forked from mirror/Archipelago
Major Content update for Stardew Valley ### Features - New BundleRandomization Value: Meme Bundles - Over 100 custom bundles, designed to be jokes, references, trolls, etc - New Setting: Bundles Per Room modifier - New Setting: Backpack Size - New Setting: Secretsanity - Checks for triggering easter eggs and secrets - New Setting: Moviesanity - Checks for watching movies and sharing snacks with Villagers - New Setting: Eatsanity - Checks for eating items - New Setting: Hatsanity - Checks for wearing Hats - New Setting: Start Without - Allows you to select any combination of various "starting" items, that you will actually not start with. Notably, tools, backpack slots, Day5 unlocks, etc. - New Setting: Allowed Filler Items - Allows you to customize the filler items you'll get - New Setting: Endgame Locations - Checks for various expensive endgame tasks and purchases - New Shipsanity value: Crops and Fish - New Settings: Jojapocalypse and settings to customize it - Bundle Plando: Replaced with BundleWhitelist and BundleBlacklist, for more customization freedom - Added a couple of Host.yaml settings to help hosts allow or ban specific difficult settings that could cause problems if the people don't know what they are signing up for. Plus a truckload of improvements on the mod side, not seen in this PR. ### Removed features - Integration for Stardew Valley Expanded. It is simply disabled, the code is all still there, but I'm extremely tired of providing tech support for it, plus Stardew Valley 1.7 was announced and that will break it again, so I'm done. When a maintainer steps up, it can be re-enabled.
372 lines
18 KiB
Python
372 lines
18 KiB
Python
import math
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from dataclasses import dataclass
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from random import Random
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from typing import List, Tuple
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from Options import DeathLink
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from .bundle_item import BundleItem
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from ..content import StardewContent
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from ..options import BundlePrice, StardewValleyOptions, ExcludeGingerIsland, FestivalLocations, TrapDifficulty, \
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MultipleDaySleepEnabled, Gifting, EntranceRandomization
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from ..strings.bundle_names import MemeBundleName
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from ..strings.currency_names import Currency, MemeCurrency
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@dataclass
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class Bundle:
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room: str
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name: str
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items: List[BundleItem]
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number_required: int
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def __repr__(self):
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return f"{self.name} -> {self.number_required} from {repr(self.items)}"
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def special_behavior(self, world):
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if self.name == MemeBundleName.clickbait:
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world.options.exclude_locations.value.add(MemeBundleName.clickbait)
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@dataclass
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class BundleTemplate:
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room: str
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name: str
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items: List[BundleItem]
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number_possible_items: int
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number_required_items: int
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def __init__(self, room: str, name: str, items: List[BundleItem], number_possible_items: int,
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number_required_items: int):
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self.room = room
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self.name = name
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self.items = items
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self.number_possible_items = number_possible_items
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self.number_required_items = number_required_items
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@staticmethod
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def extend_from(template, items: List[BundleItem]):
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return BundleTemplate(template.room, template.name, items, template.number_possible_items,
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template.number_required_items)
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def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
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try:
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number_required, price_multiplier = get_bundle_final_prices(options.bundle_price, self.number_required_items, False)
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filtered_items = [item for item in self.items if item.can_appear(content, options)]
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number_items = len(filtered_items)
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number_chosen_items = self.number_possible_items
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if number_chosen_items < number_required:
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number_chosen_items = number_required
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if number_chosen_items > number_items:
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chosen_items = filtered_items + random.choices(filtered_items, k=number_chosen_items - number_items)
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else:
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chosen_items = random.sample(filtered_items, number_chosen_items)
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chosen_items = [item.as_amount(min(999, max(1, math.floor(item.amount * price_multiplier)))) for item in chosen_items]
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return Bundle(self.room, self.name, chosen_items, number_required)
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except Exception as e:
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raise Exception(f"Failed at creating bundle '{self.name}'. Error: {e}")
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def can_appear(self, options: StardewValleyOptions) -> bool:
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if self.name == MemeBundleName.trap and options.trap_items.value == TrapDifficulty.option_no_traps:
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return False
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if self.name == MemeBundleName.hibernation and options.multiple_day_sleep_enabled == MultipleDaySleepEnabled.option_false:
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return False
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if self.name == MemeBundleName.cooperation and options.gifting == Gifting.option_false:
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return False
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return True
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class FixedMultiplierBundleTemplate(BundleTemplate):
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def __init__(self, room: str, name: str, items: List[BundleItem], number_possible_items: int,
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number_required_items: int):
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super().__init__(room, name, items, number_possible_items, number_required_items)
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def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
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number_required = get_number_required_items(options.bundle_price, self.number_required_items)
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filtered_items = [item for item in self.items if item.can_appear(content, options)]
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number_items = len(filtered_items)
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number_chosen_items = self.number_possible_items
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if number_chosen_items < number_required:
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number_chosen_items = number_required
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if number_chosen_items > number_items:
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chosen_items = filtered_items + random.choices(filtered_items, k=number_chosen_items - number_items)
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else:
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chosen_items = random.sample(filtered_items, number_chosen_items)
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chosen_items = [item.as_amount(min(999, max(1, item.amount))) for item in chosen_items]
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return Bundle(self.room, self.name, chosen_items, number_required)
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class FixedPriceBundleTemplate(BundleTemplate):
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def __init__(self, room: str, name: str, items: List[BundleItem], number_possible_items: int,
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number_required_items: int):
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super().__init__(room, name, items, number_possible_items, number_required_items)
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def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
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filtered_items = [item for item in self.items if item.can_appear(content, options)]
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number_items = len(filtered_items)
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number_chosen_items = self.number_possible_items
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if number_chosen_items < self.number_required_items:
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number_chosen_items = self.number_required_items
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if number_chosen_items > number_items:
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chosen_items = filtered_items + random.choices(filtered_items, k=number_chosen_items - number_items)
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else:
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chosen_items = random.sample(filtered_items, number_chosen_items)
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chosen_items = [item.as_amount(max(1, math.floor(item.amount))) for item in chosen_items]
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return Bundle(self.room, self.name, chosen_items, self.number_required_items)
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# This type of bundle will always match the number of slots and the number of items
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class FixedSlotsBundleTemplate(BundleTemplate):
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def __init__(self, room: str, name: str, items: List[BundleItem], number_possible_items: int,
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number_required_items: int):
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super().__init__(room, name, items, number_possible_items, number_required_items)
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def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
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try:
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number_required, price_multiplier = get_bundle_final_prices(options.bundle_price, self.number_required_items, False)
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filtered_items = [item for item in self.items if item.can_appear(content, options)]
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number_items = len(filtered_items)
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number_chosen_items = number_required
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if number_chosen_items > number_items:
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chosen_items = filtered_items + random.choices(filtered_items, k=number_chosen_items - number_items)
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else:
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chosen_items = random.sample(filtered_items, number_chosen_items)
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chosen_items = [item.as_amount(min(999, max(1, math.floor(item.amount * price_multiplier)))) for item in chosen_items]
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return Bundle(self.room, self.name, chosen_items, number_required)
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except Exception as e:
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raise Exception(f"Failed at creating bundle '{self.name}'. Error: {e}")
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class CurrencyBundleTemplate(BundleTemplate):
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item: BundleItem
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def __init__(self, room: str, name: str, item: BundleItem):
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super().__init__(room, name, [item], 1, 1)
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self.item = item
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def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
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currency_amount = self.get_currency_amount(options.bundle_price)
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return Bundle(self.room, self.name, [BundleItem(self.item.item_name, currency_amount)], 1)
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def get_currency_amount(self, bundle_price_option: BundlePrice):
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_, price_multiplier = get_bundle_final_prices(bundle_price_option, self.number_required_items, True)
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currency_amount = max(1, int(self.item.amount * price_multiplier))
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return currency_amount
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def can_appear(self, options: StardewValleyOptions) -> bool:
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if not super().can_appear(options):
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return False
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if options.exclude_ginger_island == ExcludeGingerIsland.option_true:
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if self.item.item_name == Currency.qi_gem or self.item.item_name == Currency.golden_walnut or self.item.item_name == Currency.cinder_shard:
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return False
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if options.festival_locations == FestivalLocations.option_disabled:
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if self.item.item_name == Currency.star_token:
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return False
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if options.entrance_randomization != EntranceRandomization.option_disabled:
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if self.item.item_name == MemeCurrency.time_elapsed:
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return False
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if options.death_link != DeathLink.option_true:
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if self.item.item_name == MemeCurrency.deathlinks:
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return False
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return True
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class FixedPriceCurrencyBundleTemplate(CurrencyBundleTemplate):
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def __init__(self, room: str, name: str, item: BundleItem):
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super().__init__(room, name, item)
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def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
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currency_amount = self.item.amount
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return Bundle(self.room, self.name, [BundleItem(self.item.item_name, currency_amount)], 1)
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class MoneyBundleTemplate(CurrencyBundleTemplate):
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def __init__(self, room: str, default_name: str, item: BundleItem):
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super().__init__(room, default_name, item)
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def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
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currency_amount = self.get_currency_amount(options.bundle_price)
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currency_name = "g"
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if currency_amount >= 1000:
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unit_amount = currency_amount % 1000
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unit_amount = "000" if unit_amount == 0 else unit_amount
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currency_display = f"{currency_amount // 1000},{unit_amount}"
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else:
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currency_display = f"{currency_amount}"
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name = f"{currency_display}{currency_name} Bundle"
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return Bundle(self.room, name, [BundleItem(self.item.item_name, currency_amount)], 1)
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def get_currency_amount(self, bundle_price_option: BundlePrice):
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_, price_multiplier = get_bundle_final_prices(bundle_price_option, self.number_required_items, True)
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currency_amount = max(1, int(self.item.amount * price_multiplier))
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return currency_amount
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class IslandBundleTemplate(BundleTemplate):
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def can_appear(self, options: StardewValleyOptions) -> bool:
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if not super().can_appear(options):
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return False
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return options.exclude_ginger_island == ExcludeGingerIsland.option_false
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class FestivalBundleTemplate(BundleTemplate):
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def can_appear(self, options: StardewValleyOptions) -> bool:
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if not super().can_appear(options):
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return False
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return options.festival_locations != FestivalLocations.option_disabled
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class DeepBundleTemplate(BundleTemplate):
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categories: List[List[BundleItem]]
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def __init__(self, room: str, name: str, categories: List[List[BundleItem]], number_possible_items: int,
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number_required_items: int):
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super().__init__(room, name, [], number_possible_items, number_required_items)
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self.categories = categories
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def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
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number_required, price_multiplier = get_bundle_final_prices(options.bundle_price, self.number_required_items, False)
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number_categories = len(self.categories)
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number_chosen_categories = self.number_possible_items
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if number_chosen_categories < number_required:
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number_chosen_categories = number_required
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if number_chosen_categories > number_categories:
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chosen_categories = self.categories + random.choices(self.categories,
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k=number_chosen_categories - number_categories)
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else:
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chosen_categories = random.sample(self.categories, number_chosen_categories)
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chosen_items = []
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for category in chosen_categories:
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filtered_items = [item for item in category if item.can_appear(content, options)]
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chosen_items.append(random.choice(filtered_items))
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chosen_items = [item.as_amount(max(1, math.floor(item.amount * price_multiplier))) for item in chosen_items]
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return Bundle(self.room, self.name, chosen_items, number_required)
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class FixedPriceDeepBundleTemplate(DeepBundleTemplate):
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def __init__(self, room: str, name: str, categories: List[List[BundleItem]], number_possible_items: int,
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number_required_items: int):
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super().__init__(room, name, categories, number_possible_items, number_required_items)
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def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
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number_required = self.number_required_items
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number_categories = len(self.categories)
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number_chosen_categories = self.number_possible_items
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if number_chosen_categories < number_required:
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number_chosen_categories = number_required
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if number_chosen_categories > number_categories:
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chosen_categories = self.categories + random.choices(self.categories,
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k=number_chosen_categories - number_categories)
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else:
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chosen_categories = random.sample(self.categories, number_chosen_categories)
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chosen_items = []
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for category in chosen_categories:
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filtered_items = [item for item in category if item.can_appear(content, options)]
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chosen_items.append(random.choice(filtered_items))
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chosen_items = [item.as_amount(max(1, math.floor(item.amount))) for item in chosen_items]
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return Bundle(self.room, self.name, chosen_items, number_required)
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@dataclass
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class BureaucracyBundleTemplate(BundleTemplate):
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def __init__(self, room: str, name: str, items: List[BundleItem], number_possible_items: int,
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number_required_items: int):
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super(BureaucracyBundleTemplate, self).__init__(room, name, items, number_possible_items, number_required_items)
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def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
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number_required = self.number_required_items + options.bundle_price.value
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number_required = min(12, max(4, number_required))
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if options.bundle_price == BundlePrice.option_minimum:
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number_required = 4
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if options.bundle_price == BundlePrice.option_maximum:
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number_required = 12
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price_multiplier = 1
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filtered_items = [item for item in self.items if item.can_appear(content, options)]
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number_items = len(filtered_items)
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number_chosen_items = self.number_possible_items
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if number_chosen_items < number_required:
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number_chosen_items = number_required
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if number_chosen_items > number_items:
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chosen_items = filtered_items + random.choices(filtered_items, k=number_chosen_items - number_items)
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else:
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chosen_items = random.sample(filtered_items, number_chosen_items)
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chosen_items = [item.as_amount(max(1, math.floor(item.amount * price_multiplier))) for item in chosen_items]
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return Bundle(self.room, self.name, chosen_items, number_required)
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@dataclass
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class RecursiveBundleTemplate(BundleTemplate):
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number_sub_bundles: int
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def __init__(self, room: str, name: str, items: List[BundleItem], number_possible_items: int,
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number_required_items: int, number_sub_bundles: int):
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super(RecursiveBundleTemplate, self).__init__(room, name, items, number_possible_items, number_required_items)
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self.number_sub_bundles = number_sub_bundles
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def create_bundle(self, random: Random, content: StardewContent, options: StardewValleyOptions) -> Bundle:
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number_required = self.number_required_items + (options.bundle_price.value * self.number_sub_bundles)
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if options.bundle_price == BundlePrice.option_minimum:
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number_required = self.number_sub_bundles
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if options.bundle_price == BundlePrice.option_maximum:
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number_required = self.number_sub_bundles * 8
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number_required = min(self.number_sub_bundles * 8, max(self.number_sub_bundles, number_required))
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price_multiplier = get_price_multiplier(options.bundle_price, False)
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filtered_items = [item for item in self.items if item.can_appear(content, options)]
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number_items = len(filtered_items)
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number_chosen_items = self.number_possible_items
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if number_chosen_items < number_required:
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number_chosen_items = number_required
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if number_chosen_items > number_items:
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chosen_items = filtered_items + random.choices(filtered_items, k=number_chosen_items - number_items)
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else:
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chosen_items = random.sample(filtered_items, number_chosen_items)
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chosen_items = [item.as_amount(max(1, math.floor(item.amount * price_multiplier))) for item in chosen_items]
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return Bundle(self.room, self.name, chosen_items, number_required)
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def get_bundle_final_prices(bundle_price_option: BundlePrice, default_required_items: int, is_currency: bool) -> Tuple[int, float]:
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number_required_items = get_number_required_items(bundle_price_option, default_required_items)
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price_multiplier = get_price_multiplier(bundle_price_option, is_currency)
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return number_required_items, price_multiplier
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def get_number_required_items(bundle_price_option: BundlePrice, default_required_items: int) -> int:
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if bundle_price_option == BundlePrice.option_minimum:
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return 1
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if bundle_price_option == BundlePrice.option_maximum:
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return 8
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number_required = default_required_items + bundle_price_option.value
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return min(8, max(1, number_required))
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def get_price_multiplier(bundle_price_option: BundlePrice, is_currency: bool) -> float:
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if bundle_price_option == BundlePrice.option_minimum:
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return 0.1 if is_currency else 0.2
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if bundle_price_option == BundlePrice.option_maximum:
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return 4 if is_currency else 1.4
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price_factor = 0.4 if is_currency else (0.2 if bundle_price_option.value <= 0 else 0.1)
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price_multiplier_difference = bundle_price_option.value * price_factor
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price_multiplier = 1 + price_multiplier_difference
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return round(price_multiplier, 2)
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