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AttributeError fix
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52
worlds/ahit/DeathWishLocations.py
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52
worlds/ahit/DeathWishLocations.py
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@@ -0,0 +1,52 @@
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death_wishes = [
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"Beat the Heat",
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"So You're Back From Outer Space",
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"Mafia's Jumps",
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"Collect-a-thon",
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"She Speedran from Outerspace",
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"Vault Codes in the Wind",
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"Encore! Encore!",
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"Rift Collapse: Mafia of Cooks",
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"Snatcher's Hit List",
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"Snatcher Coins in Mafia Town"
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"Security Breach",
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"10 Seconds until Self-Destruct",
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"The Great Big Hootenanny",
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"Killing Two Birds",
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"Rift Collapse: Dead Bird Studio",
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"Snatcher Coins in Battle of the Birds",
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"Zero Jumps",
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"Speedrun Well",
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"Boss Rush",
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"Quality Time with Snatcher",
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"Breaching the Contract",
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"Rift Collapse: Sleepy Subcon",
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"Snatcher Coins in Subcon Forest",
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"Bird Sanctuary",
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"Wound-Up Windmill",
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"The Illness has Speedrun",
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"Rift Collapse: Alpine Skyline",
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"Snatcher Coins in Alpine Skyline",
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"Camera Tourist",
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"The Mustache Gauntlet",
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"No More Bad Guys",
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"Seal the Deal",
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"Rift Collapse: Deep Sea",
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"Cruisin' for a Bruisin'",
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"Community Map: Rhythm Jump Studio",
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"Community Map: Twilight Travels",
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"Community Map: The Mountain Rift",
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"Snatcher Coins in Nyakuza Metro",
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]
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dw_prereqs = {
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"Snatcher's Hit List": ["Beat the Heat"],
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}
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0
worlds/ahit/DeathWishRules.py
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0
worlds/ahit/DeathWishRules.py
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@@ -551,8 +551,6 @@ def randomize_act_entrances(world: World):
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for e in candidate.entrances.copy():
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e.parent_region.exits.remove(e)
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e.connected_region.entrances.remove(e)
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del e.parent_region
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del e.connected_region
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entrance = world.multiworld.get_entrance(act_entrances[region.name], world.player)
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reconnect_regions(entrance, world.multiworld.get_region(act_chapters[region.name], world.player), candidate)
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@@ -308,7 +308,6 @@ def set_rules(world: World):
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region: Region = entrance.connected_region
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access_rules: typing.List[typing.Callable[[CollectionState], bool]] = []
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entrance.parent_region.exits.remove(entrance)
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del entrance.parent_region
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# Entrances to this act that we have to set access_rules on
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entrances: typing.List[Entrance] = []
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@@ -89,7 +89,6 @@ class HatInTimeWorld(World):
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self.calculate_yarn_costs()
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yarn_pool: typing.List[Item] = create_multiple_items(self, "Yarn", self.multiworld.YarnAvailable[self.player].value)
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# 1/5 is progression balanced
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for i in range(int(len(yarn_pool) * (0.01 * self.multiworld.YarnBalancePercent[self.player].value))):
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yarn_pool[i].classification = ItemClassification.progression
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