check **Enable Emu Network Control**
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2. Load your ROM file if it hasn't already been loaded.
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##### snes9x-rr
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#### snes9x-rr
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1. Load your ROM file if it hasn't already been loaded.
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2. Click on the File menu and hover on **Lua Scripting**
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@@ -69,7 +71,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
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1. Load your ROM file if it hasn't already been loaded.
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2. The emulator should automatically connect while SNI is running.
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##### BizHawk
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#### BizHawk
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1. Ensure you have the BSNES core loaded. This is done with the main menubar, under:
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- (≤ 2.8) `Config` 〉 `Cores` 〉 `SNES` 〉 `BSNES`
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@@ -81,7 +83,7 @@ the lua you are using in your file explorer and copy the `socket.dll` to the bas
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- You could instead open the Lua Console manually, click `Script` 〉 `Open Script`, and navigate to `Connector.lua`
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with the file picker.
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##### RetroArch 1.10.1 or newer
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#### RetroArch 1.10.1 or newer
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You only have to do these steps once.
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@@ -96,7 +98,7 @@ You only have to do these steps once.
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When loading a ROM, be sure to select a **bsnes-mercury** core. These are the only cores that allow external tools to
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read ROM data.
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#### With hardware
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### With hardware
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This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
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this now. SD2SNES and FXPak Pro users may download the appropriate firmware
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@@ -106,7 +108,7 @@ this now. SD2SNES and FXPak Pro users may download the appropriate firmware
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1. Close your emulator, which may have auto-launched.
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2. Power on your device and load the ROM.
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### Connect to the Archipelago Server
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## Connect to the Archipelago Server
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The patch file which launched your client should have automatically connected you to the AP Server. There are a few
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reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
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@@ -115,7 +117,7 @@ into the "Server" input field then press enter.
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The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
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### Play the game
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## Play the game
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
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successfully joining a multiworld game! You can execute various commands in your client. For more information regarding
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