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Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

81 lines
1.5 KiB
YAML

# return z iff the current group and room match c and b.
00//compareRoom: |
ld a,(wActiveGroup)
cp c
ret nz
ld a,(wActiveRoom)
cp b
ret
# searches for a value in a table starting at hl, with an entry matching
# keys b and subkey c, and values e bytes long. sets c if found. a key of
# ff ends the table.
00//searchDoubleKey: |
@loop:
ldi a,(hl)
cp $ff
ret z
cp b
jr nz,@next
ldi a,(hl)
cp c
jr nz,@done
scf
ret
@next:
inc hl
@done:
ld a,e
rst 10
jr @loop
# increment hl until (hl) equals either register a or ff. returns z if
# a match was found.
00//searchValue: |
push bc
ld b,a
@loop:
ldi a,(hl)
cp b
jr z,@match
inc a
jr z,@noMatch
jr @loop
@noMatch:
inc a
@match:
ld a,b
pop bc
ret
# b = treasure id
# c = treasure subid
00//spawnTreasureOnLink: |
call createTreasure
ret nz
push de
ld de,w1Link.yh
call objectCopyPosition_rawAddress
pop de
xor a
ret
# call a function hl in bank 02, preserving af. e can't be used as a
# parameter to that function, but it can be returned. this function only
# exists because banks 08 and 09 are so tight on space.
00//callBank2: |
push af
ld e,$02
call interBankCall
pop af
ret
# Add a "remove item" script command attached to unused byte 0xdc
#0b//scriptCmd_removeItem: |
# pop hl
# inc hl
# ldi a,(hl)
# call loseTreasure
# ret
#0b/40c1/: dw scriptCmd_removeItem