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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-04-10 06:28:14 -07:00
Removed the return from ini_locations.
Also added explanations to cat_weights
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@@ -65,7 +65,7 @@ def ini_locations(goal_score, max_score, number_of_locations, dif):
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location_table = {f"{score} score": LocData(starting_index + score, "Board", score) for score in scores}
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return location_table, scores.index(goal_score)
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return location_table
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# we need to run this function to initialize all scores from 1 to 1000, even though not all are used
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@@ -220,7 +220,10 @@ class YachtDiceWorld(World):
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multipliers_added += 1
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return "Step Score Multiplier"
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elif which_item_to_add == "Double category":
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cat_weights = [2, 2, 1, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1]
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# Below entries are the weights to add each category.
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# Prefer to add choice or number categories, because the other categories are too "all or nothing",
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# which often don't give any points, until you get overpowered, and then they give all points.
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cat_weights = [2, 2, 2, 2, 2, 2, 2, 2, 1, 1, 1, 1, 1, 1, 1, 1]
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weights["Double category"] /= 1.1
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return self.random.choices(possible_categories, weights=cat_weights)[0]
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elif which_item_to_add == "Points":
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@@ -356,7 +359,7 @@ class YachtDiceWorld(World):
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def create_regions(self):
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# call the ini_locations function, that generates locations based on the inputs.
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location_table, goal_index = ini_locations(
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location_table = ini_locations(
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self.goal_score, self.max_score, self.number_of_locations, self.options.game_difficulty.value
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)
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@@ -373,11 +376,8 @@ class YachtDiceWorld(World):
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# Add the victory item to the correct location.
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# The website declares that the game is complete when the victory item is obtained.
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board.locations[goal_index].place_locked_item(self.create_item("Victory"))
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# these will be slot_data input
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self.goal_score = board.locations[goal_index].yacht_dice_score
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self.max_score = board.locations[-1].yacht_dice_score
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victory_location_name = f"{self.goal_score} score"
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self.get_location(victory_location_name).place_locked_item(self.create_item("Victory"))
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# add the regions
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connection = Entrance(self.player, "New Board", menu)
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