forked from mirror/Archipelago
Major Content update for Stardew Valley, including the following features - Major performance improvements all across the Stardew Valley apworld, including a significant reduction in the test time - Randomized Farm Type - Bundles rework (Remixed Bundles and Missing Bundle!) - New Settings: * Shipsanity - Shipping individual items * Monstersanity - Slaying monsters * Cooksanity - Cooking individual recipes * Chefsanity - Learning individual recipes * Craftsanity - Crafting individual items - New Goals: * Protector of the Valley - Complete every monster slayer goal * Full Shipment - Ship every item * Craftmaster - Craft every item * Gourmet Chef - Cook every recipe * Legend - Earn 10 000 000g * Mystery of the Stardrops - Find every stardrop (Maguffin Hunt) * Allsanity - Complete every check in your slot - Building Shuffle: Cheaper options - Tool Shuffle: Cheaper options - Money rework - New traps - New isolated checks and items, including the farm cave, the movie theater, etc - Mod Support: SVE [Albrekka] - Mod Support: Distant Lands [Albrekka] - Mod Support: Hat Mouse Lacey [Albrekka] - Mod Support: Boarding House [Albrekka] Co-authored-by: Witchybun <elnendil@gmail.com> Co-authored-by: Witchybun <96719127+Witchybun@users.noreply.github.com> Co-authored-by: Jouramie <jouramie@hotmail.com> Co-authored-by: Alchav <59858495+Alchav@users.noreply.github.com>
277 lines
9.1 KiB
Python
277 lines
9.1 KiB
Python
import os
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import time
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import unittest
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from dataclasses import dataclass
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from statistics import mean, median, variance, stdev
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from typing import List
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from BaseClasses import get_seed
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from Fill import distribute_items_restrictive, balance_multiworld_progression
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from worlds import AutoWorld
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from .. import SVTestCase, minimal_locations_maximal_items, setup_multiworld, default_4_x_x_options, \
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allsanity_4_x_x_options_without_mods, default_options, allsanity_options_without_mods, allsanity_options_with_mods
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assert default_4_x_x_options
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assert allsanity_4_x_x_options_without_mods
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assert default_options
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assert allsanity_options_without_mods
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default_number_generations = 25
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acceptable_deviation = 4
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@dataclass
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class PerformanceResults:
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case: SVTestCase
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amount_of_players: int
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results: List[float]
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acceptable_mean: float
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def __repr__(self):
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size = size_name(self.amount_of_players)
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total_time = sum(self.results)
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mean_time = mean(self.results)
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median_time = median(self.results)
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stdev_time = stdev(self.results, mean_time)
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variance_time = variance(self.results, mean_time)
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return f"""Generated {len(self.results)} {size} multiworlds in {total_time:.2f} seconds. Average {mean_time:.2f} seconds (Acceptable: {self.acceptable_mean:.2f})
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Mean: {mean_time:.2f} Median: {median_time:.2f} Stdeviation: {stdev_time:.2f} Variance: {variance_time:.4f} Deviation percent: {stdev_time / mean_time:.2%}"""
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class SVPerformanceTestCase(SVTestCase):
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acceptable_time_per_player: float
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results: List[PerformanceResults]
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# Set False to run tests that take long
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skip_performance_tests: bool = True
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# Set False to not call the fill in the tests"""
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skip_fill: bool = True
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# Set True to print results as CSV"""
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csv: bool = False
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@classmethod
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def setUpClass(cls) -> None:
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super().setUpClass()
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performance_tests_key = "performance"
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if performance_tests_key in os.environ:
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cls.skip_performance_tests = not bool(os.environ[performance_tests_key])
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fill_tests_key = "fill"
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if fill_tests_key in os.environ:
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cls.skip_fill = os.environ[fill_tests_key] != "True"
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fixed_seed_key = "fixed_seed"
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if fixed_seed_key in os.environ:
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cls.fixed_seed = bool(os.environ[fixed_seed_key])
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else:
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cls.fixed_seed = False
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number_generations_key = "number_gen"
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if number_generations_key in os.environ:
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cls.number_generations = int(os.environ[number_generations_key])
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else:
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cls.number_generations = default_number_generations
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csv_key = "csv"
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if csv_key in os.environ:
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cls.csv = bool(os.environ[csv_key])
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@classmethod
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def tearDownClass(cls) -> None:
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if cls.csv:
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csved_results = (f"{type(result.case).__name__},{result.amount_of_players},{val:.6f}"
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for result in cls.results for val in result.results)
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for r in csved_results:
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print(r)
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else:
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case = None
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for result in cls.results:
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if type(result.case) is not case:
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case = type(result.case)
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print(case.__name__)
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print(result)
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print()
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super().tearDownClass()
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def performance_test_multiworld(self, options):
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amount_of_players = len(options)
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acceptable_average_time = self.acceptable_time_per_player * amount_of_players
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total_time = 0
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all_times = []
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seeds = [get_seed() for _ in range(self.number_generations)] if not self.fixed_seed else [87876703343494157696] * self.number_generations
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for i, seed in enumerate(seeds):
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with self.subTest(f"Seed: {seed}"):
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time_before = time.time()
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print("Starting world setup")
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multiworld = setup_multiworld(options, seed)
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if not self.skip_fill:
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distribute_items_restrictive(multiworld)
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AutoWorld.call_all(multiworld, 'post_fill')
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if multiworld.players > 1:
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balance_multiworld_progression(multiworld)
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time_after = time.time()
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elapsed_time = time_after - time_before
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total_time += elapsed_time
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all_times.append(elapsed_time)
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print(f"Multiworld {i + 1}/{self.number_generations} [{seed}] generated in {elapsed_time:.4f} seconds")
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# tester.assertLessEqual(elapsed_time, acceptable_average_time * acceptable_deviation)
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self.results.append(PerformanceResults(self, amount_of_players, all_times, acceptable_average_time))
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self.assertLessEqual(mean(all_times), acceptable_average_time)
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def size_name(number_players):
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if number_players == 1:
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return "solo"
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elif number_players == 2:
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return "duo"
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elif number_players == 3:
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return "trio"
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return f"{number_players}-player"
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class TestDefaultOptions(SVPerformanceTestCase):
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acceptable_time_per_player = 2
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options = default_options()
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results = []
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def test_solo(self):
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if self.skip_performance_tests:
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return
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number_players = 1
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_duo(self):
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if self.skip_performance_tests:
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return
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number_players = 2
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_5_player(self):
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if self.skip_performance_tests:
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return
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number_players = 5
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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@unittest.skip
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def test_10_player(self):
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if self.skip_performance_tests:
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return
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number_players = 10
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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class TestMinLocationMaxItems(SVPerformanceTestCase):
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acceptable_time_per_player = 0.3
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options = minimal_locations_maximal_items()
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results = []
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def test_solo(self):
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if self.skip_performance_tests:
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return
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number_players = 1
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_duo(self):
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if self.skip_performance_tests:
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return
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number_players = 2
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_5_player(self):
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if self.skip_performance_tests:
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return
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number_players = 5
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_10_player(self):
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if self.skip_performance_tests:
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return
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number_players = 10
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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class TestAllsanityWithoutMods(SVPerformanceTestCase):
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acceptable_time_per_player = 10
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options = allsanity_options_without_mods()
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results = []
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def test_solo(self):
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if self.skip_performance_tests:
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return
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number_players = 1
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_duo(self):
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if self.skip_performance_tests:
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return
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number_players = 2
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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@unittest.skip
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def test_5_player(self):
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if self.skip_performance_tests:
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return
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number_players = 5
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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@unittest.skip
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def test_10_player(self):
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if self.skip_performance_tests:
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return
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number_players = 10
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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class TestAllsanityWithMods(SVPerformanceTestCase):
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acceptable_time_per_player = 25
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options = allsanity_options_with_mods()
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results = []
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def test_solo(self):
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if self.skip_performance_tests:
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return
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number_players = 1
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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def test_duo(self):
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if self.skip_performance_tests:
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return
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number_players = 2
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multiworld_options = [self.options] * number_players
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self.performance_test_multiworld(multiworld_options)
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