forked from mirror/Archipelago
* Init
* remove submodule
* Init
* Update docs
* Fix tests
* Update to use apcivvi
* Update Readme and codeowners
* Minor changes
* Remove .value from options (except starting hint)
* Minor updates
* remove unnecessary property
* Cleanup Rules and Region
* Fix output file generation
* Implement feedback
* Remove 'AP' tag and fix issue with format strings and using same quotes
* Update worlds/civ_6/__init__.py
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
* Minor docs changes
* minor updates
* Small rework of create items
* Minor updates
* Remove unused variable
* Move client to Launcher Components with rest of similar clients
* Revert "Move client to Launcher Components with rest of similar clients"
This reverts commit f9fd5df9fd.
* modify component
* Fix generation issues
* Fix tests
* Minor change
* Add improvement and test case
* Minor options changes
* .
* Preliminary Review
* Fix failing test due to slot data serialization
* Format json
* Remove exclude missable boosts
* Update options (update goody hut text, make research multiplier a range)
* Update docs punctuation and slot data init
* Move priority/excluded locations into options
* Implement docs PR feedback
* PR Feedback for options
* PR feedback misc
* Update location classification and fix client type
* Fix typings
* Update research cost multiplier
* Remove unnecessary location priority code
* Remove extrenous use of items()
* WIP PR Feedback
* WIP PR Feedback
* Add victory event
* Add option set for death link effect
* PR improvements
* Update post fill hint to support items with multiple classifications
* remove unnecessary len
* Move location exclusion logic
* Update test to use set instead of accidental dict
* Update docs around progressive eras and boost locations
* Update docs for options to be more readable
* Fix issue with filler items and prehints
* Update filler_data to be static
* Update links in docs
* Minor updates and PR feedback
* Update boosts data
* Update era required items
* Update existing techs
* Update existing techs
* move boost data class
* Update reward data
* Update prereq data
* Update new items and progressive districts
* Remove unused code
* Make filler item name func more efficient
* Update death link text
* Move Civ6 to the end of readme
* Fix bug with hidden locations and location.name
* Partial PR Feedback Implementation
* Format changes
* Minor review feedback
* Modify access rules to use list created in generate_early
* Modify boost rules to precalculate requirements
* Remove option checks from access rules
* Fix issue with pre initialized dicts
* Add inno setup for civ6 client
* Update inno_setup.iss
---------
Co-authored-by: Scipio Wright <scipiowright@gmail.com>
Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
Co-authored-by: Exempt-Medic <ExemptMedic@Gmail.com>
Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com>
40 lines
1.1 KiB
Python
40 lines
1.1 KiB
Python
from enum import Enum
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from BaseClasses import ItemClassification
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class EraType(Enum):
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ERA_ANCIENT = "ERA_ANCIENT"
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ERA_CLASSICAL = "ERA_CLASSICAL"
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ERA_MEDIEVAL = "ERA_MEDIEVAL"
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ERA_RENAISSANCE = "ERA_RENAISSANCE"
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ERA_INDUSTRIAL = "ERA_INDUSTRIAL"
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ERA_MODERN = "ERA_MODERN"
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ERA_ATOMIC = "ERA_ATOMIC"
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ERA_INFORMATION = "ERA_INFORMATION"
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ERA_FUTURE = "ERA_FUTURE"
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class CivVICheckType(Enum):
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TECH = "TECH"
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CIVIC = "CIVIC"
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PROGRESSIVE_DISTRICT = "PROGRESSIVE_DISTRICT"
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ERA = "ERA"
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GOODY = "GOODY"
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BOOST = "BOOST"
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EVENT = "EVENT"
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class CivVIHintClassification(Enum):
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PROGRESSION = "Progression"
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USEFUL = "Useful"
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FILLER = "Filler"
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def to_item_classification(self) -> ItemClassification:
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if self == CivVIHintClassification.PROGRESSION:
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return ItemClassification.progression
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if self == CivVIHintClassification.USEFUL:
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return ItemClassification.useful
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if self == CivVIHintClassification.FILLER:
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return ItemClassification.filler
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assert False
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