forked from mirror/Archipelago
* Add the world * doc update * docs * Fix Blast/Missile not clearing Reflect * Update worlds/earthbound/__init__.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/__init__.py remove unused import Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/__init__.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/modules/dungeon_er.py make bool optional Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/modules/boss_shuffle.py typing update Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/modules/boss_shuffle.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Filter events out of item name to id * we call it a glorp * Update worlds/earthbound/Regions.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/__init__.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/Items.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Update worlds/earthbound/Regions.py Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> * Fix missing optional import * hint stuff * -Fix Apple Kid text being wrong -Fix Slimy Pile text being wrong * -Fix some sprite corruption if PSI was used when an enemy loaded another enemy -Fixed a visible artifact tile during some cutscenes * Update ver * Update docs * Fix some money scripting issues * Add argument to PSI fakeout attack * Updated monkey caves shop description * Remove closing markdown from doc * Add new flavors * Make flavors actually work * Update platforms * Fix common gear getting duplicated * Split region initialization * Condense checks for start inventory + some other junk * Fix some item groups - change receiver phone to warp pad * wow that one was really bad :glorp: * blah * Fix cutoff option text * switch start inventory concatenation to itertools * Fix sky runner scripting bug - added some new comm suggestions * Fix crash when generating with spoiler_only * Fix happy-happy teleport not unlocking after beating carpainter * Hint man hints can now use CreateHint packets to create hints in other games * Adjust some filler rarity * Update world to use CreateHints and deprecate old method * Fix epilogue skip being offset * Rearrange a couple regions * Fix tendapants getting deleted in battle * update doc * i got scared and forgot i had multiple none checks and am worried about this triggering but tested and it works * Fix mostly typing errors from silvris * More type checks * More typing * Typema * Type * Fix enemy levels overwriting music * Fix gihugic blunder * Fix Lumine Hall enabling OSS * del world * Rel 4.2.7 * Remove some debug logs * Fix vanilla bug with weird ambush detection * Fix Starman Junior having an unscaled Freeze * Change shop scaling * Fix shops using the wrong thankful script * Update some bosses in boss shuffle * Loc group adjustment * Update some boss shuffle stuff | Fix Enemizer attacks getting overwritten by Shuffle data | Fix flunkies not updating and still being used with enemizer * Get rid of some debug stuff * Get boss shuffle running, dont merge * Fix json and get boss shuffle no plando back up * Fix Magicant Boost not initializing to Ness if party count = 4 * Fix belch shop using wrong logic * Don't re-send goal status * EBitem * remove : * idk if this is whatvi wanted * All client messagesnow only send when relevant instead of constantly * Patch up the rest of boss plando * Fix Giygas being not excluded from enemizer * Fix epilogue again * adjust the sphere scaling name * add the things * Fix Ness being placed onto monotoli when monotoli was in sea of eden * Fix prefill properly * Fix boss shuffle on vanilla slots. * rename this, apparently * Update archipelago.json --------- Co-authored-by: Duck <31627079+duckboycool@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
306 lines
5.6 KiB
Python
306 lines
5.6 KiB
Python
from ..Options import RandomizeOverworldMusic, RandomizeFanfares
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from . import EarthBoundWorld
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from .Rom import LocalRom
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town_songs = [
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0x2E,
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0x2F,
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0x30,
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0x38,
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0x3B,
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0x3D,
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0x41,
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0x42,
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0x52,
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0x80,
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0x81,
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0x82
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]
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overworld_songs = [
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0x1D,
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0x2C,
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0x33,
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0x34,
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0x35,
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0x36,
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0x3E,
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0x40,
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0x43,
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0x44,
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0x6B,
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0x72,
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0x79,
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0x88,
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0x92,
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0x97,
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0x99,
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0x9A,
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0x9F
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]
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dungeon_songs = [
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0x28,
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0x29,
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0x2A,
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0x2B,
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0x2D,
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0x31,
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0x32,
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0x37,
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0x2D,
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0x3F,
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0x46,
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0x6A,
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0x6C,
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0x75,
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0x84,
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0x85
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]
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interior_songs = [
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0x10,
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0x11,
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0x12,
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0x13,
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0x14,
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0x15,
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0x16,
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0x17,
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0x18,
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0x19,
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0x1A,
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0x1C,
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0x39,
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0x70,
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0x78,
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0x7D,
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0x83,
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0x8C,
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0x98
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]
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cutscene_songs = [
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0x3A,
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0x3C,
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0x48,
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0x4C,
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0x4D,
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0x4E,
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0x4F,
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0x50,
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0x51,
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0x53,
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0x55,
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0x56,
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0x57,
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0x58,
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0x59,
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0x5C,
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0x77,
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0x86,
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0x90,
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0x9B,
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0xA9,
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0xAA,
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0xAB,
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0xAC,
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0xBB
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]
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wakeup_songs = [
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0x1B,
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0x5A,
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0xAD,
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0xB2,
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0xB5,
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0xBC,
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]
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rare_songs = [
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0x1E,
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0x1F,
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0x45,
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0x47,
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0x70,
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0x74,
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0x76,
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0x96,
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]
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non_randomized = [
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0x01,
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0x02,
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0x03,
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0x04,
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0x06,
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0x07,
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0x0A,
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0x0D,
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0x0E,
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0x20,
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0x21,
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0x22,
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0x23,
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0x24,
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0x25,
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0x26,
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0x27,
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0x4B,
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0x5D,
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0x5E,
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0x5F,
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0x73,
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0x7A,
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0x87,
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0x89,
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0x8A,
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0x8B,
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0x9D,
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0xAE,
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0xAF,
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0xB6,
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0xBE,
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0xBF
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]
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battle_songs = [
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0x49,
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0x4A,
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0x60,
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0x61,
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0x62,
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0x63,
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0x64,
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0x65,
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0x66,
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0x67,
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0x68,
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0x69,
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0x8D,
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0x94,
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0x95,
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0xB9,
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0xBA
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]
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def music_randomizer(world: "EarthBoundWorld", rom: "LocalRom") -> None:
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fanfares = [
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0x05,
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0x08,
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0x09,
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0x0B,
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0x0C,
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0x0F,
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0x54,
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0x5B,
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0x6D,
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0x6E,
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0x6F,
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0x71,
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0x7B,
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0x7C,
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0x7E,
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0x7F,
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0xB7,
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0xB8,
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0x8E,
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0x8F,
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0x91,
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0x93,
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0x9C,
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0x9E,
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0xA0,
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0xA1,
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0xA2,
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0xA3,
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0xA4,
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0xA5,
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0xA6,
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0xA7,
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0xA8,
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0xB0,
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0xB1,
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0xB3,
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0xB4,
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0xB7,
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0xB8,
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0xBD
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]
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# Todo; options here
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global_tracklist = list(range(0xC0)) # Initialize the list; this ideally should be vanilla
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if world.options.randomize_fanfares == RandomizeFanfares.option_on_no_sound_stone_fanfares:
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for i in range(9):
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fanfares.remove(0xA0 + i)
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if world.options.randomize_fanfares:
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shuffled_fanfares = fanfares.copy()
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world.random.shuffle(shuffled_fanfares)
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for track_id, song in enumerate(fanfares):
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global_tracklist[song] = shuffled_fanfares[track_id]
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if world.options.randomize_battle_music:
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shuffled_battle_songs = battle_songs.copy()
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world.random.shuffle(shuffled_battle_songs)
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for track_id, song in enumerate(battle_songs):
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global_tracklist[song] = shuffled_battle_songs[track_id]
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if world.options.randomize_overworld_music == RandomizeOverworldMusic.option_match_type:
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shuffled_town_songs = town_songs.copy()
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shuffled_overworld_songs = overworld_songs.copy()
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shuffled_interior_songs = interior_songs.copy()
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shuffled_dungeon_songs = dungeon_songs.copy()
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shuffled_cutscene_songs = cutscene_songs.copy()
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shuffled_rare_songs = rare_songs.copy()
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shuffled_wakeup_songs = wakeup_songs.copy()
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world.random.shuffle(shuffled_town_songs)
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world.random.shuffle(shuffled_overworld_songs)
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world.random.shuffle(shuffled_interior_songs)
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world.random.shuffle(shuffled_dungeon_songs)
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world.random.shuffle(shuffled_cutscene_songs)
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world.random.shuffle(shuffled_rare_songs)
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world.random.shuffle(shuffled_wakeup_songs)
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for track_id, song in enumerate(town_songs):
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global_tracklist[song] = shuffled_town_songs[track_id]
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for track_id, song in enumerate(overworld_songs):
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global_tracklist[song] = shuffled_overworld_songs[track_id]
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for track_id, song in enumerate(interior_songs):
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global_tracklist[song] = shuffled_interior_songs[track_id]
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for track_id, song in enumerate(dungeon_songs):
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global_tracklist[song] = shuffled_dungeon_songs[track_id]
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for track_id, song in enumerate(cutscene_songs):
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global_tracklist[song] = shuffled_cutscene_songs[track_id]
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for track_id, song in enumerate(rare_songs):
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global_tracklist[song] = shuffled_rare_songs[track_id]
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for track_id, song in enumerate(wakeup_songs):
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global_tracklist[song] = shuffled_wakeup_songs[track_id]
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elif world.options.randomize_overworld_music == RandomizeOverworldMusic.option_full:
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all_overworld_songs = (town_songs + overworld_songs + interior_songs +
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dungeon_songs + cutscene_songs + rare_songs + wakeup_songs)
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shuffled_overworld_songs = all_overworld_songs.copy()
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world.random.shuffle(shuffled_overworld_songs)
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for track_id, song in enumerate(all_overworld_songs):
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global_tracklist[song] = shuffled_overworld_songs[track_id]
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rom.write_bytes(0x17FDA0, bytearray(global_tracklist))
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# Should the Melodies be fanfares?
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