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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-29 02:03:26 -07:00
Fix playthrough crash bug
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@@ -1,5 +1,6 @@
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from typing import Dict, List, NamedTuple, Tuple, Optional
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from enum import IntEnum
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from collections import defaultdict
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from BaseClasses import CollectionState
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from .rules import has_sword, has_melee
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from worlds.AutoWorld import LogicMixin
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@@ -408,10 +409,16 @@ def get_money_count(state: CollectionState, player: int) -> int:
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class TunicState(LogicMixin):
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# the per-player need to reset the combat state when collecting a combat item
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tunic_need_to_reset_combat_from_collect: Dict[int, bool] = {}
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# the per-player need to reset the combat state when removing a combat item
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tunic_need_to_reset_combat_from_remove: Dict[int, bool] = {}
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# the per-player, per-area state of combat checking -- unchecked, failed, or succeeded
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tunic_area_combat_state: Dict[int, Dict[str, int]] = {}
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def __init__(self):
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self.tunic_need_to_reset_combat_from_collect = {}
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self.tunic_need_to_reset_combat_from_remove = {}
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self.tunic_area_combat_state = {}
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def init_mixin(self, _):
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# the per-player need to reset the combat state when collecting a combat item
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self.tunic_need_to_reset_combat_from_collect: Dict[int, bool] = defaultdict(lambda: False)
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# the per-player need to reset the combat state when removing a combat item
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self.tunic_need_to_reset_combat_from_remove: Dict[int, bool] = defaultdict(lambda: False)
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# the per-player, per-area state of combat checking -- unchecked, failed, or succeeded
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self.tunic_area_combat_state: Dict[int, Dict[str, int]] = (
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defaultdict(lambda: defaultdict(lambda: CombatState.unchecked)))
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