forked from mirror/Archipelago
Major Content update for Stardew Valley ### Features - New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc - New Setting: Bundles Per Room modifier - New Setting: Backpack Size - New Setting: Secretsanity - Checks for triggering easter eggs and secrets - New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers - New Setting: Eatsanity - Checks for eating items - New Setting: Hatsanity - Checks for wearing Hats - New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc. - New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get - New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases - New Shipsanity value: Crops and Fish - New Settings: Jojapocalypse and settings to customize it - Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom - Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for. Plus a truckload of improvements on the mod side, not seen in this PR. ### Removed features - Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
185 lines
12 KiB
Python
185 lines
12 KiB
Python
from dataclasses import dataclass
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from typing import List, Tuple, Dict, Callable
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from .game_item import Source
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from ..mods.mod_data import ModNames
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from ..mods.mod_monster_locations import modded_monsters_locations
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from ..strings.monster_names import Monster, MonsterCategory
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from ..strings.performance_names import Performance
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from ..strings.region_names import Region
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@dataclass(frozen=True)
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class StardewMonster:
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name: str
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category: str
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locations: Tuple[str, ...]
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difficulty: str
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def __repr__(self):
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return f"{self.name} [{self.category}] (Locations: {self.locations} |" \
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f" Difficulty: {self.difficulty}) |"
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@dataclass(frozen=True, kw_only=True)
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class MonsterSource(Source):
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monsters: Tuple[StardewMonster, ...]
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amount_tier: int = 0
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slime_hutch = (Region.slime_hutch,)
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mines_floor_20 = (Region.mines_floor_20,)
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mines_floor_60 = (Region.mines_floor_60,)
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mines_floor_100 = (Region.mines_floor_100,)
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dangerous_mines_20 = (Region.dangerous_mines_20,)
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dangerous_mines_60 = (Region.dangerous_mines_60,)
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dangerous_mines_100 = (Region.dangerous_mines_100,)
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quarry_mine = (Region.quarry_mine,)
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mutant_bug_lair = (Region.mutant_bug_lair,)
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skull_cavern = (Region.skull_cavern_25,)
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skull_cavern_high = (Region.skull_cavern_75,)
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skull_cavern_dangerous = (Region.dangerous_skull_cavern,)
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tiger_slime_grove = (Region.island_west,)
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volcano = (Region.volcano_floor_5,)
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volcano_high = (Region.volcano_floor_10,)
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all_monsters: List[StardewMonster] = []
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monster_modifications_by_mod: Dict[str, Dict[str, Callable[[str, StardewMonster], StardewMonster]]] = {}
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def create_monster(name: str, category: str, locations: Tuple[str, ...], difficulty: str) -> StardewMonster:
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monster = StardewMonster(name, category, locations, difficulty)
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all_monsters.append(monster)
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return monster
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def update_monster_locations(mod_name: str, monster: StardewMonster):
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new_locations = modded_monsters_locations[mod_name][monster.name]
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total_locations = tuple(sorted(set(monster.locations + new_locations)))
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return StardewMonster(monster.name, monster.category, total_locations, monster.difficulty)
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def register_monster_modification(mod_name: str, monster: StardewMonster, modification_function):
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if mod_name not in monster_modifications_by_mod:
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monster_modifications_by_mod[mod_name] = {}
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monster_modifications_by_mod[mod_name][monster.name] = modification_function
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green_slime = create_monster(Monster.green_slime, MonsterCategory.slime, mines_floor_20, Performance.basic)
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blue_slime = create_monster(Monster.blue_slime, MonsterCategory.slime, mines_floor_60, Performance.decent)
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red_slime = create_monster(Monster.red_slime, MonsterCategory.slime, mines_floor_100, Performance.good)
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purple_slime = create_monster(Monster.purple_slime, MonsterCategory.slime, skull_cavern, Performance.great)
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yellow_slime = create_monster(Monster.yellow_slime, MonsterCategory.slime, skull_cavern_high, Performance.galaxy)
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black_slime = create_monster(Monster.black_slime, MonsterCategory.slime, slime_hutch, Performance.decent)
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copper_slime = create_monster(Monster.copper_slime, MonsterCategory.slime, quarry_mine, Performance.decent)
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iron_slime = create_monster(Monster.iron_slime, MonsterCategory.slime, quarry_mine, Performance.good)
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tiger_slime = create_monster(Monster.tiger_slime, MonsterCategory.slime, tiger_slime_grove, Performance.galaxy)
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shadow_shaman = create_monster(Monster.shadow_shaman, MonsterCategory.void_spirits, mines_floor_100, Performance.good)
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shadow_shaman_dangerous = create_monster(Monster.shadow_shaman_dangerous, MonsterCategory.void_spirits, dangerous_mines_100, Performance.galaxy)
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shadow_brute = create_monster(Monster.shadow_brute, MonsterCategory.void_spirits, mines_floor_100, Performance.good)
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shadow_brute_dangerous = create_monster(Monster.shadow_brute_dangerous, MonsterCategory.void_spirits, dangerous_mines_100, Performance.galaxy)
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shadow_sniper = create_monster(Monster.shadow_sniper, MonsterCategory.void_spirits, dangerous_mines_100, Performance.galaxy)
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bat = create_monster(Monster.bat, MonsterCategory.bats, mines_floor_20, Performance.basic)
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bat_dangerous = create_monster(Monster.bat_dangerous, MonsterCategory.bats, dangerous_mines_20, Performance.galaxy)
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frost_bat = create_monster(Monster.frost_bat, MonsterCategory.bats, mines_floor_60, Performance.decent)
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frost_bat_dangerous = create_monster(Monster.frost_bat_dangerous, MonsterCategory.bats, dangerous_mines_60, Performance.galaxy)
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lava_bat = create_monster(Monster.lava_bat, MonsterCategory.bats, mines_floor_100, Performance.good)
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iridium_bat = create_monster(Monster.iridium_bat, MonsterCategory.bats, skull_cavern_high, Performance.great)
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skeleton = create_monster(Monster.skeleton, MonsterCategory.skeletons, mines_floor_100, Performance.good)
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skeleton_dangerous = create_monster(Monster.skeleton_dangerous, MonsterCategory.skeletons, dangerous_mines_100, Performance.galaxy)
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skeleton_mage = create_monster(Monster.skeleton_mage, MonsterCategory.skeletons, dangerous_mines_100, Performance.galaxy)
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bug = create_monster(Monster.bug, MonsterCategory.cave_insects, mines_floor_20, Performance.basic)
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bug_dangerous = create_monster(Monster.bug_dangerous, MonsterCategory.cave_insects, dangerous_mines_20, Performance.galaxy)
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cave_fly = create_monster(Monster.cave_fly, MonsterCategory.cave_insects, mines_floor_20, Performance.basic)
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cave_fly_dangerous = create_monster(Monster.cave_fly_dangerous, MonsterCategory.cave_insects, dangerous_mines_60, Performance.galaxy)
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grub = create_monster(Monster.grub, MonsterCategory.cave_insects, mines_floor_20, Performance.basic)
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grub_dangerous = create_monster(Monster.grub_dangerous, MonsterCategory.cave_insects, dangerous_mines_60, Performance.galaxy)
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mutant_fly = create_monster(Monster.mutant_fly, MonsterCategory.cave_insects, mutant_bug_lair, Performance.good)
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mutant_grub = create_monster(Monster.mutant_grub, MonsterCategory.cave_insects, mutant_bug_lair, Performance.good)
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armored_bug = create_monster(Monster.armored_bug, MonsterCategory.cave_insects, skull_cavern, Performance.basic) # Requires 'Bug Killer' enchantment
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armored_bug_dangerous = create_monster(Monster.armored_bug_dangerous, MonsterCategory.cave_insects, skull_cavern,
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Performance.good) # Requires 'Bug Killer' enchantment
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metal_head = create_monster(Monster.metal_head, MonsterCategory.metal_heads, mines_floor_100, Performance.good)
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duggy = create_monster(Monster.duggy, MonsterCategory.duggies, mines_floor_20, Performance.basic)
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duggy_dangerous = create_monster(Monster.duggy_dangerous, MonsterCategory.duggies, dangerous_mines_20, Performance.great)
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magma_duggy = create_monster(Monster.magma_duggy, MonsterCategory.duggies, volcano, Performance.galaxy)
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dust_sprite = create_monster(Monster.dust_sprite, MonsterCategory.dust_sprites, mines_floor_60, Performance.basic)
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dust_sprite_dangerous = create_monster(Monster.dust_sprite_dangerous, MonsterCategory.dust_sprites, dangerous_mines_60, Performance.great)
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rock_crab = create_monster(Monster.rock_crab, MonsterCategory.rock_crabs, mines_floor_20, Performance.basic)
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rock_crab_dangerous = create_monster(Monster.rock_crab_dangerous, MonsterCategory.rock_crabs, dangerous_mines_20, Performance.great)
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lava_crab = create_monster(Monster.lava_crab, MonsterCategory.rock_crabs, mines_floor_100, Performance.good)
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lava_crab_dangerous = create_monster(Monster.lava_crab_dangerous, MonsterCategory.rock_crabs, dangerous_mines_100, Performance.galaxy)
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iridium_crab = create_monster(Monster.iridium_crab, MonsterCategory.rock_crabs, skull_cavern, Performance.great)
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mummy = create_monster(Monster.mummy, MonsterCategory.mummies, skull_cavern, Performance.great) # Requires bombs or "Crusader" enchantment
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mummy_dangerous = create_monster(Monster.mummy_dangerous, MonsterCategory.mummies, skull_cavern_dangerous,
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Performance.maximum) # Requires bombs or "Crusader" enchantment
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pepper_rex = create_monster(Monster.pepper_rex, MonsterCategory.pepper_rex, skull_cavern, Performance.great)
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serpent = create_monster(Monster.serpent, MonsterCategory.serpents, skull_cavern, Performance.galaxy)
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royal_serpent = create_monster(Monster.royal_serpent, MonsterCategory.serpents, skull_cavern_dangerous, Performance.maximum)
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magma_sprite = create_monster(Monster.magma_sprite, MonsterCategory.magma_sprites, volcano, Performance.galaxy)
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magma_sparker = create_monster(Monster.magma_sparker, MonsterCategory.magma_sprites, volcano_high, Performance.galaxy)
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haunted_skull = create_monster(Monster.haunted_skull, MonsterCategory.none, quarry_mine, Performance.great)
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register_monster_modification(ModNames.sve, shadow_brute_dangerous, update_monster_locations)
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register_monster_modification(ModNames.sve, shadow_sniper, update_monster_locations)
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register_monster_modification(ModNames.sve, shadow_shaman_dangerous, update_monster_locations)
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register_monster_modification(ModNames.sve, mummy_dangerous, update_monster_locations)
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register_monster_modification(ModNames.sve, royal_serpent, update_monster_locations)
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register_monster_modification(ModNames.sve, skeleton_dangerous, update_monster_locations)
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register_monster_modification(ModNames.sve, skeleton_mage, update_monster_locations)
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register_monster_modification(ModNames.sve, dust_sprite_dangerous, update_monster_locations)
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register_monster_modification(ModNames.deepwoods, shadow_brute, update_monster_locations)
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register_monster_modification(ModNames.deepwoods, cave_fly, update_monster_locations)
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register_monster_modification(ModNames.deepwoods, green_slime, update_monster_locations)
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register_monster_modification(ModNames.boarding_house, pepper_rex, update_monster_locations)
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register_monster_modification(ModNames.boarding_house, shadow_brute, update_monster_locations)
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register_monster_modification(ModNames.boarding_house, iridium_bat, update_monster_locations)
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register_monster_modification(ModNames.boarding_house, frost_bat, update_monster_locations)
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register_monster_modification(ModNames.boarding_house, cave_fly, update_monster_locations)
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register_monster_modification(ModNames.boarding_house, bat, update_monster_locations)
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register_monster_modification(ModNames.boarding_house, grub, update_monster_locations)
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register_monster_modification(ModNames.boarding_house, bug, update_monster_locations)
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def all_monsters_by_name_given_content_packs(mods: set[str]) -> dict[str, StardewMonster]:
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monsters_by_name = {}
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for monster in all_monsters:
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current_monster = monster
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for mod in monster_modifications_by_mod:
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if mod not in mods or monster.name not in monster_modifications_by_mod[mod]:
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continue
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modification_function = monster_modifications_by_mod[mod][monster.name]
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current_monster = modification_function(mod, current_monster)
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monsters_by_name[monster.name] = current_monster
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return monsters_by_name
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def all_monsters_by_category_given_content_packs(mods: set[str]) -> dict[str, Tuple[StardewMonster, ...]]:
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monsters_by_category = {}
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for monster in all_monsters:
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current_monster = monster
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for mod in monster_modifications_by_mod:
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if mod not in mods or monster.name not in monster_modifications_by_mod[mod]:
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continue
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modification_function = monster_modifications_by_mod[mod][monster.name]
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current_monster = modification_function(mod, current_monster)
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if current_monster.category not in monsters_by_category:
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monsters_by_category[monster.category] = ()
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monsters_by_category[current_monster.category] = monsters_by_category[current_monster.category] + (current_monster,)
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return monsters_by_category
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