Quick fix to spoiler counts.

This commit is contained in:
massimilianodelliubaldini
2025-02-19 18:55:42 -05:00
parent edc5f9e8a4
commit 1297f9b2dc

View File

@@ -262,6 +262,7 @@ class JakAndDaxterWorld(World):
self.total_prog_cells = max(self.power_cell_thresholds[:3])
non_prog_cells = self.total_power_cells - self.total_prog_cells
self.total_trap_cells = min(self.options.filler_power_cells_replaced_with_traps.value, non_prog_cells)
self.options.filler_power_cells_replaced_with_traps.value = self.total_trap_cells
self.total_filler_cells = non_prog_cells - self.total_trap_cells
# Verify that we didn't overload the trade amounts with more orbs than exist in the world.
@@ -289,7 +290,10 @@ class JakAndDaxterWorld(World):
non_prog_orb_bundles = total_orb_bundles - self.total_prog_orb_bundles
self.total_trap_orb_bundles = min(self.options.filler_orb_bundles_replaced_with_traps.value,
non_prog_orb_bundles)
self.options.filler_orb_bundles_replaced_with_traps.value = self.total_trap_orb_bundles
self.total_filler_orb_bundles = non_prog_orb_bundles - self.total_trap_orb_bundles
else:
self.options.filler_orb_bundles_replaced_with_traps.value = 0
self.chosen_traps = list(self.options.chosen_traps.value)