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dockipelago/worlds/tloz_ooa/patching/asm/static_items.yaml
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

110 lines
2.9 KiB
YAML

# Format is group,room,treasure_id,treasure_subid
0a//staticItemsReplacementsTable: |
# ------- Freestanding items -------
dwbe $0186, locations.blackTowerHP
dwbe $0406, locations.makuPathHP
dwbe $008b, locations.yollGraveyardHP
dwbe $05b1, locations.dekuForestHP
dwbe $03af, locations.restorationWallHP
dwbe $0011, locations.symmetryCityHP
dwbe $05c1, locations.ridgeWestHP
dwbe $000d, locations.ridgeUpperHP
dwbe $0605, locations.d0Basement
dwbe $0610, locations.d1Basement
dwbe $0628, locations.d2ThwompTunnel
dwbe $0627, locations.d2ThwompShelf
# ------- Drops / spawned items -------
dwbe $041e, locations.d1GhiniDrop
dwbe $0439, locations.d2MoblinDrop
dwbe $0442, locations.d2StatuePuzzle
dwbe $042e, locations.d2BasementDrop
dwbe $045e, locations.d3ArmosDrop
dwbe $0461, locations.d3StatueDrop
dwbe $0464, locations.d3SixBlocDrop
dwbe $044b, locations.d3MoldormDrop
dwbe $047b, locations.d4ColorDrop
dwbe $0553, locations.d7CaneDiamondPuzzle
dwbe $054b, locations.d7FlowerRoom
dwbe $0555, locations.d7DiamondPuzzle
0a//staticItemsReplacementsLookup_body: |
push bc
ld a,(wActiveGroup)
ld b,a
ld a,(wActiveRoom)
ld c,a
ld e,$02
ld hl,staticItemsReplacementsTable
call searchDoubleKey
pop bc
ret nc
ld b,(hl) # item id
inc hl
ld c,(hl) # item subid
ret
00//staticItemsReplacementsLookup: |
push de
push hl
ld e,$0a
ld hl,staticItemsReplacementsLookup_body
call interBankCall
pop hl
pop de
ret
# staticHeartPiece
10/74bd/: call staticItemsReplacementsLookup
### SPAWNED ITEMS (Drops, etc...) ###########################################
00//handleRandomizedSpawnedItem: |
ld (hl),INTERACID_TREASURE
inc l
jp staticItemsReplacementsLookup
# Call our custom handler in scriptCmd_spawnItem
0c/442e/: call handleRandomizedSpawnedItem
# Call it in miscPuzzles_dropSmallKeyHere & spawnSmallKeyFromCeiling
08/5087/: call handleRandomizedSpawnedItem
0a/7075/: call handleRandomizedSpawnedItem
###################################################################################################################
09/6d3d/: | # Hijacking red bear code. We don't need the bear. He is dead now. Now it's the Impa gift.
ld a,(wActiveRoom)
cp $39
jp nz,interactionDelete
call getThisRoomFlags
bit 5,(hl)
jp nz,interactionDelete
ld bc, locations.impaGift ; Set the item as impa gift
call createTreasure ; spawn it
call objectCopyPosition ; move it
jp interactionDelete
###################################################################################################################
# dig up item on south shore regardless of ricky state
# Dirt monticule
04/6b71/: |
call getThisRoomFlags
bit 5,(hl)
jr z,@end
ld a,$3a
ld (wRoomLayout+$24),a
@end:
ret
# Interaction
0a/5e29/: |
call getThisRoomFlags
bit 5,(hl)
jr nz,@delete
ld bc, locations.southShoreDirt
call createTreasure
ret nz
call objectCopyPosition
@delete:
jp interactionDelete