Files
dockipelago/worlds/stardew_valley/mods/logic/elevator_logic.py
agilbert1412 52e65e208e Stardew Valley: 5.x.x - The Allsanity Update (#2764)
Major Content update for Stardew Valley, including the following features

- Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time
- Randomized Farm Type
- Bundles rework (Remixed Bundles and Missing Bundle!)
- New Settings:
  * Shipsanity - Shipping individual items
  * Monstersanity - Slaying monsters
  * Cooksanity - Cooking individual recipes
  * Chefsanity - Learning individual recipes
  * Craftsanity - Crafting individual items
- New Goals:
  * Protector of the Valley - Complete every monster slayer goal
  * Full Shipment - Ship every item
  * Craftmaster - Craft every item
  * Gourmet Chef - Cook every recipe
  * Legend - Earn 10 000 000g
  * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt)
  * Allsanity - Complete every check in your slot
- Building Shuffle: Cheaper options
- Tool Shuffle: Cheaper options
- Money rework
- New traps
- New isolated checks and items, including the farm cave, the movie theater, etc
- Mod Support: SVE [Albrekka]
- Mod Support: Distant Lands [Albrekka]
- Mod Support: Hat Mouse Lacey [Albrekka]
- Mod Support: Boarding House [Albrekka]

Co-authored-by: Witchybun <elnendil@gmail.com>
Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com>
Co-authored-by: Jouramie <jouramie@hotmail.com>
Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
2024-03-15 13:05:14 +01:00

19 lines
815 B
Python

from ...logic.base_logic import BaseLogicMixin, BaseLogic
from ...logic.received_logic import ReceivedLogicMixin
from ...mods.mod_data import ModNames
from ...options import ElevatorProgression
from ...stardew_rule import StardewRule, True_
class ModElevatorLogicMixin(BaseLogicMixin):
def __init__(self, *args, **kwargs):
super().__init__(*args, **kwargs)
self.elevator = ModElevatorLogic(*args, **kwargs)
class ModElevatorLogic(BaseLogic[ReceivedLogicMixin]):
def has_skull_cavern_elevator_to_floor(self, floor: int) -> StardewRule:
if self.options.elevator_progression != ElevatorProgression.option_vanilla and ModNames.skull_cavern_elevator in self.options.mods:
return self.logic.received("Progressive Skull Cavern Elevator", floor // 25)
return True_()