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dockipelago/worlds/tloz_oos/patching/asm/maku_tree.yaml
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

69 lines
1.7 KiB
YAML

# Syncs the room flag with the global maku tree flag set in the first room
09/7df9/: |
ld a,($c80b)
or (hl)
ld (hl),a
ld ($c80b),a
ret
09/7dc0/checkMakuItemObtained: |
call getThisRoomFlags
call $7df9
ld a,($c80b)
bit 5,a
ret z
set 6,(hl)
ret
# Rework makuTree_setAppropriateStage to map a small amount of stages to all
# possible situations in rando:
# - Item not yet obtained
# - Item obtained, not enough essences
# - Item obtained, enough essences collected (give Maku Seed)
# - Maku Seed obtained
# - Game completed
09/7d8b/: |
call checkMakuItemObtained
jr nz,@gnarledObtained
xor a
jr @setStage ; If Maku Tree item was not obtained, set stage 0x0
@gnarledObtained:
ld a,$28 ; GLOBALFLAG_FINISHEDGAME
call checkGlobalFlag
jr z,@gameNotFinished
ld a,$0e
jr @setStage ; If game is finished, set stage 0xE
@gameNotFinished:
ld a,TREASURE_MAKU_SEED
call checkTreasureObtained
jr nc,@makuSeedNotObtained
ld a,$0c
jr @setStage ; If Maku Seed was obtained, set stage 0xC
@makuSeedNotObtained:
call getEssenceCount
cp option.requiredEssences
jr c,@notEnoughEssences
ld a,$08 ; Enough essences are owned to get Maku Seed, set stage 0x8
jr @setStage
@notEnoughEssences:
ld a,$01 ; Not enough essences in inventory, set stage 0x1
@setStage:
ld ($cc39),a
ret
# In applyWArpDest_b04, change the variable that is checked to know in which Maku Tree room the player must be warped
04//determineMakuTreeRoomOffset: |
; Room of Rites has been visited, use $09 as a fixed room offset
ld a,($c6df)
cp $09
; Otherwise, use essence count as room offset
jp c,getEssenceCount
ret
04/45e8/: call determineMakuTreeRoomOffset