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# A Hat in Time
## Where is the settings page?
The [player settings page for this game](../player-settings) contains all the options you need to configure and export a
config file.
## What does randomization do to this game?
Items which the player would normally acquire throughout the game have been moved around. Chapter costs are randomized in a progressive order based on your settings, so for example you could go to Subcon Forest -> Battle of the Birds -> Alpine Skyline, etc. in that order. If act shuffle is turned on, the levels and Time Rifts in these chapters will be randomized as well.
To unlock and access a chapter's Time Rift in act shuffle, the levels in place of the original acts required to unlock the Time Rift in the vanilla game must be completed, and then you must enter a level that allows you to enter that Time Rift. For example, Time Rift: Bazaar requires Heating Up Mafia Town to be completed in the vanilla game. To unlock this Time Rift in act shuffle (and therefore the level it contains) you must complete the level that was shuffled in place of Heating Up Mafia Town and then enter the Time Rift through a Mafia Town level.
## What items and locations get shuffled?
Time Pieces, Relics, Yarn, Badges, and most other items are shuffled. Unlike in the vanilla game, yarn is typeless, and will be automatically crafted in a set order once you gather enough yarn for each hat. Any items in the world, shops, act completions, and optionally storybook pages or Death Wish contracts are the locations.
Any freestanding items that are considered to be progression or useful will have a rainbow streak particle attached to them. Filler items will have a white glow attached to them instead.
## Which items can be in another player's world?
Any of the items which can be shuffled may also be placed into another player's world. It is possible to choose to limit
certain items to your own world.
## What does another world's item look like in A Hat in Time?
Items belonging to other worlds are represented by a badge with the Archipelago logo on it.
## When the player receives an item, what happens?
When the player receives an item, it will play the item collect effect and information about the item will be printed on the screen and in the in-game developer console.

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# Setup Guide for A Hat in Time in Archipelago
## Required Software
- [Steam release of A Hat in Time](https://store.steampowered.com/app/253230/A_Hat_in_Time/)
- [Archipelago Workshop Mod for A Hat in Time](https://steamcommunity.com/sharedfiles/filedetails/?id=3026842601)
## Instructions
1. Have Steam running. Open the Steam console with [this link](steam://open/console)
2. In the Steam console, enter the following command: `download_depot 253230 253232 7770543545116491859`. Wait for the console to say the download is finished.
3. Once the download finishes, go to `steamapps/content/app_253230` in Steam's program folder.
4. There should be a folder named `depot_253232`. Rename it to HatinTime_AP and move it to your `steamapps/common` folder.
5. In the HatinTime_AP folder, navigate to `Binaries/Win64` and create a new file: `steam_appid.txt`. In this new text file, input the number `253230` on the first line.
6. Create a shortcut of `HatinTimeGame.exe` from that folder and move it to wherever you'd like. You will use this shortcut to open the Archipelago-compatible version of A Hat in Time.
7. Start up the game using your new shortcut. To confirm if you are on the correct version, go to Settings -> Game Settings. If you don't see an option labelled `Live Game Events` you should be running the correct version of the game. In Game Settings, make sure `Enable Developer Console` is checked.
## Connecting to the Archipelago server
When you create a new save file, you should be prompted to enter your slot name, password, and Archipelago server address:port after loading into the Spaceship. Once that's done, the game will automatically connect to the multiserver using the info you entered whenever that save file is loaded. If you must change the IP or port for the save file, use the `ap_set_connection_info` console command.
## Console Commands
Commands will not work on the title screen, you must be in-game to use them. To use console commands, make sure `Enable Developer Console` is checked in Game Settings and press the tilde key or TAB while in-game.
`ap_say <message>` - Send a chat message to the server. Supports commands, such as !hint or !release.
`ap_deathlink` - Toggle Death Link.
`ap_set_connection_info <ip> <port>` - Set the connection info for the save file. The IP address MUST BE IN QUOTES!
`ap_show_connection_info` - Show the connection info for the save file.