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dockipelago/docs/running from source.md
black-sliver 2e1035a29f Doc: running from source and building on Linux (#5881)
* CI: make the comment in 'Build' more verbose

* Doc: add Linux running from source and build instructions

* Doc: fix name in running from source on Linux

* Update docs/running from source.md

Co-authored-by: qwint <qwint.42@gmail.com>

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Co-authored-by: qwint <qwint.42@gmail.com>
2026-02-15 19:10:34 +00:00

6.3 KiB

Running From Source

If you just want to play and there is a compiled version available on the Archipelago releases page, use that version. These steps are for developers or platforms without compiled releases available.

General

What you'll need:

  • Python 3.11.9 or newer but less than 3.14, not the Windows Store version
    • On Windows, please consider only using the latest supported version in production environments since security updates for older versions are not easily available.
  • pip: included in downloads from python.org, separate in many Linux distributions
  • Matching C compiler
    • possibly optional, read operating system specific sections

Then run any of the starting point scripts, like Generate.py, and the included ModuleUpdater should prompt to install or update the required modules and after pressing enter proceed to install everything automatically. After this, you should be able to run the programs.

  • Launcher.py gives access to many components, including clients registered in worlds/LauncherComponents.py.
    • The Launcher button "Generate Template Options" will generate default yamls for all worlds.
  • With yaml(s) in the Players folder, Generate.py will generate the multiworld archive.
  • MultiServer.py, with the filename of the generated archive as a command line parameter, will host the multiworld locally.
    • --log_network is a command line parameter useful for debugging.
  • WebHost.py will host the website on your computer.
    • You can copy docs/webhost configuration sample.yaml to config.yaml to change WebHost options (like the web hosting port number).

Windows

Recommended steps

  • Download and install a "Windows installer (64-bit)" from the Python download page

  • Optional: Download and install Visual Studio Build Tools from Visual Studio Build Tools.

  • It is recommended to use PyCharm IDE

  • Run ModuleUpdate.py which will prompt installation of missing modules, press enter to confirm

    • In PyCharm: right-click ModuleUpdate.py and select Run 'ModuleUpdate'
    • Without PyCharm: open a command prompt in the source folder and type py ModuleUpdate.py

macOS

Refer to Guide to Run Archipelago from Source Code on macOS.

Linux

If your Linux distribution ships a compatible Python version (see General) and pip, you can use that, otherwise you may need to install Python from a 3rd party. Refer to documentation of your Linux distribution.

Installing a C compiler is usually optional. The package is typically named gcc, sometimes another package with the base build tools may be required, i.e. build-essential (Debian/Ubuntu) or base-devel (Arch).

After getting the source code, it is strongly recommended to create a venv (Virtual Environment) by hand or using an IDE, such as PyCharm, because Archipelago requires specific versions of Python packages.

Run python ModuleUpdate.py in the project root to install packages, run python Launcher.py to run the Launcher.

Building

Builds contain (almost) all dependencies to run Archipelago on any Linux distribution that is as new or newer than the one it was built on. Beware that currently only the oldest Ubuntu LTS available in GitHub actions is supported for that. This means the easiest way to generate a build is by running the Build action from GitHub actions instead of building locally. If you still want to, e.g. for local testing, you can by running

python setup.py build_exe to generate a binary distribution of Archipelago in build/. Or to generate an AppImage first generate the binary distribution and then run python setup.py bdist_appimage to populate dist/. You need to put an appimagetool into the directory you run the command from, rename it to appimagetool and make it executable.

Only required to generate seeds that include A Link to the Past with certain options enabled. You will receive an error if it is required.

You can get the latest Enemizer release at Enemizer Github releases. It should be dropped as "EnemizerCLI" into the root folder of the project. Alternatively, you can point the Enemizer setting in host.yaml at your Enemizer executable.

Optional: SNI

SNI is required to use SNIClient. If not integrated into the project, it has to be started manually.

You can get the latest SNI release at SNI Github releases. It should be dropped as "SNI" into the root folder of the project. Alternatively, you can point the sni setting in host.yaml at your SNI folder.

Optional: Git

Git is required to install some of the packages that Archipelago depends on. It may be possible to run Archipelago from source without it, at your own risk.

It is also generally recommended to have Git installed and understand how to use it, especially if you're thinking about contributing.

You can download the latest release of Git at The downloads page on the Git website.

Beyond that, there are also graphical interfaces for Git that make it more accessible. For repositories on Github (such as this one), Github Desktop is one such option. PyCharm has a built-in version control integration that supports Git.

Running tests

Information about running tests can be found in tests.md