forked from mirror/Archipelago
Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
19 lines
815 B
Python
19 lines
815 B
Python
from ...logic.base_logic import BaseLogicMixin, BaseLogic
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from ...logic.received_logic import ReceivedLogicMixin
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from ...mods.mod_data import ModNames
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from ...options import ElevatorProgression
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from ...stardew_rule import StardewRule, True_
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class ModElevatorLogicMixin(BaseLogicMixin):
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def __init__(self, *args, **kwargs):
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super().__init__(*args, **kwargs)
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self.elevator = ModElevatorLogic(*args, **kwargs)
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class ModElevatorLogic(BaseLogic[ReceivedLogicMixin]):
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def has_skull_cavern_elevator_to_floor(self, floor: int) -> StardewRule:
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if self.options.elevator_progression != ElevatorProgression.option_vanilla and ModNames.skull_cavern_elevator in self.options.mods:
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return self.logic.received("Progressive Skull Cavern Elevator", floor // 25)
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return True_()
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