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https://github.com/ArchipelagoMW/Archipelago.git
synced 2026-03-22 15:45:04 -07:00
ruff 🐶
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@@ -21,7 +21,6 @@ all_locations = {}
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starting_index = 16871244500 # 500 more than the starting index for items (not necessary, but this is what it is now)
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def all_locations_fun(max_score):
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"""
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Function that is called when this file is loaded, which loads in ALL possible locations, score 1 to 1000
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@@ -29,7 +28,6 @@ def all_locations_fun(max_score):
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return {f"{i} score": LocData(starting_index + i, "Board", i) for i in range(1, max_score + 1)}
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def ini_locations(goal_score, max_score, number_of_locations, dif):
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"""
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function that loads in all locations necessary for the game, so based on options.
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@@ -51,7 +49,7 @@ def ini_locations(goal_score, max_score, number_of_locations, dif):
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highest_score = 0
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for i in range(number_of_locations - 1):
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percentage = i / number_of_locations
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current_score = int(1 + (percentage ** scaling) * (max_score - 2))
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current_score = int(1 + (percentage**scaling) * (max_score - 2))
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if current_score <= highest_score:
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current_score = highest_score + 1
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highest_score = current_score
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@@ -69,5 +67,6 @@ def ini_locations(goal_score, max_score, number_of_locations, dif):
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return location_table, scores.index(goal_score)
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# we need to run this function to initialize all scores from 1 to 1000, even though not all are used
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all_locations = all_locations_fun(1000)
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all_locations = all_locations_fun(1000)
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@@ -7904,5 +7904,3 @@ yacht_weights = {
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("FourAndFiveFullHouse", 8, 7): {50: 97782, 0: 2218},
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("FourAndFiveFullHouse", 8, 8): {50: 98916, 0: 1084},
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}
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