forked from mirror/Archipelago
Major Content update for Stardew Valley ### Features - New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc - New Setting: Bundles Per Room modifier - New Setting: Backpack Size - New Setting: Secretsanity - Checks for triggering easter eggs and secrets - New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers - New Setting: Eatsanity - Checks for eating items - New Setting: Hatsanity - Checks for wearing Hats - New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc. - New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get - New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases - New Shipsanity value: Crops and Fish - New Settings: Jojapocalypse and settings to customize it - Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom - Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for. Plus a truckload of improvements on the mod side, not seen in this PR. ### Removed features - Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
231 lines
17 KiB
Python
231 lines
17 KiB
Python
from ..game_content import ContentPack, StardewContent
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from ...data.artisan import MachineSource
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from ...data.game_item import ItemTag, CustomRuleSource, GameItem, Tag
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from ...data.harvest import HarvestFruitTreeSource, HarvestCropSource
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from ...data.hats_data import Hats
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from ...data.requirement import ToolRequirement, TotalEarningsRequirement, ShipOneCropRequirement, CraftedItemsRequirement, CookedRecipesRequirement, \
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CaughtFishRequirement
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from ...data.shop import HatMouseSource
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from ...data.skill import Skill
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from ...logic.tailoring_logic import TailoringSource
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from ...strings.animal_product_names import AnimalProduct
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from ...strings.artisan_good_names import ArtisanGood
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from ...strings.craftable_names import WildSeeds, Edible, Consumable, Lighting
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from ...strings.crop_names import Fruit, Vegetable
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from ...strings.fish_names import Fish, WaterChest
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from ...strings.flower_names import Flower
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from ...strings.food_names import Beverage, Meal
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from ...strings.forageable_names import all_edible_mushrooms, Mushroom, Forageable
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from ...strings.fruit_tree_names import Sapling
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from ...strings.gift_names import Gift
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from ...strings.machine_names import Machine
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from ...strings.metal_names import Fossil, Artifact
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from ...strings.monster_names import Monster
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from ...strings.season_names import Season
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from ...strings.seed_names import Seed, TreeSeed
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from ...strings.skill_names import Skill as SkillName
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from ...strings.tool_names import Tool, ToolMaterial
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all_fruits = (
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Fruit.ancient_fruit, Fruit.apple, Fruit.apricot, Fruit.banana, Forageable.blackberry, Fruit.blueberry, Forageable.cactus_fruit, Fruit.cherry,
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Forageable.coconut, Fruit.cranberries, Forageable.crystal_fruit, Fruit.grape, Fruit.hot_pepper, Fruit.mango, Fruit.melon, Fruit.orange, Fruit.peach,
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Fruit.pineapple, Fruit.pomegranate, Fruit.powdermelon, Fruit.qi_fruit, Fruit.rhubarb, Forageable.salmonberry, Forageable.spice_berry, Fruit.starfruit,
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Fruit.strawberry
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)
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all_vegetables = (
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Vegetable.amaranth, Vegetable.artichoke, Vegetable.beet, Vegetable.bok_choy, Vegetable.broccoli, Vegetable.carrot, Vegetable.cauliflower,
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Vegetable.corn, Vegetable.eggplant, Forageable.fiddlehead_fern, Vegetable.garlic, Vegetable.green_bean, Vegetable.hops, Vegetable.kale,
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Vegetable.parsnip, Vegetable.potato, Vegetable.pumpkin, Vegetable.radish, Vegetable.red_cabbage, Vegetable.summer_squash, Vegetable.taro_root,
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Vegetable.tea_leaves, Vegetable.tomato, Vegetable.unmilled_rice, Vegetable.wheat, Vegetable.yam
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)
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non_juiceable_vegetables = (Vegetable.hops, Vegetable.tea_leaves, Vegetable.wheat, Vegetable.tea_leaves)
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# This will hold items, skills and stuff that is available everywhere across the game, but not directly needing pelican town (crops, ore, foraging, etc.)
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class BaseGameContentPack(ContentPack):
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def harvest_source_hook(self, content: StardewContent):
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coffee_starter = content.game_items[Seed.coffee_starter]
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content.game_items[Seed.coffee_starter] = GameItem(Seed.coffee, sources=coffee_starter.sources, tags=coffee_starter.tags)
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content.untag_item(WildSeeds.ancient, ItemTag.CROPSANITY_SEED)
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for fruit in all_fruits:
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content.tag_item(fruit, ItemTag.FRUIT)
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for vegetable in all_vegetables:
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content.tag_item(vegetable, ItemTag.VEGETABLE)
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for edible_mushroom in all_edible_mushrooms:
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if edible_mushroom == Mushroom.magma_cap:
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continue
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content.tag_item(edible_mushroom, ItemTag.EDIBLE_MUSHROOM)
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def finalize_hook(self, content: StardewContent):
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# FIXME I hate this design. A listener design pattern would be more appropriate so artisan good are register at the exact moment a FRUIT tag is added.
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for fruit in tuple(content.find_tagged_items(ItemTag.FRUIT)):
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wine = ArtisanGood.specific_wine(fruit.name)
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content.source_item(wine, MachineSource(item=fruit.name, machine=Machine.keg))
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content.source_item(ArtisanGood.wine, MachineSource(item=fruit.name, machine=Machine.keg))
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if fruit.name == Fruit.grape:
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content.source_item(ArtisanGood.raisins, MachineSource(item=fruit.name, machine=Machine.dehydrator))
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else:
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dried_fruit = ArtisanGood.specific_dried_fruit(fruit.name)
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content.source_item(dried_fruit, MachineSource(item=fruit.name, machine=Machine.dehydrator))
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content.source_item(ArtisanGood.dried_fruit, MachineSource(item=fruit.name, machine=Machine.dehydrator))
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jelly = ArtisanGood.specific_jelly(fruit.name)
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content.source_item(jelly, MachineSource(item=fruit.name, machine=Machine.preserves_jar))
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content.source_item(ArtisanGood.jelly, MachineSource(item=fruit.name, machine=Machine.preserves_jar))
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for vegetable in tuple(content.find_tagged_items(ItemTag.VEGETABLE)):
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if vegetable.name not in non_juiceable_vegetables:
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juice = ArtisanGood.specific_juice(vegetable.name)
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content.source_item(juice, MachineSource(item=vegetable.name, machine=Machine.keg))
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content.source_item(ArtisanGood.juice, MachineSource(item=vegetable.name, machine=Machine.keg))
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pickles = ArtisanGood.specific_pickles(vegetable.name)
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content.source_item(pickles, MachineSource(item=vegetable.name, machine=Machine.preserves_jar))
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content.source_item(ArtisanGood.pickles, MachineSource(item=vegetable.name, machine=Machine.preserves_jar))
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for mushroom in tuple(content.find_tagged_items(ItemTag.EDIBLE_MUSHROOM)):
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dried_mushroom = ArtisanGood.specific_dried_mushroom(mushroom.name)
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content.source_item(dried_mushroom, MachineSource(item=mushroom.name, machine=Machine.dehydrator))
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content.source_item(ArtisanGood.dried_mushroom, MachineSource(item=mushroom.name, machine=Machine.dehydrator))
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# for fish in tuple(content.find_tagged_items(ItemTag.FISH)):
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# smoked_fish = ArtisanGood.specific_smoked_fish(fish.name)
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# content.source_item(smoked_fish, MachineSource(item=fish.name, machine=Machine.fish_smoker))
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# content.source_item(ArtisanGood.smoked_fish, MachineSource(item=fish.name, machine=Machine.fish_smoker))
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base_game = BaseGameContentPack(
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"Base game (Vanilla)",
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harvest_sources={
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# Fruit tree
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Fruit.apple: (HarvestFruitTreeSource(sapling=Sapling.apple, seasons=(Season.fall,)),),
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Fruit.apricot: (HarvestFruitTreeSource(sapling=Sapling.apricot, seasons=(Season.spring,)),),
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Fruit.cherry: (HarvestFruitTreeSource(sapling=Sapling.cherry, seasons=(Season.spring,)),),
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Fruit.orange: (HarvestFruitTreeSource(sapling=Sapling.orange, seasons=(Season.summer,)),),
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Fruit.peach: (HarvestFruitTreeSource(sapling=Sapling.peach, seasons=(Season.summer,)),),
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Fruit.pomegranate: (HarvestFruitTreeSource(sapling=Sapling.pomegranate, seasons=(Season.fall,)),),
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# Crops
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Vegetable.parsnip: (HarvestCropSource(seed=Seed.parsnip, seasons=(Season.spring,)),),
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Vegetable.green_bean: (HarvestCropSource(seed=Seed.bean, seasons=(Season.spring,)),),
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Vegetable.cauliflower: (HarvestCropSource(seed=Seed.cauliflower, seasons=(Season.spring,)),),
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Vegetable.potato: (HarvestCropSource(seed=Seed.potato, seasons=(Season.spring,)),),
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Flower.tulip: (HarvestCropSource(seed=Seed.tulip, seasons=(Season.spring,)),),
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Vegetable.kale: (HarvestCropSource(seed=Seed.kale, seasons=(Season.spring,),
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other_requirements=(ToolRequirement(Tool.scythe),)),),
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Flower.blue_jazz: (HarvestCropSource(seed=Seed.jazz, seasons=(Season.spring,)),),
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Vegetable.garlic: (HarvestCropSource(seed=Seed.garlic, seasons=(Season.spring,)),),
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Vegetable.unmilled_rice: (HarvestCropSource(seed=Seed.rice, seasons=(Season.spring,),
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other_requirements=(ToolRequirement(Tool.scythe),)),),
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Fruit.melon: (HarvestCropSource(seed=Seed.melon, seasons=(Season.summer,)),),
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Vegetable.tomato: (HarvestCropSource(seed=Seed.tomato, seasons=(Season.summer,)),),
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Fruit.blueberry: (HarvestCropSource(seed=Seed.blueberry, seasons=(Season.summer,)),),
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Fruit.hot_pepper: (HarvestCropSource(seed=Seed.pepper, seasons=(Season.summer,)),),
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Vegetable.wheat: (HarvestCropSource(seed=Seed.wheat, seasons=(Season.summer, Season.fall),
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other_requirements=(ToolRequirement(Tool.scythe),)),),
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Vegetable.radish: (HarvestCropSource(seed=Seed.radish, seasons=(Season.summer,)),),
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Flower.poppy: (HarvestCropSource(seed=Seed.poppy, seasons=(Season.summer,)),),
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Flower.summer_spangle: (HarvestCropSource(seed=Seed.spangle, seasons=(Season.summer,)),),
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Vegetable.hops: (HarvestCropSource(seed=Seed.hops, seasons=(Season.summer,)),),
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Vegetable.corn: (HarvestCropSource(seed=Seed.corn, seasons=(Season.summer, Season.fall)),),
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Flower.sunflower: (HarvestCropSource(seed=Seed.sunflower, seasons=(Season.summer, Season.fall)),),
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Vegetable.red_cabbage: (HarvestCropSource(seed=Seed.red_cabbage, seasons=(Season.summer,)),),
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Vegetable.eggplant: (HarvestCropSource(seed=Seed.eggplant, seasons=(Season.fall,)),),
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Vegetable.pumpkin: (HarvestCropSource(seed=Seed.pumpkin, seasons=(Season.fall,)),),
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Vegetable.bok_choy: (HarvestCropSource(seed=Seed.bok_choy, seasons=(Season.fall,)),),
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Vegetable.yam: (HarvestCropSource(seed=Seed.yam, seasons=(Season.fall,)),),
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Fruit.cranberries: (HarvestCropSource(seed=Seed.cranberry, seasons=(Season.fall,)),),
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Flower.fairy_rose: (HarvestCropSource(seed=Seed.fairy, seasons=(Season.fall,)),),
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Vegetable.amaranth: (HarvestCropSource(seed=Seed.amaranth, seasons=(Season.fall,),
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other_requirements=(ToolRequirement(Tool.scythe),)),),
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Fruit.grape: (HarvestCropSource(seed=Seed.grape, seasons=(Season.fall,)),),
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Vegetable.artichoke: (HarvestCropSource(seed=Seed.artichoke, seasons=(Season.fall,)),),
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Vegetable.broccoli: (HarvestCropSource(seed=Seed.broccoli, seasons=(Season.fall,)),),
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Vegetable.carrot: (HarvestCropSource(seed=Seed.carrot, seasons=(Season.spring,)),),
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Fruit.powdermelon: (HarvestCropSource(seed=Seed.powdermelon, seasons=(Season.winter,)),),
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Vegetable.summer_squash: (HarvestCropSource(seed=Seed.summer_squash, seasons=(Season.summer,)),),
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Fruit.strawberry: (HarvestCropSource(seed=Seed.strawberry, seasons=(Season.spring,)),),
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Fruit.sweet_gem_berry: (HarvestCropSource(seed=Seed.rare_seed, seasons=(Season.fall,)),),
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Fruit.ancient_fruit: (HarvestCropSource(seed=WildSeeds.ancient, seasons=(Season.spring, Season.summer, Season.fall,)),),
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Seed.coffee_starter: (CustomRuleSource(create_rule=lambda logic: logic.traveling_merchant.has_days(3) & logic.monster.can_kill_many(Monster.dust_sprite)),),
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Seed.coffee: (HarvestCropSource(seed=Seed.coffee_starter, seasons=(Season.spring, Season.summer,)),),
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Vegetable.tea_leaves: (
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CustomRuleSource(create_rule=lambda logic: logic.has(WildSeeds.tea_sapling) & logic.time.has_lived_months(2) & logic.season.has_any_not_winter()),),
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},
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artisan_good_sources={
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Beverage.beer: (MachineSource(item=Vegetable.wheat, machine=Machine.keg),),
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# Ingredient.vinegar: (MachineSource(item=Ingredient.rice, machine=Machine.keg),),
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Beverage.coffee: (MachineSource(item=Seed.coffee, machine=Machine.keg),
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CustomRuleSource(create_rule=lambda logic: logic.has(Machine.coffee_maker)),
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CustomRuleSource(create_rule=lambda logic: logic.has("Hot Java Ring"))),
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ArtisanGood.green_tea: (MachineSource(item=Vegetable.tea_leaves, machine=Machine.keg),),
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ArtisanGood.mead: (MachineSource(item=ArtisanGood.honey, machine=Machine.keg),),
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ArtisanGood.pale_ale: (MachineSource(item=Vegetable.hops, machine=Machine.keg),),
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},
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skills=(
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Skill(SkillName.farming, has_mastery=True),
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Skill(SkillName.foraging, has_mastery=True),
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Skill(SkillName.fishing, has_mastery=True),
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Skill(SkillName.mining, has_mastery=True),
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Skill(SkillName.combat, has_mastery=True),
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),
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hat_sources={
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Hats.good_ol_cap: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(TotalEarningsRequirement(15000),)),),
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Hats.lucky_bow: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(TotalEarningsRequirement(50000),)),),
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Hats.cool_cap: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(TotalEarningsRequirement(250000),)),),
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Hats.bowler: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(TotalEarningsRequirement(1000000),)),),
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Hats.sombrero: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(TotalEarningsRequirement(10000000),)),),
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Hats.delicate_bow: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CookedRecipesRequirement(10),)),),
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Hats.plum_chapeau: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CookedRecipesRequirement(25),)),),
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Hats.daisy: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CraftedItemsRequirement(15),)),),
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Hats.trucker_hat: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CraftedItemsRequirement(30),)),),
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Hats.souwester: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CaughtFishRequirement(10, unique=True),)),),
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Hats.official_cap: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CaughtFishRequirement(24, unique=True),)),),
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Hats.watermelon_band: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CaughtFishRequirement(100, unique=False),)),),
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Hats.cowgal_hat: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(ShipOneCropRequirement(300),)),),
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Hats.living_hat: (Tag(ItemTag.HAT), CustomRuleSource(create_rule=lambda logic: logic.grind.can_grind_weeds(100000)),),
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Hats.spotted_headscarf: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Mushroom.red,)),),
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Hats.beanie: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(TreeSeed.acorn, TreeSeed.mahogany, TreeSeed.maple, TreeSeed.pine,)),),
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Hats.blobfish_mask: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Fish.blobfish,)),),
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Hats.bridal_veil: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Gift.pearl,)),),
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Hats.dinosaur_hat: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(AnimalProduct.dinosaur_egg,)),),
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Hats.fashion_hat: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(ArtisanGood.caviar,)),),
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Hats.flat_topped_hat: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Meal.cranberry_sauce, Meal.stuffing,)),),
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Hats.floppy_beanie: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(ArtisanGood.maple_syrup, ArtisanGood.oak_resin, ArtisanGood.pine_tar,)),),
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Hats.goggles: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Edible.bug_steak,)),),
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Hats.hair_bone: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Fossil.prehistoric_tibia,)),),
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Hats.party_hat_blue: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Meal.chocolate_cake, Consumable.fireworks_purple,)),),
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Hats.party_hat_green: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Consumable.fireworks_green, Meal.fish_taco,)),),
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Hats.party_hat_red: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Consumable.fireworks_red, Meal.pizza,)),),
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Hats.pirate_hat: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(WaterChest.treasure,)),),
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Hats.propeller_hat: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Meal.miners_treat,)),),
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Hats.pumpkin_mask: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Lighting.jack_o_lantern,)),),
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Hats.wearable_dwarf_helm: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Artifact.dwarf_gadget, Artifact.dwarvish_helm,)),),
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Hats.white_turban: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Fruit.sweet_gem_berry,)),),
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Hats.witch_hat: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Gift.golden_pumpkin,)),),
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Hats.totem_mask: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Consumable.rain_totem, Consumable.warp_totem_farm,
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Consumable.warp_totem_mountains, Consumable.warp_totem_beach,
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Consumable.warp_totem_desert, Consumable.treasure_totem)),),
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Hats.copper_pan_hat: (Tag(ItemTag.HAT), CustomRuleSource(create_rule=lambda logic: logic.tool.has_pan(ToolMaterial.copper)),),
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Hats.steel_pan_hat: (Tag(ItemTag.HAT), CustomRuleSource(create_rule=lambda logic: logic.tool.has_pan(ToolMaterial.iron)),),
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Hats.gold_pan_hat: (Tag(ItemTag.HAT), CustomRuleSource(create_rule=lambda logic: logic.tool.has_pan(ToolMaterial.gold)),),
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Hats.iridium_pan_hat: (Tag(ItemTag.HAT), CustomRuleSource(create_rule=lambda logic: logic.tool.has_pan(ToolMaterial.iridium)),),
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},
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)
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