forked from mirror/Archipelago
Major Content update for Stardew Valley ### Features - New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc - New Setting: Bundles Per Room modifier - New Setting: Backpack Size - New Setting: Secretsanity - Checks for triggering easter eggs and secrets - New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers - New Setting: Eatsanity - Checks for eating items - New Setting: Hatsanity - Checks for wearing Hats - New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc. - New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get - New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases - New Shipsanity value: Crops and Fish - New Settings: Jojapocalypse and settings to customize it - Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom - Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for. Plus a truckload of improvements on the mod side, not seen in this PR. ### Removed features - Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
444 lines
33 KiB
Python
444 lines
33 KiB
Python
from __future__ import annotations
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import logging
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from typing import Collection, Callable
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from .ability_logic import AbilityLogicMixin
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from .action_logic import ActionLogicMixin
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from .animal_logic import AnimalLogicMixin
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from .arcade_logic import ArcadeLogicMixin
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from .artisan_logic import ArtisanLogicMixin
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from .base_logic import LogicRegistry
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from .book_logic import BookLogicMixin
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from .building_logic import BuildingLogicMixin
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from .bundle_logic import BundleLogicMixin
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from .combat_logic import CombatLogicMixin
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from .cooking_logic import CookingLogicMixin
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from .crafting_logic import CraftingLogicMixin
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from .farming_logic import FarmingLogicMixin
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from .festival_logic import FestivalLogicMixin
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from .fish_pond_logic import FishPondLogicMixin
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from .fishing_logic import FishingLogicMixin
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from .gift_logic import GiftLogicMixin
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from .goal_logic import GoalLogicMixin
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from .grind_logic import GrindLogicMixin
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from .harvesting_logic import HarvestingLogicMixin
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from .has_logic import HasLogicMixin
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from .hats_logic import HatLogicMixin
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from .logic_event import all_item_events
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from .meme_items_logic import MemeItemsLogicMixin
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from .mine_logic import MineLogicMixin
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from .money_logic import MoneyLogicMixin
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from .monster_logic import MonsterLogicMixin
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from .movie_logic import MovieLogicMixin
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from .museum_logic import MuseumLogicMixin
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from .pet_logic import PetLogicMixin
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from .quality_logic import QualityLogicMixin
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from .quest_logic import QuestLogicMixin
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from .received_logic import ReceivedLogicMixin
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from .region_logic import RegionLogicMixin
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from .relationship_logic import RelationshipLogicMixin
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from .requirement_logic import RequirementLogicMixin
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from .season_logic import SeasonLogicMixin
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from .shipping_logic import ShippingLogicMixin
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from .shirts_logic import ShirtLogicMixin
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from .skill_logic import SkillLogicMixin
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from .source_logic import SourceLogicMixin
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from .special_items_logic import SpecialItemsLogicMixin
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from .special_order_logic import SpecialOrderLogicMixin
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from .tailoring_logic import TailoringLogicMixin
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from .time_logic import TimeLogicMixin
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from .tool_logic import ToolLogicMixin
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from .traveling_merchant_logic import TravelingMerchantLogicMixin
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from .wallet_logic import WalletLogicMixin
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from .walnut_logic import WalnutLogicMixin
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from ..content.game_content import StardewContent
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from ..content.vanilla.ginger_island import ginger_island_content_pack
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from ..data.craftable_data import all_crafting_recipes
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from ..data.museum_data import all_museum_items
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from ..data.recipe_data import all_cooking_recipes
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from ..mods.logic.magic_logic import MagicLogicMixin
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from ..mods.logic.mod_logic import ModLogicMixin
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from ..options import StardewValleyOptions, BundleRandomization, IncludeEndgameLocations
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from ..stardew_rule import False_, StardewRule, Or, Reach
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from ..strings.animal_names import Animal
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from ..strings.animal_product_names import AnimalProduct
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from ..strings.ap_names.community_upgrade_names import CommunityUpgrade
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from ..strings.artisan_good_names import ArtisanGood
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from ..strings.boot_names import tier_by_boots
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from ..strings.building_names import Building
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from ..strings.catalogue_names import items_by_catalogue
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from ..strings.craftable_names import Consumable, Ring, Fishing, Lighting, WildSeeds, Furniture
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from ..strings.crop_names import Fruit, Vegetable
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from ..strings.currency_names import Currency
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from ..strings.decoration_names import Decoration
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from ..strings.fertilizer_names import Fertilizer, SpeedGro, RetainingSoil
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from ..strings.fish_names import Fish, Trash, WaterItem, WaterChest
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from ..strings.flower_names import Flower
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from ..strings.food_names import Meal, Beverage
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from ..strings.forageable_names import Forageable
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from ..strings.generic_names import Generic
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from ..strings.geode_names import Geode
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from ..strings.gift_names import Gift
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from ..strings.ingredient_names import Ingredient
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from ..strings.machine_names import Machine
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from ..strings.material_names import Material
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from ..strings.metal_names import Ore, MetalBar, Mineral, Fossil
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from ..strings.monster_drop_names import Loot
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from ..strings.monster_names import Monster
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from ..strings.region_names import Region, LogicRegion
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from ..strings.season_names import Season
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from ..strings.seed_names import Seed, TreeSeed
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from ..strings.skill_names import Skill
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from ..strings.special_item_names import SpecialItem
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from ..strings.tool_names import Tool, ToolMaterial, FishingRod
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from ..strings.villager_names import NPC
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logger = logging.getLogger(__name__)
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class StardewLogic(ReceivedLogicMixin, HasLogicMixin, RegionLogicMixin, TravelingMerchantLogicMixin, TimeLogicMixin,
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SeasonLogicMixin, MoneyLogicMixin, ActionLogicMixin, ArcadeLogicMixin, ArtisanLogicMixin, GiftLogicMixin,
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BuildingLogicMixin, ShippingLogicMixin, RelationshipLogicMixin, MuseumLogicMixin, WalletLogicMixin, AnimalLogicMixin,
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CombatLogicMixin, MagicLogicMixin, MonsterLogicMixin, ToolLogicMixin, PetLogicMixin, QualityLogicMixin,
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SkillLogicMixin, FarmingLogicMixin, BundleLogicMixin, FishingLogicMixin, MineLogicMixin, CookingLogicMixin, AbilityLogicMixin,
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SpecialOrderLogicMixin, QuestLogicMixin, CraftingLogicMixin, ModLogicMixin, HarvestingLogicMixin, SourceLogicMixin,
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RequirementLogicMixin, BookLogicMixin, GrindLogicMixin, FestivalLogicMixin, WalnutLogicMixin, GoalLogicMixin, SpecialItemsLogicMixin,
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MovieLogicMixin, MemeItemsLogicMixin, HatLogicMixin, ShirtLogicMixin, TailoringLogicMixin, FishPondLogicMixin):
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player: int
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options: StardewValleyOptions
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content: StardewContent
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regions: Collection[str]
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def __init__(self, player: int, options: StardewValleyOptions, content: StardewContent, regions: Collection[str]):
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self.registry = LogicRegistry()
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super().__init__(player, self.registry, options, content, regions, self)
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self.registry.fish_rules.update({fish.name: self.fishing.can_catch_fish(fish) for fish in content.fishes.values()})
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self.registry.museum_rules.update({donation.item_name: self.museum.can_find_museum_item(donation) for donation in all_museum_items})
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for recipe in all_cooking_recipes:
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if recipe.content_pack and not self.content.is_enabled(recipe.content_pack):
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continue
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can_cook_rule = self.cooking.can_cook(recipe)
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if recipe.meal in self.registry.cooking_rules:
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can_cook_rule = can_cook_rule | self.registry.cooking_rules[recipe.meal]
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self.registry.cooking_rules[recipe.meal] = can_cook_rule
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for recipe in all_crafting_recipes:
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if recipe.content_pack is not None and not self.content.are_all_enabled(recipe.content_pack):
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continue
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can_craft_rule = self.crafting.can_craft(recipe)
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if recipe.item in self.registry.crafting_rules:
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can_craft_rule = can_craft_rule | self.registry.crafting_rules[recipe.item]
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self.registry.crafting_rules[recipe.item] = can_craft_rule
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self.registry.crop_rules.update({
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Fruit.ancient_fruit: (self.received("Ancient Seeds") | self.received("Ancient Seeds Recipe")) &
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self.region.can_reach(Region.greenhouse) & self.has(Machine.seed_maker),
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})
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# @formatter:off
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self.registry.item_rules.update({
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"Energy Tonic": self.money.can_spend_at(Region.hospital, 1000),
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WaterChest.fishing_chest: self.fishing.can_fish_chests,
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WaterChest.golden_fishing_chest: self.fishing.can_fish_chests & self.skill.has_mastery(Skill.fishing),
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WaterChest.treasure: self.fishing.can_fish_chests,
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Ring.hot_java_ring: self.region.can_reach(Region.volcano_floor_10),
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"Galaxy Soul": self.money.can_trade_at(Region.qi_walnut_room, Currency.qi_gem, 40),
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"JotPK Big Buff": self.arcade.has_jotpk_power_level(7),
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"JotPK Max Buff": self.arcade.has_jotpk_power_level(9),
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"JotPK Medium Buff": self.arcade.has_jotpk_power_level(4),
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"JotPK Small Buff": self.arcade.has_jotpk_power_level(2),
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"Junimo Kart Big Buff": self.arcade.has_junimo_kart_power_level(6),
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"Junimo Kart Max Buff": self.arcade.has_junimo_kart_power_level(8),
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"Junimo Kart Medium Buff": self.arcade.has_junimo_kart_power_level(4),
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"Junimo Kart Small Buff": self.arcade.has_junimo_kart_power_level(2),
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"Magic Rock Candy": self.region.can_reach(Region.desert) & self.has("Prismatic Shard"),
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"Muscle Remedy": self.money.can_spend_at(Region.hospital, 1000),
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"Stardrop": self.received("Stardrop"),
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"Iridium Snake Milk": self.quest.can_drink_snake_milk(),
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# self.has(Ingredient.vinegar)),
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# self.received("Deluxe Fertilizer Recipe") & self.has(MetalBar.iridium) & self.has(SVItem.sap),
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# | (self.ability.can_cook() & self.relationship.has_hearts(NPC.emily, 3) & self.has(Forageable.leek) & self.has(Forageable.dandelion) &
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# | (self.ability.can_cook() & self.relationship.has_hearts(NPC.jodi, 7) & self.has(AnimalProduct.cow_milk) & self.has(Ingredient.sugar)),
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AnimalProduct.any_egg: self.has_any(AnimalProduct.chicken_egg, AnimalProduct.duck_egg),
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AnimalProduct.any_milk: self.has_any(AnimalProduct.cow_milk, AnimalProduct.goat_milk),
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AnimalProduct.brown_egg: self.animal.has_animal(Animal.chicken),
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AnimalProduct.chicken_egg: self.has_any(AnimalProduct.egg, AnimalProduct.brown_egg, AnimalProduct.large_egg, AnimalProduct.large_brown_egg),
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AnimalProduct.cow_milk: self.has_any(AnimalProduct.milk, AnimalProduct.large_milk),
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AnimalProduct.duck_egg: self.animal.has_animal(Animal.duck), # Should also check starter
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AnimalProduct.duck_feather: self.animal.has_happy_animal(Animal.duck),
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AnimalProduct.egg: self.animal.has_animal(Animal.chicken), # Should also check starter
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AnimalProduct.goat_milk: self.animal.has_animal(Animal.goat),
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AnimalProduct.golden_egg: self.has(AnimalProduct.golden_egg_starter), # Should also check golden chicken if there was an alternative to obtain it without golden egg
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AnimalProduct.large_brown_egg: self.animal.has_happy_animal(Animal.chicken),
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AnimalProduct.large_egg: self.animal.has_happy_animal(Animal.chicken),
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AnimalProduct.large_goat_milk: self.animal.has_happy_animal(Animal.goat),
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AnimalProduct.large_milk: self.animal.has_happy_animal(Animal.cow),
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AnimalProduct.milk: self.animal.has_animal(Animal.cow),
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AnimalProduct.rabbit_foot: self.animal.has_happy_animal(Animal.rabbit),
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AnimalProduct.roe: self.fish_pond.can_get_fish_pond_reward(Fish.any, 1, AnimalProduct.roe),
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AnimalProduct.squid_ink: self.mine.can_mine_in_the_mines_floor_81_120() | self.fish_pond.can_get_fish_pond_reward(Fish.squid, 1, AnimalProduct.squid_ink) | self.fish_pond.can_get_fish_pond_reward(Fish.midnight_squid, 1, AnimalProduct.squid_ink),
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AnimalProduct.truffle: self.animal.has_animal(Animal.pig) & self.season.has_any_not_winter(),
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AnimalProduct.void_egg: self.has(AnimalProduct.void_egg_starter), # Should also check void chicken if there was an alternative to obtain it without void egg
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AnimalProduct.wool: self.animal.has_animal(Animal.rabbit) | self.animal.has_animal(Animal.sheep),
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AnimalProduct.slime_egg_green: self.has(Machine.slime_egg_press) & self.has(Loot.slime),
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AnimalProduct.slime_egg_blue: self.has(Machine.slime_egg_press) & self.has(Loot.slime) & self.time.has_lived_months(3),
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AnimalProduct.slime_egg_red: self.has(Machine.slime_egg_press) & self.has(Loot.slime) & self.time.has_lived_months(6),
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AnimalProduct.slime_egg_purple: self.has(Machine.slime_egg_press) & self.has(Loot.slime) & self.time.has_lived_months(9),
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AnimalProduct.slime_egg_tiger: self.fish_pond.can_get_fish_pond_reward(Fish.lionfish, 9, AnimalProduct.slime_egg_tiger) & self.time.has_lived_months(12) &
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self.building.has_building(Building.slime_hutch) & self.monster.can_kill(Monster.tiger_slime),
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AnimalProduct.duck_egg_starter: self.logic.false_, # It could be purchased at the Feast of the Winter Star, but it's random every year, so not considering it yet...
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AnimalProduct.dinosaur_egg_starter: self.logic.false_, # Dinosaur eggs are also part of the museum rules, and I don't want to touch them yet.
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AnimalProduct.egg_starter: self.logic.false_, # It could be purchased at the Desert Festival, but festival logic is quite a mess, so not considering it yet...
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AnimalProduct.golden_egg_starter: self.received(AnimalProduct.golden_egg) & (self.money.can_spend_at(Region.ranch, 100000) | self.money.can_trade_at(Region.qi_walnut_room, Currency.qi_gem, 100)),
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AnimalProduct.void_egg_starter: self.money.can_spend_at(Region.sewer, 5000),
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ArtisanGood.aged_roe: self.artisan.can_preserves_jar(AnimalProduct.roe),
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ArtisanGood.battery_pack: (self.has(Machine.lightning_rod) & self.season.has_any_not_winter()) | self.has(Machine.solar_panel),
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ArtisanGood.cheese: (self.has(AnimalProduct.cow_milk) & self.has(Machine.cheese_press)) | (self.region.can_reach(Region.desert) & self.artisan.can_replicate_gem(Mineral.emerald)),
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ArtisanGood.cloth: (self.has(AnimalProduct.wool) & self.has(Machine.loom)) | (self.region.can_reach(Region.desert) & self.artisan.can_replicate_gem(Mineral.aquamarine)),
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ArtisanGood.dinosaur_mayonnaise: self.artisan.can_mayonnaise(AnimalProduct.dinosaur_egg),
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ArtisanGood.duck_mayonnaise: self.artisan.can_mayonnaise(AnimalProduct.duck_egg),
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ArtisanGood.goat_cheese: self.has(AnimalProduct.goat_milk) & self.has(Machine.cheese_press),
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ArtisanGood.honey: self.money.can_spend_at(Region.oasis, 200) | (self.has(Machine.bee_house) & self.season.has_any_not_winter()),
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ArtisanGood.maple_syrup: self.has(Machine.tapper),
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ArtisanGood.mayonnaise: self.artisan.can_mayonnaise(AnimalProduct.chicken_egg),
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ArtisanGood.mystic_syrup: self.has(Machine.tapper) & self.has(TreeSeed.mystic),
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ArtisanGood.oak_resin: self.has(Machine.tapper),
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ArtisanGood.pine_tar: self.has(Machine.tapper),
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ArtisanGood.smoked_fish: self.artisan.has_smoked_fish(),
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ArtisanGood.targeted_bait: self.artisan.has_targeted_bait(),
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ArtisanGood.stardrop_tea: self.has(WaterChest.golden_fishing_chest),
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ArtisanGood.truffle_oil: self.has(AnimalProduct.truffle) & self.has(Machine.oil_maker),
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ArtisanGood.void_mayonnaise: self.artisan.can_mayonnaise(AnimalProduct.void_egg),
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Beverage.pina_colada: self.money.can_spend_at(Region.island_resort, 600),
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Beverage.triple_shot_espresso: self.has("Hot Java Ring"),
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Consumable.butterfly_powder: self.money.can_spend_at(Region.sewer, 20000),
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Consumable.fireworks_red: self.region.can_reach(Region.casino),
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Consumable.fireworks_purple: self.region.can_reach(Region.casino),
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Consumable.fireworks_green: self.region.can_reach(Region.casino),
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Consumable.golden_animal_cracker: self.skill.has_mastery(Skill.farming) & (self.fishing.can_fish_chests | self.region.can_reach(Region.skull_cavern_25)),
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Consumable.mystery_box: self.received(CommunityUpgrade.mr_qi_plane_ride),
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Consumable.gold_mystery_box: self.received(CommunityUpgrade.mr_qi_plane_ride) & self.skill.has_mastery(Skill.foraging),
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Currency.calico_egg: self.region.can_reach(LogicRegion.desert_festival),
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Currency.golden_tag: self.region.can_reach(LogicRegion.trout_derby),
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Currency.prize_ticket: self.time.has_lived_months(2), # Time to do a few help wanted quests
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Decoration.rotten_plant: self.has(Lighting.jack_o_lantern) & self.season.has(Season.winter),
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Fertilizer.basic: self.money.can_spend_at(Region.pierre_store, 100),
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Fertilizer.quality: self.time.has_year_two & self.money.can_spend_at(Region.pierre_store, 150),
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Fertilizer.tree: self.skill.has_level(Skill.foraging, 7) & self.has(Material.fiber) & self.has(Material.stone),
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Fish.any: self.logic.or_(*(self.fishing.can_catch_fish(fish) for fish in content.fishes.values())),
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Fish.crab: self.fishing.can_crab_pot_at(Region.beach),
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Fish.crayfish: self.fishing.can_crab_pot_at(Region.town),
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Fish.lobster: self.fishing.can_crab_pot_at(Region.beach),
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Fish.mussel: self.tool.can_forage(Generic.any, Region.beach) or self.has(Fish.mussel_node),
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Fish.mussel_node: self.region.can_reach(Region.island_west),
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Fish.oyster: self.tool.can_forage(Generic.any, Region.beach),
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Fish.periwinkle: self.fishing.can_crab_pot_at(Region.town),
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Fish.shrimp: self.fishing.can_crab_pot_at(Region.beach),
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Fish.snail: self.fishing.can_crab_pot_at(Region.town),
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Fishing.curiosity_lure: self.monster.can_kill(self.monster.all_monsters_by_name[Monster.mummy]),
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Fishing.lead_bobber: self.skill.has_level(Skill.fishing, 6) & self.money.can_spend_at(Region.fish_shop, 200),
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Fishing.golden_bobber: self.region.can_reach(LogicRegion.desert_festival) & self.fishing.can_fish_chests,
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Forageable.hay: self.building.has_building(Building.silo) & self.tool.has_scythe(), #
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Forageable.journal_scrap: self.region.can_reach_all(Region.island_west, Region.island_north, Region.island_south, Region.volcano_floor_10) & (self.ability.can_chop_trees() | self.mine.can_mine_in_the_mines_floor_1_40()),#
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Forageable.secret_note: self.region.can_reach(LogicRegion.secret_notes), #
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Fossil.bone_fragment: (self.region.can_reach(Region.dig_site) & self.tool.has_tool(Tool.pickaxe)) | self.monster.can_kill(Monster.skeleton),
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Fossil.fossilized_leg: self.region.can_reach(Region.dig_site) & self.tool.has_tool(Tool.pickaxe),
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Fossil.fossilized_ribs: self.region.can_reach(Region.island_south) & self.tool.has_tool(Tool.hoe) & self.received("Open Professor Snail Cave"),
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Fossil.fossilized_skull: self.action.can_open_geode(Geode.golden_coconut),
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Fossil.fossilized_spine: self.fishing.can_fish_at(Region.dig_site),
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Fossil.fossilized_tail: self.action.can_pan_at(Region.dig_site, ToolMaterial.iridium),
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Fossil.mummified_bat: self.region.can_reach(Region.volcano_floor_10),
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Fossil.mummified_frog: self.region.can_reach(Region.island_east) & self.tool.has_scythe(),
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Fossil.snake_skull: self.region.can_reach(Region.dig_site) & self.tool.has_tool(Tool.hoe),
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Fossil.snake_vertebrae: self.region.can_reach(Region.island_west) & self.tool.has_tool(Tool.hoe),
|
|
Furniture.exotic_double_bed: self.money.can_trade_at(Region.qi_walnut_room, Currency.qi_gem, 50),
|
|
Geode.artifact_trove: self.has(Geode.omni) & self.region.can_reach(Region.desert),
|
|
Geode.frozen: self.mine.can_mine_in_the_mines_floor_41_80(),
|
|
Geode.geode: self.mine.can_mine_in_the_mines_floor_1_40(),
|
|
Geode.golden_coconut: self.region.can_reach(Region.island_north),
|
|
Geode.magma: self.mine.can_mine_in_the_mines_floor_81_120(), # Could add self.fish_pond.can_get_fish_pond_reward(Fish.lava_eel, 9, Geode.magma) but it makes a logic loop
|
|
Geode.omni: self.count(2, *(self.mine.can_mine_in_the_mines_floor_81_120(), self.region.can_reach_all((Region.desert, Region.oasis, Region.sewer)), self.tool.has_pan(ToolMaterial.iron), (self.region.can_reach_all((Region.island_west, Region.island_north,)) & self.has(Consumable.treasure_totem)))), # Could add self.fish_pond.can_get_fish_pond_reward(Fish.octopus, 9, Geode.omni) but it makes a logic loop
|
|
Gift.bouquet: self.relationship.has_hearts_with_any_bachelor(8) & self.money.can_spend_at(Region.pierre_store, 100),
|
|
Gift.golden_pumpkin: self.festival.has_golden_pumpkin(),
|
|
Gift.mermaid_pendant: self.region.can_reach(Region.tide_pools) & self.relationship.has_hearts_with_any_bachelor(10) & self.building.has_building(Building.kitchen) & (self.has(Consumable.rain_totem) | self.season.has_any_not_winter()),
|
|
Gift.movie_ticket: self.money.can_spend_at(Region.movie_ticket_stand, 1000),
|
|
Gift.pearl: self.fish_pond.can_get_fish_pond_reward(Fish.blobfish, 9, Gift.pearl) | self.action.can_open_geode(Geode.artifact_trove),
|
|
Gift.tea_set: self.season.has(Season.winter) & self.time.has_lived_max_months,
|
|
Gift.void_ghost_pendant: self.money.can_trade_at(Region.desert, Loot.void_essence, 200) & self.relationship.has_hearts(NPC.krobus, 10),
|
|
Gift.wilted_bouquet: self.has(Machine.furnace) & self.has(Gift.bouquet) & self.has(Material.coal),
|
|
Ingredient.oil: self.money.can_spend_at(Region.pierre_store, 200) | (self.has(Machine.oil_maker) & (self.has(Vegetable.corn) | self.has(Flower.sunflower) | self.has(Seed.sunflower))),
|
|
Ingredient.qi_seasoning: self.money.can_trade_at(Region.qi_walnut_room, Currency.qi_gem, 10),
|
|
Ingredient.rice: self.money.can_spend_at(Region.pierre_store, 200) | (self.building.has_building(Building.mill) & self.has(Vegetable.unmilled_rice)),
|
|
Ingredient.sugar: self.money.can_spend_at(Region.pierre_store, 100) | (self.building.has_building(Building.mill) & self.has(Vegetable.beet)),
|
|
Ingredient.vinegar: self.money.can_spend_at(Region.pierre_store, 200) | self.artisan.can_keg(Ingredient.rice),
|
|
Ingredient.wheat_flour: self.money.can_spend_at(Region.pierre_store, 100) | (self.building.has_building(Building.mill) & self.has(Vegetable.wheat)),
|
|
Loot.bat_wing: self.mine.can_mine_in_the_mines_floor_41_80() | self.mine.can_mine_in_the_skull_cavern(),
|
|
Loot.bug_meat: self.mine.can_mine_in_the_mines_floor_1_40(),
|
|
Loot.slime: self.mine.can_mine_in_the_mines_floor_1_40(),
|
|
Loot.solar_essence: self.mine.can_mine_in_the_mines_floor_41_80() | self.mine.can_mine_in_the_skull_cavern(),
|
|
Loot.void_essence: self.mine.can_mine_in_the_mines_floor_81_120() | self.mine.can_mine_in_the_skull_cavern(),
|
|
Machine.coffee_maker: self.received(Machine.coffee_maker),
|
|
Machine.crab_pot: self.skill.has_level(Skill.fishing, 3) & self.money.can_spend_at(Region.fish_shop, 1500),
|
|
Machine.enricher: self.money.can_trade_at(Region.qi_walnut_room, Currency.qi_gem, 20),
|
|
Machine.pressure_nozzle: self.money.can_trade_at(Region.qi_walnut_room, Currency.qi_gem, 20),
|
|
Machine.sewing_machine: (self.region.can_reach(Region.haley_house) & self.has(ArtisanGood.cloth)) | (self.received(Machine.sewing_machine) & self.region.can_reach(Region.secret_woods)),
|
|
Machine.statue_endless_fortune: self.has_statue_of_endless_fortune(),
|
|
Material.cinder_shard: self.region.can_reach(Region.volcano_floor_5),
|
|
Material.clay: self.region.can_reach_any(Region.farm, Region.beach, Region.quarry) & self.tool.has_tool(Tool.hoe),
|
|
Material.coal: self.mine.can_mine_in_the_mines_floor_41_80() | self.tool.has_pan(),
|
|
Material.fiber: self.ability.can_scythe_vines(),
|
|
Material.hardwood: self.tool.has_tool(Tool.axe, ToolMaterial.copper) & (self.region.can_reach(Region.secret_woods) | self.region.can_reach(Region.island_west)),
|
|
Material.moss: self.season.has_any_not_winter() & (self.tool.has_scythe() | self.combat.has_any_weapon) & self.region.can_reach(Region.forest),
|
|
Material.sap: self.ability.can_chop_trees(),
|
|
Material.stone: self.ability.can_mine_stone(),
|
|
Material.wood: self.ability.can_chop_trees(),
|
|
Meal.ice_cream: (self.season.has(Season.summer) & self.money.can_spend_at(Region.town, 250)) | self.money.can_spend_at(Region.oasis, 240),
|
|
Meal.strange_bun: self.relationship.has_hearts(NPC.shane, 7) & self.has(Ingredient.wheat_flour) & self.has(Fish.periwinkle) & self.has(ArtisanGood.void_mayonnaise),
|
|
MetalBar.copper: self.can_smelt(Ore.copper),
|
|
MetalBar.gold: self.can_smelt(Ore.gold),
|
|
MetalBar.iridium: self.can_smelt(Ore.iridium),
|
|
MetalBar.iron: self.can_smelt(Ore.iron),
|
|
MetalBar.quartz: self.can_smelt(Mineral.quartz) | self.can_smelt("Fire Quartz") | (self.has(Machine.recycling_machine) & (self.has(Trash.broken_cd) | self.has(Trash.broken_glasses))),
|
|
MetalBar.radioactive: self.can_smelt(Ore.radioactive),
|
|
Mineral.any_gem: self.museum.has_any_gem(),
|
|
Ore.copper: self.mine.can_mine_in_the_mines_floor_1_40() | self.mine.can_mine_in_the_skull_cavern() | self.tool.has_pan(),
|
|
Ore.gold: self.mine.can_mine_in_the_mines_floor_81_120() | self.mine.can_mine_in_the_skull_cavern() | self.tool.has_pan(ToolMaterial.gold),
|
|
Ore.iridium: self.ability.can_mine_perfectly_in_the_skull_cavern() | (self.mine.can_mine_in_the_skull_cavern() & self.tool.has_pan(ToolMaterial.gold)), # Could add self.fish_pond.can_get_fish_pond_reward(Fish.super_cucumber, 9, Ore.iridium) but it makes a logic loop
|
|
Ore.iron: self.mine.can_mine_in_the_mines_floor_41_80() | self.mine.can_mine_in_the_skull_cavern() | self.tool.has_pan(ToolMaterial.iron),
|
|
Ore.radioactive: self.special_order.can_get_radioactive_ore(),
|
|
RetainingSoil.basic: self.money.can_spend_at(Region.pierre_store, 100),
|
|
RetainingSoil.quality: self.time.has_year_two & self.money.can_spend_at(Region.pierre_store, 150),
|
|
SpecialItem.lucky_purple_shorts: self.special_items.has_purple_shorts(),
|
|
SpecialItem.trimmed_purple_shorts: self.has(SpecialItem.lucky_purple_shorts) & self.has(Machine.sewing_machine),
|
|
SpecialItem.far_away_stone: self.special_items.has_far_away_stone(),
|
|
SpecialItem.solid_gold_lewis: self.special_items.has_solid_gold_lewis(),
|
|
SpecialItem.advanced_tv_remote: self.special_items.has_advanced_tv_remote(),
|
|
SpeedGro.basic: self.money.can_spend_at(Region.pierre_store, 100),
|
|
SpeedGro.deluxe: self.time.has_year_two & self.money.can_spend_at(Region.pierre_store, 150),
|
|
Trash.broken_cd: self.fishing.can_crab_pot_anywhere,
|
|
Trash.broken_glasses: self.fishing.can_crab_pot_anywhere,
|
|
Trash.driftwood: self.fishing.can_crab_pot_anywhere,
|
|
Trash.joja_cola: self.money.can_spend_at(Region.saloon, 75),
|
|
Trash.soggy_newspaper: self.fishing.can_crab_pot_anywhere,
|
|
Trash.trash: self.fishing.can_crab_pot_anywhere,
|
|
TreeSeed.acorn: self.skill.has_level(Skill.foraging, 1) & self.ability.can_chop_trees(),
|
|
TreeSeed.mahogany: self.region.can_reach(Region.secret_woods) & self.tool.has_tool(Tool.axe, ToolMaterial.iron) & self.skill.has_level(Skill.foraging, 1),
|
|
TreeSeed.maple: self.skill.has_level(Skill.foraging, 1) & self.ability.can_chop_trees(),
|
|
TreeSeed.mushroom: self.money.can_trade_at(Region.qi_walnut_room, Currency.qi_gem, 5),
|
|
TreeSeed.pine: self.skill.has_level(Skill.foraging, 1) & self.ability.can_chop_trees(),
|
|
TreeSeed.mossy: self.ability.can_chop_trees() & self.season.has(Season.summer),
|
|
Fish.clam: self.tool.can_forage(Generic.any, Region.beach),
|
|
Fish.cockle: self.tool.can_forage(Generic.any, Region.beach),
|
|
WaterItem.green_algae: self.fishing.can_fish_in_freshwater(),
|
|
WaterItem.cave_jelly: self.fishing.can_fish_at(Region.mines_floor_100) & self.tool.has_fishing_rod(FishingRod.bamboo),
|
|
WaterItem.river_jelly: self.fishing.can_fish_at(Region.town) & self.tool.has_fishing_rod(FishingRod.bamboo),
|
|
WaterItem.sea_jelly: self.fishing.can_fish_at(Region.beach) & self.tool.has_fishing_rod(FishingRod.bamboo),
|
|
WaterItem.seaweed: self.fishing.can_fish_at(Region.tide_pools),
|
|
WaterItem.white_algae: self.fishing.can_fish_at(Region.mines_floor_20) & self.tool.has_fishing_rod(FishingRod.bamboo),
|
|
WildSeeds.grass_starter: self.money.can_spend_at(Region.pierre_store, 100),
|
|
})
|
|
# @formatter:on
|
|
|
|
content_rules = {
|
|
item_name: self.source.has_access_to_item(game_item)
|
|
for item_name, game_item in self.content.game_items.items()
|
|
}
|
|
|
|
for item in set(content_rules.keys()).intersection(self.registry.item_rules.keys()):
|
|
logger.warning(f"Rule for {item} already exists in the registry, overwriting it.")
|
|
|
|
self.registry.item_rules.update(content_rules)
|
|
self.registry.item_rules.update(self.registry.fish_rules)
|
|
self.registry.item_rules.update(self.registry.museum_rules)
|
|
self.registry.item_rules.update(self.registry.crop_rules)
|
|
self.artisan.initialize_rules()
|
|
self.registry.item_rules.update(self.registry.artisan_good_rules)
|
|
|
|
self.registry.item_rules.update(self.mod.item.get_modded_item_rules())
|
|
self.mod.item.modify_vanilla_item_rules_with_mod_additions(self.registry.item_rules) # New regions and content means new ways to obtain old items
|
|
|
|
# For some recipes, the cooked item can be obtained directly, so we either cook it or get it
|
|
for recipe in self.registry.cooking_rules:
|
|
cooking_rule = self.registry.cooking_rules[recipe]
|
|
obtention_rule = self.registry.item_rules[recipe] if recipe in self.registry.item_rules else False_()
|
|
self.registry.item_rules[recipe] = obtention_rule | cooking_rule
|
|
|
|
# For some recipes, the crafted item can be obtained directly, so we either craft it or get it
|
|
for recipe in self.registry.crafting_rules:
|
|
crafting_rule = self.registry.crafting_rules[recipe]
|
|
obtention_rule = self.registry.item_rules[recipe] if recipe in self.registry.item_rules else False_()
|
|
self.registry.item_rules[recipe] = obtention_rule | crafting_rule
|
|
|
|
if self.options.bundle_randomization == BundleRandomization.option_meme:
|
|
self.meme.initialize_rules()
|
|
self.registry.item_rules.update(self.registry.meme_item_rules)
|
|
|
|
self.quest.initialize_rules()
|
|
self.quest.update_rules(self.mod.quest.get_modded_quest_rules())
|
|
|
|
self.festival.initialize_rules()
|
|
|
|
self.special_order.initialize_rules()
|
|
self.special_order.update_rules(self.mod.special_order.get_modded_special_orders_rules())
|
|
|
|
self.shirt.initialize_rules()
|
|
self.registry.item_rules.update(self.registry.shirt_rules)
|
|
|
|
for catalogue in items_by_catalogue:
|
|
for item in items_by_catalogue[catalogue]:
|
|
self.registry.item_rules[item] = self.has(catalogue)
|
|
|
|
for boots in tier_by_boots:
|
|
self.registry.item_rules[boots] = self.combat.has_specific_boots(boots)
|
|
|
|
def setup_events(self, register_event: Callable[[str, str, StardewRule], None]) -> None:
|
|
for item_event in all_item_events:
|
|
rule = self.registry.item_rules[item_event.item]
|
|
|
|
if isinstance(rule, Or) and bool(reaches := [r for r in rule.current_rules if isinstance(r, Reach) and r.resolution_hint == "Region"]):
|
|
logger.debug("Sharding rule for %s in multiple logic events, placed in %s.", item_event.item, [r.spot for r in reaches])
|
|
|
|
for i, reach in enumerate(reaches):
|
|
location_name = f"{item_event.name} sharded_{i}"
|
|
new_rule = self.region.can_reach(item_event.region)
|
|
register_event(item_event.name, reach.spot, new_rule, location_name=location_name)
|
|
|
|
remaining_rules = [r for r in rule.current_rules if not isinstance(r, Reach) or r.resolution_hint != "Region"]
|
|
if remaining_rules:
|
|
register_event(item_event.name, item_event.region, Or(*remaining_rules))
|
|
|
|
else:
|
|
register_event(item_event.name, item_event.region, rule)
|
|
|
|
self.registry.item_rules[item_event.item] = self.received(item_event.name)
|
|
|
|
def can_smelt(self, item: str) -> StardewRule:
|
|
return self.has(Machine.furnace) & self.has(item)
|
|
|
|
def has_island_trader(self) -> StardewRule:
|
|
if self.content.is_enabled(ginger_island_content_pack):
|
|
return self.region.can_reach(Region.island_trader)
|
|
return self.logic.false_
|
|
|
|
def has_abandoned_jojamart(self) -> StardewRule:
|
|
return (self.received(CommunityUpgrade.movie_theater, 1) & self.season.has_any_not_winter()) | self.has_movie_theater()
|
|
|
|
def has_movie_theater(self) -> StardewRule:
|
|
return self.received(CommunityUpgrade.movie_theater, 2)
|
|
|
|
def can_use_obelisk(self, obelisk: str) -> StardewRule:
|
|
return self.region.can_reach(Region.farm) & self.building.has_wizard_building(obelisk)
|
|
|
|
def can_purchase_statue_of_endless_fortune(self) -> StardewRule:
|
|
return self.money.can_spend_at(Region.casino, 1_000_000)
|
|
|
|
def has_statue_of_endless_fortune(self) -> StardewRule:
|
|
can_purchase_rule = self.can_purchase_statue_of_endless_fortune()
|
|
if self.options.include_endgame_locations == IncludeEndgameLocations.option_true:
|
|
return can_purchase_rule & self.received(Machine.statue_endless_fortune)
|
|
return can_purchase_rule
|