Some changes, currently broken

This commit is contained in:
Scipio Wright
2024-07-06 21:38:42 -04:00
parent dd1034c75e
commit 247b084a3f

View File

@@ -97,9 +97,7 @@ def has_required_items(required_items: List[List[str]], stick_req: bool, state:
def sum_power(state: CollectionState, player: int) -> int:
return (get_att_power(state, player) + get_def_power(state, player) + get_potion_power(state, player)
+ get_hp_power(state, player) + get_mp_power(state, player) + get_sp_power(state, player)
+ get_other_power(state, player))
return (get_att_power(state, player) + get_mp_power(state, player)) * get_defensive_power(state, player)
def get_att_power(state: CollectionState, player: int) -> int:
@@ -117,26 +115,18 @@ def get_att_power(state: CollectionState, player: int) -> int:
return power
# defense helps a lot when you're trying not to die, as it turns out
def get_def_power(state: CollectionState, player: int) -> int:
def_upgrades = state.count_from_list({"DEF Offering", "Hero Relic - DEF", "Secret Legend", "Phonomath"}, player)
return min(4, def_upgrades * 2 // 3)
# healing is kinda power, right?
def get_potion_power(state: CollectionState, player: int) -> int:
def get_defensive_power(state: CollectionState, player: int) -> int:
hp_upgrades = state.count_from_list({"HP Offering", "Hero Relic - HP"}, player)
player_hp = 80 + hp_upgrades * 20
def_level = 1 + state.count_from_list({"DEF Offering", "Hero Relic - DEF", "Secret Legend", "Phonomath"}, player)
potion_count = state.count("Potion Flask", player) + state.count("Flask Shard", player) // 3
if potion_count == 0:
return 0
potion_upgrade_count = state.count_from_list({"Potion Offering", "Hero Relic - POTION",
"Just Some Pals", "Spring Falls", "Back To Work"}, player)
total_healing = potion_count * (30 + 10 * potion_upgrade_count)
# effectively .5 power per unupgraded flask
return min(6, total_healing // 60)
def get_hp_power(state: CollectionState, player: int) -> int:
return min(3, state.count_from_list({"HP Offering", "Hero Relic - HP"}, player) // 2)
potion_upgrade_level = 1 + state.count_from_list({"Potion Offering", "Hero Relic - POTION",
"Just Some Pals", "Spring Falls", "Back To Work"}, player)
# total health you get from potions
total_healing = potion_count * (20 + 10 * potion_upgrade_level)
has_shield = state.has(shield, player)
has_laurels = state.has(laurels, player)
return 20
def get_mp_power(state: CollectionState, player: int) -> int:
@@ -150,15 +140,6 @@ def get_mp_power(state: CollectionState, player: int) -> int:
return power
def get_sp_power(state: CollectionState, player: int) -> int:
return min(2, state.count_from_list({"SP Offering", "Hero Relic - SP",
"Mr Mayor", "Power Up", "Regal Weasel", "Forever Friend"}, player) // 4)
def get_other_power(state: CollectionState, player: int) -> int:
power = 0
if state.has("Shield", player):
power += 2
if state.has("Hero's Laurels", player):
power += 4
return power
def get_sp_count(state: CollectionState, player: int) -> int:
return state.count_from_list({"SP Offering", "Hero Relic - SP",
"Mr Mayor", "Power Up", "Regal Weasel", "Forever Friend"}, player)