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194 lines
7.5 KiB
Python
194 lines
7.5 KiB
Python
from __future__ import annotations
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import os
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import sys
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import asyncio
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import shutil
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import ModuleUpdate
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ModuleUpdate.update()
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import Utils
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check_num = 0
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if __name__ == "__main__":
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Utils.init_logging("KHCOMClient", exception_logger="Client")
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from NetUtils import NetworkItem, ClientStatus
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from CommonClient import gui_enabled, logger, get_base_parser, ClientCommandProcessor, \
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CommonContext, server_loop
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def check_stdin() -> None:
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if Utils.is_windows and sys.stdin:
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print("WARNING: Console input is not routed reliably on Windows, use the GUI instead.")
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class KHCOMClientCommandProcessor(ClientCommandProcessor):
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def _cmd_test(self):
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"""Test"""
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self.output(f"Test")
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class KHCOMContext(CommonContext):
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command_processor: int = KHCOMClientCommandProcessor
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game = "Kingdom Hearts Chain of Memories"
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items_handling = 0b111 # full remote
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def __init__(self, server_address, password):
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super(KHCOMContext, self).__init__(server_address, password)
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self.send_index: int = 0
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self.syncing = False
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self.awaiting_bridge = False
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# self.game_communication_path: files go in this path to pass data between us and the actual game
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if "localappdata" in os.environ:
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self.game_communication_path = os.path.expandvars(r"%localappdata%/KHCOM")
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else:
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self.game_communication_path = os.path.expandvars(r"$HOME/KHCOM")
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if not os.path.exists(self.game_communication_path):
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os.makedirs(self.game_communication_path)
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for root, dirs, files in os.walk(self.game_communication_path):
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for file in files:
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if file.find("obtain") <= -1:
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os.remove(root+"/"+file)
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async def server_auth(self, password_requested: bool = False):
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for root, dirs, files in os.walk(self.game_communication_path):
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for file in files:
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if file.find("obtain") <= -1:
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os.remove(root+"/"+file)
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if password_requested and not self.password:
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await super(KHCOMContext, self).server_auth(password_requested)
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await self.get_username()
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await self.send_connect()
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async def connection_closed(self):
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await super(KHCOMContext, self).connection_closed()
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for root, dirs, files in os.walk(self.game_communication_path):
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for file in files:
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if file.find("obtain") <= -1:
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os.remove(root + "/" + file)
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@property
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def endpoints(self):
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if self.server:
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return [self.server]
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else:
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return []
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async def shutdown(self):
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await super(KHCOMContext, self).shutdown()
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for root, dirs, files in os.walk(self.game_communication_path):
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for file in files:
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if file.find("obtain") <= -1:
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os.remove(root+"/"+file)
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def on_package(self, cmd: str, args: dict):
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if cmd in {"Connected"}:
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if not os.path.exists(self.game_communication_path):
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os.makedirs(self.game_communication_path)
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for ss in self.checked_locations:
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filename = f"send{ss}"
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with open(os.path.join(self.game_communication_path, filename), 'w') as f:
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f.close()
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if cmd in {"ReceivedItems"}:
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start_index = args["index"]
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if start_index != len(self.items_received):
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for item in args['items']:
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check_num = 0
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for filename in os.listdir(self.game_communication_path):
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if filename.startswith("AP"):
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if int(filename.split("_")[-1].split(".")[0]) > check_num:
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check_num = int(filename.split("_")[-1].split(".")[0])
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item_id = ""
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location_id = ""
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player = ""
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found = False
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for filename in os.listdir(self.game_communication_path):
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if filename.startswith(f"AP"):
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with open(os.path.join(self.game_communication_path, filename), 'r') as f:
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item_id = str(f.readline()).replace("\n", "")
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location_id = str(f.readline()).replace("\n", "")
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player = str(f.readline()).replace("\n", "")
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if str(item_id) == str(NetworkItem(*item).item) and str(location_id) == str(NetworkItem(*item).location) and str(player) == str(NetworkItem(*item).player):
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found = True
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if not found:
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filename = f"AP_{str(check_num+1)}.item"
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with open(os.path.join(self.game_communication_path, filename), 'w') as f:
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f.write(str(NetworkItem(*item).item) + "\n" + str(NetworkItem(*item).location) + "\n" + str(NetworkItem(*item).player))
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f.close()
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if cmd in {"RoomUpdate"}:
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if "checked_locations" in args:
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for ss in self.checked_locations:
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filename = f"send{ss}"
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with open(os.path.join(self.game_communication_path, filename), 'w') as f:
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f.close()
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def run_gui(self):
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"""Import kivy UI system and start running it as self.ui_task."""
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from kvui import GameManager
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class KHCOMManager(GameManager):
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logging_pairs = [
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("Client", "Archipelago")
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]
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base_title = "Archipelago KHCOM Client"
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self.ui = KHCOMManager(self)
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self.ui_task = asyncio.create_task(self.ui.async_run(), name="UI")
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async def game_watcher(ctx: KHCOMContext):
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from worlds.khcom.Locations import lookup_id_to_name
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while not ctx.exit_event.is_set():
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if ctx.syncing == True:
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sync_msg = [{'cmd': 'Sync'}]
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if ctx.locations_checked:
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sync_msg.append({"cmd": "LocationChecks", "locations": list(ctx.locations_checked)})
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await ctx.send_msgs(sync_msg)
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ctx.syncing = False
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sending = []
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victory = False
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for root, dirs, files in os.walk(ctx.game_communication_path):
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for file in files:
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if file.find("send") > -1:
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st = file.split("send", -1)[1]
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if st != "nil":
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sending = sending+[(int(st))]
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if file.find("victory") > -1:
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victory = True
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ctx.locations_checked = sending
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message = [{"cmd": 'LocationChecks', "locations": sending}]
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await ctx.send_msgs(message)
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if not ctx.finished_game and victory:
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await ctx.send_msgs([{"cmd": "StatusUpdate", "status": ClientStatus.CLIENT_GOAL}])
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ctx.finished_game = True
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await asyncio.sleep(0.1)
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def launch():
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async def main(args):
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ctx = KHCOMContext(args.connect, args.password)
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ctx.server_task = asyncio.create_task(server_loop(ctx), name="server loop")
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if gui_enabled:
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ctx.run_gui()
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ctx.run_cli()
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progression_watcher = asyncio.create_task(
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game_watcher(ctx), name="KHCOMProgressionWatcher")
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await ctx.exit_event.wait()
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ctx.server_address = None
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await progression_watcher
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await ctx.shutdown()
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import colorama
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parser = get_base_parser(description="KHCOM Client, for text interfacing.")
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args, rest = parser.parse_known_args()
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colorama.init()
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asyncio.run(main(args))
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colorama.deinit()
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