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dockipelago/worlds/tloz_st/data/Addresses.py
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

294 lines
9.8 KiB
Python

from ..DSZeldaClient.subclasses import Address, Pointer
addr_null = Address(0)
class STAddr:
null = addr_null
# Fundamentals
game_identifier = Address(0, 0, 16, "ROM")
game_state = Address(0x060C48)
loading_room = Address(0x0c2FF0)
mid_load = Address(0x265190)
received_item_index = Address(0x265780, size=2)
slot_id = Address(0x265782, size=2)
stage = Address(0x2690E0)
floor = Address(0x1B2E98)
room = Address(0x2690EA)
entrance = Address(0x2690EB)
respawn_stage = Address(0x262074)
respawn_room = Address(0x26207e)
respawn_entrance = Address(0x26207f)
getting_location = Address(0x04B114)
saving = Address(0x049BD8)
getting_tear_safety = Address(0x327B8C)
getting_item_safety = Address(0x264648)
entering_shop = Address(0x260A44)
# drinking_potion = Address(0x317ED0) # 39 normal, 3b drinking
drinking_potion_pointer = Address(0x265338, size=4)
link_x = Address.pointer(0x05CC) # Not actually pointers, but the object does all the settings right
link_y = Address.pointer(0x05D0)
link_z = Address.pointer(0x05D4)
menu = Address(0x260958)
equipped_item = Address(0x265318, size=4)
health = Address(0x2651BC)
heart_count = Address(0x2651BD)
rabbits = Address(0x262030, size=7)
rabbits_0 = Address(0x262030)
rabbits_1 = Address(0x262031)
rabbits_2 = Address(0x262032)
rabbits_3 = Address(0x262033)
rabbits_4 = Address(0x262034)
rabbits_5 = Address(0x262035)
rabbits_6 = Address(0x262036)
gItemManager = Address.pointer(0x0fb4)
gPlayerManager = Address.pointer(0x0fbc)
gAdventureFlags = Address.pointer(0x0f74)
gPlayer = Address.pointer(0x0fec)
gMapManager = Address.pointer(0x0e60)
stage_flag_pointer = Address(0x265164, size=4)
watched_intro = Address(0x265726)
train_speed_fast = Address(0x136004, size=4) # 0xc1 193
train_speed_med = Address(0x135FFC, size=4) # 0x73 115
train_speed_stop = Address(0x135FF4, size=4) # 0
train_speed_reverse = Address(0x135FEC, size=4) # -143
train_speed_pointer = Address(0x13F578, size=4) # + 0x94 to get actual train speed
train_action = Address(0x2CA23C) # forest, but near train speed pointer
train_gear = Address(0x2CA438) # forest, find pointer
train_health = Address(0x2653a0)
train_trans_x = Address(0x262090, size=4)
train_trans_y = Address(0x262094, size=4)
train_trans_z = Address(0x262098, size=4)
train_x = Address(0x264628, size=4)
train_y = Address(0x26462C, size=4)
train_z = Address(0x264630, size=4)
train_coords = (train_x, train_y,train_z)
# Inventory
items_0 = Address(0x265320)
items_2 = Address(0x265322)
songs = Address(0x268FB0)
arrow_capacity = Address(0x265330)
bomb_capacity = Address(0x265331)
arrow_count = Address(0x265332)
bomb_count = Address(0x265333)
postcard_count = Address(0x268FA2)
item_restrictions = Address(0x26532C, size=2)
rupees = Address(0x265328, size=2)
tears_of_light = Address(0x26532E)
small_keys = Address(0x26532F)
potion_0 = Address(0x265334)
potion_1 = Address(0x265335)
rail_restorations = Address(0x2653B0)
tracks_0 = Address(0x2653B4)
tracks_1 = Address(0x2653B5)
tracks_2 = Address(0x2653B6)
source_rails = Address(0x2653B8)
key_storage_0 = Address(0x265784)
key_storage_tos = Address(0x265785)
key_storage_2 = Address(0x265786)
train_parts = Address(0x2653A8, size=4)
equipped_engine = Address(0x265388, size=4)
equipped_cannon = Address(0x26538C, size=4)
equipped_car = Address(0x265390, size=4)
equipped_cart = Address(0x265394, size=4)
# Passenger data
has_passenger_0 = Address(0x265598, size=4)
has_passenger_1 = Address(0x2655AC, size=4)
passenger_tag_0 = Address(0x265594, size=4)
passenger_tag_1 = Address(0x2655A8, size=4)
passenger_goal = Address(0x26559C, size=4)
# Cargo Data
cargo_0 = Address(0x2655d8, size=4)
cargo_1 = Address(0x2655e4, size=4)
cargo_count_0 = Address(0x2655dc)
cargo_count_1 = Address(0x2655e8)
# Boss key pointers
boss_key_deletion_pointer = Address(0x265620, size=4) # points to 3 references, and deleting then deletes the key.
boss_key_deletion = Address(0x3251C0, size=12)
wt_bk_pointer = Address(0x3251C0, size=4)
bt_bk_pointer = Address(0x326C20, size=4)
oct_bk_pointer = Address(0x32520C, size=4)
mtt_bk_pointer = Address(0x32963C, size=4)
dt_bk_pointer = Address(0x3251C8, size=4)
tos3_bk_pointer = Address(0x332858, size=4)
tos_bk_pointer = Address(0x332818, size=4)
# Candidates for ToS 3 bk pointers
# 332858
# 332A20
# 332BB4
# 332BD4
# 332D1C
# 33DBFC
# Boss door openers
wt_boss_door = Address(0x3368FE)
bt_boss_door = Address(0x33099E)
oct_boss_door = Address(0x32F6EE)
mtt_boss_door = Address(0x33497E)
dt_boss_door = Address(0x332C5E)
tos3_boss_door = Address(0x33E482)
# tos5_boss_door = Address(0x33E182)
tos5_boss_door = Address(0x33E1Ce)
# Object pointer table
tos_boss_door_pointer = Address(0x265668, size=4)
snurglin_keys = Address(0x2e986c)
snurglar_pointer = Address(0x0499F4, size=4)
mountain_gate = Address(0x2e3640)
# Stamps
stamp_ids = Address(0x268f8c, size=20)
stamp_coords = Address(0x268F50, size=40)
# Adventure Flags
adv_flags_0 = sources = Address(0x265714)
adv_flags_1 = restorations = Address(0x265715)
adv_flags_2 = glyphs = Address(0x265716)
adv_flags_3 = Address(0x265717)
adv_flags_4 = Address(0x265718)
adv_flags_5 = Address(0x265719)
adv_flags_6 = Address(0x26571a)
adv_flags_7 = Address(0x26571b)
adv_flags_8 = Address(0x26571c)
adv_flags_9 = Address(0x26571d)
adv_flags_a = Address(0x26571e)
adv_flags_b = Address(0x26571f)
adv_flags_c = Address(0x265720)
adv_flags_d = Address(0x265721)
adv_flags_e = Address(0x265722)
adv_flags_f = Address(0x265723)
adv_flags_10 = Address(0x265724)
adv_flags_11 = Address(0x265725)
adv_flags_12 = Address(0x265726)
adv_flags_13 = Address(0x265727)
adv_flags_14 = Address(0x265728)
adv_flags_15 = Address(0x265729)
adv_flags_16 = Address(0x26572a)
adv_flags_17 = Address(0x26572b)
adv_flags_18 = Address(0x26572c)
adv_flags_19 = Address(0x26572d)
adv_flags_1a = Address(0x26572e)
adv_flags_1b = Address(0x26572f)
adv_flags_1c = Address(0x265730)
adv_flags_1d = Address(0x265731)
adv_flags_1e = Address(0x265732)
adv_flags_1f = Address(0x265733)
adv_flags_20 = Address(0x265734)
adv_flags_21 = Address(0x265735)
adv_flags_22 = Address(0x265736)
adv_flags_23 = Address(0x265737)
adv_flags_24 = Address(0x265738)
adv_flags_25 = Address(0x265739)
adv_flags_26 = Address(0x26573a)
adv_flags_27 = Address(0x26573b)
adv_flags_28 = Address(0x26573c)
adv_flags_29 = Address(0x26573d)
adv_flags_2a = Address(0x26573e)
adv_flags_2b = Address(0x26573f)
adv_flags_2c = Address(0x265740)
adv_flags_2d = Address(0x265741)
adv_flags_2e = Address(0x265742)
adv_flags_2f = Address(0x265743)
adv_flags_30 = activate_portals = Address(0x265744)
adv_flags_31 = Address(0x265745)
adv_flags_32 = Address(0x265746)
adv_flags_33 = Address(0x265747)
adv_flags_34 = Address(0x265748)
adv_flags_35 = Address(0x265749)
adv_flags_36 = Address(0x26574a)
adv_flags_37 = Address(0x26574b)
adv_flags_38 = Address(0x26574c)
adv_flags_39 = Address(0x26574d)
adv_flags_3a = Address(0x26574e)
adv_flags_3b = Address(0x26574f)
adv_flags_3c = Address(0x265750)
adv_flags_3d = Address(0x265751)
adv_flags_3e = Address(0x265752)
adv_flags_3f = Address(0x265753)
adv_flags_40 = Address(0x265754)
adv_flags_41 = Address(0x265755)
adv_flags_42 = Address(0x265756)
adv_flags_43 = Address(0x265757)
adv_flags_44 = Address(0x265758)
adv_flags_45 = Address(0x265759)
adv_flags_46 = Address(0x26575a)
adv_flags_47 = Address(0x26575b)
adv_flags_48 = Address(0x26575c)
adv_flags_49 = Address(0x26575d)
adv_flags_4a = Address(0x26575e)
adv_flags_4b = Address(0x26575f)
adv_flags_4c = Address(0x265760)
adv_flags_4d = Address(0x265761)
adv_flags_4e = Address(0x265762)
adv_flags_4f = Address(0x265763)
adv_flags_50 = Address(0x265764)
adv_flags_51 = Address(0x265765)
adv_flags_52 = Address(0x265766)
adv_flags_53 = Address(0x265767)
adv_flags_54 = Address(0x265768)
adv_flags_55 = Address(0x265769)
adv_flags_56 = Address(0x26576a)
adv_flags_57 = Address(0x26576b)
adv_flags_58 = Address(0x26576c)
adv_flags_59 = Address(0x26576d)
adv_flags_5a = Address(0x26576e)
adv_flags_5b = Address(0x26576f)
# Treasure
all_treasure_count = Address(0x269000, size=32)
demon_fossil_count = Address(0x269000, size=2)
stalfos_skull_count = Address(0x269002, size=2)
star_fragment_count = Address(0x269004, size=2)
bee_larvae_count = Address(0x269006, size=2)
wood_heart_count = Address(0x269008, size=2)
dark_pearl_loop_count = Address(0x26900a, size=2)
white_pearl_loop_count = Address(0x26900c, size=2)
ruto_crown_count = Address(0x26900e, size=2)
dragon_scale_count = Address(0x269010, size=2)
pirates_necklace_count = Address(0x269012, size=2)
palace_dish_count = Address(0x269014, size=2)
goron_amber_count = Address(0x269016, size=2)
mystic_jade_count = Address(0x269018, size=2)
ancient_coin_count = Address(0x26901a, size=2)
priceless_stone_count = Address(0x26901c, size=2)
regal_ring_count = Address(0x26901e, size=2)
item_model_table = Address(0x0af590) # size=big
# = Address()
# = Address()
# = Address()
# = Address()
# = Address()
# = Address()
# = Address()
# = Address()
# = Address()
# = Address()