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dockipelago/worlds/westofloathing/options.py
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

54 lines
1.7 KiB
Python

from dataclasses import dataclass
from typing import Dict, Any
from Options import (DefaultOnToggle, Toggle, StartInventoryPool, Choice, Range, TextChoice, PlandoConnections,
PerGameCommonOptions, OptionGroup, Visibility)
class EnableDLC(DefaultOnToggle):
"""
To use this option, you must own the "Reckonin' at Gun Manor" DLC.
"""
internal_name = "dlc_enabled"
display_name = "Gun Manor DLC Enabled"
class RandomizeGunManorCoach(DefaultOnToggle):
"""
Randomize the coach to access Gun Manor into the item pool.
This has no effect if the Gun Manor DLC is disabled.
"""
internal_name = "randomize_ghost_coach"
display_name = "Randomize Gun Manor Coach"
class RandomizeGoblintongue(DefaultOnToggle):
"""
Randomize the ability to speak Goblintongue into the item pool.
If this is disabled, you will always be able to speak Goblintongue from the start.
"""
internal_name = "randomize_goblintongue"
display_name = "Randomize Goblintongue"
class UnbreakableTools(Toggle):
"""
Makes it impossible for shovels and pickaxes to break in certain circumstances.
If this is disabled, additional tools will be available for purchase if yours breaks.
"""
internal_name = "unbreakable_tools"
display_name = "Unbreakable Tools"
@dataclass
class WOLOptions(PerGameCommonOptions):
start_inventory_from_pool: StartInventoryPool
dlc_enabled: EnableDLC
randomize_ghost_coach: RandomizeGunManorCoach
randomize_goblintongue: RandomizeGoblintongue
unbreakable_tools: UnbreakableTools
wol_option_groups = [
# OptionGroup("Logic Options", [
# ])
]
wol_option_presets: Dict[str, Dict[str, Any]] = {
}