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Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

40 lines
2.1 KiB
Python

import itertools
from entrance_rando import randomize_entrances
from ..Options import OracleOfSeasonsPortalShuffle
from ..World import OracleOfSeasonsWorld
from ..data.Constants import DUNGEON_CONNECTIONS, PORTAL_CONNECTIONS, OracleOfSeasonsConnectionType
def list_entrances_for_patch(world: OracleOfSeasonsWorld, prefix: str, vanilla_entrances: dict[str, str]):
seen_entrances = set()
connections = {}
for entrance1 in itertools.chain(vanilla_entrances, vanilla_entrances.values()): # Do them in order overworld then subrosia
if entrance1 in seen_entrances:
continue
seen_entrances.add(entrance1)
entrance2 = world.get_entrance(f"{prefix}{entrance1}").connected_region.name
seen_entrances.add(entrance2)
connections[entrance1] = entrance2
return connections
def oos_randomize_entrances(world: OracleOfSeasonsWorld) -> None:
target_group_lookup = {
OracleOfSeasonsConnectionType.CONNECT_PORTAL_OVERWORLD: [OracleOfSeasonsConnectionType.CONNECT_PORTAL_SUBROSIA],
OracleOfSeasonsConnectionType.CONNECT_PORTAL_SUBROSIA: [OracleOfSeasonsConnectionType.CONNECT_PORTAL_OVERWORLD],
OracleOfSeasonsConnectionType.CONNECT_DUNGEON_OVERWORLD: [OracleOfSeasonsConnectionType.CONNECT_DUNGEON_INSIDE],
OracleOfSeasonsConnectionType.CONNECT_DUNGEON_INSIDE: [OracleOfSeasonsConnectionType.CONNECT_DUNGEON_OVERWORLD]
}
if world.options.shuffle_portals == OracleOfSeasonsPortalShuffle.option_shuffle:
target_group_lookup[OracleOfSeasonsConnectionType.CONNECT_PORTAL_OVERWORLD] \
.append(OracleOfSeasonsConnectionType.CONNECT_PORTAL_OVERWORLD)
target_group_lookup[OracleOfSeasonsConnectionType.CONNECT_PORTAL_SUBROSIA] \
.append(OracleOfSeasonsConnectionType.CONNECT_PORTAL_SUBROSIA)
placement_state = randomize_entrances(world, True, target_group_lookup)
if world.options.shuffle_portals:
world.portal_connections = list_entrances_for_patch(world, "enter ", PORTAL_CONNECTIONS)
if world.options.shuffle_dungeons:
world.dungeon_entrances = list_entrances_for_patch(world, "", world.dungeon_entrances)