Files
dockipelago/worlds/stardew_valley/test/performance/TestPerformance.py
agilbert1412 36bab6f52a Stardew Valley: 0.6.7 Day 1 fixes (#6098)
- The Shane and Sebastian Portrait filler items werent tagged properly.
- The Beach Farm adds one secretsanity check, so it needs to be in the allsanity preset
- The Allsanity preset is renamed to "Maxsanity" to encourage better defined terminology and Allsanity means something else
- The "All Random" preset has been removed entirely. It has been the cause of too many beginner footguns over the years. People can still achieve the effect manually, but at least they'll have to try a little bit to ruin their own experience.
2026-04-07 21:38:04 +02:00

289 lines
9.9 KiB
Python

import os
import time
import unittest
from dataclasses import dataclass
from statistics import mean, median, variance, stdev
from typing import List
from BaseClasses import get_seed
from Fill import distribute_items_restrictive, balance_multiworld_progression
from worlds import AutoWorld
from ..bases import SVTestCase, setup_multiworld
from ..options.presets import default_6_x_x, maxsanity_no_mods_6_x_x, minimal_locations_maximal_items, maxsanity_mods_7_x_x, maxsanity_no_mods_7_x_x, \
default_7_x_x
default_number_generations = 25
acceptable_deviation = 4
@dataclass
class PerformanceResults:
case: SVTestCase
amount_of_players: int
results: List[float]
acceptable_mean: float
def __repr__(self):
size = size_name(self.amount_of_players)
total_time = sum(self.results)
mean_time = mean(self.results)
median_time = median(self.results)
stdev_time = stdev(self.results, mean_time)
variance_time = variance(self.results, mean_time)
return f"""Generated {len(self.results)} {size} multiworlds in {total_time:.2f} seconds. Average {mean_time:.2f} seconds (Acceptable: {self.acceptable_mean:.2f})
Mean: {mean_time:.2f} Median: {median_time:.2f} Stdeviation: {stdev_time:.2f} Variance: {variance_time:.4f} Deviation percent: {stdev_time / mean_time:.2%}"""
class SVPerformanceTestCase(SVTestCase):
acceptable_time_per_player: float
results: List[PerformanceResults]
# Set False to not call the fill in the tests"""
skip_fill: bool = True
# Set True to print results as CSV"""
csv: bool = False
@classmethod
def setUpClass(cls) -> None:
performance_tests_key = "performance"
if performance_tests_key not in os.environ or os.environ[performance_tests_key] != "True":
raise unittest.SkipTest("Performance tests disabled")
super().setUpClass()
fill_tests_key = "fill"
if fill_tests_key in os.environ:
cls.skip_fill = os.environ[fill_tests_key] != "True"
fixed_seed_key = "fixed_seed"
if fixed_seed_key in os.environ:
cls.fixed_seed = bool(os.environ[fixed_seed_key])
else:
cls.fixed_seed = False
number_generations_key = "number_gen"
if number_generations_key in os.environ:
cls.number_generations = int(os.environ[number_generations_key])
else:
cls.number_generations = default_number_generations
csv_key = "csv"
if csv_key in os.environ:
cls.csv = bool(os.environ[csv_key])
@classmethod
def tearDownClass(cls) -> None:
if cls.csv:
csved_results = (f"{type(result.case).__name__},{result.amount_of_players},{val:.6f}"
for result in cls.results for val in result.results)
for r in csved_results:
print(r)
else:
case = None
for result in cls.results:
if type(result.case) is not case:
case = type(result.case)
print(case.__name__)
print(result)
print()
super().tearDownClass()
def performance_test_multiworld(self, options):
amount_of_players = len(options)
acceptable_average_time = self.acceptable_time_per_player * amount_of_players
total_time = 0
all_times = []
seeds = [get_seed() for _ in range(self.number_generations)] if not self.fixed_seed else [74898321050311118687] * self.number_generations
for i, seed in enumerate(seeds):
with self.subTest(f"Seed: {seed}"):
time_before = time.time()
print("Starting world setup")
multiworld = setup_multiworld(options, seed)
if not self.skip_fill:
distribute_items_restrictive(multiworld)
AutoWorld.call_all(multiworld, 'post_fill')
if multiworld.players > 1:
balance_multiworld_progression(multiworld)
time_after = time.time()
elapsed_time = time_after - time_before
total_time += elapsed_time
all_times.append(elapsed_time)
print(f"Multiworld {i + 1}/{self.number_generations} [{seed}] generated in {elapsed_time:.4f} seconds")
# tester.assertLessEqual(elapsed_time, acceptable_average_time * acceptable_deviation)
self.results.append(PerformanceResults(self, amount_of_players, all_times, acceptable_average_time))
self.assertLessEqual(mean(all_times), acceptable_average_time)
def size_name(number_players):
if number_players == 1:
return "solo"
elif number_players == 2:
return "duo"
elif number_players == 3:
return "trio"
return f"{number_players}-player"
class TestDefaultOptions6xx(SVPerformanceTestCase):
acceptable_time_per_player = 2
options = default_6_x_x()
results = []
def test_solo(self):
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_duo(self):
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_5_player(self):
number_players = 5
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_10_player(self):
number_players = 10
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
class TestDefaultOptions7xx(SVPerformanceTestCase):
acceptable_time_per_player = 2
options = default_7_x_x()
results = []
def test_solo(self):
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_duo(self):
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_5_player(self):
number_players = 5
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_10_player(self):
number_players = 10
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
class TestMinLocationMaxItems(SVPerformanceTestCase):
acceptable_time_per_player = 0.3
options = minimal_locations_maximal_items()
results = []
def test_solo(self):
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_duo(self):
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_5_player(self):
number_players = 5
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_10_player(self):
number_players = 10
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
class TestMaxsanityWithoutMods6xx(SVPerformanceTestCase):
acceptable_time_per_player = 10
options = maxsanity_no_mods_6_x_x()
results = []
def test_solo(self):
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_duo(self):
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_5_player(self):
number_players = 5
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_10_player(self):
number_players = 10
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
class TestMaxsanityWithoutMods7xx(SVPerformanceTestCase):
acceptable_time_per_player = 10
options = maxsanity_no_mods_7_x_x()
results = []
def test_solo(self):
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
def test_duo(self):
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_5_player(self):
number_players = 5
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_10_player(self):
number_players = 10
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
class TestMaxsanityWithMods7xx(SVPerformanceTestCase):
acceptable_time_per_player = 25
options = maxsanity_mods_7_x_x()
results = []
@unittest.skip
def test_solo(self):
number_players = 1
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)
@unittest.skip
def test_duo(self):
number_players = 2
multiworld_options = [self.options] * number_players
self.performance_test_multiworld(multiworld_options)