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dockipelago/worlds/starfox64/data/SectorX/__init__.py
Jonathan Tinney 7971961166
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add schedule I, sonic 1/frontiers/heroes, spirit island
2026-04-02 23:46:36 -07:00

86 lines
2.5 KiB
Python

regions = {
"Sector X": {
"locations": {
"Sector X - Mission Complete": {
"item": ["Titania", "Sector X - Blue Path"],
"group": "Mission Finished",
"logic": "true",
},
"Sector X - Mission Accomplished": {
"item": ["Macbeth", "Sector X - Yellow Path"],
"group": "Mission Finished",
"logic": "true",
},
"Sector X - Warp": {
"item": ["Sector Z", "Sector X - Warp Path"],
"group": "Mission Finished",
"logic": "true",
},
"Sector X - Medal": {
"item": "Medal",
"group": "Medals",
"logic": "true",
},
"Sector X - In Debris Field, Left: Gold Ring": {
"item": "Gold Ring",
"group": "Freestanding Items",
"logic": "true",
},
"Sector X - Checkpoint": {
"item": "Sector X - Checkpoint",
"group": "Checkpoints",
"logic": "true",
},
"Sector X - Behind Enemy After Peppy Gets Chased, Right: Gold Ring": {
"item": "Gold Ring" ,
"group": "Freestanding Items",
"logic": "true",
},
"Sector X - Left Path - Just After Fork, Through Bottom Slot: Laser Upgrade": {
"item": "Laser Upgrade" ,
"group": "Freestanding Items",
"logic": "true",
},
"Sector X - Left Path - Closing Door Section: Gold Ring": {
"item": "Gold Ring" ,
"group": "Freestanding Items",
"logic": "true",
},
"Sector X - Left Path - After Closing Door Section: Bomb": {
"item": "Bomb" ,
"group": "Freestanding Items",
"logic": "true",
},
"Sector X - Left Path - Behind First Warp Gate: Gold Ring": {
"item": "Gold Ring" ,
"group": "Freestanding Items",
"logic": "true",
},
"Sector X - Left Path - After First Warp Gate, Up High: Bomb": {
"item": "Bomb" ,
"group": "Freestanding Items",
"logic": "true",
},
"Sector X - Left Path - Before Final Warp Gate: Gold Ring": {
"item": "Gold Ring" ,
"group": "Freestanding Items",
"logic": "true",
},
},
"exits": {
"Titania": {
"type": "Level",
"logic": "LevelAccess == 'shuffle_paths' and SectorXBluePath",
},
"Macbeth": {
"type": "Level",
"logic": "LevelAccess == 'shuffle_paths' and SectorXYellowPath",
},
"Sector Z": {
"type": "Level",
"logic": "LevelAccess == 'shuffle_paths' and SectorXWarpPath",
},
},
},
}