Files
dockipelago/worlds/stardew_valley/test/content/__init__.py
agilbert1412 9b22458f44 Stardew Valley 6.x.x: The Content Update (#3478)
Focus of the Update: Compatibility with Stardew Valley 1.6 Released on March 19th 2024
This includes randomization for pretty much all of the new content, including but not limited to
- Raccoon Bundles
- Booksanity
- Skill Masteries
- New Recipes, Craftables, Fish, Maps, Farm Type, Festivals and Quests

This also includes a significant reorganisation of the code into "Content Packs", to allow for easier modularity of various game mechanics between the settings and the supported mods. This improves maintainability quite a bit.

In addition to that, a few **very** requested new features have been introduced, although they weren't the focus of this update
- Walnutsanity
- Player Buffs
- More customizability in settings, such as shorter special orders, ER without farmhouse
- New Remixed Bundles
2024-07-07 15:04:25 +02:00

24 lines
855 B
Python

import unittest
from typing import ClassVar, Tuple
from ...content import content_packs, ContentPack, StardewContent, unpack_content, StardewFeatures, feature
default_features = StardewFeatures(
feature.booksanity.BooksanityDisabled(),
feature.cropsanity.CropsanityDisabled(),
feature.fishsanity.FishsanityNone(),
feature.friendsanity.FriendsanityNone()
)
class SVContentPackTestBase(unittest.TestCase):
vanilla_packs: ClassVar[Tuple[ContentPack]] = (content_packs.pelican_town, content_packs.the_desert, content_packs.the_farm, content_packs.the_mines)
mods: ClassVar[Tuple[str]] = ()
content: ClassVar[StardewContent]
@classmethod
def setUpClass(cls) -> None:
packs = cls.vanilla_packs + tuple(content_packs.by_mod[mod] for mod in cls.mods)
cls.content = unpack_content(default_features, packs)