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79 lines
1.9 KiB
YAML
79 lines
1.9 KiB
YAML
02//checkTreeVisited: |
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cp STARTING_TREE_MAP_INDEX
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jp nz,$6560 ; _mapMenu_checkRoomVisited
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or a
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ret
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02/5ec8/: call checkTreeVisited
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02/65e1/: call checkTreeVisited
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# always treat starting seed tree as visited for warping purposes.
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02//checkCursorVisited: |
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ld a,(wMapMenuCursorIndex)
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jp checkTreeVisited
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02/609b/: call checkCursorVisited
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# warp to starting tile if holding start when opening the map screen.
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02//checkWarpToStart: |
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ld a,(wKeysPressed)
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and BTN_B | BTN_A
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cp BTN_B | BTN_A
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jp nz,$5029 ; @openMenu, we're done
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call checkLinkCollisionsEnabled ; we want to check if Link is not in the middle of an action
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jp nc,$5029 ; @openMenu, we're done
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ld a,option.warpingGroup
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set 7,a
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ld (wWarpDestGroup),a
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ld a,option.warpingRoom ; Starting room ID
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ld (wWarpDestRoom),a
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ld a,option.warpingPos ; Position in starting room
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ld (wWarpDestPos),a
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ld a,$05 ; TRANSITION_DEST_FALL
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ld (wWarpTransition),a
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ld a,$03
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ld (wWarpTransition2),a
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ld a,$ff
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ld (wDisabledObjects),a
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ld a,option.warpingSeason
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ld (wRoomStateModifier),a
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; Setup respawn to prevent save-scumming
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ld hl,wDeathRespawnBuffer
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ld a,option.warpingGroup
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ldi (hl),a ; Room group
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ld a,option.warpingRoom
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ldi (hl),a ; Room
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ld a,option.warpingSeason
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ldi (hl),a ; Season
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ld a,$02
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ldi (hl),a ; Direction
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ld a,option.warpingPosY
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ldi (hl),a ; Y
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ld a,option.warpingPosX
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ld (hl),a ; X
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ld a,SND_TELEPORT
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call playSound
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ld a,$03
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call setMusicVolume
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call clearStaticObjects
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ld a,$d0
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ld (wLinkObjectIndex),a
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ld a,$03
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ld (wMenuLoadState),a
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ld a,(wActiveMusic)
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or a
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jr nz,@noResetMusic
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ld a,$ff
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ld (wActiveMusic),a
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@noResetMusic:
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pop af ; pop return addr from stack
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ret
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# Replace the unique call to @openMenu by the above extension checking for warp to start
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02/501f/: call checkWarpToStart
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