Files
dockipelago/worlds/stardew_valley/data/fish_data.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

187 lines
12 KiB
Python

from dataclasses import dataclass
from typing import Tuple, Union, Optional
from . import season_data as season
from .game_item import Source
from ..mods.mod_data import ModNames
from ..strings.fish_names import Fish, SVEFish, DistantLandsFish
from ..strings.region_names import Region, SVERegion, LogicRegion
from ..strings.tool_names import FishingRod
@dataclass(frozen=True, kw_only=True)
class FishingSource(Source):
region: str
minimum_rod: str = FishingRod.training
fishing_level: int = 0
@dataclass(frozen=True)
class FishItem:
name: str
locations: Tuple[str]
seasons: Tuple[str]
difficulty: int
legendary: bool
extended_family: bool
minimum_level: int
mod_name: Optional[str] = None
def __repr__(self):
return f"{self.name} (Locations: {self.locations} |" \
f" Seasons: {self.seasons} |" \
f" Difficulty: {self.difficulty}) |" \
f"Mod: {self.mod_name}"
fresh_water = (Region.farm, Region.forest, Region.town, Region.mountain)
ocean = (Region.beach,)
tide_pools = (Region.tide_pools,)
town_river = (Region.town,)
mountain_lake = (Region.mountain,)
forest_pond = (Region.forest,)
forest_river = (Region.forest,)
forest_waterfall = (LogicRegion.forest_waterfall,)
secret_woods = (Region.secret_woods,)
mines_floor_20 = (Region.mines_floor_20,)
mines_floor_60 = (Region.mines_floor_60,)
mines_floor_100 = (Region.mines_floor_100,)
sewers = (Region.sewer,)
desert = (Region.desert,)
mutant_bug_lair = (Region.mutant_bug_lair,)
witch_swamp = (Region.witch_swamp,)
night_market = (Region.beach,)
ginger_island_ocean = (Region.island_south, Region.island_west)
ginger_island_river = (Region.island_west,)
pirate_cove = (Region.pirate_cove,)
crimson_badlands = (SVERegion.crimson_badlands,)
shearwater = (SVERegion.shearwater,)
highlands_pond = (SVERegion.highlands_pond,)
highlands_cave = (SVERegion.highlands_cavern,)
sprite_spring = (SVERegion.sprite_spring,)
fable_reef = (SVERegion.fable_reef,)
vineyard = (SVERegion.blue_moon_vineyard,)
def create_fish(name: str, locations: Tuple[str, ...], seasons: Union[str, Tuple[str, ...]],
difficulty: int, legendary: bool = False, extended_family: bool = False, minimum_level: int = 0, mod_name: Optional[str] = None) -> FishItem:
if isinstance(seasons, str):
seasons = (seasons,)
fish_item = FishItem(name, locations, seasons, difficulty, legendary, extended_family, minimum_level, mod_name)
return fish_item
albacore = create_fish(Fish.albacore, ocean, (season.fall, season.winter), 60)
anchovy = create_fish(Fish.anchovy, ocean, (season.spring, season.fall), 30)
blue_discus = create_fish(Fish.blue_discus, ginger_island_river, season.all_seasons, 60)
bream = create_fish(Fish.bream, town_river + forest_river, season.all_seasons, 35)
bullhead = create_fish(Fish.bullhead, mountain_lake, season.all_seasons, 46)
carp = create_fish(Fish.carp, mountain_lake + secret_woods + sewers + mutant_bug_lair, season.not_winter, 15)
catfish = create_fish(Fish.catfish, town_river + forest_river + secret_woods, (season.spring, season.fall), 75)
chub = create_fish(Fish.chub, forest_river + mountain_lake, season.all_seasons, 35)
dorado = create_fish(Fish.dorado, forest_river, season.summer, 78)
eel = create_fish(Fish.eel, ocean, (season.spring, season.fall), 70)
flounder = create_fish(Fish.flounder, ocean, (season.spring, season.summer), 50)
ghostfish = create_fish(Fish.ghostfish, mines_floor_20 + mines_floor_60, season.all_seasons, 50)
goby = create_fish(Fish.goby, forest_waterfall, season.all_seasons, 55)
halibut = create_fish(Fish.halibut, ocean, season.not_fall, 50)
herring = create_fish(Fish.herring, ocean, (season.spring, season.winter), 25)
ice_pip = create_fish(Fish.ice_pip, mines_floor_60, season.all_seasons, 85)
largemouth_bass = create_fish(Fish.largemouth_bass, mountain_lake, season.all_seasons, 50)
lava_eel = create_fish(Fish.lava_eel, mines_floor_100, season.all_seasons, 90)
lingcod = create_fish(Fish.lingcod, town_river + forest_river + mountain_lake, season.winter, 85)
lionfish = create_fish(Fish.lionfish, ginger_island_ocean, season.all_seasons, 50)
midnight_carp = create_fish(Fish.midnight_carp, mountain_lake + forest_pond + ginger_island_river,
(season.fall, season.winter), 55)
octopus = create_fish(Fish.octopus, ocean, season.summer, 95)
perch = create_fish(Fish.perch, town_river + forest_river + forest_pond + mountain_lake, season.winter, 35)
pike = create_fish(Fish.pike, town_river + forest_river + forest_pond, (season.summer, season.winter), 60)
pufferfish = create_fish(Fish.pufferfish, ocean + ginger_island_ocean, season.summer, 80)
rainbow_trout = create_fish(Fish.rainbow_trout, town_river + forest_river + mountain_lake, season.summer, 45)
red_mullet = create_fish(Fish.red_mullet, ocean, (season.summer, season.winter), 55)
red_snapper = create_fish(Fish.red_snapper, ocean, (season.summer, season.fall), 40)
salmon = create_fish(Fish.salmon, town_river + forest_river, season.fall, 50)
sandfish = create_fish(Fish.sandfish, desert, season.all_seasons, 65)
sardine = create_fish(Fish.sardine, ocean, (season.spring, season.fall, season.winter), 30)
scorpion_carp = create_fish(Fish.scorpion_carp, desert, season.all_seasons, 90)
sea_cucumber = create_fish(Fish.sea_cucumber, ocean, (season.fall, season.winter), 40)
shad = create_fish(Fish.shad, town_river + forest_river, season.not_winter, 45)
slimejack = create_fish(Fish.slimejack, mutant_bug_lair, season.all_seasons, 55)
smallmouth_bass = create_fish(Fish.smallmouth_bass, town_river + forest_river, (season.spring, season.fall), 28)
squid = create_fish(Fish.squid, ocean, season.winter, 75)
stingray = create_fish(Fish.stingray, pirate_cove, season.all_seasons, 80)
stonefish = create_fish(Fish.stonefish, mines_floor_20, season.all_seasons, 65)
sturgeon = create_fish(Fish.sturgeon, mountain_lake, (season.summer, season.winter), 78)
sunfish = create_fish(Fish.sunfish, town_river + forest_river, (season.spring, season.summer), 30)
super_cucumber = create_fish(Fish.super_cucumber, ocean + ginger_island_ocean, (season.summer, season.fall), 80)
tiger_trout = create_fish(Fish.tiger_trout, town_river + forest_river, (season.fall, season.winter), 60)
tilapia = create_fish(Fish.tilapia, ocean + ginger_island_ocean, (season.summer, season.fall), 50)
# Tuna has different seasons on ginger island. Should be changed when the whole fish thing is refactored
tuna = create_fish(Fish.tuna, ocean + ginger_island_ocean, (season.summer, season.winter), 70)
void_salmon = create_fish(Fish.void_salmon, witch_swamp, season.all_seasons, 80)
walleye = create_fish(Fish.walleye, town_river + forest_river + forest_pond + mountain_lake, season.fall, 45)
woodskip = create_fish(Fish.woodskip, secret_woods, season.all_seasons, 50)
blobfish = create_fish(Fish.blobfish, night_market, season.winter, 75)
midnight_squid = create_fish(Fish.midnight_squid, night_market, season.winter, 55)
spook_fish = create_fish(Fish.spook_fish, night_market, season.winter, 60)
angler = create_fish(Fish.angler, town_river, season.fall, 85, True, False, minimum_level=3)
crimsonfish = create_fish(Fish.crimsonfish, tide_pools, season.summer, 95, True, False, minimum_level=5)
glacierfish = create_fish(Fish.glacierfish, forest_river, season.winter, 100, True, False, minimum_level=6)
legend = create_fish(Fish.legend, mountain_lake, season.spring, 110, True, False, minimum_level=10)
mutant_carp = create_fish(Fish.mutant_carp, sewers, season.all_seasons, 80, True, False)
ms_angler = create_fish(Fish.ms_angler, town_river, season.fall, 85, True, True, minimum_level=3)
son_of_crimsonfish = create_fish(Fish.son_of_crimsonfish, tide_pools, season.summer, 95, True, True, minimum_level=5)
glacierfish_jr = create_fish(Fish.glacierfish_jr, forest_river, season.winter, 100, True, True, minimum_level=6)
legend_ii = create_fish(Fish.legend_ii, mountain_lake, season.spring, 110, True, True, minimum_level=10)
radioactive_carp = create_fish(Fish.radioactive_carp, sewers, season.all_seasons, 80, True, True)
baby_lunaloo = create_fish(SVEFish.baby_lunaloo, ginger_island_ocean, season.all_seasons, 15, mod_name=ModNames.sve)
bonefish = create_fish(SVEFish.bonefish, crimson_badlands, season.all_seasons, 70, mod_name=ModNames.sve)
bull_trout = create_fish(SVEFish.bull_trout, forest_river, season.not_spring, 45, mod_name=ModNames.sve)
butterfish = create_fish(SVEFish.butterfish, shearwater, season.not_winter, 75, mod_name=ModNames.sve)
clownfish = create_fish(SVEFish.clownfish, ginger_island_ocean, season.all_seasons, 45, mod_name=ModNames.sve)
daggerfish = create_fish(SVEFish.daggerfish, highlands_pond, season.all_seasons, 50, mod_name=ModNames.sve)
frog = create_fish(SVEFish.frog, mountain_lake, (season.spring, season.summer), 70, mod_name=ModNames.sve)
gemfish = create_fish(SVEFish.gemfish, highlands_cave, season.all_seasons, 100, mod_name=ModNames.sve)
goldenfish = create_fish(SVEFish.goldenfish, sprite_spring, season.all_seasons, 60, mod_name=ModNames.sve)
grass_carp = create_fish(SVEFish.grass_carp, secret_woods, (season.spring, season.summer), 85, mod_name=ModNames.sve)
king_salmon = create_fish(SVEFish.king_salmon, forest_river, (season.spring, season.summer), 80, mod_name=ModNames.sve)
kittyfish = create_fish(SVEFish.kittyfish, shearwater, (season.fall, season.winter), 85, mod_name=ModNames.sve)
lunaloo = create_fish(SVEFish.lunaloo, ginger_island_ocean, season.all_seasons, 70, mod_name=ModNames.sve)
meteor_carp = create_fish(SVEFish.meteor_carp, sprite_spring, season.all_seasons, 80, mod_name=ModNames.sve)
minnow = create_fish(SVEFish.minnow, town_river, season.all_seasons, 1, mod_name=ModNames.sve)
puppyfish = create_fish(SVEFish.puppyfish, shearwater, season.not_winter, 85, mod_name=ModNames.sve)
radioactive_bass = create_fish(SVEFish.radioactive_bass, sewers, season.all_seasons, 90, mod_name=ModNames.sve)
seahorse = create_fish(SVEFish.seahorse, ginger_island_ocean, season.all_seasons, 25, mod_name=ModNames.sve)
shiny_lunaloo = create_fish(SVEFish.shiny_lunaloo, ginger_island_ocean, season.all_seasons, 110, mod_name=ModNames.sve)
snatcher_worm = create_fish(SVEFish.snatcher_worm, mutant_bug_lair, season.all_seasons, 75, mod_name=ModNames.sve)
starfish = create_fish(SVEFish.starfish, ginger_island_ocean, season.all_seasons, 75, mod_name=ModNames.sve)
torpedo_trout = create_fish(SVEFish.torpedo_trout, fable_reef, season.all_seasons, 70, mod_name=ModNames.sve)
undeadfish = create_fish(SVEFish.undeadfish, crimson_badlands, season.all_seasons, 80, mod_name=ModNames.sve)
void_eel = create_fish(SVEFish.void_eel, witch_swamp, season.all_seasons, 100, mod_name=ModNames.sve)
water_grub = create_fish(SVEFish.water_grub, mutant_bug_lair, season.all_seasons, 60, mod_name=ModNames.sve)
sea_sponge = create_fish(SVEFish.sea_sponge, ginger_island_ocean, season.all_seasons, 40, mod_name=ModNames.sve)
void_minnow = create_fish(DistantLandsFish.void_minnow, witch_swamp, season.all_seasons, 15, mod_name=ModNames.distant_lands)
purple_algae = create_fish(DistantLandsFish.purple_algae, witch_swamp, season.all_seasons, 15, mod_name=ModNames.distant_lands)
swamp_leech = create_fish(DistantLandsFish.swamp_leech, witch_swamp, season.all_seasons, 15, mod_name=ModNames.distant_lands)
giant_horsehoe_crab = create_fish(DistantLandsFish.giant_horsehoe_crab, witch_swamp, season.all_seasons, 90, mod_name=ModNames.distant_lands)
clam = create_fish(Fish.clam, ocean, season.all_seasons, -1)
cockle = create_fish(Fish.cockle, ocean, season.all_seasons, -1)
crab = create_fish(Fish.crab, ocean, season.all_seasons, -1)
crayfish = create_fish(Fish.crayfish, fresh_water, season.all_seasons, -1)
lobster = create_fish(Fish.lobster, ocean, season.all_seasons, -1)
mussel = create_fish(Fish.mussel, ocean, season.all_seasons, -1)
oyster = create_fish(Fish.oyster, ocean, season.all_seasons, -1)
periwinkle = create_fish(Fish.periwinkle, fresh_water, season.all_seasons, -1)
shrimp = create_fish(Fish.shrimp, ocean, season.all_seasons, -1)
snail = create_fish(Fish.snail, fresh_water, season.all_seasons, -1)
vanilla_legendary_fish = [angler, crimsonfish, glacierfish, legend, mutant_carp]