Files
dockipelago/worlds/stardew_valley/data/bundles_data/remixed_bundles.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

246 lines
17 KiB
Python

from .thematic_bundles import *
from ...bundles.bundle import IslandBundleTemplate, FestivalBundleTemplate, CurrencyBundleTemplate
from ...bundles.bundle_room import BundleRoomTemplate
from ...content import content_packs
from ...strings.bundle_names import CCRoom
# Giant Stump
from ...strings.quality_names import ForageQuality, FishQuality
giant_stump_bundles_remixed = giant_stump_bundles_thematic
giant_stump_remixed = BundleRoomTemplate(CCRoom.raccoon_requests, giant_stump_bundles_remixed, 8)
# Crafts Room
beach_foraging_items = [nautilus_shell, coral, sea_urchin, rainbow_shell, clam, cockle, mussel, oyster, seaweed]
beach_foraging_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.beach_foraging, beach_foraging_items, 4, 4)
mines_foraging_items = [quartz, earth_crystal, frozen_tear, fire_quartz, red_mushroom, purple_mushroom, cave_carrot]
mines_foraging_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.mines_foraging, mines_foraging_items, 4, 4)
desert_foraging_items = [cactus_fruit.as_quality(ForageQuality.gold), cactus_fruit.as_amount(5), coconut.as_quality(ForageQuality.gold), coconut.as_amount(5)]
desert_foraging_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.desert_foraging, desert_foraging_items, 2, 2)
island_foraging_items = [ginger.as_amount(5), magma_cap.as_quality(ForageQuality.gold), magma_cap.as_amount(5),
fiddlehead_fern.as_quality(ForageQuality.gold), fiddlehead_fern.as_amount(5)]
island_foraging_bundle = IslandBundleTemplate(CCRoom.crafts_room, BundleName.island_foraging, island_foraging_items, 2, 2)
sticky_items = [sap.as_amount(500), sap.as_amount(500)]
sticky_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.sticky, sticky_items, 1, 1)
forest_items = [moss.as_amount(10), fiber.as_amount(200), acorn.as_amount(10), maple_seed.as_amount(10), pine_cone.as_amount(10), mahogany_seed,
mushroom_tree_seed, mossy_seed.as_amount(5), mystic_tree_seed]
forest_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.forest, forest_items, 4, 2)
wild_medicine_items = [item.as_amount(5) for item in [purple_mushroom, fiddlehead_fern, white_algae, hops, blackberry, dandelion]]
wild_medicine_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.wild_medicine, wild_medicine_items, 4, 3)
quality_foraging_items = sorted({item.as_quality(ForageQuality.gold).as_amount(3)
for item in
[*spring_foraging_items_thematic, *summer_foraging_items_thematic, *fall_foraging_items_thematic,
*winter_foraging_items_thematic, *beach_foraging_items, *desert_foraging_items, magma_cap] if item.can_have_quality})
quality_foraging_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.quality_foraging, quality_foraging_items, 4, 3)
green_rain_items = [moss.as_amount(200), fiber.as_amount(200), mossy_seed.as_amount(20), fiddlehead_fern.as_amount(10)]
green_rain_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.green_rain, green_rain_items, 4, 3)
totems_items = [warp_totem_beach.as_amount(5), warp_totem_mountains.as_amount(5), warp_totem_farm.as_amount(5), warp_totem_desert.as_amount(5),
warp_totem_island.as_amount(5), rain_totem.as_amount(5), treasure_totem.as_amount(5)]
totems_bundle = BundleTemplate(CCRoom.crafts_room, BundleName.totems, totems_items, 4, 3)
crafts_room_bundles_remixed = [*crafts_room_bundles_thematic, beach_foraging_bundle, mines_foraging_bundle, desert_foraging_bundle,
island_foraging_bundle, sticky_bundle, forest_bundle, wild_medicine_bundle, quality_foraging_bundle, green_rain_bundle]
crafts_room_remixed = BundleRoomTemplate(CCRoom.crafts_room, crafts_room_bundles_remixed, 6)
# Pantry
rare_crops_items = [ancient_fruit, sweet_gem_berry]
rare_crops_bundle = BundleTemplate(CCRoom.pantry, BundleName.rare_crops, rare_crops_items, 2, 2)
# all_specific_roes = [BundleItem(AnimalProduct.roe, flavor=fruit, source=BundleItem.Sources.content) for fruit in all_fish]
fish_farmer_items = [roe.as_amount(15), aged_roe.as_amount(5), squid_ink, caviar.as_amount(5)]
fish_farmer_bundle = BundleTemplate(CCRoom.pantry, BundleName.fish_farmer, fish_farmer_items, 3, 2)
garden_items = [tulip, blue_jazz, summer_spangle, sunflower, fairy_rose, poppy, bouquet]
garden_bundle = BundleTemplate(CCRoom.pantry, BundleName.garden, garden_items, 5, 4)
brewer_items = [mead, pale_ale, wine, juice, green_tea, beer]
brewer_bundle = BundleTemplate(CCRoom.pantry, BundleName.brewer, brewer_items, 5, 4)
orchard_items = [apple, apricot, orange, peach, pomegranate, cherry, banana, mango]
orchard_bundle = BundleTemplate(CCRoom.pantry, BundleName.orchard, orchard_items, 6, 4)
island_crops_items = [pineapple, taro_root, banana, mango]
island_crops_bundle = IslandBundleTemplate(CCRoom.pantry, BundleName.island_crops, island_crops_items, 3, 3)
agronomist_items = [basic_fertilizer, quality_fertilizer, deluxe_fertilizer,
basic_retaining_soil, quality_retaining_soil, deluxe_retaining_soil,
speed_gro, deluxe_speed_gro, hyper_speed_gro, tree_fertilizer]
agronomist_bundle = BundleTemplate(CCRoom.pantry, BundleName.agronomist, agronomist_items, 4, 3)
slime_farmer_items = [slime.as_amount(99), petrified_slime.as_amount(10), blue_slime_egg, red_slime_egg,
purple_slime_egg, green_slime_egg, tiger_slime_egg]
slime_farmer_bundle = BundleTemplate(CCRoom.pantry, BundleName.slime_farmer, slime_farmer_items, 4, 3)
sommelier_items = [BundleItem(ArtisanGood.wine, flavor=fruit, source=BundleItem.Sources.content) for fruit in all_fruits]
sommelier_bundle = BundleTemplate(CCRoom.pantry, BundleName.sommelier, sommelier_items, 6, 3)
dry_items = [*[BundleItem(ArtisanGood.dried_fruit, flavor=fruit, source=BundleItem.Sources.content) for fruit in all_fruits],
*[BundleItem(ArtisanGood.dried_mushroom, flavor=mushroom, source=BundleItem.Sources.content) for mushroom in all_edible_mushrooms],
BundleItem(ArtisanGood.raisins, source=BundleItem.Sources.content)]
dry_bundle = BundleTemplate(CCRoom.pantry, BundleName.dry, dry_items, 6, 3)
pantry_bundles_remixed = [*pantry_bundles_thematic, rare_crops_bundle, fish_farmer_bundle, garden_bundle,
brewer_bundle, orchard_bundle, island_crops_bundle, agronomist_bundle, slime_farmer_bundle, sommelier_bundle, dry_bundle]
pantry_remixed = BundleRoomTemplate(CCRoom.pantry, pantry_bundles_remixed, 6)
# Fish Tank
trash_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.trash, crab_pot_trash_items, 4, 4)
spring_fish_items = [herring, halibut, shad, flounder, sunfish, sardine, catfish, anchovy, smallmouth_bass, eel, legend]
spring_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.spring_fish, spring_fish_items, 4, 4)
summer_fish_items = [tuna, pike, red_mullet, sturgeon, red_snapper, super_cucumber, tilapia, pufferfish, rainbow_trout,
octopus, dorado, halibut, shad, flounder, sunfish, crimsonfish]
summer_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.summer_fish, summer_fish_items, 4, 4)
fall_fish_items = [red_snapper, super_cucumber, tilapia, shad, sardine, catfish, anchovy, smallmouth_bass, eel, midnight_carp,
walleye, sea_cucumber, tiger_trout, albacore, salmon, angler]
fall_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.fall_fish, fall_fish_items, 4, 4)
winter_fish_items = [perch, squid, lingcod, tuna, pike, red_mullet, sturgeon, red_snapper, herring, halibut, sardine,
midnight_carp, sea_cucumber, tiger_trout, albacore, glacierfish]
winter_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.winter_fish, winter_fish_items, 4, 4)
rain_fish_items = [red_snapper, shad, catfish, eel, walleye]
rain_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.rain_fish, rain_fish_items, 3, 3)
quality_fish_items = sorted({
item.as_quality(FishQuality.gold).as_amount(2)
for item in [*river_fish_items_thematic, *lake_fish_items_thematic, *ocean_fish_items_thematic]
})
quality_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.quality_fish, quality_fish_items, 4, 3)
master_fisher_items = [lava_eel, scorpion_carp, octopus, blobfish, lingcod, ice_pip, super_cucumber, stingray, void_salmon, pufferfish]
master_fisher_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.master_fisher, master_fisher_items, 4, 2)
legendary_fish_items = [angler, legend, mutant_carp, crimsonfish, glacierfish]
legendary_fish_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.legendary_fish, legendary_fish_items, 4, 2)
island_fish_items = [lionfish, blue_discus, stingray]
island_fish_bundle = IslandBundleTemplate(CCRoom.fish_tank, BundleName.island_fish, island_fish_items, 3, 3)
tackle_items = [spinner, dressed_spinner, trap_bobber, sonar_bobber, cork_bobber, lead_bobber, treasure_hunter, barbed_hook, curiosity_lure, quality_bobber]
tackle_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.tackle, tackle_items, 3, 2)
bait_items = [bait, magnet, wild_bait, magic_bait, challenge_bait, deluxe_bait, targeted_bait]
bait_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.bait, bait_items, 3, 2)
# This bundle could change based on content packs, once the fish are properly in it. Until then, I'm not sure how, so pelican town only
specific_bait_items = [BundleItem(ArtisanGood.targeted_bait, flavor=fish.name).as_amount(10) for fish in content_packs.pelican_town.fishes]
specific_bait_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.specific_bait, specific_bait_items, 6, 3)
deep_fishing_items = [blobfish, spook_fish, midnight_squid, sea_cucumber, super_cucumber, octopus, pearl, seaweed]
deep_fishing_bundle = FestivalBundleTemplate(CCRoom.fish_tank, BundleName.deep_fishing, deep_fishing_items, 4, 3)
smokeable_fish = [Fish.largemouth_bass, Fish.bream, Fish.bullhead, Fish.chub, Fish.ghostfish, Fish.flounder, Fish.shad, Fish.rainbow_trout, Fish.tilapia,
Fish.red_mullet, Fish.tuna, Fish.midnight_carp, Fish.salmon, Fish.perch]
fish_smoker_items = [BundleItem(ArtisanGood.smoked_fish, flavor=fish) for fish in smokeable_fish]
fish_smoker_bundle = BundleTemplate(CCRoom.fish_tank, BundleName.fish_smoker, fish_smoker_items, 6, 3)
fish_tank_bundles_remixed = [*fish_tank_bundles_thematic, spring_fish_bundle, summer_fish_bundle,
fall_fish_bundle, winter_fish_bundle, trash_bundle, rain_fish_bundle,
quality_fish_bundle, master_fisher_bundle, legendary_fish_bundle,
tackle_bundle, bait_bundle, specific_bait_bundle, deep_fishing_bundle,
fish_smoker_bundle]
# In Remixed, the trash items are in the recycling bundle, so we don't use the thematic version of the crab pot bundle that added trash items to it
fish_tank_bundles_remixed.remove(crab_pot_bundle_thematic)
fish_tank_bundles_remixed.append(crab_pot_bundle_vanilla)
fish_tank_remixed = BundleRoomTemplate(CCRoom.fish_tank, fish_tank_bundles_remixed, 6)
# Boiler Room
# Where to put radioactive bar?
treasure_hunter_items = [emerald, aquamarine, ruby, amethyst, topaz, jade, diamond]
treasure_hunter_bundle = BundleTemplate(CCRoom.boiler_room, BundleName.treasure_hunter, treasure_hunter_items, 6, 5)
engineer_items = [iridium_ore.as_amount(5), battery_pack, refined_quartz.as_amount(5), diamond]
engineer_bundle = BundleTemplate(CCRoom.boiler_room, BundleName.engineer, engineer_items, 3, 3)
demolition_items = [cherry_bomb, bomb, mega_bomb, explosive_ammo]
demolition_bundle = BundleTemplate(CCRoom.boiler_room, BundleName.demolition, demolition_items, 3, 3)
recycling_items = [stone, coal, iron_ore, wood, cloth, refined_quartz]
recycling_bundle = BundleTemplate(CCRoom.boiler_room, BundleName.recycling, recycling_items, 4, 4)
archaeologist_items = [golden_mask, golden_relic, ancient_drum, dwarf_gadget, dwarvish_helm, prehistoric_handaxe, bone_flute, anchor, prehistoric_tool,
chicken_statue, rusty_cog, rusty_spur, rusty_spoon, ancient_sword, ornamental_fan, elvish_jewelry, ancient_doll, chipped_amphora]
archaeologist_bundle = BundleTemplate(CCRoom.boiler_room, BundleName.archaeologist, archaeologist_items, 6, 3)
paleontologist_items = [prehistoric_scapula, prehistoric_tibia, prehistoric_skull, skeletal_hand, prehistoric_rib, prehistoric_vertebra, skeletal_tail,
nautilus_fossil, amphibian_fossil, palm_fossil, trilobite]
paleontologist_bundle = BundleTemplate(CCRoom.boiler_room, BundleName.paleontologist, paleontologist_items, 6, 3)
boiler_room_bundles_remixed = [*boiler_room_bundles_thematic, treasure_hunter_bundle, engineer_bundle,
demolition_bundle, recycling_bundle, archaeologist_bundle, paleontologist_bundle]
boiler_room_remixed = BundleRoomTemplate(CCRoom.boiler_room, boiler_room_bundles_remixed, 3)
# Bulletin Board
children_items = [salmonberry.as_amount(10), cookie, ancient_doll, ice_cream, cranberry_candy, ginger_ale,
grape.as_amount(10), pink_cake, snail, fairy_rose, plum_pudding]
children_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.children, children_items, 4, 3)
forager_items = [salmonberry.as_amount(50), blackberry.as_amount(50), wild_plum.as_amount(20), snow_yam.as_amount(20),
common_mushroom.as_amount(20), grape.as_amount(20), spring_onion.as_amount(20)]
forager_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.forager, forager_items, 3, 2)
home_cook_items = [egg.as_amount(10), milk.as_amount(10), wheat_flour.as_amount(100), sugar.as_amount(100), vinegar.as_amount(100),
chocolate_cake, pancakes, rhubarb_pie]
home_cook_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.home_cook, home_cook_items, 3, 3)
helper_items = [prize_ticket, mystery_box.as_amount(5), gold_mystery_box]
helper_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.helper, helper_items, 2, 2)
spirit_eve_items = [jack_o_lantern, corn.as_amount(10), bat_wing.as_amount(10)]
spirit_eve_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.spirit_eve, spirit_eve_items, 3, 3)
winter_star_items = [holly.as_amount(5), plum_pudding, stuffing, powdermelon.as_amount(5)]
winter_star_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.winter_star, winter_star_items, 2, 2)
bartender_items = [shrimp_cocktail, triple_shot_espresso, ginger_ale, cranberry_candy, beer, pale_ale, pina_colada]
bartender_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.bartender, bartender_items, 3, 3)
calico_items = [calico_egg.as_amount(200), calico_egg.as_amount(200), calico_egg.as_amount(200), calico_egg.as_amount(200),
magic_rock_candy, mega_bomb.as_amount(10), mystery_box.as_amount(10), mixed_seeds.as_amount(50),
strawberry_seeds.as_amount(20),
spicy_eel.as_amount(5), crab_cakes.as_amount(5), eggplant_parmesan.as_amount(5),
pumpkin_soup.as_amount(5), lucky_lunch.as_amount(5) ]
calico_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.calico, calico_items, 2, 2)
raccoon_bundle = BundleTemplate(CCRoom.bulletin_board, BundleName.raccoon, raccoon_foraging_items, 4, 4)
bulletin_board_bundles_remixed = [*bulletin_board_bundles_thematic, children_bundle, forager_bundle, home_cook_bundle,
helper_bundle, spirit_eve_bundle, winter_star_bundle, bartender_bundle, calico_bundle, raccoon_bundle]
bulletin_board_remixed = BundleRoomTemplate(CCRoom.bulletin_board, bulletin_board_bundles_remixed, 5)
# Abandoned Joja Mart
abandoned_joja_mart_remixed = abandoned_joja_mart_thematic
# Vault
vault_gambler_items = BundleItem(Currency.qi_coin, 10000)
vault_gambler_bundle = CurrencyBundleTemplate(CCRoom.vault, BundleName.gambler, vault_gambler_items)
vault_carnival_items = BundleItem(Currency.star_token, 2500, source=BundleItem.Sources.festival)
vault_carnival_bundle = CurrencyBundleTemplate(CCRoom.vault, BundleName.carnival, vault_carnival_items)
vault_walnut_hunter_items = BundleItem(Currency.golden_walnut, 25)
vault_walnut_hunter_bundle = CurrencyBundleTemplate(CCRoom.vault, BundleName.walnut_hunter, vault_walnut_hunter_items)
vault_qi_helper_items = BundleItem(Currency.qi_gem, 25, source=BundleItem.Sources.island)
vault_qi_helper_bundle = CurrencyBundleTemplate(CCRoom.vault, BundleName.qi_helper, vault_qi_helper_items)
vault_bundles_remixed = [*vault_bundles_vanilla, vault_gambler_bundle, vault_qi_helper_bundle, vault_carnival_bundle] # , vault_walnut_hunter_bundle
vault_remixed = BundleRoomTemplate(CCRoom.vault, vault_bundles_remixed, 4)