forked from mirror/Archipelago
* create a first draft of the feature * use feature in items and locations * add content to more places * use feature in logic * replace option check by feature * remove unused code * remove weird white space * some import nitpicking * flip negative if
25 lines
913 B
Python
25 lines
913 B
Python
import unittest
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from typing import ClassVar, Tuple
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from ...content import content_packs, ContentPack, StardewContent, unpack_content, StardewFeatures, feature
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default_features = StardewFeatures(
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feature.booksanity.BooksanityDisabled(),
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feature.cropsanity.CropsanityDisabled(),
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feature.fishsanity.FishsanityNone(),
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feature.friendsanity.FriendsanityNone(),
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feature.skill_progression.SkillProgressionVanilla(),
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)
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class SVContentPackTestBase(unittest.TestCase):
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vanilla_packs: ClassVar[Tuple[ContentPack]] = (content_packs.pelican_town, content_packs.the_desert, content_packs.the_farm, content_packs.the_mines)
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mods: ClassVar[Tuple[str]] = ()
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content: ClassVar[StardewContent]
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@classmethod
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def setUpClass(cls) -> None:
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packs = cls.vanilla_packs + tuple(content_packs.by_mod[mod] for mod in cls.mods)
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cls.content = unpack_content(default_features, packs)
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