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Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

58 lines
1.9 KiB
Python

from .Constants import *
from ..data import ITEMS_DATA
def camel_case(text):
if len(text) == 0:
return text
s = text.replace("-", " ").replace("_", " ").split()
return s[0] + ''.join(i.capitalize() for i in s[1:])
def get_item_id_and_subid(item_name: str):
if item_name == "Archipelago Item":
return 0x41, 0x00
elif item_name == "Archipelago Progression Item":
return 0x41, 0x01
item_data = ITEMS_DATA[item_name]
item_id = item_data["id"]
item_subid = item_data["subid"] if "subid" in item_data else 0x00
return item_id, item_subid
def hex_str(value, size=1):
if value < 0:
if size == 1:
value += 0x100
elif size == 2:
value += 0x10000
else:
raise Exception("Invalid size (should be 1 or 2)")
return hex(value)[2:]
def get_available_random_colors_from_sprite_name(sprite_filename: str):
"""
Parse the sprite filename to detect a potential "accepted colors suffix" which uses the following format:
mysrite_<COLORS>.bin, where COLORS is a set of letters representing which colors can be rolled as random colors
for that sprite.
This was built for people who play with both random sprite & random color, but who want a subset of colors for
each sprite (e.g. if they play a Tokay, they only want it orange or red).
"""
CHARACTER_COLORS = {
"r": "red",
"g": "green",
"b": "blue",
"o": "orange",
}
filename_parts = sprite_filename.split("_")
if len(filename_parts) <= 1:
return list(CHARACTER_COLORS.values())
# Get the final part of the filename and remove the ".bin" extension
suffix = filename_parts[-1][0:-4]
if len(suffix) > len(CHARACTER_COLORS.values()):
return list(CHARACTER_COLORS.values()) # Too long, not a color suffix
return [color for letter, color in CHARACTER_COLORS.items() if letter in suffix]