Files
dockipelago/worlds/stardew_valley/content/vanilla/base.py
agilbert1412 1de91fab67 Stardew Valley: 7.x.x - The Jojapocalypse Update (#5432)
Major Content update for Stardew Valley

### Features
- New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc
- New Setting: Bundles Per Room modifier
- New Setting: Backpack Size
- New Setting: Secretsanity - Checks for triggering easter eggs and secrets
- New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers
- New Setting: Eatsanity - Checks for eating items
- New Setting: Hatsanity - Checks for wearing Hats
- New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc.
- New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get
- New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases
- New Shipsanity value: Crops and Fish
- New Settings: Jojapocalypse and settings to customize it
- Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom
- Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for.

Plus a truckload of improvements on the mod side, not seen in this PR.

### Removed features
- Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
2026-02-15 18:02:21 +01:00

231 lines
17 KiB
Python

from ..game_content import ContentPack, StardewContent
from ...data.artisan import MachineSource
from ...data.game_item import ItemTag, CustomRuleSource, GameItem, Tag
from ...data.harvest import HarvestFruitTreeSource, HarvestCropSource
from ...data.hats_data import Hats
from ...data.requirement import ToolRequirement, TotalEarningsRequirement, ShipOneCropRequirement, CraftedItemsRequirement, CookedRecipesRequirement, \
CaughtFishRequirement
from ...data.shop import HatMouseSource
from ...data.skill import Skill
from ...logic.tailoring_logic import TailoringSource
from ...strings.animal_product_names import AnimalProduct
from ...strings.artisan_good_names import ArtisanGood
from ...strings.craftable_names import WildSeeds, Edible, Consumable, Lighting
from ...strings.crop_names import Fruit, Vegetable
from ...strings.fish_names import Fish, WaterChest
from ...strings.flower_names import Flower
from ...strings.food_names import Beverage, Meal
from ...strings.forageable_names import all_edible_mushrooms, Mushroom, Forageable
from ...strings.fruit_tree_names import Sapling
from ...strings.gift_names import Gift
from ...strings.machine_names import Machine
from ...strings.metal_names import Fossil, Artifact
from ...strings.monster_names import Monster
from ...strings.season_names import Season
from ...strings.seed_names import Seed, TreeSeed
from ...strings.skill_names import Skill as SkillName
from ...strings.tool_names import Tool, ToolMaterial
all_fruits = (
Fruit.ancient_fruit, Fruit.apple, Fruit.apricot, Fruit.banana, Forageable.blackberry, Fruit.blueberry, Forageable.cactus_fruit, Fruit.cherry,
Forageable.coconut, Fruit.cranberries, Forageable.crystal_fruit, Fruit.grape, Fruit.hot_pepper, Fruit.mango, Fruit.melon, Fruit.orange, Fruit.peach,
Fruit.pineapple, Fruit.pomegranate, Fruit.powdermelon, Fruit.qi_fruit, Fruit.rhubarb, Forageable.salmonberry, Forageable.spice_berry, Fruit.starfruit,
Fruit.strawberry
)
all_vegetables = (
Vegetable.amaranth, Vegetable.artichoke, Vegetable.beet, Vegetable.bok_choy, Vegetable.broccoli, Vegetable.carrot, Vegetable.cauliflower,
Vegetable.corn, Vegetable.eggplant, Forageable.fiddlehead_fern, Vegetable.garlic, Vegetable.green_bean, Vegetable.hops, Vegetable.kale,
Vegetable.parsnip, Vegetable.potato, Vegetable.pumpkin, Vegetable.radish, Vegetable.red_cabbage, Vegetable.summer_squash, Vegetable.taro_root,
Vegetable.tea_leaves, Vegetable.tomato, Vegetable.unmilled_rice, Vegetable.wheat, Vegetable.yam
)
non_juiceable_vegetables = (Vegetable.hops, Vegetable.tea_leaves, Vegetable.wheat, Vegetable.tea_leaves)
# This will hold items, skills and stuff that is available everywhere across the game, but not directly needing pelican town (crops, ore, foraging, etc.)
class BaseGameContentPack(ContentPack):
def harvest_source_hook(self, content: StardewContent):
coffee_starter = content.game_items[Seed.coffee_starter]
content.game_items[Seed.coffee_starter] = GameItem(Seed.coffee, sources=coffee_starter.sources, tags=coffee_starter.tags)
content.untag_item(WildSeeds.ancient, ItemTag.CROPSANITY_SEED)
for fruit in all_fruits:
content.tag_item(fruit, ItemTag.FRUIT)
for vegetable in all_vegetables:
content.tag_item(vegetable, ItemTag.VEGETABLE)
for edible_mushroom in all_edible_mushrooms:
if edible_mushroom == Mushroom.magma_cap:
continue
content.tag_item(edible_mushroom, ItemTag.EDIBLE_MUSHROOM)
def finalize_hook(self, content: StardewContent):
# FIXME I hate this design. A listener design pattern would be more appropriate so artisan good are register at the exact moment a FRUIT tag is added.
for fruit in tuple(content.find_tagged_items(ItemTag.FRUIT)):
wine = ArtisanGood.specific_wine(fruit.name)
content.source_item(wine, MachineSource(item=fruit.name, machine=Machine.keg))
content.source_item(ArtisanGood.wine, MachineSource(item=fruit.name, machine=Machine.keg))
if fruit.name == Fruit.grape:
content.source_item(ArtisanGood.raisins, MachineSource(item=fruit.name, machine=Machine.dehydrator))
else:
dried_fruit = ArtisanGood.specific_dried_fruit(fruit.name)
content.source_item(dried_fruit, MachineSource(item=fruit.name, machine=Machine.dehydrator))
content.source_item(ArtisanGood.dried_fruit, MachineSource(item=fruit.name, machine=Machine.dehydrator))
jelly = ArtisanGood.specific_jelly(fruit.name)
content.source_item(jelly, MachineSource(item=fruit.name, machine=Machine.preserves_jar))
content.source_item(ArtisanGood.jelly, MachineSource(item=fruit.name, machine=Machine.preserves_jar))
for vegetable in tuple(content.find_tagged_items(ItemTag.VEGETABLE)):
if vegetable.name not in non_juiceable_vegetables:
juice = ArtisanGood.specific_juice(vegetable.name)
content.source_item(juice, MachineSource(item=vegetable.name, machine=Machine.keg))
content.source_item(ArtisanGood.juice, MachineSource(item=vegetable.name, machine=Machine.keg))
pickles = ArtisanGood.specific_pickles(vegetable.name)
content.source_item(pickles, MachineSource(item=vegetable.name, machine=Machine.preserves_jar))
content.source_item(ArtisanGood.pickles, MachineSource(item=vegetable.name, machine=Machine.preserves_jar))
for mushroom in tuple(content.find_tagged_items(ItemTag.EDIBLE_MUSHROOM)):
dried_mushroom = ArtisanGood.specific_dried_mushroom(mushroom.name)
content.source_item(dried_mushroom, MachineSource(item=mushroom.name, machine=Machine.dehydrator))
content.source_item(ArtisanGood.dried_mushroom, MachineSource(item=mushroom.name, machine=Machine.dehydrator))
# for fish in tuple(content.find_tagged_items(ItemTag.FISH)):
# smoked_fish = ArtisanGood.specific_smoked_fish(fish.name)
# content.source_item(smoked_fish, MachineSource(item=fish.name, machine=Machine.fish_smoker))
# content.source_item(ArtisanGood.smoked_fish, MachineSource(item=fish.name, machine=Machine.fish_smoker))
base_game = BaseGameContentPack(
"Base game (Vanilla)",
harvest_sources={
# Fruit tree
Fruit.apple: (HarvestFruitTreeSource(sapling=Sapling.apple, seasons=(Season.fall,)),),
Fruit.apricot: (HarvestFruitTreeSource(sapling=Sapling.apricot, seasons=(Season.spring,)),),
Fruit.cherry: (HarvestFruitTreeSource(sapling=Sapling.cherry, seasons=(Season.spring,)),),
Fruit.orange: (HarvestFruitTreeSource(sapling=Sapling.orange, seasons=(Season.summer,)),),
Fruit.peach: (HarvestFruitTreeSource(sapling=Sapling.peach, seasons=(Season.summer,)),),
Fruit.pomegranate: (HarvestFruitTreeSource(sapling=Sapling.pomegranate, seasons=(Season.fall,)),),
# Crops
Vegetable.parsnip: (HarvestCropSource(seed=Seed.parsnip, seasons=(Season.spring,)),),
Vegetable.green_bean: (HarvestCropSource(seed=Seed.bean, seasons=(Season.spring,)),),
Vegetable.cauliflower: (HarvestCropSource(seed=Seed.cauliflower, seasons=(Season.spring,)),),
Vegetable.potato: (HarvestCropSource(seed=Seed.potato, seasons=(Season.spring,)),),
Flower.tulip: (HarvestCropSource(seed=Seed.tulip, seasons=(Season.spring,)),),
Vegetable.kale: (HarvestCropSource(seed=Seed.kale, seasons=(Season.spring,),
other_requirements=(ToolRequirement(Tool.scythe),)),),
Flower.blue_jazz: (HarvestCropSource(seed=Seed.jazz, seasons=(Season.spring,)),),
Vegetable.garlic: (HarvestCropSource(seed=Seed.garlic, seasons=(Season.spring,)),),
Vegetable.unmilled_rice: (HarvestCropSource(seed=Seed.rice, seasons=(Season.spring,),
other_requirements=(ToolRequirement(Tool.scythe),)),),
Fruit.melon: (HarvestCropSource(seed=Seed.melon, seasons=(Season.summer,)),),
Vegetable.tomato: (HarvestCropSource(seed=Seed.tomato, seasons=(Season.summer,)),),
Fruit.blueberry: (HarvestCropSource(seed=Seed.blueberry, seasons=(Season.summer,)),),
Fruit.hot_pepper: (HarvestCropSource(seed=Seed.pepper, seasons=(Season.summer,)),),
Vegetable.wheat: (HarvestCropSource(seed=Seed.wheat, seasons=(Season.summer, Season.fall),
other_requirements=(ToolRequirement(Tool.scythe),)),),
Vegetable.radish: (HarvestCropSource(seed=Seed.radish, seasons=(Season.summer,)),),
Flower.poppy: (HarvestCropSource(seed=Seed.poppy, seasons=(Season.summer,)),),
Flower.summer_spangle: (HarvestCropSource(seed=Seed.spangle, seasons=(Season.summer,)),),
Vegetable.hops: (HarvestCropSource(seed=Seed.hops, seasons=(Season.summer,)),),
Vegetable.corn: (HarvestCropSource(seed=Seed.corn, seasons=(Season.summer, Season.fall)),),
Flower.sunflower: (HarvestCropSource(seed=Seed.sunflower, seasons=(Season.summer, Season.fall)),),
Vegetable.red_cabbage: (HarvestCropSource(seed=Seed.red_cabbage, seasons=(Season.summer,)),),
Vegetable.eggplant: (HarvestCropSource(seed=Seed.eggplant, seasons=(Season.fall,)),),
Vegetable.pumpkin: (HarvestCropSource(seed=Seed.pumpkin, seasons=(Season.fall,)),),
Vegetable.bok_choy: (HarvestCropSource(seed=Seed.bok_choy, seasons=(Season.fall,)),),
Vegetable.yam: (HarvestCropSource(seed=Seed.yam, seasons=(Season.fall,)),),
Fruit.cranberries: (HarvestCropSource(seed=Seed.cranberry, seasons=(Season.fall,)),),
Flower.fairy_rose: (HarvestCropSource(seed=Seed.fairy, seasons=(Season.fall,)),),
Vegetable.amaranth: (HarvestCropSource(seed=Seed.amaranth, seasons=(Season.fall,),
other_requirements=(ToolRequirement(Tool.scythe),)),),
Fruit.grape: (HarvestCropSource(seed=Seed.grape, seasons=(Season.fall,)),),
Vegetable.artichoke: (HarvestCropSource(seed=Seed.artichoke, seasons=(Season.fall,)),),
Vegetable.broccoli: (HarvestCropSource(seed=Seed.broccoli, seasons=(Season.fall,)),),
Vegetable.carrot: (HarvestCropSource(seed=Seed.carrot, seasons=(Season.spring,)),),
Fruit.powdermelon: (HarvestCropSource(seed=Seed.powdermelon, seasons=(Season.winter,)),),
Vegetable.summer_squash: (HarvestCropSource(seed=Seed.summer_squash, seasons=(Season.summer,)),),
Fruit.strawberry: (HarvestCropSource(seed=Seed.strawberry, seasons=(Season.spring,)),),
Fruit.sweet_gem_berry: (HarvestCropSource(seed=Seed.rare_seed, seasons=(Season.fall,)),),
Fruit.ancient_fruit: (HarvestCropSource(seed=WildSeeds.ancient, seasons=(Season.spring, Season.summer, Season.fall,)),),
Seed.coffee_starter: (CustomRuleSource(create_rule=lambda logic: logic.traveling_merchant.has_days(3) & logic.monster.can_kill_many(Monster.dust_sprite)),),
Seed.coffee: (HarvestCropSource(seed=Seed.coffee_starter, seasons=(Season.spring, Season.summer,)),),
Vegetable.tea_leaves: (
CustomRuleSource(create_rule=lambda logic: logic.has(WildSeeds.tea_sapling) & logic.time.has_lived_months(2) & logic.season.has_any_not_winter()),),
},
artisan_good_sources={
Beverage.beer: (MachineSource(item=Vegetable.wheat, machine=Machine.keg),),
# Ingredient.vinegar: (MachineSource(item=Ingredient.rice, machine=Machine.keg),),
Beverage.coffee: (MachineSource(item=Seed.coffee, machine=Machine.keg),
CustomRuleSource(create_rule=lambda logic: logic.has(Machine.coffee_maker)),
CustomRuleSource(create_rule=lambda logic: logic.has("Hot Java Ring"))),
ArtisanGood.green_tea: (MachineSource(item=Vegetable.tea_leaves, machine=Machine.keg),),
ArtisanGood.mead: (MachineSource(item=ArtisanGood.honey, machine=Machine.keg),),
ArtisanGood.pale_ale: (MachineSource(item=Vegetable.hops, machine=Machine.keg),),
},
skills=(
Skill(SkillName.farming, has_mastery=True),
Skill(SkillName.foraging, has_mastery=True),
Skill(SkillName.fishing, has_mastery=True),
Skill(SkillName.mining, has_mastery=True),
Skill(SkillName.combat, has_mastery=True),
),
hat_sources={
Hats.good_ol_cap: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(TotalEarningsRequirement(15000),)),),
Hats.lucky_bow: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(TotalEarningsRequirement(50000),)),),
Hats.cool_cap: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(TotalEarningsRequirement(250000),)),),
Hats.bowler: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(TotalEarningsRequirement(1000000),)),),
Hats.sombrero: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(TotalEarningsRequirement(10000000),)),),
Hats.delicate_bow: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CookedRecipesRequirement(10),)),),
Hats.plum_chapeau: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CookedRecipesRequirement(25),)),),
Hats.daisy: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CraftedItemsRequirement(15),)),),
Hats.trucker_hat: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CraftedItemsRequirement(30),)),),
Hats.souwester: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CaughtFishRequirement(10, unique=True),)),),
Hats.official_cap: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CaughtFishRequirement(24, unique=True),)),),
Hats.watermelon_band: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(CaughtFishRequirement(100, unique=False),)),),
Hats.cowgal_hat: (Tag(ItemTag.HAT), HatMouseSource(price=1000, unlock_requirements=(ShipOneCropRequirement(300),)),),
Hats.living_hat: (Tag(ItemTag.HAT), CustomRuleSource(create_rule=lambda logic: logic.grind.can_grind_weeds(100000)),),
Hats.spotted_headscarf: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Mushroom.red,)),),
Hats.beanie: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(TreeSeed.acorn, TreeSeed.mahogany, TreeSeed.maple, TreeSeed.pine,)),),
Hats.blobfish_mask: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Fish.blobfish,)),),
Hats.bridal_veil: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Gift.pearl,)),),
Hats.dinosaur_hat: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(AnimalProduct.dinosaur_egg,)),),
Hats.fashion_hat: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(ArtisanGood.caviar,)),),
Hats.flat_topped_hat: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Meal.cranberry_sauce, Meal.stuffing,)),),
Hats.floppy_beanie: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(ArtisanGood.maple_syrup, ArtisanGood.oak_resin, ArtisanGood.pine_tar,)),),
Hats.goggles: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Edible.bug_steak,)),),
Hats.hair_bone: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Fossil.prehistoric_tibia,)),),
Hats.party_hat_blue: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Meal.chocolate_cake, Consumable.fireworks_purple,)),),
Hats.party_hat_green: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Consumable.fireworks_green, Meal.fish_taco,)),),
Hats.party_hat_red: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Consumable.fireworks_red, Meal.pizza,)),),
Hats.pirate_hat: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(WaterChest.treasure,)),),
Hats.propeller_hat: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Meal.miners_treat,)),),
Hats.pumpkin_mask: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Lighting.jack_o_lantern,)),),
Hats.wearable_dwarf_helm: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Artifact.dwarf_gadget, Artifact.dwarvish_helm,)),),
Hats.white_turban: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Fruit.sweet_gem_berry,)),),
Hats.witch_hat: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Gift.golden_pumpkin,)),),
Hats.totem_mask: (Tag(ItemTag.HAT), TailoringSource(tailoring_items=(Consumable.rain_totem, Consumable.warp_totem_farm,
Consumable.warp_totem_mountains, Consumable.warp_totem_beach,
Consumable.warp_totem_desert, Consumable.treasure_totem)),),
Hats.copper_pan_hat: (Tag(ItemTag.HAT), CustomRuleSource(create_rule=lambda logic: logic.tool.has_pan(ToolMaterial.copper)),),
Hats.steel_pan_hat: (Tag(ItemTag.HAT), CustomRuleSource(create_rule=lambda logic: logic.tool.has_pan(ToolMaterial.iron)),),
Hats.gold_pan_hat: (Tag(ItemTag.HAT), CustomRuleSource(create_rule=lambda logic: logic.tool.has_pan(ToolMaterial.gold)),),
Hats.iridium_pan_hat: (Tag(ItemTag.HAT), CustomRuleSource(create_rule=lambda logic: logic.tool.has_pan(ToolMaterial.iridium)),),
},
)